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/horg/ - Horror Games General Anonymous 04/20/2025 (Sun) 16:30:48 Id: 329c3a No. 1178262
Welcome to /horg/, the place to discuss anything horror games-related, such as: - AAA series: Resident Evil, Silent Hill, Dead Space, Alan Wake, Alien Isolation, Dying Light, The Evil Within, etc. - Current indie games and hidden gems: Alisa, Amnesia, Conscript, Darkwood, Faith, Pathologic, Penumbra, Signalis, Soma, Song Of Horror, Tormented Souls, Voices of the Void, World of Horror, Yume Nikki, etc. - Retro classics: Alone in the Dark, Clock Tower, Dino Crisis, Eternal Darkness, Fatal Frame, Parasite Eve, Sweet Home, System Shock, etc. - Free mods: HL1's Afraid of Monsters and Cry Of Fear, Doom's MyHouse.wad and Total Chaos, fan-made games like Blood: Death Wish, Penumbra: Necrologue, Resident Evil REVisited, stand-alone free games like SCP Containment Breach, etc. >Horror games lists, guides, and resources: https://rentry.org/horrorgeneral >Quick game recommendations >FAITH, DUSK >Thread Question: Favorite horror game with a cult? >Previous Threads: https://arch.b4k.dev/vg/search/subject/%2Fhorg%2F/
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First Evil Within is a masterpiece. yes it's better than later survival horror games like evil within 2, remake2-4 etc. this game is scary, grotesque and unforgiving.
>>1182728 You speak truth.
>>1178262 Ah good to see you all made it
>>1182728 Greatly disagree. It was bad back then and it’s still bad now.
>>1178262 >>1197237 Should have added a refugee edition in the title. I was literally just thinking about making one but with how slow we were up until this I wasn’t sure if anyone else would have even joined. Hope this is all temporary anyway
>>1200087 I think it will be temporary. I think it'll be back in some form or another, when is anyone's guess.
>>1199465 I wouldn't say straight up bad, but I won't lie I lost a lot of motivation to finish the game once the twist was basically a horror matrix instead of some weird silent hill shit.
>>1200087 Whilst it probably will be temporary, having a fallback bunker thread is always good. That, and given there's actual moderation on 8chan, we won't need to deal with Sissyschizo flooding our threads to death like he did back on 4chan.
>>1200883 Here’s to hoping yeah >>1206542 True enough, I’m hoping the presence of thread IDs keeps him away since it would largely hinder his usual antics but I think I already found him lurking around in the /dbd/ general sadly.
Out Of Hands has released. >>1217048 >but I think I already found him lurking around in the /dbd/ general sadly. The good thing is that his usual shit is in direct violation of not just all 8chan-specific board rules but its global rules as well. Assuming the moderation are here and paying attention, there's a good chance to actually get rid of him.
>>1178262 I don't know if the artist of OP's pic intended for it to look like John is balls-deep in Michael, but it does.
>>1221740 Oh god.
>>1197237 Well not all of us, but enough.
>>1197237 I made it.
Seems like 4ch is returning very soon.
>>1238528 Even if it does, I really don't want to go back to the place where sissyschizo knows about us and has made it very clear he's determined to kill our threads. And where the already pretty much nonexistent moderation will be even more absent now that they've all been doxxed. The only thing I'll be glad for is that the Poppy threads will come back.
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>>1244827 It’s back up. I get wanting to stay here though.
>>1256628 Yeah, don't know about you but I have no intention of going back. Between the nonexistent moderation, sissyschizo ruining our threads, the post timer shit, and the fact that 4chan is on fire right now thanks to the mods going scorched earth on all the people complaining about how shit they are - 4chan is just too shitty to risk going back to.
Good science fiction horrors?
>>1206542 >>1244827 >>1258541 >sissyschizo Do I even want to know?
>>1258800 One of the worst trolls that plagues /vg/. That’s all you need to know honestly.
>>1258541 Yeah I get it, right now I’m just keeping our thread bumped but I’m trying to lay low since they’re literally going on a spree right now like I predicted they would, website is still kind of a mess
>>1258658 Signalis, Dead Space, Stasis: Bone Totem, The Breach, Returnal, Control.
>>1199465 Don't understand why anyone hated it, it was like a 2000s horror love letter + it had really good mechanics so combat was just generally enjoyable. With that said TEW2 I thought was overall a better game.
>>1261298 >Signalis >Dead Space Solid recommendations. >Stasis: Bone Totem >Returnal I enjoyed both of these but they're only horror stylistically and not really mechanically. >Control I guess it's horror in that it apes SCP but still more a of third person shooter. >The Breach All I found for this was some random VR game with no reviews.
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>>1263311 >All I found for this was some random VR game with no reviews. Old flash game by Berzerk Studio.
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Allow me to shill this game that I'm very excited for. It's called Labyrinth of the Demon King. It's a first-person dungeon crawler set in feudal Japan that's got cut-scenes and visuals inspired by Silent Hill 4. There's a demo on Steam and it plays fairly well. The full game is coming out in May, I think, so I hope that they've expanded upon the areas by a lot. I love the grainy feel of the cut-scenes and the game has so much grunge that it feels like I'm playing Silent Hill again. The combat can feel a bit janky at times, but it's always satisfying to decapitate the enemy. I think the soundtrack is also pretty good, it's not as industrial as Silent Hill but it sets a great atmosphere for the world. The demo initially felt small for me until I discovered an underground area. My one complaint were these insect enemies that nearly killed me because their hitboxes were so small. Here's a trailer: https://www.youtube.com/watch?v=Z2-ZEGNNi1I And here's my favorite cut-scene from the demo: https://youtu.be/UCBl3-cvuts?feature=shared&t=271
>>1267728 Honestly, I'm pretty excited for this one. IIRC they said King's Field was one of their inspirations.
There was a horror thread here on 8chan not 4meme years ago, and it had a post that always stuck with me. The essence of it was "horror is the genre with the worst average quality, across every medium". I always think about that when browsing through the New Releases page on Steam. So much horror is either poorly made, 2edgy4u, or just plain obnoxious. Good horror is surprisingly rare. Why do you think this is?
>>1291198 I'd extend that to horror movies as well. I've actually been on a horror binge recently. I've got 30 movies I'm going through, one almost every night. After going through ten, I've only found two that I'd consider good, Pulse and The Medium, though the former I only like for its first half. While watching these films, I've also been playing through Resident Evil 7 (I pirated it) just to see what the hype was about. The game itself is decent and I don't understand the praises it got. I could sit here and criticize it, but the main point is that its not scary. I think horror games and movies both suffer from the same problems at their core: the director either shows too much (making the subject lose its mystery) or its riddled with jumpscares (which have the same effect as a gun going off next to your ear at a random moment, neither are scary but they make you jolt). There's an old game that's an adaption of Peter Jackson's "King Kong" that I played on the xbox back in the day. Though it wasn't a horror game, the entire experience playing as Jack Driscoll was extremely stressful because you're fighting against a shitton of primal creatures and you're low on ammo. The raptors in the game stressed me out so much and I remember a sequence when you're going through these fields filled with these giant bugs that were hidden in the tall grass. You could burn the grass down and it was a great way of killing everything in there. In the Team Silent Silent Hill series, the tank controls, though I did not have trouble with them, make it significantly harder to cheese the monsters. In Amnesia The Dark Descent, you cannot harm the monsters and looking directly at them harms the player, making their appearance mostly a mystery for most players. In The Labyrinth of the Demon King demo, apart from the gritty cutscenes that unnerved me, the gameplay is somewhat janky but fair, making it difficult to steamroll the enemies that continuously re-spawn in the areas. The reason I'm listing these experiences is because those games succeeded in scaring me with a combination of two things: the atmosphere was rich with dread and the gameplay gimped the player enough where surviving was a challenge but not impossible. Maybe the reason horror games have so many shit entries is because developers don't know how to strike that golden mean with gameplay and don't understand what makes something truly scary.
>>1291198 it's very easy to initiate the steps required to create horror, while it's much harder to invoke a sense of wonder, to be funny, to really suck someone in with a good story, etc. but a dark hallway, a creepy shadow is usually enough for most people. also most people are sheep nigger cattle and probably have no sense of taste outside of whatever is trending on twitter, or whatever the Netflix algorithm tells them to watch. they've never watched Roadside Picnic or Pulse or Suspiria, they've watched Jumpscare Found Footage Movie 24 and Analog Horror Creepypasta Youtube Video 835. it's kind of always been a pulpy, slop genre, it's just more obvious now in the internet age.
>>1292809 >The game itself is decent and I don't understand the praises it got It's just "not RE6 and it's the closest to 'classic' formula for over a decade". It more of a desperation than anything else. That's really it. Same reason why people dicksuck the RE2 remake even though it's inferior to the remake of 1. >the gameplay gimped the player enough where surviving was a challenge but not impossible Honestly this why I play games in the genre, the atmosphere while nice but i play them for the challenge.
>>1291198 I hate that my favorite genre is so trash, far more than what Sturgeon's Law would justify. I once marathoned over 350 horror films back to back and out of those I remember only a few scenes from a handful of those films. The one and only one of those to actually horrify me was August Underground's Mordum; the best any of the others did for me was elicit an "Oh, that's neat I guess." More on topic: Saya no Uta stands as the one and only horror game to actually horrify me, and that arguably doesn't count because it's a visual novel. Higurashi came close, but that too is a visual novel. No "trve" video game has hit my feels nearly as hard, not Amnesia, not Resident Evil, not Silent Hill. They provided nice "flavor" and all, but again: "Oh, that's neat I guess." and nothing more.
>>1318211 The only bad horror movies I like are the ones with body horror special effects.
>>1291198 What really gets me is the fact that shitty horror also does incredibly well. I've seen so many poorly made horror games that actually made me burst out laughing with some of their issues, and yet people will praise it as being "a return to form" for the genre or shit like that.
>>1320190 Keep your cuck shit to yourself sissycuck
>>1320869 It's a spambot, he's been spamming the entire board ever since Cuckchan came back up and the Blue Archive general stayed mostly here instead of going back to where he also spams this shit out of asshurt SEAmonkey rage.
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>>1291198 There are multiple reasons for this, I'll go through a few of the forces I suspect play a role >Horror generally sells well >Its audience doesn't demand much >The biggest consumers of horror are the young; the market is geared to the underdeveloped taste of teenagers and more recently, literal children >All games follow trends, but horror is especially bad at trend chasing, at times making the entire genre come off as corny >Horror is relatively easy to make compared to other genres >Good horror is significantly harder to pull off compared to other genres >Its difficult to balance "this game is fun" against "this game is scary"
>>1322375 >literal children This. I am an uncle and you'd be surprised just how obsessed my nieces are with horror cartoons and video game characters. They are obsessed with animations of Cursed Thomas, Choo-Choo Charles, Poppy Playtime, Zoonomaly, Bendy, Cartoon Cat, Siren Head, and.. well, pretty much everything else parodied by the channel HorrorSkunx. Look at these thumbnails. LOOK AT THEM. This is what their parents have let them watch from about one and a half to nearly seven years old. I have had to endure being earwormed with "Hungry Pig" at least 50 times, and I never in my life imagined seeing Thomas the Tank Engine with glowing red eyes and a mouth full of fangs stalk, kill and eat people. Hopefully the eternal boomer in me that's legitimately worried that my sister's raising a pair of future serial killers is wrong and that all that's gonna happen is they're gonna be super into goth makeup, loli fashion, and cutesy Halloween decor as teens and tweens.
>>1322438 I mean at-least they've not found the weird fetish porn stuff from the wave of horror adjacent brainrot Right?
>>1322375 What's frustrating for me is that my favorite kind of horror is extremely slim pickings all over right now, and not just in games. I like the kind of action adventure horror informed by the old Universal or Hammer/Tigon/Amicus sort. Ideally with a monster mash kind of theme.
>>1322490 Thankfully they have not. Most of their watching is limited to what the adults watching them play on TV (jewtube or netflix) or what they're watching on their ipads (jewtube kidz) which the adults watching them are closely monitoring.
>>1291198 Good horror is very hard to pull off and most people making new entries in the genre are more obsessed with cashing in on trends since horror, regardless of quality, is always super popular. One of the very few horror games to have held my attention last year was Enigma of Fear, and whilst this year has had a few stand-out releases, they've all fallen by the wayside compared to the more popular trashy stuff circulating on Steam and itch.
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Here's everything I have on Steam listed under "Horror", though a few of them only have some horror elements. I wonder which one I'll start with this year. I consider the spooky season to begin on September 1st and last all the way until October 31st.
>>1324415 I recommend tormented souls and crow country as they're truly suvival horror in that list besides Resident Evil. >Tormented souls Combat plays like resident evil but it's puzzles, inventory and story is more like Silent Hill. But there are no difficulty options. >Crow Country It's a kriby game of survival horror, I mean that in appearance and difficulty. It's easy but doesn't mean you should skip it. The game by same guys who made Decline of Gaming series, Detective Grimore, and Legend of Zelda and the Lampshade of No Real Significance back on newgrounds. Makes sense that Crow Country is a competent survival horror game since a key element of it is adventure game genre.
>>1325647 >Crow Country >kriby game of survival horror This perfectly sums it up. I complained that it was way too easy on launch. They added a hard mode but I had already gotten all the achievements so I didn't feel compelled to try it out.
>>1325860 Hard mode disables the vending machines, no more infinite ammo in the car trunk and crow hints are gone. The trash cans don't give out anything except one bullet and that's only when you outright all out of ammo. However crates still have RE4 dynamic difficulty BS, so you wont't run of ammo as long as you don't shoot crates when you have plenty of ammo. Still a bit on the easy side but what it should of been from the start. However you only unlock it when you beat the game and you're likey to unlock get the melee weapon at the same time as getting hard mode well almost defeats the purpose of hard mode.
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>>1325647 > Decline of Gaming series Holy shit, really? I had no idea, that's so random. As far as I can tell, Crow Country has no comedy elements and is played completely straight. That's like learning that Mel Brooks produced the Elephant Man.
>>1333036 >Crow Country has no comedy elements and is played completely straight. The little mushroom boys 'grant you a wish' (aka upgrades) then say they have no purpose? The 'shotgun' in the tombstone puzzle room? The pizza box gag? The lawyer wearing the captian's hat during your boat ride? They're not super laugh out jokes, it's clear they're jokes.
I like the games by the Buckshot Roulette guy, that kind of thing.
>>1335053 Just found out he's making a new game, so that's pretty cool.
>>1342823 Which one? Last thing he did was that one with the car.
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>>1366016 God that looks like shit
>>1366628 Just finished this bad boy today. Was a pretty good game, though it definitely needs a bit more polish. There was a wall that was see-through in the prison at the end of a hallway. Also, I thought there would be more logic puzzles, but there was only one. Dev said he plans on putting in a NG+, so I'm excited about that whenever he gets to it.
>>1367140 >One There's like 3 with the same issue My biggest issue is the revive mechanic which doesn't punish you at all. Haven't finished it yet, ringing the bells now. >Dev said he plans on putting in a NG+, so I'm excited about that whenever he gets to it. Yeah, glad he's updating it, he's adding new weapons, including fist cuffs, hopefully an expansion to the main game as well.
>>1366628 The game is better than it looks admittedly, but so much of it is a confusing mess that it turns people off.
Five Night's at Freddy's: Secret of the Mimic came out like a week ago, seems like people have already started stripmining the game for anything they can craft a theory out of. Overall it seems really polished and looks great, but suffers from lackluster gameplay (the mimic is only ever one very obvious enemy in an area at a time, the gameplay is almost all just locker hiding and running) and a few unfortunate bugs (including one that can happen almost all the way through the game, and by virtue of only having autosaves can brick your entire save). I like the theory that the Moon you find wandering the basement area is actually Edwin, who was stuffed in it after the Mimic did him in, meaning the game outwardly features a bunch of robotic threats but inwardly still operates off of a more paranormal logic. I also loathe the fact that this series is still being developed, but it's fun to watch unfold from a distance.
>>1496192 >really polished By Steel Wool standards, maybe. >lackluster gameplay Hell of an understatement, moon.exe and associated collect-a-thon might genuinely be the worst mechanic across the entire series.
>>1496727 >really polished >By Steel Wool standards, maybe. Artistically, anyway. Technically it's only a little better than the mess that Security Breach was still is.
Bumping this for October. Played Amnesia: Machine for Pigs recently. It was horrible. Gameplay's basic as all hell, just walk around pulling levers, turning valves, putting round pegs into round holes, and occasionally sneaking away from slow, tottering, half-blind monsters. Which would be acceptable if the atmosphere and story were carrying the experience but they just don't. Story is contrived as all hell, makes little sense, and has zero subtlety. It beats you over the head with its themes every chance it gets. The whole game after the initial mansion level is just one dark and dingy hallway after another. I'm not a big fan of The Dark Descent either, and it's been a decade since I played it but I distinctly remember it being better in almost every aspect (but not as good as Penumbra).
Voices of the Void 0.9 (unstable version) is out
>>1895603 This is still a really cool game but I am deeply concerned by the fact you play as a weird NEET woman and also the furry neko aliens and what that all entails for the developer and what kind of people it attracts.
>>1895826 >NEET woman Dr. Kel is a man, you retard.
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>>1895983 You know what, I stand corrected. Could have fooled me though.
>>1895826 >>1895983 Also isn't this one of those "job simulator" games, as in you have to work a job? If so, how can you be a NEET?
>>1896059 NEET-looking, at least.
>>1896050 he also has a canonical goth gf, the pastries/sushi and letters you get are from her
b
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Some creator was working on a game and apparently got fired from it.
What's it with the vast majority of indie horror games being absolute slop? Why do people buy them and rate them so highly/watch streamers play them?
>>1944483 >>1944473 Since the original minds behind the game are gone, there is 0% chance I'll ever buy or play the game unless they go back and resume development of the game
>>1944528 Most of everything is slop, horror is especially infamous for getting away with even lower standards than usual, indies tend to get a lot of leeway as long as they're not tremendously lacking in originality... Ah, and playthrough views often come from people who don't bother playing the game themselves, they're not strictly a positive.
>>1182728 I liked the plot >>1292809 If you haven't already, consider watching Quarantine (2008)
What are some good horror games where you aren't totally helpless and can fight back? I've already played all the dead space and resident evil games and if a game scares me enough I'll get angry and bulldoze through the rest of the enemies. Happened to me in dead space 2 mid playthrough and the only thing that stopped me once was the necromorph that can't die at the end of the game
>>1964597 Darkwood, Gloomwood, The Evil Within, System Shock 2... Maybe Prey (the original and the new one too)? >>1976061 It's shocking how quickly Silent Hill F fell off the radar for me. Was it well-received? The only things I know about it are you play a Japanese schoolgirl and the game with Silent Hill in its title doesn't take place in Silent Hill.
Is it just me, or does it seem like most horror games don't have actual gameplay to them other than puzzles?
>>1978316 >It's shocking how quickly Silent Hill F fell off the radar for me. Was it well-received? It got a 6.8 user score on metacritic and the combat is just the same slow combat shit over and over, with no enemy variety
Play Total Chaos niggerfaggots
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Yesterday I beat FAITH The Unholy Trinity, with all notes collected and good ending on all chapters. It was such a wonderful experience from start to finish. Although controls were clunky and sluggish, the game was always fresh and engaging in both puzzles and boss fights. Following the lore was a nice game in and of itself, the story was very thrilling. The music and sound design were extremely on point in a way that was scary enough to keep you on edge, but not invasive enough to annoy you. And the scares and graphic scenes were equally balanced too, none of them felt cheap or difficult to take serious at all. Although on that last point, I also got to give the game credit for the many times it was an outright shitpost in which some deaths and scares were just killing me out of laughter (shoutouts to that one truck in Chapter 2 and the elevator granny in Chapter 3). Horror games are not my usual genre, with the only games on my belt being some RPG Maker games, Silent Hill 1 and 2 and Iron Lung (which still sits at the top of my scariest horror experience), but FAITH holds a special place in my heart now, for it was genuinely fun and thrill. Go play the game if you haven't yet. It's hella worth it.
>>1178262 not exatcly horror but made me feel more unsetlle than most of horror games of the past years https://www.youtube.com/watch?v=Fb_kq9jlrf8
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Has anyone played Universal Garbage Station or Far Star?
>>2018212 Have you done the other endings ? some of the bad ones are genuinely haunting especially chapter 3's. When I first started the game I was worried they're gonna do the religion bad thing (I'm not christian if that matters) because of the amount of shit the game puts John through, borderline blasphemous at times, but I appreciate the good endings are the ones where John upholds his Faith and the bad ones are when he gives in to the devil.
>>2018771 V1 is offbrand Pathfinder, why is he so popular? Why is the community so weird and pervy?
>>2018802 >V1 is offbrand Pathfinder offbrand MRVN*. >>2018802 >why is he so popular? In the context of this game, it's because both developers for Faith and Ultrakill are under the same publisher, I assume this was an easter egg. >spoiler Can't tell for certain. I think it started with youtube essay videos calling the game better than sex, which became the running joke in the community, then actual perverbs started getting into the game and they infested the community with their vile rubbish. But it's a little rich pointing that out in this place. Can't do 2 mouse scrolls without coming across fan art of small humans.
>>2018771 I did, some of them were required to get all notes after all. I like how the bad endings get progressively worse too; Chapter 3's specially hurts. >When I first started the game I was worried they're gonna do the religion bad thing It surprising how little game does against Christianity itself; hell, you can argue the game doesn't throw any dirt to Christianity at all. That is genuinely refreshing, how the plot centers around the struggles of the people and what they place their faith in, rather than trying to sell just another "this good but actually bad and this bad but actually good" kind of story. I'm only Christian by culture (I am eclectic, though), but I'd love to see more stories like this one, I think we overdid "religion bad" as a premise. We have to see again the good of religion and faith.
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>>2019838 >That is genuinely refreshing Agreed. I can't even remember any other media that doesn't immediately shit on religion every chance it gets (only thing that comes to mind is Netflix's Daredevil). The religious religion vs cultural religion is definitely a part of it. >>2019838 >I'd love to see more stories like this one, I think we overdid "religion bad" as a premise. We have to see again the good of religion and faith. People will see the good again, when times get harder and they slowly realise all their materialistic ambitions are just that, momentary and devoid of real transcendent value, and can be taken away in an instant. But that's a different topic. Anyways, you might want to know that for some reason the dev is making a Chapter 4. I don't believe the game needed it and as such I don't particularly have high hopes.
>>1995899 >It got a 6.8 user score on metacritic and the combat is just the same slow combat shit over and over, with no enemy variety Well that's awful. I have not kept up at all with Silent Hill since the time of Downpour, and as far as I know every single one of these recent projects has sucked. Being relegated to panchinko machines was probably a more respectable legacy for the Silent Hill series.
>>2027773 The real problem with modern silent hill games is the combat which has been an issue from day 1. The story and whatever is good but the combat still continues to be a pain to get through. Playing them on casual or easy mode alleviates that concern, but it's really just a brute force method of getting through the problem. Konami needs to get some Capcom developer to take care of the gameplay for them.


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