>>1031279
Good jungle track. Kept me playing. Main points of criticism, in order from most to least importance:
Overall Gameplay:
I felt it was decent enough to turn my brain off to and circlestrafe. I don't think that's
enough to enter epic timekiller status, but it's building off a good foundation, and it can definitely be cultivated into a good arcade shooter.
>Gun Spread and Mouse Interaction
This needs to be fixed asap.
Instead of having the bullets go towards the cursor, have the bullets go in the direction that the player is aiming at. Fire the shotgun with the cursor over the player for visual demonstration.
>Camera
The camera lags behind the player far too much. For much of the gameplay, I've found my character on the very edge of the screen, and I was semi-paranoid about getting suckerpunched by an offscreen ant due to the nature of the game.
Rather than having the camera lag behind the player, I'd have the camera move ahead of the player in the direction of either the cursor (so I can see what I'm aiming for) or in the direction of movement (so I can see what I'm about to crash headfirst into while firing at the corralled horde).
Of course, when implementing this, you should be sure to make the camera only able to move a Maximum Distance away from the player, don't want to have the player go offscreen or something like that.
>Movement
Movement felt slow as shit to me, but I'll just chalk that up to balance or something, on top of the slow camera actually exacerbating the movement speed issue. I'm going to assume that the movement speeds are balanced around your vision though, so I won't go into any suggestions like doubling player and enemy movement speeds or something like that.
>Enemy Threat Variety
I understand this is a demo, but I would like more variety in enemy behavior that forces me, the player, to adjust my gameplay accordingly. Currently the strategy is just circle strafe to win. I don't really play EDF, but I do play a bit of RTS and Zelda. I'd say look to seeing what roles enemies could play in the sandbox, such as space control (whether it be poison spit or being a really big scary guy that does insane damage), army buffing (healers, resurrection, puppetmasters that boost), or even simple enemy AI behaviors (i.e. a Flanking Horde that tries to move and block where the player is moving towards or where the horde isn't)
>Scoring
REWARD ME FOR KILLING A SHITLOAD OF ANTS IN QUICK SUCCESSION!!!! I LOVE VIOLENCE! GIVE ME MULTIPLIERS! CHECK OUT HOTLINE MIAMI FOR MORE INFORMATION.
In all seriousness though, look to Arcade games and Score attack games and see what people get points for. Killing 1 ant and getting 1 point is apporopriate, especially since they're being killed by the hordes, but I would like some rewards for "risky" plays, such as "Close Call" kills or "Jackhammer Massacres" or something like that. Maybe also add some additional score items from the ants to incentivize going into the horde for those sweet points rewards.
>Enemy Stacking
Maybe it's just me, but I'm not a big fan of when enemies would noclip into eachother, even though it's less expensive to not have pathing and collision code (and it makes them far easier to cheese if splash weapons come into the equation). If you're going to keep the relatively simple environments, I'd advise making the monsters actually repel eachother (maybe in the direction they're moving to make them more efficient as a horde?)
Audio-Visuals:
>Reloading Audio
If I swap to a different gun mid-reload, the reload sound should stop. When I swap back to this reloading gun, reload audio should maybe play from where it was stopped. Not sure how to handle that. I also couldn't tell if the reload timer reset or not when swapping to an empty gun.
>Player Sprite Rotation
Please disable this, this looks wrong as all hell, unless you plan on having the game be a top down perspective video game. The quasi isometric look is passable with the rest of the sprites though.
>Game Complete State
LET ME FIRE MY FUCKING GUNS IN CELEBRATION! I jest, actually, I'm able to fire all my guns
but the selected one. Just a minor bug though.
Feature Suggestions
>Multiplayer or Controller Support
These are always more fun with a friend!
>Endless mode
Let me kill endless waves of bugs to see how high a score I can get. Have the ant hives spawn in during rounds instead of it being round based too if you're feeling spicy.