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/kkg/ Koikatsu! General Anonymous 04/17/2025 (Thu) 19:57:49 Id: 37f916 No. 1118388
>First time here or old installation? Download the latest repack for the game you want and you're set to play (backup your UserData folder if you're transferring) >Koikatsu Repack RX 22 https://sukebei.nyaa.si/view/4274620 >Koikatsu Sunshine Repack R11 https://sukebei.nyaa.si/view/4163615 KKS is a new game with a resort island setting. Get KK for Studio and KKS for more in-game sex positions. Place KK cards in "\UserData\Chara\female or \male" to convert to KKS >KKS scene compatibility patch for KK Get this: https://files.catbox.moe/uohdx3.zip and drop it in: Koikatu\Koikatu_Data\Managed Koikatu\CharaStudio_Data\Managed >HF Patch (Get this to update without waiting for the repack) >KK: https://github.com/ManlyMarco/KK-HF_Patch/releases >KKS: https://github.com/ManlyMarco/KKS-HF_Patch/releases >Sideloader Mods Pack https://sideload2.betterrepack.com/download/ >Cards https://db.bepis.moe/ https://kenzato.uk/booru/ http://illusioncards.booru.org/ https://www.pixiv.net/en/tags/キャラ配布(コイカツ) Cards are put in "\UserData\Chara\female or \male" >BUT I WANT QUALITY CARDS >/kkg/ Card Creator Pastebin https://rentry.org/kkgcreators >Where do I upload to share my cards? https://catbox.moe/ (Litter links can be accessed through internet archive) https://u.pcloud.link >I WANT SCENES AND OTHER SHIT >KKScene Mega https://pastebin.com/uyNtKmxn >Theme Stuff https://pastebin.com/EiTPbUeL >Koikatsu Resources Pastebin https://pastebin.com/882UALu8
[Expand Post]>Koikatsu Guides Collection https://e.pcloud.link/publink/show?code=kZsEm1ZtcWobHPUPmHixbD9NUMRfJDIb607 >Modding Guides https://files.catbox.moe/ifsng0.7z >Thread Archive https://rentry.org/kkgarchive https://rentry.org/kkgsecondarchive https://archived.moe/h/search/text/Koikatsu/type/op/
>>1656950 Could you post some pics as examples? My style never meant to be 100% anime. The shorter distance is on purpose, I don't like it when there's a big gap there. I lowered the cheeks vertical to correct a diff problem, and like the result. >Looks like a boy Hmm, okay. Luckily she doesn't look anything like the guy card I made. Disagree with the hair over face part, imo it completely depends on the hairstyle and character's design (taking personality into account) that you're going for. I agree about the red but it's from an overlay, nothing I can do about that. Because of the shadow type I use, the face looks bland without it - I typically lower the makeup's alpha just to not stick out too much, like on the nose ridge and her lips color. Got any face overlays more suitable, that you're willing to share? Thanks for the feedback.
>>1657552 >I have been busy these days or just playing deadlock to boot up koi. tell me about it. Main issue slowing down my work progress aside job is im basicaly full on Abiotic factor grind with a friend (very fun survival game I recomend playing it blind with maybe 1 friend to ease up the load of things to do) atleast Iv made the few npc esq characters for the scene and slowly started getting around to doing the final shot I wanted but thing is still gonna take a while seeing my current tempo. on top of that I got slight anxiety with knowledge after this scene Ill be atempting to use one guide from ealier thread and go once over my main 4 characters to work out some form of style.
>>1656950 the guy you talked to earlier Could you tell me your thoughts about https://danbooru.donmai.us/posts/8549489?q=original+ ? She's got wider, rounder cheeks and lower face; a small distance between nose/mouth and mouth/chin, as well as hair covering her cheeks.
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Got myself off my ass and got to finishing the night shots I wanted for this, tried to mess more with light settings, next up Ill probably be spending time working again on characters themself to try and get faces I like the look off. Also learned I really like circle shadows, they allowed me to basicaly darken the entire map that normaly has terrible night variant.
>>1659800 Oh yea I also ended up doing borders properly this time, making sure the line thickness isnt as bad. Allthough looking at it again I made the "corner photo effect" in last pic bit too thin and the central part is the only one properly visible.
>>1659800 looking at this again I feel I probably should have redone the first 2 images but holy shit I would have finished it like a month later knowing my procrastination tendencies.
Zamn, this is where you guys escaped to?
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>>1636583 Is by Tinala
>>1662904 I've found out in the meantime, thanks. >>1661162 Hello.
We ballin'. >>1663390 Yo what up.
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>>1668779 Tweaking sliders, testing, messing with my girls... wishing for colder weather.
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>>1661162 >>1668779 I like your stuff.
Horse
Was debating which one to post, but then I remembered that I could post more than one here. >>1669661 Bnnuy
does anyone have 22G/ににぎ collection or just his hanazuki guy nuked his pixiv
>lurk in /kkg/ a bunch (minus a few posts regarding technical support) >stop lurking >4chan goes down >come back to find it's gone to shit Well, at least this place is fine.
Someone dumped AI: Pato! and I tried to make Patoko from it. Thought it would've just been a quick thing, but this shit took way longer than it had any right to.
>>1686594 she is cute, I dont recognize the style though, did you posted stuff before in the thread?
>>1688290 Not even once tbh, I did stuff on my own but figured I'd post in the thread later when I stopped procrastinating. Then I just... never did that, and now here I am.
The struggle of fixing some faces on my character is quite powerful. I think I managed to find a way to deal with the weird "wide mouth" thing atlaest so thats good but overall an unique head shape still tends to elude me. cheeks and jaws are unresonably painful to get right. >>1689534 Love the lights on the first one.
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>>1693942 Probably best example is me trying to figure out how to make the cheek surface more smooth here, a "half side-profile" look is something Iv noticed I do offten in scenes. also for some reason the site reset my ID again?
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>>1693942 Thanks, glad you like it! Though I realize looking at it again that I could definitely improve some spots.
>>1695927 >Though I realize looking at it again that I could definitely improve some spots. Quite a common mood, Ill finish a set of pictures, edit them and post them just to notice something and think "dam I could have done it better"
>>1697844 I feel you. I post something and immediately see something I should've easily noticed before to fix. But I guess that's why were taught the whole drafting, revising, and reviewing process in school to address that shit as much as possible.
>>1694285 Edit Cheeks & Cheekbones depths, and then some cheeks vertical height & eye depth to fix it. It changes because you probably have a Dynamic IP.
>>1701656 >Edit Cheeks & Cheekbones depths that usualy results in mouth being more "out in front", so far when iv been messing with it Iv had semi good results messing with bone editor and decreesing overall mouth region's X scaling then increasing more specificaly the mouth area's x scaling. I kinda realize it looks bit deceptive but the "sharp angle" is mainly from the mouth's part itself. but hey this is a semi nice excercise in using the bone editor bit more.
>>1703067 >mouth out in front Yeah I've noticed, 3 of my older girls have a little of that, lower face depth's a bit forward. Can you show the edits you've made to fix it, and also the sliders you used?
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>>1710637 The main thing I ended up doing is opening Advanced bone mod tab and going here, then I made MouthBase_rx (highlighted in blue in that screenshot) and decreese its X scaling down (usualy to around 0.6 or 0.5) then I go to both MouthMove and MouthCavity and increase their X scaling to around 1.5~ it reduces the "expanded path of mouth more making the face fit more with the actual cheek/jaw posisions, as for those I tend to mess around till I see something nice and thats basicaly I got on those. (using Takane as example right now since I got her on screen right now while working for new outfits).
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>>1711109 Here are examples of what these look like, (I need to mess a bit with nose to reduce the base part).
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>>1711124 Other than for fixing the legs, I've never touched the bonemod window before. Here are some of mine, oldest/newest girls, and one with the highest cheekbones depth value - no edged cheeks, and the mouths don't look too forward I think. My preference is a bit of cheeks depth with less eye depth, but some of them look weird at this angle because of the painted on 2D lips from face overlays.
>>1714731 Hmm I see what you got there Yea I probably could play around and move cheek bones/cheeks more foward to try and achieve the effect of eye depth. but yea my solution mostly attempted to hide the "part of mouth that was too much on the front. Though Im glad with the end result more or less atleast for "3rd version" of faces (I originaly wanted to use an guide I found from archived threads but it didnt have the "chika with most sliders set to 50" so gave up on fully starting over on faces).
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I guess I'll post here. Didn't want to go here, but I just want to know what's new. Is there a new Koikatsu? Any new animation tools? Any news on integrating AI posing tools?


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