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The cross-platform singularity: the convergence of PC and mobile gaming Anonymous 07/06/2024 (Sat) 03:37:23 Id: fb9f05 No. 986877 >>1014618
I've been struggling to make a thread like this because of how to express such a niche topic that gets zero attention. But here goes: Over the past few years, a certain game Genshit Impact blew up and changed the mobile market completely. A key factor to its success was not only that it was chinkshit BOTW but it was playable outside of muh wife's boyfriend's Switch for "free." Suddenly, the field went from disposable side games played by turd worlders to being taken seriously overnight. And with it came the copycats, and with that came the need to grow and grab more dollars free of Grapple and Gulag's clutches. Thus the PC clients and controller support rolled out. The advent of Unity and Unreal to Eastern devs, combined with chinks and gooks growing up with always online games and expanding in soft power, while the Nipponese gravitate increasingly towards portability, has resulted in a glut of titles that are available on both PC and phones (sometimes web). As more and more of them come out, some of them, in the spirit of Ross Freeman, convert themselves into packaged games you can purchase on retail. Some mobile devs capitalize off their success on phones to develop real hardcore games. Meanwhile, hardcore games have slowly adopted the same live service trappings of mobile titles, and handheld game ports are making more money than ever. <battle passes <microtransaction shops, lootboxes, and gachas <deckbuilding <wikis and metas <"gameplay loops" <limited time collabs and crossovers All the talk about normalfag gamers suddenly discovering indie games is BS as Palworld and Helldivers 2 were both live service games that happened to have the aesthetic of hardcore games. This development is what flash games and handheld titles were leading up to. My thesis is that games will eventually be designed for both mobile and PC from the ground up, due to the rise of the East in influence, and the future of gaming relies on the direction this development takes, for the better or worse. Ideally all games will start out free, replacing traditional demos, but there will be an option to buy the game outright or play it with microtransactions. Alternatively, hardcore games will be ported to ARM as we are starting to see over the years, with Crapple and Microshit making a huge push with ISA translation. Pros >devs essentially have more creative freedom >low budget and barrier of entry, means a return to the PS2 era of development >shift to developing for multiple resolutions which helps with preservation as upscaling and temporal aliasing become more popular; something I've seen that is interesting is that some mobile games are designed at a 1:1 ratio so they can adapt to any screen >smaller gaymen devices are kewl >grawfix will stop being wanked over and focus will be on battery life and thermals instead >hot anime babes will eventually cleanse and purify the Jewish rot of the West Cons <the live service approach is akin to commercial serial storytelling and most of it fucking sucks, especially with the hero collectors <mobile gamers are fucking stupid and the mobile market is predatory; there's increasing tribalism over fucking gachas and online shooters like they're football teams <mobile games tend to have high marketing budgets to try to expand player bases which is not much better than the current triple gAAAy norm <many mobile games are just rehashes of other concepts, not that that changes much either <mobile games developed improperly cause heat issues with devices that only have passive cooling <treadmill work, dailies and external reward campaigns <devs are also stupid as shit, Alchemy Stars is a 2D gacha that is as big as some AAA games in file size, I started this thread because of how some successful mobile games run like shit and are unoptimized on phones <mobile gamers understand nothing about technicals <trannylators Discuss the inane technical, economic and sociopolitical ramifications, like Fortnite and Roblox just being lesser copies of GMod.
>>1014577 It's a niche topic with very little room for discussion about nothing but speculation about a specific company bringing some sort of x86 emulation to android. Except there's already x86 emulation for android and it has nothing to do with Valve. OP could have actually researched the topic and made a thread that had a lot more substance. Or made a Linux/FOSS general thread. But instead he chose to make an ideas guy thread fantasizing about companies he knows about releasing products.
>>1014566 Just reminded me the N-Gage was a thing at one point.
>>1014584 >was a thing at one point I guess it went and disengaged
>>1014584 It was, although I think the market has evolved into a place where phones are almost as powerful as PCs and with ARM catching up to computers I think it would be a good idea to discuss the future of vidya on ARM. >>1014578 You're not thinking a head into the future enough. We've already reached the point where phones are playing AAA quality games, although the problem is that Apple and Google control the market rather than having any real competition or platforms to be allowed in the marketplace. I think the EU actually tried to remedy this with Apple being forced to allow alternative app stores, however it's only limited to certain countries, which I feel limits what a mobile phone can be. Think of it like this, we could be living in a society where you no longer need a gaming laptop or dedicated gaming device. Instead, you could attach a controller like you would to a PC or a games console. I think the main issue with smartphones is that they're limited by the imagination of the current market leaders. I think if someone made a platform that was like Linux on the smartphone, then they could have a potential mobile powerhouse. I think people underestimate the modularity of phones and how they could be designed to be plugged into more dedicated devices, be it a laptop or a controller. It's something I think is worth talking about rather than just sage'ing a thread into oblivion because you don't like the topic.
>>1014582 >instead he chose to make an ideas guy thread fantasizing That's the average /v/ thread, maybe you're a newfag.
>>1014587 I could say the same thing about not looking to the future too, that mixed reality glasses will replace phones, and they will be replaced by something like neuralink or ocular implants. I once again tell you that it will have to fit in a pocket and have buttons to be relevant within the scope of the next 5-10 years. If it requires extra stuff from a backpack to function then it won't compete with the phone people already have or a steam deck that requires the same excess storage and can play desktop games for cheaper than some phones.
>>1014596 >I put sage in subject line that means I'm down voting Kill yourself retard.
>>1014596 I would make the argument that people are already buying super huge phones and that even Apple got rid of the 6-inch portable phone with the iPhone 16 Pro only coming in at 6.3 inches. Once again, you underestimate the modularity of these devices and what they can be under the right management. Not to mention, normalfags don't really put phones to their ears anymore, they usually have some sort of speaker or headphone that they use to speak into the phone rather than using the earpiece speaker. I don't think it's as far off as you think either, considering that a lot of devices are already moving to ARM and that movements backed by companies like Microsoft and Google are already underway to get rid of x86. I think it's something worth discussing as this future I'm talking about can come as soon as 2026, maybe even 2025.
>>1014598 He's also using it wrong.
>>1014600 And yet I didn't bump the catalog since I chose to use both. >>1014598 You're downvoting by derailing the thread :^) >>1014599 They can get rid of x86, but just because you can translate x86 to arm doesn't mean it will run more efficient. ARM native code uses a reduced instruction set that has been added to over the years to make it more like x86, now at the point you could run x86 instructions pretty well. Those arm laptops with the elite x chip can play some games at a low resolution, but they have larger batteries and better heat dissipation than a phone, and likely reduced power efficiency during it all. An all-in-one device is obviously something every technology user wants, but not many people want their phone to run out of battery for the day in 30 minutes of gaming.
>>1014575 Cuckchan rapefugees don't check the catalog before posting, and so we get a gazillion duplicates of nintenyearolds blurting out anything that comes across their minds. Example, this is just the same thread as >>986877 (OP) That's why we have a bunch of five-post threads about little insignificant news announcements like Krafton acquiring Tango Gameworks. In other threads they're actively trying to justify the usage of toomer terms now. In a saner world, we'd have just one thread for Black Myth Wukong, or perhaps we'd have a general to discuss how Korea and China are slowly joining the developed world in creating buy-to-play games whereas the developed world is regressing into muh Metcalfe's law games, but no, 8chan has three threads on the game because cuckchanners are retarded.
>>1014618 Congratulations, you somehow convinced a mod to merge the threads.
>>1014628 He's kinda got a point as I forgot about this thread when making >>1014566
>>1014592 What's this donut steel shit?
>>1014728 Pathetic Speaking of, anyone know where I can find a higher resolution version of this pic
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>>1014736 >>1014737 Anon always comes through. Thanks bros.
>>1014566 I TOLD YOU IT'S HAPPENING https://archive.ph/N3Jcp
>>1017503 And Qualcomm might buy jewtel Wonder what the future holds for tech, at least shit is moving slowly forward again after years of stagnation.
>>1017503 >>1017514 And despite all this, IBM still exists...somehow.
>>1014584 Doesn't MS own that after they bought Nokia's phone stuff? >>1014566 >>1017503 I'd welcome anything that would damage the effective duopoly of two of the worst companies out there (or, at least, Google. I've heard even after the ruling forced Apple to allow other shit that JIT stuff is still impossible).
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I KEEP TELLING YOU https://www.techspot.com/news/105355-snapdragon-8-elite-arrives-linux-support-potentially-unlocking.html it might be delayed if Qualcomm loses the lawsuit from ARM
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>>1033293 I guess consoles truly are fucked
>>1033293 Just needs sandboxing for exe programs like they do for apps.
>>1033293 And just like that, it got worse https://www.tomshardware.com/pc-components/cpus/qualcomm-accuses-arm-of-anticompetitive-conduct-as-its-license-is-terminated-due-to-repeated-material-breaches-of-arms-license-agreement They do have 60 days to come to an agreement, which I'm sure Qualcomm will fold like a lawn chair to ARM's demands.
>>1033873 Well the RedMagic phone is on the market, I think they just need Valve or someone to make a ProtonARM equivalent in order to really get shit going. Additionally Google is prepping Linux applications to work in Android https://www.androidauthority.com/android-linux-terminal-app-3489887/
The dev of Phantom Blade Zero speaks out on the boundary between live services and "buyout games" since, much like Granblue Fantasy: Relink, the game is a single-player adaptation of the ongoing CN gacha game Phantom Blade Executioners. >Q: Why did you decide so firmly to make a buyout game this time? >A: That's a great question, and perhaps a sensitive one as well, so I'll try to answer it thoughtfully and carefully (laughs). >First of all, we considered multi-platform connectivity and cross-play early on. We even discussed this approach. >The reason is that as long as it’s a service-based game, it can't support complex storytelling or world-building. It's contradictory. >Live-service games, even if they tell stories, tend to be formulaic or like ongoing serials. But they can’t tell deep, classic stories with a beginning, middle, and end—ones with twists, conspiracies, and suspense. Those kinds of stories simply can’t be told in a service-based game. >You need to keep releasing updates. We've been trying to do this for over a decade. In the beginning, we thought we could make live-service games while still delivering intricate, twist-filled stories like in "Rainblood: Town of Death." But in the end, we realized that the narrative could only achieve about 20% of its potential. >I feel like, when making single-player buyout games, your mindset is healthier (laughs). >How do I put it? It’s hard to describe whether it feels good or bad, but I truly believe that once you switch to making single-player games, both your lifestyle and mental state improve (laughs). >Why is that? Because when you work on a single-player game, all you focus on each day is the gameplay, the story—just the game itself. >I’m also more of a creative person, and when you keep doing something like that repeatedly, it just makes you feel healthier. Sometimes I stay at the office and don’t leave until 1 or 2am, but I don’t feel too tired because I’m genuinely happy. >Though if you calculate by ROI, it’s obviously not as profitable as mobile games, but having a healthy mindset and a better quality of life is valuable in itself. >I’ve made mobile games for over ten years, and I don’t know how other developers feel, but for me, my lifestyle became stifling. Because with mobile games, most of your time is spent not on creative problems. >You’re dealing with how to manage the player community, how to handle disruptions and drama, what to do if the server crashs, how to write an apology post. Or what if the drop rates are off? What if the gacha system has issues? What if a value is wrong and it messes things up? >You could have great visuals, an amazing story, and excellent combat feel, but most people don’t care. If something goes wrong with the gacha, drop rates, or compensation, all your other hard work doesn’t matter—it’s all wasted. >One player told us, “It’s like eating a feast, but if there’s a pile of crap in the middle, you just can’t eat it.” I think what they said is valid…
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Quite honestly I suck when it comes to typing out good thread bumps, so instead of doing my usual due diligence I'm going to rush a digest of vaguely related news to save the thread. >Hotta's Neverness into Everness open beta test is limited to PC only This is notable seeing as Hotta was prattling about using muh powa of UE5 to make the game cross-platform. We've already seen a bunch of titles actually make that leap, but considering it's Unoptimized Engine 5 it should be apparent why Hotta can't make good on that promise. Lots of real-time reflections in that OBT. They're promising a mobile version, but... >Gulag Play for PC updates itself with moar PC gaems https://archive.fo/XhpD4 Probably the most relevant update for this thread. Gulag made a bunch of noise at GDC this year about it, such as allowing onscreen mobile controls to be mapped to PC controls following in Valve's SteamInput footsteps. Unfortunately GOT: Kingsroad isn't going to be a killer app, despite appearing in the most recent Next Fest >>1073622 However, Discuck Elysium did get itself ported to Android. Remember when that game got astroturfed on here and RPGCodex before Marxists did what Marxists do? >The Switch 2 seems to be using a compatibility layer to run Switch 1 titles without having to have onboard hardware Another ripple effect of Valve's work on Steam Deck and SteamOS 3. https://archive.fo/Yfacb >Dohta: If we tried to use technology like software emulators, we’d have to run Switch 2 at full capacity, but that would mean the battery wouldn't last so long, so we did something that’s somewhere in between a software emulator and hardware compatibility. >Sasaki: This is getting a bit technical, but the process of converting game data for Switch to run on Switch 2 is performed on a real-time basis as the data is read in. >Is it like having Switch games “simultaneously translated” for Switch 2? >Sasaki: That’s right. Although we'd made the technological preparations, at first, we weren’t quite sure whether it would be able to maintain proper compatibility. With the hardware innovation mainly sequestered to the new Joy Con controllers having optical sensors like mice and the console explicitly aiming to accommodate games from other platforms, it begs the question of whether the Switch 2 is another avenue in the continuing consolidation of PC and mobile development, being an ARM device with adaptability for PC controls and one uncharacteristically standardized for the company that designed it.
>Mobile adjacent thread >CTRL+F "Mediatek" "Box86" "Xperia" >"Phrase not found" You had one job. The problem is that late 2000's/early 2010's push of "mobile = FUTURE" that could be easily condensed to Infinity Blade and Riptide GP where journos and analysts soyfaced at how phones & tablets with similar specs to a PlayStation 2 could display graphics similar to a PlayStation 2. One only need to check how Wired surveyed Apple's app store in 2011. http://web.archive.org/web/20160802230838/http://www.wired.com/2011/03/ipad-game-reviews/?pid=919 There was also a sponsored skit by Mega64 attempting to promote what ostensibly looked like a worse version of CoD Zombies, don't feel like searching for it right now. Qualcomm's own inhouse development and modifying of ARM trends towards less direct compatibility compared to companies like Mediatek or Rockchip that basically buy the license at however many million/billion dollars and start farting out SoCs on the cheap. Those chips go beyond national curios, and will tend to land in lower end devices or from carrier locked deals in North America or India or elsewhere. And who knows many many phones are still using pre-2010's chip designs.
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"Always online live service games" need to fucking die as a genre I shouldn't have to worry about all of my hard work going poof when the games servers eventually go offline. Also Gachaniggers need to go beat their meat and get over it. Oh god it's a 2D character with stretched movement, not even real drawn animation, and she's female body proportions oh god let me spend irl actual money and do endless pulls/draws/whatever to "get" the hentai picture instead of downloading the images/gifs for free online. Fuckers are as bad as the NFT collectors.
>>1087964 So as the OP who started this thread, I actually agree with you on a lot of points, because yes, live services as they are should get archived after end of service. Here's the thing: I started this thread because I noted a lot of mobile games porting themselves over to Steam (Super Bullet Break in the OP is an EOSed gacha repackaged as a single-player title). And now, Armored Core Mobile Mission and Shin Megami Tensei: Tokyo Requiem, both Japanese mobile games thought to have been lost media, are now getting rereleased on Switch and PC. This is undeniably a good thing. Gacha creators are also using the cashflow from pulls to fund single-player projects as I've noted in the thread. Plus there's the increasing interest in the mobile/handheld space and devs increasingly targeting "low spec" devices for more reach. These are all trends that are hard to ignore for the observant gamers. <those shitty phone games had no worth Flash games were shat on until they were deprecated and then everybody missed them. Senran, Dead or Alive, etc got shat on and when they did disappear it turns out they had dedicated fans. Funny how that works. I would probably write something more detailed but this thread is about to slide off the catalog and I wanted to make a bump that was of substance, especially with G-Mode's recent announcements.
>>1105591 I respect G-mode efforts to keep these old school stuff mobile games that barely anyone cares alive by porting them to pc.
Saving this golden thread from falling off the catalog


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