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Stardew valley. Anonymous 04/20/2025 (Sun) 03:26:16 Id: ae76b4 No. 1167324
Time for a good ol' Stardew Valley thread. Post lolis you want to plant your seed in, arguments for the objective superiority of the Joja route, utterly abhorrent Nexus mods (and maybe the few good ones), grievances about imageboards being literally the only non-pozzed way to discuss this game, farms and everything inbetween.
Edited last time by Mortarion on 04/20/2025 (Sun) 11:01:38.
>>1702312 I think what I'd like to see from these types of games is just a different setting altogether, and the challenges you'd have to face in that case. Imagine having to grow crops in a undersea biome, and having to deal with flooding or giant sea creatures. Or growing in an underground tunnel and having to decide between glowing fungus for lighting or food. There's a lot of things people can do to spice up the genre. As an example I'll put forward River Town Factory, a farming sim that's not only set into a chinese cultivation setting, but also uses machinery from a different time to economically dominate. I'd consider it not very fun in terms of game mechanics, but the setting and the different gameplay it provides is quite interesting.
>>1177593 >Modding Haven looked it up and it looks dead now, where else can i get these mods? haven't played stardew valley before and i plan on doing a vanilla playthrough first but i want to try these mods too later
>>1702791 They're in this post >>1596703 It also states other sources for these mods, such as halfchan or ATF, but I would personally suggest going to the former first. I like it here, so that's why I'm here instead of there. Something of a way to try and keep this part alive- maybe down the road something interesting will happen here! And also because I'm pretty sure most every node on my VPN is banned there, but I don't feel like checking.
>try to do earlygame forages >twice in a row the specific forage is all gone >still have to meet an actual village's worth of people The earlygame experience as a moron...
>run Bigger Saloon with Valley Girls >get confused when Abigail looks like she's enjoying Gus's food too much >Realize that there is no Bathroom This is why it's important to read mods clearly. I am a moron who lost to Jas in the Egg Festival.
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I hope it doesn't mess with the cunny mods too much.
Ring Ring, Miku Calling. >>1702600 Thinking more on this idea of geographic challenges, ancient Egyptian farming along the Nile comes to mind, and I would actually be surprised if this WASN'T an idea at least tested. Something where the game works off of the Egyptian calendar- for example, Akhet drastically reduces the workable land, but it rejuvinates the soil underneath, with this season being designed to be similar to Winter in conventional games- agriculture is still possible, but is significantly less efficient than other times, like Peret, being when the river reveals the fertile lands underneath, with the last season of Shomu being meant to get last minute harvesting done. It would probably have to be gamified a bit so that way Peret is the season where crops can grow better than the normally do, but every season can have crops grow. Since it's on the equator, seasons don't quite matter as much, but I could definitely see there being an adventure in the game, letting the player venture away from the Nile, encountering many mysteries in the desert. Could even possibly go the route of having the game occasionally be closer to RimWorld in that hostile parties may visit to try and loot your farm, or indirectly have that as a thing by having it so food you supply back to the city through various means improves the efficiency of the guards- too malnourished, and if a raid comes, you'll have to pay up. If the guards are very well fed, though, then they might even be able to launch counteroffenses on bandits and hostile parties, giving the city more resources to work with and potentially upgrading facilities like the animal shop getting more interesting beasts in it, or the temple's religion becoming more refined as the Pharoah's will is being proven to be strong. History would be a very good starting point for a lot of these ideas, I think.
>>1167324 I 100% Harvest Moon 64 decades ago and feeling like some farming game for now, how different is Stardew.
Is corn a bad crop? I always defaulted to it, but SVE seems to show that whatever Andy does, I shouldn't do, aside from strawberries. And thinking on it, not being able to upgrade the watering can to steel at the cost of some days on fall as opposed to chunking straight to gold or iridium in winter might be less efficient. Maybe I'm retarded because I like to grow a lot of crops, meaning I have no energy to do anything else. And what the fuck is a red baneberry?
>>1718792 My favorite crops are the seasonal forage seeds, early game any way. The only annoying thing about them is that they un-till the soil. Particularly the Winter seeds since they let you do a crop outside when you can't normally. >And what the fuck is a red baneberry? Are those in the game now? I don't know about SDV but in real life they're a very showy but very toxic member of the buttercup faimly. They come in red and white varieties.
>>1721165 >baneberry >very toxic So hypothetically speaking, if you ate a... Baneberry, would you die?
>>1721447 It would be extremely painful.
>>1721468 It would be extremely painful... and then you die, or extremely painful and you'll just wish you were dead?
>>1721165 >make a delicious looking fruit >it's poisonous Why does nature do this?
>>1721623 Because it's not always poisonous to everything. Particularly birds. Birds have a short digestive tract and tend to swallow things whole so the seeds survive. Mammals chew and a lot of them have long digestive tracts that in some cases involve predigestion in the case of ruminants.
>>1721468 >>1721568 That's a big berry.
Stardew Valley?
Me and Beebz were robbed by Hat Kid somehow not hitting the blast zone on this map. 10/10 mod, would get robbed again by the CPUs.
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Release her
Anubia taxed me for the correct amount, but in the wrong category. How did she determine that a Smoked Blobfish was a Farming item? Jokes aside, it's probably certain items not having their category correctly set so it defaults to Farming. I wonder if there'd be an easier way to do this, like having the tax system check what category/ies is/are giving me money, then deduct from the same category/ies, as opposed to manually linking items. Maybe it already does this, and this is just a weird one-off.
>>1740226 It does exactly do something like that, but the category it checks and copies do not always share the same sales category. Only usually.
>>1741837 Well, shit. Should have expected that being the logic used, but that issue seems really confusing. Does that mean that sometimes, a fish is not a fish? I also married Nobeta and am now very sad that Saturday cookies are no longer a thing. I have too much coffee that I need to put into the cookie to make double triple-shot espresso cookies that will never be made. I do think it's funny, but definitely unintentional considering it can't be done with the stock ingredients, that two of the same ingredient can be brought in. There should be a check to prevent that, or embrace the retardation that could make with double Nuts Heart cookies that Anubia put a potion in. A cookie that kills me on consumption is a dream I will never be able to realize. At least I can see little chef Nobeta also enjoy Anubia's presence and presents.
>>1743600 I worded that poorly. An item's category (a number between -1 and -100 or so) is not the same as its shipping menu category (a number between 0 and 4) The vanilla logic for finding an item's shipping menu category is picrel. The code is: >Check for hardcoded item IDs (396, 402, 406 etc), put it in Forage (1) >Check for fish preserve status, put it in Fishing (2) >Check for item category, put it in its respective shipping category. (0-4) What happen in C-Team's code is that each shipped item's item category gets checked and added to a dictionary (no duplicate categories) Then for each item category in that dictionary an AnubiaTax item gets created and has its item category set to this category, then added to the shipped items list. Then the game would (hopefully and usually) put this AnubiaTax item in the correct shipping menu category however certain things like Smoked Fish etc have exceptions in code as pointed out above, but the AnubiaTax item does not, even though they have the same item category. I'll probably solve this by setting the AnubiaTax item category to something that will make getCategoryIndexForItem pick the correct shipping menu category. So Smoked Fish (-26, Artisan) will turn AnubiaTax into an actual fish (-4, Fish) https://stardewvalleywiki.com/Modding:Items#Categories tl;dr: Smoked Fish turns its AnubiaTax counterpart into an Artisan item (Farming) but Smoked Fish itself goes through the Fishing door due to code. >Marriage Yeah marriage isn't recommended since it disables some features.
>>1167324 didnt know this game had such cute mods, what a waste to have played it without
>>1745811 >Smoked Fish is an exception to a coded rule That would definitely do it. I'm going to assume that would also be why an item like Smoked Frog falls under Renata's "Neutral" category, but I don't have the heart to give her that. What kind of fucking psycopath would give Renata a Smoked Frog? >Marriage disables some features Not getting requests from Anubia is very sad, but I wonder if the tax system being disabled would also be reasonable for choosing to marry her, or if she would instead ask for even more of my money. Losing features does seem about right for this playthrough, though, seeing how I missed Jas's 5 PM request by arriving at 6 PM despite Marnie's being open still due to being good friends with Marnie, or how the Lewis statue was destroyed within 5 seconds of putting it down because I wanted to be cute and put it in the town square. I imagine that marrying Beebz with Free Love would allow me to play with the C-Team assuming she's the active spouse room, or at least if I somehow get the C-Fighters arcade machine that would be possible. I'm a moron for giving her Joja cola on her birthday assuming she'd like the sweet drink, but it was a reasonable guess. One last thing, the pearl actually does nothing? Not even points for the Anubia Fan Club? I'd still give it to her in future playthroughs because I find the added gameplay mechanic of getting fucked over very fun. And she's also a lifesaver for helping with the Qi requests.
>>1748161 Yes you get absolutely nothing for giving the pearl. Anything else would go against the theming. The C-Fighters arcade machine's in the vanilla crow shop in the secret woods for 10,000. >Smoked Frog The one from SVE? Renata's love for frog items is based on individual item IDs rather than a category since there is no category for frog items anyway. Tax and requests get disabled on marriage, gaming with Beebz gets disabled on marriage, Nobeta's cooking as you've already found out does too.
>>1748272 Fair enough that Anubia rewards me with a very satisfying nothing, then. It would be interesting to see pearls show up as a request from her, but I imagine that would be a frustrating request due to pearls not being duplicatable in the crystalarium. Though, prismatic shards are an acceptable request item, so maybe it could be done. I like the Pirate path anyways, since those chests are pretty nice. >Vanilla crow shop I had no idea that existed, probably because I've not ever had to use it. >Renata's frog enjoyment is based on item ID Fair enough. I wonder if there would be a way to inspect items beyond just the ID (lmao) to see if the item is X or Y, in Renata's case checking to see if an item has "Frog" somewhere in it then making it a Loved item. I'm pretty sure this is asking for the moon because otherwise this wouldn't be a question to be asked. >Things get disabled on marriage I imagine that determining if something should or shouldn't be disabled would be much later down the line, sort of like how Carol and Hat Kid might have some future thing they do that only happens in the tree house. Speaking of, is that door a WIP thing? I'll admit my marriages have been based partly on opening that door, but seeing that the Ridgeside sewers explicitly says that it's WIP made me realize I'm probably a moron. >pic This is much closer to a Free Love issue than it is any specific cute and potentially funny mod, but it is hilarious to see Robin taking objection to marriage #5. C team? It's a good thing because I'm giving them a shelter! Jas? Also a good thing because I'm letting her live in a more stable house without a drunkard! The weird kid that's near the wizard, though? Hell no, shut it down! I could see some checks being put in place, but I'm not sure if they're really needed because this is all based on the idea that I've already married someone like Morgan. The only other situation where this would happen is if I divorce Jas (for example) then decide to marry Trinnie. I'm definitely asking the moon for a mod to check situations like that, though for at least the Trinnie mod, that would be sensible so that way I don't get a picture from the future because Trinnie wasn't my first wife. >TL;DR Fun mods, I know nothing about the culture of modders.
>>1751652 Prismatic Shards, while rare, can be reliably obtained from the Skull Caverns. If you're good you can easily get several per day. Pearls are straight up not reliable/limited. >Vanilla Crow Shop Was a tiny update, a couple weeks or so after 1.6 >Checking for name on gifts Could be programmed pretty easily but I don't care too much. Would definitely cause unintuitive gift reactions. >Stuff disabled on marriage Most things are disabled just because the characters' schedules get replaced. The cooking and gaming events rely on Nobeta and Beebz being in a specific position. Only Anubia's stuff gets disabled manually on marriage. >Future treehouse things for Carol and Hats Yeah I still need to think of something. I figured maybe when Carol's on the piano you can join her. Or maybe when Hat's checking the telescope. >Blocked Door Unused atm.
The forest farm is the comfiest, I just wish it didn't have that big lake in the center.
>>1752888 >The forest farm is the comfiest Ye. I'd love the beach farm if it wasn't for the sand farming mechanics.
>>1752474 >Unintuitive gift reactions I can't think of any examples off the top of my head, but I could certainly see syntax looking for the string "sweet" and seeing it in, say, Sweet Pea, and making it liked but for the wrong reason. >Position-related events I would have no idea how that works, admittedly. I do have a two-player Prarie King mod, so I could see some potential means to have marriage C-fighters, but that might be wishful thinking. >Hat checking the telescope I'm imagining checking the telescope, then Hat Kid suddenly shows up on the other side and surprising the farmer. Granted, this is actually me first experience with these characters, but they are a fun cast. >>1752888 >Forest farm is the comfiest I personally like the Hilltop farm, but it's not as modifiable as I'd like. A bridge from the Greenhouse to the shrine would be a good start. Definitely a farm where the Obelisk is non-negotiable.
I like a good 1v2 to really challenge myself against the computers, but that Carol CPU is trying to ride off my win! There's also this error that appears in Ancient Ruins specifically, but I'm not sure what specifically could cause it. Maybe it's the enemies? Other errors with C-Team specifically are either because I accidentally played it wrong with marriage and will not divorce any of them and typos but that feels like nitpicking, since I'm sure the mod will eventually be ironed out more. Outside of C-Team there's the Jas Marriage mod trying to modify the dollhouse with sprites that don't exist, something with the Ashley & Spooky mod that is weirdly vague, and Madotsuki probably not being updated to 1.6 code. Fun game, will get knocked into an irrecoverable hitstun off the map again.
>>1753352 Position related events are started when talking to someone in a specific location with specific conditions (time, events completed) So if Nobeta isn't in the kitchen to talk to, you can't start the event. It's a unique feature of the C-Team mod since each instance is hardcoded.
> Please Read Carefully >At last, Morgan's big pre-marriage update is here! >-Featuring a new outfit for the Moonlight Jellies festival! >-Also featuring brand new Heart Events up to 10 hearts, with vastly improved writing that showcases Morgan's personality much better. And there's also 35+ new items, letters, secrets and more! >-Introducing the Tiny Morgan customization system! Grab your Tiny Morgan at Morgan's Desert Festival shop along with an Accessory Kit Dispenser (sold separately) and gamble away to try and collect 'em all! This feature is a separate mod due to technical reasons and requires the BETAS mod. See below. >-Added BETAS - Button's Extra Trigger Action Stuff to the modpack, required for the Tiny Morgan Accessory Kit mod (it also adds some extra fixes and stuff to the main mod, too!). Also added the latest version of StardewCGEvents, please use it instead of the older versions in the A&S and C-team mods or you WILL get errors due to the mod's use of its new features. >-Morgan now has her own awesome bedroom in the tower, as well as completely overhauled schedules to go with it. And for the non-SVE version only, be sure to check out the new config toggles for visual compat if you're using Romanceable Rasmodius or Less Ugly Town Interiors with their respective map edit toggles. >-A new save is recommended, mostly so you can experience the new events as intended. Existing saves will get some yellow errors and will have nearly all the events play again due to event ID changes, but this should be harmless. >-WARNING: Nearly all of the new events have (temporarily) missable items. Either wait for the Desert Festival to get the ones you've missed as intended or use the "Forget event" button in Event Lookup. Using the Mobile Phone mod WILL lock you out of getting them. >Don't forget to check out the updated Tips.txt file and as usual, please report any issues >Regular version https://files.catbox.moe/1e35uu.zip >SVE version https://files.catbox.moe/hbwnv4.zip
>Return home after a multi-day expedition on the island >Jas has a kid >get scared stiff by her and Morgan (and likely overpowered by the C-team sans Carol and Beebz (it's winter fuck off) That's certainly one way to come back home! Anyways, the island being a collectathon is an interesting move. What's a good path to unlock things, and why does 20 walnuts seem ridiculous? And don't even get me started on SVE's assumedly lategame locations. There is no swamp in the map (unless the witch's maze is meant to be that), and highlands is also confusing. Is that unlocked from being drinking buddies with Marlon? Finally, the Nexus. Didn't have a parnsip and that's a mostly useless warp, but are the other warp locations the totems which require certain items? This second arc of Stardew Valley is honestly quite confusing. Do I have to achieve Perfection in SVE and RSV in order for it to be counted for Perfection, or am I fine just achieving vanilla Perfection?
>right click in bed to try and talk to Morgan after ice fishing >softlock the game because I am a humongous idiot that somehow went to bed while talking to Renata(?) It really is my fault. It does mean I can replay the day and not get the lame-o prize tickets, at least.


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