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E.Y.E Divine Cybermancy Anonymous 04/18/2025 (Fri) 01:07:53 Id: b8f3fc No. 1123134
Why haven't you played E.Y.E Divine Cybermancy? It goes on sale for a dollar and there's nothing else quite like it.
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>>1227783 >>1227935 Black and gold nigga
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What cybertech would you install?
>>1198449 It's pretty early in the game, so even people who dropped eye most likely see it
>>1230422 all of them
the levels felt weird, never like i completed them, more like i eventually got bored and decided to end the level
>>1230567 They have a purposefully dream like feel, areas that don't feel like they connect properly, doors that go nowhere, stuff like that Makes sense in context of the game
>>1230674 >dream like feel well put, but >purposefully or the sheer amount of french sovl from the devs transmuted their incoherent modder jank
>>1230904 Map designers for E.Y.E are avid Thief and Quake mappers too I wish it was MORE abstract
>>1231026 A few custom maps are more abstract than usual. Despair is fairly out there. https://gamebanana.com/mods/427491
>>1180793 Ah yes, the washing pole
>>1182174 I've been waiting so long for Dark E.Y.Eresy and yet the frogs dropped the ball on all fronts, it's been over for so long. >>1189703 and with this in mind it's doubly over; I just want janky multiplay RPG Serious Sam in 40k or not-40k and I don't get to have either
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>>1253916 >rotten mound Why? It's inferior in every way to KA-93 and they are both available from the getgo
>>1253964 You can do funny things by input cancelling the firing animation with the mound Also it looks cooler
I dislike the weapon balance in E.Y.E., its strange, there is no reason for me not to use the best weapons in the game like bear killer or sulfatrum, over the shotguns or the assault rifles.
>>1253964 It feels more powerful, despite objectively being worse.
>>1253916 >Your ears are broken
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>>1123134 I haven't played it in forever. I really need to run through it again
>>1123134 Schizo kino
I'm playing Hired Gun and honestly its not very good compared to E.Y.E. it's fun game but something is missing and I think its the level design. EYE level design always gave me the impression that was I in small section of a larger world, you had smaller areas like restaurants, bathrooms, bars, apartments, underground tunnels, and warehouses, each smaller block had their individuals personality, and the maps were designed with some kind world building logic for the imaginary NPCs that would live those maps, and many areas would loop back to beginning of map. In Hired Gun the level design is strictly for the player's enjoyment,its linear experience with a beginning and an ending, there is no concern for the lives of the imaginary NPCs or how they would function in such a space. >how do NPCs move from wagon to wagon ? >Doesn't matter, now use your grappling hook >Where are the bathrooms ? >Doesn't matter, here is some wacky wall where you can wall run >Where are the offices ? >Doesn't matter, use your double jump >Where are the genestealer's sleeping quarters ? >doesn't matter, just grab the glowing things and open the door the maps are not going to loop back because that is not the point, its a thrill ride for you to use your new abilities, that is it, there are other problems like the weapon system and enemy behavior, but they don't bother me that much.
>>1314983 I'm more pissed off that they marketed this game as quirky and wacky rather than amospheric. Wacky shit should be a consequence of good gameplay loops, not forced with shit writing and retarded tonal shifts.
>>1314983 Did you catch the br_marsarena being remade in Necromunda?
Finished Hired Gun, I liked the last map, it was one of the few maps in the game that gave me the EYE feel, there is also the mine before the genestealers map, the one with the giant cthulhu coming from the ceiling and map before the train level, those were my favorite levels. As for the game itself, its underwhelming, the story is predictable, there is no post end game content, and I don't see any reason to keep playing it anymore, it has mission ranks but that is. >>1318097 the level where you have to escape the drills ?
>>1323608 >the level where you have to escape the drills ? The level where reinforcements arrive by train and Shadow knocks you off a crane It has the same geometry as the courtyard in marsarena, with some added bits
I guess I need some more tips because I'm getting totally wrecked in the secondary missions. The enemies are just spawning non-stop from every direction, including right behind me, to the point where I barely have enough time to reload, let alone heal or do any hacking objectives. Mostly I've been using the BOSCO because of all the snipers in New Eden. Should I switch to the KA?
>>1383163 >The enemies are just spawning non-stop from every direction Yes, that's what they tend to do. >Mostly I've been using the BOSCO because of all the snipers in New Eden. Should I switch to the KA? The BOSCO is all you should need outside of heavily armored enemies and helicopters. Make sure to learn to use it unscoped.
>>1615577 You forgot to say that they're announcing the EYE Prequel at Gamescom.
>>1615884 Well I assumed people are already aware of that
It kinda sucks and gets repeatetive and boring real quickly.
Kikes are really working overtime to get this website flagged then blocked.
>>1639179 Sounds like your mother


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