>>1751142
>It is not incompetence.
If it's the same team, they should have had no issue in keeping to the same standards as they had before and just applied the AI stuff on top of it, even if the suits come down and push AI shit on you to use. As a developer, if you jeopardize your product for no good reason, the weight of incompetence befalls on you just as much as in the suits that pushed it. Which yes, I do agree that there's a lot of economical incest and pushing for these AI technologies to be pushed, and these companies are all entangled in a social game of "my neighbor is using X new tech so therefore it must be good and therefore I should too", which leads to a lot of issues in development.
>kicked the bucket the moment Nvidia came up with Upscaling? Industry-wide?
I'd say it's not even just upscaling that set off the performance murder we see today, it was probably ray-tracing, a technology so old and obvious that the only reason we weren't using it this entire time was the fact that it's computational suicide, but now we're swimming in compute, which leads people to be lazy. Analogous to this gigantic loss of efficiency is the fact that web development is also pumping out shitty horribly unoptimized code, or that our backends are horribly unoptimized as well for processing speed and memory/storage.
Are other fields being fucked over by laziness somehow connected to Nvidia too? Note that they were slowing down and worsening even before the current LLM/GenAI boom.
>People are blaming RE Engine
Side note, but, you'd be surprised at the enormous impact this has. Not just on the internal workings of the engine itself, but also on the fact that your developers likely had to relearn a lot of shit in the engine, are not as familiar with the engine and its tricks, and also the simple fact that there are very few one-size-fits-all optimizations for engines. Most have to be done on a per-use-case basis and those take a lot of talent to do, talent which is sorely lacking nowadays. Just take a look at that dude that optimizes Mario for N64 and look at the absurd depth of his computer knowledge, I promise you 98% of developers don't have even half of that depth and are slaves to their libraries, tools and programming languages, and then remember that game dev and computer graphics are actually genuinely fucking hard and people can barely do math.