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Stardew valley. Anonymous 04/20/2025 (Sun) 03:26:16 Id: ae76b4 No. 1167324
Time for a good ol' Stardew Valley thread. Post lolis you want to plant your seed in, arguments for the objective superiority of the Joja route, utterly abhorrent Nexus mods (and maybe the few good ones), grievances about imageboards being literally the only non-pozzed way to discuss this game, farms and everything inbetween.
Edited last time by Mortarion on 04/20/2025 (Sun) 11:01:38.
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>>1658114 >image breedable
>put mods together >have some errors The first one's easy to understand- I just need that mod, wherever it is. It's not in the archives, I checked. The second one, I'm not too sure. Could it be the Content Patcher being outdated? There's also a third, more amusing error that is almost certainly due to a conflict with the Recettear mod and the Seasonal villager outfits mod. I'm pretty sure just removing Pierre and Caroline from that mod would fix this, right? Finally, I may be stupid, but is there a mod already in here that allows for the memes of not just one loli, but many loli married / dated?
>>1690591 Recette & Tear should be easily fixed by unchecking them in the cuter villagers' config with Generic Mod Config Menu. Not sure about your other issue. I know Jas, Morgan, and maybe a few others come with their own extra folders with all dependencies and having dupes can fuck things up. Might be related to that, or a bad extract. There are multiple Polygamy mods. Heard "Free Love", the anon preferred one is finally updated but haven't checked myself yet. Been waiting on that and the Jas update before getting back into the game.
>>1692570 I managed to fix everything in image 1: >first two errors just get put in ContentPatcher itself (probably needs to overwrite the actual SVE/RS) >Seasonal is a portrait overwrite, manually patch that >Valley Girls is not included in either archive, downloaded it manually The second image, maybe the Morgan Mod isn't updated? This is conjecture, and since I'm still troubleshooting mods and getting them to work, I'm not sure if this matters. I did notice that adding in the Beebz mod with C-Team went about as well as someone more experienced would expect it to- they both exploded, and SMAPI yelled at me with error messages. >cuter villagers config I checked the config menu, but seasonal villager outfits doesn't seem to have anything for that. There also doesn't appear to be any cuter villager config mod that I could find through nexus. It's progress, at least. As an aside, shouldn't it be Extension instead of Extention?
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>>1693002 >Content Patcher If you're using a Content Patcher from the Haven backup, then it's probably outdated. >Morgan Latest are here. >>1641170 (I think) Morgan Marriage Mod: Non-SDV Expanded 1.7: https://files.catbox.moe/j1nqv2.zip (~13 MB) SDV Expanded 1.7: https://files.catbox.moe/lu3n6u.zip (~13 MB) Note that you can only use 1 Morgan at a time. Since it seems to just be checking for Trinnie related values, it's probably just disabling interconnectivity with Ridgeside/Trinniemod if you aren't using those. I'm a retard myself, but it looks like it's just warning you that it couldn't modify Trinnie's gift preference since she doesn't exist. Yeah, C-Team includes a new Beebz. >Cute villager It is Seasonal Cute Villager right? Well either way, if there's no individual options in GMCM, then yeah you'll just have to remove them manually. In the mod's folder remove it's Caroline & Pierre folders and sprites.
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Semi related but are there any mods that make Graveyard Keeper into a good game? God it's such a fucking disappointment.
>>1695900 No but you reminded me I want to replay it and give a more detailed write-up on why it was such a disappointing game.
>>1695945 I'd like to hear your thoughts anon, once you get around to it.
>>1695949 Probably won't be for a while (and really don't want to bother delving into any of the three DLCs for it) but here are my quick thoughts from like six years ago if anyone else is curious: >great setup >unique setting/gameplay loop idea >fantastic art <awful progression <no respect for player time, everything is incredibly time consuming <little actual depth to gameplay or mechanics <disappointing ending <boring world and static characterrs <very little payoff to anything by the end of the game Ultimately it fails to deliver on being a darker counterpart to Harvest Moon/Stardew Valley/etc. in favor of being a middling one at best. It's fun to get into and very nice to look at, but a slog to play and not very rewarding at all in terms of player accomplishment or engagement. Most of the game is trial and error figuring out what you're actually capable of accomplishing in the time span allotted and even once you have all of the energy/resources needed, there's very little you're really "allowed" to customize or make your own beyond just choosing where to build stuff on your property. Almost everything about the game's design makes me wonder if it would have been better off being far less open-ended or at least far smaller since half of the time I put into it was literally just running from point A to point B. Back when I did play it, the game almost felt like something half-finished, like it made it through the first draft but didn't get fleshed out in the second half of the game's revision. It's ok, but disappointing. Pretty, but shallow. A really, really cool concept that got fumbled poorly. Again, I haven't delved into the DLCs so I can't say how much they fix some of these issues but I wish the game was better. All of what it is plus an actual town to visit, more actual interaction with other NPC characters, greater freedom to build and customize structures, actual payoff to making morally questionable decisions. If this were a gaming publication I'd make some shitty ending quip here... "Graveyard Keeper? more like Graveyard Sleeper.
>last time i've played stardew valley was like 2017 >see thread, decide fuck it, and i'll mod it to shit and back too >obtain game, dump modding haven mods into it (some not all) and then some of the nexus stuff too >play game >comfy as i remembered >working primarily for money and dumping any dandelions (after doing the first community center thing) on those strange female creatures that walk about >get to flower dance >ask literally every female, between expanded and ridgefield >rejected every time (need 4 hearts, only had 2 at max, and it was with fucking Shane.) >sit in the cuck chair during the cutscene rip. at least i have configurable sprinklers now, fuck watering plants manually in other news, the anubis loli gave me a offer but considering how Pierre was whinging about it I dont think I should let her dump a machine on my property, haven't even seen the details yet (can't find it.) I also can't find Beebz and I'm pretty sure I installed her.
>>1698029 Beebz Standalone conflicts with C-Team and should be removed because C-Team adds Beebz.
>>1698029 It's a good idea to check your SMAPI log to see what potential issues exist. As an example, my mods are outdated.
>>1693434 Since updating every mod seemed like a good idea, it turned out to kill NPC Adventures. I will let this message be the warning not to update every mod, and a lesson to research if anon mods actually need the update. >Seasonal Cute Villager I searched for this, came up with a slightly cute mod, checked and it is in fact the right mod, named Seasonal Cute Characters. I may be a bit retarded, but this mod going by at least three names is pretty silly. What next, Seasonal Adorable Villagers? It does seem that this might be mostly done, though.
What is the best Stardew successor in you guys opinion? I recently played Sun Haven and I think it's pretty up there, except the NPCs are a little shallow and the romance targets are either bland or completely unlikeable. Also why haven't we seen one of these games in a different setting yet? A cyberpunk farming game would be great. Imagine sitting on your rooftop garden, having put up acid-proof tarp and watching the acid rain pour over a sea of neon.
>>1699530 >why haven't we seen one of these games in a different setting yet? Factorio.
>>1699718 That's just chasing hyper efficiency without any of the chill town building aspects (at least I think so, I never played Factorio).
>>1699437 Updating is usually the way to go. Some of the loli mods, particularly the ones that come with their dependencies, will have a note in a txt about which ones shouldn't be updated. >NPC Adventures Ah yeah. Unfortunate loss. It's been dead since 1.6.
>>1699530 >why haven't we seen one of these games in a different setting yet? I'd say that requires some creative thinking, where you can have something that vaguely grows (like the anon said about factorio), but a big part of it would also be the relationships. That, and it depends on if combat is desired or not, since this has a big distinction. Something that came to mind immediately was something akin to SimCity, where you're in charge of a growing town's Main Street, and the businesses you sign with provide revenue, but also potentially some upkeep that you have to help them with. This would naturally run into problems with progression, since having your not!crops influence the world of the game you live in could cause issues- if you suddenly decide to upscale the Main Street into having a few too many long leases with designer stores compared to the previous, fast-completing lease of restauraunts, now the tone shifts dramatically. It would also be very susceptible to pitfalls, such as making moral decisions (here's a really profitable contract, but the town won't like it), or reaching the optimum setup too quickly, or even something like not knowing what role certain NPCs should have (is the Mayor an active adverserial force? A beneficial force? Can the mayor be switched?). Perhaps I'm getting too granular with how these games would work in a different setting, or perhaps I'm misinterpreting "different setting" as "different scope", and treading dangerously close to ridiculous questions like "what IS a farming sim?", and "is [game] a farming sim?"
>>1702312 I think what I'd like to see from these types of games is just a different setting altogether, and the challenges you'd have to face in that case. Imagine having to grow crops in a undersea biome, and having to deal with flooding or giant sea creatures. Or growing in an underground tunnel and having to decide between glowing fungus for lighting or food. There's a lot of things people can do to spice up the genre. As an example I'll put forward River Town Factory, a farming sim that's not only set into a chinese cultivation setting, but also uses machinery from a different time to economically dominate. I'd consider it not very fun in terms of game mechanics, but the setting and the different gameplay it provides is quite interesting.
>>1177593 >Modding Haven looked it up and it looks dead now, where else can i get these mods? haven't played stardew valley before and i plan on doing a vanilla playthrough first but i want to try these mods too later
>>1702791 They're in this post >>1596703 It also states other sources for these mods, such as halfchan or ATF, but I would personally suggest going to the former first. I like it here, so that's why I'm here instead of there. Something of a way to try and keep this part alive- maybe down the road something interesting will happen here! And also because I'm pretty sure most every node on my VPN is banned there, but I don't feel like checking.
>try to do earlygame forages >twice in a row the specific forage is all gone >still have to meet an actual village's worth of people The earlygame experience as a moron...
>run Bigger Saloon with Valley Girls >get confused when Abigail looks like she's enjoying Gus's food too much >Realize that there is no Bathroom This is why it's important to read mods clearly. I am a moron who lost to Jas in the Egg Festival.
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I hope it doesn't mess with the cunny mods too much.
Ring Ring, Miku Calling. >>1702600 Thinking more on this idea of geographic challenges, ancient Egyptian farming along the Nile comes to mind, and I would actually be surprised if this WASN'T an idea at least tested. Something where the game works off of the Egyptian calendar- for example, Akhet drastically reduces the workable land, but it rejuvinates the soil underneath, with this season being designed to be similar to Winter in conventional games- agriculture is still possible, but is significantly less efficient than other times, like Peret, being when the river reveals the fertile lands underneath, with the last season of Shomu being meant to get last minute harvesting done. It would probably have to be gamified a bit so that way Peret is the season where crops can grow better than the normally do, but every season can have crops grow. Since it's on the equator, seasons don't quite matter as much, but I could definitely see there being an adventure in the game, letting the player venture away from the Nile, encountering many mysteries in the desert. Could even possibly go the route of having the game occasionally be closer to RimWorld in that hostile parties may visit to try and loot your farm, or indirectly have that as a thing by having it so food you supply back to the city through various means improves the efficiency of the guards- too malnourished, and if a raid comes, you'll have to pay up. If the guards are very well fed, though, then they might even be able to launch counteroffenses on bandits and hostile parties, giving the city more resources to work with and potentially upgrading facilities like the animal shop getting more interesting beasts in it, or the temple's religion becoming more refined as the Pharoah's will is being proven to be strong. History would be a very good starting point for a lot of these ideas, I think.
>>1167324 I 100% Harvest Moon 64 decades ago and feeling like some farming game for now, how different is Stardew.
Is corn a bad crop? I always defaulted to it, but SVE seems to show that whatever Andy does, I shouldn't do, aside from strawberries. And thinking on it, not being able to upgrade the watering can to steel at the cost of some days on fall as opposed to chunking straight to gold or iridium in winter might be less efficient. Maybe I'm retarded because I like to grow a lot of crops, meaning I have no energy to do anything else. And what the fuck is a red baneberry?
>>1718792 My favorite crops are the seasonal forage seeds, early game any way. The only annoying thing about them is that they un-till the soil. Particularly the Winter seeds since they let you do a crop outside when you can't normally. >And what the fuck is a red baneberry? Are those in the game now? I don't know about SDV but in real life they're a very showy but very toxic member of the buttercup faimly. They come in red and white varieties.
>>1721165 >baneberry >very toxic So hypothetically speaking, if you ate a... Baneberry, would you die?
>>1721447 It would be extremely painful.
>>1721468 It would be extremely painful... and then you die, or extremely painful and you'll just wish you were dead?
>>1721165 >make a delicious looking fruit >it's poisonous Why does nature do this?
>>1721623 Because it's not always poisonous to everything. Particularly birds. Birds have a short digestive tract and tend to swallow things whole so the seeds survive. Mammals chew and a lot of them have long digestive tracts that in some cases involve predigestion in the case of ruminants.
>>1721468 >>1721568 That's a big berry.
Stardew Valley?


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