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Sonic Frontiers 2 Anonymous 04/15/2025 (Tue) 21:42:24 No. 26123
There is no doubt that the sequel to Sonic Frontiers is in development, as Morio Kishimoto has mentioned it multiple times on his Xitter account. We don’t know much about this title, as it hasn’t been officially announced yet. Our ideas about Frontiers 2 can only be based on the first game’s vision, developer interviews, Kishimoto’s Xitter posts, and a few 4cuck leaks which are probably fake. >What do we want to see in Sonic Frontiers 2? >How should the sequel improve upon the original game? >What shouldn’t be in the sequel? >What could be its vision and design philosophy?
>>41633 How should they improve it? Frontiers has no concept of spacing and positioning because of the homing attack and the game planting you in front of the enemies while you float there playing attack animations. The combat works like that because Sonic's limbs are really stubby so he has like no range without those concessions.
>>41636 I don't really play games with a lot of fighting, so I can't say much, but I like some aspects of what they did with the boss rush in The Final Horizon, especially having to manage the meter for the instant cyloop attack.
>>41630 Yes, I'd love to have to put more thought into things than just spamming my most powerful attack. >>41636 Maybe a sort of rock paper scissors system like Heroes had. Three types of enemies, each handled best by a different type of attack. Though I haven't played enough fighting games to know about other combat systems that would work.
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>>41515 >>41516 They started posting pic related on xitter
>>41636 Go all in on spectacle fighting, add a ranking system like DMC and have the focus be on keeping your combo up, maybe more enemies to give it a more frantic feel of just weaving through enemies.
>>41726 >add a ranking system like DMC and have the focus be on keeping your combo up That's how Phantom Rush should have worked! That mechanic would be so much better if it required you to vary your attacks in order to fill up the Phantom Rush gauge. >maybe more enemies to give it a more frantic feel of just weaving through enemies. That would require strong defensive options and the removal of the parry because you could just parry all the enemy attacks without having to move. Though that could be also solved by giving enemies attacks that cannot be parried (like the attacks with the yellow flash in MGR Revengeance) Also, moving targets can be difficult to hit when your attacks have short range which would be a problem since Sonic's normal attacks are pretty stubby.
>>41727 Easy enough, they already experimented with a perfect parry, they just need to tweak it a bit more and it'll work with a more combo oriented system, maybe have a dodge with a similar counter if you time it right. >moving targets can be difficult to hit when your attacks have short range which would be a problem since Sonic's normal attacks are pretty stubby. That's what the homing attack could be for, maybe have a reticle that you can switch around during combat?
>>41729 >That's what the homing attack could be for I agree but I think there should be more attacks for poking enemies. Maybe Sonic's kicks and punches could have wind effects around them to extend their hitboxes. Would that be too visually unclear? I think attacks that would move Sonic forward could also extend Sonic's range.
I really hope Frontiers 2 winds up with a more creative title than Frontiers 2.
I really hope Frontiers 2 winds.
>>41943 Frontiers 2 will end up like Mania 2.
>>41943 I doubt it will be titled "Sonic Frontiers 2"
Frontiers 2 better still be on last gen consoles, I absolutely resfuse to buy a PS5 or Shitch 2 and I'm not putting up with Denuvo on a PC release.
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>>41997 Shit, I forgot now it's a lot harder to pirate stuff.
>>41998 >Every game from TSR onwards remains uncracked due to Denuvo, with people pirating the Switch port instead. If the Switch 2 doesn't get hacked in the next couple years, we'll be in a bit of a pickle once Sonic Team stops supporting the Switch. I guess you can mod the levels from the new games into the old ones, but that can only take you so far.
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>>42001 The world continues to go to shit in ways previously thought impossible. Even with a Switch emulator, honestly the experience is pretty poor. I remember when Sega started to compulsively add Denuvo to every Sonic game and it just felt as a way to spite the players since it really didn't make much of a difference and only pissed people off. How things have changed...
>>26123 Just for it not to look like some guys shit unreal engine demo.
Why was the update 3 level design so hated? I genuinely hope they will keep it in the sequel.
>>42066 >Why was the update 3 level design so hated? Because it was too challenging for the bulk of Online Sonic Fans. If you watch reviews of the DLC with gameplay, you'll see that the reviewers' enjoyment of the DLC is directly correlated with their skill. I hope they keep it too, but given how Sonic Team has cucked to negative feedback in the past, I wouldn't count on it. >>42064 I hope they keep the Hedgehog Engine, seeing Kronos in UE5 in Crossworlds makes it somehow look even worse.
>>42066 I think Utopia has better level design. It's much more free-form and allows you to just chill and have fun with the physics.
>>42066 Because it was challenging. Personally I loved it. Although I still haven't completed all the side challenges, and that's partially because of a major flaw with the game. The pop in. It's hard to tell where the platforming challenges start and end, especially for Tails.
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DaisukeDoi, who is a pretty big figure in the Sonic community, has been invited to playtest Sega and Atlus games and he got to talk with Iizuka. Here's what he said in the SIC discord server: >Frontiers 2 doesn't exist >All the Frontiers concepts were scrapped >The next Sonic game doubles down on the Cyberspace stages >It's worse than all the new Sega and Atlus games >Iizuka has a nice handshake >Iizuka likes the SA2 Rouge design >Iizuka seen the Sonic mediocrity bowl meme >Iizuka seen the Sonic character design google doc Thoughts?
>>42155 >DaisukeDoi I have never heard of this person before, but at this point I don't think of Sonic Team as something that acts with logic so I don't think it's impossible they wouldn't continue with what Frontiers started. They have had to fall back to what works before so that part at least would make sense. I can see something like Frontiers but with more polish being way above the budgets they manage and them being unwilling to make it because of it.
>>42155 >Shadow Gens' White Space was designed to appeal to fans of Frontiers >Every game Sonic Team made since Frontiers has reused Frontiers' assets >Iizuka said Frontiers was the future of 3D Sonic Never heard of this guy so I don't know how credible this is, but I seriously doubt Sonic Team would immediately throw out a formula that was previously well received especially when everything else seems to indicate otherwise.
>>42157 >Never heard of this guy so I don't know how credible this is DaisukeDoi is a mod for SFGHQ and he hosts SAGExpo. > I seriously doubt Sonic Team would immediately throw out a formula that was previously well received I dunno. They already did that multiple times before so I don't see why they wouldn't do that again. Sonic Team loves to """innovate""" after all.
>>42158 >DaisukeDoi is a mod for SFGHQ and he hosts SAGExpo. That does lend him some credibility. >They already did that multiple times before so I don't see why they wouldn't do that again. Each previous time they threw out a successful formula had a reason that made sense in context. >They didn't make any more 2D Sonic games after S3K because Naka didn't want to make more 2D Sonic games after Sonic 2 and 3K's hellish developments >They didn't make another Adventure game after SA2 because they wanted to appeal to a broader demographic when going multiplatform >They didn't want to make any more boost games after Gens because they were expensive to make and the people who had made them no longer worked at Sonic Team So, what reason would they have for jettisoning the Open World?
>>42155 >DaisukeDoi Never heard of this person before and I have no idea why we should believe him. Where is this from? What are those screenshots? None of this is making any sense.
>>42160 Sega invited him to a market test because he signed up to Sega Insights Lab and he posted about that on the South Island Central discord server.
>>42163 Shouldn't he be under an NDA or something
>>42155 The only part I believe is Sonic Team getting shafted by SEGA, that's par for the course.
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>>42164 >Shouldn't he be under an NDA or something >mfw some people don't give a damn.
>>42164 He is. That's why he wasn't very specific about the game. Also, I don't think talking about Iizuka's handshake was a part of the NDA.
>>42169 But he supposedly gave details on "Frontiers 2"
>>42170 I think he was vague enough about it. He didn't mention any specific game mechanics or plot points, just the general direction of the game.
>>42155 What would Daisuke Doi consider to be a good Sonic game?
>>42195 Advance 3 is one of his favorite Sonic games


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