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Fear & Hunger Anonymous 01/02/2025 (Thu) 04:11:12 Id: edefd1 No. 1056543
So I finally got 1&2 after it spending years under the radar for me, I should note I had zero idea of these games besides them being girmdark. >Game is a horror turn based RPG >Big point of combat is dismemberment <Enemies can very easily do the same to you including blinding the party >Shit is also based on the toss of a coin >Items are also RNG <RNG will rape you harder the enemies will >Grinding much like last remnant will get you nowhere >Choosing your starting character and knowing to use them is the difference between a good run and bad run >You will be raped <In the literal sense >Sound design is excellent >Each time you get into combat you feel the insane risk of each encounter >The Eclipse style monsters and tier events >Some enemies can be talked to while giving you a thrashing >NPCs range from insane to tragic <You can recruit several >Game might be more obtuse then a Souls game in certain regards >Piss easy to absolutely fuck yourself over >Items can be used to fuck over enemies or bypass things in the dungeon >Multiple endings I'm going to start 2 soon but I thoroughly enjoyed 1.
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>interested >see it's rpgmaker >interest drops to 0
>Severe anal bleeding <The character will pause at random intervals in addition to heavy blood loss.
This game really doesn't fuck around Anons. I remember having all my limbs chopped off one run.
>>1056543 Awesome games, I didn't think someone could actually make an RPG maker game with solid interesting gameplay instead of the usual glorified visual novel. 2 is mechanically a lot better than 1, but sadly the dev got influenced by a bunch of discord trannies who whined about all the rape in the first game, so there are no actual rape scenes in 2. Gore and nudity are still in, and there is one instance when someone attempts to rape your character under specific conditions, but it's just a generic gameover screen on loss.
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Let me throw the majority of anon's interest right out the window: In 2, one of your playable characters is a tranny and his plotline is finding daddy dearest who didn't give you enough love and instead forced you to commit cultist acts, but you don't see it as you being groomed into being a troon, you embrace it because even in this universe, trannies are retards who cannot think straight.
>>1056543 The atmosphere is nice but i couldn't get into it,i do like horror vibes though >>1056617 Is there any game that have a tranny that ditches being a tranny instead of "embracing it" or some shit.
>>1056617 Thanks. The worst shit's shilled here.
>>1056643 I hate how the term shill has lost all fucking meaning.
>>1056643 The games are good, the second one is very slightly pozzed, it's not like you have to buy them, they both have torrents up.
Oh, and if some anon is trying to play it and is having stutters in full screen because RPGM is a shit engine, open the file www\js\libs\pixi.js Search for GC_MAX_IDLE and GC_MAX_CHECK_COUNT and change them to fixed values. By default GC_MAX_IDLE is set to 60 * 60, just change that to 3600, and GC_MAX_CHECK_COUNT is set to 60 * 10, so change that to 600. So basically change the lines GC_MAX_IDLE: 60 * 60, GC_MAX_CHECK_COUNT: 60 * 10, to GC_MAX_IDLE: 3600, GC_MAX_CHECK_COUNT: 600, respectively. That should get rid of 90% of the stuttering. It also works with most other RPGM games.
>>1056648 I'm going to give these a go.
>>1056643 In the game's minimal defense, it allows you to have the character be completely dismembered down to a nugget or even brutally killed in many ways. >>1056620 >Is there any game that have a tranny that ditches being a tranny instead of "embracing it" or some shit. Doubt it because the second you find it fit to include in a story, you inherently defend it and must portray it in a good light or risk journos lambasting your ass.
>>1056661 >risk journos lambasting your ass Journos are less relevant than ever and their outrage might end up helping market the game at this point, I'd be more concerned about potential deplatforming and things like that than anything else.
>>1056617 >but you don't see it as you being groomed into being a troon, you embrace it Many such cases.
>>1056643 Just pirate it, that's what i do, i think the only exception to only pirate so far is Black Souls
>>1056543 I'm a sucker for atmosphere and loved the first game, but kind of hesitant to play the second with the dev being a fag. I also don't like it being in its perpetual 60% complete state.
Who would be interested to get buttfucked by RNG? We've got real life for that.
>>1056711 You can consistently avoid coin toss attacks if you're smart and observant, as a freebie, the guard's buttrape attack happens in the second turn and every third turn after that, you can completely nullify the attack by guarding on those turns.
>>1056617 >>1056646 >good >very slightly pozzed <one of your playable characters is a tranny and his plotline is finding daddy dearest who didn't give you enough love and instead forced you to commit cultist acts, but you don't see it as you being groomed into being a troon, you embrace it because even in this universe, trannies are retards who cannot think straight. >very slightly
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>>1056682 >Black Souls
>>1056806 There is also the guy that helps you that say he doesn't like girl with black skin and other shit
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>>1056832 Oh right, racist Robin Hood in the Bandersnatch fight.
>>1056543 Just play felvidek
>>1056806 I can hear it.
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LOL
>>1057361 it's trvke albeit
>>1057391 wtf is trvke?
>>1057430 Truth nuke, apparently? Truke, then made pseudo-Roman as TRVKE. I looked it up and got a bunch of soyjak shit so it's probably a sharty thing.
>>1056787 Very slightly as in it's easy to ignore. This game is nowhere near Veilguard or BG3 in terms of poz.
>>1057514 So you're saying that I can't fuck a bear?
>>1056787 >>1057361 >>1057514 >This game is nowhere near the most pozzed games in terms of poz >Just get pozzed with AIDS, bro. AIDS is nowhere near super AIDS
>>1057514 >"Just push the turd to the side of the plate dude, you can still eat it." <added sergal furry oc into the game for the youtuber who initially popularized the 1st game And let's not forget the pc in a wheelchair that has to crawl when climbing stairs, making it slower so enemies can catch you more easily.
>>1057527 If the fucking gimp didn't want to crawl and get caught by monsters he shouldn't have got crippled. Get eaten, no-legs.
>>1057525 >>1057527 The first game is very much not pozzed and has a Berserk like atmosphere. The game went completely under the radar for years until pozzed youtube e-celebs lile eyepatch wolf discovered it and made it explode in popularity. The solo dev was lured into a Discord by the sort of trannies who watch those channels and there he was thoroughly brainwashed, so he removed all rape from the sequel, added trannies and faggots and condemned sex mods. Still, if you don't pick the tranny character you probably won't notice the red flags for quite a while, because the setting for the sequel is modern so stuff like the wheelchair character don't necessarily raise alarms.
>>1057527 >added furries >Pocketcat Pocketcat is in the first game and is presented as a creepy ass pedophile who tries to buy kids off of your party and then talks about how much he's "enjoying" the children when you talk to him afterwards. If you're gonna reach that far you might as well say that the dev is based for shitting on furries and portraying them as creepy pedos. Also a character with a fucking eyepatch is pozzed now? Anon, you're losing your mind. I'll grant the tranny, and I haven't reached any gay shit so far but if it really has actual "gay romance" like the pic says then yeah that's another red flag, though some of the shit you included in that pic makes me doubt how accurate that is.
>>1057581 >The solo dev was lured into a Discord by the sort of trannies who watch those channels and there he was thoroughly brainwashed, so he removed all rape from the sequel, added trannies and faggots and condemned sex mods. What a waste.
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>>1057581 >>1057592 I don't think the dev is pozzed, bar anons who want to look for reasons to hate the game. The guy out and out shut down Twitter freaks who tried to pressure him into giving the characters rainbow sexualities (bar the Trap, who's more the creepy "raised in a cult as a girl" kind of like Bridget before "modern values" got to him) Also he didn't "remove all rape" I'm pretty sure there's a few sequences that still lead to or are heavily implied to include rape. Also it's kind of funny the connection you can make having a character in a wheelchair named Olivia.
>>1056543 More like PENIS & Hunger
>>1056543 >more obtuse then a Souls game But those games are really simple? Just liek, learn enemy movesets and pay attention to your environment. That's it.
>>1057612 I'm guessing he means that about side quests and secrets.
>>1056620 >Is there any game that have a tranny that ditches being a tranny instead of "embracing it" or some shit. Bridgette from Guilty Gear? >>1056644 t. shill >>1056841 Given her complexion and nature, I think he just means tanned girls and/or tomboys. >>1057000 Vids related. >>1057604 >Also he didn't "remove all rape" I'm pretty sure there's a few sequences that still lead to or are heavily implied to include rape. An anon already covered that. It's heavily toned down to just the point of implication. And another anon said the 2nd game is only really 60% done, and it didn't come out until after the dev had a popularity explosion with jewtubers and got dragged into a dichsword tranny echochamber. I'm sure that negatively influenced the game beyond just superficial pozz. Everything in this thread, including the people trying to defend and advocate for the second game like you, is telling me to just play the first game and not touch the second. The first game isn't an incomplete story, is it?
>>1057618 >The first game isn't an incomplete story, is it? Not really from what I know of it.
>>1057618 You'd be fine playing only the 1st, but I'd be lying if I said the 2nd didn't have a lot of interesting things to offer. Particularly, the save system and progression is really unique. On a 3 day timer to kill every other contestant in a battle royale, time progresses from morning, to noon, to night each time you sleep in a bed to save. Meaning, there's a benefit to knowing where NPC's and events will be at certain times of days, and you can take a risk to push as far you can without a save if you know something later in the day changes your plan. If you like timers, multiple playthroughs, shit like Deadrising, you'll love it. Otherwise, you're gonna hate it.
>>1057618 >The first game isn't an incomplete story, is it? It's pretty complete.
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>>1057618 >The first game isn't an incomplete story, is it? Second takes place a gorillion years later and there are no unresolved story threads so you can just ignore it entirely. It doesn't touch the first game any beyond (mostly) canonising the hard mode character specific endings. Second has some interesting things in it but I do think that it's just not as good gameplay wise (the combat is a lot more unga bunga/standard rpg maker and the enemy limb mechanic becomes somewhat meaningless)
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>>1057361 How do you cry for three whole paragraphs without making a single argument?
Anybody play the Girl Marriage Mod? Jasanon used to post updates on halfchan, but progress seems to be delayed indefinitely so I picked it back up and have been making steady progress on completing it. >>1057585 >but if it really has actual "gay romance" like the pic says then yeah that's another red flag I don't think anybody actually gets together, but it has a party talk system and some dialogue options are more shippy. Marina (trans) and Levi (male) can "kiss" but it's just because some nutjob sawed their heads off and positioned them that way.
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>>1064914 >Girl Marriage Mod
>>1057581 >The solo dev was lured into a Discord by the sort of trannies who watch those channels and there he was thoroughly brainwashed Many such cases.
>>1065353 It's a mod that adds some new features as well as some bugfixes. >You can make love with the girl at the ritual circles, however it doesn't turn your character into The Marriage. >You can play as Le'garde by saving him and then allowing him to lead the party. >You can also play as the girl, but playing as the girl is a work in progress. >You can escape the dungeon by killing the three organs of the God of the Depths and then leaving the way you came in. Right now I'm trying to include as many bugfixes as I can, referencing other bugfix mods as well as videos explaining the mechanics of the game.
>>1065390 Last I saw online was that the creator was "fed up" with X and was planning to move to blusky
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>>1065399 Good fucking lord! What a fucking mod! I'm sure this mod will be raked through the coals for being non kosher. >>1065403 He was groomed by leftist troons are you surprised?
>>1065399 >You can make love with the girl at the ritual circles Post the sprite sex.
>>1065434 Sure, here you go. You can also be raped by the same enemies that can violate the other heroes. There are still some missing sprites that I'm just using D'arce as a placeholder though. >>1065406 The mod is actually a few years old already, and some jackass told the creator and the discord troons about it. As you might assume, they weren't fond of it. The original modder hasn't updated it for over a year, so I'm picking up where he left off.
>>1065470 >some jackass told the creator and the discord troons about it. As you might assume, they weren't fond of it. The Troons really got a hold of this guy huh? >The original modder hasn't updated it for over a year, so I'm picking up where he left off. God bless anon I hope you finish it and it gains traction to site the cuck dev and his discord troon groomers.
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>>1057361 >that review
>>1065481 >The Troons really got a hold of this guy huh? To be fair, the mod allows you to rape an underaged girl. You don't need to be in the clutches of troons to get put off by that kind of thing. I doubt it will ever get too much traction since it's not allowed to be streamed on youtube or put on the mainstream modding sites so it will always be obscure I think.
>>1065470 Nice. I did wonder why she seemed a little taller in certain sprites so that makes sense. >D'arce Speaking of which are the sprites different for her and the girl?
>>1065507 Which sprites? Some animations involving the Girl use D'arce instead, but her sprites are just placeholders and when the mod is done the Girl will have her own sprites for practically everything the other heroes can do.
>>1065697 Cam you add a cure for anal bleeding and make it so guards don't cut off her legs after the struggle snuggle?
>>1065697 One of the ones in the first webm when she was being fucked made her look almost adult sized so I figured that was one of the placeholder ones.
>>1065701 There is a hidden cure for anal bleeding that you can get by making love with the girl at all five ritual circles. As for the guards, I'm trying to keep the mod faithful to the game, so the punishment for losing is the same. >>1065712 That's an animation from the original modder JasAnon. I thought it looked fine since the Girl's sprite isn't that much shorter than the sprites of the other heroes and I've never seen anybody else remark on the original sprites. I'll ask some other people what the think of the sprites and if they could use some touching up though.
Doing god's work anon.
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>Fear and Cunny UUUOOOHHH!!!
>>1069351 >Anon delivers Glorious. >Captcha >a1dfc3
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>>1069767 Mah Boi, this cunny is what all true warriors strive for.
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>>1069812 Indeed.
More progress. Fixed up the suicide animation and added a "limping" animation for when she only has one good leg leg.
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>>1070270 Excellent.
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>>1065780 Fear & Cunny: Xtra White Edition. >>1070270 Sugoi.
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Someone suggested adding in unique text for Ragnvaldr when he finds the cube, what do you think? Any other situations that could use some unique dialogue depending on who you are playing?
>>1077505 Does Nilvan have any dialogue with Legarde if he's in your party?
>>1077576 Most NPCs will have unique dialogue when meeting Le'garde when playing as him. After finishing with bugfixes, I plan on making similar changes for interacting with NPCs as the girl.
This thread took an amazing turn, this is why I'll always come to this board.
>>1077593 A handful of threads with dedicated autists is the only thing keeping me here in spite of other things.
>>1077581 What kind of program/editor is this?
>>1077701 RPGmaker MV, I used a pirated version at first but I bought it when it was on sale on Steam.
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>That fanart Ragnvaldr not in barbarian getup is weird. Since you're digging into game files, what happens if you try to start a Sylvain ritual with a demon child? I heard it's an gamer over but I haven't ever checked that for myself since making the damn thing is a pain and the game is buggy as hell regardless.
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>>1077784 It's a game over with a demon BABY, with a demon KID it will say you can't do marry him since he has no genitals. Trying to marry the abominable marriage will also fail for a similar reason, it being that his genitals are non-functioning. Apparently buttsex doesn't count for a marriage if you can't get hard from it.
>It's huge junk I was thinking of revising this, but I have no idea what Miro meant by "It's huge junk." Maybe he meant it's a huge chunk?
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>>1078064 Most likely, the original text is littered with spelling issues and rather basic prose. If you don't mind dealing with Nexusmods you can look for a mod called "Fear and Hunger--Now in English".
>>1078070 Due to the way RPGmaker works, my mod likely wouldn't be compatible with that mod. However, while I am bugfixing, I have also been correcting spelling errors and grammar mistakes. I think by the time I am done I will have gotten practically all for them...hopefully.
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Doing God's work anon.
>>1078064 Huge hunk (of meat)
>>1078492 u talking bout benis?? ::DDDD
>>1078571 fugg :DDDDDDDDDDDDDD
Still working on mod, currently changing her dialogue options when talking in battle. In the vanilla game, she talks in all lowercase and with her words in parentheses so her dialogue when playing as her will be the same. I also gave the girl a new burning sprite since the normal one is too tall for her.
>>1080661 You're doing some dark evil God's work anon. How much of the typos in the overall text do you think you've caught so far?
>>1080661 Keep up the great work anon.
>>1080682 >You're doing some dark evil God's work anon Anon is jewish?
>>1080682 I haven't been keeping track of the typos fixed but it feels like hundreds so far. I also occasionally rewrite some phrases/words to sound better in English. For example, in some situations you can examine the girl and see that she "looks shook." Shook is not a real word so I replaced it with "appears shaken."
>>1057527 I'm pretty sure that the wheelchair girl actually causes you problems that other characters don't have. Doesn't she have a problem with stairs for example? I also thought that Levi was an addict because of PTSD as the game is based on a WW1-type period, not to make a statement. To be honest though, I didn't really play much of it besides the very beginning. I've beaten F&H1 but I couldn't yet get too far with the systems in F&H2. Probably will try it.
>>1057612 There are some obtuse things about Dark Souls, and Dark Souls 2 is very obtuse.
>>1056711 Literally just use guard, lmao.
>be afraid >also hungry >kill, cook, and eat your enemies >no longer afraid or hungry
>>1086804 >needing to cook them
When will the mod be done anon?
My experience with Fear and Hunger >watch a buddy stream it for like 30 minutes >seems cool, I'll pick it up for my steamdeck >game looks like it'll run fine, graphics arent impressive or anything >get it for 5 bucks >install and... >it runs like shit >absolute dogshit, 15 FPS for seemingly no reason >switching proton versions does nothing >ok whatever hopefully the game is still good >die to dogs repeatedly >finally make it inside the main building because the dogs didnt spawn for some reason >get my arms torn off by a demon thing and die >havent played since How to enjoy??
>>1086810 Not being gay helps
>>1086812 Hey fuck you doublenigger. Some of us dont look up guides for every game we play or watch a sloptuber do it for us.
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>>1086808 Will probably take months sorry. I just finished editing the girl's dialogue to be consistent with how she speaks in the game (all lowercase and in parenthesis.) In game, the girl very rarely speaks and only in in single words. I couldn't adapt this to the game play, but I tried to give the girl shorter and more simple dialogue options when I could. For example, when you ask Nash'rah to pull out a sword, he will get mad and say that he would burn his court jesters alive. Normally, your character would say "You had court jesters?" But since since the girl is ignorant of the outside world, she asks what a court jester is instead. I think next I'll work on the girl's A-ending. I plan on working on it in four parts: >cutscene before battle >the battle itself >cut scene after battle >ending text The battle itself is the most problematic, since I was thinking of having the battle be the girl fighting her own party, but various party members lack enemy battle sprites like Kid Demon, non-New God Le'gard, etc. I have some ideas for how to handle it, but I have to script it and test it to see if it will actually work. >>1086810 >get my arms torn off by a demon thing and die Without being too spoonfeed-y, when an enemy attacks you might have noticed that a particular body part of theirs will flash. Specific attacks are associated with specific limbs, so if certain attacks are causing you trouble try to remove the limb the monster uses to do the attack. Monsters are usually only able to start a battle with you by touching your party and have a sight mechanic, so it's possible to walk past them if you're careful. No monster gives XP and you can't level up, so by sneaking past them you can get access to more loot (weapons, armors, spells, etc) which will allow you to better deal with the monsters later on.
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>>1086830 Oh, I forgot to mention after all this I was thinking of working on the Dungeon Nights mode to make the girl both romanceable and playable. In the meantime, I found a Russian girl(?) who made some cute content. She made a mod that turns D'arce into a catgirl, and a Samarie/Marina "game" (basically you just click on stuff and get some short cutscenes.) D'arce Catgirl mod: https://drive.google.com/file/d/1OmFxUH2JGG_RVXw2UC5cKzbQewUUb2hH/view Samarina the game: https://drive.google.com/drive/folders/1qzh_TWskwsv7NPIHRuzJWqmVYlulYfcn She also has some cute little vids and animations but I don't feel like posting them all so here is her channel: https://www.youtube.com/@sapogdarce
I'm genuinely impressed at the autism.
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This thread took such a pleasant turn.
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Finished with the Girl's A-ending intro, what you think?
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>>1087379 Fantastic work anon and thanks for bringing new life into this game.
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>>1087379 I've scripted out the fight, what do you think? I think the description of the girl's transformations might be a bit weak so if you have any better ideas for what to write there instead feel free to let me know.
>>1088415 >that writing "Cringe" isn't quite right, I think "goofy" is more fitting.
>>1088422 Yeah I'm no Shakespeare. For me writing out the ending is the hardest part of this mod because with bugs you just have to fuck around with scripting that nobody can see the game so I don't have to worry about anybody laughing at my spaghetti code. But with the ending every single person who fights the battle will see the writing. If anybody has suggestions on how to improve it, I'm all ears.
>>1088423 I would like to help, but I also don't want spoilers and can't write for shit. Ganbatte!
>>1088515 In fact, I'm not touching this game until the mod is complete. Now that I know of this mod and your dedication, I refuse to play this game until there is feature complete cunny or the mod is abandoned.
Anon the creator will lose his shit but I'm so proud of you.
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>>1088561 The creator is already aware of the mod, but once it is finished I would really rather people just keep it to other interested parties instead of trying to troll the people who aren't into it since I don't want to cause drama. Amusingly enough, the mod is part of why everybody in Termina is an an adult. I imagine if nobody made the mod, maybe Levi, Marina, and Samarie would be 14-16 instead of all 18 year olds. After I'm done with the mod, I have considering making a normie friendly version where any sexual content involving the girl is omitted and putting it on the nexus since it was easy enough to avoid sexual content with the girl in Jasanon's version of the mod (just don't pick the option to marry the girl) but in the updated version there are scenarios where it can happen to you unwillingly. My main concern is that people might condemn it anyways if they find out it is a censored version of a porn mod due to the contents of the original mod and get it pulled anyways despite not having any rule-breaking content (I'm not super familiar with the nexus so I'm not sure if the staff would be cucked enough to do that.) Also posting some Korean style Fear & Hunger characters because I thought they looked cool.
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>>1089016 Nexus is likely to ban you and remove the mod just because of guilt by association.
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>>1089019 >>1065470 >>1065501 >>1089016 Rpg maker lolige aren't that special. We need nuclear apocalypse anyway, for retards who think fiction is reality deserve bad things happen to them for real.
>>1089016 Shame that guy became such a cuck. That's what building a cult of personality of trannies on Dickscord will do to you.
>>1089016 Make an archive of the mod so we can spread it all over to people who'd like it and in case it's taken down.
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>>1089019 Yeah, that's why I don't want people pushing this mod into people's faces if they don't wanna see it. I wanna see if the association can just fly under the radar. Might be cool to see people streaming a playthrough. Someone else already made a playable girl mod, but I didn't really like it as much since the A-ending battle plays out the same and her S-ending has the girl turning into a nice god that protects humanity and I felt that didn't fit with the tone of the game. Although I'm not sure if my planned version fits either since it is still actively trying to benefit humanity and it's possible the game version of the God of Fear and Hunger is just following its own desires and humanity advancing under its dominion is just a fortunate happenstance. But I think the story leaves enough wiggle room for it to have a higher plan for humanity. >>1089117 I uploaded a WIP version of the mod to catbox and on AllTheFallen. I haven't shared it here because I discovered a TON of bugs I missed since uploading it and don't wanna spread around a buggy version. Anybody know of any other sides that allow cunnymods that I can upload it to when it's done?
>>1086830 I kneel. Godspeed anon.
>>1089582 Excellent.
I'm glad this didn't slide off.
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Ending A end scene done. Spoiling for the Anon who doesn't want spoilers, but if anyone else doesn't mind feel free to watch and provide feedback/criticism if you think anything needs to rewritten or I missed a typo or something. Updates might be a little more sporadic from now on because before doing the other endings I wanna make a few less interesting tweaks like trying to change the code so guards won't be able to act when their heads are destroyed or being able to pick your beartraps back up if they haven't been used on a monster. I'll still be around to answer any questions or take suggestions if it's something small or whatever.
>>1105777 I just pray this thread will stick around long enough for you to continue updating here, in spite of the zerg rush of cuckchan shitposting.
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>>1105777 Wicked. Only thing that comes to mind is the "God of Fear and Hunger" should be capitalized, unless Miro for some reason leaves it uncapitalized.
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>>1105945 I could always just make a new thread if this one dies. I also post updates on AllTheFallen forums, if you are aware of any other places that might be interested in the mod let me know. >>1106082 It's not capitalized in the original version too. I'm guessing just like the girl, the GoFaH doesn't have a real name either. Or maybe Miro just goofed up, who knows. If you check the video, it's also not capitalized in the ending title either so I'm going to assume it's on purpose.
>>1106478 >if you are aware of any other places that might be interested in the mod let me know. https://prolikewoah.com/hgg/catalog.html
>Thread drops from page 1 to page 12 out of 16 over the course of a day I hate this. >>1106478 >I could always just make a new thread if this one dies. At this rate, you may have to make a new thread for every update if you wish to keep posting about it here, or else pick one of those godawful generals to go be drown out in.
>>1056617 Thankfully, the tranny shit's relegated only to the second game. Unfortunately, that's the one still getting official updates.
The dev is apparently making a new game that takes inspiration from ff7 and f&h
>>1119148 I thought he was moving forward with the Persona inspiration that F&H2 was initially supposed to be like? I wish he completed the second game first before jumping to the newer thing, it's still missing the other contestants and it needs expanding on the C ending.
>>1119281 Didn't he announce that a new patch would come recently or did I dream that up?
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>>1119281 >I thought he was moving forward with the Persona inspiration that F&H2 was initially supposed to be like? According to this post from last year, the inspirations listed FF7, Twilight, and the Warriors. Fear and Hunger ends with a (?) so maybe Miro will end up just making it a spinoff or standalone game instead. >I wish he completed the second game first before jumping to the newer thing, it's still missing the other contestants and it needs expanding on the C ending. Yeah it sucks because Samarie is my favorite contestant but she's one of the least popular ones in the fanbase so she will probably never be officially playable. >Didn't he announce that a new patch would come recently or did I dream that up? It will be coming "soon™." He sometimes drops teasers in the discord, here are some of the more recent ones.
Some other previews. The knight with the golden sword looks interesting.
>>1119148 So it'll be 3d for the next game?
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>>1120021 >Literal DS2 NPC ripped wholesale. >The nigger in the bitch brigade when O'saa managing to reach the western world from not-Africa is an exception. I'm less interested now, but I'll deal with it if Miro will finally finish what he started. I seriously hope he didn't waste 80% of the effort on that fucking amusement park and it's fishing minigame
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Tanakabros, will we ever play as him?
>>1056617 I will never understand how trannies and tranny sympathizers think writing a character that was groomed into trooning out or else face death is a good idea. They lap this shit up but it should be everything they’re supposedly against
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>>1120549 I saw silly memes about Tanaka right before starting 2, so I thought he was some godly figure linked to a plot twist or something
>>1120763 Nope Just an average Joe trying to survive

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>>1120523 I don't even mind O'saa because at least he looks cool. The other black person looks a kickstarter backer character or a tumblr self-insert. But hey if you don't like them at least you can just kill them. >>1120674 To me, I think Fear and Hunger characters are the kind of characters you like "warts and all." I like Ragnvaldr even though it's possible for him to be a cannibal in his backstory, Le'garde is a mad megalomaniac and I've seen girls ship their self-inserts with him, the new gods mention that Nas'hrah has probably gay raped plenty of people back when he had a body, etc. I've seen some people point out that Marina's backstory could be le problematic depending on how you read it but people like >her anyways. I think if you make a character likeable, people are much more willing to forgive their flaws.
Are there any other games similar to these? I've been meaning to ask. >>1056598 Did you win?
The sequel just looks like shit. Francois' shit
>>1120523 >Literal DS2 NPC ripped wholesale Both F&H1 and 2 are made of nothing but concepts copied from elsewhere in the novel package of a survival horror RPG.
I just beat this game recently. Pretty great. Love it. Won't play the sequel because it doesn't look like one at all. From what I've read into it, really doesn't conclude anything from the first. Feels pretty pointless. Anyway, to raise a question and shitpost I deleted twice because I didn't know how to spoiler on here. If D'arce is impregnated by Francois if raped by him while she has the four major souls. will she produce a god child or was Le'garde some weird cosmic bullshit? I know the running theory is that he's soulless, but that doesn't make much sense. He would be weaker if that were the case from everything the games show of how they function.
>>1129876 Yeah, Funger's got a very passionate fanbase. https://www.youtube.com/watch?v=sbK3hMswqC0 >>1129936 Seconding, asking for uh, a friend.
>>1129936 >>1129974 >line in his ending about having lots of friends in the red-light district lol lmao
>>1129966 From what I've seen discussed in this thread over the last few months, the sequel takes place in the far future, practically disconnected from the first game, and also the dev got groomed by dicksword trannies so the new one has hints of political correctness here and there, rape is less explicit, no child characters so bad things can't happen to them like some TriplegAAAy slop where you can kill everyone but child NPCs, et cetera. Literally just play the first game, preferably with a typo fixing mod like Fear & Hunger Now In English. An anon in this thread is working on a cunny mod for The Girl that also fixes most of the typos.
>>1130008 >rape is less explicit I mean, it really wasn't that bad. This shit is cartoony at best. I still fapped to it because I loved Casca's rape scene in Berserk >cunny mod i don't want to end up on a watchlist, anon besides I legitimately cannot fathom sexualizing the stick figures that are human children.
>>1129966 Weird cosmic bullshit. Remember, this just Berserk with more rape, after all.
>>1130042 >i don't want to end up on a watchlist, anon Then you better get the fuck off this site. >>>/loli/ >>>/sm/ This is cunny and willy territory. No 3DPD.
>>1130042 >stick figures Wow, based and loli-pilled.
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>>1130163 Eeeyup.
>>1130171 No, I wrote loli-tah, but i guess it gets filtered. As in, the book, because children are NOT sexy.
>>1130163 >>1130171 what coombrain does to a man >>1130154 i'll just avoid all of it, thank you very much
>>1130184 No, I meant that understand the message of the book, but I guess the full word is filtered here for some reason. test: loli
>>1130183 >No, I wrote loli-tah, but i guess it gets filtered. The word is used to commonly by CP posting bots, and would get the site flagged by fed crawlers if used too much. Someone once tried spamming the word and other pedo terms to that ends, resulting in sitewide filters. >>1130184 >i'll just avoid all of it, thank you very much Then you must go to another website. You think the watch-list makers care if you only look at hundreds of thumbnails? Using the website at all is verboten, just like "anyone who used OG 8chan was a terrorist!".
>>1130184 >what coombrain does to a man I don't masturbate.
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In the current game, disguises like the guard outfit may not work against monsters if they're missing one or both legs. This is because RPGmaker only allows for a maximum of two switches to determine the chase behavior of a monster. Wearing a disguise activates a disguise switch to make monsters ignore you, but each leg for each monster has their own switch. So when the switches for each leg are turned on, it leaves no room for the disguise switch. Also the monster might need a switch to be activated to show up in the first place leaving even less room for the disguise switch. I worked around this by having the disguises also set a variable to 1 when you put them on which are used in cases where there is no room for the disguise switch. The ghoul on the first floor and the guard nearest to the girl's cage will also still move closer to you despite wearing a disguise if you cripple at least one of their legs. I changed their movement behavior to be the same as when you're wearing a disguise and their legs are NOT crippled so they will not follow you around when disguised. I've edited all monsters that the ghoul and lord of the flies disguises work on, still working on the guards. >>1129966 I don't think Francois can impregnate D'arce because he has no dick. In a game where monsters are very much unashamed about letting it all hang out, you can see that he is like a Ken doll down there. He is also the only enemy who can rape you but does not inflict the anal bleeding status effect when he does so. My headcanon he that he simply "dominates" you for the sake of domination itself rather than any sort of physical pleasure. As for Le'garde, how would you explain how you can't collect a soul when you try to use a soul stone when you can collect even the girl's ancient soul with one? >>1129936 >>1129974 https://sanwie.itch.io/feh-sex-update I haven't tried much of it, or played much of Termina in general but I edited an old version to get me to the Samarie sex scene quicker. I didn't like that they gave Marina breasts so I edited the sprite to give him a male chest instead. Original and edit posted for comparison. >>1130042 After I'm done with the cunny mod, I'll make a normie version where no sex can happen to the girl.
That's ridiculous anon. He has to have a dick. Otherwise, he's like a bitch humping another woman. Because Le'garde has more than one, as he embodies all of the major souls. So do you by the end. Your new god reflection just reflects the one you started out with. And Le'garde's is almost the exact same. He wants to dominate all of humanity under the guise of loving it. The little girl is limited to her ancient soul. Good, you're still a filthy degenerate but I respect the courtesy.
>>1130008 >no child characters so bad things can't happen to them Go to the orphanage
>>1131340 Miro pussied out. also, unrelated note >error message >works perfectly in incognito fucking brave
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>>1131597 Hugo doesn't have the cherub fusion, but beyond that child torture was shown as pretty rampant in there and cherubs are moonscorched children.
>>1130008 >>1131340 Check the discord message here >>1089016 , there is no child characters because too many people were UOOOOOOHing over the girl.
>>1131340 >Go to the orphanage All characters are 18, all animals are people in suits roleplaying. :^)
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Finish editing all types of guards, Ghouls, Bloody Men, Lord of Flies, and Night Lurches so they will not chase you if you're wearing a disguise. Also edited these monsters so that they will still slow down if you cripple just one leg and won't follow you if you have a disguise on. Fixed a bug that allowed you to escape from the gauntlet (Moonless Guards there had a chance to take you to the flesh pit if you lose against them.) Fixed a bug that let you fight the Black Witch in the basement and then fight her again in the present Grand Library. Also bump.
Give me a valid reason why ending D isn't the best. >muh endless cycle Someone chose to be a bitch instead of an absolute gigagod
>>1148510 damn i have been interested in feat and hunger for ages but everytime i try to play it i get filtered. dislike the trial an error gameplay because repetition really bores me, but i am such a sucker for the general dread and atmosphere of the game that i can't stop thinking about it, something about the hopelessness in a god forsaken dungeon where everyone knows it's OVER does it for me should i just use a guide so i can experience the full game at this point kek also, anything else that fits that dread and depression sort of atmosphere?
>>1149329 sorry didn't mean to reply
>>1149329 There are some spoiler free tips and guides available out there, but if just off the top of my head the biggest things to remember are: >Early on it's best to just avoid enemies. You can see them on the map, so you can just walk around them if you're careful. If you get caught, the skill run has a 90% chance to work for most monsters (95% if you have escape artist.) >Avoiding enemies is recommended because it allows you to loot more items, find more equipment, and recruit some allies which will allow you to actually fight the enemies more easily when you can't run away or can't avoid engaging them. >When you do fight them, pay attention to what they're holding. Since you can target limbs, if an enemy is holding a sword or some other weapon it's a good idea to target it. For the first two reasons, Cahara is recommended because his backstory allows him to start with Escape Artist (for easier running) and Lockpicking (easier looting since chests tend to have the best loot and sometimes they're locked.)
>>1149329 >>1149346 Here's what I've done for my past two runs. >pick Knight (D'arce, the fair arsed-ay) >dodge (fast attack) >break ties >pick the front lines (spear, arm guards, and cuircass) >run straight after not!Griffith (dash) >find the dungeon cell with buckman and sleep in the bed after killing torture anagram (free saves) >save scum bookcases until one drops Passages of Mahabre >find mechanism for flesh hall pit >go through the mines until you reach the haunted section >grab blue sin >read passages of mahabre >loot everything you can before you wake up after the cave collapse >you now have the third best weapon in the game and can probably make it to not!Griffith in time
>>1148142 Cool to hear development is still ongoing modbro
>>1149329 Honestly the trial and error can be beaten pretty easily by always remembering one thing, this isn't your normal game, you don't level up Combat is exclusively for drops or as a means to an end Avoid everything and only floor hazards can kill you, when you have a party going you can begin tackling combat a bit but you'll still want to be careful to avoid limb loss Just play carefully instead of trying to 'clear'
>>1151704 Well, you technically do through the Hexen and scrolls.
Olivia a Cute
>>1152397 Look outside reminded me of fear and hunger (well both are rpgmaker after all) but didn't give me the same feeling Still, maybe give it a try, it's about eldritch and body horror.
>>1056617 That sounds awful, but is the first game worth playing though?
>>1152825 Yeah. 2nd game just raises more questions than answers and makes you wonder why way more than half the new lore wasn't in the first.
>>1056617 i mean yeah hes a retard, thats the point anon.
>>1153514 That's just cope
>>1148949 Because you just do what the new gods before you did, become the bitches to the old gods who have cucked you out of true power
>>1153468 >2nd game just raises more questions than answers and makes you wonder why way more than half the new lore wasn't in the first. I mean the first game is set in a single location with only a bit of the lore of the world Even then it established the lore you find might have been changed to better suite the time period or hide the truth And even then the skin bibles are made from one perspective
>>1154126 Except you can literally become the only god. And the main problem the New Gods face is that they become content with their power. Nas'hrah is proof one's reign can extend for far longer if they had the mind for it. They just grow content or just give up. Even Nosramus' issue with it is that it seems like a shortcut and wants Enki to see his reflection regardless. The trick to becoming one that rivals the old gods is by supplanting them through the spawn of a new god anyway, so there is a necessary step here. >>1154162 >it might just be lies anon, for fuck's sake that one thing just brings up vinishku or whatever the fuck not to mention all the new soul types you never hear a word about
>>1154230 Yes, their power is capped and there's no way to get more from their Even Nas'hrah is chicken feed compared to grogorath Only those like The God of Fear and Hunger has unlimited power due to being a concept that's constant in humanity and life itself >that one thing just brings up vinishku or whatever the fuck Yeah, a god that most wouldn't really talk about in the dungeons due to them not having relevance there because there's no real nature in the dungeons other than the bits of trees in the courtyard Even the thicket is more of the body of the god of the depths than actual fauna Also new soul types wouldn't matter to those in the dungeon as they weren't needed to get into the king's passage
>>1154309 >Also new soul types wouldn't matter to those in the dungeon as they weren't needed to get into the king's passage putting to question why they were required specifically if others exist come on, anon at the very least, using one of the other playable characters' soul for it had the implication you killed someone with the potential for godhood as a sign you were worthy
>>1154339 I think they were required as a test for those who are worthy to ascend as a new god by the king of ma'habra more than required from the universe The others simply just exist based upon strong personalities that are attached to the soul and there's probably more
>>1154383 That's an interesting idea. Did Alll-mer or whoever it really was place it after the Fellowship ascended expecting someone like Le'Garde? The prophecy does exist and has some kind of significance. Unless it really was just Nilvan playing the long game. the other soul shit is just bull though
>>1154465 It's implied that the king existed before Alll-mer, when the king disappeared is a mystery in itself Most likely the prophecy stuff was bullshit and Nilvan just wanted there to be a way to save humanity and gave Enki the visions because Legard was gonna do some bullshit for his own game I don't think the other stuff is bullshit, I just think they need explanation of what they mean
>>1154536 It would've been amazing if Fear and Hunger had an actual sequel to explain that.
i actually saw fear and hunger on the original 8chan years before the game blew up still haven't ever played it. one day.
>>1154569 Miro fell into the trap of trying to have his game be like dark souls in terms of lore when dark souls has problem with how it presents it's lore
>>1154755 Fucking nailed it. Termina is Fear and Hunger's Dark Souls 2: a half-assed and incomplete sequel that raises way more questions than it answers
>>1129974 >that vid what would marina's cum taste like
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Next task is adding a textual indication that you can get an Ending E-II. The original modder, JasAnon, made sure to tell people you get this ending whenever he shared the link. However, he didn't put anything in the actual game to indicate this ending was even added to the mod. I hadn't noticed this until I was discussing this ending with playtesters and they said they had no idea that ending was possible when I talked to them about it. You get the ending by leaving the dungeons like in Ending E, but you have to kill all the big purple god organs first. Here is the text I added: >First organ cut: "You can feel the dungeon's hold on you loosening ever so slightly." >Second organ cut: "The dungeon's hold on you grows tenuous." >Third organ cut: With its death, the presence's hold on you has been completely broken. You can now leave anytime you wish. >Gab text: You can finally escape these dungeons. For comparison, the text you get when you find Le'garde dead which unlocks the normal ending E in the unmodded game is this: >Your task in the dungeons is done. There is little to no reason in staying here any longer. What do you think? Serviceable? I wanted to get some feedback because each square of each organ is its own individual interaction, so I wanted to get some feedback before copy and pasting this a hundred times.
>>1175180 Seems a touch heavy-handed, though some people may need a more obvious tell than most. Here's what I would write personally to tease it. <t. actual writerfag >First: "The suffocating darkness abates somewhat. You breathe a little easier." >Second: "The crushing pressure you've felt since entering the dungeon weakens." >Third: "You breathe freely. That which haunts these depths holds you no longer."
>>1154880 I wouldn't go that far, Termina has some worthwhile aspects but much like the first game it released in a bit of an unfinished state. This shit would've been fixed by now but he had a Zomboid pulled on him and he had to start the update from scratch. It's fine to set up it's own questions since the first game only had Rher as a missing link, the rest of the old gods showed up in one form or another and the textual explanation of tGoF&H was enough to explain what the girl did. It's not a sin for a sequel to expand on the setting and it's concepts if it can pull through and most of the time I think it did. My main issue is "modern"-ist dialogue making it's way in and certain decision that undermine it's storytelling like the sergal faggot. I understand why Miro would tone shit down since it's no longer taking place in what is meant to be the worst place on earthoutside of Poland, which is what Prehevil is supposed to be based on, but the battle royale aspect is undermined by the whole thing taking place in 3 days and only a few of characters going apeshit before the moonscorching.
>>1176560 >>1176560 >My main issue is "modern"-ist dialogue making it's way in Miro can't really write. Plus, he's ESL and not very good at English, so it's hard for him to tell what makes sense and what doesn't. He's got a bit of George Lucas in him, identifying cool things that can come together and make a kino pastiche, but also doesn't really know how to do dialogue or plot very well.
>>1129974 the bremen did this
>>1130154 can someone edit this to say cute & funny in the whitespace above her head using the fear and hunger logo font? actually make it styled the same as the logo
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I FINALLY figured out what causes guards and a handful of other monsters to still get a round to attack you after you've killed them. I just gotta uncheck the "turn end" condition. I don't know if this is a bug or not but I think it's complete bullshit that you can decapitate a guard but he will still chop your arm off afterward so if it is a bug it's gonna be fixed because it pisses me off. I've seen some people argue that it's intentional, and others argue it's a bug. I tried googling about it and only managed to find a reddit comment that says Miro couldn't figure out how to fix it, but I can't find any comments he made about it.
>>1179852 It's not gonna get fixed Miro has moved on to stuff with Termina All you can really do is use Frapollos bug fix mod but even then I think he kept the guard extra attack after decap thing in
Does anyone actually play these le edgy RPG Maker games since the mid / late 2010s? Aren’t they just for YouTube algorithm content in current year?
>>1179924 Yes There's whole guides on these games and regular mods being made of it
>>1089582 >S-ending has the girl turning into a nice god that protects humanity This is my head canon now.
>>1149329 The first game is your go to, the sequel tripled down on the tiral and error bullshit.
>>1179924 Both games are fun to actually play, if a bit buggy. S-ending challenge runs for the first F&H used to be my go to comfort game when I'd have nothing else to do. A decent amount of replay value in general due to some build and party variety, unlike many other story-focused RPG maker titles that are made for one playthrough. >>1180291 >the sequel tripled down on the tiral and error bullshit Been a while since I last played either one, but I recall the opposite being the case. The first game has more trial and error, and instakill bullshit, especially when going in blind, but it's also much easier to break if you know what you're doing. The second one meanwhile has a more lenient initial difficulty curve, but more ball busting encounter design and faster enemies on the overworld.
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>>1179922 It's gonna get fixed because I'M going to fix it! As I've been editing the game, I've noticed other bugs that the Frapollo mod missed, so by the time I'm done it should be 99% bug free...hopefully.
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>>1180788 If there is anything I missed let me know.
>>1180788 >Fixing all the bad English along the way >Fixing all the bugs along the way that neither the dev nor other modders have bothered with You are a scholar, and a saint. Cunny mods are the STRONGEST!
WHERE THE FUCK IS THE TERMINA UPDATE MIRO???? AND WHEN ARE YOU ADDING PLAYABLE PAV AND ALSO ANIMATED PAV ABELLA SEX CUTSCENE???????????
Does anyone have a download for F&H? I can't buy it in my cunt. I didn't really pirate any games lately so I'm out of touch were to find this.
>>1056543 i saw a lets play of some dude who got both of his arms chopped off but could still punch the enemy to death, i mean sure you can implement a dismemberment system, cool, but at least make it fucking work wtf is that lazy shit?
>>1218125 Just hit 'em with your nubs.
>>1209592 rutracker dot org slash forum slash viewtopic.php?t=6260292 >>1218125 The dismemberment is admittedly an innovative idea, but too fantastical, even for vidya. You may find no arms to be a shitty idea, but at least you could theoretically headbash or give a lame kick to an enemy. How in the fuck does a one-legged or zero-legged fighter work? You could justify it for a mage, but a swordsman should be rendered completely incapable.
>>1209592 it's on f95 for some reason lol
>>1218976 >>1220229 Than you anons!
>>1080914 >Doesn't she have a problem with stairs for example? Yeah Olivia has to crawl up stairs and is almost helpless in combat without it. She's basically the hard mode character. Frapollo94 managed a no wheelchair run.
Oh hey, you can talk with your team. Never knew that. And D'arce was gangraped by the cavemen if you don't play as her. hot
>>1240082 Possibly gangraped When you preform a marriage with her she says it's her first time And yes characters have different things to say depending on the area you're in
>>1243862 first time having consensual sex obviously
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>>1243862 >>1244793 She's Catholic so she thinks it doesn't count if you do it in the butt and every 99% of the monsters in the game are homosexual that will fuck their victims in the ass even when there is a pussy available.
>>1251469 I really like her fanart especially the rape
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>>1244793 Sorry for lack of updates lately, I had to deal with some personal stuff this week. I'm trying to get back into the groove of working on the mod by doing something easy. Part of why I didn't post the mod here is because literally EVERYWHERE I see this mod posted, I will A L W A Y S see someone say "hey I tried to fuck the girl and my character just shakes their head did I install the mod wrong??????" This is because there is a hidden mechanic where your character will only have sex with the girl if they're low enough on mind. You can't do it when you're fully sane. But clearly the mod does not communicate this well enough to player so I want to revise the message you receive when the character refuses. I wanted to avoid something too 4th-wall-breaking like "Your Mind Stat is too high," so I tried to do something that fits into the game better. What do you think? First image is the original rejection messages, second is my revision of it.
>>1261336 I feel called out kek, Their were times where I couldn't use it, so I thought it was on CD. Playing as Rag spell-less meant I really wasn't consuming mind much. So thanks for that anon. In general, offhandedly mentioning the relevant stat/s, or describing the item/s to trigger events would be good.
>>1261336 How about something like "Only the insane would entertain such vile thoughts."
After playing Termina, I have to say Abella is best girl. Blessed be her luscious ass-hugging overalls. And Funger 1 is better. Termina's plot is fucking schizophrenic and the lore is in the shitter.
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>>1265950 Well don't feel bad, like I said it's a common mistake. I just wanted to nip it in the bud so I'm not constantly seeing the same question once the mod is out. I changed the title of the game to include the mod name, so it's easier for people to tell that it is installed. >>1266054 Good idea, hopefully this will be clear enough for most people.
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Any /ll/ fans here? I prefer hetero porn, so I thought some yurifag feedback would be useful for this. Someone wanted to donate some cash to me so I was going to use it to com some more sprites for the marriage scene. I already have poses in mind for the girl marrying male characters, but I'm not sure what poses to add for the girl marrying D'arce. Technically I can add a fifth post too because the current spritesheet just reuses a pose twice for the bottom two poses.
>>1278766 The eating pussy ones are nice.
>>1278766 Scissoring, 69 and one going down on the other are pretty much the standard for yuri sex scenes so it looks like you already more or less have it down what you're going to do.
Someone suggested that the girl wouldn't get her bones broken and fisted by the harvestman since we already saw that what one would to do the girl since she can get kidnapped by one in the vanilla game. So this is what I currently have as an ending scene if she gets beaten by a harvestman.
>>1288427 Uooooh...
Looks fascinating with loads of great lore and awesome aesthetic but way too hard for me. I'll just park my ass and root for you guys from the bleachers.
In the vanilla game, this Harvestman will snatch the girl and kidnap her. In the mod, if you are playing as the girl, it will start a battle instead.
>>1288663 I forgot to post the clip.
>>1288427 Would he leave her clothes on?
>>1292618 Yeah, it's based off what happens when the harvestman kidnaps the girl in the vanilla game. You can find him with the girl later in the game and all he is doing when you find him is harmlessly petting her.
>grinding will get you nowhere so are there no levels at all then and combat should be avoided unless risk free or an item related potential reward?
>>1295021 just read the thread and had my own question answered, neat.
>>1293460 That's fair. I was probably just looking for an excuse for her to end up naked.
>>1057361 TRVKE
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Fixed a bug where killing Ser Seymor and Trortur would cause Buckman to be tortured anyways after you enter the Tomb of the Gods. My to-do list is getting a lot shorter, I don't even need to scroll down anymore.
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Ragnvaldr and Le'garde are supposed to get into a fight after you go into the center square of Mahabre. In the vanilla game, you can avoid this happening by using a Beacon of the Depths in the Tomb of the Gods to travel to the past. However I think it would be in character for Ragnvaldr to lash out at Le'garde around this point in the game so I implemented the fight into the past Mahabre too. I think there are still ways to get around this fight (like opening up the blood portals in Mahabre before recruiting Ragnvaldr) so I was thinking of making the fight happen at other points in Mahabre too. I was thinking the bridge connecting the Golden Temple to the center square since there are no blood portals beyond it or shortcuts around it, and I think it would be in character for Ragnvaldr to try to stop Le'garde once he is close enough to his goals of something clearly very important.
>>1299953 >>1306833 Nice. Be sure to upload the mod to gitgud.io in addition to where else you're planning on putting it.. Someone during the 8prime days went through all the goddamn trouble of setting up a not-github, might as well enjoy the benefits.
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Version of the conflict at the entrance of the Golden Temple. Someone mentioned that something that annoyed them about the game is that if you devour a corpse before looting it, you will "devour" the items and not be able to loot the items anymore so I plan to update the scripts so that devoured/skinned corpses can still be searched for items.
>>1310841 Also it's kind of a shame you have to kill D'arce, it should have ended like this instead lol >>1307231 Will do, this is where I had in mind of uploading it so far: lewd version: AllTheFallen, ModdingHaven, and gitgud.io normie version: Nexusmods, itch.io
>>1056545 There's nothing wrong with the engine, it's whos using it that matters.
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New changes: You will now be able to loot corpses even after you've used devour, demon seed, or a skinning knife on them. Hotkeyed the talk skill to the P button (p for party talk.) It's not as slick as the version of party talk from the Reign of New Gods mod but it gets the job done.
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I added the ability for counter-magic to uncurse rings. I took this idea from the Reign of New Gods mod, but I didn't know how to replicate the code so I just made my own common event for it. For my version, the countermagic will change them to purified versions of the rings that function the same but can be equiped and unequiped freely. The thorned ring will also protect you from the toxic status (basically a stronger version of poison inflicted by the Body Snatchers.) https://www.nexusmods.com/fearandhunger/mods/3 Looking at the code for the Reign of New Gods mod, their version can be used on other cursed equipment like a cursed dagger or cursed sword sword but it will fail and in the case of the eastern sword it will also summon the Assassin Specter.
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>>1317289 >>1326707 Good work.
I don't think I'll ever forget about the time that the tranny that has supposedly done some big F&H challenge runs, or something, learned about the standard Black Souls 2 challenge run and acted as if he did one in less than an hour of hearing about it. Funny every time I think about it and even funnier when I think about how he was put in as a secret boss in F&H2.
>>1299953 >new endings >all these qol updates I thought I would never play F&H again, but you're making me want to. Fantastic work in everything you've done so far.
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Comming new sprites. 4 new poses for Cahara, Ragnvaldr, Enki, and the Marriage, two new poses for D'arce. Working on allowing the girl to propose a marriage to other party members when playing as her. Also got a grammar question. I think "What do you want to transmutate" should be "What do you want to transmute" and "Transmutate X into Y" should be "Transmute X into Y." From my understanding, transmutation is a noun, and transmute is the verb.
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Finishing getting the new sprites for the other characters too.
Hi, I need your feedback. In the original version of the mod, making love with a willing girl will make a bgm called broth play. It's taken from the audio of the brothel in Dream Rondon. It features a man and a woman moaning, so it won't play if D'arce is the one to make love to the girl. To substitute broth, I took some moans and pitched them up. I pitched it up to 130% to make the moaning sound younger, any higher and the girl starts to sound like a chipmonk. I included the regular moans for reference. Right now they're in a set order, but if I go with the moans I'll randomize them so it's not always the same moans in the same order each time. Which do you think is better?
>>1346828 Of the ones presented the first probably sounds best.
>>1065353 The best mod, i was left feeling that i didn't clear the game until i played with it >>1057527 If anything my complain is that the sequel it's not as degenerate as the first, instead we got family friendly "degeneracy" , very sad stuff
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What kind of degeneracy did the first have that you wanted in the second? Marriages? Rapist monsters? Public orgies? Impregnating corpses via necrophiliac rituals?
>>1353657 Yes and more, more degeneracy, the kind that happens when people are true to themselves.
>>1353657 I kind of wish there was a brain parasite skill you can use to infect other characters So that if your main one dies you can continue through another living contestant
>>1353657 it needed things like every female character having special rape scene
>>1359477 Abella should've had one if you lost against Caligura
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>>1179852 its actually working as intended
>>1218976 >The dismemberment is admittedly an innovative idea, but too fantastical, even for vidya. You may find no arms to be a shitty idea, but at least you could theoretically headbash or give a lame kick to an enemy. How in the fuck does a one-legged or zero-legged fighter work? You could justify it for a mage, but a swordsman should be rendered completely incapable. you sure about that?
>>1346828 the sound files the first sounds like she is unwilling the second sounds like she is relaxed and is enjoying it the third sounds like she is putting on an act and is phoning it in
>>1335147 >transmutation is a noun, and transmute is the verb yeah but transmutate sounds cooler and english is made by no fun police. so go with whatever.
>Fear & Cunny mod unironically is also a quality of life update 8/v/ is amazing.
>>1404025 Of course, you didn't expect it to JUST be a porn mod, right? What kind of degenerate would just make porn without trying to improve some aspects of the original game.
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>>1404025 >>1404063 To be honest I wasn't planning on including all these bugfixes and QoL stuff, but I was reading a thread on halfchan and an Anon said they didn't want to choose between the bugfix mod and the girl marriage mod and were sticking with the bugfix. So I figured I'd make the mod a bugfix mod too so Anon wouldn't have to choose.
why is some tranny spamming such a niche thread
>>1405509 Should've forced the bugfix into it, would've been funnier. >>1411536 What?
>>1411536 That's a bot. It posts in any thread. It's sadly been a thing for the last while.
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>>1411552 >Should've forced the bugfix into it, would've been funnier. I don't know what you mean by "forcing" the bugfix into it, but if you mean just click and dragging the mod into the same game folder as my mod that won't work. The changes from one mod wouldn't combine, one would overwrite the other instead. By the time I learned of the bugfix mod, I had already put in a lot of work into the girl marriage mod so I couldn't just take a version of the game with the bugfix mod on it and add in the girl marriage mod changes it'd take too much time. However, I created another copy of the game with the bugfix mod on it and used it for reference while doing my own bugfixes. The creator of the bugfix mod, Frapollo, had made a bunch of videos going over the different bugs in the game and I was surprised at how many I had missed. But it made a great reference for finding bugs to squash the main issue was that Frapollo's videos didn't actually tell me HOW to fix the bugs so I had to look through the code of the bugfix mod to see what he did (or figure out my own fix if I couldn't understand Frapollo's fix.) As I was working on fixing the bugs, I found bugs even the bugfix mod missed so hopefully once this game is done a lot of people will be able to enjoy it (or the normie version if you don't wanna see the loli get fugged.)
Small quality of life modification. I was watching a random Fear and Hunger video when this issue was brought to my attention. When using a consumable on yourself you can normally use it on yourself as many times as you want as long as you have more of the item in your inventory. Consuming the ale is an example of this. However, some items will instead exit out of the menu when you consume them which is annoying if you want to consume multiple items. Consuming the blue vial is an example of this. This is due to these items having common events being associated with them, when a common event is running it automatically closes the menu. The primary common events that cause these are "Food small" "Food Medium" and "Food large" for various consumables that heal hunger, as well as "bottle back" for any consumable that provides you with a glass vial after use. Himeworks created a plugin that revolves this called Scene Interpreter...BUT...it doesn't work for RPGMaker MV which is what Fear and Hunger was made in. HOWEVER I did find a workaround where anytime you use an item that exits the menu it automatically brings up the item menu which cuts down on the tedium a little. Consuming the egg uses this new work around. This will hopefully make feeding and healing your party a little less tedious.
>>1412970 >>1416891 brings tears to my eyes to see such passion on display, it's a real shame that F&H2 turn out the way it did but the first one will forever be a classic and the fact that there is someone still working on fixing bugs and adding stuff speaks volumes of the first games merits. God speed anon, I'll pray for your success. >>1088415 it's definitely weak, its written in a matter-of-fact sort of way when it should be more raw and symbolic, the "you thrash against the walls of your fleshy prison" is great and all the text should be like that, instead it losses steam on the halfway point with just "you have taken a new shape" and like the other anon mention some parts are goofy.
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>>1447922 "You have taken a new shape," is meant to be an intentional parallel to how the transformation is normally described to the protagonist in the vanilla game so I think I'll keep that in. But I can definitely see the rest needing some more pizazz. I wish I could get JasAnon on board to give the writing a punch-up. I left most of his original writing in, but a lot of it I had to come up with on my own so apologizes if it turns out to be lackluster. Maybe when it is done, I'll find some anons to help me with proofreading and revising. But I'll wait until the mod is actually finishing because I don't want to be endlessly rewritting the same part over and over again to delay the mod from completion. I think after I'm done with the mod, I should start lurking in the Stardew threads, I think that's the only place JasAnon shows up. He can just send me his revisions and then I'll punch them in.
>>1450704 >"You have taken a new shape," is meant to be an intentional parallel to how the transformation is normally described to the protagonist in the vanilla game yeah but that's what they are seeing, the little girl is feeling it so I think it should be more flowery on the description. >Maybe when it is done, I'll find some anons to help me with proofreading and revising. But I'll wait until the mod is actually finishing because I don't want to be endlessly rewritting the same part over and over again that sounds like the best approached. I haven't seen the Jasanon in a while but he's probably still lurking, it might take a while to get a hold of him thought.
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While I am glad that there are references to Hastur in this, at the same time the overall game looks like it's trying too hard to be le dark and edgy
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New interaction done, girl will now be able meet Lady of Moon. In the current build of the mod the Moon Lady will not appear when playing as the girl.
>>1511409 Great stuff.
>>1056543 If you had asked, we could've told you 2 sucks, OP. Hope you find it enjoyable tho, now that you've bought it and all.
>>1511409 Is she OK?
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>>1513105 lol I dunno. It never reveals what becomes of the girl after you give her to the Lady of Moon in the vanilla game so I just left it ambiguous.
>>1513105 >>1513113 Well if Moon lady is anything like pocket cat then girl just became a snack/sex slave for her
>People are paying for art commissions to make new sprites for the mod. >Mod is still going strong A little bit of my faith in the net has been restored. I wouldn't put cash anywhere near loli without anonymizing it as much as possible first. >>1278766 That first vid is great, but I wonder if it's been cut short? >>1312814 >normie version That word is frowned upon here for being what normalfags pretending to not be normalniggers say because saying no-no words like fag and nigger is icky. >>1317289 >>1326707 >>1310841 >>1306833 >>1339780 >>1339781 >>1346828 >>1416891 Fukken amazin. It's well worth it to me to put off playing this game so I can go through it the first time with the Definitive Cunny Edition. >>1326707 I think the purified rings might be cooler, but a tad bit confusing, if they were given new names instead of just "purified x". For example, the Thorn Ring could become the Rose Ring if the new name isn't already taken. The Ring of The Still-Blood could be the Ring of Lifeblood. Assuming such new names make sense for the effects of the rings. >>1412970 I think he means making only one mod, instead of a separate bugfix and bugfix+loli mods, essentially loligating your bugfix mod against normalfags.
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Working on the new intro. The current intro just has the girl start with dash but I wanted something more consistent with the other heroes where they can pick what abilities to start out with. I was thinking something like this. >Choice 1: Steal or Escape Plan >Choice 2: Devour, Mastery of Insects, or Neither >Choice 3: A weapon and a cursed ring, or some food,or a key and some coins, or dash if you picked neither in the previous choice. >>1520826 >That first vid is great, but I wonder if it's been cut short? I don't know, I got it from here: https://www.pixiv.net/en/artworks/128398693 There is a fanbox link included, so if there is a longer version it's paywalled. >That word is frowned upon here for being what normalfags pretending to not be normalniggers say because saying no-no words like fag and nigger is icky. I always figured normie is just easier to type because it has less letters and is shorter to type like how sometimes people will write nig or nog instead of nigger. But I'll keep that in mind thanks. >essentially loligating your bugfix mod against normalfags. Oh, well I don't really want to loligate the bugfixes. I've been working on this mod for months and months (I can see why Miro is taking so long with the Termina update lol) so I'd prefer it if my work was enjoyed by more people not less. By making more than one version, I don't have to make any sacrifices since the "real" version of the mod will still have cunny. Plus, with a bigger userbase they can report bugs I missed and I can add in even more bugfixes since I'm not going to be busy with Termina like Miro.
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>>1532937 >There is a fanbox link included Found it. There is indeed a full version, and a few clothing and lighting alternates.
>>1532937 I say she should just start dash from the get go
>>1541379 My intention is to make the new intro consistent with the intros of the other heroes. With the other heroes, they always have to give something up in order to be able to learn dash: D'arce gives up the option to start with 30 coins, Enki gives up starting with Necromancy or Pyromancy Trick, Ragnvaldr gives up starting with a soul stone, while Cahara (and all the other heroes) gives up the option to start the game with various useful supplies like food or healing items. So for consistency, any boon the girl can choose to get in her intro (even dash) will come at the cost of losing a different boon.
>>1543292 Yeah but everyone always chooses dash no matter what It's very useful and almost required when getting a certain layout of the dungeon People tend to ignore the other option when dash is available because getting a soul stone and killing an enemy and getting to the hexen takes more time as opposed to getting it from the get go
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>>1543587 Maybe someone would want to challenge themselves or try a dashless run? Like I said, my intent is to make the girl's backstory similar in structure to the other heroes so that's what I'm going to do.
>>1544535 I agree. It ought to be done for the sake of consistency, fully fleshing out her gameplay, and player choice.
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>>1179852 Aw shit, Miro dropped a teaser vid and finally confirmed whether monsters getting an attack in before dying was intentional or a bug. It turns out it started as a bug, but was added back in intentionally. Since this is NOT a bug, I will have to reintroduce this mechanic. In the Termina update, the monster says something before making his final attack, so I think for the girl marriage mod I'll add in a "the monster strikes at you with it's final breath" sort of notification so players are aware that it is an intentional mechanic and not a bug. I think for most monsters like the guards or lord of the flies or other monsters that you'd inspect to die instantly after decapitation, I'll still keep headshots as an instant kill. Skeletons will be an exception to this headshot rule since it makes sense for them to be able to continue to act for a bit after losing their heads. https://youtu.be/eQ33ZvOid9w I'll stick to working on the intro though and after I'm done I'll get on readding and tweaking the "last gasp" mechanic for the monsters that original had it.
>>1552223 Personally I hated the attack before dying mechanic and I hate that it's back Also hate the coin flip to sleep one as well I hope these are things that only happen in higher difficulties
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Finally finished with the revamped intro. Added a small quality of life feature where you can now return to the main menu from the character select screen. It kind of feels like the intro might be a little more wordy or longer compared to the other heroes' intros, but I can always trim it down and revise it later I guess. For now it gets the job done. Next will be tweaking the "last gasp" ability of certain enemies to continue fighting until the end of the round even when their HP has reached zero to make it more evident that it's an intentional mechanic and making it so headshots nullifies this mechanic for certain enemies.
>>1570278 What does selling her body give her?
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>>1570388 30 silver coins, similar to Cahara's intro. It also means you don't bleed when performing a marriage for the first time and the human hydra will complain about you not being a virgin if he eats you.
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Finally managed to catch JasAnon on a Stardew thead in halfchan. Besides his headback I'll make sure to listen to playerfeed back after releasing the update to clean up dialogue and story here and there like in the A ending battle.
>>1573793 Did you establish a better point of contact than randomly catching him on cuckchan?
>>1573964 I got the impression that JasAnon is dealing with a lot of personal stuff from his other posts so I didn't want to constantly pester him. I'm not sure if I mentioned it here but I was planning to not include Romanceable/Playable Girl in Dungeon Nights in the next update to help speed things up. I'll save it for a later update. But in any case once the next update is done, I figured I'll just check the Stardew Generals since I myself am waiting for the Jas mod update and link JasAnon to the updated link and ask him to visit the next Fear and Hunger thread so he can post his feedback. Speaking of the update, I've been working on tweaking the "Last Gasp" mechanic (there is no actual name for this mechanic so Last Gasp is what I'm going with) so you get a notification for when a monster is "killed" but still able to fight for the rest of the round, as well as make it so that they die instantly when you headshot them. I've only got the first guard done so far, but I'll do the rest of the monsters too. From looking though the Troops tab of the database, the other monsters that have this mechanic are: >Guards >Ghouls >Ballista Guards >Crow Mauler >Skeletons The skeleton that Enki summons when you're fighting him is an exception. Due to being undead, I don't think I will make headshots insta-kill them like the other monsters here. >The Tormented One Only when fought in the sacrificial chamber. >Lord of the Flies >Skin Granny >Moonless Guards >Double Headed Crow Mauler >Bloody Men >Infected Guard >Infected Lord of the Flies >Blights >Greater Blight >Elite Guards >Marriage Enki >Brainflower Ragnvaldr >Yellow Lizardmages >Miasma Cahara/D'arce/Enki/Ragnvaldr This is only when the arm holding Miasma is cut off. When this happens, the possessed character can no longer perform any actions but the battle still won't end until the end of the turn which means any actions you gave to other characters will still be executed before the possessed character ends the fight and comes back to their senses. Destroying their head or torso still kills them instantly. >D'arce I think this one is a bug. In the vanilla game, all monsters with the last gasp mechanic have it active for both their torso and their head, meanwhile D'arce has it ONLY on her head and will still be killed instantly if you destroy her torso. Plus, she is the only foe with this mechanic who is a normal human instead of a monster so I'm going to assume this is a mistake and will let her be killed instantly with a headshot like all other human foes. >Valteil Last Gasp will only activate when both halves of the brain are destroyed, however since his face cannot attack on its own he can't actually do anything to you with his last gasp unless the curse his third eye inflicts activates that same turn. The notification for the first guard I used was "The brute is mortally wounded but clings to life!" but I would appreciate suggestions for variant notifications to use for the other guards and monsters to help speed up the process of coming up with new notifications.
>>1576175 >"The brute is mortally wounded but clings to life!" This feels like the game informing me that I need to do something specific instead of deal damage like a puzzle boss. "but clings to life" is specifically what does it, I think.
>>1576792 Maybe "briefly clings to life" would communicate it better? Considering the monster is doomed to die anyways at the end of the round when the notification pops up and how many other monsters have this mechanic, I think people would quickly figure it out after seeing it happen enough times.
>>1580389 Another vid of the last gasp, showing the monster morally wounded, taking no more damage, but still dying.
Finishing with implementing the last gasp and instant death headshots. Next is dealing with an issue with this map. This is the backalley in Mahabre. When I go there my FPS slows to an absolute crawl, does anyone else have this problem? I did some tinkering and I found out its due to all the tiles circled in red. These create a shadow effect to depict the shadows made by the buildings in the map. But each tile is its own separate event which apparently eats up a lot of resources. An easy solution would be to simply get rid of the shadow tiles buuuuuuuuuut I feel like that would be diminishing the game. I want the mod to build upon the game by adding things to it, not taking them away (unless it's a bug of course.) A previous attempt to fix it I had was to make the shadows invisible when they're offscreen, but it didn't work. It seems to be the event themselves that cause the slowdown rather than the presense of shadows. An idea I had was to try to simply make larger shadow sprites so less of them need to be used to complete the effect. Fewer events eating up resources = less FPS slowdown? Or maybe I can get rid of the slowdown altogether this way, since the map ran just fine when I got rid of the shadow tiles.
>>1589618 Finally got the shadow sprites the way I want them. The first version of the map is the normal version, while the second version of the map is with the new sprites. Note the difference in FPS, the performance is much improved. As far as I know, these alleyways are the only places using these shadow sprites, but if there are any other maps that you know of let me know since I could possibly make similar improvements there too.
>>1595693 Are you a wizard?
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The shadow sprites that Miro used was 48x48 pixels wide, enough to cover up one tile. Miro arranged these one by one to create the shadow effect but so many individual sprites on the same map caused a lot of lag. So I made some shadow sprites there were three tiles wide by three tiles wide, along with some other shadow sprites of varying shapes and size. By carefully arranging these larger sprites (and using smaller sprites to fill in the gaps,) I was able to replicate the same look with less sprites which is less of a burden on the computer's resources. >Before: 281 sprites <After: 75 sprites I might have miscounted here or there, but by my count my new method reduced the sprite count on the map by 206. As far as I know, the alleyways (past and present) are the only maps that use these shadows but if you know of any others let me know because they might be causing lag in those maps too. I also changed my update schedule. I'm going to save implementing S-endings and Dungeon Nights for future updates to get the update I'm already working on out sooner.
>>1598992 >I'm going to save implementing S-endings and Dungeon Nights for future updates to get the update I'm already working on out sooner. Fair enough
>>1598992 >Where to post lewd version:Modding haven They died recently.
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To make up for the girl being weak, she will be able to recruit some characters more easily but only if she has no other human characters (Cahara, D'arce, Enki, Ragnvaldr, or Le'garde) on her team. The next thing to do will be Pocketcat, I think he might be hard to write for since he likes to talk strangely and talk a lot but I'll try my best.
I'm still blown away.
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Working on making a version of Pocketcat dialogue for the girl. She can still trade the demon kid to him, but some of Pocketcat's wares are useless for the girl. Ancient Book and Book of Enlightenment are fine, but she can't equip the claymore and the Book of Forgotten Memories will not do anything when she reads it. Some substitutions I considered: >Recipes of the 15th Century (geddit because she's the god of fear and HUNGER?) >Scroll of Combustion since she uses flame attacks in her final form. >An Empty Scroll Perhaps I can go with all three and have the empty scroll replace the ancient book. Any other ideas for alternative wares?
>>1610067 >>1615482 Could there be a pocket cat fight?
Posting the initial interaction with Pocketcat. I won't post all the changes since it's basically just dialogue changes, everything else happens the same. Currently just stuck on what to have the Pocketcat sell to the girl in exchange for Demon Kid, everything else involving Pocketcat is done. >>1616113 I think I could code it, however I don't have the artistic ability to edit the sprites. The most straight forward solution would be to simply use the Pocketcat fight from the first game but his mask is different than the original Pocketcat's. The most popular version of Pocketcat has a purple mask, but the one you meet in the first game has a wooden mask. So I'd need to edit the Pocketcat fight for him to have a wooden mask and I wouldn't do a very good job. The Pocketcat fight also has animated sprites, so that might or might not be troublesome depending on how that effect was implemented. Did it need a new plugin? Is it just an animation that covers the original sprite? Does it involve even more spaghetti code? Who knows, certainly not me.
>>1595693 Man, you are god, please add sick marriages, a cool one would be demon kid marriage in wich you become a demon hybrid, something akin to that adult demon corpse in Ma'habre.
>>1520826 >Fukken amazin. It's well worth it to me to put off playing this game so I can go through it the first time with the Definitive Cunny Edition. Lucky bastard, i remember being left so frustrated after finishing the game and getting cucked out of making love with the grill, until i got to try the mod.
>>1411536 Trannys make their life mission to become cunts, that's what they do duh
Done with Pocketcat, the final thing I need to do before the update is done is add in the illiteracy mechanic. The girl won't be able to read the various books and scrolls out there and won't be able to learn anything from them unless she has a human ally with her. I also modified the game in these ways: >Crafting murky vials, white vials, green vials, brown vials, and light blue vials will give you a glass vial as a leftover of the crafting process. >Crafting a fetus will give you two glass vials as a leftover of the crafting process. >Drinking an elixir of mind gives you a glass vial. >Drinking an elixir of body gives you a glass vial. >Blue vials now needs a glass vial to be crafted in addition to the two blue herbs. >Recipes of the 15th Century also unlocks three new recipes: Rotten Meatpie, Rotten Vegetable Pie, Rotten Blueberry Pie. All are made with wheat flour and the rotten versions of their non-rotten version's ingredients. >Using a red vial gives you a glass vial. >Rotten Blueberry pies can now be found in Terror and Starvation or Hard Mode while searching objects that contain food. >>1622212 Unfortunately I can't. I'd not much of a spriter, so I wouldn't be able to do the concept justice. The kid demon physically can't be married because he lacks genitals. Also each unique marriage would need a shitload of different sprites to be made for all the different things you could do or have happened to you. In the game files, there is some sprites for what seem like a Mercenary/Ghoul marriage, so perhaps Miro had intended to make unique marriage appearances too before realizing how much work it would be.
>>1624442 I've been meaning to ask this, you think you can add the feature to keep party members at a camp like the reign of the new gods mod?
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>>1639857 It's certainly possible, but I'm not wild about adding the feature. The main things I want the mod to add are playable girl, playable Le'garde, and bugfixes while trying to keep the rest of the game true to the original. Adding a party rest area sounds like it works against the idea of having to manage your party's sanity stat since if you are running low on mind restoratives you can just put them in the party rest area to get around it. I did like the idea of uncursing rings so I added that though. If I ever decide to implement party rest though I wanted to add a twist where if you leave Rag and Le'garde alone, he will have killed Le'garde and fled the dungon the next time you come back to the rest area. When the mod is done, anybody else is free to add it in though, it's relatively simple to do so and you can decrypt a game modded with RoNG to see how the modder did it. Here is how it looks, it's basically just removing a party member and activate a switch to notify that they're out of the party which is deactivated when they rejoin. Also still working on the the illiteracy function. The last book I got to do is penance knights, the changes following that are making it so certain NPCs can help with reading, and trying to figure out how to implement the mechanic with scrolls. Scrolls are different than books in that learning skills through them doesn't need a common event for me to modify, the function is inherent to the item itself. I won't be impossible and I got a few ideas of how to implement them but I'll cross that bridge when I get there. Also I was thinking of commissioning an artist to do the S-ending pictures. Know anybody good enough to do justice to the Fear and Hunger artstyle who would be willing to add content to a mod like this and isn't too pricey?
>>1589618 Those shadow sprites could easily be replaced with an overlay picture, you would need to make a unique one for every map that needs it though.
Almost finished with the update, I'm having some guys in AllTheFallen playtest it. It should be ready for public release in a few days, a week tops.
>>1655641 Can't wait
Posted this in QTDDTOT because I forgot this was a thread. Anyone manage to get Fear and Hunger to run well on a steam deck? Seems like no matter what I do the game will run at about 40 FPS at best and 10-15 FPS at worst. Also crashing at that very low FPS.
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Update to ready! I hope this will provide you guys with some fun while we wait on the Termina update. Playable Le'garde and Girl Marriage Mod 1.4.1 Back up your game, just to be safe. Your saves should still work, but it is recommended to start a new game. Decrypt F&H with - https://files.catbox.moe/qi6rdn.zip or https://petschko.org/tools/mv_decrypter/index.html or https://petschko.org/tools/mv_decrypter/index.html Overwrite files with - https://files.catbox.moe/9a02mq.zip Save and Continue Mod (optional) https://files.catbox.moe/v5ibfh.zip Install Girl Marriage mod before installing this. Feel free to post feedback here and please screenshot any bugs you find.
>>1679421 Any ready to play download option?
>>1679421 Forgot to include this. Full list of changes are in the changelog. Changes introduced in 1.4.1 Girl can now do endings E, E-II, D, C, and A. She cannot do ending B due to lore reasons. Girl no longer uses placeholder sprites, she is fully sprited. Girl can now participate in Bunnymask orgy. Girl can now propose marriages to other characters (they will refuse if their mind isn't low enough.) Girl has a new intro where your choices determine her starting equipment and skillset. Girl can now be sacrificed at the Temple of Torment. Girl can now learn and use demon seed. Girl cannot read books without the help of a party member or friendly NPC. Blood sacrifice now removes 30% of your max HP. Phobia now causes you to take 50% more damage from blunt, piercing, and slashing attacks. Bloodlust is no longer removed by taking damage and no longer prevents you from aiming your attacks. Kid Demon will now inherit the skills he learned as a baby demon, but if he dies and you create a new demon baby, the new baby will not inherit the skills of the previous child. The cost of the girl using the marriage ritual has been increased from 10 mind to 20 mind. The spots where Moonless can mark her territory have been made bigger so they're harder to miss. Corpses can still be searched for items even after being destroyed by devour/demon seed/usage of a skinning knife. Girl will refuse to participate in marriage if she has less than 20 mind (you can still force her though.) Counter-magic can now purify cursed rings. You can now craft rotten meatpies, rotten vegetable pies, and rotten blueberry pies as well as "half-rotten" versions of them. Party Talk can now be accessed with P key. Certain monsters that can survive a mortal blow until the end of the turn will now die instantly from headshots. Many more bugfixes, spelling corrections, and grammar corrections. >>1679602 I don't know what you mean by this. Just decrypt the game and the drag and drop it should be EZ-PZ.
>>1679421 Alright went for my first playthrough, first bug I'd say is the jabber jaws past the exploded wall are glitched Base game lets you use talk and use a stick to distract them and that'll let you beat them Tried to do the same thing with the mod and they kept attacking and I died
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>>1679421 Small update: New link: https://files.catbox.moe/pb0wyr.zip Changes: Bugfixes: Fixed ritual circles 2,3,4, and 5 so girl can propose marriages there. Fixed Maneba corpse sprites being hidden by flipside portal sprites. Gameplay change: Dummied out option to make love on beds. Enemy change: Throwing a stick will distract jaggedjaws for two turns instead of one. >>1680484 In the original version of the game, throwing a stick would cause the jaggedjaws to stop attacking completely except they can still use their insta-kill attack. As as I fixing up their scripting, I opted to both nerf the stick by making it so it only distracts them for one to two turns. For the update in this post, I'll buff it so that the stick always distracts the hounds for two turns as well as prevents hounds from doing their coinflip attack while they're distracted.
>>1681537 The folder is empty
>>1682511 >>1681537 Strange. Reuploaded it, try it now. https://files.catbox.moe/zj1w3u.zip
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New update Changes: Added an edited version of the index.html file which enables several inactive mods in the download. The effects of these mods are as follows. Changes limit of silver coins you can carry from 99 to 9999. Prevent "TypeError: Cannot read property 'scope' of null" errors from happening in battle. Pauses certain time based processes (hunger increasing, sanity decreasing, countdown to Le'garde dying, etc) while you have a dialogue box open. I also needed to modify this mod to work in the Temple of Torment if you choose the girl (or her husk) as a sacrifice. New link: https://files.catbox.moe/jb2zoh.zip
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>>1686941 Good shit Anon. Just completed a run as Cahara and checked out all the ending variants I could. Liked what I saw so far. Using this version >>1682770 Besides occassional weird choppiness in past M'habre and Dream Odelgard, and a few instances of wonky sprite layering; bottom left at the base of Nilvan's Tower where my characters would appear behind that tile, and the Elite Guard corpse's head appearing behind the wall outside Le'garde's cell. The Tower visual bug doesn't happen if I enter the area from the street, only if I go over there after leaving the tower itself. I only found one real bug. In Past M'habre there's one passage sealed off by rubble that's passable in Present M'habre. It's in the house next to the Old Gaurdian and up the ladder. I can collect infinite Stones from it. I assume I'm only supposed to be able to get 1. Going to be on this version >>1686941 Plan to do a Ragnvaldr into Le'garde run next. I figure if anything is fucked in a Le'garde run, that's where it'd be. Then I'll do a Girl run before settling into normal play. My first good run in this game was as Enki. I was rushing to go buy something from the beginner's trap merchant, stepped behind him and warped down to the Catacombs instead of talking to him. Do you have any ideas for Girl's S Ending?
>>1686941 Right off the bat had a massive performance problem whenever zoning or pausing. Something to do with the Wait For Dialogue mod. Upgrading the NW.js so the game would run 64bit per the instructions in the link you left in one of txts seems to have solved it.
>>1697366 Actually, I lied. It wasn't solved just mitigated. Became apparent when I started doing all the quick menuing to transmute bread & wine. For whatever reason playing in fullscreen mitigates it further. Only a problem sometimes after loading and lasting until I zone or similar conditions if I hold to speed through books. Did expect Rag to want to fight, but I'll try to recruit him before swapping lead instead of starting as him for next Le'gard run.
>>1697090 Thanks for bringing these to my attention. The elite guard bug is due to that spot having an event where the crow mauler can pop out of the wall and it causing layering issues. I tried to fix it as best as I could but if you kill the guard in that spot AND the crow mauler pops out then there might be some layering issues with the corpses and the resulting rubble. I noticed that the Endless Tower bug doesn't happen if you walk down the tower the normal way and learned that as you climb up and down the tower, it alternates between two tilesets. Taking the short way down activated the wrong tileset, so I just made it so taking the short way activates the right one instead. Fixed the infinite stones from the blocked off door. I think there are other places where you can get infinite stones that I might have missed. Been working on fixing up Dungeon Night's bugs, been working off the bugs found in this video: https://youtu.be/P9m2ZL0RTRU But I've found some bugs of my own. Dungeon Nights bugs fixed: >Being rejected by Nas'hrah will no longer result in you taking Chambara to the prom. >Coins will now spawn in town after each day instead of just the first day. >You can no longer get two hearts of affection with Cahara on the first day. However, any answer that makes Cahara laugh in class will raise his affection by one point with a limit of one point per day. >A successful date with Le'garde will no longer raise the Crow Mauler's affection by two points, and will always raise Le'garde's affection by two points instead. >Using Engarde while in town will no longer result in you making a swishing sound when playing a hero other than Cahara. >You can no longer find dopplegangers of yourself when taking characters on a date in the Blood Pit. >Crow can now be romanced without dating Le'garde. Giving Crow pinecone pig will increase his affection by one heart. >Giving Crow Mauler Pinecone pig on day 3 will no longer prevent you from dating him on day 4. >Talking to crow mauler on day 3 without having the pinecone pig will no longer cause your portrait to be Cahara if you're playing as a different character. >Attempting the cavern date a second time in the same run will no longer cause you to automatically fail it. For the most part, I'm trying to use preexisting dialogue but there are some characters who literally can't be asked to the prom because it's impossible to get enough hearts with them so I might add the option to ask Nas'hrah out on a date so you can get to five hearts with him. I also added a few lines to speaking with Nilvan that makes her leave the classroom on day 3 and go outside to avoid the issue where they are two Nilvans around at the same time. I also found there is an unimplemented feature to have pets in your dormitory so I might add the option to buy them for 5 or so silver coins.
>>1700466 Oh, also I added a plugin that lets you freeze the timer when you're talking with your date or interacting with the scenery so that you can see what your date has to say or explore the area without worrying about the timer running out while you're doing so.
>>1700466 Found two more infinite stone spots. Both top tiles of minecarts at the entrance to the Cavedweller Village, right at the initial fork by the head pike, and the one between the guard & worker. Maybe these ones make sense? Le'garde Run >Phase Step is free to cast for Le'garde >True if he learns it or if previous mc knew it before passing lead. >Walk on Water is too <D'Arc E2 text >She thought her to read, taught her to do math, and taught her to fight. Haven't yet seen if Cahara has special text for E2 with Le'garde as lead. Want to check how Marriage is handled in this ending as a party member, but expect nothing. Rag just dipped out when I made Le'garde leader. The writing around it made sense to me, so not too disappointed. Satisfied with his Courtyard and Thicket confrontations if Le'garde is leader. Didn't notice anything off with them. He won't fight in the cell because it'd be a new encounter and the others just use the ones for having Le'garde in the party when meeting him? Girl Run, typos, & such The pseudo boss fight for Ending A was pretty cool. Was a real bitch with how suped up my party was though. Thank fuck they were too dumb to use items. lol Vanilla Typo <Ending A >In fact... The source of the terror seems radiate from her. Cahara <E2 Survived: Buckman variant >With Cahara to guide you, you were able to move you and new parents out of the slums and into a respectable manor. <Repeat Show Love >I'm been way too stressed out and I could really use your magic touch right about now. D'arc <E2 Survived: Sexed >During the day she is are your mentor and at night she is your secret lover. <Repeat Show Love >White sperm slowly runs down your thighs. lmao Maybe the boys were enjoying the show? Was bleeding after 2nd sexing. Not sure if intended or if anything can reasonably be done about her inconsistency. Yurifags might just have to wear Salmonsnake Souls. Ragnvaldr >none? Enki <E2 Survived: Any >You accompanied Enki on he his dour trek back home. >You learned how to read and write and turned to pouring over Enki's writings, hoping to one day because as close to enlightenment as he. <No way fag >No. The only purpose of this crass ritual is to provide comfort those too weak-willed to endure the horrors here. I couldn't check all help read/write variants, so I might've missed some there. Did notice a big performance hit when using multiple empty scrolls. Went back to normal after zoning. Got a save ready where I got Le'garde as Girl, but haven't done it yet. The performance issue was severe for girl. Didn't start until I had Enki, the first person encountered, read to me, but afterward was at 3fps consistently even after restarting the game. The rest of my play as her was without WaitForDialogue, which effectively solved it. It would still get bad under some circumstances, like the aforementioned empty scroll use, after putting on a disguise, or sometimes after loading a save (an issue shared with Le'garde as lead), but goes away after zoning. Had one CTD while doing mass, rapid, transmutation loops as Girl. Only once, and it's something I do a fair bit of. So pretty fringe case I think. Maybe it was frame perfect with trying to still give the option to make wine but I'd just used my last water? Another issue: Having a party member use Steal, whether taught from a scroll or on ex-party leaders. It seems to get entangled with skill use by the party leader. i.e. Using Run or Talk, also procs Steal messages. It's not a permanent effect and I'm guessing might be vanilla behavior but haven't tested too much. Oh, and another thing about Phase Step. Which is admitted to be a broken, cheaty, feature anyway: Using it in the Collapsed Mines can put you back in the regular Mines with the imminent collapse sound effects going. I escaped (not sure if the timer was actually going) but returning later caused immediate collapse. This gave me the idea to use Passages in The Void. Which let me escape back to Collapsed Mines. I'm certain it worked like that because I'd used it to get Blue Sin earlier. Don't know if it's documented already, but would be surprised if it wasn't. Going back to the Throne Room afterward caused it to immediately activate the sitting in throne transition but with camera on the door instead of the throne. Also the flames in the Temple along the way were permanently off. It left me in a true void, only visual was the fov light and only valid input was confirm which brought up the text for interacting with the throne in the Void. Same thing works for The Gauntlet too (presumably anywhere). Was a pretty neat discovery. Let me have a playthrough where I went to The Void, The Bottom, and still left to start a family. Everyone's default dialogue was overridden by their Void dialogue though, so maybe they didn't come back right. lmao
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>>1712667 Thanks for pointing these out. I'm still working on the Dungeon Nights update but I decided to fix these up. >Phase for Le'garde now costs 10MP >Since Walk on Water doesn't require any MP to use when using it at the salmonsnake pool, I just changed it's MP cost to 0. >no more infinite stones from the Cavedweller minecarts. <He won't fight in the cell because it'd be a new encounter and the others just use the ones for having Le'garde in the party when meeting him? I'm not sure what you mean by this could you provide some screenshots for clarification. <lmao Maybe the boys were enjoying the show? Was bleeding after 2nd sexing. Not sure if intended or if anything can reasonably be done about her inconsistency. Yurifags might just have to wear Salmonsnake Souls. There is a specific switch that activates when D'arce accepts a proposal for the girl. But the switch is skipped on future proposals, I fixed this so it won't happen anymore. <Another issue: Having a party member use Steal, whether taught from a scroll or on ex-party leaders. It seems to get entangled with skill use by the party leader. i.e. Using Run or Talk, also procs Steal messages. It's not a permanent effect and I'm guessing might be vanilla behavior but haven't tested too much. I think it's vanilla behavior, certain skills will activate a {SKILLS BATTLE} switch alongside the switches for having steal/run/etc active. I'm guessing since all these skills share one script that can only activate once per turn, it just runs all the actions together. Not sure if I can do anything about it since there is a limit of 20 tabs you can put in the troop encounters and making a tab for each skill might result of there not being enough tabs for the more complicated battles. <This gave me the idea to use Passages in The Void. Which let me escape back to Collapsed Mines. I'm certain it worked like that because I'd used it to get Blue Sin earlier. Don't know if it's documented already, but would be surprised if it wasn't. Seems to be a bug/oversight. The book takes note of where you are so it can return you to that specific place, but there is an exception if the "test_sword5" switch is activated by pulling out the sword. There switch never gets turned off after this so you will always return to the collapsed mines from now on. Fixed this by having PoM disable test_sword5 after you come back from this scenario so you will return to your original position in future usages of the book. Thanks for pointing out this bug in particular because I found a few other bugs involving PoM that needed fixing: >Reexamined the Book of Forgotten Memories, found a bug that would have caused sanity to stop decreasing, hunger to stop rising, and possibly other effects due to it activating a switch called "No Decreasing" and then using an exit processing command before deactivating the No Decreasing switch. >If you read the Passages of Mahabre and go to "book Mahabre" without pulling the blue sin out, if you read the PoM while you're already in Book Mahabre, when your time rounds out you will just be teleported back into Book Mahabre again and be trapped there. >Opening the westernmost chest in Book Mahabre from the right side would cause a graphical error on the easternmost chest. >rapidly transitioning between the two book Mahabre maps or interacting with/opening a chest while the mahabre timer runs out could cause the script to return you home to bug out and leave you trapped in Book Mahabre. Tried to fix it by simply stopping the timer while you're transitioning maps and interacting with objects. >Everyone's default dialogue was overridden by their Void dialogue though, so maybe they didn't come back right. lmao When you go to a new map, there is a script running parallel that activates a switch for the location you're in and deactivates all others. I don't bother to put in a deactivation for the void map switch thinking I wouldn't need it. I don't think I will since I fixed the PoM bug but I added it in just in case. Patched up all the typos you pointed out and found a couple more like a crevice being referred to as a crevasse.
>>1718510 >a crevice being referred to as a crevasse While crevasse is generally used in reference to massive cracks in glaciers or packed snow in the mountains, technically it can just mean a really large crevice. Was it really big?
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>>1718533 The 3rd screencap shows the girl standing in front of the crevice. It is described as small, and you have to crawl through it instead of walking through.
>>1718743 >The 3rd screencap shows Please excuse me, I'm a retard.
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>>1718510 >I'm not sure what you mean by this My bad. It's just an empty question. Guessing about the reasoning of a design decision that was probably made by Jasanon anyway. I'm not dissatisfied with the way it works now. Like character-wise and everything, it checks out to me. Was just wondering if the decision to do it that way was influenced by something as simple as: Vanilla Rag never starts a fight in the cell so there wasn't an event of that type there to edit. I wanted to check all possible Ragnvaldr & Le'garde interactions for anything broken first. Expected to find a broken fight somewhere, but I did not. Everything seemed in order. Admittedly, I've only passed lead to Le'garde with Ragnvaldr in party as D'arce. So I've potentially missed something. Rag seemed to factor not just Le'garde's fucked up body & supposed amnesia but the old party leader too. If it were different dependent on the old leader I'd guess the break down would be: D'arce/Girl = Leave and Cahara/Enki = Fight. I do plan to try it as Enki sometime soon, but I'm not expecting it to lead to different results. Just an early goal for next time I play as him. Got a Le'garde & Penance'd Cahara save and a Girl & Le'garde save currently. The Penance save was to see if it'd cause any problems on it's own like the armor becoming removable, the portrait reverting, being able to get a second armor, or Le'garde inheriting the broken dick, but no such issues. I'm gonna go ahead with Ending B as Le'garde out of it. Girl & Le'garde is to check incest, if Le'garde will leave with Girl for E2 (unexpected), and Girl getting Yellow King. Want to check Marriage and Fusion as party members. So far just flirted with it. Forming one as Le'garde puts Marriage in the wrong party slot but they do stay party leader. Still the one effected by overworld hazards or learning by scrolls & hexen, but they'll be in the wrong spot. No additional changes if Fusion is made. Vanilla thing but "intervined" in the forming Marriage text. Also want to check if Le'garde can trade a second Kid Demon to Pocketcat (not sure if I can pull off the setup for this one). And two Girl passed lead to Le'garde, one virgin, one not. Ideally I'd also like to try leading Girl is consensually pregnant before Le'garde is leader, but already believe it'd be impossible. Speaking of pregnancy, what does Motherly Whispers actually do? Only tried using it in the old version, but it seemed like it was equivalent to Loving Whispers for first use and no effect on subsequent uses. 1 time limb restore? I did find one more thing so far. This Priest in Inner Hall version C is giving the dialogue prompt for Girl to Le'garde (Girl was never in this party). The other in the shot speaks normally. Only time I've chatted with any of these guys while not Girl. So don't know if it'd be the same in the other versions of the area or if the one I killed for the robe was also bugged.
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>>1718533 >Want to check Marriage and Fusion as party members. So far just flirted with it. Forming one as Le'garde puts Marriage in the wrong party slot but they do stay party leader. Still the one effected by overworld hazards or learning by scrolls & hexen, but they'll be in the wrong spot. No additional changes if Fusion is made. Vanilla thing but "intervined" in the forming Marriage text. It seems like I forgot to include exceptions for if Le'garde is a marriage himself when deciding how to rearrange party members. I don't know if anyone noticed, but I changed things around so that each character has preferences on where their followers go. For example, if you're playing as D'arce, she will put Le'garde closer to the front of the party, but if you're playing as Ragnvaldr he will put Le'garde towards the back of the party. Replaced "intervined" with "intertwined." Fixed the issue with the priest.
(31.03 MB 816x624 Femcel Girl.mp4)

Finished making the girl playable in Dungeon Nights. Next is coming up for a route for her so you can take her to prom.


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