>>2012282
I think by "crudeness" he refers more to the artistic quality than the content. This is subjective but I think his artwork looks a little better in Termina than it did in F&H1, but if Miro went back and redrew everything in the first game there are probably people would would prefer the original "cruder" look over his current art quality.
>and actually considered to change the cave people to his sensibilities
What problem did that guy have with the cavedwellers? Was it something silly like "Erm well they are tribal and obviously tribal = black!" How did he want them to be changed?
>>2012504
I guess this could be subjective but I believe Brainflower Ragnvaldr being in Hard mode is due to an oversight. You see, with Enki Marriage, he is programmed to specifically not show up in hard mode since he has a blank event in case Hard Mode is active. Why would Miro do this? Because it's easier to kill Marriage Enki for his Enlightenment Soul than it is to kill Valteil for his. Marriage Enki can still be dealt with arrows, bear traps, hit and runs with Engarde, etc while Valteil can't. So Marriage Enki was excluded from Hard Mode because his presence would make Hard Mode...less hard. The same argument applies to Brainflower Ragnvaldr. Instead of fighting The Tormented One for his Tormented Soul, you can just find Brainflower Ragnvaldr in the thicket, lay down a bear trap and chop off his head in the first round. Or you could get marksman, shoot him with an arrow, and not bother fighting him at all. Additionally, all other allies are absent from Hard Mode. Enki is nowhere to be found, neither is D'arce, and neither is Cahara, so it only makes sense that Ragnvaldr also be unavailable. So that's why I think Brainflower Ragnvaldr's inclusion in Hard Mode was just another bug to fix.
>>2012654
That's a good catch. I made sure to exclude the "I'm looking for someone" when you're playing AS Le'garde, but forgot to take into account meeting him WITH Le'garde. The oversight is in the base game too, I guess not many people catch it because by the time most players recruit Le'garde, they've already spoken with Nosramus and/or move on to Mahabre.
>>2012727
I see the issue. The game rolls a 1 or a 2 when deciding what you get from the IS. I set it to always be 1 (which gets you an empty scroll) if you have a quill but forgot to delete the highlighted line so after setting the roll to one, it immediately rerolls. Maybe I can make a hotfix for it, or save it for a future version.