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How should gamers fight problems with modern games? Anonymous 01/16/2025 (Thu) 06:30:01 Id: 30b9b2 No. 1061372
Greentext at least one problem and find solutions to the problem. 1) Bland "brown and bloom" colors and graphics, uncreative, uninviting, and visually unstimulating, that reduce atmosphere, emotional impact, and uniqueness 2) Crunch culture where employees work long hours under intense pressure to meet deadlines and deliver products, causing burnout and decreased product quaality 3) Degradation of the hobby as gaming became international and developers adapted design to cater to broader demographics 4) Digital rights management that requires online server authentication, or negatively impacts game performance, or limits how you can use the game 5) Diversity, equity, and inclusion biasing hiring processes at the expense of skills which reduces studio performance, competence, and morale 6) Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release 7) Exploiting, cheating, and hacking online like aimbots and wallhacks, offline players usually know each other which discouraged local cheating due to social consequences 8) Game-as-a-service models, subscription and cloud services for gaming where you (((own nothing and be happy))) 9) Hyper-realism instead of artistic and aesthetic style, making games look generic as they strive for similar fidelity and lose unique artistic identity 10) Input lag making games feel more unresponsive, particularly in genres like fighting games, first-person shooters, or platformers needing precise movements or combos 11) Kernel-level anticheat that violate privacy and increases the risk malicious actors exploit security vulnerabiltiies to infect gamers with malware 12) Limited physical releases where many modern games are digital-only, and companies assume digital distribution, the PS5 Pro even lacks a disc drive 13) Loading screen saturation that frequently interrupts gameplay, wastes time, and breaks immersion 14) Monetization, microtransactions, loot boxes, and gambling mechanics and how developers design games around compulsive spending of players instead of delivering quality content 15) Movie games requiring significant "Triple A" budgets and minimizing player agency by sidelining gameplay and how they interact with the game world 16) Pay-to-win mechanics that let players gain advantages by purchasing powerful items or upgrades, undermining fair competition 17) Reduced challenge to cater to broader demographics as gameplay is de-emphasized 18) Releasing games incomplete with significant bugs then patching day one or over time with frequent updates instead of quality assurance, pre-ordering games encourages this too 19) System requirements where modern games require powerful hardware, making them less accessible, or large large with long download times so customers buy storage to play 20) Woke game narratives and character designs, prioritizing diversity over game quality, lacking positive role models, and abandoning game audiences for (((modern audiences)))
>>1061372 >1 That one's easy. Just put more colors.
>>1061373 But then the game becomes gay
>>1061372 >14)Monetization, microtransactions, loot boxes, and gambling mechanic >Pay-to-win mechanics >Game-as-a-service models, subscription and cloud services One of the things that every gamer can get behind and pushback is make fun of it in every way possible. Make memes, make fun of them, attack the companies and the people that pay on stream, gamble on stream, get awareness to how predatory a new game is. There was an anon that was making a "circles of microtransaction hell" to show different levels of crappy practices. Something like that which is easy to meme, spread and talk about in one-line. Like the new marvel game. And most importantly, praise games that don't have any of these. Fund the chemo, and fuck the cancer as the people here used to say.
>>1061373 It asks "how should gamers fight problems with modern games" though. You're not the developer and can't just do that. If you were, every solution's "just do it." >>1061375 >Butthurt brown and bloom slop apologist, allegiant to retarded games fucked with no-color gayscale, defends practice that declined games >>1061377 Do you have that circles of microtransaction hell meme? We should make fun of them, but places they see us making fun of them, like developer Twitter replies.
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why do you keep making posts with random youtube thumbnails
>>1061379 The thumbnail's relevant, not random, and I don't. Not everyone's the same person.
>>1061372 I was going to respond but then I realized I needed clarification. Do you mean what should gamers do directly or do you mean gamers brainstorm solutions for developers or as if you were the developer?
>>1061380 Ignore our cuckchan refugees, they're cucks who will shit up this thread since predator corpos raped their ass with shitty practices so long they learned to love corpo abuse like a battered woman and get mad at "don't cuck."
>>1061375 >But then the game becomes gay You're wrong. For more information see Onirism.
>>1061381 >I was going to respond but then I realized I needed clarification. Do you mean I mean what should gamers do directly, real action gamers should do right now. I don't mean gamers brainstorm solutions for developers or as if they were the developers.
>>1061372 A lot of these are just >Don't buy it but provide feedback through the appropriate channels then complain/meme loudly about it until enough people trigger a large enough backlash that forces devs to either backpedal or change things in the future to avoid more negative PR Even then they usually stay the course though. Most seem content to sooner shutter themselves before they make any meaningful changes. Also >>1061377 is right about supporting the devs who rise above this ass cancer.
>>1061384 >>1061372 The thing is for a lot of these the answer is the same: Just don't purchase games that do the offending thing. These are special cases though. >6) Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release Play the games but refuse to pay for the DLC. >12) Limited physical releases where many modern games are digital-only, and companies assume digital distribution, the PS5 Pro even lacks a disc drive Play the games but only if you can get the physical release. Even if you have to switch platforms for the physical release. >18) Releasing games incomplete with significant bugs then patching day one or over time with frequent updates instead of quality assurance, pre-ordering games encourages this too Just wait to buy the game until all the balance patches are done and development has ceased. As a Fromsoft fan in particular please do not buy a Souls game on launch. You're just paying for CBT. Multiplayer is a meme anyway. At least wait a couple weeks to a month for them to assfuck the "too much fun mechanics" out of the game before you experience the game. --- >13) Loading screen saturation that frequently interrupts gameplay, wastes time, and breaks immersion Is this actually still a thing? I thought this ended when games started being installed rather than streamed from discs. >20) Woke game narratives and character designs, prioritizing diversity over game quality, lacking positive role models, and abandoning game audiences for (((modern audiences))) I'm almost certain this one is self solving at this point since everyone is rejecting them more and more. The real threat I think is these people burning down the industry and hobby on the way out because they DO NOT take rejection well at all, as history has proved.
>>1061372 >1) Bland "brown and bloom" colors and graphics, uncreative, uninviting, and visually unstimulating, that reduce atmosphere, emotional impact, and uniqueness Buy the games that you find to be visually appealing. >2) Crunch culture where employees work long hours under intense pressure to meet deadlines and deliver products, causing burnout and decreased product quaality Don't buy games from the companies that abuse their workers. And if you do work there, either go work somewhere else or find another way to get yourself financially out of that situation so that you're not dependent upon that company for an income. >3) Degradation of the hobby as gaming became international and developers adapted design to cater to broader demographics Just make/buy the games you want to play. >4) Digital rights management that requires online server authentication, or negatively impacts game performance, or limits how you can use the game Don't buy games with DRM, updates, DLC, and/or microtransactions of any kind. >5) Diversity, equity, and inclusion biasing hiring processes at the expense of skills which reduces studio performance, competence, and morale Don't work for or buy games from those companies. >6) Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release Don't buy those games. >7) Exploiting, cheating, and hacking online like aimbots and wallhacks, offline players usually know each other which discouraged local cheating due to social consequences Reintroduce player-side servers >8) Game-as-a-service models, subscription and cloud services for gaming where you (((own nothing and be happy))) Don't buy nor play those games >9) Hyper-realism instead of artistic and aesthetic style, making games look generic as they strive for similar fidelity and lose unique artistic identity Buy the games that look appealing to you >10) Input lag making games feel more unresponsive, particularly in genres like fighting games, first-person shooters, or platformers needing precise movements or combos Don't buy those games >11) Kernel-level anticheat that violate privacy and increases the risk malicious actors exploit security vulnerabiltiies to infect gamers with malware Don't buy games from companies who do that >12) Limited physical releases where many modern games are digital-only, and companies assume digital distribution, the PS5 Pro even lacks a disc drive Don't buy the game unless you are capable of fully owning it >13) Loading screen saturation that frequently interrupts gameplay, wastes time, and breaks immersion Design your games better >14) Monetization, microtransactions, loot boxes, and gambling mechanics and how developers design games around compulsive spending of players instead of delivering quality content Don't buy nor play those games >15) Movie games requiring significant "Triple A" budgets and minimizing player agency by sidelining gameplay and how they interact with the game world Just develop the games you want to play, and build a dedicated fanbase >16) Pay-to-win mechanics that let players gain advantages by purchasing powerful items or upgrades, undermining fair competition Just don't play those games >17) Reduced challenge to cater to broader demographics as gameplay is de-emphasized Just don't play those games >18) Releasing games incomplete with significant bugs then patching day one or over time with frequent updates instead of quality assurance, pre-ordering games encourages this too Don't buy nor play those games >19) System requirements where modern games require powerful hardware, making them less accessible, or large large with long download times so customers buy storage to play Just buy and play games that you can play on your systems and don't worry about developers who make games that are inaccessible for your system >20) Woke game narratives and character designs, prioritizing diversity over game quality, lacking positive role models, and abandoning game audiences for (((modern audiences))) Don't buy nor play those games If I haven't hit the point home enough, the "solution" is to have standards about every aspect of your life. From what products your willing to buy or spend time with to where and how you do your job.
>>1061372 Becoming a game dev isn't enough, you need to get people in PR and HR roles as well
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>>1061375 I fail to see the problem.
stop buying games
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>>1061375 Games can be gay without colors too
>>1061378 this was one of the pics, I don't have any other. The guy never posted again
>>1061655 This right fucking here. Why is it so hard for people to understand that if you stop financially supporting something, it goes away? People here are probably too young to remember online passes. There was a hot minute where corpos decided it would be a good idea to ship new games with a code that enabled online features in an attempt to attack the used game market. If you bought the game used, you didn't get the code, so you had to pay 10 US DOLLARS for the pass. This practice didn't last long. Know why? BECAUSE PEOPLE STOPPED BUYING THE FUCKING GAMES THAT HAD ONLINE PASSES. It really is that simple. Oh, and OP, you forgot the single, biggest problem in the industry today: gamers with no impulse control who keep paying for the shit they complain about.
>>1061655 There's plenty of old games that are actually good and can be easily obtained. No need to spend money on modern trash. Pirate the few good things worth wasting time on. >>1061684 Online passes died because physical media died. If discs where still how a majority of people bought games then they would still be around. Also the trend of forcing a shitty multiplayer mode into an otherwise single player game died with the 7th gen, and that made up a majority of online passes.
>>1061684 pretty much yeah, way too many tards want to somehow ban bad practices instead of just being more discerning and never preordering games
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>>1061545 Congratulations on having standards with how you, Mister .000001% of the industry's audience, choose to spend money, now let's see how that changes what studios release <2026 I don't understand, one guy did the thing he was supposed to and every game that releases is still trash, how could this happen? What's it gonna take?
>>1061909 So what the fuck do you suggest? Start the Day or the Controller Cord? I mean there really is no other reasonable option than having some manner of purchasing standards and sticking to it. Either other gamers will have to develop standards too or we'll just have to wait until the industry rots and collapses. That's the two options. Really it's one option because collapse of an industry means that the patrons DO actually have some standards after all but they just lacked a defined declaration or "mission statement" for them. So it's conscious standards vs unconscious standards.
>>1061919 >>1061909 Start by talking about these bad practices in places other than 8chan. Youtube comments, instagram captions, tikitok, kiwifarms (I know you fags), your discord which you swear is only for memes etc.. Its easy to do, and yes, normalfags do get swayed if enough opinions say, not just here. It'll take a few months so don't get disheartened. If you wait for industry collapse to START something, it aint gonna work. Being smugly saying "I did everything right, its all tose who didn't do it other's fault" in a corner or the internet isn't enough. But if you say it enough in public spaces, it will sway a few people.
>>1061926 but gaming is degenerate
>>1061926 >Start by talking about these bad practices in places other than 8chan. <Youtube comments, instagram captions, tikitok, kiwifarms (I know you fags), your discord which you swear is only for memes etc.. First, I don't have accounts for any of those. Second, the websites I do have accounts for have all practically been banned or suspended for months on end because I dare to speak my mind and the vols on those sites consider it to he "trolling".
Most games are so bad these days that I don't even have the patience to Pirate them let alone even bother playing them. At this point every other medium is basically dead and irredeemable so why not gaming? In another decade when most games are probably streamed instead of installed all of this will probably be much worse, But with the added benefits of playing it on a shitty phone or tablet screen with touch controls and horrible macro blocking. All this crap is the reason I think not only are we seeing more people interested in older games but also new games are being made that play and look like older games because all of this new 'mainstream" stuff sucks so bad. Maybe I don't quite have the full picture here but to me it seems like everything is being divided into three categories, mainstream slop, artisanal passion projects and hobbyists tinkering around with ideas. I'm sure there's probably some gradation there but with the loss of mid-level and smaller budget stuff which has happened across the board for a while there the only thing that existed was Major studio AAA garbage (which sometimes had had a few redeeming qualities) and then low budget indie stuff or small projects that seemed indie but were actually being corporate funded or crowdfunded. A lot of the crowdfunding stuff was horrendous scams it seems like. (I could be wrong about that, is still tracking the data on those numbers) but in general it seems to be this three-tier system of crumbling high budget AAA productions that can't seem to get their act together and don't know how to serve an audience with everything else that's interesting is happening in the much smaller budget categories along with hobbyists learning how to harness new technology
>>1061977 >artisanal passion projects and hobbyists tinkering around with ideas I feel like the missing piece that would allow these two groups to fully compete with AAA slop is physical platforms. Back in the 80s and 90s you had home computers (like the Commodore for example), console-HC hybrids (e.g. the Speccy), and IBM clones that eventually became the PC and all of them were open or semi open. Now we've all got nothing but tightly closed platforms >Steam >Android >Apple >Nintendo >Sony >Microsoft We need either physical distribution of PC games and/or a new home computer type device.
>>1061655 >>1061684 Also, stop falling for marketing. Don't watch trailers or teasers. And stop being a retard that falls for (((hype))). Don't go buying a product on impulse, just because you thought a commercial looked "cool".
>>1061989 Well if you've been following the Mister hardware scene at all the barrier to entry is around 150 bucks and it's a fairly robust fpga platform that people have been able to pull off some pretty amazing miracles with when it comes to getting it to play almost every video game system from Atari up to the playstation, saturn, and 64. Don't really want to get into the hole fpga core versus emulation debate, and I don't really know how it would work to actually develop a native game on an fpga system, but I'm sure people have done that so you could probably make something pretty cool in that respect but you could also make anything to spec from any of those other systems I've mentioned you could make your own 32x game or neo Geo game or even a turbo graphics 16 game and what have you (there's even support for dos and some Windows 95 games if I remember correctly) but yeah you could develop old school games the old school way and actually actually put them out on cartridge or the card reader that somebody has made for the project (it's pretty cool) and somebody is even working on a CD drive so you could put your game out on CD even!
>>1061545 >>1061926 Talking to people about this helps a lot. My normalfag coworkers started listening to my warnings about buying on release after they got burned a bunch. Starfield was the one that finally broke the came's back. Since then I don't think any one of them bought anything on release and they are giving more time to older, good games and they do not buy into the hype nearly as much as they used to. I also managed to get them to be more reluctant to buy remakes, dropping gamepass or being selective about when they get it, and have some play games on Linux instead of Windows 11. I probably costed Microsoft and AAA studios around 20 people who would otherwise eat their slop no questions asked. >>1061909 >Congratulations on having standards with how you, Mister .000001% of the industry's audience, choose to spend money, now let's see how that changes what studios release People not buying AAA games is starting to work (in combination with investors not falling for the hype anymore and switching to getting scammed by the AI industry instead). Lots of AAA studios became unsustainable lately. They are now scaling down, shitting down, or refusing to back out and heading towards oblivion. >>1061989 Even consoles are slowly ditching physical media. Besides consoles, most people do not have devices with physical media anymore unless they are enthusiasts or collectors. USBs are an option but that still leaves issues of coping them games over to them, packaging, and distributing them. All of this costs time and money, more than most people think. Normalfags might be weirded out too by a game coming on a USB stick instead of a download or a disc. >>1061989 Steam and Android are not that closed. You can install anything you want onto an Andoid phone. Steam lets nearly everyone sell games and they don't even force the steam DRM. I don't expect it to last, and that's why it's generally best to not rely on a single store or platform. If you are a dev, you should release your games on Steam, GOG, itch, and whatever other platform while avoiding or putting games out with delay on the locked down ones. Having your own website for game distribution is a good idea too but that's an extra cost and might be too much for a small team to deal with long term.
>>1062762 Most mundanes cant into joining servers without social platforms, the windows store and supporting xbox accounts is better if steam does go down.
>>1062768 joining a friend's server*
>>1061909 >Congratulations on having standards with how you, Mister .000001% of the industry's audience, choose to spend money, now let's see how that changes what studios release Even if 100% of gamers did have high standards, better games would still not get made. If there is no easy way to scam consumers, smart businesses and investors will simply refuse to participate in the market at all. The failure to serve the market is by design. >I don't understand, one guy did the thing he was supposed to and every game that releases is still trash, how could this happen? What's it gonna take? Making games yourself is the only solution that is guaranteed to work. Every other option eventually boils down to giving in to whatever ultimatum a developer or publisher puts on the table and not getting exactly what you want.
>>1062776 >If there is no easy way to scam consumers, smart businesses and investors will simply refuse to participate in the market at all. In some ways that's a good thing, as 100 employees sans logistics staff is around the upper limit of having a cohesive creative vision in videogames, unless you really lock in team sizes like nintendo does. Imagine if films had 5000 hands touching it (besides nameless pedestrian actors) or several dozen painters work on the same art piece. It would overall be a boon if people who actually care about the games work on them instead of people who grew up wanting a water cooler job. If steam showed you a few concepts for a dev's next game to throw $5 at to happen sooner, you could probably get rid of publishers entirely if meritocratic community trust for the person is high enough.
>>1061949 Look at your approach you moron, you need to do it subtly. In the same vein trannies subdue everyone else to go along with their whims.
>>1061386 If the industry burns down all because a bunch of fat gay retards were in control, then the industry never should’ve been made in the first place.
>>1061684 Consoomers have no standards, and some games are being funded by taxpayer money
>>1062957 This but unironically.
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>>1061372 >1-20 Play old games.
Just don't buy them. That's all. >But they'll keep making bad games And? Tell them why you're not buying them. If they refuse to listen, go your own way . Just replay old games over again.
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>>1063039 Problem is, there are new people being born constantly. They have, by majority, never experienced the gaming of older times; for them, games of today are the norm, rather than an utter perversion, because that's what they grew up with (pic related). The way to combat that is to create games that are better. The big problem with that being, those of us who like to play games are not exactly as good nor as motivated to create games.
>>1063187 Can be summarized as "the modern audience is one they're grooming to exist in the future."
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>>1063187 That's not exactly what a scientific truth is though. The truth cannot be changed (modern "games" are garbage). Meanwhile the older games, not only are they always available in some form, they also are better in practically every regard. Especially the ones from the final years of the 2D era of gaming, which aged like fine wine. But even later 3D games with engaging gameplay still remain objectively better games. What that quote is talking about is scientific truth, in the sense, that the old concept is actually worse than the new one. In gaming we do not have that here. New games are objectively worse than older games. The problem with zoomers is a different one.
>>1063187 >>1063191 Reminds me of people declaring F.E.A.R. to be a "dated" game yet never explain what about the game makes it dated. >What that quote is talking about is scientific truth, in the sense, that the old concept is actually worse than the new one. I disagree. I feel like the quote isn't referring to truth at all. And what it's calling "truth" is actually another word for "indoctrination". For example, Marxism considers itself to be "only" way to "progress history", and it's solution to anyone who disagrees is to kill them. Same thing here. This scientist loaths that his theories are not accepted by the "scientific community" for one reason or another (Could be anything from a petty disagreement to there being zero proof behind the guy's theories), so the "solution" to that problem is to then wait for those very people to die before he can declare his theories as fact. Basically, it's the philosphy of the vengeful. That the world needs to suffer and burn for daring to not realize how "intelligent" they are.
>>1063196 On the reverse side, you have the case of Ignaz Philipp Semmelweis(Hungarian- German, before you ask), who noticed that if he disinfected his hands after handling a corpse, then there was a much lower risk of a mother dying doing childbirth, because he was also touching both her and the baby with those hands. When he proposed his findings to his colleagues, he was mocked as he could not scientifically explain his findings(Germ Theory had not been discovered yet), the scientific community, also felt attacked as if to imply that they were dirty, which they were not since they were gentlemen, so he was locked in a mental asylum, where he died a few weeks later after the guards beat him to death. Only after his death, was the Germ Theory discovered, and doctors, begrudgingly started washing their hands after each operation. In this case the scientific truth triumphed after his death.
>>1063191 >The truth cannot be changed (modern "games" are garbage). People are buying garbage? >New games are objectively worse than older games. Soyberpunk 2077 is objectively worse than pong? I know what you mean by "games" but these exaggerations are easily dismissable if told to someone not in the know.
>>1063202 >On the reverse side, you have the case of Ignaz Philipp Semmelweis Reading up on the guy's history, it was not as cut an dry as you're making it out. First of all, Semmelweis never actually published anything. All his findings were made by second-hand accountants, and the people reading those second hand accounts dismissed them as repeating the findings made by Oliver Wendell Holmes several years earlier about diseases being contagious. Second, these findings were being published during the middle of the 1848 Revolutions happening across Europe, and so his dismissal from the hospital by his Austrian superior was a result WHO he was (Being a Hungarian) as opposed to what he ever actually said. Third, he repeated Galileos infamous failure of thinking too highly of himself and spending the rest of his days writing scathing letter to anyone and everyone who dared to question him and his theories. For example, his superior still allowed him a post at the hospital, in a demoted position I'll admit, that would still allow him to continue his practice and teach, but Semmelweis took the notice as a personal slight and left without another word. In addition, he was so histrionic after 20 years of grudges and angry letters about the dismissal of his theories that even his own wife requested that he finally be committed. So in a rather ironic fashion, it's another example of pride and vengefulness being the sole reasons preventing scientific information from being capable of progressing and improving.
>>1063208 >never actually published anything >these findings were being published during the middle of the 1848 Revolutions Well it can't be both, and he actually published his findings in 1861 long after the Revolution, though he was not all that convincing, and lamented in his published works, the fact that nobody took him serious. We also need to keep in mind, that he did do good work in the hospitals he worked in, by significantly reducing child birth mortality when forcing the doctors to disinfect their hands, and some of his students who worked in other hospitals also had similar good results, so he had good result to back up his claims. In the end it was a mix of his ego and lack of persuasion, a scientific community that did not even attempt to at least test his ideas for one year to see if they can reproduce those results, him insulting his colleagues, similar to Galileo, and the fact that Germ Theory hadn't been proposed yet. With all that said, he was right in the end, even if he didn't know why, so it is a good counterexample to <And what it's calling "truth" is actually another word for "indoctrination". <This scientist loaths that his theories are not accepted by the "scientific community" for one reason or another, so the "solution" to that problem is to then wait for those very people to die before he can declare his theories as fact. Because he was actually right in the end, and he did not outlive his peers to declare his theories as facts, he had to be vindicated by a post-Pasteur scientific community.
>>1063187 >Problem is, there are new people being born constantly. They have, by majority, never experienced the gaming of older times; for them, games of today are the norm, rather than an utter perversion, because that's what they grew up with (pic related) >The way to combat that is to create games that are better This is the exact mentality that lead to modern gaming being full of woke garbage. The purpose of making games is to fucking play them, not to use them as a tool to convince other people. >The big problem with that being, those of us who like to play games are not exactly as good nor as motivated to create games Only if you are a poser. There is in fact no better person for the job than the one who appreciates games at their fullest.
>>1062762 >Even consoles are slowly ditching physical media. Besides consoles, most people do not have devices with physical media anymore unless they are enthusiasts or collectors. USBs are an option but that still leaves issues of coping them games over to them, packaging, and distributing them. All of this costs time and money, more than most people think. Normalfags might be weirded out too by a game coming on a USB stick instead of a download or a disc. Physical media needs to be brought back.
>>1063320 There's plenty on ebay and in stores, but people would rather pirate. I heard that's why sega dropped out of consoles besides the saturn flopping, nintendo releasing on sony and steam would be funny.
>>1063191 >What that quote is talking about is scientific truth, in the sense, that the old concept is actually worse than the new one That's true in a zoomer's mindest though. Society has been groomed for decades with a very "out with the old in with the new" mindset, nobody wants to be that one weirdo with obscure contrarian interests if they give a shit about engaging with the rest of society. A game being old is a hurdle for some normalfags, mostly due to difficulty accessing it (normalfags don't pirate) or the hardware/software to play it, but above all just the connotation that it's "outdated". A larger retro community might help but it feels like there's been one for a decade and a half (when only NES, SNES and maybe PS1 qualified as retro) and it's getting increasingly more niche compared to the other gaming communities >>1063196 >yet never explain what about the game makes it dated. As stated above, the date. ;-) >>1063205 >People are buying garbage? If you advertise garbage as cool and mainstream, they'll buy anything >>New games are objectively worse than older games. >Soyberpunk 2077 is objectively worse than pong? New games on average are objectively worse than older games. There, fixed. >>1063235 <Better games == the politicized games woketards make Absolutely wrong
>>1063196 Max Planck was a physicist. The concept he was talking about is quantum physics, back then still called nuclear physics and how weird it was, due to which many, including einstein, dismissed it as madness. Yet here we are, and it is the best fitting theory we have currently. It is referring to truth. Not indoctrination. Physics is a science where indoctrination is impossible without extremely bad consequences (like the impending global electricity and food problems and complete mismanagement of resources due to the climate change agenda). And quantum physics is being applied today in many devices. It is not something someone simply theorized. This is hard science. Of course, once someone figures out a theory that explains these things even better, the old will try to keep quantum physics, while the new will employ the new theory due to its simplicity and ability to explain yet unexplained phenomena. >>1063205 Yes, people are buying garbage. Pong does not insult your intelligence, so in a way, it is. You are taking a point to the extreme, but really, the quality in games can be rather described by a slowly growing curve that started to drop somewhere between 2008-2012 and from then it is in free fall. Of course, quality is still better than the first games. But it is objectively worse than games from 2-3 decades ago. In the end a normie just needs to be given an old game, and he will notice how much better it is, provided his synapses aren't burnt by constant self-gratification.
>>1063429 Well, in that sense, yeah I guess. But considering the name in that quote, it is clearly talking about that scientific truth, not about societal "truth". That's my main problem with your post. Though ignorance does not make an old concept worse than the new one, since all it takes is some exposure to realize that it is false. And Anon, you are here, in an imageboard, do you think anyone here even thinks about engaging with society? What is even your goal with having normies change their ways? The library of media that is truly great and not being made anymore is quite large. Large enough to keep you busy for a few decades if you aren't a NEET. And at that point I do think good vidya will make a return.
>How should gamers fight problems with modern games? Ignore their existence. Don't buy them. Don't pirate them. Don't play them. Don't talk about them. Even talking about how shit they are is free marketing; don't do it.
>>1063458 >But considering the name in that quote Didn't even know or care about the name in the quote, I understood the idea and relevance of that quote to the subject at hand. >it is clearly talking about that scientific truth, not about societal "truth" "societal 'truth'" is stronger than anyone here would hope. >do you think anyone here even thinks about engaging with society If you want anything you can't get yourself, it's a necessary evil. Anons probably interact with society all the time even just to go grocery shopping or get their cars repaired, they just make themselves look like isolationist hard-asses. Not saying you can't or shouldn't be if you're strong and smart enough to be independent. >What is even your goal with having normies change their ways? You trust a generation of normalcattle raised and trained on GaaS/woke/censored/whatever-else-negative games to make vidya in the future? Even as far out as "a few decades" (assuming the industry doesn't change that much for the better within those few decades)? Obviously I want culture/society to improve in a way that benefits me in the long term, anyone with a brain would never outright say it but they're subconsciously thinking it all the time.
Archive of the article in the OP: https://archive.ph/BJkVS Given the state of the video game industry and how companies have to unironically announce that they're removing DEI initiatives from their company, it's made me wonder if there's really anything that would be "lost" if people essentially "checked out" of modern gaming for the next several years. This isn't denying the possibility that "good games" could and still are coming out, and it isn't even the point. The problem is that there's currently a cancer within the industry that everyone is fully aware, and the only way to kill cancer is to deprive it of an environment that allows it to thrive. How this would work with gaming is just refusing to play the games coming out. Doesn't matter if the game is "good" or "bad", just don't play it for any purpose whatsoever. Because even assuming that the game coming it is "good" and "not pozzed", there's nothing preventing the company from taking that money made from that successful and well-made game and funneling it towards the "bad" and "pozzed" games. It's a tactic the film industry has practiced for decades. So the only real solution that I can think of is to just deprive them of oxygen outright until the entire company either collapses or everyone in mangement is replaced. But if you're not playing the "new" games, then what games are there to play? How about the games that already exist. There's dozens of systems and platforms released over the past 50 years since video games have become relevant with thousands of games developed for every single one of them. In addition, it's become a huge meme these days that people have entire Steam libraries, physical shelves, and/or No-Intro backups and pirated copies saved to their computer consisting of a few hundred games alone. You can quite literally just spend the next few years playing nothing but those games and never at any point be starving for "new" content. So with the circumstance of how shit the industry, and already being in possession of years of content that's doing nothing except collecting dust (Metaphorically or even literally), why not just refuse to particpate in furthering the modern industry?
>DEI is so widely hated you can market yourself on not being it. I don't know the future seems kinda bright all things considered.
>>1063672 I've been doing this for the better part of 15 years. And it wasn't on purpose. They just stopped making many of the types of games I liked. So I play old ones. And I have more games that I think I'll enjoy than I'll ever have time to play. I do the same with movies and tv and stuff, too. There is almost nothing new that I like, so I just don't pay attention to it and instead just enjoy some of the old stuff. And even then I'll never have time to enjoy it all. It's annoying that the industry is now dedicated to making bad games on purpose, but there is more good stuff than I can ever enjoy. So I'll be fine. >but this one new game is good! Look, sometimes I'll get tempted to try a new game, and there have been a couple that I've been enjoyed, but I've also been led astray by some of the terminally optimistic people here. Some of the people who act like I'm stupid for ignoring a blatantly SJW game because maybe if I were to just ignore that the game blatantly hates me, then I could enjoy some sub-section of it. What they don't realize is that they're ignoring thousands of old games. I'm just choosing to prioritize good games over new games. If I happen to miss a good new game, I don't see it as a worse loss than missing a good old game. And I can always be convinced to check out the currently new game later. But for now, I'll go back and play more of the formerly new games that I already missed.
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>>1063700 DEI is the least of gaming's problems - it's just the most visible and annoying. Even if you shitcanned all the useless diversity hires, you still have to deal with throngs of diploma mill cogs kicked out as fast as possible to slot into outsourcing studios working on UE5 slop so that AAA studios can limp along for one more release before collapsing under the weight of their own budgets and inefficiencies. Games are increasingly made on an assembly line by low-skill labor, because actually talented developers require higher wages and job security to keep happy. The entire fucking industry needs to scale back to more sustainable game development practices, but that's not going to happen since hardware manufacturers need their technical showcases to sell retards new product every 3-4 years. Overall, while I think graphics are much less of a selling point as they used to be - each new advancement does set the bar that everyone else has to reach for, and there will be backlash from the niggercattle if games don't meet that standard. Aside from licensing bullshittery causing some games to get delisted, everything you "miss" by checking out for a few years will be there when you pick it back up. There's still worthwhile stuff coming out in the AA and Indie spaces too.
Onirism's full release... and that's about it.
Maybe total warhammer 40k and new few bing bing wahoo games to play with friends online.
>>1063672 I stopped buying and playing modern games, but I will never stop denouncing the jewish and marxist poisons infecting the industry.
>>1063732 >Overall, while I think graphics are much less of a selling point as they used to be - each new advancement does set the bar that everyone else has to reach for, and there will be backlash from the niggercattle if games don't meet that standard. I'm skeptical about this. In fact, I think normalfags can't even see the difference. Normalfags don't count pixels or frames, and they don't know what any of the other terms hardware manufacturers use even mean. You think they know what anti-aliasing is? They fucking don't. They might hear terms like "ray tracing" and think "ooh like futuristic lasers? I want that!" But they can't see it. You can tell them a game is fancy and they'll believe it. You nerds might complain about graphics and performance in Breath of the Wild or whatever, but to normalfags, that's as fancy as any game you can think of. And it's more fun, too. >Aside from licensing bullshittery causing some games to get delisted, everything you "miss" by checking out for a few years will be there when you pick it back up. There's still worthwhile stuff coming out in the AA and Indie spaces too. What? You pay for digital games? Fucking idiot.
>>1063771 Do you think before posting?
>>1063944 It's Lucario
>>1063189 "The modern audience is the one that will exist in the future, so that's the one they are grooming" >>1063191 >The truth cannot be changed Societal opinion on what is the truth can be (and so can be the actual scientific understanding, which is more or less what was meant by "scientific truth" here; one difference is that the new theory must perform better, and the old one won't suddenly perform worse than it had). The statement is not about the truth; it's about how stubborn people are in retaining their once established outlook. And Max Planck was talking about experts in a precise science with relation to their supposed area of expertise. Now replace that with anyone who plays video games and has a desire to express their thrice unnecessary opinion on the internet. >>1063196 >And what it's calling "truth" is actually another word for "indoctrination". Less indoctrination, more established beliefs regardless of how they were formed. Which is why indoctrinating them young is so efficient. >>1063450 >The concept he was talking about is quantum physics, back then still called nuclear physics and how weird it was, due to which many, including einstein, dismissed it as madness. Oh, they couldn't dismiss the accurate predictions. Einstein, mind you, had his Nobel Prize officially attributed to "explaining the photoelectric effect" which was done via quantum mechanics (in truth, these attributions are followed by "and other contributions to science"). Planck, too, was in denial about the whole theory, despite being the one to suggest the original quantization assumption while trying to explain the blackbody radiation spectrum. Many of them were doing research while claiming that the underlying ideas must be rubbish; then again, trying to disprove it all is an old source of confirming evidence (Karl Popper's concept of trying to falsify wasn't there yet, but that's what all these physicists were doing anyway). >Of course, once someone figures out a theory that explains these things even better, the old will try to keep quantum physics, while the new will employ the new theory due to its simplicity and ability to explain yet unexplained phenomena. That they will, although perceiving it as simple is already a matter of being used to the theory. But previous theories will not give worse predictions than before; we still use Newtonian mechanics even for planes and artillery (not for satellite clock synchronization, however). Thank you all for listening to my TED talk. <t. once had to wait for months while my own thesis advisor was coming up to terms with the evidence that my model was correct. Now watch me try to be on topic: >>1063235 >The purpose of making games is to fucking play them, not to use them as a tool to convince other people. Make games that are good. That will convince people all by itself. >There is in fact no better person for the job than the one who appreciates games at their fullest. Even if all game developers are avid gamers (as it was in the beginning), most gamers will still not be game developers. Wanting to make games without wanting to play games is industry cancer; wanting to play (good) games without wanting to make them yourself is just being part of the unavoidable majority. To reduce it to absurd, we do not expect every driver to make his own car, nor every soldier to design his own weaponry, nor every last man to grow his own food.
>>1064268 >Wanting to make games without wanting to play games is industry cancer Hiroshi Yamauchi was President of Nintendo from 1949 to 2002. He famously never played video games. Yet he was in charge as his company entered the industry and went on to absolutely dominate it, creating many, many classics, and codifying many industry and artistic standards. What's key here is that rather than meddling with the artistic part of things specifically, he just trusted people like Gunpei Yokoi, Satoru Iwata, and Shiguru Miyamoto to continue doing the things that kept making the company boatloads of money. Well until Yokoi made the Virtual Boy and Yamauchi had him killed by the yakuza. Frank Zappa has a famous quote that relates to this concept, except about the music industry. He described the record executives of the '60s as “cigar-chomping old guys who looked at the product and said, ‘I don’t know. Who knows what it is? Record it, stick it out. If it sells, alright!’ We were better off with those guys, than we are with the hip, young executives." The ones who pretend to be creatives interfere instead of letting the actual artists do their work.
With all the talk lately over how Sony, Valve, and now seemingly Nintendo are censoring games, it brings forward the question of asking "how much" censorship should be allowed in video games?
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None, let it into your doorstep and it stays there forever asking for more. End of discussion. Here's one of the usual images so some fags can go post about it on xitter or their discord., a thread died for this.
>>1064296 We have to distinguish censorship from localization, for instance >>1064300 is just bad localization, not censorship. As for what I find tolerable, is when they have to censor stuff to be able to sell it in a country(like removing swastikas when selling a game in Germany) or on a platform(removing pornography from a game sold on Steam) BUT also providing a free mod that easily brings back the removed content, like how some anime porn games are censored on Steam or GoG, but have a free DLC that adds the content back in.
>>1064300 >None, let it into your doorstep and it stays there forever asking for more. End of discussion. /thread
>>1064301 Not seen in the image, but they removed an entire module of the game where you could interact with the characters physically, so you get both instances on this example.
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None /thread
Good merge
>>1064296 >"how much" censorship should be allowed None. Though fags will argue that getting a neutered game is preferable to getting no game at all.
>>1061372 >11) Kernel-level anticheat that violate privacy and increases the risk malicious actors exploit security vulnerabiltiies to infect gamers with malware Use Linux. If Linux grows enough they'll stop because anticheat loses money.
>>1064620 Can cuckchanners learn to check the catalog and come up with OPs that don't overlap or are dupes so jannies don't have to intervene like this? Yes I'm a fucking hypocrite since I started a BLUE PROTOCOL OP without realizing the MMO thread hadn't slid off yet Having two threads on Unicorn Overlord may be acceptable on cuckchan but not here even with how good it is. In general this board should have way less redundant and artificial filler posting that constitutes cuckchan's illusory PPH. >>1064623 Denuvo still persists in Linux with Proton of all programs. >>1064615
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posting in GC thread
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>>1061372 1. Never pay for anything, ever. No. Not even that game. No. Don't fucking do it. 2. Don't play any games with propaganda in them in the first place. Not even for free. It still hurts you. 3. If you do play those games, ensure that the content can be MODDED OUT, and/or that any game you play can simply be modded to your heart's content, anyway. You are the one who paid (or didn't). You own the copy of the game that you have. Therefore you can do anything you want with it at any time, including add nude teenagers and remove all nonwhites from 18th century England. https://archive.ph/oKAoS
>>1061372 I got the solution for all: ""Make Plug And Play Great Again""
>>1064688 Nah, formatting isn't autistic enough
>>1066147 These.
>20) Woke game narratives and character designs Learn to mod woke out. Mod woke out. Start sites to mod woke out. Fund bounties to mod woke out. Fund people who mod woke out. Promote people who mod woke out.
>>1063358 >but people would rather pirate. I heard that's why sega dropped out of consoles That's a lie propagated by retards to discourage piracy.
All 20 points mostly boil down to "our culture is ruled by skinsuits who've raced to the bottom of the aesthetic gutter." The solution is for people of a superior type to create genuine culture. >>1066262 This would be a huge step in the right direction. I think it's time has come as the "woke backlash" will probably make it harder to shut down such efforts. People who can't create what they want to see must fund it.
>>1066262 This will only be possible when the payment processors are eliminated and replaced with ones that operate to our interests only.
>>1066262 >Learn to mod woke out. So you're keeping the people who made those woke games employed?
>>1073411 >you can't mod pirated games
>>1073422 First, how will people find out about your mod? Second, why are you playing a woke game in the first place instead of just playing something else entirely?
>>1064296 >how much censorship should be allowed None. Platforms should accommodate all customers, and allow them to put up their own filters to segregate between content they do and do not want to see. So far, Steam and GOG are the only platforms that I'm aware that do this - and only because they are the only two platforms that outright sell porn games. Both of them are still too censorious for their own good, but at least it's a step in the right direction. Old style video rental stores had the right idea of it. Make most of the public facing store for general audiences and family safe - then have sections for R-rated material and restrict rentals based on the age rating. Anything explicitly adult in nature gets the back room with the velvet rope. Ballbuster video fucked this perfect system up by explicitly not allowing any sort of adult material in their stores. Not sure if they ever enforced censorship in the movies they did carry the way Walmart did though.
>4) Digital rights management that requires online server authentication, or negatively impacts game performance, or limits how you can use the game >6) Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release >8) Game-as-a-service models, subscription and cloud services for gaming where you (((own nothing and be happy))) >11) Kernel-level anticheat that violate privacy and increases the risk malicious actors exploit security vulnerabiltiies to infect gamers with malware >19) System requirements where modern games require powerful hardware, making them less accessible, or large large with long download times so customers buy storage to play Refuse to buy the game.
I can't tell you how demoralising it is for a new major WRPG to come out only to be some insanely forced woke slop fiesta with crappy quests and characters + mixed reviews, or to watch a new playstation SoP or Nintendo Direct only to witness "new" ports, a "new" remake of a game I've already played, ebin Samurai game #25823, live services I have zero interest in and some of the blandest forgettable art direction UE5 asset flips to ever exist. I swear its not me, its games as a whole. There're no games coming out I can see myself playing for hours anymore, no games worth talking about, no games worth replaying. There was this resurgence of Jap kino starting with Kingdom Hearts 3 and RE2 Remake in 2019 that ended with Armoured Core 6, now its just a barren wasteland. Even the new Fromsoft game is a glorified Elden Ring Battle Royale DLC. There aren't any really interesting indie games releasing, and Westslop is the absolute worst it has ever been. I see all these 80 IQ leatherbrained knuckleheads thumping their wrists to their chests in spastic glee clamouring for "FF9 remake", "MGShit Remake" etc as if we need more fucking Remakes of games we've already played. It feels like I'm a geriatric in a nursing home. Amazing new games that have great worlds, gameplay, characters, mechanics and leave a lasting impression on you are just gone. I've waited for them for years and now I'm old and mad I didn't just get into game design and start making my own. And before you accuse me of rose tinted glasses, I probably have the broadest tastes in vidya of most people you know, and grew up with literally every generation - N64 and PS1 to Xbox360/PS4, and played the shit out of every DS and SNES game on emulators, and I can safely say vidya has overall declined in both quantity, quality and originality, even though the peculiarities of model fidelity and animation are better.
just be patient anon, the corporate gaming sphere is on the verge of a major restructuring. investment since the covid boom has almost entirely run dry so baiting in new shareholders with being the next fortnite/roblox/CoD is no longer a viable business model. Odds are tencent is going to go on a major buying spree, while a bunch of mid-high level staff from existing studios split off to form new studios and publishers. Many will still be full of gay brown people, because there are true believers at the helm, but many will also be more in line with what we had 2010-2018. The only wildcard is Microsoft, they hoovered up so many fucking studios/IPS i have no idea how they will pivot when the well is running dry. Unlike THQ and soon to be ubisoft, they aren't going to go bankrupt.
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I feel like we have the "whining about modern vidya" thread every month or two. Here's what you do: go to myabandonware, pick out something, and play it. Look through for a few pages and you will see something that catches your eye.
>>1079772 it a good point, there are more great games in existence than anyone has time to play. There is no excuse to have nothing to play.
>>1079774 There have been over 200,000 games ever made, if one doesn't like the trajectory of the industry they can stick to whichever decade they want for the rest of their life and never run out of titles to play. Ross Scott made a good point about this, he said he doesn't care about new releases because he hasn't yet gone through all the hundreds of other games he wants to play.
>>1079774 >>1079772 >>1079776 I do care about new releases. I would like to play new interesting games and talk about them with other people, this "go play an old game" shit is absolutely cope. Majority of those 200000 games were cookie clickers, NES platformers or junk btw.
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>>1061372 >Censorship and deplatforming of anime games, particularly ones with "ecchi"/"fanservice" elements. Developers and publishers preemptively neutering their content to avoid running afoul of said censorship (e.g., Compile Heart games post-2020 having little to no fanservice, Inti Creates refusing to make a new Gal*Gun and instead serving a Metroidvania spinoff series with minimal ecchi, Senran Kagura being dead completely, etc.).
>>1061372 >1) Bland "brown and bloom" colors and graphics, uncreative, uninviting, and visually unstimulating, that reduce atmosphere, emotional impact, and uniqueness Considering the Oblivion leaks vs og Oblivion this shit is alive and well, can't fucking believe how ass it looks
>>1061372 >>20 stop buying them and let them go bankrupt. Hopefully Sony goes bankrupt alongside them or at least whoevers on top gets replaced after spending hundreds of millions on garbage. I'm tired of having the games i remotely enjoy get censored because some retarded middle-class karen wants to preach about how he or she is a great person by protecting women from evil gamers. Frankly given how many harassment campaigns there's been against the non-woke devs, I think people should start mocking karens more like everyone supporting the no mercy ban deserves to be bullied until they delete their socials
Eventually everyone will understand that the failure of the AAA gaming industry and even good AA gaming is due to ONE reason: the competency crisis. Talented developers do not make games anymore, and haven’t for about a decade now. 15 years ago there were a few left, but now there’s none, or what remain aren’t enough to carry a project. Literally EVERY problem with modern games boils down to incompetent developers. The reason why budgets are exploding while producing low-effort, unambitious low-quality buggy trash is exactly because the devs can’t successfully make a game, they somehow stumble through a crunch to put out ANY kind of broken mess. The reason why they’re all the same-ish is because the only way they can make a game AT ALL is to depend completely on an established game engine to handle all the difficult parts of development, so everything has to be a Unity or Unreal Engine game, hence they’re all the same shit. The custom engines which created the basis for the great AAA franchises are mostly gone now because the studios no longer have the talent necessary to use and keep them up to date. I spent years and years coping along with everyone else and I’m now wise enough to finally see the problem. The CAUSE for the competency crisis I don’t know. Some say it’s DEI wiping out the “boys club” of high-IQ, high-motivation superstar devs. I think it might be more of an IQ collapse in Western society in general and the rise of DEI is a symptom. Or maybe it’s just that the tech bubbles have sucked out all the superstar devs to making a fortune in big tech. Whatever the reason the competency crisis is definitely here and I have NO idea how to fix it.
Also, to those who are concerned with censorship: Give up. There will be censorship, just accept it. White civilization will never accept some things, ie, cheese pizza. Not that having it in a game is going to actually affect society, BUT Karens will go after it anyway simply for the social status points and the Karen will win in the court of public opinion each and every time — which is why Karens exist at all. Look I know you just want to consume Asian cultural theme of sexualized young people. I also don’t think that stuff rises to cheese pizza and neither do most young people hence the Karens only have limited traction on that. But you can’t turn it into a no-censorship hill to die on.
You know in this day and age I miss the times where you can just play to earn your shit and when you buy a game, it really felt like you own the product. DLC back in the day actually felt like bonus content that wasn't scrapped from the base game, and while sometimes it had it's flaws, it had some sort of passion while others were lackluster. Nowadays it's just too much microtransactions, dei and esg dumbasses that undermines the modern audiences they're trying to pander winding up making highly generic 1 dimensional trash, and no respect of physical copies. Honestly at this point I just either play the games that I genuinely have fun with, or play F2P games that somewhat respects my time and patience. If only there was a surefire solution to this mess of an industry.
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>>1061684 >>1061909 The sales of new games have actually been decreasing a lot
>>1066262 BG3 and KCD2 are the only woke games that are worth modding, everything else is complete garbage
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>>1115662 That's true, and they padded them out filled with MTX to compensate. But even with the whales it's not enough for steady growth, plus the MTX are only driving more and more people away. It's why AAA is getting fucked in the ass hard and losing any relevancy they used to have, which is also helped with the fact that nobody gives a fuck about the journos they control anymore. Gamespot being owned by CBS to being sold to Fandom says it all really.
Great thread idea >2) Crunch culture where employees work long hours under intense pressure to meet deadlines and deliver products, causing burnout and decreased product quaality My honest answer? This isn't a concern at all, as long as people are working in a good environment with good people, on projects they believe in. The fact is that crunch culture has always existed in vidya, but it was largely by choice and it resulted in many of tge greatest games ever made. Crunch culture can stay, but the game dev studio environment needs to change.
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>>1116031 Game journalism is basically a zombie at this point, they have been getting a lot of layoffs due to lack of traffic, low ad rates, governmental funding ending (something previous to USAID), and Google AI preventing people from reading their guides (the only thing people read in their websites)
>>1116430 They brought it upon themselves during gamergate by choosing the wrong side, hard to pity any of them.
>>1061372 Don't buy shit games. It doesn't matter if a lot of people are buying and talking about them, just don't don't fucking do it. Important: Buy games that get it right, preferably close to release and not only after a 99% off sale. That's all that can realistically be done. The industry wants money and will adapt to changing trends. Some trash will inevitably get through because most people are really fucking stupid, but the impact is minimized if you actually support the alternatives.
>>1061372 >1) Bland "brown and bloom" colors and graphics, If anything it's the other way around, games are too bright and colorful, PBR makes everything look fake and plastic, it's an eyesore. I don't particularly miss the brown shooters era of gaming but at least they had a visual identity.
>>1116225 Crunch culture actually just means incompetent devs burned through their budget, won’t get any more so must deliver something by a certain date. For years I coped by saying game devs as a class of worker were lazy and others cope with the usual capitalism / management bad narratives. In reality it’s that the devs do not have a core competency in game development and so constantly fail to meet deadlines. Game prices did not go up to match exploding budgets and so the business side constantly struggled with different monetization schemes, ie, DLCs (which are just pieces of the core game the devs couldn’t finish on time), season passes, microtransactions, early access, live service models, etc and so on. Once you understand that the devs themselves are just bad at game development EVERYTHING else falls into place. Stop coping.
>>1116740 Then how do you explain crunch culture still existing long before DLC? How do you explain even the very best games having a well known history of crunch? It is endemic, not a cope to say that.
>>1061373 <nuMarathon <puts more colors >N-NOOO! NOT LIKE THIS
>>1061676 >DMC5 >Gay Tier What the fuck is this? No one normal buys all those red orbs, blue orbs, gold orbs, whatever And 5 fucking dollars for the playable Vergil is cheap, giving the fact that he's not a rehash of the DMC4 Vergil, 'cause he's got a clone Also, the Vergil 'DLCs' have been paywalled since DMC3's special edition
It's because the only things people seem to be interested in buying are very niche genres of games, demakes of classics, and of course it doesn't help that modern AAA games are just cash grabs. Even if there are devs with passion in AAA studios the games are rushed out the door in an incomplete/borderline unplayable state. Everything is either way to casual to get into or complicated with no middle ground
>Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release Find who is more susceptible to these buying practices and shut off India's internet access.
>>1121147 Just replace them with real translators, anon. Do it in-house if you have to. Once you deal with psychos who feel that fucking entitled you're better off running shit yourself than dealing with these troublemakers. MTL translation is still shit, even if localizers are cancer. There is no need to move to the shit option when there are better alternatives. It's not like every last translator is a fucking SJW.
Even with all the woke/DEI shit, predatory DLC and MTX, scummy business, optimization woes and more, I think the worst thing about gaming is that it takes so many years to make something now. Part of that is due to the reasons I listed but even if its trash, at least trash every two/three years beats trash in five years. The wait between games was a lot less but the quality stayed strong, even for gen 7's level of quality.
>>1121074 but chuddha what if-
>>1122427 We'll never again seen the levels of quality and output that we saw 20 years ago. Something like Rockstar putting out banger after banger for years, then putting out 1 game 5 times or something over 10 years and milking the shit out of paypigs in GTAonline. Everyone that made those great games in all those companies people love have long since moved on.
> games with less content than 10 years ago now being sold in multiple parts by cutting out content and selling back as DLC Boycott modern gaming and pirate your games. Make them go out of business.
>>1125332 >games with less content than 25 years ago 10 years ago were being sold in multiple parts by cutting out content and selling back as DLC Fixed that for you
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>>1061372 Just sail the seven seas bro. Only throw your doubloons at it if it's worth it. Scammers hate the discerning customer
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>>1061372 >4) Digital rights management that requires online server authentication, or negatively impacts game performance, or limits how you can use the game Support piracy, or simply don't purchase products that are known to contain DRM. >8) Game-as-a-service models, subscription and cloud services for gaming where you Simply don't purchase or use products that are known to peddle these types of services. >14) Monetization, microtransactions, loot boxes, and gambling mechanics and how developers design games around compulsive spending of players instead of delivering quality content Simply don't purchase or use products that are known to contain these types of monetization. The solution is clear; The problem being the application. It's a problem of scale. For every protester there will be 100x as many scabs, to use a politically charged analogy. >5) Diversity, equity, and inclusion biasing hiring processes at the expense of skills which reduces studio performance, competence, and morale >20) Woke game narratives and character designs, prioritizing diversity over game quality, lacking positive role models, and abandoning game audiences for (((modern audiences))) I honestly don't care about this shit; if a game leans too far in any one direction, to the point where any given political narrative takes precedence over having a quality title, then I will simply be inclined to avoid it at all costs. Essentially, I cannot account for the tastes of everyone else; I'm at the point where I have reverted back to my childhood self - Fuck narratives, fuck the prevailing opinion on any one game or genre; Fuck what e-celebs say, fuck what forum goers say (including you faggots, though I'm inclined to at least consider your point of view), fuck everyone. I play games because I enjoy playing games. If it gets to the point where I can no longer find anything worth playing because its riddled with so many problems, I'm perfectly fine with stepping aside and watching it all burn. I don't care anymore. I have a huge list of games I could play from yesteryear and be content for most of my life without worrying about new releases.
I gave up and just play retro games instead.
>>1061372 As a gamer (customer) there's not much you can do about any of these other than either ignore the games that have any of the issues you listed or mod them. You can also shit on them online.
>>1121922 >Complicated And still as deep as a puddle, it's 300 progression systems tied with MTX with 30 stores on the menu alone.
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>>1121922 >demakes of classics Brilliant typo, anon, honestly brilliant
>>1123859 Well a big part of this exodus problem is that the vidya industry is content to pay bottom dollar for diversity hires and jeets. They don't want to give proper compensatiom for good developers anymore, nor let them work on projects they have any control over. I think a lot of software engineers would come over if that changed, which it always could. The reason it doesn't is that there is still an army of buyers willing to slurp up slop.
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most of those problems can be solved simply by hiring people based on their merits and giving them a good enough work environment that they feel motivated to actually deliver the artist's vision. these days people are hired on their skin color or how much the HR chick wants to kiss the person they are interviewing.
>>1061372 >there's no stealth video games coming out There is no solution because it's considered too niche. If even the people who like Deus Ex can't get their 'immersive sims' because Eidos-Montréal considers their games too niche, then what chance do i have of my sneaking in the shadows with Sam Fisher and Garret games coming back?
>>1114782 >The Glass Cage (Nicholas Carr) >The Shallows (Nicholas Carr) Superficial society incentivizes laziness and shortcuts. The people in such superficial societies are never financially or psychologically rewarded for doing anything less than the bare minimum, and are in turn are rewarded for focusing only short term gain. The worker has become more and more like a mindless machine operating from the most primitive impulses. Automation compounds this issue leading to the gradual erosion of problem solving skills, which leads to the degradation of creativity in general, and the competency crisis perpetuates from one generation to the next as schools, institutions and governments (which are amalgamations of the people's values,) degenerate in lockstep. Merit and skill are redefined as the willingness and ability to cut as many corners as possible, invest as little energy as possible, and maximize revenue at the expense of all other considerations, social, artistic, spiritual, cultural, etc. The solution is for as many individuals as possible to cultivate self-control and self-discipline, things the west no longer values as it's more (((profitable))) to have a society of consumer drones that always choose the path of least resistance. Indeed that's the goal. If (((one))) cannot take control of the market by true innovation, the ideal solution is to domesticate a generation of consumers who will accept shittier and shittier products by gradually lowering the bar of quality. This is the entire modus operandi of the rent seeker. By the time one generation realizes what's happening, the next generation has already been reared and poisoned by slop, completely unable to even understand what they've lost. The skill sets required for true innovation are lost as the financial incentives for keeping those skills alive dry up in favor of financial incentives for unchecked greed and shallow consumerism multiply. Clean your penis.
>hire women and outsource to India >gaming turns to shit Surprised Pikachu face dot jpeg
>>1061372 Not buying them solves all these problems
>>1061372 Focus on making good videogames, not on having yet another propaganda/programming medium for the syatem that also doubles its utility as a gibs/free jobs sector for nonwhites
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>>1061372 >How should gamers fight problems with modern games? 1. Don't buy games with modern shit you don't like 1b. Advise others not to buy them and why 1c. Don't talk about any good stuff in the game that you like 2. If you still want to play a game cause the modern shit is tolerable or for any reason, pirate it 3. If a game or a dev explicitly goes against modern shit you don't like, buy their game unless it's something you never like/play (at least when it's on sale) 3b. Or gift it to someone who likes that, or at least promote it somewhere 4. Change your perspective on old games to try and enjoy them. There's probably a lot of old games outside your comfort zone that are worth playing. 5. Do your own research on modern indie games to find hidden gems without modern shit in them to support/promote
>>1061372 Feel apathetic. Do nothing. Ignore. Play or shitpost about older or appealing games. Laugh when they fuck up. And repeat. It just werks.
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>>1061372 This whole post can be summarized as pic. You want to dance around the issue of the industry changing to suit people who hate games and the people who play them in general and instead address all of the symptoms of an industry being ran by uncaring psychopaths following a political ideology that preaches that they have to hate the wishes of their customers to be on the right side of history and hire other people who also hate their customers.
>>1253084 >1. Don't buy games with modern shit you don't like This shit doesn't work. As shown with Concord and now Marathon: Any time they are proven wrong, they simply double down because it's YOUR fault it didn't work, not THEIR fault that they produced something that failed. This will continue forever and nothing you can do will change that. "Vote with your wallet" has always been a meme on par with "Just build your own internet and bank"
>>1089385 I wish people would stop framing it as 'anime games' because it's not just anime games. It's every game that can be released on a console has this problem. PC is the only platform where you can buy porn games. That's it.
>>1061386 This, if you don't want a shit product or service don't buy it no one is forcing you to buy it. The companies will fade into obscurity over decades and other companies will fill in the void, hopefully with fresh new good products or services, if not keep waiting until there is.
>>1079769 I recently played through Tainted Grail. It's not finished but not far away from completion either so maybe you'd enjoy it as a AA fantasy game
>>1061372 blackcock jewish money has been a disaster for gaming that became gayming
>>1061372 >1 Make this not become a trend, each game should have its own style, but styles will always be a trend, so just deal with it. And we've had the most diversity of artstyles in gaming as of late. You guys just won't find anything to satisfy it. >2 People need to stop going to college for a job market that demands it. >3 "Broader Demographics" need to find a different hobby, because they're ultimately the cause of its degradation >4 DRM should be outlawed, but outlawing it would probably cause other issues >5 Not an easy solution for this one. Support games that don't take this type of funding. The issue is a lot of games take this funding because budgets for new games are astronomical. The industry needs a full blown reset as it has gotten too big for its own good. >6 People must stop supporting this. Until then, have fun with your content being locked behind an extra fee >7 No solution to this outside of bringing Console gaming back to the forefront. I like PC more, but the "locked down" nature of consoles prevented a lot more hacking. >8 Just like 6, people need to stop buying into it. That'll never happen because most people have poor impulse control so might as well dream of a different reality >9 This does exist, however most games that take this approach look like play-dough or some derivitave style. Nothing new could come out that'll please anyone here. Let's face it. >10 Thank DLSS, UE5, and other AI upscaling algorithms used to generate fake frames. People have to stop buying new GPUs and games that entail this. This wont happen, so have fun suffering. >11 Not gonna happen. Multiplayer chink games are too popular to fail atm. No one is going to drop their favorite CS-slop shit because of Kernel level anti-cheat. They'll just belittle you for being against it. Again, average consoomer is brain dead. >12 Again, consoomer problem. General public is too retarded to care and will make fun of you for liking this. >13 Yeaa, thank the unoptimized workflow of most devs today for that one >14 See responses 6, 8, 10, 11, and 12 >15 You can thank the PS3 and its consequences for this. People LOOOOVVVEEE this, so this is what gaming will be now. >16 Again, consoomers ruin everything >17 Consooom, must consooom >18 Games are more expensive, take longer to make, and require bigger studios. This will happen. Oh and again, people will pay for it >19 This has kind of always been a thing. What we saw in the mid-late 2010's was more of a golden age. Graphical hardware has kind of always lagged behind industry improvements. The only difference between then and now, is that back then graphical quality was improving at an incredibly fast rate so it made sense. For instance MGS1 and MGS 4 are about 10 years apart and look vastly different. Today, we're seeing diminishing returns as what's left to improve is little things here and there. Like raytraced lighting. But to most, it doesn't add much like an actual increase in poly count did so you don't see the improvement like you did before. >20 Refer to point 5 again, also crying woke is going out of style now and you just get made fun of for it. It'll probably never truly die unless the market shifts enough. And lets be honest... It ain't gonna do that. In short, the ride is going to be rough. So just enjoy it while you're here.
>>1089385 Thats thanks to this nu-puritanical movement we're seeing now. You've got tons of people calling conventionally attractive character designs "coomer" designs now. People actually believe that wanting to see pretty characters in a game makes you more likely to objectify women. This is on the same level as claiming that you'll be a shooter if you play too many violent video games and most people don't understand that. Also probably transgender stuff, idk. I'm sure someone here will also say that.
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>>1061372 >your entire list except 12 Don't buy games that do those things, there's a quadrillion new releases all the time outside of AAA, go steam dumpster diving for a bit and you'll have a stupidly huge backlog. Also contribute to games you like by creating mods/custom levels/challenge rulesets/whatever seems like a good idea. >12 Accept that physical is in itself a form of DRM and prefer DRM-free/cracked digital, also learn2backup.
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>>1122765 >But cancer is worse than shit. I'd rather have diarrhea instead of cancer. Nigger what the fuck is wrong with you eager settle-for-less faggots? There's an obvious better option out there but you want to rush to accept worse ways of doing the same shit? If you can afford woke hucksters, you can afford real translators. People like you are the reason why games get worse because they do a cancer fucking thing and a faggot like you will say "they should just do retarded low effort trash because it's better than this total cancer" and then games become retarded low effort trash when they never needed to be because low IQ slop-eaters like you encourage and enable these shit trends. No, fuck off. Either have real standards or gtfo. People like you are the reason why even non-woke games are mostly retarded low effort trash.
>>1061372 The real problem is that modern gamers don't have hobbies outside of playing games. In the 90s games was like 10% of a gamers life. Today a gamer only plays games, no wood working, no sewing, no painting, no dancing and they don't play instruments.
>>1263747 gaming is art, and like all art thoughout all of human history, should be a niche FOR ELITES, not "true gaymurz" aka losers. >but our elites suck! then get good counter-elites to replace the corrupt elites. don't give the niche to stupid gaymur losers.
>>1061372 >letter campaigns. make your displeasure known corpos pay way more attention to snail mail over petitions and emails >create a negative PR storm. shaming and callouts on social media <call out their discriminatory race and sexual orientation-based hiring practices (giving privileges to blacks, middle easterners for being 'minorities', especially when they shit on east-asians) <call out censorship <call out indoctrination and propaganda <call out child grooming (LGBT messaging, characters 'coming out', etc.). we don't want kids chopping their dicks off because a game told them they were 'just an egg waiting to crack', whatever the fuck that means >keep your money: don't buy <don't buy incomplete and defective games <don't play games with expiration dates. stay away from (((games as a service))) <don't buy into predatory practices (lootboxes and gacha, battle passes and fomo, subscriptions, etc.) if you pay them money for garbage, you're approving of and funding the creation of more garbage >tell others to have standards and not buy garbage it's a sad fact of life that others' poor personal choices harm everyone else
>>1265705 the problem is you're spending money through your tax dollars which are sent to Blackrock and to fund woke shit
>>1265705 >dude just call out the agitprop That's how you get 9001 journo articles about vile gamer harassment, and then the poor wittle bullied corpo gets a bunch of funding from daddy Sam to tackle the "issue". Just don't buy, advise people in your circles against buying, but do not engage with the obvious trap. >b-b-but they'll get away with it! Everyone has eyes, everyone can see the trainwreck, when there's no huge controversy to muddy the waters even the most gullible normalfags notice they're being sold shit.
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It's not just modern gaming. Plenty of old games are pretty shit too.
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>>1116430 Speaking of
It's really simple Ignore bad games, buy good reasonably priced games.
>>1061372 >How should gamers fight problems with modern games? Overcome your battered woman syndrome and stop giving your money to social justice ideologues who unironically want you dead for being white and male.
>>1265963 >but wut about-- Fuck off.
>>1061372 We can't (read: won't) do anything that will actually change anything, so it's meaningless for you to talk about. Stop playing them, for your own sake. Stop pirating them, for your own sake. Stop talking about them, for your own sake. You won't ever do anything that affects more than yourself, so at least have the decency to protect yourself.
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>>1061573 >need >HR kek
>>1116780 overambitious game design has existed since games were programmed, crunch is often the time period where overzealous devs are brought down to earth. The best devs are the ones who remained ambitious and experimental, but still knew how to release a game on time
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>>1116780 overambitious game design has existed since games were programmed, crunch is often the time period where overzealous devs are brought down to earth. The best devs are the ones who remained ambitious and experimental, but still knew how to release a game on time
>>1061372 We're witnessing end times capitalism. This is the end result, there's no fix for this stuff in this world, it's ran its cycle. Hope you're not reborn here again and that next place isn't ran by jews.
I just want people at large to realize it's a hobby, not anything vital, and just get out of the market. I'm more upset at the hypocrisy, especially nintendrones. Literally just waiting to jump into the console war fuckshit I've grown to ignore since I'll just focus on steam deck and nintendo shit. Nope. Not bothering. Fuck the console and everything and everyone supporting it.
If you want to help in changing things, one has to go out of their way to help promote things that are seen as favorable. It takes a group effort to make "good" games be known via word of mouth cause the big companies can pay for advertising and that is one of the big things that works in getting people to know a thing exists. Sometimes make threads about relatively unknown games and spread the fact that they exist, otherwise little if anything changes.
this may sound like a boring answer but typically each generation has to come to terms with the next generation liking different things and hating previous ones. It's hard to restore games to your same preferences because the people who made the games you liked either retired, died, or decided to make a quick buck before burning out. Digital media is relatively new to the world so we don't have a huge generational comparison to go by, so people use music, food, and morals to compare with in the past, but I think digital social generational gaps are also a thing, they just seem to have happened way faster than older ones.
>>1310953 movies are over a century old manga is also over a century old. comics are nearing 100 years too. >liking different things and hating previous ones biggest lie ever told. the old bad meme is spread by jewish corpos to get you to adopt the newest thing(tm)
>>1311602 I don't disagree but younger people just flat out accept it as truth and become brand ambassadors
>>1311602 There are definitely bad games amongst the old stuff just like you can still find good games within the recent releases. Or old games being particularly clunky compared to modern iterations of the same genre >Famicom Wars vs Advance Wars titles (the way you go around menus, building units in Famicom takes longer compared to Advance) >Detective JB Harold, Eve Burst Error and other ADV games around the same era where you more or less needed to exhaust every dialogue option in order to proceed forward Just examples that come to mind, even if that doesn't invalidate them as games to play. But games are electronic toys that progressed alongside with the hardware improvements. >>1304694 >I just want people at large to realize it's a hobby, not anything vital That's a good advice in itself even if the rest of the post is barking at imaginary scapegoats
>>1062824 >If steam showed you a few concepts for a dev's next game to throw $5 at to happen sooner, you could probably get rid of publishers entirely if meritocratic community trust for the person is high enough so you want to bring back steam greenlight but as a real crowdsourcing platform instead of updooting scams to release on the platform? [spoiler] doesn't sound bad, greenlight was shit but ironically what came after was much worse and contributed to the enshittification of the indie scene
>>1310953 If "Science advances one funeral at a time" is true, then the same principle applies to culture as well, especially now with digitized media and children exposed to culture in ways that parents / "the proverbial village" have no control over. It's not surprising that so many kids accepted microtransactions openly, they never knew a world where it wasn't like that.
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>>1313302 >Or old games being particularly clunky compared to modern iterations of the same genre It's often the other way around!
>>1310953 >>1311602 >>1313205 >each generation has to come to terms with the next generation liking different things and hating previous ones <the old bad meme is spread by jewish corpos to get you to adopt the newest thing(tm) Maybe but if so they fucked up doing it. By generationally fragmenting fandoms they guarantee that the won't get passed on and they'll die. Successful fiction and their fandoms are lightning in a bottle. There is no reliable way to create them. The best they can do is to leverage the shit out of them. But if they kill them off faster than they get created then they;re fucked. Actually the same is true about actual culture as well. Break the generational bonds and the different fragmented groups will say "fuck all those other guys, gonna let the mother burn." Which makes it very hard to leverage people into fucking and reproducing, paying taxes, going to war, toiling in factories, etc. They've fucked themselves by fucking us.
>>1253408 This attitude only works if the majority of consumers hold it. Which will never happen because companies strive to appeal to the lowest common denominator with no standards, which vastly outnumbers everyone else.
There are only 2 real ways for any of you to make any real impact. 1) Buy only good games 2) Make your own games. I think the only real way out of this mess is to boycott triple gay games and only support Indie developers. There is valid reason to have games published by outside parties other than developer companies being mismanaged
>>1318001 >There is valid reason There is *no
There is no way to fight it, we are never getting those 90-early 2000 western AAA games anymore. No good death rally sequel with tight controls, no more games like amulets&armor, no Freelancer 2-3, no Freespace 3, no DK3, no new good C&C or good AoE games, no SWAT 5, no hack n slash games with pvp (NOX 2), no more Goldeneye or Perfect Dark, we aren't even getting good 3D Mario or Pokemon games (other than Palworld). There's no saving the game industry when all of the problems are rooted in current era's culture and zeitgeist (white replacement, debt slavery), so long those don't change we wont get good games ever again.
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>>1061377 >>14)Monetization, microtransactions, loot boxes, and gambling mechanic >>Pay-to-win mechanics >>Game-as-a-service models, subscription and cloud services >One of the things that every gamer can get behind and pushback is make fun of it in every way possible. Speaking of that, here's a bingo chart for live service game fans.
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>>1317755 Sometimes a majority of people ensure a terrible game fails or is forgotten. I'd say this is alot harder with extremely low quality, everlasting franchises like Call of Duty or Ubisoft.
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Are they really bad? I play a lot of old games cuz I can't afford new ones and I legit run into a lot of crap. I recently finished Toy Stoty on the SNES and you could not believe how hard it was. I'm thinking if you1 want good games, play Indie. Most of them are decent, those that have left early access anyways.
>>1321786 Anon stay away from licensed games, especially from earlier eras. You're not going to have a good time.
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>>1321827 Bullshit, plenty of good licensed games despite most being shovelware.
>>1061372 >14) Monetization, microtransactions, loot boxes, and gambling mechanics and how developers design games around compulsive spending of players instead of delivering quality content Pirate singleplayers game if they have even the slightest amount of microtransactions. If it's a multiplayer-only game that is infested with microtranscations, then it is not worth playing in the first place.
>>1321786 if you want kino, play bug's life on ps1 or pc
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Gaming has always had overrated movie games that were beloved by normies solely because of the story. Silent Hill 2 is an incredibly mediocre and outdated game in almost every way outside of the story. Even for its time, it was outdone by both Fatal Frame and Resident Evil 1 remake when it came to graphics and actual scare factor. Metal Gear Solid 3 was a shallow stealth game with Simon's says tier gameplay. If it weren't for its story and graphics, no one would care about it. God of War was a dumbed-down DMC with quick-time events spam. A very shallow game when compared to its contemporaries. Yet it's remembered more, why? Because of its presentation. Last of Us, Red Dead Redemption 2, and God of Snore are just modern iterations of this phenomenon. If you want to find good games, ignore the normie herd. I'm not saying all popular games are shallow and slop, but a good deal of them are. You have to remember that the people mindlessly consuming these trendy games are the same people who watched marvel slop for over a decade without getting bored.
>>1383818 Games with more focus on the story than the gameplay are not necessarily movie games. Movie games are games that are full of cutscenes and forced walking segments. Video games are an interactive medium at their core, so forcefully blocking interaction for more than say 15-20% of the total gametime makes them a bizarre mix of movies and video games, a movie game.
115 IQ minimum for all developers. 130-IQ minimum for lead devs. Problem solved. IQ is racist and therefore illegal in the West so just say the IQ test has nothing to do with employment and is just for bonus metrics etc.


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