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Peripeteia Thread Anonymous 02/26/2025 (Wed) 06:42:02 Id: 13b140 No. 1074462
A stereotypically Polish immersive sim was released into early access recently. It looks and plays like EYE Divine Cybermancy with a bit more inventory and gun autism, among other things. Marie looks very cute.
>>1230890 No, but in BLAME it's specifically mentioned that the builder robots kept building random shit for no reason, which is a detail the devs just copied.
>>1236313 Yes, Iskander has pretty much ruined my save. I even reloaded to the first time I saw him and killed him yet nothing happened. I have no idea what Iskander wanted me to do for his route but when I found Irena he would just kill us both no matter what and even if I try to go the Pole route the evidence doesn't even spawn.
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>>1110228 >devs used to post here thought they were only posting on 4chins
I pulled the iron lungs power cable out and I felt so bad I stopped playing for the day.
>>1262443 You were giving him mercy.
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jamming comfy chair!
>>1262443 this game is your typical 90-00s pc game so you can always reload the last save and undo what you have done
wtf is a topie chan
>>1263678 You'll find out.
I wish marie didn't look like a kigurumi
As part of my personal policy, I don't play anything in EA but I will check it once it's released.
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>>1263678 >>1263802 too late for that, gotta load early version of the game to find out or wait for it
>>1263613 Chasm my beloved
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>>1265580 me too my fuckign brother also i bet this bug was made in an intentional mind
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>>1263678 friend
>>1263678 If you remember that weird thing in the second level's sewer which screeched autistically at you if it saw you through a grate, it was briefly replaced with a catgirl made from rotting corpses as an April Fools shitpost.
>>1267320 "sewer grate on second level" rang absolutely no bells for me but I realize what you mean now, the thing with the gun that basically shoots javelins right? there's a bunch of em in the current last level
>>1074462 >early access >female protagonist two strikes out of one
>>1272154 most terminally online obsessed.
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>decide to make an smaller encode of a shitpost >do a couple quick ones >wonder why these dithered blocks keep appearing in the results >look at the original >they're in the source file >each unique frame has blocks of dithering shifting around on characters' faces >it isn't completely random either because it's sometimes used for blushes This may be the most autistic thing I've ever encountered while encoding a webm. >>1272129 Yeah, that thing. I haven't reached the last level yet, gotta do that. I got stalled a bit after I switched distros and found that some in-game TVs were suddenly displaying the Proton video test pattern, and then wasted a bunch of time trying to figure out which gstreamer package I was missing. Turns out I wasn't missing any: evidently Steam sometimes installs with h264 playback disabled for some reason, and you fix it by running a single command once.
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Gotta say this place is massive
>>1078359 >>1227958 The demo was unplayable on my laptop, but anons were saying that the final build would fix that. What a shame.
>>1078359 >One big change the game would benefit from is making the energy system a little bit more forgiving. Either let energy regenerate very slowly or scatter around ways to replenish energy in the environment. Dev dont listen to this casual complain. Its already perfect since you drag batteries individually into maries status bar. Everything else can be improved if you want
There should really be a button to call down the elevator on the way to the tram. I got lost and had to spend 2 hours getting my back onto the rooftops. It was painful getting back to the elevator and realizing it could not be called back at all.
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>keep hearing weird booming sounds at random parts in Belgrade >turn around
>>1074462 How much of this game is actually finish? I followed this game since the kickstarter but I lost contact with it until it got released on steam, but althought it doesn't have the EA tag, I still get the feeling that is quite unfinish in some parts, what happened to the development really?
>>1551396 >, what happened to the development really? Something between fuck all and jack shit. It got released on Steam and that's it for what, half a year? It's still broken and unfinished.
>>1551522 So no new map or something related to the mystery box that is "the bunker"?
>>1551563 >>1551396 The other maps are still in development (apparently kickstarter backers have access to beta versions of them), so we have teasers to work off of right now. What has been making it into the game is bug fixes and minor tweaks. It should not be surprising since the original ETA for the next map was a couple of months at least.
>>1552255 I need a Marie OL to whisper in my ear
>>1548095 How can this level just keep on giving?
Any reason not to just gun down the subculturalists in the plane'arium?
>>1605717 You can befriend them by setting up bombs in PSR outpost which you can do stealthily, I think. But besides that no, don't think there's any additional quests to them. Honestly they feel pretty underdeveloped as a faction so far.
>enemies can warp at mach 5 and kill you in a second Alright >you can only save in safe rooms Sounds reasonable >you'll start empty handed and must find weapons deep in hostile territory Neat, makes it extra spoopy and vulnerable >enemies use the same guns you do but will never drop any ammo You can fuck right off
>>1614865 >>1605717 they broke their ai pathing in this area. i remember the entire area was enemy territory and they would shoot you if they see enter it or if you being in there, now half of them don't even recognize you as a threat entering that area on that small part
>>1618535 The ones with Mosins actually do drop ammo.


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