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crpgs Anonymous 04/20/2025 (Sun) 22:11:55 Id: 898d54 No. 1182777
Discuss crpgs, what are the best ones? which ones are trash? how will BG3 influence the genre going forward?
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>>1182777 I'm getting filtered by Path of the Righteous bros This combat sucks donkey dick
Ok I just beat NWN2 OC and it far better then most people would lead you to believe. Didn't really like the last dungeon though. Also yes I agree the ending of the game is really bad.
>>1183525 Are you playing RTWP or Turn Based because TB can make the combat way more boring as the game wasn't created with it in mind.
>>1183525 It'll never get better as real time turns it into buffclick (brainless) and turn-based turns into a slog because they added 5000 gremlins to every map to pad it out for real time Do buffclick for every easy fight and put it on turnbased for things that look challenging or fun
Where is my Rogue Trader DLC? I've been waiting patiently you slav fucks give it to me now.
>>1183606 >because TB can make the combat way more boring as the game wasn't created with it in mind. I would agree if it was Kingmaker but WOTR feels a lot better in TB mode, you just need to remember to turn it off for trash fights unless you want to spend 10 minutes fighting a group of dretchs.
>>1183586 Doesn't the expansion fix it?
>>1183666 I haven't played MotB yet but I'm under the impression that it's only a sequel to the OC and doesn't change anything about it or have any of the OC companions in it.
>>1183643 They're still finishing off the cuck scenarios. The new zesty arbites will fuck all of your waifus
>>1183606 >>1183630 I was playing turn based yeah. I turned it to real time and it was going a little bit better but my party felt like they were being retarded which was frustrating to me
>>1182928 I'm playing Planescape: Torment right now and it's great. I'm in the Lower Ward and I love how interlocking all the little quests are, you just keep stumbling into more oddball situations. It's not too talky either like people say it is, it's just fine.
>>1184226 He hasn't actually been confirmed black has he?
>>1182777 Playing Swordflight right now. Absolutely amazing set of modules for NWN 1, I heavily recommend playing them if you love the genre.
>>1182777 Threads like these are so stupid they made me stop discussing RPGs on imageboards. I'm tired of dumb codex kiddies.
>>1184358 No indication of that, but he's definitely bisexual. And it's confirmed that some companions will now have their own little love affairs with each other >"Where the blazes are those two? I expect my retinue to be ready for duty at all times" >"Right here Lord Captain" The Adeptus Arbites strides onto the bridge >Yrliet trots along behind him, hastily fixing her topknot which is uncharacteristically dishevelled. >"I have come, Elantach"
>>1184520 Assumedly the relationships will happen between characters your not actively romancing? Like Harvest Moon Tree of Tranquility on the Wii?
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>>1184558 Yeah that's what they said. They'll get together if you're not involved. Though I doubt they'll be able to resist a little love triangle like CHARNAME/Aerie/Haer'dalis They said that there are already hints from the ending slides of whom it will be. A lot of people say >lol Yrliet will jump on Marzipan's BEC but I actually think it will be Kibbellah and Marazhai, since currently one of their endings has them disappear together, and they suit each other.
>>1184498 Not all codexians are bad...
>>1184323 RTWP is the intended mode. Turn based is for zoomers. >my party felt like they were being retarded which was frustrating to me Please elaborate.
>>1184616 Eh I can handle a small love triangle. I'll just win. >>1184622 I prefer RTWP for mob enemies, gets the boring part out of the way quicker.
>>1184558 Anon surely you can realize that he's shitposting right
>>1184622 I like how chaotic RTWP feels. Everyone blasting away and running all over the place. I've never found it overwhelming or confusing.
>>1184648 I can assure you I'm not Obviously I made up the part about the Big Gay Space Cop fucking Yrliet but the slavdevs have confirmed NPC on NPC romances in one of their q&a sessions. Frankly I'd rather they filled out Sister Argenta's currently barebones plot, instead of introducing more romance stuff
>>1184648 He also has a UID so if it becomes a problem in the future where he injects it all over the fucking place I can filter him.
It would be funny if the companion romance was in between Argenta and the Arbite. Would cause a lot of people to get upset. >>1184677 Agreed Rogue Trader is fun but there's far bigger issues with the game they should fix before looking at stuff like more romance.
>>1184677 >NPC on NPC romances in one of their q&a sessions. Stop spreading misinformation, they said it's a thing only in ending slides.
>>1184677 No all they did was say that there were "hints" on some of the endings for some characters, they never confirmed anything about actually adding that to the game
>>1184711 I'd like it if either of the other Rogue Traders you meet up with were more fleshed out.
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>>1184716 This is what I was referring to I took it as them confirming they were going to do it, and pointing to the ending slides as a hint of what is planned Though I suppose you could look at it as them simply saying the ending slides contain enough of that crap already and they aren't adding any more.
>>1184797 Yeah same. And Winterscale's kid should have shown up again after you saved him from the prison. Lots of holes all over the place. \ The DLC was really well done though, and felt complete.
>>1184846 >naturally develop I'd put money on almost all of it being party bants while out and about. Maybe you'd also have to have them in the same party and not let one rot on your ship.
>>1184846 How the hell could you interpret it that way!? Did BG3 mindfuck crpg players this badly?
>>1184890 I was really disappointed with how much effort was put into them in Act 5. I Iconocucked so that might give you an idea of what I was dealing with but I was deeply disappointed reading what happens when you go chaos. I'm only trying to avoid spoilers because I don't know how to do so on here yet.
>>1184907 >BG3 If he's an owlfag then he's probably been mindfucked by it since Kingmaker came out
>>1184907 What do you mean by that? We're talking about Rogue Trader if you'd just follow the conversation better.
>>1184926 >I Iconocucked Same, as usual I'm too nice to everyone in rpgs. Act 5 was so lame. If you took out Ulfar being a pain in the ass, there wouldn't be much left. >I was deeply disappointed reading what happens when you go chaos. Chaos I think would have worked better as a separate secret quest line available to both Dogmatard and Iconocucks, rather than an entirely separate alignment. Where you pursue secret, forbidden knowledge while justifying it in different ways. Like your character could be falling to chaos without even realizing it.
>>1184949 BG is the game that probably inspired the inter-companion romance question. But there is nothing in their answer suggesting that Owlcat is planning the same mechanic in their game.
>>1184970 It was paced really weirdly because everyone else's quests get resolved one Act earlier. It just felt like, here's this small system you can do >Mara's Quest >Ulfar's Quest >End of the Game Oh and how quickly they fucking toss the setup for the whole story once you end Act 4, I get that they wanted to shift to the other guy they were setting up as an antihero but that really needs to be played with at some point. Literally just fix how abruptly you deal with that guy, have him show up more, maybe a couple more events when you are in between systems. Make him more antagonistic you know? >>1185026 I doubt it, what little inter companion romance is in BG3 is relegated to the beginning of the game at the party and the Halsin/Shadowheart/PC and Halsin/Astarion/PC. Those both rely on the player character entering into a throuple, whereas this question is more like two character's running off and starting a relationship without you. My example of Harvest Moon is actually more appropriate since it relies on you boosting the relationship of two npcs at the same time and not pursing either of them.
How "faithful" are the other turn based games compared to TOEE
>>1182928 >Arcanum I thought the thing about gnomes being responsible >>1185104 >Oh and how quickly they fucking toss the setup for the whole story once you end Act 4 Yes this was a major mistake. They rugpulled their own plot, which might sound clever on paper but it never works in practice. Since you never really interact with the supposed antagonist, you expect you'll get some payoff when you finally do meet him, but then you don't. >>1185152 BG1 and 2 are less so, I believe, but they play just fine. ToEE is the most system-accurate of the games of that era, as far as I know.
>>1185177 >I thought the thing about gnomes being responsible for every evil in the world was just a meme but it's not
>>1185177 RT was my first Owlcat game and I have played the rest afterwards but I played Pathfinder in it's finished state. Do you think that them doing an overhaul that fixes the pacing of those last two Acts is even possible or outside of their scope?
What is it with the rampant dislike for Owlcuck? They are like the only big authentic crpg developer in this age.
>>1185255 It's certainly possible. The frozen planet with Marazhai's quest contains an entire hidden section of cut content. There are some tunnels that are heavily implied to lead to survivors, and if you no-clip through some doors there are a lot of NPCs back there that will interact with you, just not quite finished. So that could be completed. If they completed that, and maybe added Yrliet's ruined craftworld as a place you can go, like has been foreshadowed, then that would fix a lot of the lack of content. Also they really need something for Argenta's quest, even one of those book things. They kept releasing dlc for Pathfinder: WotR for ages so the will is there. It might happen.
>>1185255 >Do you think that them doing an overhaul that fixes the pacing of those last two Acts is even possible or outside of their scope? WotR didn't go beyond adding like a single quest for some late-game paths
>>1185306 I dunno, I don't really see a reason to dislike them outside of them being pretty iffy on those WOTR collector's editions and not including a game in the RT ones. Maybe having some poorly written characters here and there gets them some shit. >>1185322 I'll take almost any extra content for the end of Argenta's questline, maybe make the area less of a piss easy walk in the park. >>1185347 Sad
>>1185306 I like them just fine, but I'm aware of their faults >bugs >rushed final thirds of their games >too many subsystems that aren't quite finished eg the Crusade mode in WotR, the planetary management in RT They're a great developer, but need a bit more focus.
>>1182777 Buff-based combat is retarded and unfun. It clogs the inventory full of various potions and scrolls and forces you to undergo the buff ritual before every bit of combat with an unfufilling rest system tacked on. Also who had the retarded bright idea of giving every magical beast and various other enemies default on buff shit like blur it's better than full immunities but feels like shit to deal with everytime. There I said it!
I keep trying to give WOTR a chance, but RTWP is just an awful format. Not to mention I have no idea what anything does. I'm guaranteed to make an awful character.
>>1185536 I used a guide for my only playthrough and I did fine, played a two handed fighter.
>>1183606 I usually like rtwp but it feels terrible in pathfinder, idk what it is. I play it in turn based most of the time unless its a fight I can completely roll over with no thought. Though in owlslop thats a common occurrence. >>1185306 What I dislike the most about them is that every game seems to have the exact same flaws without much attempt to fix them. >buggy as fuck >bloated runtime with an underwhelming second half. Its a common problem in rpgs but owlcat turns it up to 11. >nonexistent encounter design >terrible puzzles Also maybe its just their implementation but pathfinder seems like a terrible system for a crpg without a lot of homebrewing and custom rules. When an auto buff mod is almost a requirement to enjoy a game there's something wrong.
>>1185601 Weird I find RTWP actually feels better than turn based for pathfinder. Can't put my finger on it either though lmao Wait, do you use an autobuff mod because you can't remember to do it before fights?
>>1185306 >dogshit engine that eats up more resources than BALDING GAYS 3 and yet looks like its from a decade or two ago >rtwp but at least they understood their mistake and made RT in turn based their stories are alright but i get unreasonably angry about inefficient dogshit engines
>>1185255 I doubt they're going to fix it. With their new focus on full VA and cutscenes they're going to be spending way more money and time on their new projects so they're not going to be looking back on fixing old things.
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>>1185536 whats wrong anon, don't like spreadsheets or something?
I've been watching some ultimate playthroughs of pillars 1 during Easter and honestly, it's a bit sickening. I get that it's the ultimate is a challenge and all, but stealthing past every encounter, talking your way out of the rest, and stacking 500 buffs from food and rest for the 3-4 fights they actually do is so disgusting. Not to mention every character is a min-maxed mess with three 18 stats and one 3 stat. Idk, I looked up the challenge because I was curious on how they would handle all these difficulty fights with tons of cc in the early game, but the answer is they don't. There are no fights at all. And the pathing is what you expect. I must say I am dissapointed. I don't wanna be that guy, but half the time it seems like my own playthrough was harder, considering I actually played the game. I did the fights for one thing.
>>1185708 I'm neutral, but I am impressed how nothing I learned from hundreds of hours of BG3 carried over to my attempts. I will eventually beat it, but that first hurdle of being confident with making mistakes is brutal.
>>1185706 You don't think they're going to add main game stuff like they did for Void Shadows? >>1185753 Two different systems and BG3 is made for normies. Just look up a build guide and what feats are important for your class.
>>1185782 >You don't think they're going to add main game stuff like they did for Void Shadows? They might add some quests but it wont be enough to make the claim that they fixed the last two chapter and I don't think they're going to alter any of the main story elements.
>>1185649 I never said I forget. I use it because it takes too fucking long manually. I can deal with manually buffing in other games like bg 1 and 2 (though it does get tedious in tob levels) but in pathfinder its miserable. I replayed pillars 1 recently and it was so refreshing not having to do the prebuff dance after every rest.
>>1185881 I meant for it to come out more like a question not an accusation. Understandable.
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>>1185306 NO DLC NEWS WHERE THE FUCK IS MY FUCKING DLC OWLKEK? D L C W H E N
>I am helpful, am I not?
>>1185853 >They might add some quests The entire point of the DLCs is adding a new story to the game, it won't be just "some quests" but yeah they're not actually going to fix the story of the late-game, it'll be it's own thing, just like Void Shadows and the entire mess with the jean stealers that had nothing to do with the main plot
>>1185306 >the only big authentic crpg developer in this age because crpgs need to be made with duct tape and spit, right? the pathfinders are jank incarnate >Terrible balance overall >Craptastic non-explanations and sometimes even blatant lies in tooltips and help menus >Shit enemy placement and stats that makes the pathfinders hell to deal with >releases so raw they make marsupial pregnancies look like the fucking Sistine Chapel >Games held up by prayers and black magic The games are incredibly fun, big and detailed but holy shit is it riddled with all sorts of bugs. personally I play them a lot because I'm a 3.X D&D vermin so the terrible ruleset plaguing the games is in my blood, but that's not how you promote your genre at all, most of their success comes from the crpg old farts.
>>1192390 >because crpgs need to be made with duct tape and spit, right unironically yes.
>>1185306 >brainlets being salty for not understanding the game >constant bugs and unfinished releases >/po/tards chimping out because of certain characters Thats about it.
>>1192390 Don't forget the minigames that are always the most disliked parts of the game outside of bugs
>>1192425 I personally like their minigames, it takes getting used to sure, but i was glad they're there. Now their puzzles on the other hand, those can fuck off
>>1192425 I like ship combat and I’m tired of pretending I don’t.
Anyone tried Banquet for Fools? This one confused me.
>>1193086 Nope I'm waiting at least until the game is out of EA before bothering to even look into it. From the little I've seen of it I think it might be fun.
>>1185306 That would be larian Larian is the passion project of one man who has sweated for decades to keep his studio afloat and able to make the games he always wanted
>>1193839 >All that sweat tears and chairfarts just to produce games I don’t like I fear he’s mid
>>1193839 >authentic crpg's >larian
>>1193968 If Owlcat is, then why not Larian?
>>1193996 They both are, dont listen to retards. The only difference between them is larian went for broad appeal, while owlkeks went for autists.
>>1194283 >larian went for broad appeal, while owlkeks went for autists To be fair owlcat is going to try and do that now
>>1194304 I know and they're retards for doing it. They cant release a dlc bug free, let alone a full game and they think normies will eat it up? not to even mention they're splitting their resources among 3 or 4 games and publishing
>>1193086 played about an hour last night. obviously im not very far into it, but i liked what i experienced so far. the combat system different and interesting. I really like the art direction the game has
Playing Kingmaker for the first time. Is it just me or are half the "good" options when dealing with enemies always insanely forgiving "batman with the joker" tier copes? Where you just kick the can down the road to cause more trouble later. When the game itself says that good is "protecting innocent life" which cannibal trolls are NOT.
>>1194370 BG3 was really buggy too after act 1 (and especially 3) and normalfags didn't care, I think that if they actually do a good job with a mostly bug free early game they can get away with it. Of course the probability of that happening is really low because somehow RT's release was worse than WotR's despite also having an alpha and a beta
>>1194547 Well im sure it helped that most people didnt finish act 1.
>>1194500 Oh yeah don't forgive the trolls, that's one if the things I remember from this game Though I think kobolds were okay
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>>1194500 When in doubt, always listen to the most based member of your party, especially when it comes to trolls
Did the two prime /crpgg/ intellectuals mmigrate here too?
>>1195349 Hopefully no
>>1195349 I think all the niggers went to sharty. Check there if you wanna find them.
>>1195349 He's right. Unironic cuckoldry would be less humiliating than what the Yrliet "romance" is and GW for no reason just rips away any elf waifu x human chad romance. That stuff sells, so they are just losing money out of spite.
>1
Out of morbid curiosity are the jannies here in Raszard's pocket too? >Raszard's art is shit >Yrliet will never fuck the pink psyker faggot >Raszard sucks cocks >Yrliet chatbot should be real
>>1195734 I’d assume you can make fun of him freely here
So I assume this might mean the Dark Heresy announcement will happen during skulls event?
I want to like them but they don't hit the right spot for me. The first 4 Fallouts and New Vegas are amazing so I enjoy the idea of solving everything through dialogue or cooking up some crazy builds with a massive skill tree. Dragon Age Origins was also one of my favorite games before I lost my save with like 50 hours idk, but I'll always recommend it. But fights in Baldurs Gate 3 and Divinity Original Sin 2 eventually feel like they take eons and aren't very fun tu lore and reload. Everyone has their sloooow turns, and sometimes your own turn is useless because the enemy has a shield up or whatever and you just don't do enough damage or are immobilized due to some status. For BG3 I'm currently in the Goblin camp fights but taking down each leader means fighting a dozen goblins and I just snore thinking about going back to that, it's been a month without me touching the game. I would say I wish I could solve everything through dialogue, but I still like combat here and there. These modern CRPGs just aren't very fun for me in that regard. Maybe they get better once your character is stronger and each turn can be truly meaningful instead of whatever the fuck the religious girl is supposed to do, what's her name, Shadowheart Right now Shadowheart represents the absolute worst of BG3 gameplay, she's my lesbian waifu but FUCK she doesn't do anything in her turns besides having bad accuracy, negligible damage, and limited heals. Imagine waiting for 8 goblins to run a train through your team only to get a Shadowheart's turn might as well skip or close the game altogether
>>1195982 Sounds like you're a RTWPfag, stop playing TB games
>>1184622 >RTWP is the intended mode Yes of course. A game system like tabletop, designed around taking turns is intended to be a clusterfuck of simultaneous actions where you need to constantly pause because pathfinding's shit and aggro works like crap. I swear I love BG and BG2 but the fact they released with RTWP is absolute fucking shite. For all the shit you can throw at Owlcat at least they goddamn understand that game mode is abysmal crap and CRPGs were always meant to be played turn based, the way God fucking intended, and have stopped bothering with RTWP. And one of the few good things BG3 did was be turned based >b-but i-it's slow And then you claim that RTWPfags are the zoomers when you've got no attention span to actually play turn based.
>>1195734 Who the fuck is Raszard? Also I imagine you got banned because you kept shitposting and the anons reported your ass. Which is deserved.
>>1196100 It is slow though, at least Pathfinder because the games were designed as RTWP first and foremost and Owlcat simply tacked on TB because they saw KM had a really popular TB mod
>>1196152 No, don’t assume that of him. Raz is a Yrliet waifufag with terrible artwork, near the end of 4chin the jannies were handing out bans for saying his name on /crpg/. Extremely autistic.
>>1196152 Drawfag that drew art of Yrliet and his OC psyker almost every day since RT's release. Obsessed waifufag.
>>1196199 Sounds like they were doing good and well paid work
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>>1196195 No they're not because tabletop itself is not designed for anything but turn based. The very system upon which these games were built is meant to be turn based and it shows in the unfun chaotic nature of RTWP that just becomes >>1196199 >>1196277 And what's wrong with that? You fags are the same types that complain about that one guy that drew a metric fuckton of Wenduag (and then later Cam and Arue) stuff. Pic related. At least they contribute something
>>1195734 Dunno about your specific beef, but some of the jannies here will just delete a thread if they dont like the game
>>1196370 Atleast Chris-Chan contributes to his the sonic community with his shitty fuck ugly art!
>>1196370 people were annoyed that his shitty art was shilled on /crpgg/ and yrlietfags were annoying in of themselves
>>1196461 Please show me how the guy is in any way a comparable lolcow to Chris-chan beyond the fact he likes a character you don't. >>1196464 Most art of crpgs are shit unless it's AI in which case it's slop. I don't get the issue beyond pointless waifu wars people get into.
>>1196370 I'm not saying that RTWP isn't a chaotic mess, but considering the way the game is designed with a shitton of fodder fights where you can safely autoattack them to death, yes, I would say that it's overall superior to TB where it takes 2 minutes to have a simple and easy fight that takes 30 seconds in RTWP
Maybe a stupid question, is there any way to play CRPGs from a HDTV set up, sitting five or six feet away from the tv? The text is too small, the lore too big.
>>1196514 And I'm saying the fodder fights don't take that long either in turn based. One or two minutes if you're just auto attacking and going fast.
>>1196498 >he likes a character you dont I’m neutral on Yrilet. I think his art is fuck ugly. The comparison to Chris Chan came up because you said >atleast he contributes Chris Chan contributes ugly self-insert fanart. Raz also contributes ugly self-insert fanart. I don’t know about him outside of his art and that the jannies were banning people for making fun of him.
>>1196550 Then we have different patience thresholds, because I dread playing something like the ivory sanctum in pure TB mode
>>1196626 Chris-chan's art is metric fucktons worse than Raz. Also it's fucking furry which instantly just makes it bottom barrel crap even if it was "good". And the behavior of the artist matters. Also >jannies were banning people for making fun of him. I'd like to see some examples of what exactly was the making fun of.
>>1196639 That's fair. What I take umbrage with is the claim RTWP is the superior design choice on some objective metric, when there's a lot of issues with it. While most of it is obviously baiting I find the people that are most extreme in the defense of RTWP have a misplaced sense of accomplishment and associated it with difficulty. Same kind of shitposting as "you did not beat the game" in Souls games.
>>1196710 I took the time to go find what thread his name was getting deleted in for you, you can also just search his name https://arch.b4k.dev/vg/thread/519251575/#q519260062
>>1196845 Most of those posts aren't even negative against him. If they got deleted, it wasn't because people were shitting on him that hard. You got reported for off topic and some jannie saw and acted.
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I still need to finish my Durge campaign. Do I have to roll back the update? I had some mods running but it was pretty lightweight aesthetic stuff. Is the new supported mod system even compatible with the old mod manager?
>>1195409 Is that really where everyone went? Malewarebytes had confirmed trojan warnings for them so I checked elsewhere.
>>1196973 Nah, those got deleted very fast and in the same threads you had cancerous stuff like cuckfag spam and genuine offtopic political debates about men and women that weren't deleted
>>1197283 Just check the mods individually to see if they work. I remember that when patch 7 dropped some cosmetic mods' physics broke but they worked outside that
>>1197454 sharty is the red herring for people who have only surface level knowledge of altchans and just immediately went to the site that pwned halfchan
>>1197588 >had cancerous stuff like cuckfag spam and genuine offtopic political debates I retract what I said >>1196287 sounds like they didn't do good work and don't deserve to be paid
>>1197687 Well Hiro wasn’t doing that so when Raszard offered them custom portraits they jumped on the offer. Also >>1196973 Mine never got deleted because I was spelling his name completely fucking wrong before I had to go search for him in the archive.
>>1182928 I was told to skip fallout 1 and go to fallout 2 because fallout 1 was a shit
>>1193898 That isn't the point. Love them or hate them there is no denying that Swen makes what he wants to make, and enjoys it, and won. That holds true whether you like his products or not.
>>1183643 I promised myself I was going to wait until Argenta became a romance option before I played. I suspect I'm never going to get to play it, but the bright side is by waiting I'll get to see the Owlcat special of dumping a shit ton of expansion content months and years after release that I can play once they're fully concluded with the game
>>1198275 >he doesn't play a game because he can't romance his waifu touch grass
>>1198234 Swen I will never like your product YWNBT
Ultima IV
>>1198659 time to go to bed grandpa *skull emoji* *skull emoji* *skull emoji*
>>1197892 No, that's terrible advice. Fallout 1 and 2 play very similarly, and its very difficult to get in to 2 without having played 1, 2 throws you in to the deep end right at the start. FO1 is well-paced and you can complete it in about 20 hours.
>>1196100 rtwp sucks exept in games exept when in total wars (but there the pausing is optional, in rtwp it isn't unless it has ways to minimise micro) that's why deadfire was very good in it's execution but other systems sucked wotr is just buffstacking and spreadsheets plus noobtraps
>>1195349 There's an actual /crpgg/ on /vg/ right now >>>/vg/2810
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>>1196277 >>1195734 I love how Raszard makes you no-draws absolutely seethe He is based and doesn't give a single shit what you think of him >>1198275 Argenta is definitely never going to happen. It is said they had a romance for her in early development but had to stop for some reason, probably GW interference. At best you'll get an actual satisfying conclusion to her story, maybe in some patch years from now.
>>1195982 >Dragon Age Origins was also one of my favorite games before I lost my save with like 50 hours idk, but I'll always recommend it. If you like DA:O you'll probably like BG2 and the Pathfinder games at least as they all play similar.
>BG3 -> DOS2 -> ? What follows next for a CRPG beginner going through all the classics while trying to keep experiences similar?
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>NPC that constantly fucks you over with literal plot armor What was Bioware thinking
>>1197892 The only annoying part about 1 is the time limit, which still quite generous. It's overall a tighter and more complete experience than 2. 2 has more content but not all of it is as good as the content in 1.
>>1203368 Isn’t Bodhi Beamdogslop? I don’t remember her from. all in the day.
>>1203477 Bodhi is Irenicus' sister >>1203316 Do they have to be turn based? you might as well play BG1/2, or DAO
>>1192474 Thanks for reminding me. This thread reminded me i still needed to beat WOTR but then I remembered i saved in the middle of that stupid fucking Nenio quest and I do not want to deal with that shit right now
I hate how pretentious this genre is. not in regards to the story content, although a lot of them are, but the way that players act like their farts smell so good that it's ok for the gameplay to be complete dogshit. it's one thing if you admit that a game is bad but you still enjoyed it because of the setting or story or whatever, but there are so many fags who believe that following genre conventions or even just paying lip service to them has intrinsic value and totally makes up for terribad gameplay mechanics.
>>1195982 You might just want to play more games where you're a solo character over being in a team
>>1203602 >dogshit gameplay >pretentious Hey buddy, I think you got the wrong door, the gacha threads are two blocks up. Also, please do not mistake us for the JRPGs either.
>>1203628 no I'm sure I'm in the right place. the falcum and fatlus threads all realize that their games suck and they only play for the characters and story. it's only here that you will find people unironically claiming that rtwp is good or that having dialogue options is more important than having gameplay that isn't a pain in the dick.
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Playing Icewind Dale rn. Was really excited to try it back in the day, after reading the Drizzt books, never got far into the game. Are there any references to the locations from the stories? Any generic tips to not brick my playthrough? Also got really nice rolls on most characters after just a couple of clicks, feels good
>>1203765 The gameplay is only a pain in the dick if you're too stupid to understand the underlying systems of the game and how to acquire loot. It's a key, essential step in any and all cRPGs that leads to balanced encounters and fun. I do dislike RTWP though, and think it's inherently flawed as a way to make cRPGs more approachable, but it's miles better than any of the other RPGs in the market, unless you're the kind of autist that unironically likes holding m2 and dash-bursting all rooms in PoE thinking you're an intellectual.
>>1195982 Shart, as most clerics are, a support first, use her for bless/bane, hold person and after lvl5 spirit guardian. Her domain isn't that useful until later spells like fear. Respec her into war cleric or pure healer, the story will still treat her as a base class. Stack AC and use her as a body block tank, AI doesn't like attacks of opportunity. It's kind of funny that every next iteration dnd tries to appeal to action players by making every class be more about dmg and direct combat, plus has less downsides and still players complain. Also play Disco Elysium, it's pure dialog and exploration. >>1203765 > gameplay that isn't a pain in the dick I see figuring out the system, mechanics and character as the crpg gameplay. Just as factoryfags like optimizing production lines. The story and dialog work as enchantment and completion of a character fantasy I want to achieve. Having pause or turnbased doesn't makes much difference tbh, apart from time commitment and sometimes spectacle.
>>1203914 I can't think of a single rpg with good gameplay. and the ones that get close are the ones that neckbeards would say aren't real rpgs. basically every highly acclaimed rpg has completely awful gameplay. fallout 1-2 are extremely clunky and dumbed down versions of tactics games like xcom or jagged alliance. rtwp is trash without the advantages of real time or turn based. I shouldn't even have to explain what's wrong with bethesda games. the fact that a game like planescape is considered one of the best in the genre when its gameplay is nothing but watching your characters run back and forth between npcs while occasionally autoattacking respawning bandits to death shows that there is a serious issue with how fans perceive the games.
>>1204136 >I see figuring out the system, mechanics and character as the crpg gameplay. that's well and good, but consider how much of your time playing the game is actually spent doing that. say you spend 80 hours playing wrath of the righteous. being generous we can say that maybe 5 hours of that was your "actual gameplay" of pondering mechanics and planning out your character builds. the other 75 hours are spent slogging through tedious dungeon encounters, casting the same buffs on yourself before every battle, walking back and forth between vendors in your castle, and playing the stupid crusade minigame. can you really say it's good game design to have a player spend less than 10% of the total play time on the real gameplay? at least most diablo players can say they actually enjoy clicking on skeletons and playing inventory tetris.
>>1203316 Final Fantasy Tactics, Battle Brothers, Dark Souls series, Diablo 1 and 2, Chrono Trigger, Dragon's Dogma, Final Fantasy XI, and so many more. You're a stupid contrarian faggot. Kill yourself.
>>1198330 Later, it's been raining for days here
>>1204193 But I'm constantly pondering and adjusting my character as I play? You get new items, foes, spells, feats, companions and story choices changing things up. You need to reexamine your approach, consider mechanics and rules constantly. Unless you spoil yourself on systems and events there is no way to know which builds are good or what items you should have or where to go. And on next playthroughs, using acquired knowledge, I get to experiments with alt stories and weirder characters, on higher difficulty. I'm engaging with the core nerd gameplay 24/7
I've been playing Ultima 4, became an avatar for 4 virtues but it's starting to filter me, I don't have the patience for the constant encounters in this game, especially the sea battles Also pretty sure I fucked my game by running away from too many battles. I spent like two hours fighting enemies to increase my valor but I'm still a "coward"
>>1204136 Actually yes I love Disco Elysium. The other poster might be right, maybe I should have played with the default characters instead of unlimited party size + 200% hp tactician mod. Actually it's the latter that might be turning my fights eternal, perhaps I should deactivate it. Storywise I like that difficulty mod, goblins are treated like a big deal and should be hard to take down, but my fun comes first and it's being too unfun to fight them at 50~70 hp each and there's tons of them
>>1204139 I always feel kinda detached in combat when playing CRPGs. Nothing in combat feels like they have any weight to it. Games that try to rip off nuXCOM combat usually do a better job at it. I remember liking Rogue Trader's combat, though it just had too many encounters. I think a western RPG that did impactful combat the best was Darkest Dungeon. Combat wasn't that complicated but every hit felt impactful. It was also pretty snappy and went by fast. I enjoyed a game like Solasta but combat in that game dragged at times. Characters swing their weapons so slowly, and they love taking their time casting spells. And this games was just a combat game, barely any skill rolls or roleplaying, so having slow ass combat makes it had for me to want to replay it.
>>1203775 I think IWD is pretty light on plot but it's been two literal decades since I played it. >Any generic tips to not brick my playthrough? Nah just go for it, it's not the sort of game where you can fuck yourself over totally
>>1205101 > I remember liking Rogue Trader's combat, though it just had too many encounters. Rogue Trader combat goes much better if you turn fast combat to "always" and "center to active character" off
>>1204139 > planescape is considered one of the best in the genre when its gameplay is nothing but watching your characters run back and forth between npcs Planescape is a reading game. The fun is in discovering the connections between the NPCs, and finding solutions to problems that are not handed to you on a plate. The combat is there just for a change of pace.
>>1205101 It comes down to dice roll faggotry. It just feels bad, like im stuck in a fever dream where your characters keep flinging their hands impotently and hitting nothing. BG3 and Pathfinder combat feels terrible because of it.
>>1205272 >Planescape is a reading game. those are called books, or visual novels if you have to click to see the next line. I literally sat there with a stopwatch while doing a quest in that game and recorded how long I spent doing each action. reading was less than 20% of the time. the vast majority was just watching my characters walk back and forth on the map. this is the exact kind of pretentious attitude I'm talking about. rpgs aren't special. they don't get to break the common sense rule that games should be fun to play. if you spend 80% of your time in game doing something then that's not a change of pace, it's the main thing the game is about. if that thing isn't entertaining then it's a bad game.
>>1205272 For a reading game the story and main quests are pretty underwhelming until you reach the last few zones.
I DEMAND GUNS IN KINGMAKER LET FREEDOM RINNGGGG
>>1203246 I did BG3 -> DOS2 -> DA:O with dlc -> DOS1 -> PoE1 -> PoE2:D But you should play what you want and enjoy, that is the only thing that matters
>>1203765 Yeah bro people play SMT for the story you are right. Thank you for sharing your insightful opinion
>>1205501 > the vast majority was just watching my characters walk back and forth on the map. During that you can just alt-tab away and look at 4chan (sorry 8chan). The game keeps playing in the background. When you return they'll be where you need them to be
>>1205501 >they don't get to break the common sense rule that games should be fun to play Planescape is fun to read > if that thing isn't entertaining then it's a bad game. It may not be entertaining to you, but that's a skill issue
>>1205958 It's good in the first half, then sort of drops off when you run out of quests aside from >Find Ravel Puzzlewell and no clear lead about how to do that. Then it picks up again after that stage. Also the character of Annah is poorly developed compared to how developed the game seems to expect her to be. Fall-From-Grace is a cipher pretty much. Morte is good, and it's interesting to read his account of you meeting him, juxtaposed with your memories of how it actually went. It's a flawed game, but I liked it, if anyone has a problem with that they can kys themselves.
>>1206491 Annah is meant to be completely in over her head. She's immature and hasn't really LIVED. If you romance Annah, at the end she doesn't understand why you need to go. Fall-From-Grace does, and she will wait for you forever. She's just
>>1206619 >>1206491 annah is the canon romance tho and my wife by choice
>>1203765 >falcom gameplay sucks falcom gameplay is easily better than most crpgs I play. I prefer the crunch of CRPG chargen, but actual combat? you have to be joking if you think most crpgs even come close. maybe cold steel is the closest things get to a crpg in form, where the combat is absymally easy. If it were not for mods like toybox and bag of tricks in pathfinder I would already be bored of those games, because the developers have no idea how to tune the difficulty at all.
>>1206631 >>1206619 Oh yeah I know Annah is best girl I just would have liked more development for her along those lines.
I'm getting filtered by Temple of elemental evil. The first dungeon is hard as fuck.
>>1207368 temple is one of those games that had an unbelievably hard learning curve for me. I know 3.5 well, but it really does not do anything to soften the weak points of the system.
>>1205236 That's good to hear. I like the no-nonsense low level adventure so far, definitely more of a dungeon crawl. Gorgeous map art too
>>1207774 It's a good looking game. Good portraits too
>>1195830 >the Dark Heresy announcement Is that something that's actually happening or are you just hoping? It would be a much better setting for a cRPG than Rogue Trader.
trying to play arcanum but i get no sound. shit fucking sucks, i know it has something to do with me using a soundcard but i have no idea how to fix it.
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>>1206619 >and she will wait for you forever No, she'll find you and help you, which is why she's best girl
New CRPG remaster just dropped: https://store.steampowered.com/app/2623190/
>>1205101 >Nothing in combat feels like they have any weight to it. It's because combat is based around miss/hit chance which works in tabletop but feels ridiculous in videogames where you can actually see the characters taking 8 swings at something twice their size and somehow missing.
>>1203775 I've never read the Drizzt books so I can't comment on that but I never had any issues with bugs. If you're getting bored because it's solely a combat game you should look into the NPC mod. It's not the best writing but it add enough to the game to keep you playing if pure combat isn't enough for you.
>>1203598 Skip them lad.
Can someone define me what a CRPG is? Isn't it literally just computer RPG so pretty much every RPG ever?
is rogue trader good?
>>1182777 what CRPGs need is more romance.
>>1212384 Yeah, CRPGs are the western classic computer RPGs that didn't branch off into action rpgs or other specialized genres. They're usually the isometric or turn based games with a visual novel stuck inside an excel spreadsheet simulator with random dice rolls and preset dungeons/loot.
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>>1212384 Generally these days it denotes adjacency to the TTRPGs like D&D that spawned RPGs as a vidya genre. BG3 for example is a fairly archetypal one since it apes D&D mechanics in a D&D setting, and both the Owlcat pathfinder games are direct adaptations of Paizo published adventure modules.
>>1212410 yeah, my only real problem is that the game is half baked and is pretty sparse in the late game with quests and companion interactions but the content DLCs seem to be fixing that (slowly). go iconoclast or dogmatic heretic really isn't worth it. [spoiler] I hope owlcat does more stuff that lets you change how companions interact with eachother, having idira and argenta be at eachother's throats for act 1 and 2 and slowly coming to understand eachother better with finding common ground in act 3 and 4 was neat.
>>1211906 I can see combat getting stale at some point, I'll probably play it as aside game in-between other stuff. The dialog is hilariously straightforward. Replies are either quest/exposition chain, flavors of I'll help you out or basically a childish chan troll post. And the rude response tends to be the longest, most flavored one. Very funny, I reload just to see these. I'll look into the mod too, thx!
VtMB makes me wonder about who could hypothetically make a (good) hunter the reckoning/vigil roleplaying game?
>>1182777 > what are the best ones? Baldur's Gate ToSC >which ones are trash? PoE, KM, BG2, BG3, Wasteland, etc. >how will BG3 influence the genre going forward? Badly.
>>1185306 zoomer tourists that think every game should be full of voice acting and gay sex like BG3 seethe about owlcat having actual complexity instead of just showing you a pretty animation of a D20 rolling
>>1206361 yes people like smt because of the aesthetic and the r*dditor atheist themes. it's well established that if smt looked like persona but kept the gameplay over half the fans would abandon it. >>1206461 good games are engaging the entire time you are playing them. >>1206468 >Planescape is fun to read maybe it should have been a book then >>1206667 the fact that spamming delay crafts and aoe arts is better than your typical western rpg speaks to how bad wrpgs are, not that falcum gameplay is any good.
>>1214771 I like smt because I like blobbers and demon fusion is fun
>>1212384 the original rpg vidyas were games like wizardry and ultima. they were just called role playing games because they were based on tabletop rpgs. then japan started making their own versions of rpgs with a different evolution path than ones in the west. most people started dividing the genre into wrpg and jrpg, but certain autistic neckbeards kept insisting that jrpgs aren't "real rpgs" and resented the wrpg label for making the comparison so they came up with crpg as an alternative.
>>1214771 >because of the aesthetic and the r*dditor atheist themes never played it, but what are those themes, is it the typical jrpg I killed gawd stuff And no I'm not that type of atheist who's attracted to such themes, just curious
Lex Imperialis better be announced this month
>>1214771 SMT is about the major conflict between law and chaos, with neutral and humans stuck in the middle. Law follows YHVH who is kinda like the Christian god but really not because he's just the biggest dick demon that took charge and wants everyone to follow his rules. Chaos is usually headed by lucifer and he wants absolute anarchy and the destruction of the usual barriers between humans and the demon realm, survival of the fittest. neutral varies but usually its concered with keeping the most amount of humans alive and not becoming pawns of chaos or law. usually you have a law hero and a chaos hero who throughout the course of the game become more extreme and break off from the protagonist to do their own thing, and you eventually have to fuck em up so they don't install their world view (or you can side with them and fuck up the other corresponding alignment hero). the series is known for having a neutral bias since smt 2 is a direct sequel to smt 1 with the neutral route as canon, and neutral tends to be the least extreme/retarded option for humanity, plus it tends to get the most boss fights since it fights both law and chaos.
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>>1200862 >It is said they had a romance for her in early development but had to stop for some reason, probably GW interference. I seem to remember the writer coming out to admit that he just wasn't confident in writing it well enough. If that is true I can respect that. I don't know how true it is though because a lot of rumors go around about what happened to certain characters. Like an Amiri romance was supposedly blocked by Paizo but that turned out to be false. That never made too much since because Paizo has gone on record to say you can have whatever relationship you want with their iconics on the tabletop.
>>1216388 You recall wrong, Starrok implied it was GW, and her VA outright said it was them
>>1216412 It's incredible how shitty of a company GW is trying to be.
>>1216412 Maybe it was about Amiri then. I guess I'm just spreading bullshit.
>>1214771 >not that falcum gameplay ius any good anon the movesets IE CHARGEN is not what makes falcom gameplay good. The encounter design is what makes it good.
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>kill an owl bear >frog talks to my wizard to says he's accued enough companion good boy points and she now wants to have fuck with him >they are fucking now I guess
>>1217212 Were the gith always this horny? I mean, it's only Lae'zel and she's pretty young looking and hotblooded for a yangger so it's understandable, but I've never seen gith being that DTF when they're supposed to be millitary autists and their sticc bodies are a result of them going function over form over generations in the astral plane, exchanging proper strong bodies for timelessness there. you'd think they would not care much about sex and just shit out eggs at the nearest material plane portal.
>>1208276 Mostly speculation. They ruled out various settings for their new game, but not 40k, but they also said they aren't doing another rogue trader game. So it points to Dark Hereys. Might all be hearsay though
>>1203477 Bodhi has always been there, Hexxat is the Beamslop character
>>1219116 My long shot guess is Might and Magic.
>>1217212 >pick the "I want to have sex with you" option >have sex WHAT THE FUCK GAME
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>>1203316 Unironically Fallout 1 It's not too long, well put together, and plays very well.
>>1217502 I don't think companion "approval" is a good mechanic
>>1203368 I'm pretty sure you can deal with her eventually >>1219377 Companion disapproval would be better. If you're too nice you get friendzoned, if you push back at her then sparks are kindled
>>1219377 It's fine, you just don't need to go overboard in gifting points for literally everything, or by adding a mechanic to cheese it and ignore them (like DAO's gifts)
>>1220196 What exactly is wrong with origins gift system? If you gave me a bunch of nice stuff I would be happier than if you gave me a compliment desu. Especially because there are some unique gifts for each character that are actually thoughtful and give extra dialogue (iirc)
>died in the first fight of BG2 just trying things out with my laptop >with a 18/18/18/10/10/8 Fighter Clearly I don't know what I'm doing.
>>1220937 play bg1
>>1220937 You can pause during combat.
>>1216482 never forget that they made the total warhammer devs cut a unit >>1216482 >>1220937 is that the fight where a genie makes you take a personality test and summons monsters for you to fight if you answer a certain way? or the one that's just some mephits in a hallway? did you recruit jaheria and minsc?
>>1221871 fuck it saved a reply I had started to type but then decided not to. I was going to say gw made ca remove a unit that was fully modeled and animated for some stupid reason like it not looking like the toy version or something.
>>1220727 As I said it just breaks the system in half because it makes it way too easy to cheese it, just hoard gifts and spam them, you'll have that affection maxed in no time, or at the very least you'll have enough to get the companion quests It's also weird if you do something the character hates. Yes Alistair I killed that kid, but it's okay, have two gifts you love, now we're best friends again
>>1221871 Hallway Mephits
>>1221937 Then don’t gift him the gifts?
>>1223088 Did you recruit the two companions? They're right there where you wake up. Don't try to play it like a point and click game, you should pause very frequently. Like after every action basically. If one of your guys starts getting pounded, have him run away a short distance Combat is not meant to be a faceroll but it's not meant to be overly hard
>>1221937 >As I said it just breaks the system in half because it makes it way too easy to cheese it, just hoard gifts and spam them, you'll have that affection maxed in no time In origins not really, you don't get showered in gifts all that often (the cheat shop doesn't count if we're being fair)
>cool rogue trader psyker mod >moves have no armor penetration RIP
>>1206292 Play Pillars of Eternity instead, they have guns.
>>1237140 I played that game and found some double barreled gun that was supposed to shoot two bullets at once but it was broken and didn't work in turn based mode
playing BG2 with the imoen romance mod, it's actually really well written why is it so infamous and hated
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>>1237520 It's fine really The writing really fits her
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>>1237520 I think I read somewhere that there's two of them and the infamous part comes from the fact that one of them is really graphic and plays up the incest part a lot more then the other one.
>>1237570 >>1242655 Is there anyplace to get the original or has it been gaslit from the internet?
>>1242752 mod's site has a link for an "outdated" original version too, dont know if that's the same original version
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>>1242752 >>1242838 It's here. Never used it so can't confirm if it still even works. http://imoen.blindmonkey.org/downloads.php
>>1237520 the Imoen mod is good and I use it even if I'm not planning to romance her because it actually gives her some dialogue, she has no banter or reactions to anything in the vanilla game
>>1242847 Yeah I suppose it could be that and everyone points to it but I've heard there was an even older one that was way more raunchy or something, no idea though
>>1194500 I think they did a good job being nuanced about it with the trolls. Objectively it's benevolent and kind to stop the excruciating torture of a troll or to spare troll babies. Even if trolls are always evil and horrible pieces of shit, the children ARE innocent at that point and torture IS wrong even on people that are evil. There's a reason we don't stab death row inmates with burning pokers. So the king is justified in those actions being Good, but it also makes sense that there would be consequences to them (the tortured troll comes back to fuck with his captor, the babies actually are evil and need to die later). Besides, you don't have to do LITERALLY every single action labeled "Good" if your character is Good. Play a character, not an alignment. Even Ekun is labeled as Good and is most certainly Good, but he kills the shit out of the babies if you don't stop him.
>>1242970 Killing children isn’t evil. I’m not being edgy, a child’s life isn’t inherently better than an adults and children certainly aren’t innocent
>>1243173 I think that the true dilemma comes not from the 'innocence' but from the fact that the child has experienced much less of life than the adult, and that the early death forever robs a child of potentially cool future life experiences that almost everyone else would have.
>>1243173 In this particular case those children have not committed any crimes that would justify murdering them. The main reason children are seen as innocent is not that they can't do evil, but that they're usually too stupid to really grasp the consequences of their own actions and haven't had the chance to commit evil. The real thing is that there needed to be an option to spare the kids and that option sure as shit isn't going to be an Evil option. It's going to be Good. Not every Good character will do it, though, but that doesn't mean they're not Good. It's very clearly a "Good" action to not kill children, even if they might be evil/guilty children that deserve it (which I'm not disagreeing with). People that are Good are not Robots of Objective Good that Always Pick the Same Good Option. Different Good people will have different values and respond to situations differently, but they're still Good.
>>1242952 Yeah after you save her ass from Spellhold she barely had anything to say. Anything that fixes that would be good Apparently she was originally supposed to die in Spellhold, maybe that's why she lacks dialogue
>>1242970 >>1243173 >>1243252 >>1243267 Even Gary Gygax said the answer to the "baby Orc dilemma" is just to kill the fucking orcs.
>>1242970 >the children ARE innocent at that point They feed on sentient flesh along with every other troll in Trobold, and when Ekun attacks them it proves that even at a young age they are already savage killers that charge the party when injured.
>>1247155 He also said that the correct response to somebody being evil is to "convert them" to good at gunpoint and then immediately kill them so they don't have the chance to slip back into evil. And he also said that slavery can be Good (when I would say it's, at best, Neutral) under the pretense that you can force/torture Evil creatures to work towards Good against their will. You can make an argument for why that'd be the case, especially since it works in the moral framework of old-school D&D where Good and Evil are cosmic forces that are completely objective and you can sense them (more like Law and Chaos from Moorcock's stuff). It just gets a bit fuzzier if you consider it from an angle where they're less cosmic. >>1247204 Yeah, which is why you have to kill them when they attack later on and there's no moral problem with it. Just like you have to kill the troll slave that you free from torture because he's actually a psycho. The mechanic is working under the framework that would also say >sparing an unarmed combatant that's surrendering is a Good thing to do >even if that person is a fucking psycho murderer >but if he tries to escape prison it's totally fine to kill him And, again, a Good person MIGHT still execute that prisoner outright. That'd be the intelligent thing to do in this context. That'd probably be a Lawful Neutral or Evil act, but it's entirely possible for a Good person to do Evil acts, especially for good motives, without losing their alignment or being out of character.
>>1247155 > Gary Gygax said I don't care.
>>1182777 Old ones are a simple answer, don't overcomplicate it: Fallout 1, IE games, Troika, Deus Ex... If you're hardcore or older than me you can go back to Ultima and the Gold Box games, I haven't yet but I'm intrigued by Gold Box. I haven't been able to get into Owlcat or Larian however. Didn't like Pillars, but liked the two games that use its engine. Underrail is probably underrated, imo the exploration and looting in that game is all time great, god tier
DOS:2 is better than BG3
>>1248557 alignment is a shit concept and I wish games would stop using it. it's trying to condense something as complex as morality into a simple 3x3 grid, and it isn't even useful to do so. it's shit as a descriptive tool because even if you say a character is lawful good everyone that hears it has a different idea of what that means. it's also shit as a roleplaying tool because it encourages playing alignments instead of playing characters.
>>1203316 Try some good CRPGs like Kingmaker, WOTR, Underrail, Rogue Trader and TAoD FFS Solasta is decent too
>Ivan found the thread Fun's over
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>>1254934 I hope he's black and that it's just the lighting Sassy black cops or stuff like Blade is absolute peak kino
>>1255890 >nig with a pitbull
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>>1237140 I need GUNS so i can make AMERICA TWO!!! >But kingmsker suc- SHALL NOT INFRINGE
>>1248996 Its there to categorize characters in a pissing war outsiders are doing against mortals for things like mechanics, effects, templates, etc. When it comes to this stuff i just treat it as this: pathfinder has an "objective" morality system ir racket run by the gods. That racket is usually seperate from deity individual agendas anyway. You should just pick the alignment that makes mechanical sense.
>>1184926 >>1184970 w-what happens when you go chaos?
Any games like The Age of Decadence? I really liked the style of it.
>>1256540 Did you try dungeon rats from the same devs?
>>1256887 Not really as I understood that was basically combat only.
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>>1192108 >jean stealers
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does it make sense to have Heavy Bolter Soldier plus Argenta (likely on harder diffs), or should I just bench her if I want to run as one?
>>1257184 I only played on release, heavy bolter basically gave me infinite shots with damage scaling per shot. So yeah it can get insane.
>>1257184 I find that Argenta + high rate-of-fire lasgun is a perfect combination. I would never bench her. Bolter didn't work so well with her, for me. The accuracy was too low. I ran her as an arch-militant which worked well. Some people run her as a bounty hunter which apparently works well too
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>>1256369 Some cosmetic alterations to the bridge, and a quest where you get to sacrifice Yrliet to Slaanesh. Heinrix, Ulfar, and Argenta are totally fine with everything heretical you do, right up until near the end where they leave. You also get Uralon as a secret companion for the final mission. It's not terrible but feels much less complete than it should be. They kind of tie it all together using that cursed dagger you acquire early on during the aurora mission.
>half the thread crying about rtwp some things never change
>>1183737 MotB is a special expansion but it's also held back by the fact it's in some capacity related to the OC. like the DM just ended an older campaign and planned for a new one in a different setting but the players are still attached to their old characters. so, despite the game by far being tonally different, the fact it reminds you that you're from the sword coast doing this and that felt tacked on and distracting. everything else is fantastic and the most creative DnD has been in a while. However i'd vouch it's on par or better than Planescape as far as DnD game stories go. it has the best Myrkul. fuck the boss monster from BG3 pretending to be him
>>1262389 rtwp is a shit solution to a problem that shouldn't exist. it has neither the advantages of real real time combat or real turn based combat and disadvantages of both. consider the apm requirement to control your party in real time. most rtwp games have a party of 6 characters and 6 seconds per round. it takes a minimum of 3 player actions to control each character, one to select the character, one to select the action, and one to select the target. that works out to 180 actions per minute, enough to be a casual starcraft player or a semi-pro age of empires one. on top of this the ui in rtwp games doesn't even approach the usability or readability of actual rts games. basically real time mode is not actually viable to use in any challenging encounter, and only works in less challenging fights because half of your party is martial classes that don't have any active skills. the only advantage rtwp fans can claim is that it makes fights against trash encounters go faster, but the obvious solution to that is to not have trash encounters since they aren't fun to begin with.
I'll be starting a new playthrough of WotR and I haven't played since release. I have a few questions: >are spell summons usable in a party setting with lots of AoE buffs/debuffs? >are Incense Synthesizers fixed? I know they were bugged for a few years >how fleshed out is the Judge Dredd path compared to Angel and Demon? >pros and cons of each DLC?
>>1270788 As far as dlc go, the last sarkorian and dance of masks are a must have. They're intergrated into the story pretty seamlessly and add a party member, new class and new subclasses. Through the ashes and lord of nothing are in my opinion a pretty nice side story, but a lot of people dislike it, especially through the ashes, since its a lot harder than base game. Lord of nothing also adds several cool subclasses and a pretty cool boss to the main campaign. Treasure of The Midnight Isles adds a seperate rougelike mode which i havent played, and a dungeon crawler to the base game which i personally hate because it ruins gold/exp progression and is just tedious to play. Inevitable Excess is a kind of what if scenario that happens moments before the end of base game, that does its own story. Most dont like it, i personally had fun with it, you get a new ability and several items if you beat the secret boss on higher difficulties on every new base game playthrough after beating this dlc.
>>1270788 For summons, I'd say yes. There's a statuette you can get later that summons a Triceratops to help you in battle. Get this mod to get rid of his -4 level lag and optimize his feat selection. https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/536 And as for more spell summons, I'm guessing you're going Beast Tamer so you can get Nature's Call spells. Yes, you absolutely can spam summons to win a fight against opponents. Even with AoE, having a melee monster in spellcasting range means they have to cast defensively, which is a negative roll on each spell they cast without a feat to negate that. The Incense is fixed according to reddit but they say it's not a good class due to how many limited party slots their are and having a complete support person is wasting a slot. Dredd is Aeon right? Aeon has several interactions special only to their path. Most to do with people you encounter and set right. There's also a unique ending where you get a chance to fix everything. Inevitable Excess is kind of a pain because it requires you to already have finished the main story, go through it but the reward for doing so is flawless items like Flawless Bracers of Armor +9 . This gives you +32 SR for example. Last Sakorian is pretty good for a companion piece, Ulbrig is a powerhouse in griffin form and Dance with Masks is a nice wrap up of everything, do recommend that one.
>>1262389 I enjoyed NWN's real time but slow with queues combat. too bad that it evolved into that abomination that is modern MMO ddr combat. Real time with pause really could use some action queues, mmos too.
>>1270788 summons kind of suck because they don't scale with difficulty. basically on higher difficulties enemies have massive stat bonuses, but your summons only have the stats of a monster on easy. even with party buffs they will struggle to keep up. plus who wants to spend even more time buffing before every fight?
>>1185306 If the rpg is trash straight away you just delete it and forget about it in apathy. But if a dev makes what looks like a somewhat decent game and then ruins it putting in their garbage cuck fetishes, and shitty companions that provoke extreme revulsion to anybody that lived before this age of superficial plastic zoomer ""relationships"", that elicits a far greater enmity. In short, discovering a worm in your apple is a lot better than discovering half of a worm.
>>1273108 I'll be going with Sensei + Incense Synthesizer, meaning the summons' attack won't be an issue. My question was more related to their survivability and their ability to bypass DR. Hell, I tried a playthrough of Kingmaker with a Sensei and had to give up on the run because it was too fucking easy.
>>1277385 I forget what sensei does but you want about +80 to +90 to hit by the end of the game and 75-80 ac or you will get fucked up. another big problem with summons is that they aren't minmaxed spellcasters and the game heavily punishes martials at the end of the game. in particular you have to deal with permanent undispellable displacement and immunity to critical hits, which absolutely fucks even the best martial builds.
>>1284190 Good news then! Sensei can give the party +20 to hit to deal with that pesky bloated AC. But if the game is reaching that amount of retarded numbers you're better off grabbing a kineticist to bypass all that bullshit. Did owlcat fix the free metakinesis exploit on rtwp yet?
Are there even JCRPGs or the like? I'm just curious.
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>>1285988 Kind of.
>>1285988 Early Falcom was more of a PC developer than a console developer, so I guess you could call some of their games Japanese CRPGs.
>>1285988 japanese Wizardry, basically. especially those done by Starfish and the like. They've also remade 6 and 7 but those don't catch on as much as the west unfortunately
>>1285590 20? More like 45+ by end game.
30+ bros, where do you find the time to play rpgs? I got 3 rpgs on the backburner and like 4 replays of wotr queued up and all of that shit is 100 hours each. I just dont have the time for that anymore as a wagie. Im really starting to wish devs would focus on cutting off the extra fat and making their games shorter and more focused.
>>1308399 You play new games? Look at this freetime-having cunt bet you even take full 5 mins shower
I don't understand why people like crpgs based on dnd. Why would you want to play what is essentially the same game every time?
>>1313230 Worst part is that D&D is also one of the worst ttrpgs who is only popular due to marketing and sunken cost.
>>1184520 Lol what?
>>1184616 I'll laugh if Yrliet NTR becomes real.
>>1196100 Regarding: >but it's slow Honestly this is an indictment against encounter designers. RTWP requires hordes of enemies because otherwise you instantly win or lose. Turn based lets you get away with less but stronger and more complex enemies and you can make use of spells and environment to kill multiple enemies more easily.
>>1185322 Argenta's "I must go alone" really feels like the second half of her personal quest got cut. They really should release (even as a dlc) Yrliet's craftworld to explore, maybe make it part of a larger post game story now.
>>1196277 Against all odds, he's improved?
>>1220727 >>1220196 Because the only gifts that should be available should be the ones that give extra dialogue. spamming Sten with generic gifts shouldn't make him forgive you doing everything he hates. He should hate you more for trying that.
>>1254934 Welcome back Jacob from Mass Effect 2.
Loving Wasteland 3 so far and it is far superior to Atom RPG both in terms of story, and rpg mechanics. Screenshots related is a build I made. You can mow down whole groups at a time with it
>>1313385 I don't understand why BG3 was such a success or even WOTR. It's just cookie cutter gameplay every time, the only difference being quality of life improvements. I understand borrowing ideas from other games but just crudely copying and pasting everything is just fucking lazy and shame on people who enjoy shelling out the money for this shit
>>1316618 I don't understand why BG3 is so disliked in cases like this. Are you just being contrarian out of disgust in being a hipster, or are you being super nitpicky beyond any reasonable need just to pretend you're intellectual? Even at the worst estimates, BG3 is an 8/10 with mountains of content, fluid gameplay and approachable designs for casuals (dnd5e+memorable story) and tryhards (tactician+decent homebrew choices) alike. >I don't understand why BG3 was such a success It's the one game that actually focused entirely in being a game and being fun to play, with the majority of budget actually being spent in creating a good game for once. In an industry where the corporate giants just want to push you dumb, casual, hypermonetized slop year after year to make money. This industry mindset was already true 10 years ago but we still had a few games a year that were decent, BG3 is the only one of its budget category that openly came out with the sole purpose of making players have fun, and Sven was right to call out the rest of the industry like he did at TGA.
>>1316618 Most people have a game they like and want to keep playing it. But they want it to feel novel. So Divinity OS 1, 2 and Divinity: Baldur's Gate greatly appeals to people that like this kind of gameplay. Kind of like how CoD players don't actually want you to change the gameplay too much from what they're used to and mostly want the story to be a repeat of the Modern Warfare trilogy. Even myself, I want to re-experience Arena shooters, I want to experience Unreal Tournament again, Quake 3 Arena. What I don't want to experience is class based shooters or hero shooters because I never cared as much for that niche. This is also why "modern Arena shooters" all die, they're breaking away from the formula that Arena shooters actually want while failing to appeal to modern competitive shooter player desires as well.
>>1316740 >Kind of like how CoD players don't actually want you to change the gameplay too much from what they're used to CoD is cancer and this is like comparing apples to oranges. These dnd games are made form completely different game developers. A lot of people called Halo 4 a CoD clone but in space. Why does dnd based games get a free pass? Why couldn't have Larian have made their own rpg system? I think the answer is obvious: it's because they are creatively bankrupt and wouldn't be able to make a fun original rpg if they tried. >Even myself, I want to re-experience Arena shooters Nu doom had multiplayer modes and they were failures. Maybe the problem is that people just got bored with the genre and kids are used to their CoD clones and wouldn't give arena shooters the time of day. >>1316726 >Are you just being contrarian out of disgust I'm not contrarian though lol. I'm disgusted with the gaming market in general. I'm tired of all the cookie cutter bullshit and demasters getting shoved down peoples throats (it's all the same shit, just different coats of paint). The fact you defend this and call it an 8/10 minimum is proof to me that the gaming industry is irredeemable dog shit and that's mainly because of the people consuming the content, and not the content creators. >Sven was right to call out the rest of the industry like he did at TGA. And Sven is apart of the problem lol. If he wasn't, he would have created his own game, not the same game we've had around for fucking decades
>>1316832 What same game that we've had for decades? Does this stem from the "BG3 is just Divinity-flavored DND"? Because if so, I'm very glad that they actually did just that because DND5e by itself is a horrible system (that they fixed a lot of shit in with fun homebrews), RTWP would have been an abominable "middle ground" that tries to appeal to all sides and ends up catering to none, and by using a lot of what Larian already had in their previous games, they managed to make the interactions through the rules systems and the game world pretty seamless and immersive, stuff like dropping water bottles to create water puddles, climbing on crates to cheese geometry, exploding barrels, etc. Where did they go wrong in it? How is it a demaster? It's an 8/10 because it has good gameplay, good graphics, good animations, good story (not perfect, full of holes, yes, but good), good... everything, really, but nothing great or spectacular. Budget well spent. I want to argue that if the game came out in 2014 with basically no woke elements, it would be a very well liked game with few contrarians and the people that like it would recognize the flaws, but some pedantic anon would come out between the floorboards and argue "Aha! See, it's a 2014 game! Why is it celebrated in 202X" without understanding what I mean here. >Sven is a part of the problem lol >Sven the guy who's part of the company which just made a fun game to be fun where everyone else wants to make games to make money >a part of the problem He's doing the only thing he can do to try to fix this shitty industry, which is just make a fun game that they themselves want to play. How is he part of the problem? By making money through a good game? >he would have created his own game Is your point of issue that it's a sequel to BG2 and not "Divinity 3 the squid-attack sin" or something? Because Larian did create a lot of games before and they were OK too, still solid game creators. Not great, not perfect, but thankfully not awful. >I'm not contrarian though lol You are a contrarian. Face it and learn nuance. It's a game that's well done that happens to be popular and you associated "popular" with "bad" in the current industry, which is an OK heuristic but obviously fails in this case. If you don't like it for your own reasons, then you don't like it and that's that, but the game is mechanically well developed in a sea of recent piss and not seeing that for what it is is objectively being a contrarian.
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>>1316977 >He's doing the only thing he can do to try to fix this shitty industry, He isn't fixing shit moron, he's only contributing to the problem. By this logic, Far Cry 4-6 are good games because they are the same game as Far Cry 3 but with slight graphical improvements. >which is just make a fun game that they themselves want to play. Nigger, how is playing the same game over and over supposed to be fun? The demographic this most appeals to is people who play new games out of nostalgia and people who are over 35. It's not some "groundbreaking game" that everyone likes, just a certain subset of people who all rallied around this product >By making money through a good game? It's not even their game in the first place, kek. The gameplay, setting, races, and theme is all the same lol >It's a game that's well done that happens to be popular and you associated "popular" with "bad" in the current industry I don't think that at all. Although today that most certainly is the case 9/10 times because normalniggers have trash taste. Far Cry 5 is popular too. Why don't you go and defend that too dipshit?
>>1317092 Anon, nothing you say makes any sense to me whatsoever. BG3 isn't even cookie cutter in the mechanical implementation of the game and universe, it just happens to implement the DND5e system, and it's not a rehash because the only other games that behave even close to similarly (but not at all identically, contrary to the Far Cry allegations) are the Divinity series. And even then, if we contrast the divinities to Far Cry 1 and 2, and then have BG3 be Far Cry 3, then I think it matches perfectly the "casual rehash" aspect you want to imply, but the issue is that BG3 is much more well implemented than FC3, has more depth, and has more variance in all the content that has been implemented, it's an entire apples to orange comparison in the first place. I think you're too far gone into your own rhetoric to be coherent, and at this point I'll err on the side of caution and think you're either baiting or deep in the spectrum, especially with the autism around creating an original setting, because you should have the same prejudice for BG1 and BG2 for using the AD&D system and world, which is just... just the most baffling of autisms to have, holy shit.
>>1317190 >BG3 isn't even cookie cutter in the mechanical implementation >and it's not a rehash because the only other games that behave even close to similarly (but not at all identically, contrary to the Far Cry allegations) are the Divinity series. It's cookie cutter because it's dnd5e and with it it comes with all the things that I describe. Any dnd video game is automatically cookie cutter even if it was slightly modified so it can be played as a video game. >has more depth, and has more variance in all the content that has been implemented, it's an entire apples to orange comparison in the first place. It having more depth has nothing to do with it and I think you are purposefully being obtuse to try to worm your way out of the comparison but I'm not allowing that to happen. The only differences between FC3-FC6 is that it had graphical, audio, and quality of life improvements. It is not really not all that different between the divinity series and bg3 as it has all the same shit under the hood. >I think you're too far gone into your own rhetoric to be coherent Nope, that's actually you. You're the one not being coherent. >because you should have the same prejudice for BG1 and BG2 for using the AD&D system and world, which is just... just the most baffling of autisms to have, holy shit. I do as a matter of fact. BG3 is only a Baldur's Gate game in name only and has no continuity from BG2 and BG3 other than nods. An utter marketing scam in other words
>>1316726 >I don't understand why BG3 is so disliked The writing, the most important part of a story driven RPG, is all over the place. It ranges from downright bad with Wyll and Karlach's quests being clearly bland, rushed and unfinished, everything about Karlach's character not fitting into DnD. All the bestiality, woke shit, the romance speed running into a relationship, etc, etc. And then there's plenty of good and great bits of writing too, which is super jarring when you go from dealing with Mol's bullshit and then get to listen to Astarion bitching when you blow him up with the sun thing in the crèche. Then there's the encounter design, where fights get progressively easier as you gain levels and once you're past level 5, things become a breeze. The special effects on gear are so powerful that your characters end up rule breaking by the end of act 1 compared to what enemies can do. You're just bullying mobs, and thus mobs need to have un-DnD like abilities which break immersion. Case in point, the 3 stooges in act2 with their retarded MMO-styled mechanics (beer, doctor, money). And then there's the bugs. All the bugs. I'm fairly certain the game shipped with over 100,000 bugs. Act 3 was barely functional on launch. Dealing with that bullshit was awful.
>>1317284 I'm fine with it being disliked for those reasons, in particular the story shit because they use the trope that I dislike the most which is having your companions already be awesome and all powerful at level 1, seemingly as if they were level 20 characters, but they're mysteriously nerfed to level 1 for "story reasons". It's just such a fucking lazy thing, and it even reeks of "muh snowflake OC" energy. At least the BG2 cameos made sense to already have some levels and some setting in the story (Jaheira, Minsc, Viconia got shafted tho), but there is no table where you come up with a Wizard whose background is "I'm Mystra's ex-boyfriend. :). Also, I know the ancient magic of myths and and I'm friends with Elminster :D. Lvl 1 btw" and don't get laughed out of it. That being said, I quite liked the general gameplay and overall changes Larian did to DND5e. Yes, those boss fights are not DND5e, but most fights that are RAW DND5e are boring as fuck, and moving away from randomized loot like they had in the other Divinity games in favor of having a ton of named, intentionally designed items allowed for some theorycrafting which is nice. >rule breaking dnd5e DND5e is already the most relaxed edition of DND on the rules, if people wanted pure RAW action they'd be playing Pathfinder in TTRPG or any of the Owlcat games, which they do well to stick to RAW as much as possible as that's what their audience wants, but their audience distinctly isn't the (modern) DND audience. My main point is that the games deserves the success it had and that's it, not that it doesn't have flaws, just that the flaws it had are all... relatively minor to the gameplay and experience itself. Except bugs, act 3 at launch was really horrible. By measuring it to games with better game design from past generations, it's an above average to pretty decent game, and by measuring it to current standards, it's impressively good and the one game actually deserving of GOTY in the last 10 years (Seriously, check the last 10 years of GOTY. Fucking overwatch got GOTY 2015).
>>1316977 >I want to argue that if the game came out in 2014 with basically no woke elements, it would be a very well liked game I compare the game a lot with Dragon Age Origins, in that both of them are decent to good AAA RPGs Larian might not have been AAA, but they did have a AAA budget, that came our during an RPG drought, and as such have been elevated way above their grade. Personally, my biggest complaint with the game is that the characters are annoying and shit. yes, I can kill them, and replace them with mercenaries, but that doesn't fix their shit characters, and I am missing some story context without them, furthermore that's not a problem DA:O had.
>>1184520 God i hate you waifufaggots. Yes, its ok that someone im not pursing gets together with a team member, fuck off already. Im so sick off you little shits that cry cuck cuck at every opportunity
Playing planescape:torment right now. I am not sure how to feel about the game. I have tried multiple times to play this game, I think my first attempt must have been a decade and a half ago. I never get far though, I always lose interest almost immediately. This last week I finally managed to go beyond any other playthrough by getting to the trash warrens. Currently I am trying to get morte back by finding a skull for lothar. Feels like I am not even a 1/10 through the game. I am wondering if I didn't fuck up my run somewhat though, I bumped up CHA and DEX while neglecting strength and combat is pretty much always a bad idea. On the bright side my CHA being at 18 seems to be helping. I also found out that I couldn't get the bad skeleton king ending. The screen darkens and then just never undarkens as he is about to sit on the throne. I really hope this doesn't cuck me out of the ending.
>>1319696 Mild spoiler regarding stats: you get a LOT of dialogue options from WIS. You can also grind levels pretty easily once you get a bit further in. There's a stretch of sewers with demons that give a metric fuck ton of EXP, so you can fix your stats there.
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>>1319739 I only got 13 as of now, managed to level up and got an additional one. At one point do I have enough WIS?
>>1319696 Planescape: Torment would have been so much better if it was a point & click adventure. The combat is bad and feels shoehorned in, if you were to cut it out the game would have much less tedium and you could play through it in like half the time or so.
Is there anywhere besides based based mods and nexus to get Baldur's Gate 3 mods? I was looking for something to add/customize the pubic hair but there isn't very many options.
>>1320265 Lovers lab or whatever that site is called probably has something like that
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Playing through Pathfinder WOTR as a dhampir on a lich mythic path. I plan on doing a full romance with Camellia so I can sacrifice her. However, Wenduag took me off guard with her BDSM/roughplay fetish. It ticked something in me that rarely ever gets ticked. I should really go through with buying a sex swing. Props to the writer for reminding me of what I truly enjoy.
>>1249370 What is the song used in the first vid? None of the shitty online recognition tools get a match. >CRPGs struggle to balance gamleplay and story. Torment is by far the game I played that made the biggest impact, but it's also the game I played the least. The game I've played the most is by far bg2, which is pretty much as vanillas you can get. I guess the great writing is hard to swallow twice, and Torment does not get many points for gameplay. When DOS came out I switched to that from bg and DOS2 is now my go to crpg. Not much story, but it get's a few points for morale undertones. Gameplay is great though. I really want ot get into rogue trader and wotr but I just don't enjoy spending so much time doing micromanagement of items and leveling. I liked the first acts of kingmaker. Played the BG3 alpha fora couple of hours. Never looked back.
dnd is cringe
>>1320069 25 is enough wis
>>1182777 CRPGs are something that I like but I almost never actually finish them. I've played at least a few hours of most well known CRPGs - from older classics like Planescape Torment, Icewind Dale, BG1, BG2, etc. etc. to new ones like DOS2, Pathfinder:WOTR, Disco Elysium or Pillars of Eternity. However, to date, I only ever actually finished 4 of them: Tyranny, PoE2, BG3 and Rogue Trader. It's hard for me to explain my love-hate relationship with this genre, even to myself. I periodically get the urge to play these, I enjoy them when I play them, but I almost inevitably just stop playing.
>>1354133 >>1320085 >>1320069 >>1319739 >>1319696 I am thinking of doing a playthrough also. I care not for the combat and am here for the story. anyone know how I can cheat in max stats from the get go? at least for cha and wis and int(is int even used in dialogues?). and what values should they be to pass EVERY dialogue check in the game? I am only here for dialogue not gameplay. what tool should I use to do this? when I asked on steam forums everyone just replied with this "optimal starting build" and refused to answer me STR 9 WIS 18 DEX 9 CHA 13 CON 9 INT 17
>>1200862 >>1216388 >>1216412 >>1216482 I think GW doesnt want you to romance sisters as they are supposed to only love the emperor. we could have gotten a normal human woman romance if it was some guardsman or some such.
>>1214771 >>Planescape is fun to read >maybe it should have been a book then it is. the game comes with a book. read that version. >>1212384 its a subgenre of the dating sim genre where you ocassionally roll a dice to see wether you should load a save or not. replying to two anons that I cant find anymore so no reply numbers and (You)s for them. 1. turn based takes a lot of time cause usually turn based is like final fantasy where you can fast forward turns to only take as long as it takes you to decide what move to make. crpg turn based does this clunky animation of you walking to the enemy and doing the attack in real time instead of letting you skip it with pressing space. 2. companions dating each other if you ignore them is fine as long as there is no melodrama with the other guy throwing a fit. they can also ruin it with the other romance going on when your romance is progressing. if they dont do this it can be fun. I played lots of harvest moon, romances you ignored progressing on their own always made the place seem alive and wasnt jarring. if you are some waifu fag that cant handle it then put in the work to romance your waifu every playthrough. >but I have two waifus you deserve it.
Owlcat's new game is in the Expanse universe. Can't say I'm excited for this but whatever. https://youtu.be/pIQifuOTTe8
>>1447364 I dont care for the series or the setting, but it might be good. So far owlcat hasnt let me down
>>1182777 They are not RPGs, let alone decent video games.
>>1182777 Really wish they would make a fourth game, but at the same time I doubt it would be any good considering the studio's last games.
>>1194500 the trolls got on fine with everyone in my city. dunno what to tell you.
Strongly considering starting BG3 for the first time, anyone got any mods to recommend before I do so?
>>1724092 Maybe a UI mod, but other than that the game is fine without mods, especially for a first playthrough. There is also the mod to uncap the level from 12 to 20, but even if you were to kill everything and try to maximize XP gain, I don't think you will go over 14.
>>1703814 Were they just eating the people no one liked?
>>1724092 >Strongly considering starting BG3 for the first time Why? that dog shit is just a WEG with dice rolls. Go play something good like Skald: Black Priory.


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