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crpgs Anonymous 04/20/2025 (Sun) 22:11:55 Id: 898d54 No. 1182777
Discuss crpgs, what are the best ones? which ones are trash? how will BG3 influence the genre going forward?
>>1313385 I don't understand why BG3 was such a success or even WOTR. It's just cookie cutter gameplay every time, the only difference being quality of life improvements. I understand borrowing ideas from other games but just crudely copying and pasting everything is just fucking lazy and shame on people who enjoy shelling out the money for this shit
>>1316618 I don't understand why BG3 is so disliked in cases like this. Are you just being contrarian out of disgust in being a hipster, or are you being super nitpicky beyond any reasonable need just to pretend you're intellectual? Even at the worst estimates, BG3 is an 8/10 with mountains of content, fluid gameplay and approachable designs for casuals (dnd5e+memorable story) and tryhards (tactician+decent homebrew choices) alike. >I don't understand why BG3 was such a success It's the one game that actually focused entirely in being a game and being fun to play, with the majority of budget actually being spent in creating a good game for once. In an industry where the corporate giants just want to push you dumb, casual, hypermonetized slop year after year to make money. This industry mindset was already true 10 years ago but we still had a few games a year that were decent, BG3 is the only one of its budget category that openly came out with the sole purpose of making players have fun, and Sven was right to call out the rest of the industry like he did at TGA.
>>1316618 Most people have a game they like and want to keep playing it. But they want it to feel novel. So Divinity OS 1, 2 and Divinity: Baldur's Gate greatly appeals to people that like this kind of gameplay. Kind of like how CoD players don't actually want you to change the gameplay too much from what they're used to and mostly want the story to be a repeat of the Modern Warfare trilogy. Even myself, I want to re-experience Arena shooters, I want to experience Unreal Tournament again, Quake 3 Arena. What I don't want to experience is class based shooters or hero shooters because I never cared as much for that niche. This is also why "modern Arena shooters" all die, they're breaking away from the formula that Arena shooters actually want while failing to appeal to modern competitive shooter player desires as well.
>>1316740 >Kind of like how CoD players don't actually want you to change the gameplay too much from what they're used to CoD is cancer and this is like comparing apples to oranges. These dnd games are made form completely different game developers. A lot of people called Halo 4 a CoD clone but in space. Why does dnd based games get a free pass? Why couldn't have Larian have made their own rpg system? I think the answer is obvious: it's because they are creatively bankrupt and wouldn't be able to make a fun original rpg if they tried. >Even myself, I want to re-experience Arena shooters Nu doom had multiplayer modes and they were failures. Maybe the problem is that people just got bored with the genre and kids are used to their CoD clones and wouldn't give arena shooters the time of day. >>1316726 >Are you just being contrarian out of disgust I'm not contrarian though lol. I'm disgusted with the gaming market in general. I'm tired of all the cookie cutter bullshit and demasters getting shoved down peoples throats (it's all the same shit, just different coats of paint). The fact you defend this and call it an 8/10 minimum is proof to me that the gaming industry is irredeemable dog shit and that's mainly because of the people consuming the content, and not the content creators. >Sven was right to call out the rest of the industry like he did at TGA. And Sven is apart of the problem lol. If he wasn't, he would have created his own game, not the same game we've had around for fucking decades
>>1316832 What same game that we've had for decades? Does this stem from the "BG3 is just Divinity-flavored DND"? Because if so, I'm very glad that they actually did just that because DND5e by itself is a horrible system (that they fixed a lot of shit in with fun homebrews), RTWP would have been an abominable "middle ground" that tries to appeal to all sides and ends up catering to none, and by using a lot of what Larian already had in their previous games, they managed to make the interactions through the rules systems and the game world pretty seamless and immersive, stuff like dropping water bottles to create water puddles, climbing on crates to cheese geometry, exploding barrels, etc. Where did they go wrong in it? How is it a demaster? It's an 8/10 because it has good gameplay, good graphics, good animations, good story (not perfect, full of holes, yes, but good), good... everything, really, but nothing great or spectacular. Budget well spent. I want to argue that if the game came out in 2014 with basically no woke elements, it would be a very well liked game with few contrarians and the people that like it would recognize the flaws, but some pedantic anon would come out between the floorboards and argue "Aha! See, it's a 2014 game! Why is it celebrated in 202X" without understanding what I mean here. >Sven is a part of the problem lol >Sven the guy who's part of the company which just made a fun game to be fun where everyone else wants to make games to make money >a part of the problem He's doing the only thing he can do to try to fix this shitty industry, which is just make a fun game that they themselves want to play. How is he part of the problem? By making money through a good game? >he would have created his own game Is your point of issue that it's a sequel to BG2 and not "Divinity 3 the squid-attack sin" or something? Because Larian did create a lot of games before and they were OK too, still solid game creators. Not great, not perfect, but thankfully not awful. >I'm not contrarian though lol You are a contrarian. Face it and learn nuance. It's a game that's well done that happens to be popular and you associated "popular" with "bad" in the current industry, which is an OK heuristic but obviously fails in this case. If you don't like it for your own reasons, then you don't like it and that's that, but the game is mechanically well developed in a sea of recent piss and not seeing that for what it is is objectively being a contrarian.
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>>1316977 >He's doing the only thing he can do to try to fix this shitty industry, He isn't fixing shit moron, he's only contributing to the problem. By this logic, Far Cry 4-6 are good games because they are the same game as Far Cry 3 but with slight graphical improvements. >which is just make a fun game that they themselves want to play. Nigger, how is playing the same game over and over supposed to be fun? The demographic this most appeals to is people who play new games out of nostalgia and people who are over 35. It's not some "groundbreaking game" that everyone likes, just a certain subset of people who all rallied around this product >By making money through a good game? It's not even their game in the first place, kek. The gameplay, setting, races, and theme is all the same lol >It's a game that's well done that happens to be popular and you associated "popular" with "bad" in the current industry I don't think that at all. Although today that most certainly is the case 9/10 times because normalniggers have trash taste. Far Cry 5 is popular too. Why don't you go and defend that too dipshit?
>>1317092 Anon, nothing you say makes any sense to me whatsoever. BG3 isn't even cookie cutter in the mechanical implementation of the game and universe, it just happens to implement the DND5e system, and it's not a rehash because the only other games that behave even close to similarly (but not at all identically, contrary to the Far Cry allegations) are the Divinity series. And even then, if we contrast the divinities to Far Cry 1 and 2, and then have BG3 be Far Cry 3, then I think it matches perfectly the "casual rehash" aspect you want to imply, but the issue is that BG3 is much more well implemented than FC3, has more depth, and has more variance in all the content that has been implemented, it's an entire apples to orange comparison in the first place. I think you're too far gone into your own rhetoric to be coherent, and at this point I'll err on the side of caution and think you're either baiting or deep in the spectrum, especially with the autism around creating an original setting, because you should have the same prejudice for BG1 and BG2 for using the AD&D system and world, which is just... just the most baffling of autisms to have, holy shit.
>>1317190 >BG3 isn't even cookie cutter in the mechanical implementation >and it's not a rehash because the only other games that behave even close to similarly (but not at all identically, contrary to the Far Cry allegations) are the Divinity series. It's cookie cutter because it's dnd5e and with it it comes with all the things that I describe. Any dnd video game is automatically cookie cutter even if it was slightly modified so it can be played as a video game. >has more depth, and has more variance in all the content that has been implemented, it's an entire apples to orange comparison in the first place. It having more depth has nothing to do with it and I think you are purposefully being obtuse to try to worm your way out of the comparison but I'm not allowing that to happen. The only differences between FC3-FC6 is that it had graphical, audio, and quality of life improvements. It is not really not all that different between the divinity series and bg3 as it has all the same shit under the hood. >I think you're too far gone into your own rhetoric to be coherent Nope, that's actually you. You're the one not being coherent. >because you should have the same prejudice for BG1 and BG2 for using the AD&D system and world, which is just... just the most baffling of autisms to have, holy shit. I do as a matter of fact. BG3 is only a Baldur's Gate game in name only and has no continuity from BG2 and BG3 other than nods. An utter marketing scam in other words
>>1316726 >I don't understand why BG3 is so disliked The writing, the most important part of a story driven RPG, is all over the place. It ranges from downright bad with Wyll and Karlach's quests being clearly bland, rushed and unfinished, everything about Karlach's character not fitting into DnD. All the bestiality, woke shit, the romance speed running into a relationship, etc, etc. And then there's plenty of good and great bits of writing too, which is super jarring when you go from dealing with Mol's bullshit and then get to listen to Astarion bitching when you blow him up with the sun thing in the crèche. Then there's the encounter design, where fights get progressively easier as you gain levels and once you're past level 5, things become a breeze. The special effects on gear are so powerful that your characters end up rule breaking by the end of act 1 compared to what enemies can do. You're just bullying mobs, and thus mobs need to have un-DnD like abilities which break immersion. Case in point, the 3 stooges in act2 with their retarded MMO-styled mechanics (beer, doctor, money). And then there's the bugs. All the bugs. I'm fairly certain the game shipped with over 100,000 bugs. Act 3 was barely functional on launch. Dealing with that bullshit was awful.
>>1317284 I'm fine with it being disliked for those reasons, in particular the story shit because they use the trope that I dislike the most which is having your companions already be awesome and all powerful at level 1, seemingly as if they were level 20 characters, but they're mysteriously nerfed to level 1 for "story reasons". It's just such a fucking lazy thing, and it even reeks of "muh snowflake OC" energy. At least the BG2 cameos made sense to already have some levels and some setting in the story (Jaheira, Minsc, Viconia got shafted tho), but there is no table where you come up with a Wizard whose background is "I'm Mystra's ex-boyfriend. :). Also, I know the ancient magic of myths and and I'm friends with Elminster :D. Lvl 1 btw" and don't get laughed out of it. That being said, I quite liked the general gameplay and overall changes Larian did to DND5e. Yes, those boss fights are not DND5e, but most fights that are RAW DND5e are boring as fuck, and moving away from randomized loot like they had in the other Divinity games in favor of having a ton of named, intentionally designed items allowed for some theorycrafting which is nice. >rule breaking dnd5e DND5e is already the most relaxed edition of DND on the rules, if people wanted pure RAW action they'd be playing Pathfinder in TTRPG or any of the Owlcat games, which they do well to stick to RAW as much as possible as that's what their audience wants, but their audience distinctly isn't the (modern) DND audience. My main point is that the games deserves the success it had and that's it, not that it doesn't have flaws, just that the flaws it had are all... relatively minor to the gameplay and experience itself. Except bugs, act 3 at launch was really horrible. By measuring it to games with better game design from past generations, it's an above average to pretty decent game, and by measuring it to current standards, it's impressively good and the one game actually deserving of GOTY in the last 10 years (Seriously, check the last 10 years of GOTY. Fucking overwatch got GOTY 2015).
>>1316977 >I want to argue that if the game came out in 2014 with basically no woke elements, it would be a very well liked game I compare the game a lot with Dragon Age Origins, in that both of them are decent to good AAA RPGs Larian might not have been AAA, but they did have a AAA budget, that came our during an RPG drought, and as such have been elevated way above their grade. Personally, my biggest complaint with the game is that the characters are annoying and shit. yes, I can kill them, and replace them with mercenaries, but that doesn't fix their shit characters, and I am missing some story context without them, furthermore that's not a problem DA:O had.
>>1184520 God i hate you waifufaggots. Yes, its ok that someone im not pursing gets together with a team member, fuck off already. Im so sick off you little shits that cry cuck cuck at every opportunity
Playing planescape:torment right now. I am not sure how to feel about the game. I have tried multiple times to play this game, I think my first attempt must have been a decade and a half ago. I never get far though, I always lose interest almost immediately. This last week I finally managed to go beyond any other playthrough by getting to the trash warrens. Currently I am trying to get morte back by finding a skull for lothar. Feels like I am not even a 1/10 through the game. I am wondering if I didn't fuck up my run somewhat though, I bumped up CHA and DEX while neglecting strength and combat is pretty much always a bad idea. On the bright side my CHA being at 18 seems to be helping. I also found out that I couldn't get the bad skeleton king ending. The screen darkens and then just never undarkens as he is about to sit on the throne. I really hope this doesn't cuck me out of the ending.
>>1319696 Mild spoiler regarding stats: you get a LOT of dialogue options from WIS. You can also grind levels pretty easily once you get a bit further in. There's a stretch of sewers with demons that give a metric fuck ton of EXP, so you can fix your stats there.
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>>1319739 I only got 13 as of now, managed to level up and got an additional one. At one point do I have enough WIS?
>>1319696 Planescape: Torment would have been so much better if it was a point & click adventure. The combat is bad and feels shoehorned in, if you were to cut it out the game would have much less tedium and you could play through it in like half the time or so.
Is there anywhere besides based based mods and nexus to get Baldur's Gate 3 mods? I was looking for something to add/customize the pubic hair but there isn't very many options.
>>1320265 Lovers lab or whatever that site is called probably has something like that
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Playing through Pathfinder WOTR as a dhampir on a lich mythic path. I plan on doing a full romance with Camellia so I can sacrifice her. However, Wenduag took me off guard with her BDSM/roughplay fetish. It ticked something in me that rarely ever gets ticked. I should really go through with buying a sex swing. Props to the writer for reminding me of what I truly enjoy.
>>1249370 What is the song used in the first vid? None of the shitty online recognition tools get a match. >CRPGs struggle to balance gamleplay and story. Torment is by far the game I played that made the biggest impact, but it's also the game I played the least. The game I've played the most is by far bg2, which is pretty much as vanillas you can get. I guess the great writing is hard to swallow twice, and Torment does not get many points for gameplay. When DOS came out I switched to that from bg and DOS2 is now my go to crpg. Not much story, but it get's a few points for morale undertones. Gameplay is great though. I really want ot get into rogue trader and wotr but I just don't enjoy spending so much time doing micromanagement of items and leveling. I liked the first acts of kingmaker. Played the BG3 alpha fora couple of hours. Never looked back.
dnd is cringe
>>1320069 25 is enough wis
>>1182777 CRPGs are something that I like but I almost never actually finish them. I've played at least a few hours of most well known CRPGs - from older classics like Planescape Torment, Icewind Dale, BG1, BG2, etc. etc. to new ones like DOS2, Pathfinder:WOTR, Disco Elysium or Pillars of Eternity. However, to date, I only ever actually finished 4 of them: Tyranny, PoE2, BG3 and Rogue Trader. It's hard for me to explain my love-hate relationship with this genre, even to myself. I periodically get the urge to play these, I enjoy them when I play them, but I almost inevitably just stop playing.
>>1354133 >>1320085 >>1320069 >>1319739 >>1319696 I am thinking of doing a playthrough also. I care not for the combat and am here for the story. anyone know how I can cheat in max stats from the get go? at least for cha and wis and int(is int even used in dialogues?). and what values should they be to pass EVERY dialogue check in the game? I am only here for dialogue not gameplay. what tool should I use to do this? when I asked on steam forums everyone just replied with this "optimal starting build" and refused to answer me STR 9 WIS 18 DEX 9 CHA 13 CON 9 INT 17
>>1200862 >>1216388 >>1216412 >>1216482 I think GW doesnt want you to romance sisters as they are supposed to only love the emperor. we could have gotten a normal human woman romance if it was some guardsman or some such.
>>1214771 >>Planescape is fun to read >maybe it should have been a book then it is. the game comes with a book. read that version. >>1212384 its a subgenre of the dating sim genre where you ocassionally roll a dice to see wether you should load a save or not. replying to two anons that I cant find anymore so no reply numbers and (You)s for them. 1. turn based takes a lot of time cause usually turn based is like final fantasy where you can fast forward turns to only take as long as it takes you to decide what move to make. crpg turn based does this clunky animation of you walking to the enemy and doing the attack in real time instead of letting you skip it with pressing space. 2. companions dating each other if you ignore them is fine as long as there is no melodrama with the other guy throwing a fit. they can also ruin it with the other romance going on when your romance is progressing. if they dont do this it can be fun. I played lots of harvest moon, romances you ignored progressing on their own always made the place seem alive and wasnt jarring. if you are some waifu fag that cant handle it then put in the work to romance your waifu every playthrough. >but I have two waifus you deserve it.
Owlcat's new game is in the Expanse universe. Can't say I'm excited for this but whatever. https://youtu.be/pIQifuOTTe8
>>1447364 I dont care for the series or the setting, but it might be good. So far owlcat hasnt let me down
>>1182777 They are not RPGs, let alone decent video games.
>>1182777 Really wish they would make a fourth game, but at the same time I doubt it would be any good considering the studio's last games.
>>1194500 the trolls got on fine with everyone in my city. dunno what to tell you.
Strongly considering starting BG3 for the first time, anyone got any mods to recommend before I do so?
>>1724092 Maybe a UI mod, but other than that the game is fine without mods, especially for a first playthrough. There is also the mod to uncap the level from 12 to 20, but even if you were to kill everything and try to maximize XP gain, I don't think you will go over 14.
>>1703814 Were they just eating the people no one liked?
>>1724092 >Strongly considering starting BG3 for the first time Why? that dog shit is just a WEG with dice rolls. Go play something good like Skald: Black Priory.


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