>>1712667
Thanks for pointing these out. I'm still working on the Dungeon Nights update but I decided to fix these up.
>Phase for Le'garde now costs 10MP
>Since Walk on Water doesn't require any MP to use when using it at the salmonsnake pool, I just changed it's MP cost to 0.
>no more infinite stones from the Cavedweller minecarts.
<He won't fight in the cell because it'd be a new encounter and the others just use the ones for having Le'garde in the party when meeting him?
I'm not sure what you mean by this could you provide some screenshots for clarification.
<lmao Maybe the boys were enjoying the show? Was bleeding after 2nd sexing. Not sure if intended or if anything can reasonably be done about her inconsistency. Yurifags might just have to wear Salmonsnake Souls.
There is a specific switch that activates when D'arce accepts a proposal for the girl. But the switch is skipped on future proposals, I fixed this so it won't happen anymore.
<Another issue: Having a party member use Steal, whether taught from a scroll or on ex-party leaders. It seems to get entangled with skill use by the party leader. i.e. Using Run or Talk, also procs Steal messages. It's not a permanent effect and I'm guessing might be vanilla behavior but haven't tested too much.
I think it's vanilla behavior, certain skills will activate a {SKILLS BATTLE} switch alongside the switches for having steal/run/etc active. I'm guessing since all these skills share one script that can only activate once per turn, it just runs all the actions together. Not sure if I can do anything about it since there is a limit of 20 tabs you can put in the troop encounters and making a tab for each skill might result of there not being enough tabs for the more complicated battles.
<This gave me the idea to use Passages in The Void. Which let me escape back to Collapsed Mines. I'm certain it worked like that because I'd used it to get Blue Sin earlier. Don't know if it's documented already, but would be surprised if it wasn't.
Seems to be a bug/oversight. The book takes note of where you are so it can return you to that specific place, but there is an exception if the "test_sword5" switch is activated by pulling out the sword. There switch never gets turned off after this so you will always return to the collapsed mines from now on. Fixed this by having PoM disable test_sword5 after you come back from this scenario so you will return to your original position in future usages of the book.
Thanks for pointing out this bug in particular because I found a few other bugs involving PoM that needed fixing:
>Reexamined the Book of Forgotten Memories, found a bug that would have caused sanity to stop decreasing, hunger to stop rising, and possibly other effects due to it activating a switch called "No Decreasing" and then using an exit processing command before deactivating the No Decreasing switch.
>If you read the Passages of Mahabre and go to "book Mahabre" without pulling the blue sin out, if you read the PoM while you're already in Book Mahabre, when your time rounds out you will just be teleported back into Book Mahabre again and be trapped there.
>Opening the westernmost chest in Book Mahabre from the right side would cause a graphical error on the easternmost chest.
>rapidly transitioning between the two book Mahabre maps or interacting with/opening a chest while the mahabre timer runs out could cause the script to return you home to bug out and leave you trapped in Book Mahabre. Tried to fix it by simply stopping the timer while you're transitioning maps and interacting with objects.
>Everyone's default dialogue was overridden by their Void dialogue though, so maybe they didn't come back right. lmao
When you go to a new map, there is a script running parallel that activates a switch for the location you're in and deactivates all others. I don't bother to put in a deactivation for the void map switch thinking I wouldn't need it. I don't think I will since I fixed the PoM bug but I added it in just in case.
Patched up all the typos you pointed out and found a couple more like a crevice being referred to as a crevasse.