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/sthg/ - Sonic the Hedghog General Anonymous No. 44012
Welcome to the Sonic General! Here we discuss all things Sonic! /sthg/ #59 - Christmas Edition NEWS >/fast/ has Flags now! >Sonic Rumble is finally out and having a crossover with Godzilla https://sonicrumble.sega.com/en/news/000312/ >Crossworlds launch trailer https://www.youtube.com/watch?v=lg591kVaGlc%5BEmbed%5D >Sonic Racing: CrossWorlds - Animation Teaser https://youtu.be/qFDJ6zMyq-k[Embed] >>Crossworlds Animation - Full https://www.youtube.com/watch?v=5ocBa8jTXUA%5BEmbed%5D >New card game Sonic Blitz released download here. https://rentry.org/sthglinks#sonic-blitz-apk >Paramount Developing Sonic Movie Spin-Offs https://comicbook.com/gaming/news/sonic-the-hedgehog-spin-off-movies-report-paramount/ >Sonic the Hedgehog 4 will be released on March 19, 2027 https://variety.com/2025/film/news/sonic-4-release-date-march-2027-1236280697/ Comics Release Dates Sonic the Hedgehog #84 - 28 January 2026 Sonic Racing Crossworlds One Shot - 4 February 2026 Sonic the Hedgehog #85 - 18 February 2026 Sonic the Hedgehog: Chasing Shadows - Cancelled Knuckles' 30th Anniversary - July 2026 GENERAL INTEREST LINKS https://rentry.org/sthglinks >/sthg/ OP template: https://rentry.org/sthgtemplate >Milestone pastebin: https://pastebin.com/LJCfZhY4 >Sonic Game/Mod Recommendation Spreadsheet: https://rentry.org/sthglinks#sonic-gamemod-recommendation-spreadsheet >Perfect System Collection: https://rentry.org/sthglinks#perfect-system-collection >Sonic comic scans: https://grabber.zone
[Expand Post] >/sthg/ booru: https://sthg.booru.org/ >/sthg/ OC info: https://sthgoc.tumblr.com/archive/ >/sthg/ cytube: https://cytube/r/sthg >/sthg/ Pixel World: https://ourworldofpixels.com/sthg Thread theme: https://youtu.be/F9FWiNZXAkY Previous zone: >> 42725
>>44145 The Unleashed recomp surprised me with how good the day sttages are and how terrible the Werehog is. Before it came out, I had assumed the Day stages were similar in quality to Gens stages and the Night stages were jsut overhated due to not being "Sonic" enough. It'll be interesting to see how Marathon changes my view of 06. >the jump button, and you can. I'll give it a try.
>>44145 I didn't mean to say that it definitely won't happen, I'm just afraid that it won't, or that it won't affect enough people to make a meaningful difference. What games have you been playing? >>44147 I used to dismiss Unleashed simply because it abandoned the Adventure style, but now that I accept it for what it is, I actually enjoy it. I also completely ignored the Werehog in the past, but it can be fun. The big problem I have with it is the forced combat, which I also dislike in other Sonic games from the era. I like the Werehog platforming.
>>44148 just shadow for now, done with the main story but i'll try to unlock expert mode.
Have you ever cried because of Sonic?
>>44152 Sonic CD's good ending hits me right in the feels.
>>44152 The end of SA2 made my cry a little along with the original end of Frontiers.
Sonic fans tend to have an excessive concern with optics. When something is unpopular or controversial, especially outside of the fanbase, many will start saying that you shouldn't like it because it will give us a bad look or affect the series' popularity or whatever, or that at the very least you should be self-deprecating and say that the thing you like is objectively bad if it had bad reviews or if people are making fun of it (like with fan works). It's a holdover from the 2010s, but unfortunately it's still not fully gone. I don't understand why people care about that. I'm not a PR manager, I don't make money from SEGA sales, I'm just here to have fun and enjoy something I like. It's not our job to advertise the series, and I shouldn't want it to run contrary to my interests.
>>44159 The Dark Mission in that was one of the last ones I A ranked. Apparently the Gamecube version of Shadow has a glitch where one of the soldiers in the final room doesn't spawn unless you exit the room and re-enter it and that kept costing me enough time to bring my rank down to a B.
>>44160 That happened in my last attempt, had to quickly run back to a checkpoint to get the last enemy to spawn.
>>44155 It comes from being convinced we're way more unified than we are. We're just people who like a franchise, some rando having a shit opinion doesn't imply much about the rest of us.
>>44155 I think it's a leftover from when the franchise was an embarrassment and there were very prominent weirdos making it awkward, I think at that point being a Sonic fan was a bit looked down upon and the (((media))) loved to spit out articles panning the franchise, so after being beat over the head so many times people may now overcompensate and try sweep under the rug everything bad lol.
>>44152 https://youtu.be/0DizopdPMBw The end credits to Tails's story in Adventure always makes me feel.
>>44152 Tikal's story in SA1 always got to me, I'd even cry when just listening to Tikal's theme.
>>44145 Thanks anon, the jump button technique works. I feel like the Final Horizon is always either way too easy or way too hard and this was the perfect example of it, there was a challenging platforming segment and Knuckles' overly sensitive turning made it worse, but you can trivialize it by constantly resetting your glide.
>>44163 How about we stay unified while respecting each other's preferences? It's not that hard. >some rando having a shit opinion That doesn't even cover all the cases I'm thinking of. I often see people go against their own tastes and interests just to maintain some fake public image for outsiders that no one actually cares about. >>44166 Yes, I agree. But people should have figured out that it doesn't work by now.
It's a shame /fast/ is so slow right now, I have the urge to talk about Sonic right now and I refuse to go back to 4/sthg/.
>>44172 If /fast/ wasn't slow what would you be talking about?
>>44173 god i love blaze
>>44173 Probably my desire for more Sonic stories from before the meta era. The only two pre-2010 mainline games I've yet to play are Zero Gravity and SatBK, once I'm done with that I'll only have handheld games to play (which besides Chronicles and Battle don't have much in the way of story).
>>44175 It sucks having appetite for a certain type of content and never getting it. When I was new to the franchise I was hoping the games would have more character interactions since it was the characters that drew me in so that's what I was looking for but the characterization in the games suck ass. At least you still have to play SatBK which is often regarded as having a great story. And Battle is fantastic, honestly one of my favorite Sonic games.
>>44175 You should seriously play BK, easily the best sonic story we've gotten, the game is a lot better than people give it credit for too. >>44176 Good to see a fellow BK enjoyer here, i loved battle too.
>>44176 Is it worth watching the cutscenes of Shuffle? I tried playing that a while back and it was so boring and unfair that I gave up before I could even beat the first board, but I know it has a decent story. >It sucks having appetite for a certain type of content and never getting it. I've been playing through Frontiers' DLC trying to see if it has any good story moments and all the character interactions are so bland. It's always just two t-posing character models explaining stuff that didn't need an explanantion or talking about how great Sonic is. I've only gotten to the fifth tower, so maybe it gets better near the end, but everything so far has been really bland. I will admit that the interactions with the Titan Pilots were okay, but that's quickly forgotten once you start talking to the other characters in the open zone. >At least you still have to play SatBK which is often regarded as having a great story. I know, I'm trying to save it for last of the remaining mainline games. >And Battle is fantastic, honestly one of my favorite Sonic games. I'm dreading playing through that one, I've heard about how some of the fights can be a real slog. >>44177 >You should seriously play BK, easily the best sonic story we've gotten I loved Secret Rings, even with the waggling the story, setting and music were enough to make me like it, so I'm really looking forward to playing it.
>>44176 >>44177 I can understand Secret Rings because of the unorthodox control scheme, but why was there so much hate for Black Knight? -t. Fellow BK fan
>>44178 >I'm dreading playing through that one, I've heard about how some of the fights can be a real slog. Oh yeah, the fights are complete bullshit past a point but there's a way to cheese them. Either way the story more than makes up for it.
>>44178 Wish i shared the same feelings on secret rings, it has peak aesthetics and music but holy shit, the 8 hours i spent on the main game was easily the most miserable i've ever been playing a sonic game. (so far, still haven't gotten to 06) >>44179 Just the 1-2 punch of secret rings being absolute shit and 06 nuking the franchise for a good half decade, no one wanted to give any games a chance. just look at the reception unleashed had on release, what chance did a gimmick spinoff have? Even today, the game only gets props for the story, but it seems the gameplay is still not properly understood, i'll give that the game doesn't do the best job of explaining it, even in modern videos, you can see people running into stuff all the time and not properly using soul surge.
>>44181 >the 8 hours i spent on the main game was easily the most miserable i've ever been playing a sonic game I thought I was the only one that had really miserable moments playing Sonic games. What was everyone else's most miserable moments in Sonic games? inb4 barrel
>>44179 What I had heard is that BK was hated for three reasons: >It's gameplay was dumbed down compared to Secret Rings >The franchise as a whole was hated then >People were less fond of motion controls in 2009 than they were in early 2007 >>44180 >spoiler Do tell (as long as it doesn't spoil the story). >>44181 I mean I thought it was a defnite step down in gameplay from Heroes and Shadow (which themselves were a definite step down from the Adventure games), but once I unlocked enough powerups (around level 2 or 3) up until the final bosses I was having genuine fun. Though that may just be because I played a lot of Wii shovelware when I was a kid which gave me increased tolerance to waggling as an Adult. >still haven't gotten to 06 I haven't done 06 either, come to think of it. Hopefully Project Marathon gets it recompiled ahead of the 20th Anniversary so I can try it out.
>>44182 >What was everyone else's most miserable moments in Sonic games? In just getting to the credits? Bullet Station and Rail Canyon were terrible to go through on my first playthrough of Heroes. It took me an hour of falling off the rails through the jank and slipperiness of that game before I realized I should do the whole thing in Flight Formation. Some other really bad ones were the Biolizard (kept falling off), one of the Shamar Night levels and the two final bosses of Secret Rings, those all made me nearly quit their respective games. If you're talking about 100%, some of Shadow's missions (the ones in the past and Central City Hero) take the cake as being some of the worst for how stringent their A rank requirements were.
>>44183 The controls are bad on a fundamental level, i played on dolphin with a custom control scheme to make the game playable on controller and it still only helped somewhat. same on marathon recomp, the game looks to be pretty playable on the non public build so hopefully they just need to iron a few more kinks out before release.
>>44182 >What was everyone else's most miserable moments in Sonic games? I could never figure out what to fucking do in the forest level for Tail's Adventure. >>44183 >>44184 >All the hate for Heroes <Meanwhile consider it PEAK Adventure era gameplay The only real problem is that the levels are too fucking long.
>>44186 >The only real problem is that the levels are too fucking long. I don't mind the leve length (outside a couple Chaotix missions), what really angers me is how slippery the physics are combined with the fact that 90% of the levels are platforms floating over bottomless pits.
>>44186 >>44187 for me it's the jank, i don't mind long levels until i die at the 11th hour cause i phased through a platform or didn't grab a vine because i was slightly off course.
>>44185 >The controls are bad on a fundamental level, I've played far worse. >same on marathon recomp, the game looks to be pretty playable on the non public build so hopefully they just need to iron a few more kinks out before release. Oh, that's good to hear, hopefully we're only a few months away then. I wonder which will come first, Project Marathon's release or Frontiers 2 being announced.
>>44182 probably sandopolis zone


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