>>1086808
Will probably take months sorry. I just finished editing the girl's dialogue to be consistent with how she speaks in the game (all lowercase and in parenthesis.) In game, the girl very rarely speaks and only in in single words. I couldn't adapt this to the game play, but I tried to give the girl shorter and more simple dialogue options when I could. For example, when you ask Nash'rah to pull out a sword, he will get mad and say that he would burn his court jesters alive. Normally, your character would say "You had court jesters?" But since since the girl is ignorant of the outside world, she asks what a court jester is instead.
I think next I'll work on the girl's A-ending. I plan on working on it in four parts:
>cutscene before battle
>the battle itself
>cut scene after battle
>ending text
The battle itself is the most problematic, since I was thinking of having the battle be the girl fighting her own party, but various party members lack enemy battle sprites like Kid Demon, non-New God Le'gard, etc. I have some ideas for how to handle it, but I have to script it and test it to see if it will actually work.
>>1086810
>get my arms torn off by a demon thing and die
Without being too spoonfeed-y, when an enemy attacks you might have noticed that a particular body part of theirs will flash. Specific attacks are associated with specific limbs, so if certain attacks are causing you trouble try to remove the limb the monster uses to do the attack. Monsters are usually only able to start a battle with you by touching your party and have a sight mechanic, so it's possible to walk past them if you're careful. No monster gives XP and you can't level up, so by sneaking past them you can get access to more loot (weapons, armors, spells, etc) which will allow you to better deal with the monsters later on.