>>1253507
I'm the OP of the thread, I've left it alone because I usually like to post webms and screenshots on here directly showing the issues at hand. I've literally left it alone and forgotten about it (if anything I'm looking to the archive of the Web and Flash Game thread since that was a thread that got bumped off thanks to the rapefugees), not my fault other posters decided to bump it.
You only made this post because you saw it was getting replies. I get this sort of inflammatory posting is par for the cour on cuckchan where that artificially projects a front of activity but really, why waste space on typing stuff without substance? If people want to engage with a thread, they will engage.
Anyways following up on this
>>1089822
though hilariously I linked the wrong video. Whatever, it's posted now and raytracing in AssCreed Niggers sucks, especially pronounced with DLSS.
>>1253796
Eh, if a lot of devs started taking notice of better graphical techniques and started using them I feel like many of the problems will disappear. For example, forward shading actually can now support unlimited lights too and natively supports alpha transparency while deferred doesn't (hence why you see so much dithering because it's meant as a stopgap to simulate it without actually using it), and it runs better on mobile and low-power chips so there's little to no reason to not use it for the sake of easy portability and market reach. The problem is that it's going to take too much time for the C suites to realize and pivot; only indies and AAs can take advantage for example, since Godot supports clustered forward but Unreal can't ever hope to catch up as long as their engineers remain stubborn. Unreal only has the reach it has because it's essentially 3D RPGMaker, and it's stuck with deferred because it was designed for 7th generation console games, the latter of which is irrelevant to modern technological advances.