>>40379
> Emerging Ocean Zone
A strange disturbance in the ocean is causing it to rise above the skies! What's more, the waves appear more solid than normal! The heroes must find clues to solve this mystery.
> Sun Citadel Zone
An ancient ruin in the Sol Dimension, from before the emergence of Blaze's Royal Family. It is protected by the Sun itself. Would-be heroes trying to trespass must hide in the shadows.
> Gnome Kingdom Zone
A region for the small gnome people. Though much shorter than you, their absurdly high numbers can be a danger if provoked. Do not harm them, if you can!
> Cerulean Road Zone
A passage from the realm of Dreams, granting safe travels to all who are strong enough to wake up.
> Verdant Subterra Zone
Green hills inside a Hollow Earth, infested with beasts of antiquity. You thrived against smaller foes, but can you survive these Paleotitans?
> Glyphic Memory Zone
A forest filled with ancient trees that can remember people from the distant future, even those who never came to pass.
> Mystic Casino Zone
A meta-world created for the amusement of wizards. Unlike other casinos, the real danger is not gambling enough.
> Canyon City Zone
A hanging city in the middle of an endless canyon. One of the Dawn Witches passed through here. What is this suspicious city hiding?
> Clown Vista Zone
With the illusion of the canyon city gone, this world is revealed as a miasma-infested clownhole! Can you escape from the evil servants of the magicians in this eclipsed world?
> Umbral Towers Zone
An obscure world with everlasting towers, where magicians who indulge in dark desires reign supreme. Eternally at war with each other, the dark wizards are thankfully too busy infighting to pay any attention to invading heroes. Be careful not to get hit in the crossfire, though!
> Red Moon Zone
A resting world for the departed, where they prepare themselves for their final judgment. You are not part of the dead, so you can only watch... for now.
> Fleet Ascent Zone
Unable to find a path to the enemy headquarters, their last hope lies in the treacherous Dr. Eggman's new interdimensional fleet technology. He will definitely betray you, but for now, let us follow him as we invade their homeworld!
> Mount Dawn Zone
The homeworld of the powerful Dawn Witches. The place where light is dark and darkness is light, said to be the highest peak in any dimension.
> Ultra Elevators Zone
Counterattacking the magicians and the heroes, the Doctor creates an endless array of autogenerating elevators across dimensions to send his robot armies. The heroes must use this unwitting opportunity to reach the Oracle before Dr. Eggman!
> Oracle Heaven Zone
The heavenly realm of the Oracle, a magician beyond all time itself. This zone can predict your every move; traps are unavoidable. The 9th Witch invites you to your final journey.
> Final Saga Zone
With all the dimensions merging into one, the heroes have one last opportunity to stop the harmonic convergence before it is too late...
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> Dead Moon Zone
You were destined to fail, and so you did. It is finally time for your judgment, at the end of time itself.
> Ultimate Saga Zone
The heroes must traverse through a maze mixing all they learned in different locations! Titan clowns in a Hollow Earth? A Sun Casino? Find your way through this labyrinth to undo the harmonic convergence!