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(28.66 KB 474x266 Modern gaming sucks.jpg)

How should gamers fight problems with modern games? Anonymous 01/16/2025 (Thu) 06:30:01 Id: 30b9b2 No. 1061372
Greentext at least one problem and find solutions to the problem. 1) Bland "brown and bloom" colors and graphics, uncreative, uninviting, and visually unstimulating, that reduce atmosphere, emotional impact, and uniqueness 2) Crunch culture where employees work long hours under intense pressure to meet deadlines and deliver products, causing burnout and decreased product quaality 3) Degradation of the hobby as gaming became international and developers adapted design to cater to broader demographics 4) Digital rights management that requires online server authentication, or negatively impacts game performance, or limits how you can use the game 5) Diversity, equity, and inclusion biasing hiring processes at the expense of skills which reduces studio performance, competence, and morale 6) Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release 7) Exploiting, cheating, and hacking online like aimbots and wallhacks, offline players usually know each other which discouraged local cheating due to social consequences 8) Game-as-a-service models, subscription and cloud services for gaming where you (((own nothing and be happy))) 9) Hyper-realism instead of artistic and aesthetic style, making games look generic as they strive for similar fidelity and lose unique artistic identity 10) Input lag making games feel more unresponsive, particularly in genres like fighting games, first-person shooters, or platformers needing precise movements or combos 11) Kernel-level anticheat that violate privacy and increases the risk malicious actors exploit security vulnerabiltiies to infect gamers with malware 12) Limited physical releases where many modern games are digital-only, and companies assume digital distribution, the PS5 Pro even lacks a disc drive 13) Loading screen saturation that frequently interrupts gameplay, wastes time, and breaks immersion 14) Monetization, microtransactions, loot boxes, and gambling mechanics and how developers design games around compulsive spending of players instead of delivering quality content 15) Movie games requiring significant "Triple A" budgets and minimizing player agency by sidelining gameplay and how they interact with the game world 16) Pay-to-win mechanics that let players gain advantages by purchasing powerful items or upgrades, undermining fair competition 17) Reduced challenge to cater to broader demographics as gameplay is de-emphasized 18) Releasing games incomplete with significant bugs then patching day one or over time with frequent updates instead of quality assurance, pre-ordering games encourages this too 19) System requirements where modern games require powerful hardware, making them less accessible, or large large with long download times so customers buy storage to play 20) Woke game narratives and character designs, prioritizing diversity over game quality, lacking positive role models, and abandoning game audiences for (((modern audiences)))
>>1265705 the problem is you're spending money through your tax dollars which are sent to Blackrock and to fund woke shit
>>1265705 >dude just call out the agitprop That's how you get 9001 journo articles about vile gamer harassment, and then the poor wittle bullied corpo gets a bunch of funding from daddy Sam to tackle the "issue". Just don't buy, advise people in your circles against buying, but do not engage with the obvious trap. >b-b-but they'll get away with it! Everyone has eyes, everyone can see the trainwreck, when there's no huge controversy to muddy the waters even the most gullible normalfags notice they're being sold shit.
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It's not just modern gaming. Plenty of old games are pretty shit too.
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>>1116430 Speaking of
It's really simple Ignore bad games, buy good reasonably priced games.
>>1061372 >How should gamers fight problems with modern games? Overcome your battered woman syndrome and stop giving your money to social justice ideologues who unironically want you dead for being white and male.
>>1265963 >but wut about-- Fuck off.
>>1061372 We can't (read: won't) do anything that will actually change anything, so it's meaningless for you to talk about. Stop playing them, for your own sake. Stop pirating them, for your own sake. Stop talking about them, for your own sake. You won't ever do anything that affects more than yourself, so at least have the decency to protect yourself.
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>>1061573 >need >HR kek
>>1116780 overambitious game design has existed since games were programmed, crunch is often the time period where overzealous devs are brought down to earth. The best devs are the ones who remained ambitious and experimental, but still knew how to release a game on time
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>>1116780 overambitious game design has existed since games were programmed, crunch is often the time period where overzealous devs are brought down to earth. The best devs are the ones who remained ambitious and experimental, but still knew how to release a game on time
>>1061372 We're witnessing end times capitalism. This is the end result, there's no fix for this stuff in this world, it's ran its cycle. Hope you're not reborn here again and that next place isn't ran by jews.
I just want people at large to realize it's a hobby, not anything vital, and just get out of the market. I'm more upset at the hypocrisy, especially nintendrones. Literally just waiting to jump into the console war fuckshit I've grown to ignore since I'll just focus on steam deck and nintendo shit. Nope. Not bothering. Fuck the console and everything and everyone supporting it.
If you want to help in changing things, one has to go out of their way to help promote things that are seen as favorable. It takes a group effort to make "good" games be known via word of mouth cause the big companies can pay for advertising and that is one of the big things that works in getting people to know a thing exists. Sometimes make threads about relatively unknown games and spread the fact that they exist, otherwise little if anything changes.
this may sound like a boring answer but typically each generation has to come to terms with the next generation liking different things and hating previous ones. It's hard to restore games to your same preferences because the people who made the games you liked either retired, died, or decided to make a quick buck before burning out. Digital media is relatively new to the world so we don't have a huge generational comparison to go by, so people use music, food, and morals to compare with in the past, but I think digital social generational gaps are also a thing, they just seem to have happened way faster than older ones.
>>1310953 movies are over a century old manga is also over a century old. comics are nearing 100 years too. >liking different things and hating previous ones biggest lie ever told. the old bad meme is spread by jewish corpos to get you to adopt the newest thing(tm)
>>1311602 I don't disagree but younger people just flat out accept it as truth and become brand ambassadors
>>1311602 There are definitely bad games amongst the old stuff just like you can still find good games within the recent releases. Or old games being particularly clunky compared to modern iterations of the same genre >Famicom Wars vs Advance Wars titles (the way you go around menus, building units in Famicom takes longer compared to Advance) >Detective JB Harold, Eve Burst Error and other ADV games around the same era where you more or less needed to exhaust every dialogue option in order to proceed forward Just examples that come to mind, even if that doesn't invalidate them as games to play. But games are electronic toys that progressed alongside with the hardware improvements. >>1304694 >I just want people at large to realize it's a hobby, not anything vital That's a good advice in itself even if the rest of the post is barking at imaginary scapegoats
>>1062824 >If steam showed you a few concepts for a dev's next game to throw $5 at to happen sooner, you could probably get rid of publishers entirely if meritocratic community trust for the person is high enough so you want to bring back steam greenlight but as a real crowdsourcing platform instead of updooting scams to release on the platform? [spoiler] doesn't sound bad, greenlight was shit but ironically what came after was much worse and contributed to the enshittification of the indie scene
>>1310953 If "Science advances one funeral at a time" is true, then the same principle applies to culture as well, especially now with digitized media and children exposed to culture in ways that parents / "the proverbial village" have no control over. It's not surprising that so many kids accepted microtransactions openly, they never knew a world where it wasn't like that.
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>>1313302 >Or old games being particularly clunky compared to modern iterations of the same genre It's often the other way around!
>>1310953 >>1311602 >>1313205 >each generation has to come to terms with the next generation liking different things and hating previous ones <the old bad meme is spread by jewish corpos to get you to adopt the newest thing(tm) Maybe but if so they fucked up doing it. By generationally fragmenting fandoms they guarantee that the won't get passed on and they'll die. Successful fiction and their fandoms are lightning in a bottle. There is no reliable way to create them. The best they can do is to leverage the shit out of them. But if they kill them off faster than they get created then they;re fucked. Actually the same is true about actual culture as well. Break the generational bonds and the different fragmented groups will say "fuck all those other guys, gonna let the mother burn." Which makes it very hard to leverage people into fucking and reproducing, paying taxes, going to war, toiling in factories, etc. They've fucked themselves by fucking us.
>>1253408 This attitude only works if the majority of consumers hold it. Which will never happen because companies strive to appeal to the lowest common denominator with no standards, which vastly outnumbers everyone else.
There are only 2 real ways for any of you to make any real impact. 1) Buy only good games 2) Make your own games. I think the only real way out of this mess is to boycott triple gay games and only support Indie developers. There is valid reason to have games published by outside parties other than developer companies being mismanaged
>>1318001 >There is valid reason There is *no
There is no way to fight it, we are never getting those 90-early 2000 western AAA games anymore. No good death rally sequel with tight controls, no more games like amulets&armor, no Freelancer 2-3, no Freespace 3, no DK3, no new good C&C or good AoE games, no SWAT 5, no hack n slash games with pvp (NOX 2), no more Goldeneye or Perfect Dark, we aren't even getting good 3D Mario or Pokemon games (other than Palworld). There's no saving the game industry when all of the problems are rooted in current era's culture and zeitgeist (white replacement, debt slavery), so long those don't change we wont get good games ever again.
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>>1061377 >>14)Monetization, microtransactions, loot boxes, and gambling mechanic >>Pay-to-win mechanics >>Game-as-a-service models, subscription and cloud services >One of the things that every gamer can get behind and pushback is make fun of it in every way possible. Speaking of that, here's a bingo chart for live service game fans.
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>>1317755 Sometimes a majority of people ensure a terrible game fails or is forgotten. I'd say this is alot harder with extremely low quality, everlasting franchises like Call of Duty or Ubisoft.
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Are they really bad? I play a lot of old games cuz I can't afford new ones and I legit run into a lot of crap. I recently finished Toy Stoty on the SNES and you could not believe how hard it was. I'm thinking if you1 want good games, play Indie. Most of them are decent, those that have left early access anyways.
>>1321786 Anon stay away from licensed games, especially from earlier eras. You're not going to have a good time.
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>>1321827 Bullshit, plenty of good licensed games despite most being shovelware.
>>1061372 >14) Monetization, microtransactions, loot boxes, and gambling mechanics and how developers design games around compulsive spending of players instead of delivering quality content Pirate singleplayers game if they have even the slightest amount of microtransactions. If it's a multiplayer-only game that is infested with microtranscations, then it is not worth playing in the first place.
>>1321786 if you want kino, play bug's life on ps1 or pc
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Gaming has always had overrated movie games that were beloved by normies solely because of the story. Silent Hill 2 is an incredibly mediocre and outdated game in almost every way outside of the story. Even for its time, it was outdone by both Fatal Frame and Resident Evil 1 remake when it came to graphics and actual scare factor. Metal Gear Solid 3 was a shallow stealth game with Simon's says tier gameplay. If it weren't for its story and graphics, no one would care about it. God of War was a dumbed-down DMC with quick-time events spam. A very shallow game when compared to its contemporaries. Yet it's remembered more, why? Because of its presentation. Last of Us, Red Dead Redemption 2, and God of Snore are just modern iterations of this phenomenon. If you want to find good games, ignore the normie herd. I'm not saying all popular games are shallow and slop, but a good deal of them are. You have to remember that the people mindlessly consuming these trendy games are the same people who watched marvel slop for over a decade without getting bored.
>>1383818 Games with more focus on the story than the gameplay are not necessarily movie games. Movie games are games that are full of cutscenes and forced walking segments. Video games are an interactive medium at their core, so forcefully blocking interaction for more than say 15-20% of the total gametime makes them a bizarre mix of movies and video games, a movie game.
115 IQ minimum for all developers. 130-IQ minimum for lead devs. Problem solved. IQ is racist and therefore illegal in the West so just say the IQ test has nothing to do with employment and is just for bonus metrics etc.


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