>>1929235
I have my own subjective rating system for games.
>Good
The game has succeeded in its objective, which is to entertain me and managed to create a lasting impression in my mind.
<Example
EYE Divine Cybermancy
>Mediocre
The game entertained me in some form but lacks something that makes it unique for me.
<Example
Hollow Knight
>Bad
The game utterly failed to entertain me on all levels, and left me angry or bored.
<Example
Bioshock Infinite
Outlast
Fallout 4
>How much streamlining can a game suffer before one can finally have the right to call a spade a spade - or in this case, a shitty game a shitty game?
Honestly, it depends on your subjective interpretation of what is a shit game, is streamlining bad ? Probably, see Fallout 4, Fallout 3 and Bioshock Infinite, but I don't think is inherently bad if it fits in the game, for example, I think the ammo crafting in New Vegas could be simpler, not because its complicated system, but because it fits the simplified mechanics of F3.
Is a new game with streamlined mechanics bad ? no, it's a new game, with different characters, different setting and different story, disconnected from its roots beyond its original inspiration.
>Can this really be considered a good game if it ended up being a less mechanically-complex game than titles that came well before it?
I never played halo, but I've played many shooters and I don't think Halo is a bad game because it has fewer features or mechanics than Quake or UT, its existence does not erase or overwrite Quake or UT, we may not get new arena shooters like them anymore, for obvious reasons, you can still play them at any time.
For me Halo looks and plays like a mediocre game, and the fact that the series is basically in shambles is enough proof that I'm right about the quality of the game, the only reason why Halo got big was because it was a big fish in a small pound, so M$ milked that cow in the xbox and 360 days, now in the year of our lord 2025 the gaming landscape has changed, competition increased and everyone have their favorite genres, there is no reason to waste time, energy nor money in these AAA exclusives anymore.
As for Skyrim, same thing, mediocre game.
>these two games are degenerative from what came before
I would have agreed with you 15 years ago, but now we are completely spoiled for choice in games, there is no reason for me to care about the state of Skyrim, its effects in the industry, or the upcoming Todd's magnum opus Skyrim 2 WE WUZ KANGS and SHIET.