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Enemies that unnerve you Anonymous 04/21/2025 (Mon) 01:17:50 Id: 0f85f1 No. 1185002
After all these years the turning around zombie from the original Resident Evil still creeps me out the most.
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>>1186216 Thank you for your service
This fucker right here was always nerve wracking compared to anything else in the game.
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Not enemies but atmosphere is what unnerves me the most. I dislike creepy music in dilapidated poorly lit dungeons
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>>1268833 >that pic you just made me realize that my love of dangerous dungeon diving is directly related to the amount of times my parents would dump me off in various unsafe playplaces like discovery zone and chuck-e-cheese
>>1268653 Like a more menacing version of Virginia from Sons of the Forest It's a damn shame her face is weird
>>1268833 (checked) My imagination is scarier than what most games offer. The tense buildups are usually the scariest parts of vidya for me. Once I see the monster enough and learn the mechanics behind how the enemies function they cease being even remotely scary. I wish my brain wasn't wired like this, as I'm jealous of my normalfag friends who can maintain that fearful state throughout an entire game. >>1268909 I had a theme park near where I lived that had a huge multistory one of those. It was pretty damn cool, only scary bits were when you got lost in it.
>>1185002 Not the most well known game but when i as a kid i used to be terrified by these fuckers from Area 51. The concept of aliens turning humans into mutants was kinda scary, even more the atmosphere of the game... maybe i was just too much of a chicken. >>1185358 same
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>>1271709 fuck i forgot to include picrel
>>1195156 They still make me shit my pants.
>>1195156 The spikes make me feel a deep revulsion on a primal level. Also the way they breathe.
>>1195156 >RE4 Regenerators Just remember that his name is Peepers every time you see him and you will fear nothing anymore.
>>1269154 >Once I see the monster enough and learn the mechanics behind how the enemies function they cease being even remotely scary. I wish my brain wasn't wired like this, as I'm jealous of my normalfag friends who can maintain that fearful state throughout an entire game. It's called not being a pussy. Why would you want to be a pussy? Fear is a hindrance, not a boon. Be proud of having control of your fear.
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>>1226920 I love Rayman 1 & 2 to the cave of bad dreams and back. I tried 3, but it just couldn't keep me.
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When I was 10, I played Space Quest IV hoping for a fun point & click adventure. Instead I shat bricks and immediately uninstalled the game.
When my dad let me play dungeon master the first mummy in a secret room made me fall over backwards in my chair. He would tell my sister that helicopters were full of insects coming to get her. I miss him.
>>1185002 What kind of faggot gets scared of a video games character?
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>>1278084 Oh man, what was the name of this game?
>>1274691 >as usual you've been a real pantload heh
>>1195156 Hard to be afraid ever again when you know you can kneecap them with a shotgun then stunlock them with a knife, even works with multiple of them, you just have to be a bit lucky with timing and that the oncoming one just walks towards you and doesn't do anything else, then once he's just righ here kneecap and go back to knifing Rising of Evil is one hell of a ride if you don't know all the tricks.
>>1358338 Sure, but they're still pretty freaky just on appearance alone. They're one of those few enemies I still find unsettling even after you get a good look at them and know what they're capable of, which usually isn't the case for most other "scary" enemies in games.
>>1278109 Alisa
The fleshcrafted horrors from VTMB. Their actual design is just OK, but their speed, movement, and the sound design make them pretty scary. The way they lunge at you and their weird shriek/bark noises are very unsettling, especially when they have the tendency to pop out suddenly
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>>1185002 >>1185089 The RE Zombies were always pretty lame (except for the scarlet heads and daisy dukes from RE2). The one that really got me was the fucking Hunters from RE1. Partly because they were a highly dangerous enemy that could one-shot you unless you were at full health, but mostly because you often couldn't see them initially due to the fixed camera angles. You only knew they were there by the slow heavy footsteps until they leaped/charged. It reminded me of an old black and white movie I watched on the Late Late Double Features on TV where a bunch of people were stranded in a desert hostel. Some invisible creature was stalking and killing them one by one, and the only way they could tell where it was coming from was if they left the shelter of the hostel and went out into the desert where they could see it's footprints in the sand. Whenever it stepped, it made a distinct noise with each footfall that got louder and louder as the creature closed in on it's prey. So that kind of got to me. Horror is always best when you can't see the monster, and I think that's because horror is extremely hard to pull off effectively. Either you have to really know what you're doing to tease out specific fears (like The Thing did), or you should lean into the fear of the unknown and unseen which - while cheap - is still highly effective as it's one of the most primal and universal fears. Resident Evil hasn't been horror since they got rid of tank control and fixed camera angles... because they never could get the horror aspect of it right and had to lean on resource scarcity and putting the player in dangerous situations to build tension (Silent Hill's fog was effective for this too). Pretty much everything from RE4 onwards has just been bog standard action/adventure with a fun-house horror coat of paint splashed on it.
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>>1274691 Thank goodness you never played Martian Memorandum. The violent retard guard from the CIA disposal/psych ward in Countdown also freaked me out as a kid
>>1359849 RE4 is horror, just not survival horror RE4 still has plenty of scares and disturbing stuff, it just lacks difficulty and scarcity of the originals due to completely different gameplay. RE3 had plenty of action and was still survival horror. The issue with RE4 was always it's linearity and it's enemy drops.
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>>1359879 Speaking of which, while not an enemy, Countdown did have an opening that left a real impression on you. Sorry the audio is so low, I borked my recording. Be sure to turn your audio up a ways before playing the video.
>>1185002 Dogs in the original Wolfenstein 3-D would crash my computer if they managed to bite me so those still spook me a bit.
>>1186216 Better late than never
>>1359849 what's the name of the movie?
>>1195156 The one in that hall of cells spooked me for a few replays.
>>1363019 It was called "Sound of Horror", a 1966 Spanish film that had been dubbed to English. Took a bit of searching to find it though, so it must have been pretty niche. Got some of the details wrong because I was only like 8 when I first saw it. They're a group of archeologists digging for treasure in the remote mountains of Greece and end up releasing an invisible dinosaur that stalks them. Must have confused it with a desert because of how they tracked the creature - it wasn't footprints in the sand, it was big patches of flour from the kitchen they dumped everywhere.
>>1363193 >shiver&shake quiver&quake >dudes just stumbling around in the cave >goofy screaming throughout the entire trailer kek not what i expected the concepts you stated previously seem cool though. reminded of a time i was fixing satellite dishes outside far from the base in Voices of The Void and heard very fast running towards me which was a sudden and sharp contrast agaisnt the complete silence that reigned just a few moments ago. ran for the ATV, could still hear it running pretty much a few steps behind me, looked back, there were nothing but the sound of increasingly louder footsteps. thought i was safe when i got inside the base, but when i looked outside the window, it seemingly slowed down and i could only tell at what parts of the base it was going through due to the doors opening up. probably the longest and spookiest chase i've gone through, couldnt get away from it and revealed that the base isn't as safe as one would think.
Like half of the enemies in Siren 2, especially when they creep up to you or you playing in first person mode.
Oh yeah another good one I forgot pretty much anything from nightmare creatures 1 that game use to scare the shit out of me as a kid
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