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/horg/ - Horror Games General Anonymous 04/20/2025 (Sun) 16:30:48 Id: 329c3a No. 1178262
Welcome to /horg/, the place to discuss anything horror games-related, such as: - AAA series: Resident Evil, Silent Hill, Dead Space, Alan Wake, Alien Isolation, Dying Light, The Evil Within, etc. - Current indie games and hidden gems: Alisa, Amnesia, Conscript, Darkwood, Faith, Pathologic, Penumbra, Signalis, Soma, Song Of Horror, Tormented Souls, Voices of the Void, World of Horror, Yume Nikki, etc. - Retro classics: Alone in the Dark, Clock Tower, Dino Crisis, Eternal Darkness, Fatal Frame, Parasite Eve, Sweet Home, System Shock, etc. - Free mods: HL1's Afraid of Monsters and Cry Of Fear, Doom's MyHouse.wad and Total Chaos, fan-made games like Blood: Death Wish, Penumbra: Necrologue, Resident Evil REVisited, stand-alone free games like SCP Containment Breach, etc. >Horror games lists, guides, and resources: https://rentry.org/horrorgeneral >Quick game recommendations >FAITH, DUSK >Thread Question: Favorite horror game with a cult? >Previous Threads: https://arch.b4k.dev/vg/search/subject/%2Fhorg%2F/
>>1291198 Good horror is very hard to pull off and most people making new entries in the genre are more obsessed with cashing in on trends since horror, regardless of quality, is always super popular. One of the very few horror games to have held my attention last year was Enigma of Fear, and whilst this year has had a few stand-out releases, they've all fallen by the wayside compared to the more popular trashy stuff circulating on Steam and itch.
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Here's everything I have on Steam listed under "Horror", though a few of them only have some horror elements. I wonder which one I'll start with this year. I consider the spooky season to begin on September 1st and last all the way until October 31st.
>>1324415 I recommend tormented souls and crow country as they're truly suvival horror in that list besides Resident Evil. >Tormented souls Combat plays like resident evil but it's puzzles, inventory and story is more like Silent Hill. But there are no difficulty options. >Crow Country It's a kriby game of survival horror, I mean that in appearance and difficulty. It's easy but doesn't mean you should skip it. The game by same guys who made Decline of Gaming series, Detective Grimore, and Legend of Zelda and the Lampshade of No Real Significance back on newgrounds. Makes sense that Crow Country is a competent survival horror game since a key element of it is adventure game genre.
>>1325647 >Crow Country >kriby game of survival horror This perfectly sums it up. I complained that it was way too easy on launch. They added a hard mode but I had already gotten all the achievements so I didn't feel compelled to try it out.
>>1325860 Hard mode disables the vending machines, no more infinite ammo in the car trunk and crow hints are gone. The trash cans don't give out anything except one bullet and that's only when you outright all out of ammo. However crates still have RE4 dynamic difficulty BS, so you wont't run of ammo as long as you don't shoot crates when you have plenty of ammo. Still a bit on the easy side but what it should of been from the start. However you only unlock it when you beat the game and you're likey to unlock get the melee weapon at the same time as getting hard mode well almost defeats the purpose of hard mode.
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>>1325647 > Decline of Gaming series Holy shit, really? I had no idea, that's so random. As far as I can tell, Crow Country has no comedy elements and is played completely straight. That's like learning that Mel Brooks produced the Elephant Man.
>>1333036 >Crow Country has no comedy elements and is played completely straight. The little mushroom boys 'grant you a wish' (aka upgrades) then say they have no purpose? The 'shotgun' in the tombstone puzzle room? The pizza box gag? The lawyer wearing the captian's hat during your boat ride? They're not super laugh out jokes, it's clear they're jokes.
I like the games by the Buckshot Roulette guy, that kind of thing.
>>1335053 Just found out he's making a new game, so that's pretty cool.
>>1342823 Which one? Last thing he did was that one with the car.
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>>1366016 God that looks like shit
>>1366628 Just finished this bad boy today. Was a pretty good game, though it definitely needs a bit more polish. There was a wall that was see-through in the prison at the end of a hallway. Also, I thought there would be more logic puzzles, but there was only one. Dev said he plans on putting in a NG+, so I'm excited about that whenever he gets to it.
>>1367140 >One There's like 3 with the same issue My biggest issue is the revive mechanic which doesn't punish you at all. Haven't finished it yet, ringing the bells now. >Dev said he plans on putting in a NG+, so I'm excited about that whenever he gets to it. Yeah, glad he's updating it, he's adding new weapons, including fist cuffs, hopefully an expansion to the main game as well.
>>1366628 The game is better than it looks admittedly, but so much of it is a confusing mess that it turns people off.
Five Night's at Freddy's: Secret of the Mimic came out like a week ago, seems like people have already started stripmining the game for anything they can craft a theory out of. Overall it seems really polished and looks great, but suffers from lackluster gameplay (the mimic is only ever one very obvious enemy in an area at a time, the gameplay is almost all just locker hiding and running) and a few unfortunate bugs (including one that can happen almost all the way through the game, and by virtue of only having autosaves can brick your entire save). I like the theory that the Moon you find wandering the basement area is actually Edwin, who was stuffed in it after the Mimic did him in, meaning the game outwardly features a bunch of robotic threats but inwardly still operates off of a more paranormal logic. I also loathe the fact that this series is still being developed, but it's fun to watch unfold from a distance.
>>1496192 >really polished By Steel Wool standards, maybe. >lackluster gameplay Hell of an understatement, moon.exe and associated collect-a-thon might genuinely be the worst mechanic across the entire series.
>>1496727 >really polished >By Steel Wool standards, maybe. Artistically, anyway. Technically it's only a little better than the mess that Security Breach was still is.
Bumping this for October. Played Amnesia: Machine for Pigs recently. It was horrible. Gameplay's basic as all hell, just walk around pulling levers, turning valves, putting round pegs into round holes, and occasionally sneaking away from slow, tottering, half-blind monsters. Which would be acceptable if the atmosphere and story were carrying the experience but they just don't. Story is contrived as all hell, makes little sense, and has zero subtlety. It beats you over the head with its themes every chance it gets. The whole game after the initial mansion level is just one dark and dingy hallway after another. I'm not a big fan of The Dark Descent either, and it's been a decade since I played it but I distinctly remember it being better in almost every aspect (but not as good as Penumbra).
Voices of the Void 0.9 (unstable version) is out
>>1895603 This is still a really cool game but I am deeply concerned by the fact you play as a weird NEET woman and also the furry neko aliens and what that all entails for the developer and what kind of people it attracts.
>>1895826 >NEET woman Dr. Kel is a man, you retard.
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>>1895983 You know what, I stand corrected. Could have fooled me though.
>>1895826 >>1895983 Also isn't this one of those "job simulator" games, as in you have to work a job? If so, how can you be a NEET?
>>1896059 NEET-looking, at least.
>>1896050 he also has a canonical goth gf, the pastries/sushi and letters you get are from her
b
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Some creator was working on a game and apparently got fired from it.
What's it with the vast majority of indie horror games being absolute slop? Why do people buy them and rate them so highly/watch streamers play them?
>>1944483 >>1944473 Since the original minds behind the game are gone, there is 0% chance I'll ever buy or play the game unless they go back and resume development of the game
>>1944528 Most of everything is slop, horror is especially infamous for getting away with even lower standards than usual, indies tend to get a lot of leeway as long as they're not tremendously lacking in originality... Ah, and playthrough views often come from people who don't bother playing the game themselves, they're not strictly a positive.
>>1182728 I liked the plot >>1292809 If you haven't already, consider watching Quarantine (2008)
What are some good horror games where you aren't totally helpless and can fight back? I've already played all the dead space and resident evil games and if a game scares me enough I'll get angry and bulldoze through the rest of the enemies. Happened to me in dead space 2 mid playthrough and the only thing that stopped me once was the necromorph that can't die at the end of the game
>>1964597 Darkwood, Gloomwood, The Evil Within, System Shock 2... Maybe Prey (the original and the new one too)? >>1976061 It's shocking how quickly Silent Hill F fell off the radar for me. Was it well-received? The only things I know about it are you play a Japanese schoolgirl and the game with Silent Hill in its title doesn't take place in Silent Hill.


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