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/horg/ - Horror Games General Anonymous 04/20/2025 (Sun) 16:30:48 Id: 329c3a No. 1178262
Welcome to /horg/, the place to discuss anything horror games-related, such as: - AAA series: Resident Evil, Silent Hill, Dead Space, Alan Wake, Alien Isolation, Dying Light, The Evil Within, etc. - Current indie games and hidden gems: Alisa, Amnesia, Conscript, Darkwood, Faith, Pathologic, Penumbra, Signalis, Soma, Song Of Horror, Tormented Souls, Voices of the Void, World of Horror, Yume Nikki, etc. - Retro classics: Alone in the Dark, Clock Tower, Dino Crisis, Eternal Darkness, Fatal Frame, Parasite Eve, Sweet Home, System Shock, etc. - Free mods: HL1's Afraid of Monsters and Cry Of Fear, Doom's MyHouse.wad and Total Chaos, fan-made games like Blood: Death Wish, Penumbra: Necrologue, Resident Evil REVisited, stand-alone free games like SCP Containment Breach, etc. >Horror games lists, guides, and resources: https://rentry.org/horrorgeneral >Quick game recommendations >FAITH, DUSK >Thread Question: Favorite horror game with a cult? >Previous Threads: https://arch.b4k.dev/vg/search/subject/%2Fhorg%2F/
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>>1263311 >All I found for this was some random VR game with no reviews. Old flash game by Berzerk Studio.
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Allow me to shill this game that I'm very excited for. It's called Labyrinth of the Demon King. It's a first-person dungeon crawler set in feudal Japan that's got cut-scenes and visuals inspired by Silent Hill 4. There's a demo on Steam and it plays fairly well. The full game is coming out in May, I think, so I hope that they've expanded upon the areas by a lot. I love the grainy feel of the cut-scenes and the game has so much grunge that it feels like I'm playing Silent Hill again. The combat can feel a bit janky at times, but it's always satisfying to decapitate the enemy. I think the soundtrack is also pretty good, it's not as industrial as Silent Hill but it sets a great atmosphere for the world. The demo initially felt small for me until I discovered an underground area. My one complaint were these insect enemies that nearly killed me because their hitboxes were so small. Here's a trailer: https://www.youtube.com/watch?v=Z2-ZEGNNi1I And here's my favorite cut-scene from the demo: https://youtu.be/UCBl3-cvuts?feature=shared&t=271
>>1267728 Honestly, I'm pretty excited for this one. IIRC they said King's Field was one of their inspirations.
There was a horror thread here on 8chan not 4meme years ago, and it had a post that always stuck with me. The essence of it was "horror is the genre with the worst average quality, across every medium". I always think about that when browsing through the New Releases page on Steam. So much horror is either poorly made, 2edgy4u, or just plain obnoxious. Good horror is surprisingly rare. Why do you think this is?
>>1291198 I'd extend that to horror movies as well. I've actually been on a horror binge recently. I've got 30 movies I'm going through, one almost every night. After going through ten, I've only found two that I'd consider good, Pulse and The Medium, though the former I only like for its first half. While watching these films, I've also been playing through Resident Evil 7 (I pirated it) just to see what the hype was about. The game itself is decent and I don't understand the praises it got. I could sit here and criticize it, but the main point is that its not scary. I think horror games and movies both suffer from the same problems at their core: the director either shows too much (making the subject lose its mystery) or its riddled with jumpscares (which have the same effect as a gun going off next to your ear at a random moment, neither are scary but they make you jolt). There's an old game that's an adaption of Peter Jackson's "King Kong" that I played on the xbox back in the day. Though it wasn't a horror game, the entire experience playing as Jack Driscoll was extremely stressful because you're fighting against a shitton of primal creatures and you're low on ammo. The raptors in the game stressed me out so much and I remember a sequence when you're going through these fields filled with these giant bugs that were hidden in the tall grass. You could burn the grass down and it was a great way of killing everything in there. In the Team Silent Silent Hill series, the tank controls, though I did not have trouble with them, make it significantly harder to cheese the monsters. In Amnesia The Dark Descent, you cannot harm the monsters and looking directly at them harms the player, making their appearance mostly a mystery for most players. In The Labyrinth of the Demon King demo, apart from the gritty cutscenes that unnerved me, the gameplay is somewhat janky but fair, making it difficult to steamroll the enemies that continuously re-spawn in the areas. The reason I'm listing these experiences is because those games succeeded in scaring me with a combination of two things: the atmosphere was rich with dread and the gameplay gimped the player enough where surviving was a challenge but not impossible. Maybe the reason horror games have so many shit entries is because developers don't know how to strike that golden mean with gameplay and don't understand what makes something truly scary.
>>1291198 it's very easy to initiate the steps required to create horror, while it's much harder to invoke a sense of wonder, to be funny, to really suck someone in with a good story, etc. but a dark hallway, a creepy shadow is usually enough for most people. also most people are sheep nigger cattle and probably have no sense of taste outside of whatever is trending on twitter, or whatever the Netflix algorithm tells them to watch. they've never watched Roadside Picnic or Pulse or Suspiria, they've watched Jumpscare Found Footage Movie 24 and Analog Horror Creepypasta Youtube Video 835. it's kind of always been a pulpy, slop genre, it's just more obvious now in the internet age.
>>1292809 >The game itself is decent and I don't understand the praises it got It's just "not RE6 and it's the closest to 'classic' formula for over a decade". It more of a desperation than anything else. That's really it. Same reason why people dicksuck the RE2 remake even though it's inferior to the remake of 1. >the gameplay gimped the player enough where surviving was a challenge but not impossible Honestly this why I play games in the genre, the atmosphere while nice but i play them for the challenge.
>>1291198 I hate that my favorite genre is so trash, far more than what Sturgeon's Law would justify. I once marathoned over 350 horror films back to back and out of those I remember only a few scenes from a handful of those films. The one and only one of those to actually horrify me was August Underground's Mordum; the best any of the others did for me was elicit an "Oh, that's neat I guess." More on topic: Saya no Uta stands as the one and only horror game to actually horrify me, and that arguably doesn't count because it's a visual novel. Higurashi came close, but that too is a visual novel. No "trve" video game has hit my feels nearly as hard, not Amnesia, not Resident Evil, not Silent Hill. They provided nice "flavor" and all, but again: "Oh, that's neat I guess." and nothing more.
>>1318211 The only bad horror movies I like are the ones with body horror special effects.
>>1291198 What really gets me is the fact that shitty horror also does incredibly well. I've seen so many poorly made horror games that actually made me burst out laughing with some of their issues, and yet people will praise it as being "a return to form" for the genre or shit like that.
>>1320190 Keep your cuck shit to yourself sissycuck
>>1320869 It's a spambot, he's been spamming the entire board ever since Cuckchan came back up and the Blue Archive general stayed mostly here instead of going back to where he also spams this shit out of asshurt SEAmonkey rage.
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>>1291198 There are multiple reasons for this, I'll go through a few of the forces I suspect play a role >Horror generally sells well >Its audience doesn't demand much >The biggest consumers of horror are the young; the market is geared to the underdeveloped taste of teenagers and more recently, literal children >All games follow trends, but horror is especially bad at trend chasing, at times making the entire genre come off as corny >Horror is relatively easy to make compared to other genres >Good horror is significantly harder to pull off compared to other genres >Its difficult to balance "this game is fun" against "this game is scary"
>>1322375 >literal children This. I am an uncle and you'd be surprised just how obsessed my nieces are with horror cartoons and video game characters. They are obsessed with animations of Cursed Thomas, Choo-Choo Charles, Poppy Playtime, Zoonomaly, Bendy, Cartoon Cat, Siren Head, and.. well, pretty much everything else parodied by the channel HorrorSkunx. Look at these thumbnails. LOOK AT THEM. This is what their parents have let them watch from about one and a half to nearly seven years old. I have had to endure being earwormed with "Hungry Pig" at least 50 times, and I never in my life imagined seeing Thomas the Tank Engine with glowing red eyes and a mouth full of fangs stalk, kill and eat people. Hopefully the eternal boomer in me that's legitimately worried that my sister's raising a pair of future serial killers is wrong and that all that's gonna happen is they're gonna be super into goth makeup, loli fashion, and cutesy Halloween decor as teens and tweens.
>>1322438 I mean at-least they've not found the weird fetish porn stuff from the wave of horror adjacent brainrot Right?
>>1322375 What's frustrating for me is that my favorite kind of horror is extremely slim pickings all over right now, and not just in games. I like the kind of action adventure horror informed by the old Universal or Hammer/Tigon/Amicus sort. Ideally with a monster mash kind of theme.
>>1322490 Thankfully they have not. Most of their watching is limited to what the adults watching them play on TV (jewtube or netflix) or what they're watching on their ipads (jewtube kidz) which the adults watching them are closely monitoring.
>>1291198 Good horror is very hard to pull off and most people making new entries in the genre are more obsessed with cashing in on trends since horror, regardless of quality, is always super popular. One of the very few horror games to have held my attention last year was Enigma of Fear, and whilst this year has had a few stand-out releases, they've all fallen by the wayside compared to the more popular trashy stuff circulating on Steam and itch.
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Here's everything I have on Steam listed under "Horror", though a few of them only have some horror elements. I wonder which one I'll start with this year. I consider the spooky season to begin on September 1st and last all the way until October 31st.
>>1324415 I recommend tormented souls and crow country as they're truly suvival horror in that list besides Resident Evil. >Tormented souls Combat plays like resident evil but it's puzzles, inventory and story is more like Silent Hill. But there are no difficulty options. >Crow Country It's a kriby game of survival horror, I mean that in appearance and difficulty. It's easy but doesn't mean you should skip it. The game by same guys who made Decline of Gaming series, Detective Grimore, and Legend of Zelda and the Lampshade of No Real Significance back on newgrounds. Makes sense that Crow Country is a competent survival horror game since a key element of it is adventure game genre.
>>1325647 >Crow Country >kriby game of survival horror This perfectly sums it up. I complained that it was way too easy on launch. They added a hard mode but I had already gotten all the achievements so I didn't feel compelled to try it out.
>>1325860 Hard mode disables the vending machines, no more infinite ammo in the car trunk and crow hints are gone. The trash cans don't give out anything except one bullet and that's only when you outright all out of ammo. However crates still have RE4 dynamic difficulty BS, so you wont't run of ammo as long as you don't shoot crates when you have plenty of ammo. Still a bit on the easy side but what it should of been from the start. However you only unlock it when you beat the game and you're likey to unlock get the melee weapon at the same time as getting hard mode well almost defeats the purpose of hard mode.
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>>1325647 > Decline of Gaming series Holy shit, really? I had no idea, that's so random. As far as I can tell, Crow Country has no comedy elements and is played completely straight. That's like learning that Mel Brooks produced the Elephant Man.
>>1333036 >Crow Country has no comedy elements and is played completely straight. The little mushroom boys 'grant you a wish' (aka upgrades) then say they have no purpose? The 'shotgun' in the tombstone puzzle room? The pizza box gag? The lawyer wearing the captian's hat during your boat ride? They're not super laugh out jokes, it's clear they're jokes.
I like the games by the Buckshot Roulette guy, that kind of thing.
>>1335053 Just found out he's making a new game, so that's pretty cool.
>>1342823 Which one? Last thing he did was that one with the car.
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>>1366016 God that looks like shit
>>1366628 Just finished this bad boy today. Was a pretty good game, though it definitely needs a bit more polish. There was a wall that was see-through in the prison at the end of a hallway. Also, I thought there would be more logic puzzles, but there was only one. Dev said he plans on putting in a NG+, so I'm excited about that whenever he gets to it.
>>1367140 >One There's like 3 with the same issue My biggest issue is the revive mechanic which doesn't punish you at all. Haven't finished it yet, ringing the bells now. >Dev said he plans on putting in a NG+, so I'm excited about that whenever he gets to it. Yeah, glad he's updating it, he's adding new weapons, including fist cuffs, hopefully an expansion to the main game as well.
>>1366628 The game is better than it looks admittedly, but so much of it is a confusing mess that it turns people off.
Five Night's at Freddy's: Secret of the Mimic came out like a week ago, seems like people have already started stripmining the game for anything they can craft a theory out of. Overall it seems really polished and looks great, but suffers from lackluster gameplay (the mimic is only ever one very obvious enemy in an area at a time, the gameplay is almost all just locker hiding and running) and a few unfortunate bugs (including one that can happen almost all the way through the game, and by virtue of only having autosaves can brick your entire save). I like the theory that the Moon you find wandering the basement area is actually Edwin, who was stuffed in it after the Mimic did him in, meaning the game outwardly features a bunch of robotic threats but inwardly still operates off of a more paranormal logic. I also loathe the fact that this series is still being developed, but it's fun to watch unfold from a distance.
>>1496192 >really polished By Steel Wool standards, maybe. >lackluster gameplay Hell of an understatement, moon.exe and associated collect-a-thon might genuinely be the worst mechanic across the entire series.
>>1496727 >really polished >By Steel Wool standards, maybe. Artistically, anyway. Technically it's only a little better than the mess that Security Breach was still is.


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