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(160.09 KB 460x215 Peripeteia.png)

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Peripeteia Thread Anonymous 02/26/2025 (Wed) 06:42:02 Id: 13b140 No. 1074462 >>1074521 >>1078359
A stereotypically Polish immersive sim was released into early access recently. It looks and plays like EYE Divine Cybermancy with a bit more inventory and gun autism, among other things. Marie looks very cute.
>talking about this game in third-person Anon the devs literally used to post here Though I have to be honest, I've gotten really sick of the faux PS1 look. It was cool for awhile but it's the new pixelshit
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>>1074464 >Anon the devs literally used to post here I can't deny that after seeing this guy and some imageboard references.
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It rivals EYE in terms of map size. As far as I can tell, the first level you're dropped into is bigger than the biggest map in EYE. The map isn't as empty, and you're sometimes rewarded for exploration. Pic related, I climbed up what seems to be the highest stairwell in gaming history for several minutes, and I found a commie version of an MG42 inside of a locker at the very top. I took the MG, but I couldn't put it in my inventory, so I had to drop it and rearrange some items. The MG disappeared after being dropped, and my last save was at the bottom. There is an elevator, but it leads to a different area, so I had to climb all the way up again.
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>There's a clothing damage mechanic
>8/v/ is so full of newfags we have people trying to tell us about Peripeteia lmao, even
>>1074462 (OP) >stereotypically Polish That would have put this on my shitlist even if I didn't remember the backstory here. Are you at least being payed?
>>1074496 That's right us true oldfags remember I.......a and X........r
Does it have faggot shit? Does it pander to niggers and or fags?
>>1074464 > I've gotten really sick of the faux PS1 look. It was cool for awhile but it's the new pixelshit Hey, if the trend continues then in about another 10 years I'll finally have my dream world of games coming out with PS2 graphics.
>>1074537 There's already a few faux 6th gen stuff already only really Cel shaded stuff however.
>>1074537 Devs are like a cancer that spreads from one patient to another. When you look back at what’s left behind, all you see is soulless crap trying to mimic a golden era. It’s been 13 years since Indie Game: The Movie came out, and you can probably only name, what, maybe half a dozen decent indie games.
>>1074537 I think DeepState is aiming for that.
>>1074496 Many such cases! >>1074533 No, it doesn't.
>oh new weapon >ah it doesn't fit in the inventory >let me put it back in the container so i can shuffle the inventory around to make it fit >weapon disappear into the void yeah, i'm not feeling this one. gonna check back in some 2 to 3 years (or when it actually releases) to see if it's less jank.
>>1074462 (OP) I had high hopes but it's been disappointing. Performance is meh and I tried the game on Linux, windows 7, and windows 10 on two different sets of hardware. Once in a while, the game will have a stutter or FPS will drop for a moment once in a while for seemingly no reason. Steam page blurbs reference Ion Storm and Looking Glass Studios' games as inspiration. They should bring up EYE instead. From what I have seen after about 2 hours of playing, the game is EYE but with less enemies and some Deus Ex elements thrown in. It has EYE's hallmarks like large maps, tons of dead ends, and very vague objective descriptions mius the EYE's markers. If devs want to go the no-markers route, they should look to games like thief or Deus Ex that used environments to guide people in more or less subtle ways or let you ask around for more pointers. There are other annoyances. Building a staircase out of crates to get over walls or to ladders was especially annoying. When stacking one box on top of another, the one is unstable and quick to fall off. It's generally better to burn some of the energy on a high jump than playing with stacking boxes. The game is dark as hell too. Night vision is probably one of the two most useful abilities. Dialogue boxes could be bigger too to accommodate all text options. Alternatively, making an indication that there's dialogue options to scroll down to would be better. Graphics are just standard PS1-style graphics that is becoming widespread lately within indie ecosystem. As is tradition, it has more in common with the mediocre PS1 graphics instead of the good ones. Don't expect the environments to look as nice as the one in Thief 1 or Legacy of Kain games. This look clashes with the characters and especially Marie who has the most detailed model. Animations are mediocre too. For all my whining, about the look though, it does work to produce oppressive and mysterious atmosphere. What is good however is the UI. Cartoonish Marie, Vitruvian Man reference in the character screen, grungy frames and cables along interfaces are all good. So is all the neon tht's in the environment. What's also good is that all starting abilities are useful. Although fast running/long jumps and night vision are probably the most useful ones. Climbing all ledges easily is nice too but for some reason grabbing onto ladders felt hit or miss for me. Sound and ambiance, while minimalist, are nice. Others already covered remaining issues like disappearing items. One big change the game would benefit from is making the energy system a little bit more forgiving. Either let energy regenerate very slowly or scatter around ways to replenish energy in the environment. Right now you have to be stingy with energy so you do not run out when encountering enemies or an obstacle. People wold whine less about running 40 floors up and down staircases if they could activate faster running more often. >>1074464 >Though I have to be honest, I've gotten really sick of the faux PS1 look. It was cool for awhile but it's the new pixelshit Same here. Just like >>1074537 I am hoping that we'll move to an era where PS2-style graphics are more common. PS1 graphics obsession has a silver lining in that many devs who decide to go with pixelart for recent releases tend to do it with purpose instead of blindly following a fad. Pixelart's quality in indie games got better on average. Most grabage games moved on to low poly, minimalistic texture-less look or to PS1 style graphics.
>>1078359 It certainly runs better than the older demos I played (can't speak for the very earliest ones, as I never really touched those). They also had a crazy amount of mouse lag, way too much for a shooter, whereas this is a lot more fluid to control even though the weapon handling feels less arcadey.
Honestly, I really love the movement and world building. The gameplay loop of go to an area, dick around, and find ways to finish is really engaging. My biggest complaints so far is that the levels can be stingy with the ammo (especially for secret weapons), and the enemies being sort of bullet sponges. That and Belgrade is not balanced well. The level design is all there, but you need more resources for exploration. Also, how the hell are you supposed to deal with Topielecs? They just eat bullets from what I can tell. Is there a special area to hit? The only effective way to kill them I found was point blank with a shotgun.
Haven’t checked on this in a while, anything interesting going on with the gayem lately?
>>1080450 The first 4 levels are out on early access.
>>1074533 The developers were resharing fetish porn in their official Discord circlejerk, which can go either ways when it comes to reactions to that.
>>1083128 .. What kind of fetish porn...
>>1083128 it's a law of nature that discord will always have >underage faggots >deviant faggots wish it was different but there is not much that can be done. just separate what goes on there and what the devs are doing


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