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/FAST/ Project thread. Anonymous 05/03/2025 (Sat) 02:39:21 No. 35241
Because everything I'm working on is not progressed enough to justify a thread, post about current Sonic projects you're working on, or maybe ask for suggestions and such. This is a devblogfag thread in case it isn't obvious.
>>35241 /STHG/ card game https://unknown.spam/STHG-CARD-GAME Still working on that card game. It isn't dead, just been busy. If you want to make card art, you're free to. You can do any character, if it doesn't have a card designed yet, I'll make one. The only condition is to make them as close to their official design as possible, changes in outfits or what if designs will be reserved for variants.
>>35242 oops, link filtered. See if this works. https://pastebin.com/aqiLnrgL
>>35241 Working on tactics game, might be dead. My goal is to make a demo. Lots of mechanics I wanted to have including the boost space mechanic keep breaking. I will work on sprites tonight! Hope to post Bump progress before I go to bed.
>>35244 >I will work on sprites tonight! I don't have anything to share, but good luck
>>35242 >>35243 I was honestly curious about this card game and if there was a gallery/site where everything was stored, thank you for sharing anon.
>>35251 We have not gotten very far yet, I redid Sonic art and did worse. The actual game testing has been very minimal, trying to hit that balance of complex enough, but not annoying to keep track of. Doing so limits the variety of ideas for new cards and I don't want to stifle myself so everything feels samey, but on the other hand, it's impossible to play Yu-gi-oh without a computer these days, so I keep that in mind.
>>35252 I understand, making a card game that balances difficulty and complexity while still being fun is a lot harder than most people think. It'll be interesting to see how this card game develops. If I have time I think I want to contribute at least 1 character card art.
(798.91 KB 1567x1851 honey card wip.png)

>>35242 I heard that you were reformatting the card layout. If you are, what are you changing? Also I started sketching art for Honey's card.
>>35256 Just a slight change so far, I think I'm happy with what I did for now. The new format allows more art to be shown with the info being a little more condensed. In the first card post, the Marine card is the new format, and the Chaos card is the old. Also, that art is awesome, thank you so much!
I think Scourge game play should be being like driving that GUN truck.but small and with more mechanics. You are fast, ruthless, reckless and basically a bully. objective is to be an asshole. hit everyone and everything to clear the way. You don't "go with the flow". If Sonic will run on your rooftop, Scourge will smash through your house.
>>35265 Instead of a capsule at the end of a level, it's a small child you push over
>>35272 Seal the goal behind someone's property. to reach there you have to trash the place
>>35242 use rentry.org domain
>>35242 gna start working on that mina card soon
>>35242 hear me out...
Progress for today, did lineart for ring box card. There's items cards too, if anyone would prefer that.
(396.62 KB 4096x2304 GlYSUDYWwAAty_M.jpeg)

Discuss Sonic bossfight design How should mini boss fights be like >Hit box covers entire area >hit boxes scattered around and you need to break all of them Should hit boxes >Always be accessible >Be accessible on a certain condition Don't limit things to those two questions. feel free to add whatever you got in mind
>>35547 Hitboxes that benefit you should be BIG Hitboxes that don't benefit you should be little. And if it's a versus type game where you want an even playing field, then the hitboxes should prioritize making sense.
I have some ideas in my head for some sort of little game. I think I could make something, but I don't know if I'm going to put in the work and effort Also if I do manage to make something don't expect it to be good lol
Was asked so I'll post it here too. If you want to make art for a character, you can post here you're drawing it so I can mark it on the rentry. You can just post the art too when you're done without doing anything. Keep the characters in their normal outfits or design, alt costumes will be for events and holidays. Where I hope we can do a cooperative event making special themed cards. I'm just going to post my ringbox card progress since I don't have anything else to put at the moment. >>36214 Won't know if you don't try. And everything you do is practice for the next thing you do. If you can't suck, you'll never be good later.
>>36219 Yeah that's a good mindset
(282.29 KB 828x453 IMG_7037.jpeg)

I will eventually finish the VN I promised to make, it just takes forever for me to get anything done right now with my job and college getting in the way.
(1.14 MB 1563x1756 honey card.png)

>>35242 >>35256 Finished her up.
>>36315 What is your VN about? >>36323 Looks nice
>>36323 OH FUUUUCK, sick background!
>>36323 That looks visually pleasing, well done
(3.53 MB 822x1122 Honey (Alota).png)

>>36323 >>36326 I love it, this is awesome. I feel bad, slapping my shit over it. I would normally let the tail clip a little, but something about this art felt better being aligned more right on the card. Hope this looks alright.
>>36323 Looks Amazing!
>>36343 It's perfect like that I think, don't feel bad!
>>36324 My original plan was to write a story where the Ark is in a decaying orbit and poised to crash into the Earth and you play as Tails and have to travel there with Sonic and figure out how to prevent it from crashing, but I've decided to scale things back a bit and make a different story that'll be easier to finish and create art for.
>>36363 That original idea sounded cool. But yeah it's understandable. Good luck!
>>36323 >>36343 absolutely amazing
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>>35242 I'll render and add a small bg sometine soon, but I wanted to show
>>36948 Nice
>>36948 Looks cute, I'll have to give the card a biased power boost.
>>36948 Cute Mina as always.
>>36948 This is coming along nicely. Can't wait to see it done.
What are they going to do with this guy?
>>37461 What do you mean? For which project the cards? If someone makes art I'll add him into the game.
(3.53 MB 822x1122 Ring Box.png)

I decided to finish this tonight, but I only had my shitty mouse with me, so editing it took two more hours than normal. I also forgot I didn't have a item format made yet. Item cards will have a green theme. ...because why not?
>>37668 Cool!
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>>35242 Hey, I can't get to it right now but if you tell me what kind of background Shade should have, I can contribute this.
>>36368 Thanks anon, just finished finals so I can start work on the VN now. My goal is to get the VN (which will probably be a bit shitposty if we're being honest) finished by June 23, but I'm not making any guarantees.
(333.30 KB 892x658 Tails game.webm)

I don't know what I'm doing and I'll probably give up at some point, but this almost looks like a starting point
(961.91 KB 892x712 How do walls work.webm)

How do walls work
(184.58 KB 433x316 Brotherhood map.png)

>>37724 Woah sick, it can be whatever you want, but if you're asking for my opinion, been a while since I played Brotherhood. But I would suggest trying to replicate some of the environment when you first meet her in that game. Now I need to rewatch all of Dark Brotherhood to know how to make her card.
>>37740 ...fuck I forgot the sound design of this game, and not just the music. When you use some attacks, the enemies play the very beginning of that very generic puke sound effect. https://www.youtube.com/watch?v=UnDhyWnHPD0 and here it is in game. https://youtu.be/gvK13mS-uqw?si=LX5aa8rwc5uf4ZiU&t=1597
>>37742 Fuck you Youtube, timestamp is 26:37
>>37731 What engine are you using?
>>37744 It's just Javascript and HTML
>>37752 As lame and obvious as it sounds, the only way forward is studying. Just watch and replicate youtube tutorials for now. (Sorry I don't know java.)
>>37754 Thanks for the encouragement I'm just doing random stuff really. I'm not trying to make something ambitious I just generally want to make something. Right now I want to see if I can make collision feel less awkward
(1.03 MB 896x712 Walls.webm)

Walls work the way I want them to now. It's probably not a good way to implement them but I think it's okay, at least for now. I tried to make diagonal walls work as well, but I couldn't, I'll give it another shot another time. I don't have a way to know where I'm placing the walls without checking them manually which is annoying. Now I'm bored of collisions and I would rather implement some other features though
(607.48 KB 890x710 Dialogue.webm)

I implemented character dialogue. GPT helped me figure out how to get the dialogue to stay on screen instead of disappearing immediately, and then I made it take player input to progress
>>37986 >>38007 I like it because it feels just like what I would do to learn.
>>37986 >>38007 Wow! You're going for it, find a simple goal to go for and try and make a quick easy game.
>>38022 My goal is to make a map to explore, with collectibles and some hopefully enjoyable dialogue. It probably won't be all that fun if it's so basic but it's nice to make something
(642.37 KB 894x716 Goal Ring.webm)

Added some menus, and made it possible to warp from one scene to another, and back to the menu (actually, it's refreshing the page, but it works). I might add save files next
Enough with menus and the test area for now, I've started working on the first proper area of the game. Placing walls is easy, but also boring
>>38307 >>38496 Pretty cool, anon!
>>38497 Thanks! Also, forgot to mention, but saves are implemented now
(710.63 KB 2450x3388 GmHHRzFWoAEbDxv.jpg)

Dunno how many people muck about with AI shit here, but screw it. Cobbling together a Vanilla character card for SillyTavern. Basically a chatbot you can run offline for... educational purposes. Looking for feedback in terms of additional greetings or reworks of existing ones, and the included lorebook. Any other feedback is fine though. Card: https://files.catbox.moe/9790ka.png World Info/Lorebook: https://files.catbox.moe/0cj0tg.json pic related is what I have as the cover image. If you lot have a better one to switch to, feel free to post it.
>>38741 How does it work? I assumed it would just be one of those character AI things but I see a bunch of locations mentioned and described
>>38741 >'Sweets' is Vanilla's sex worker persona >Vanilla keeps this identity under wraps, both to protect her daughter's innocence and her own reputation my review is no thanks
(3.35 MB 1644x2244 rdc card done.png)

>>36948 ok done, pls give my wife OP stats
>>38795 Oh shit, nice! I was just opening the card project up to run some balance tests tonight. I literally (hate using that word) just went through all the card arts going, "I wonder how they're doing" Give me a bit, might be a while, I had stats for Mina, but now that I'm taking balancing and testing into consideration, I'm going over the game before rendering her card.
(3.53 MB 822x1122 Mina (Bobostal).png)

(3.53 MB 822x1122 Mina 2 (Bobostal).png)

>>38795 Alright, here it is! Bobo, do you have transparent character art and background art seperate? There wasn't a ton of space outside of the character to work with, it looks fine, but I hate to cover so much of her. If you could get me that I can center her better.
(1.36 MB 1644x2244 bg.png)

(2.30 MB 1644x2244 mina.png)

>>38807 Love it!! Here u go
(3.53 MB 822x1122 Mina 3 (Bobostal).png)

(3.53 MB 822x1122 Mina 4 (Bobostal).png)

>>38847 How's this?
>>38849 Looks great!! Love the one with the fade effect
(1.87 MB 892x714 First area.webm)

Made a lot of progress today. I don't like the way the area looks, but I don't think I can do better either, so whatever
>>39307 Nice! Are you planning on releasing a full game, or are you just experimenting?
>>39308 I want to make something that I can post here. I got many ideas but for now I just want to make the first "episode", which is mostly just the area I've shown. It would be pretty small. But there's still a lot of work to do
>>39309 I see. Best of luck!
>>39310 Thanks...
>>39307 Looks much better than the last video for sure. >>39309 What features are you looking to implement for the release? Are you going to add momentum or animations or other movements? Is this going to be a platformer or will the gameplay be something else?
>>39318 I just want to make a top view map exploration thing, like the overworld in an RPG, with some collectibles and characters or things to interact with
>>39329 Sounds comfy.
Test
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(878.92 KB 512x384 1691130494778.gif)

>>40151 cute bump
>>40153 That's reboot Sally lol
>>39307 How's it going anon? Hit any road blocks?
>>40633 I haven't seriously touched it in a while, I haven't been in the mood unfortunately. Yesterday I noticed a minor issue and fixed it (you can see it in that video, I broke the down key display). Hopefully I'll start working on it again
>>40637 That's part of the process, there's just going to be lulls like that. You get better motivating yourself over time. But if you REALLY force yourself, you're not going to churn out progress as well as you could. Enjoying working on your projects is needed, but you do need to force yourself a little. It's all balance.
(1.25 KB 228x228 Neo Sonic Hurt.png)

(1.03 KB 196x196 Neo Cream Hurt.png)

(2.12 KB 212x212 Neo Knuckles Hurt.png)

(88.87 KB 697x699 Cosmo Card Sketch.png)

So an SRPG was a bigger project than I thought, since srpgs are usually very animated compared to rpgs. Scaling back to get anything done, I decided the run animations can stay 6 frames, but pretty much everything else is going to be 1 frame, at least for now. I need a basic attack (They use a weapon, so they're just going to be determinedly raising their arm forward), a magic attack (Just posing) Hurt reaction, running, throw, and dodge. If I do this, the project becomes feasible again. I got a Sonic hurt reaction done recently, and ended up somehow getting two more done in one night. Also I have a sketch made up for a Cosmo card for the card game. I'll get back on the card game soon, Summer's been really busy.
>>40930 What's the idea for the game?
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>>40932 The MC, (YOU, THE PLAYER) get sucked into a.. wormhole or... whatever, and you have to team up with Bump and Sage as they travel around in a portable STHG mansion through dimensions. It obviously doesn't take itself too seriously. Basically, you assemble a team of characters to defend the mansion while fulfilling the level objective. Levels are suppose to be based off of thread jokes, or green text, or just funny ideas. Like that old green text of an army of Sally fags burning down movie theaters. I wanted a system very loosely based off of Three Houses, you select random levels handed to you and try to build a team before the end of the month where you have to fight off a increasingly difficult boss wave over and over until you reach the end. This set up let me reuse assets a little more. All the sprites have their clothes on a separate layer. So once their basic sprites are done, class forms and uniforms will be easy. It's not going to be a very fancy game presentation wise, SRPG maker isn't super pretty, but hopefully it will be fun.
>>40936 Cool
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>>40936 >you have to team up with Bump and Sage as they travel around in a portable STHG mansion through dimensions. It obviously doesn't take itself too seriously. Oh, I like it.
(638.41 KB 1090x1663 UekawaBlaze.png)

I just made this Blaze as a submission for the card game.
>>41685 Looks nice
>>41685 Nice! It's cute, I'm going to suggest every posts to the card thread so I see it sooner. This card art is definitely going in my deck (I'm going to be a Rush player)
>>41685 This looks incredible!
fuck I forgot to name tag (Smileborea) on the Blaze Drawing Oops but the booru should have it up.
>>41720 Okay that helps, I was trying to guess who it was
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I also submitted a piece for the card game. I was also told to post it here.
>>41800 YES, AURORA ICEFIELD nice work! But post to the card thread next time, I don't check this thread as much.
>>41800 Cool, nice job


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