Monsters and Memories is an upcoming MMORPG which is, as described the game's developers, a love letter to Everquest. A classic style MMORPG with camp grinding, zone lines, trains, corpse runs, slow combat, reliance on other players, obtuse and lengthy quest lines, secrets, long reputations grinds, massive cities, etc, etc. The game is currently set to release in "early access" (more on this below) during Q1 2026, with the devs trying to push for a January 2026 release. The devs are currently finalizing a few more core systems before they can launch into closed beta.
There is an upcoming open 10 day test starting on November 1st.
<Features
>Monthly 15$ dollar subscription
>fresh modules every 3 to 4 months including new zones and potentially new classes, races, professions, etc
>trained in-game GMs that actually understand and write English
>large zones that can currently hold up to 500 or so players before things get laggy
>tons of dungeons both, coming in in all sizes, and with tons of secrets to discover
>a MUD system where you can use commands to interact with the environment and NPCs, stuff like /inpsect barrel, /pry gem (while holding an object capable of prying on your cursor), /taste liquid, /pull rope, etc, etc
>mount system where you can tame or buy mounts and use them as either beasts of burden or as rideable mounts; equip them with bags or armour depending on your needs
>multiple types of server including box, no-box, enforced RP, and PvP; potentially more exotic servers depending on player demand
>religion system with a pantheon of gods to choose from, able to change religions, gain boons and abilities from your god, convert others
>starting cities for EVERY SINGLE RACE (currently Human and Half-Elf cities are in, Deep Elf city coming in the first post-launch module)
<Design tenets
>game is based on familiar, tropey, fantasy stuff
>"timeless artstyle" over amazing graphics
>"We don't accept money until we're ready to launch the game"
The devs have/are staunchly refused to accept money from players until the game goes into EA.
>no micro-transactions, no P2W, no pay for convenience, no pay for out of game services like name change/server transfers
If you want to support to the devs outside of your monthly sub, there will be merchandise, and the ability to buy subs for specific players or to buy subs for the game devs to hand out in give aways and whatnot.
>no instancing unless it's absolutely necessary
They might include area caps for bosses to prevent zerging, but it's not in right now.
>it's important for non-murderhobos players to be able to progress and achieve things in the game
>strong possibilities for RP/trading due to systems like caravans
>end game raiding mostly coming in the form of Expeditions
Expeditions are events that require massive prep work from a guild. The current model they're working on is you charter a ship, gather supplies, ready consumables, and after a few weeks of work you embark on an Expedition which will be a raid zone detached from the game's main continent. Eventually guilds will be able to purchase their own ship/hire their own crew.
>zones are not made to feel like a theme park
Most zones will have a wide range of monster levels. You're not supposed to get to a new zone and go "oh this is the orc zone" and 80% of the stuff in the zone is just orcs.
>dependency on other players
No class can do everything, no one can solo everything. It's a grouping game, and you're supposed to interact with others frequently. There some decent solo potential, but you're expected to group up. There's plenty of stuff to do for smaller group sizes.
>open world housing
That's right, open fucking world housing. There's also stalls in cities that you can rent for a day in order to sell stuff to other players.
<Links
https://monstersandmemories.com/ <--- main website
https://monstersandmemories.miraheze.org/wiki/Main_Page <--- very incomplete wiki
https://www.youtube.com/channel/UCKp7Os1smchzDc0R16evBdA //
https://invidious.nerdvpn.de/channel/UCKp7Os1smchzDc0R16evBdA the youtube channel
https://monstersandmemories.com/our-world <--- races, classes, lore
https://monstersandmemories.com/media <--- the media