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Fear & Hunger Anonymous 01/02/2025 (Thu) 04:11:12 Id: edefd1 No. 1056543
So I finally got 1&2 after it spending years under the radar for me, I should note I had zero idea of these games besides them being girmdark. >Game is a horror turn based RPG >Big point of combat is dismemberment <Enemies can very easily do the same to you including blinding the party >Shit is also based on the toss of a coin >Items are also RNG <RNG will rape you harder the enemies will >Grinding much like last remnant will get you nowhere >Choosing your starting character and knowing to use them is the difference between a good run and bad run >You will be raped <In the literal sense >Sound design is excellent >Each time you get into combat you feel the insane risk of each encounter >The Eclipse style monsters and tier events >Some enemies can be talked to while giving you a thrashing >NPCs range from insane to tragic <You can recruit several >Game might be more obtuse then a Souls game in certain regards >Piss easy to absolutely fuck yourself over >Items can be used to fuck over enemies or bypass things in the dungeon >Multiple endings I'm going to start 2 soon but I thoroughly enjoyed 1.
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Working on making a version of Pocketcat dialogue for the girl. She can still trade the demon kid to him, but some of Pocketcat's wares are useless for the girl. Ancient Book and Book of Enlightenment are fine, but she can't equip the claymore and the Book of Forgotten Memories will not do anything when she reads it. Some substitutions I considered: >Recipes of the 15th Century (geddit because she's the god of fear and HUNGER?) >Scroll of Combustion since she uses flame attacks in her final form. >An Empty Scroll Perhaps I can go with all three and have the empty scroll replace the ancient book. Any other ideas for alternative wares?
>>1610067 >>1615482 Could there be a pocket cat fight?
Posting the initial interaction with Pocketcat. I won't post all the changes since it's basically just dialogue changes, everything else happens the same. Currently just stuck on what to have the Pocketcat sell to the girl in exchange for Demon Kid, everything else involving Pocketcat is done. >>1616113 I think I could code it, however I don't have the artistic ability to edit the sprites. The most straight forward solution would be to simply use the Pocketcat fight from the first game but his mask is different than the original Pocketcat's. The most popular version of Pocketcat has a purple mask, but the one you meet in the first game has a wooden mask. So I'd need to edit the Pocketcat fight for him to have a wooden mask and I wouldn't do a very good job. The Pocketcat fight also has animated sprites, so that might or might not be troublesome depending on how that effect was implemented. Did it need a new plugin? Is it just an animation that covers the original sprite? Does it involve even more spaghetti code? Who knows, certainly not me.
>>1595693 Man, you are god, please add sick marriages, a cool one would be demon kid marriage in wich you become a demon hybrid, something akin to that adult demon corpse in Ma'habre.
>>1520826 >Fukken amazin. It's well worth it to me to put off playing this game so I can go through it the first time with the Definitive Cunny Edition. Lucky bastard, i remember being left so frustrated after finishing the game and getting cucked out of making love with the grill, until i got to try the mod.
>>1411536 Trannys make their life mission to become cunts, that's what they do duh
Done with Pocketcat, the final thing I need to do before the update is done is add in the illiteracy mechanic. The girl won't be able to read the various books and scrolls out there and won't be able to learn anything from them unless she has a human ally with her. I also modified the game in these ways: >Crafting murky vials, white vials, green vials, brown vials, and light blue vials will give you a glass vial as a leftover of the crafting process. >Crafting a fetus will give you two glass vials as a leftover of the crafting process. >Drinking an elixir of mind gives you a glass vial. >Drinking an elixir of body gives you a glass vial. >Blue vials now needs a glass vial to be crafted in addition to the two blue herbs. >Recipes of the 15th Century also unlocks three new recipes: Rotten Meatpie, Rotten Vegetable Pie, Rotten Blueberry Pie. All are made with wheat flour and the rotten versions of their non-rotten version's ingredients. >Using a red vial gives you a glass vial. >Rotten Blueberry pies can now be found in Terror and Starvation or Hard Mode while searching objects that contain food. >>1622212 Unfortunately I can't. I'd not much of a spriter, so I wouldn't be able to do the concept justice. The kid demon physically can't be married because he lacks genitals. Also each unique marriage would need a shitload of different sprites to be made for all the different things you could do or have happened to you. In the game files, there is some sprites for what seem like a Mercenary/Ghoul marriage, so perhaps Miro had intended to make unique marriage appearances too before realizing how much work it would be.
>>1624442 I've been meaning to ask this, you think you can add the feature to keep party members at a camp like the reign of the new gods mod?
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>>1639857 It's certainly possible, but I'm not wild about adding the feature. The main things I want the mod to add are playable girl, playable Le'garde, and bugfixes while trying to keep the rest of the game true to the original. Adding a party rest area sounds like it works against the idea of having to manage your party's sanity stat since if you are running low on mind restoratives you can just put them in the party rest area to get around it. I did like the idea of uncursing rings so I added that though. If I ever decide to implement party rest though I wanted to add a twist where if you leave Rag and Le'garde alone, he will have killed Le'garde and fled the dungon the next time you come back to the rest area. When the mod is done, anybody else is free to add it in though, it's relatively simple to do so and you can decrypt a game modded with RoNG to see how the modder did it. Here is how it looks, it's basically just removing a party member and activate a switch to notify that they're out of the party which is deactivated when they rejoin. Also still working on the the illiteracy function. The last book I got to do is penance knights, the changes following that are making it so certain NPCs can help with reading, and trying to figure out how to implement the mechanic with scrolls. Scrolls are different than books in that learning skills through them doesn't need a common event for me to modify, the function is inherent to the item itself. I won't be impossible and I got a few ideas of how to implement them but I'll cross that bridge when I get there. Also I was thinking of commissioning an artist to do the S-ending pictures. Know anybody good enough to do justice to the Fear and Hunger artstyle who would be willing to add content to a mod like this and isn't too pricey?
>>1589618 Those shadow sprites could easily be replaced with an overlay picture, you would need to make a unique one for every map that needs it though.
Almost finished with the update, I'm having some guys in AllTheFallen playtest it. It should be ready for public release in a few days, a week tops.
>>1655641 Can't wait
Posted this in QTDDTOT because I forgot this was a thread. Anyone manage to get Fear and Hunger to run well on a steam deck? Seems like no matter what I do the game will run at about 40 FPS at best and 10-15 FPS at worst. Also crashing at that very low FPS.
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Update to ready! I hope this will provide you guys with some fun while we wait on the Termina update. Playable Le'garde and Girl Marriage Mod 1.4.1 Back up your game, just to be safe. Your saves should still work, but it is recommended to start a new game. Decrypt F&H with - https://files.catbox.moe/qi6rdn.zip or https://petschko.org/tools/mv_decrypter/index.html or https://petschko.org/tools/mv_decrypter/index.html Overwrite files with - https://files.catbox.moe/9a02mq.zip Save and Continue Mod (optional) https://files.catbox.moe/v5ibfh.zip Install Girl Marriage mod before installing this. Feel free to post feedback here and please screenshot any bugs you find.
>>1679421 Any ready to play download option?
>>1679421 Forgot to include this. Full list of changes are in the changelog. Changes introduced in 1.4.1 Girl can now do endings E, E-II, D, C, and A. She cannot do ending B due to lore reasons. Girl no longer uses placeholder sprites, she is fully sprited. Girl can now participate in Bunnymask orgy. Girl can now propose marriages to other characters (they will refuse if their mind isn't low enough.) Girl has a new intro where your choices determine her starting equipment and skillset. Girl can now be sacrificed at the Temple of Torment. Girl can now learn and use demon seed. Girl cannot read books without the help of a party member or friendly NPC. Blood sacrifice now removes 30% of your max HP. Phobia now causes you to take 50% more damage from blunt, piercing, and slashing attacks. Bloodlust is no longer removed by taking damage and no longer prevents you from aiming your attacks. Kid Demon will now inherit the skills he learned as a baby demon, but if he dies and you create a new demon baby, the new baby will not inherit the skills of the previous child. The cost of the girl using the marriage ritual has been increased from 10 mind to 20 mind. The spots where Moonless can mark her territory have been made bigger so they're harder to miss. Corpses can still be searched for items even after being destroyed by devour/demon seed/usage of a skinning knife. Girl will refuse to participate in marriage if she has less than 20 mind (you can still force her though.) Counter-magic can now purify cursed rings. You can now craft rotten meatpies, rotten vegetable pies, and rotten blueberry pies as well as "half-rotten" versions of them. Party Talk can now be accessed with P key. Certain monsters that can survive a mortal blow until the end of the turn will now die instantly from headshots. Many more bugfixes, spelling corrections, and grammar corrections. >>1679602 I don't know what you mean by this. Just decrypt the game and the drag and drop it should be EZ-PZ.
>>1679421 Alright went for my first playthrough, first bug I'd say is the jabber jaws past the exploded wall are glitched Base game lets you use talk and use a stick to distract them and that'll let you beat them Tried to do the same thing with the mod and they kept attacking and I died
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>>1679421 Small update: New link: https://files.catbox.moe/pb0wyr.zip Changes: Bugfixes: Fixed ritual circles 2,3,4, and 5 so girl can propose marriages there. Fixed Maneba corpse sprites being hidden by flipside portal sprites. Gameplay change: Dummied out option to make love on beds. Enemy change: Throwing a stick will distract jaggedjaws for two turns instead of one. >>1680484 In the original version of the game, throwing a stick would cause the jaggedjaws to stop attacking completely except they can still use their insta-kill attack. As as I fixing up their scripting, I opted to both nerf the stick by making it so it only distracts them for one to two turns. For the update in this post, I'll buff it so that the stick always distracts the hounds for two turns as well as prevents hounds from doing their coinflip attack while they're distracted.
>>1681537 The folder is empty
>>1682511 >>1681537 Strange. Reuploaded it, try it now. https://files.catbox.moe/zj1w3u.zip
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New update Changes: Added an edited version of the index.html file which enables several inactive mods in the download. The effects of these mods are as follows. Changes limit of silver coins you can carry from 99 to 9999. Prevent "TypeError: Cannot read property 'scope' of null" errors from happening in battle. Pauses certain time based processes (hunger increasing, sanity decreasing, countdown to Le'garde dying, etc) while you have a dialogue box open. I also needed to modify this mod to work in the Temple of Torment if you choose the girl (or her husk) as a sacrifice. New link: https://files.catbox.moe/jb2zoh.zip
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>>1686941 Good shit Anon. Just completed a run as Cahara and checked out all the ending variants I could. Liked what I saw so far. Using this version >>1682770 Besides occassional weird choppiness in past M'habre and Dream Odelgard, and a few instances of wonky sprite layering; bottom left at the base of Nilvan's Tower where my characters would appear behind that tile, and the Elite Guard corpse's head appearing behind the wall outside Le'garde's cell. The Tower visual bug doesn't happen if I enter the area from the street, only if I go over there after leaving the tower itself. I only found one real bug. In Past M'habre there's one passage sealed off by rubble that's passable in Present M'habre. It's in the house next to the Old Gaurdian and up the ladder. I can collect infinite Stones from it. I assume I'm only supposed to be able to get 1. Going to be on this version >>1686941 Plan to do a Ragnvaldr into Le'garde run next. I figure if anything is fucked in a Le'garde run, that's where it'd be. Then I'll do a Girl run before settling into normal play. My first good run in this game was as Enki. I was rushing to go buy something from the beginner's trap merchant, stepped behind him and warped down to the Catacombs instead of talking to him. Do you have any ideas for Girl's S Ending?
>>1686941 Right off the bat had a massive performance problem whenever zoning or pausing. Something to do with the Wait For Dialogue mod. Upgrading the NW.js so the game would run 64bit per the instructions in the link you left in one of txts seems to have solved it.
>>1697366 Actually, I lied. It wasn't solved just mitigated. Became apparent when I started doing all the quick menuing to transmute bread & wine. For whatever reason playing in fullscreen mitigates it further. Only a problem sometimes after loading and lasting until I zone or similar conditions if I hold to speed through books. Did expect Rag to want to fight, but I'll try to recruit him before swapping lead instead of starting as him for next Le'gard run.
>>1697090 Thanks for bringing these to my attention. The elite guard bug is due to that spot having an event where the crow mauler can pop out of the wall and it causing layering issues. I tried to fix it as best as I could but if you kill the guard in that spot AND the crow mauler pops out then there might be some layering issues with the corpses and the resulting rubble. I noticed that the Endless Tower bug doesn't happen if you walk down the tower the normal way and learned that as you climb up and down the tower, it alternates between two tilesets. Taking the short way down activated the wrong tileset, so I just made it so taking the short way activates the right one instead. Fixed the infinite stones from the blocked off door. I think there are other places where you can get infinite stones that I might have missed. Been working on fixing up Dungeon Night's bugs, been working off the bugs found in this video: https://youtu.be/P9m2ZL0RTRU But I've found some bugs of my own. Dungeon Nights bugs fixed: >Being rejected by Nas'hrah will no longer result in you taking Chambara to the prom. >Coins will now spawn in town after each day instead of just the first day. >You can no longer get two hearts of affection with Cahara on the first day. However, any answer that makes Cahara laugh in class will raise his affection by one point with a limit of one point per day. >A successful date with Le'garde will no longer raise the Crow Mauler's affection by two points, and will always raise Le'garde's affection by two points instead. >Using Engarde while in town will no longer result in you making a swishing sound when playing a hero other than Cahara. >You can no longer find dopplegangers of yourself when taking characters on a date in the Blood Pit. >Crow can now be romanced without dating Le'garde. Giving Crow pinecone pig will increase his affection by one heart. >Giving Crow Mauler Pinecone pig on day 3 will no longer prevent you from dating him on day 4. >Talking to crow mauler on day 3 without having the pinecone pig will no longer cause your portrait to be Cahara if you're playing as a different character. >Attempting the cavern date a second time in the same run will no longer cause you to automatically fail it. For the most part, I'm trying to use preexisting dialogue but there are some characters who literally can't be asked to the prom because it's impossible to get enough hearts with them so I might add the option to ask Nas'hrah out on a date so you can get to five hearts with him. I also added a few lines to speaking with Nilvan that makes her leave the classroom on day 3 and go outside to avoid the issue where they are two Nilvans around at the same time. I also found there is an unimplemented feature to have pets in your dormitory so I might add the option to buy them for 5 or so silver coins.
>>1700466 Oh, also I added a plugin that lets you freeze the timer when you're talking with your date or interacting with the scenery so that you can see what your date has to say or explore the area without worrying about the timer running out while you're doing so.
>>1700466 Found two more infinite stone spots. Both top tiles of minecarts at the entrance to the Cavedweller Village, right at the initial fork by the head pike, and the one between the guard & worker. Maybe these ones make sense? Le'garde Run >Phase Step is free to cast for Le'garde >True if he learns it or if previous mc knew it before passing lead. >Walk on Water is too <D'Arc E2 text >She thought her to read, taught her to do math, and taught her to fight. Haven't yet seen if Cahara has special text for E2 with Le'garde as lead. Want to check how Marriage is handled in this ending as a party member, but expect nothing. Rag just dipped out when I made Le'garde leader. The writing around it made sense to me, so not too disappointed. Satisfied with his Courtyard and Thicket confrontations if Le'garde is leader. Didn't notice anything off with them. He won't fight in the cell because it'd be a new encounter and the others just use the ones for having Le'garde in the party when meeting him? Girl Run, typos, & such The pseudo boss fight for Ending A was pretty cool. Was a real bitch with how suped up my party was though. Thank fuck they were too dumb to use items. lol Vanilla Typo <Ending A >In fact... The source of the terror seems radiate from her. Cahara <E2 Survived: Buckman variant >With Cahara to guide you, you were able to move you and new parents out of the slums and into a respectable manor. <Repeat Show Love >I'm been way too stressed out and I could really use your magic touch right about now. D'arc <E2 Survived: Sexed >During the day she is are your mentor and at night she is your secret lover. <Repeat Show Love >White sperm slowly runs down your thighs. lmao Maybe the boys were enjoying the show? Was bleeding after 2nd sexing. Not sure if intended or if anything can reasonably be done about her inconsistency. Yurifags might just have to wear Salmonsnake Souls. Ragnvaldr >none? Enki <E2 Survived: Any >You accompanied Enki on he his dour trek back home. >You learned how to read and write and turned to pouring over Enki's writings, hoping to one day because as close to enlightenment as he. <No way fag >No. The only purpose of this crass ritual is to provide comfort those too weak-willed to endure the horrors here. I couldn't check all help read/write variants, so I might've missed some there. Did notice a big performance hit when using multiple empty scrolls. Went back to normal after zoning. Got a save ready where I got Le'garde as Girl, but haven't done it yet. The performance issue was severe for girl. Didn't start until I had Enki, the first person encountered, read to me, but afterward was at 3fps consistently even after restarting the game. The rest of my play as her was without WaitForDialogue, which effectively solved it. It would still get bad under some circumstances, like the aforementioned empty scroll use, after putting on a disguise, or sometimes after loading a save (an issue shared with Le'garde as lead), but goes away after zoning. Had one CTD while doing mass, rapid, transmutation loops as Girl. Only once, and it's something I do a fair bit of. So pretty fringe case I think. Maybe it was frame perfect with trying to still give the option to make wine but I'd just used my last water? Another issue: Having a party member use Steal, whether taught from a scroll or on ex-party leaders. It seems to get entangled with skill use by the party leader. i.e. Using Run or Talk, also procs Steal messages. It's not a permanent effect and I'm guessing might be vanilla behavior but haven't tested too much. Oh, and another thing about Phase Step. Which is admitted to be a broken, cheaty, feature anyway: Using it in the Collapsed Mines can put you back in the regular Mines with the imminent collapse sound effects going. I escaped (not sure if the timer was actually going) but returning later caused immediate collapse. This gave me the idea to use Passages in The Void. Which let me escape back to Collapsed Mines. I'm certain it worked like that because I'd used it to get Blue Sin earlier. Don't know if it's documented already, but would be surprised if it wasn't. Going back to the Throne Room afterward caused it to immediately activate the sitting in throne transition but with camera on the door instead of the throne. Also the flames in the Temple along the way were permanently off. It left me in a true void, only visual was the fov light and only valid input was confirm which brought up the text for interacting with the throne in the Void. Same thing works for The Gauntlet too (presumably anywhere). Was a pretty neat discovery. Let me have a playthrough where I went to The Void, The Bottom, and still left to start a family. Everyone's default dialogue was overridden by their Void dialogue though, so maybe they didn't come back right. lmao
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>>1712667 Thanks for pointing these out. I'm still working on the Dungeon Nights update but I decided to fix these up. >Phase for Le'garde now costs 10MP >Since Walk on Water doesn't require any MP to use when using it at the salmonsnake pool, I just changed it's MP cost to 0. >no more infinite stones from the Cavedweller minecarts. <He won't fight in the cell because it'd be a new encounter and the others just use the ones for having Le'garde in the party when meeting him? I'm not sure what you mean by this could you provide some screenshots for clarification. <lmao Maybe the boys were enjoying the show? Was bleeding after 2nd sexing. Not sure if intended or if anything can reasonably be done about her inconsistency. Yurifags might just have to wear Salmonsnake Souls. There is a specific switch that activates when D'arce accepts a proposal for the girl. But the switch is skipped on future proposals, I fixed this so it won't happen anymore. <Another issue: Having a party member use Steal, whether taught from a scroll or on ex-party leaders. It seems to get entangled with skill use by the party leader. i.e. Using Run or Talk, also procs Steal messages. It's not a permanent effect and I'm guessing might be vanilla behavior but haven't tested too much. I think it's vanilla behavior, certain skills will activate a {SKILLS BATTLE} switch alongside the switches for having steal/run/etc active. I'm guessing since all these skills share one script that can only activate once per turn, it just runs all the actions together. Not sure if I can do anything about it since there is a limit of 20 tabs you can put in the troop encounters and making a tab for each skill might result of there not being enough tabs for the more complicated battles. <This gave me the idea to use Passages in The Void. Which let me escape back to Collapsed Mines. I'm certain it worked like that because I'd used it to get Blue Sin earlier. Don't know if it's documented already, but would be surprised if it wasn't. Seems to be a bug/oversight. The book takes note of where you are so it can return you to that specific place, but there is an exception if the "test_sword5" switch is activated by pulling out the sword. There switch never gets turned off after this so you will always return to the collapsed mines from now on. Fixed this by having PoM disable test_sword5 after you come back from this scenario so you will return to your original position in future usages of the book. Thanks for pointing out this bug in particular because I found a few other bugs involving PoM that needed fixing: >Reexamined the Book of Forgotten Memories, found a bug that would have caused sanity to stop decreasing, hunger to stop rising, and possibly other effects due to it activating a switch called "No Decreasing" and then using an exit processing command before deactivating the No Decreasing switch. >If you read the Passages of Mahabre and go to "book Mahabre" without pulling the blue sin out, if you read the PoM while you're already in Book Mahabre, when your time rounds out you will just be teleported back into Book Mahabre again and be trapped there. >Opening the westernmost chest in Book Mahabre from the right side would cause a graphical error on the easternmost chest. >rapidly transitioning between the two book Mahabre maps or interacting with/opening a chest while the mahabre timer runs out could cause the script to return you home to bug out and leave you trapped in Book Mahabre. Tried to fix it by simply stopping the timer while you're transitioning maps and interacting with objects. >Everyone's default dialogue was overridden by their Void dialogue though, so maybe they didn't come back right. lmao When you go to a new map, there is a script running parallel that activates a switch for the location you're in and deactivates all others. I don't bother to put in a deactivation for the void map switch thinking I wouldn't need it. I don't think I will since I fixed the PoM bug but I added it in just in case. Patched up all the typos you pointed out and found a couple more like a crevice being referred to as a crevasse.
>>1718510 >a crevice being referred to as a crevasse While crevasse is generally used in reference to massive cracks in glaciers or packed snow in the mountains, technically it can just mean a really large crevice. Was it really big?
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>>1718533 The 3rd screencap shows the girl standing in front of the crevice. It is described as small, and you have to crawl through it instead of walking through.
>>1718743 >The 3rd screencap shows Please excuse me, I'm a retard.
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>>1718510 >I'm not sure what you mean by this My bad. It's just an empty question. Guessing about the reasoning of a design decision that was probably made by Jasanon anyway. I'm not dissatisfied with the way it works now. Like character-wise and everything, it checks out to me. Was just wondering if the decision to do it that way was influenced by something as simple as: Vanilla Rag never starts a fight in the cell so there wasn't an event of that type there to edit. I wanted to check all possible Ragnvaldr & Le'garde interactions for anything broken first. Expected to find a broken fight somewhere, but I did not. Everything seemed in order. Admittedly, I've only passed lead to Le'garde with Ragnvaldr in party as D'arce. So I've potentially missed something. Rag seemed to factor not just Le'garde's fucked up body & supposed amnesia but the old party leader too. If it were different dependent on the old leader I'd guess the break down would be: D'arce/Girl = Leave and Cahara/Enki = Fight. I do plan to try it as Enki sometime soon, but I'm not expecting it to lead to different results. Just an early goal for next time I play as him. Got a Le'garde & Penance'd Cahara save and a Girl & Le'garde save currently. The Penance save was to see if it'd cause any problems on it's own like the armor becoming removable, the portrait reverting, being able to get a second armor, or Le'garde inheriting the broken dick, but no such issues. I'm gonna go ahead with Ending B as Le'garde out of it. Girl & Le'garde is to check incest, if Le'garde will leave with Girl for E2 (unexpected), and Girl getting Yellow King. Want to check Marriage and Fusion as party members. So far just flirted with it. Forming one as Le'garde puts Marriage in the wrong party slot but they do stay party leader. Still the one effected by overworld hazards or learning by scrolls & hexen, but they'll be in the wrong spot. No additional changes if Fusion is made. Vanilla thing but "intervined" in the forming Marriage text. Also want to check if Le'garde can trade a second Kid Demon to Pocketcat (not sure if I can pull off the setup for this one). And two Girl passed lead to Le'garde, one virgin, one not. Ideally I'd also like to try leading Girl is consensually pregnant before Le'garde is leader, but already believe it'd be impossible. Speaking of pregnancy, what does Motherly Whispers actually do? Only tried using it in the old version, but it seemed like it was equivalent to Loving Whispers for first use and no effect on subsequent uses. 1 time limb restore? I did find one more thing so far. This Priest in Inner Hall version C is giving the dialogue prompt for Girl to Le'garde (Girl was never in this party). The other in the shot speaks normally. Only time I've chatted with any of these guys while not Girl. So don't know if it'd be the same in the other versions of the area or if the one I killed for the robe was also bugged.
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>>1718533 >Want to check Marriage and Fusion as party members. So far just flirted with it. Forming one as Le'garde puts Marriage in the wrong party slot but they do stay party leader. Still the one effected by overworld hazards or learning by scrolls & hexen, but they'll be in the wrong spot. No additional changes if Fusion is made. Vanilla thing but "intervined" in the forming Marriage text. It seems like I forgot to include exceptions for if Le'garde is a marriage himself when deciding how to rearrange party members. I don't know if anyone noticed, but I changed things around so that each character has preferences on where their followers go. For example, if you're playing as D'arce, she will put Le'garde closer to the front of the party, but if you're playing as Ragnvaldr he will put Le'garde towards the back of the party. Replaced "intervined" with "intertwined." Fixed the issue with the priest.
(31.03 MB 816x624 Femcel Girl.mp4)

Finished making the girl playable in Dungeon Nights. Next is coming up for a route for her so you can take her to prom.


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