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Mods thread Anonymous 02/06/2019 (Wed) 07:33:07 No. 12616
Post about game mods of any kind. Level mods, model swaps, lighting changes, anything. If you do, links would be preferred so that others can download and enjoy them as well. Here is the link for pic related. These are Heroes levels ported to SADX. https://gamebanana.com/gamefiles/6688
Infinite v3 mod https://gamebanana.com/skins/162588 Self explanatory, lets you play as Infinite. It feels nice doing that since he didn't get the best treatment in Forces so now he gets to do something here.
Amy Rose in Sonic Mania. After the Mania Plus Adventures Holiday special, I imagine we'll see Amy in a future Mania title. If we get one https://gamebanana.com/skins/158264
>>12616 Are there any mods for Unleashed (and Forces) that allow you to have multiple save files?
>>29925 Not exactly what you're asking for but in the mod.ini files for each mod in Hedge Mod Manager I see there's a SaveFile="" field, which I think would be used to specify the save file the mod should use instead the regular save file, that might be a good replacement if there are no such mods
>>12616 Rush/Rush Adventure/Colors DS are getting more modding attention lately, I look forward to seeing some proper mods for those games I wish Colors DS kept the Rush/Rush Adventure mechanics. I wonder if those stages would still work with them
>>12616 Can't seem to find any Mina Mongoose mods. I thought there would be a few given her speedy nature
>>12616 Can't seem to find any Mina Mongoose mods. I thought there would be a few given her speedy nature
>>30000 Wasted get
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My favorite Mania mods https://gamebanana.com/wips/49353 https://gamebanana.com/mods/412604 First one is technically complete but expect a little jank with the sprite animations. Second is complete but be wary of Vector, his sprite isn't 1 for 1 with Knuckles' and could get you killed by crush damage because you misjudged his hitbox.
https://gamebanana.com/mods/579376 >unused hard modes Interesting
>>30210 I love that Chaotix mod. It's pretty neat how they use a mix of their classic and modern designs. I thought I remembered seeing a Mania mod that gave Mighty his Archie design, but I can't seem to find it anymore. Maybe I'm confusing it with the SRB2 mod?
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Been trying out this mod that changes the cyberspace themes for mostly original ones, it looks really good so far desu, but it took a bit of fiddling to get working. https://gamebanana.com/mods/528147
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>>30988 It does have a few issues, this happened while doing 4-6.
DX-consistent models, if you like the DX models https://gamebanana.com/mods/336533
Here's a SA2 booba Amy mod. It was uploaded to gamebanana before the community there had a autism eruption and tore it down. It does it's job, but the model's a little janky and the boot cuff is on the wrong layer phasing over the leg. https://files.catbox.moe/c9umi7.rar
>>32030 sweet christ what is up with her legs
>>32032 THE LEG CUFF IS FUCKED, I WROTE IT RIGHT THERE!
>>32034 that is the least of my worries
>>32030 Does she have Jiggle Physics?
>>32037 No, the description says you can add it, but he didn't have permission to use it. And then they banished him so I don't know why he cared.
>>32034 I don't think that's what he was referring to, anon.
>>32070 She's pigeon toed, it only looks weird cause Amy's posture isn't designed around being stacked.
What's Frontiers modding like now? Back when it came out I assumed it would attract a lot of modders due to the base game being very much a blank slate, but I never bothered to actually see what modders did with it.
Has anyone modded Colors Stages into Unleashed yet?
>>33185 Not as far as I know. I didn't even consider that. I guess there might not be much interest since many were already ported to Generations
>>33188 >Generations costs money to play >Unleashed Recompiled is free There's the interest.
Nearly every main series 3D Sonic game has an Emerald Coast mod. I think the only games that don't are Shadow 2005, Colors and Shadow Generations. Colors doesn't have any stage mods at all as far as I know and Shadow Generations is still new. I guess Sonic fans/modders use Emerald Coast more than Green Hill, although it's almost always just a model port instead of a proper recreation (not Unleashed/Generations though, that one is pretty cool)
https://www.youtube.com/watch?v=QnACmS0b0po Interesting video about the current state of Colors stage modding I didn't know Game Land stages worked like that
>>32030 I just noticed, were her feet always that long?
https://www.youtube.com/watch?v=Ocp28vtvjsg I like these mods that make gameplay changes to the characters instead of just doing model swaps
>>33959 I played the modern Tails mod for Gens that changes the physics several years back. I think he went so fast at one point that the geometry in City Escape just stopped loading.
>>33198 Well this video is now outdated. Someone made the first custom stage for Sonic Colors (Ultimate) https://x.com/bluwolfblitz/status/1918161707454874029 Lame stage for a port but I suppose it's just a proof of concept so it's fine whatever. I look forward to seeing more now. Colors was the only main series Sonic game that didn't have any proper custom stages yet
Adding alternate paths like this is cool though https://x.com/bluwolfblitz/status/1919179444503155152
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Does Lost World have any stage mods? It would be interesting to see how that iteration of Sonic fares in levels from other games.
>>36002 Yeah there are a few stage ports. I remember some stages ported from SA1. They all look kinda weird, as does the whole game
>>33192 Does anyone know how to get Hedgemod Manager working for pirated copies of the game bar Unleashed?
Maybe they could port some stages from Forces to Colors. Forces felt like it wanted to be Colors sometimes, but its controls are nowhere near as good. Episode Shadow has fun stages but they could use more solid controls
Given that Hot Shelter is the one stage in SA1 that Sonic never visits, has anyone tried making it into a Sonic Stage?
>>36890 Kinda unrelated but I like how even in the normal with some characters you can glitch into some stages they're not meant to access and play them anyway (assuming their starting position is properly set)
Are there any mods for the GC or DC versions of the Adventure games? >>36894 Don't basically all of the ones that work crash when you get to a loading zone? The only one I'm really familiar with is Knuckles in Emerald Coast and it works until you get to a loading zone or try to use certain scripted segments.
>>37531 Yeah they're kinda limited, but it's still cool
>>37547 Do you know if there are any mods that fix the crashes and let you go through the full stages as characters not intended for them (and not just reskins of Sonic)?
>>37636 I know there's one like that for SA2, but I don't think there is for SA1
Has any Sonic game been modded enough to include every single 3D Sonic level? I know that Romhacks of S3K exist that include all the levels from Sonic 1 and 2, but I'm not aware if anything similar has been done for a 3D game?
>>38084 Closest thing that comes to mind is that "Sonic World" fangame, but I doubt it has every single stage
>>38084 >>38085 I was thinking Gens probably has all the boost stages modded into it and probably a lot of the ones from the Adventure Era, but I doubtthe engine could even handle a Lost World sky dildo level or how many of the dark age levels have even been recreated in other games.
>>38192 Unleashed and Colors probably, Forces I doubt, most people don't seem to care about its stages
https://www.youtube.com/watch?v=I6j_0d_OhmU This mod is surprisingly big and ambitious, I'm surprised I never see anyone talk about it
>>41450 (Me) I'm surprised by all those comments from people who don't realize this is a mod
>>41450 That looks really fun, I can't wait for 06 to get recompiled so I can try it out.


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