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/tf2g/ - (ð’…„) Team Fortress 2 General Anonymous 04/16/2025 (Wed) 03:42:36 Id: 55263d No. 1093504
4CHAN IS KILL EDITION >News New Community Workshop Project: https://www.teamfortress.com/post.php?id=241042 TF2 SDK Released: https://www.teamfortress.com/post.php?id=238809 >Official Sites Blog: https://teamfortress.com Wiki: https://wiki.tf >Frag With /tf2g/ When: Friday & Saturday Afternoon. Check for posts in the thread or be the one to announce. tf2g's Official Server: 78.46.128.115:27015 (EU) Ready Up: https://tf2gfragready.b4k.dev/ >Other 4chan Servers Weeabootique: 198.245.61.57 (NA) Castaway: Castaway.tf (NA/EU/AUS/Asia) Konata: konata.tf (EU) >Resources FAQ: https://pastebin.com/Svy4uc7t Mods: https://pastebin.com/8Q6bzADk Preview Loadouts & Skins: https://loadout.tf | https://weapons.tf | https://p337.info/tfview HUDs: https://gamebanana.com/mods/cats/1644 | https://teamfortress.tv/33738 Scripting: https://pastebin.com/1VmngMfJ | https://pastebin.com/R7V4cN8S Trading: https://backpack.tf | https://trade.tf | https://stntrading.eu/ | https://tf2trade.tf/ Stats: https://pastebin.com/0yaDyWb4 Sprays: https://rafradek.github.io/Mishcatt/ Community Server Browsers: https://serverbrowser.tf/ | https://thegabenzone.github.io/truequickplay/#/servers Creators Leaks: https://archive.is/GeYbE tf2g's Guide to Heavy: https://pastebin.com/Y7ZWgt96 >Competitive News & Events: https://teamfortress.tv Lobbies & Mixes: https://tf2center.com | https://pastebin.com/vNTDF4eL Leagues: https://pastebin.com/UJ9sDAdq >Previous Thread >>https://arch.b4k.dev/v/thread/521826989/#q521826989
>>1393680 Can't wait to play this fucking KINO in summer.
wonder if he'll show
>>1476538 Who will?
>>1484249 him...
New Valve blogpost requesting MvM maps and missions for this year's Halloween update. I'm glad for it, I love MvM and it desperately needs an update. Though desu they should make some maps of their own instead of entirely relying on the community. I hope we get new tours for Mann Up, too. https://www.teamfortress.com/post.php?id=247188
>>1497219 tf2 needs new weapons and maps. But it also needs bugfixes and rebalances for some shit. Ultimately, contracts were a mistake and should be deleted, but I don't think they'll do anything I mentioned.
>>1497262 Maps are an infinite resource, especially with Gamebanana, the workshop, TF2Maps, etc. Weapons on the other hand I think are overrated as an addition, TF2C has a number of servers that endlessly smatter new ones in with custom weapon packs. Maybe I'm just weird but I prefer simplicity with less weapons on the playing field and I think the game has too many, though I will say that Heavy still deserves his own fuckin update after the travesty that was Jungle Inferno.
>>1497219 >they should make some maps of their own My man, they gave you the SDK. They literally do not care about their game enough to even try implementing anything new, and they've already been freeloading from the community maps before. The only reason tf2 hasn't officially shutdown is because it's so ridiculously low maintenance that even the pittance of profit that it manages to bring in is enough for them not to care enough to shut it down.
>>1497219 So it begins.
we have never been more back
Post your favorite Gmod videos
>>1517441 now this is sovl
>>1517644 but is it kino?
>>1520259 I like to think so
>>1393680 Back with a lot more experience with the mode, it's no joke one of my favorite additions to the game and I hope to God that Valve won't fuck it up somehow. I'm calling it even better than the VIP mode from TF2 Classic, since you barely get to do anything as the second best class in the game if you get the role of Civilian, a lot of people throw the game by being suicidal and it devolves in WWI era spamming until a single key target is taken down and everything snowballs from there. Mobster VIP instead: >Super quick rounds thanks to the compact map designs, so no one bails before the timer runs out >Mobster follows the OG Valve design philosophy: distinctive silhouette, distinctive skill set, fun to play as and to play against, memorable SHORT quotes >Every class is viable since it's basically Attack/Defend with an extra step, and since the goal is to kill or save one single guy you can also use pick classes like Scout and Spy and still feel like you contributed something to the game >Steamrolls are infrequent because all you need to do is kill the Mobster as RED to stop the timer on the Control Points >Anti frustration features, if the Mobster throws then all that has to happen is either he gets killed by RED or if he stays in spawn for too long someone takes his place >No VS Saxton Hale / TF2C VIP situations where players abandon/spectate/throw because they didn't get to pway as the twenth cwass and it's not fwaiw :(((( instead, you get a turn so long as the old boss is dead >Mobster can only spawn by picking up a briefcase in/near spawn, meaning there's a bit more thought put into when it's best to get him on the field >Big ass fat Italian requires team work to actually capture points since he doesn't deal nearly as much damage as you'd think he does, but at the same time he's much tankier than he looks, forcing both BLU and RED to play the objective for a change >A lot of attention to detail, the devs keep adding new voice lines to both Mobster and Mercs, plus all the paid taunts in the game can be replicated by the Mobster >Devs are super responsive and keep checking in on matches to make sure everything works, ironing bugs left and right >COMMUNITY SERVERS THAT ARE ACTUALLY POPULATED AND NOT JUST BOTS YOU CANNOT MAKE THIS ONE UP IN 2025 Mode of the year for me
>>1540958 This dude gets it
>>1540958 >Mobster can only spawn by picking up a briefcase in/near spawn wait i prefer this much more than the VIP gamemode from TF2C. It's like a less autistic version of crasher or whatever that giant a/d halloween map was
am currently playing some custom mvm (potato) and the difference between the EU serv and US is staggering: >EU is silent >NA is chokeful of furries
>>1550108 Whenever I hear people bitch about the TF2 community, I have to remember they're probably talking about the NA community. They can be great, they can be really awful.
>>1550108 That's not accurate, EU servers are ALWAYS full of Russians who refuse to speak English when the rest of the server does. If you find anyone who speaks the same language as yours, they'll latch on to you and pubstomp. Otherwise people just use voice commands.
TF2 update https://www.teamfortress.com/post.php?id=249054 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Summer 2025! Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure Added the Summer 2025 Cosmetic Case Contains 23 new community-contributed items Added 4 new community-contributed taunts to the Mann Co. Store Taunt: The Final Score Taunt: Bear Hug Taunt: Texan Trickshot Taunt: Flying Colors Added 14 new community-created Unusual effects 7 new effects for Unusual hats 7 new effects for Unusual taunts All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates. The Summer event runs through September 15th, 2025 General Fixed the Frontline Field Recorder not using its normal map Fixed The Texas Half-Pants not fully using rimlight Fixed the Das Hazmattenhatten's materials not using its normal map Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints Fixed some outdated in-game tips Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s Updated materials for The Candy Cane to fix consistency issues Updated lightwarptexture setting for the blood version of the Half-Zatoichi Updated the Strasbourg Scholar to improve clipping Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics Updated/Added some tournament medals Updated cp_fortezza Reworked routes between Point A and Last Improved lighting and visuals across the map Clipping fixes Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes. Balance changes Consecutive Wall Climbs no longer cut your preexisting speed Mini-Sentries now deal 80% damage (up from 50%) Crit-boosted Miniguns now deal 70% damage (up from 60%) Reduced the Mighty Slam's damage at point-blank range Rebalanced Hale's damage against buildings Level 1 buildings are destroyed with a single punch Level 2 and 3 buildings now require two punches The Wrangler Shield adds an additional punch to the required count Ability-based damage to buildings is unchanged
[Expand Post]Bugfixes Fixed a crash caused by the string pool overflowing over time Fixed Hale's attacks applying knockback in the wrong direction Fixed dead players being flagged as AFK and kicked for idling during long rounds Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5 Fixed Hale being able to punch immediately as the Sweeping Charge ends. Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing Fixed a rare bug at the start of a round where Hale couldn't move Fixed being able to Wall Climb off of projectiles
>>1601235 >Texas Trickshot Oooh, now that's a spicy meatball.
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Dunno if this goes here, but it seems like Valve's gearing up Deadlock to become TF3 if this test footage from an employee's LinkedIn indicates anything. After so much time with nothing landing suddenly everything is happening.
>>1601294 I just don't see it working. I am not just speaking with rose-tinted glasses when I say that the TF2 mercs had much more soul and love put behind their characters than a single character in Deadlock could match. The Deadlock character designs are on-par with Overwatch 2 character designs. Almost like they were designed by committee.
>>1601446 >Almost like they were designed by committee. In the modern gayming industry which is driven by endless laws and regulations, not to mention social expectations and scrutiny from endless faggots and retards, they were. Either intentionally or otherwise. People have already started eating them up anyway.
>>1601446 they are fun to listen to ingame, even the shop guy is fun. They have cool archetypes like mirage sometimes sounding like a madman infight while being very softspoken while chatting
>>1601294 I still don't see Deadlock ever becoming popular enough to warrant dethroning TF2. The game is extremely cluttered visually, mentally taxing to play, let alone master, and generally speaking the two main fanbases (ASSFAGGOTS and hero shooters) don't really mesh all that well. >>1601446 >The Deadlock character designs are on-par with Overwatch 2 character designs This is the saddest part of all of this. Most games today, not even hero shooters per se, try and copy the OW formula without realizing that the only thing that held that game together was the copious amount of smut drawn of the main characters. Instead of taking the TF2 approach of creating silhouette based designs with easily distinguishable features and sprinkling details on top, modern games (including Volvo's) are basically a checklist of (fantasy) race + trait + personality.
>>1603013 https://www.youtube.com/watch?v=wazNaAumy4Q the concept of magical glowies alone is interesting
>>1604199 https://store.steampowered.com/news/app/3561320/view/515216422280888823 Open Fortress blog post tl;dr: >Almost ready for Steam release, port to new TF2 SDK complete >some arbitrary new stuff needed to be considered 1.0 before release >ugly redesign of rocket launcher


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