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Game of the Month #14 (Fanservice Frenzy Edition): Pseudoregalia (PC) Anonymous 11/17/2024 (Sun) 15:48:00 Id: 1cb69c No. 1040550 [Reply] [Last]
>What is this? This is exactly how it sounds: A game is chosen each month (which will be relatively or totally obscure on purpose) with hopes of bringing new avenues of playing potential to anons with narrow video game perspectives. The goal isn't necessarily to pick bad games, but obscure ones nobody, or as few people as possible, have played. You can play the game and then use that fact as bragging rights to others! You can use it to broaden your backlog horizons! or you can forget about it. It's up to you. THIS MONTH: Pseudoregalia (PC) >Where do I get this? https://multiup.org/561d1ade2b2085ad61059aae41a0fd3a GUIDELINES FOR FUTURE GotMs: Poll for MONTH YEAR: December's Long Haul! https://poal.me/7yo83j This month we'll celebrate those titles that take absurdly long to beat, let alone 100%, or that take place over the span of an extremely long time, be it years, decades or even eras. Pick any game, as long as it meets the criteria, it can make it to next month's thread! If you do not like any of the games in the poll, you can either add a new entry manually, or reply to the OP with a different suggestion. Don't come crying to me if you don't like the game, blame democracy. If you DO suggest a game though, please, report all relevant information on the game (magnet/dl link, interesting mods, guides, tutorials on tech, speedrun etc.). Feel free to suggest any and every game you can think of, bonus points if it's games that barely anyone has played or talks about in the [Current Year] or that fit the month thematically. However, try and follow these rules:

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>>1041889 I'm not but at least Sybil will like me.
>>1041890 no one likes you nigger.

HELP WANTED: FRONT END DEVELOPER Anonymous 11/04/2024 (Mon) 21:21:10 Id: 0af7a4 No. 1035174 [Reply]
I want a redesigned front page, so I'm making this thread in hopes of getting some anon to hopefully email codexx to help out. here's his email: Codexx@cock.li SAUCE >>1034946
Edited last time by Mark on 11/04/2024 (Mon) 21:21:38.

Major release Unknown 9: Awakening goes by practically unheard of, peaking at 224 players and mostly negative reviews Anonymous 10/19/2024 (Sat) 11:57:26 Id: 2b8d8a No. 1029505 [Reply] [Last]
Less players than Concord, by the way. Bandi Namco were trying to build an entire multimedia IP out of this, they bought the studio outright in 2020. AMD were giving codes away with hardware purchases. They really thought they had something here. How does stuff like this keep happening? https://archive.is/jAkAY I only vaguely remember this for having been at one of those Xbox showcases. It's gotten pretty middling reviews from the press too, largely getting 5s.
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>>1030398 Abraham in Hollywood movie credits is probably Jewish, John the trucker isn't.
>>1029505 A couple of days ago, Reflector Entertainment (the developers behind Unknown 9: Awakening) officially announced layoffs. Approximately 18% of their workforce is now gone. They did not specifically say that the game's failure was the reason why, but they did mention the game by name. They claim that their decision isn't "driven by commercial success" but they don't say it isn't because of failure, either. What kinds of layoffs happen right after a successful release of a product, anyways? A Message to the Reflector Community https://archive.md/zRxHj >A few moments ago, we informed our team that we are refocusing our efforts as we enter a new phase of development. The changes resulting from this transition are necessary for us to efficiently deliver on our most pressing objectives while guaranteeing that every member of our team can meaningfully contribute to our ongoing projects. >In the spirit of full transparency, we want to share what this means for our colleagues, our games, the worlds our products unfold in, as well as what everyone can expect moving forward. >For most of our studio’s history, we have been fortunate enough not to have to make changes like this. Today’s announcement isn’t driven by commercial success or external pressures, but stems instead from our current reality, which is that at this time, we cannot guarantee tangible work for all of the talented individuals we employ. >With the recent release of Unknown 9: Awakening and our two key production lines entering the early stages of development, we must make sure that our staff is laser-focused on contributing to the projects that wholly benefit from their skillsets. >As such, we are reducing our team by approximately 18% of Reflector’s total workforce, a decision that impacts people who aren’t assigned to roles that our active projects require. >This change affects our colleagues, our friends, and their families, and we are doing all that we can to help them through this difficult time, providing them with severance packages as well as access to medical, emotional, and career planning support. >We know that the community we’ve built over the years cares deeply about the people who bring our games to life. Our goal is to assist the affected individuals with the respect and support they deserve. >As you can imagine, this is a trying time for us all, but we are committed to learning from this experience. As of this posting, there are currently 11 people playing the Steam version of the game, with a peak of 31 in the past 24 hours. It reached its peak player count of 285 around the day of release and has only decreased in players since. These layoffs have come as a surprise to no one at all. Will we see the closure of this studio soon?
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JRPG/RPG recommendation thread Anonymous 03/08/2024 (Fri) 13:47:38 Id: e5941b No. 943592 [Reply] [Last]
I'm still new (;^ω^)!
Edited last time by Mark on 03/08/2024 (Fri) 16:48:57.
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>>1041850 Fuck, that's a lottta typos.
>>1041850 >Isn't that just headcanon? Pic 1 (or rather, the two sets of four pictures combined into a single images) is official art.

AI General ( DALL-E 3 / Stable Diffusion / Voice Cloning / Chatbot ) Anonymous 11/13/2024 (Wed) 20:25:09 Id: 3563d2 No. 1039391 [Reply] [Last]
Just Like One Of My Japanese Animes Edition [Copied OP from previous thread] Use this thread as a catch-all for AI related topics. Try to stick to vidya and help your fellow anons out. PLEASE SHARE EVERY NEW RESOURCE YOU FIND ───────── ✦ ✦ ✦ ───────── Resources: https://pastebin.com/fLMeAMb1 Previous Thread: https://archive.fo/SLOaP Previous threads are moved to >>>/ais/
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New video game girl LoRA I made. https://civitai.com/models/960286?modelVersionId=1075145 Training data wasn't the greatest, so details are off (ears aren't quite right, facial mark isn't right at all) but overall functional.
>>1041785 >shantae based on Apostles style Very nice.
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CAT - Citron Pony Styles - Realistic Anime: https://civitai.com/models/362745?modelVersionId=420176 Autumn Dark Academia: https://civitai.com/models/580598 Shadows Lighting - Concept: https://civitai.com/models/675108 I don't think these LoRA style Lain quite the same as other characters. Lain's eyes look cool regardless.

#GamerGate + #NotYourShield [#GG + #NYS]: Half-Life 3 & Metal Gear Solid 6 Coming Out In Another 20 Years Edition Anonymous 11/18/2024 (Mon) 00:45:37 Id: 9c42ac No. 1040702 [Reply] [Last]
ONGOING DISCUSSIONS: >Alyssa Mercante, Other Staff, No Longer Working At Kotaku https://archive.ph/nekgy >HAPPY 10TH ANNIVERSARY OF THE ZOEPOST THAT STARTED IT ALL!: You did it Gaymergays! https://archive.is/5h44h >Dead Rising Deluxe Remaster will not award “Erotica” points for taking cleavage and crotch photos like original https://archive.ph/4sTGR >Game Informer is DEAD https://archive.ph/jWMly >Sweet Baby Inc designer attempts to censor Steam Curator List highlighting which games the company were hired for- has now surpassed 400,000 subscribers https://archive.is/6BHuP https://archive.is/OSsi2 >IGN Entertainment acquires Eurogamer, GI, VG247, Rock Paper Shotgun and more https://archive.ph/HNnJS >Nintendo Of America Appears To Turn ‘Paper Mario: The Thousand-Year Door’s Character Into Transgender https://archive.ph/4oNPC https://archive.ph/7ASdr >Kotaku Writer Targets YouTuber’s Wife, Game Dev Calls for More

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>>1041748 >>1041749 >>1041753 >>1041788 (Fitting dubs!) Thanks anons! >>1041846 >spoiler There was the purple vidya theme that was briefly used that many anons liked before it got taken off due to the theme breaking in archives and some missteps in design elements. However, the Halloween theme loaded fine in the archive so it might not have any more problems if implemented again. The purple vidya theme currently doesn't have those tweaks yet so I wouldn't have it used. I think I still have those custom Sonic monitor thumbnails saved somewhere so I could use those for the purple theme.
>>1041903 Reminds me of that scene in eva when misato makes asuka storm off crying and then the class rep says that it was shinji's fault. Everytime I watch that I'm like "what the fuck did he do?"

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Vidya Lounge Thread Anonymous 06/20/2021 (Sun) 16:37:19 Id: 33c988 No. 343401 [Reply] [Last]
Welcome to /v/'s comfy lounge. This thread is for general discussion about /v/-related topics that don't deserve/fit in regular threads. The rules 'may be treated more flexibly here, but please take care not to make a mess and don't be a retard. Rules: 1. The lounge is a shared community with /v/. Posters should have posts elsewhere on the board before entering the lounge. 2. Discussion should pertain to /v/-type content only, such as funposting about video games, more video games, industry matters, and gamer™ interests. Colouring outside the lines MAY be okay, however posters do so at their own risk with the understanding that said posts might be moderated without forewarning at any time.
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>>1041803 Calm down, friendo.
>>1041803 November going hard for you anon?
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S.T.A.L.K.E.R thread Anonymous 08/12/2024 (Mon) 18:55:25 Id: cc6ffb No. 1000692 [Reply] [Last]
STALKER 2 development blog just released with some gameplay >TAA everywhere >Generic visuals and music >FarCry towers >Yellow paint on wood boards and stairs as a "clue" >Press X to use canned animations >Console gameplay >Console UI >Creative Director is a woman Fucking hell, it hurts
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>>1041787 >Blyat 2 is horribly buggy and stale So it's actually staying true to the series' roots surprisingly enough. That's a relief.
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>>1041779 Y-you too!
>>1041787 It runs like shit despite looking like a game from a decade ago, has no A-life and is both consolized and casualized. A lot of people will skip it and keep playing SOC or COP.

Space Marine 2 and 40k thread Anonymous 10/30/2024 (Wed) 10:04:26 Id: 24e569 No. 1033135 [Reply] [Last]
Space Marine 2 magnet [DODI repack] - magnet:?xt=urn:btih:d514e812ab7cb3436286b5c1bf654f7c88044a6b FoV mod - https://github.com/St1ckys/SpaceMarine2FovChanger Disable depth of field, vignettes and other stuff - https://www.nexusmods.com/warhammer40000spacemarine2/mods/29 Space Marine 2 sold quite well, about 3M copies and has sizable concurrent players. Last thread anons talked about how Rogue Trader was also a good entry and future 40k titles
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>>1041604 oh right, I only saw how it (especially the recent 3.1) killed performances when enabled
>>1041605 It's a spatial upscaler focused on edge quality that that can produce high resolution frames from lower resolution inputs, it can "fake" higher resolutions without performance falling as much as directly rendering those resolutions. Native 4K performs worse than "FSR 4K" which performs worse than 1080p.
>>1041514 Of course GW knew but they didn't expect how, much of the fanbase would enjoy this. >>1041505 I should play DT since it's been a year since I played.

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Minor News Thread Anonymous 08/23/2021 (Mon) 22:32:02 Id: 9cb4c9 No. 396559 [Reply] [Last]
Basically this is a thread for those minor news articles that are interesting but not necessary big enough to have their own thread. We will be taking the bigger stories from these threads and making them into their own threads, Anons are welcome to do the same. We will NOT be heavily enforcing these threads, so please keep that in mind. Basically things like game announcements, live stream events, new gaming hardware, etc. should have their own threads while shit like NEW GUILTY GEAR DLC 3 "SLAYER" or something like that should be posted in this thread. While we won't ban anyone for doing the former, we encourage anons to use their best judgement when posting news content.
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>>1041573 I literally looked it up beforehand and still wrote out the wrong company. My suicide is imminent. The trigger mechanism whines. Out of curiosity I looked up who owns them and it's Amblin, the TV production company. Not who I would have expected.
>>1041574 Not them but their parent Storyteller Distribution, who confusingly also call themselves Amblin. The production company and holding company are two different entities. >TV They started out making films, pretty famous ones too! Gremlins, Jurassic Park and Back to the Future were all by them. They haven't been too active in film for about 20 years now, most of their non-TV work are those Jurassic Park sequels.
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>>1041573 >How dares he confusing colon cancer with testicle cancer, what a noob retard At this rate Creamworks became the B grade Yidsney, having their shit funded by Netflix was a heads up.

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Half-Life 2 and its episodes are free, they already released the update Anonymous 11/16/2024 (Sat) 00:07:10 Id: 72423e No. 1040139 [Reply] [Last]
Kind of minor but big enough I thought some anons would like to know. Going on until the 18th. https://store.steampowered.com/app/220/HalfLife_2/ This is for the 20th anniversary, they already released the update. https://store.steampowered.com/news/app/220?updates=true&emclan=103582791433473994&emgid=6633333780228604001 https://www.half-life.com/en/halflife2/20th#longlost
Edited last time by coyote on 11/16/2024 (Sat) 01:08:23.
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Something mildly amusing. There are so many scrapped Half-Life games that Wikipedia created an entire article about the phenomenon. https://en.wikipedia.org/wiki/Unreleased_Half-Life_games
>>1041501 >half life 3 was going to be partially proc-gen I'm honestly interested in what that would have felt like. How much freshness could they get away with while retaining a structured story with balanced gameplay beats? Speaking of that interview where Gabe said "we weren't able to justify episode 3 if we weren't pushing things forward," why not just take that angle? That would be, if not "successful," at least extremely fascinating. Proc-gen alone doesn't work at all. Full structure obviously works. So how far can the mix be pushed?
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>>1040636 Not selling personal data would be a good start, unlike what Soyny did a muslim who was committed to 100% every game only for his PISS account to get shitcanned.

webm thread - No more 360p rips edition Anonymous 09/24/2024 (Tue) 02:44:13 Id: b2d671 No. 1018065 [Reply] [Last]
Hey, did you know Bobbypills of Peepoodo fame put out an animated series for Dead Cells? Me neither, but here're the encodes of the first half of the series. >where other half Working on those when the time comes. On another note, have you a moment for the word and gospel of our savior SVT-AV1-PSY? https://github.com/gianni-rosato/aviator (Linux only) https://github.com/Nj0be/HandBrake-SVT-AV1-PSY (All desktop OSes) https://github.com/staxrip/staxrip (Wangblows) >why use this Maximum bitrate efficiency in compression, mah boi. Set speed to 4, CRF to 56, Opus bitrate to 16k, QP compress to 3, and variance octile to 8/8ths and you're off to the races, now faster than ever. Higher resolutions, longer runtimes, the works. With enough ingenuity entire shows and movies can be uploaded here. If you want to stick with VP9 and are on Linux I heartily recommend https://codeberg.org/deterenkelt/Nadeshiko/ as your one-stop shop to eliminate any encoding headaches. Here's to a better 8chan on mark/v/ and no more 360p videos unless they're super long, of course Last bread >>992920
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>>1041791 >seven person killstreak <this guys a fucking idiot >:((( Why are online FPS players like this

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Dragon Quest General Anonymous 07/20/2023 (Thu) 15:41:20 Id: e996ed No. 860430 [Reply] [Last]
Do you like playing Dragon Quest, anon? Are you looking forward to Dragon Quest XII or the new Monster spinoff? Which girl is the best girl? Which monster is the best monster?
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>>1041613 He created a ton of mods for all Dragon Quest games (mostly DQ XI, both vanilla and definitve edition) which go from QoL features to shitpost to actual in-game content. It's not a stretch to say that he doubled the lifespan of DQ XI in my library. https://next.nexusmods.com/profile/mike9k1/mods https://gamebanana.com/members/1940759 He also has his own modding community for all the mods deemed too risquè for the cucked nexus/banana cartel.
>>1041664 What mods for DQ XI are the best mods, to you?
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>Nude mods got deleted online Anybody have a backup?

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Emulation Megathread Anonymous 10/17/2024 (Thu) 03:14:06 Id: c5f4ff No. 1028520 [Reply] [Last]
What games are you emulating? What do you need help emulating? Post screenshots of games you are emulating. Discuss games you are emulating. Discuss hacks of games you are emulating. ROMs https://r-roms.github.io Emulators Nintendo Entertainment System https://github.com/SourMesen/Mesen2 Super Nintendo Entertainment System https://github.com/SourMesen/Mesen2 https://nightly.link/bsnes-emu/bsnes/workflows/build/master

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>>1040566 >I've played the Game Boy version plenty I have too, enough to have Yoshi LDX to screenshot and recommend to the Emulation Megathread over the unpatched GB version. LDX is improved from GB. NES Yoshi's my favorite, I recommend it over both GB and LDX. I will compare and contrast the 4 versions. Characters in columns have clearer color separation in LDX than GB, so I don't confuse them. LDX colors Boo's mouth, adds an extra color to Piranha Plants, and dithers red and green to create the illusion of brown for Goombas. NES upgrades to true brown. GB's white BG contrasts worst with characters as white's used for each character. LDX green's better, but shared with Yoshi egg spots and Piranha Plant leaves. NES blue's best, DS blue/purple's 2nd. DS characters contrast best with each other, its Yurarin Boos and Blurps replacing Boos and Piranha Plants improves color variety. GB, LDX, and NES Boos and Bloobers, all white, don't contrast well, nor brown Goombas and red Piranha Plants in LDX, where brown's near red. LDX does better there than GB, and NES than LDX, as NES brown's further from red than LDX's dither. Yoshi eggs are colored wrong on GB, right on NES and LDX, and upgrade from 3 to 8 colors on DS. DS downgrades game settings to none and cuts A Type's triple-drops. GB and LDX clutter the interface. GB, LDX, and DS have lower resolution than NES, limiting each to 7 rows where NES has 8. LDX plays unused music on the title screen different from GB music. I played many GB demakes on GB hardware, they're worse than originals but portable and UMPCs make originals portable. Color clarifies how to move so it's better. Worse versions of good games remain good. GB Yoshi's good, but LDX and NES are better. >Also, it's been a while since I played it, but I could have sworn that playing on hardware like SGB, GBC, and GBA gives the game one of those built in default palettes that a few earlier Game Boy games got. I remember playing on actual hardware and seeing most of the colors be correct. This APNG compares the GBC palette (white BG) to the LDX patch (green BG). Yoshi's colors are correct, but characters set in columns are not, and have clearer color separation in LDX. Where colors count, the GBC colors are incorrect. They help less to match. >it's really hard to get confused on which sprite is which. Those Mario enemies are pretty recognizable. For this APNG, if 50 people count Piranha Plants in the built-in default GBC palette, and 50 more in the LDX palette, the median time should be shorter for the LDX palette.
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>>1040566 >The Game Boy version's colorless which confuses what characters switch to what columns. The Yoshi LDX (SGB Enhanced) patch fixes this <I've played the Game Boy version plenty, and it's really hard to get confused on which sprite is which. Those Mario enemies are pretty recognizable It's not confusing if you play the start of Yoshi GB at stock settings. It's more confusing on high speed, in A Type's later levels, when unlucky triple-drops RNG your stack higher, or on high speed, early in B Type's later levels, when you start 5/7 rows high, and you change your plan after an incoming drop. I process colors/shapes faster than shades/shapes and these shades aren't distinct enough. Color communicates more to me, faster. With color I react to incoming drops, plan movement, then execute in around a quarter second plus input lag. Without color I slow to a third, limiting what's possible for me. Click my GIF. The talk had me boot Yoshi LDX to play an hour anyway, so I clipped level 26. Maybe you're smarter than me, but I'm not a furious puzzle failure or troll like c3019f. I'm a Euro with decent skills who still processes no colors slower. Everybody probably does. At 26 seconds, 2 Goombas fall. I plan 1 in the lowest column for a short stack, and the other in the 3rd lowest, for match potential with 3, not 2, top characters. As a plant spawns, I change my plan. I swap the lowest and 2nd lowest columns to keep the plant line open. I wouldn't react in time without color. And colors are cooler. I'd rather see colors than none, or better colors than worse colors, but gameplay changes are more objective.
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>>1041776 >>1041777 The thumbnail from 1041776 comparing the GBC palette to the LDX patch should loop here. My other GIF from 1041777's too big to animate its thumbnail.

Onirism is no longer indie Anonymous 10/06/2024 (Sun) 02:02:35 Id: 75763f No. 1023565 [Reply] [Last]
Crimson Tales has struck a marketing deal with a recently created publisher named Shoreline Games, made by people who recently worked on vidya like Space Marine II or Subnautica's marketing. CT keeps full control of the dev while SG makes sure the game is marketed properly. Also, the Onirism page in Shoreline Game's website claims the games is set to get its 1.0 release in Q3 2025, but knowing the game's many setbacks and what's left to do, they might not meet the deadline. https://archive.is/7ksT7 Also, here's Blueberry's father, King Strawberry.
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>>1041729 I miss the artfriends and anons making Onirism memes. People deciding which monster girl is their favorite waifu. 8ch seems technically very polished. I like it. I hope to use 8ch to share my art once in a while.
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>>1041750 I still wonder why people still use cuckchan. It's inferior to most other imageboards in every way. To get back on topic, I absolutely love how the shotguns get the love they deserve. Only maybe one or two out of the dozen there is feel mediocre at worst, and the recently teased buzzsaw shotty looks fucking cool.
>>1041766 Goddamn why do the environments look so good?

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Games where the villain technically won in the end. Anonymous 10/08/2024 (Tue) 03:42:45 Id: e55b47 No. 1024842 [Reply] [Last]
/v/ what are some games where the main villain technically won? My example is Metal Gear Rising, Armstrong technically won in the end as he got Raiden to accept his ideology in the end.
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>>1041658 I used to lament the fact that AssCreed killed the Prince of Persia franchise, but if's for the better, it's better to be dead, than to have your corpse paraded around. The worst that happened to PoP is a forgettable 2D game, whereas AssCreed got shit sequels upon shit sequels.
>>1041755 AssCreed was made to replace PoP. PoP is still creator owned and Ubisoft just licenses it because the creator is French and doesn't really have any other options.

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