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helldivers thread Anonymous 04/16/2025 (Wed) 10:46:57 Id: ebf239 No. 1095603
talk about helldivers 2, a co-op shooter game made by swedish small indie devloper arrowhead games useful links: >LOBBY GUIDE https://files.catbox.moe/51ndgn.gif >MODDING GUIDE https://files.catbox.moe/c81ogo.png >INFORMATION RESOURCES https://helldivers.wiki.gg/ https://helldiverscompanion.com/ >MAJOR NEWS Mar 18: Patch 1.002.200 https://store.steampowered.com/news/app/553850/view/578254855150240184 Mar 20: Borderline Justice https://www.youtube.com/watch?v=sr22D9zoRjo >LATEST PATCH Apr 01 1.002.202 https://store.steampowered.com/news/app/553850/view/516331541072185173 Apr 04 1.002.203 https://store.steampowered.com/news/app/553850/view/516332175331688923
>>1393975 I'm going to rapidly and precisely burst in your mom, and then I'm going to continue to be mad online about the npcs who add 0 value to the mission being added for the sole purpose of making it more frustrating. If you wanted them to be added, why not have them spawn in shelters, so when you open one yeah there could be loot, or it could be annoying civilians you now have to avoid harming. Balance out that risk with higher reward and you have a proper strategic reason to not just open them immediately upon finding them.
>>1395731 Money is useless anyway so I don't get why you are bitching, anon
>new warbond is literally just reskinned melee weapons and armor. the armor looks nice and all but man. the only excuse probably is they've been working on the illuminate and super earth but fuck me- They could've at least tried something new or put in something that is underused. People pay for these fucking things. People paid for this game. This is a bad precedent for the game. I hope it doesn't happen again. Genuinely. I do not hope the content gets stale.
>>1387358 they honestly should make a mission to take down the Levthian ships. Half the time I and others just avoid them or rarely, take them down. It's really pointless unless you're on a defense mission. At which point you could just spam eats when it gets nearby with a energy shield (the big hellpod one).
>>1388070 just stop fucking caring. do you really need a few extra rec slips?
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I want squid tentacles in my ear canals
>>1396510 >>1396750 They eat bullets dingus Less shots are making it at the enemy >just aim around Sure let me just instruct both of my turrets to do that somehow
>>1398983 you can literally do this with a super destroyer upgrade. you get it and when you point at a target your sentry will prioritize it. lol lmao.
>>1399765 I can't afford that upgrade because these missions don't give shit for samples and I'm too busy irl to grind the game for hundreds and hundreds of those shitass green samples. I'm maxed out on orange and purples, it's those damn greens that are the issue. Common my ass!
>>1400555 >be shit at the game >complain
>they still haven't updated the curvy armor mods I use the most fucking bitches
I heard you cannot tell the squids to fuck off from a city no matter how hard you try which resulted a review dombing on the steampage what's (you)r opinion about this?
>>1415578 >chinks are having a melty thats just another thursday
>>1415578 I started calling that city Super Japan to trigger them more
>>1415578 This is the second time the Swedish have upset the Chinese.
>>1415669 Looking forward to the Sino-Swedish hyperwar.
>>1388070 >The buildings keep eating my damn stratagems too Yes, that is a real issue that should have you firing neurons to decide whether a given stratagem is appropriate to a given map, just like how you had to switch stratagem between factions in HD1 and HD2 pre-buffs. >b-bu-but I want everything to work!!! Just play a lower difficulty, or accept that there will always be sub optimal and you're the one responsible for being sub optimal if you care that much about it. Or just play the game and git gud. Nigger. >>1398983 >They eat bullets dingus The game is easy enough that you can make do even missing that many shots, lmao. Skill issue strikes the community once again
Chinks are killing the reviews over some really retarded shit. Made me chuckle.
>>1416269 CHINA NUMBA WAN
>>1416269 So if I get this right >each city on Super Earth has a health pool >completing a mission increases it by a fraction of a percent, and it slowly ticks down to simulate the invasion >SUPER Shanghai is one of the cities >Chink players successfully manage to swarm Shanghai and hold the city >But every city falling is a scripted event so Shanghai is lost anyway >Cue massive buttmad from the ching chongs <btw nobody else got this butthurt, its just the Chinese >Last city is Stockholm, the home city of the devs Sounds like China got reminded that human swarm tactics aren't that effective and the bugs are pissy about it. >>1415975 >given stratagem is appropriate to a given map That's great and all but most stratagems in general are inconsistently effective. The only stratagems that are gonna work 100% of the time are weapon or sentry stratagems. Which exacerbates the next issue. There's also a point to be made that a long campaign that severely limits what you can do inconsistently as an aspect of poor non-intentional game design is fucking boring. >missing that many shots It's a turret. Are you retarded? There's barely any control on those niggers swinging around (especially when you don't have that upgrade) and blasting a dozen civvies that just rounded a corner being chased by squids. And when they're one of two types of stratagems that work 100% of the time, it means you run into this limitation routinely. Let's see your civvie kill count, nigger. >muh skill issue Just because you can overcome bad game design doesn't mean it isn't bad game design.
>>1416269 From what I understand, other Chinese people find these guys very embarrassing. They're their version of the hyperaggressive gamer stereotype. If I'm not mistaken, they call these people FQ, or fenqing--a clipped portmanteau of fennu qingnian, literally meaning "angry kids".
From briefly reading into it, apparently the Chinese translation of this event is really bad? It's caused a lot of confusion about being able to "retake" cities and that's why so many are mad.
I dont get it how you would even think that reaching 100% would make the city no longer being invaded? logically every single ayy got pushed out of the city and they dont have a foothold but they are still invading it, so the % is still dropping, chinks are just refiling it faster
>>1416397 >Just because you can overcome bad game design doesn't mean it isn't bad game design. In your point, bad game design is having to make a choice and being conscious of your surroundings. Skill issue, nigger. Just like the entire community, you're getting frustrated over meaningless shit that you're responsible for, not the game. Skill issue. >a long campaign that severely limits [...] aspect of poor non-intentional game design is fucking boring. Maybe it's fucking boring now that the community cried and pissed until they ruined the entire game design the game was built on for "muh power fantasy", which you always had but simply had to EARN.
>>1416853 >make a choice and being conscious of your surroundings It's fucked on how the Eagle 1 will strafe. Sometimes you can get a barrage down a road or alley, most of the time it catches on buildings. There is no real strategy here. You place it down and hope for the best. It's supposed to go perpendicular to your throw, but many a time it will act differently. This goes for every non-pod/turret stratagem. >meaningless shit that you're responsible for I'm not responsible for the game deciding to spawn a pack of civvies (yes it will spawn shit near the player) and make it path-find straight into my turret. That's fucking retarded and you know it. There's no amount of being conscious of your surroundings that will help when midway through your turret's duration it, again, drops a SEAF pack on its ass. >ruined the entire game design Ah, you admit it! It IS bad game design! Just in classic retarded nigger fashion, you keep doubling down. Muh skill issue doesn't excuse bad game design and you know it. You wanna see some nig do diff 10 with no damage? He uses the WASP, a tesla tower, a gat turret, and a tank emplacement. Because nothing else is reliable enough to fucking work. And he still extracts with civ deaths. https://inv.nadeko.net/watch?v=TB5dsw-I_8E
>>1417383 It really is bad game design that's just frustrating unfortunately. They could have been clever and had the civilians spawn less if you unlocked bunkers for them to hide in. That would allow the end of the mission to be free of them atleast. Or a easier choice is to just not have civies and limit the SEAF count, and not punishing for their deaths beyond having less of them to help at the end of the mission.
>>1417383 >Ah, you admit it! It IS bad game design! Nigger, either you are illiterate or disingenuous for taking that out of context, as you did not understand that I was talking about how the game design pre buffs was better than the current power fantasy game design, as anything you do just works, even the strategies you complain about. Given your demeanor, I assume you're actually both and can't defend yourself for shit, so you chose to nitpick that as if you could distort what I just said and try to come out on top, which is honestly quite pathetic. I'd bash you more out of boredom but it's clear your brain would rattle untouched with all the extra room to wiggle inside your empty head, so this will be my last answer to you. >It's supposed to go perpendicular to your throw It always does you stupid nigger. Stop blaming the game. >I'm not responsible for the game deciding to spawn a pack of civvies You're responsible for picking a turret and then complaining about it, you illiterate mongrel. >Because nothing else is reliable enough to fucking work. And he still extracts with civ deaths. A lot of stuff is reliable enough to win you the match even if you play sub optimally as shit, but wait, I just realized, you're actually crying from the point of view of inevitably killing civilians? Not from how they eat your bullets and makes "the game harder" somehow? My fucking god, are you autistic? Must suck to be autistic and a retard at the same time, worst of both worlds.
>civvies eat my bullets just aim better?
>>1420538 >It always does you stupid nigger. Stop blaming the game. Retard alert, it doesn't. Airstrike, cluster, napalm, and smoke strike will do this. Strafing run, and 500 kg and Rocket Pods will not. It is just plainly inconsistent, especially with how world geometry and grenade logic can and will fuck it. >You're responsible for picking a turret Again, I am not responsible for RNG fucking me over no matter what I do. The point is that regardless of stratagems, you WILL be fucked. There is no cost benefit analysis. You pick one, maybe two equipment, then every other stratagem you can possibly pick will end up punishing you with civvie death. And if you're unlucky enough for a pack to come in all at once, rarely you'll just fucking die from the game declaring you traitor. >A lot of stuff is reliable enough Considering you spent two posts saying otherwise? Whose being fucking disingenuous here? You spend most of your post screeching about how "hurr durr you gotta pick the situation :^^^)" like the encampments aren't surrounded by buildings niggering a lot of stuff. >Not from how they eat your bullets and makes "the game harder" somehow? It punishes you for playing the fucking game. That's textbook bad game design. Are you illiterate? You don't need to answer, it's pretty clear that you're a nigger who can't comprehend things like what good gameplay is like. And negro, going "muh skill issue", then promptly fixating on how "it was never a power fantasy" when you can call in airstrikes and half of the fucking game is a reference to old action movies is pretty autistic in its own right. It was fucking boring when they nerfed everything into the ground from base and the playercounts show this as a fact. It's not even a difficulty issue when far harder games with higher playercounts like any souls-like exists. You're just autisticly buttmad that you enjoyed a meta midway in the games lifespan that got taken away because it was objectively shit. >that out of context I'll make it clear for you bud, I was making fun of your retarded ass. Glad you've figured it out. Maybe not. With how brain damaged your posts illustrate you are, it might take a couple re-reads for it to settle in. Again, post civvie kill count, turbonigger.
>>1420843 I know you are in too deep in this argument to back out now but do you ever think you are arguing over some retarded pointless shit no one, and I mean, no one gives a shit about
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This is the future the liberals want.
Congrats on keeping this supreme planet safe Divers you deserve your R&R
>>1421431 I dont trust pixel art anymore. The filter is there to hide the fact that it is AI.
ok, new content where?
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>>1421471 RIGHT NOW NIGGA https://youtu.be/dJi8VsvnkoE?si=EGkoWMTonA8lEgsC >Fully Termiformed planets like Meridia >Underground bug hive maps >Rolling fuel refinery defense mission >burrowing bugs >FUCKING BILE DRAGON >HIVE LORDS CONFIRMED


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