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Enemies that unnerve you Anonymous 04/21/2025 (Mon) 01:17:50 Id: 0f85f1 No. 1185002
After all these years the turning around zombie from the original Resident Evil still creeps me out the most.
>>1185002 this guy scared the shit out of me so hard as a kid that i never got passed this part right at the beginning and consequentially never got into resident evil as a franchise. seems like i didn't miss out on much though honestly, because the recent offerings from the franchise dont really do anything for me without nostalgia or brand recognition to carry them.
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>>1185002 AWOOOOOOOOO
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Swear to God, doesn't matter how old I am, these fuckers make me pause the game and step away for like 10 minutes to get the courage to keep playing
It's not an enemy and you can call me autistic all you want but the fucking dancing tree/cactus shit from Super Mario Bros 3 used to fucking TERRIFY me as a kid. One of those irrational fear things...or something I don't know. I remember one time my older brother left the game running for some reason and I came back into the room to see these shits just dancing and bouncing left and right and I screamed and ran out the room. I guess eventually I just grew up and stopped being afraid of them but as a little kid this shit terrified me to no end and I have no clue why...maybe it was the way it bounced back and forth along to that creepy ass overworld music....I don't know, but I distinctly remember this shit scaring the absolute shit out of me.
Dead Hand from Ocarina of Time terrified me as a child. I had to have my older brother beat it for me at the end of the Well Dungeon.
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Most enemies in this
why, my peenus weanus of course :) hahah! :D it's my weeeeeenus peanus! :) hahah ITT: Enemies that unnerve you - my answer is, of course, my peanus weenus :D hahaha!
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this kind of shit fucks me up
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Props to the asshole who put one in the tutorial walking around the corner.
The invincible enemies from Rayman 3 and the zombie robots from Metal Arms absolutely terrified me as a kid I fucking hate being chased.
These fucking fuckers. Redeads were creepy too. I was like 4 years old when I played Ocarina of Time. They're still kinda creepy in ways. I found Windwaker Redeads also pretty creepy in their movements and stuff too.
>>1188730 Windwaker redeads are way less scary than OOT redeads but out of context of the game they're scarier. When everything in the game has weird proportions they're less strange looking
>>1188825 Shit is fucking spooky when you're a child regardless
>>1186130 Oh hey someone else posted dead hand too. I actually didn't notice. Yeah the temple itself was spooky as well. But the well? That was uh a surprise
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>>1188907 git gud
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I'm pretty desensitized but I didn't like this at all in Lunacid. And the whole real life creepypasta shit that you can trigger regarding it. When I was first playing horror games though, the Regenerators in RE4, fuck those things.
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>>1186216 Came here to check if anyone had done it. I'm proud of you.
>>1188554 >generic as fuck zombie with nothing remarkable about it seriously nigger?
>>1189137 "Enemies that unnerve you." As in me. Yes, a shambling corpse unnerves me. Specifically those ones.
>>1186128 I thought Persona was based off of Jung, not Freud.
>>1189137 I hate all zombies too, especially the generic ones. The only zombies I don't mind are those that you can barely tell they are zombies, like the hot girls they do in Anime.
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>>1185002 <turns your power fantasy shooter into a horror one
>>1191550 These shitty bulletsponge turned the game into a slogfest. At least they were an actual menace in a Crysis 1 and fun to fight m.
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I don’t like the big bubba from the Outlast 1 DLC. The one who wants to slice your taint open.
>>1186216 This should've been the first reply btw
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>>1186130 >>1188730 >>1188554 Dead Hand and redeads from OoT, and the zombies from Oblivion all freaked me out when I was younger. I think one of the few enemies that really managed to freak me out even after beating the game was the regenerators from RE4. Something about the weird reptile mouth and unnerving motions all really set me off. The remake absolutely butchered their look. A lot of enemies from Silent Hill 2/3/4 really unnerved me too the first time I played those games.
>>1195156 Also, apparently they're called regeneradors, but the English translation fucked that up. >>1187860 Did the shark from Banjo Kazooie fuck you up too?
My 5 year old self wasnt ready when i played the demo for RE2. https://www.youtube.com/watch?v=ggdWn1r3SJ0
>>1185089 The recent offerings don't do much for people with nostalgia. They're just shit.
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>>1185002 pictures don't really do it justice but anyone that has played subnautica knows. you can hear it, and the flavor text lore is unsettling. ive never felt as much apprehension to push forward in any videogame, and my fear was constant for the over a hundred hours ive put into the game. playing it in vr made it worse. the signs of their presence are very uncomfortable. the water might be pitch black or a hazy amber. the calls it is making echo through the water, and sometimes blends in with the ambience. you might not think it is nearby, but sometimes it is, and you will know when it sees you. the sonar attachment will only tell you that you are in immediate danger, recurring pings of your sonar will reveal it to be in an entirely different area.
>>1185178 Played this game for over a hundred hours until I saw them climbing ladders for the first time. Needless to say, shat my pants.
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>>1185089 i take it back.
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The japanese have transitioned from the black goo of horror to the bony cartilage of horror, also penis.
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to this day its the redeads. their scream and ability to paralyze you is haunting, and their method of attacking you horrifying and almost necrorape like.
>>1186130 the well dungeon has such good symbolism. showing you that the darkness of adulthood was always hidden but present as a child.
>>1208740 thats just odalwa in hd
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>>1186216 wait am i not getting something here or why is this anon afraid of his own genitalia?
>>1186216 There we go.
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This cocksucker
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>>1188907 Acquire proficiency, nigger.
>>1185002 RE regenerators, anything that moves directly towards you in a weird and unnatural way freaks me Primal feeling that something unnatural has it's attention on me
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Playing Abiotic Factor and this fucker keeps sneaking into my base and wheezing down my neck every time I'm in a menu doing advanced science.
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>>1185002 Why, my penis weanus of course, haha!
>>1218022 uhhhh.... so what are we thinkin... based or nah?
Not an enemy, but this remains to this day the single meanest jumpscare in videogame history. It's a still image not animated, don't worry
>>1208337 Reapers always felt really lame to me because their face design feels like they were trying to make it feel like less of a shark to neuter the scariness of it.
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>>1218229 meanwhile in game it looks like a Pixar creature
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I hate these creepy fuckers so goddamned much.
>>1218254 What a shame that the actual designs in the game are laughably bad, it could genuinely be the scariest game ever if the aliens didn't look like offbrand Pokémon
>>1188690 Hated the knareens and how it didn't make sense that you couldn't hurt them at all when at the end of the game you're beating the shit of one of them who's the size of Godzilla... Always ticked me off. Other than Rayman 3, Rayman 2 crypt/underworld's boss who's chasing you during a slide segment, and Rayman 1's blue mountains full of bombs throwing assholes, what scared me the most at that time was nightmare creatures. It was a proto Bloodborne but with janky tank controls and what made it horrifying is the aggressiveness and velocity of enemies. Think of having to fight bloodborne's werewolves but you are playing with tank controls. When a odd looking monster's jumping at you in a dark, cursed looking ps1 game with wobbly textures you're eventually shitting yourself as a kid sooner or later.
>>1226333 Never had troubles with them til I played the dlc. Dunno if it's the damage output or the sheer number of flying archers but yeah some fights against them made me sprint away in a bashful retreat. I'm thinking of that spot near the dragon who's having a smash bros party against a full army.
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>>1185002 The cut-scene with this dude made me feel very uncomfortable. Not sure if he'll be in the full game, but I hope so. https://youtu.be/UCBl3-cvuts?feature=shared&t=271
>>1195156 Agreed, their movements, and the sounds/music around them creeps me out!
>>1218157 it isn't specifically their look that scares me but i think it is a creative alien aesthetic, i appreciate the effort in trying to make something more abstract. i would agree about the seadragon, which is completely underwhelming, but the sea emporer is cool as fuck. >>1218254 you aren't going to see them like that in the game. you might see a dark silhouette disappear into the darkness and if it sees you a large face fill your screen. i think the design itself is a little goofy but the execution ingame is very scary
>>1208337 It wasn't the leviathans that got me, it was the warper cunts teleporting me out of my sea moth. Hated that shit.
>>1186216 took someone long enough
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fuck these things
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This guy and any variant of the dullahan use to scare the shit out of me as a kid lol good times
>>1216112 Yeah that son of a bitch got me the first time damn need had a heart attack lmao that fucking dark water beast is scary as fuck too on top of being in murky as deep water. I love this God damn game so much can't wait for the new update one of the greatest games I have played in a very long time.
>>1240221 *Damn near*
>>1240202 Weren't these fuckers able to one-shot you with their spells? Damn, VS isn't a difficult game (outside the final boss) once you figured it out, but there was some cheap insta-death bullshit.
>>1240260 Yeah them and those little red dolls in the iron maiden and the stalker dullahan if you didn't use prostasia and Hercules
For some reason I'm afraid of the protozoid slimers from Duke3D
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Rather than any specific enemy, it always fucks me up when the camera shifts to an approaching enemy's pov. For example, the kitchen zombie in RE. Shit's terrifying.
>>1240120 kek >>1218254 I would get pissed off and start knifing them until they left. Pieces of shit need to learn their place, stupid crab fish ugly stinky, go eat some nothing because there's no food where they live because they're too stupid to live where there's shit to eat.
>>1240120 Does anyone have the weird monstrous comic version of that one? It looked hellish.
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>>1188554 oblivion was already creepy by default so the ghouls and ghosts were another level for me remastered version looks kino though
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>>1259047 They didnt unnerve me but hated how these cunts were a fucking sponge.
>>1258959 This one?
>>1259683 Perfect. Thank you.
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>>1259683 May this meme never die.
>>1216112 That fucker is why I haven't gone back to the game in weeks, I came for weird discount Black Mesa survival game, not to have to randomly deal with a mostly unstoppable creature to jumpscare me every few minutes.
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Turok traumatized me as a kid to for ever fear raptors, I had a similar reaction in the king kong game. Even playing the recent rememster release hearing the music and seeing the raptor running at me freaks me the fuck out
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>>1185178 GOD THOSE THINGS.
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His sounds and how his mobility would get better throughout the game always managed to catch me off-guard One of the best chasers I've seen in a horror game
>>1216112 >>1240221 is this game worth picking up? i usually get bored of survival games with no goal, for example i loved subnautica and the forest since they can be finished but dropped dont starve together or 7 days to die is it done in that aspect? or is it early in its early access
>>1264733 Oh yeah dude it's amazing so much fun I've only played it single player but it looks really fun if you play with friends it's really far in it's early access I think it might be almost finished with it's early access soon I believe, don't quote me lol, so much stuff to do in the game. Awesome and surprisingly creepy vibe to the game I think you would really like it I personally love the game.
>>1264758 hope youre right, just bought it :D lets see how it is, gonna play with gf
>>1264930 >>1264933 Good choice anon, even when they released the demo before the ea release, it felt very solid with no placeholder content. The game is releasing fairly soon with a substantial price raise. If you like Half-Life, it'll like exploring a more sensical Black Mesa, enjoy.
>>1240120 Fuggen lol
>>1262374 dl'ing this now, looks neato
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>>1186216 Thank you for your service
This fucker right here was always nerve wracking compared to anything else in the game.
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Not enemies but atmosphere is what unnerves me the most. I dislike creepy music in dilapidated poorly lit dungeons
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>>1268833 >that pic you just made me realize that my love of dangerous dungeon diving is directly related to the amount of times my parents would dump me off in various unsafe playplaces like discovery zone and chuck-e-cheese
>>1268653 Like a more menacing version of Virginia from Sons of the Forest It's a damn shame her face is weird
>>1268833 (checked) My imagination is scarier than what most games offer. The tense buildups are usually the scariest parts of vidya for me. Once I see the monster enough and learn the mechanics behind how the enemies function they cease being even remotely scary. I wish my brain wasn't wired like this, as I'm jealous of my normalfag friends who can maintain that fearful state throughout an entire game. >>1268909 I had a theme park near where I lived that had a huge multistory one of those. It was pretty damn cool, only scary bits were when you got lost in it.
>>1185002 Not the most well known game but when i as a kid i used to be terrified by these fuckers from Area 51. The concept of aliens turning humans into mutants was kinda scary, even more the atmosphere of the game... maybe i was just too much of a chicken. >>1185358 same
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>>1271709 fuck i forgot to include picrel
>>1195156 They still make me shit my pants.
>>1195156 The spikes make me feel a deep revulsion on a primal level. Also the way they breathe.
>>1195156 >RE4 Regenerators Just remember that his name is Peepers every time you see him and you will fear nothing anymore.
>>1269154 >Once I see the monster enough and learn the mechanics behind how the enemies function they cease being even remotely scary. I wish my brain wasn't wired like this, as I'm jealous of my normalfag friends who can maintain that fearful state throughout an entire game. It's called not being a pussy. Why would you want to be a pussy? Fear is a hindrance, not a boon. Be proud of having control of your fear.
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>>1226920 I love Rayman 1 & 2 to the cave of bad dreams and back. I tried 3, but it just couldn't keep me.
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When I was 10, I played Space Quest IV hoping for a fun point & click adventure. Instead I shat bricks and immediately uninstalled the game.
When my dad let me play dungeon master the first mummy in a secret room made me fall over backwards in my chair. He would tell my sister that helicopters were full of insects coming to get her. I miss him.
>>1185002 What kind of faggot gets scared of a video games character?
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>>1278084 Oh man, what was the name of this game?
>>1274691 >as usual you've been a real pantload heh
>>1195156 Hard to be afraid ever again when you know you can kneecap them with a shotgun then stunlock them with a knife, even works with multiple of them, you just have to be a bit lucky with timing and that the oncoming one just walks towards you and doesn't do anything else, then once he's just righ here kneecap and go back to knifing Rising of Evil is one hell of a ride if you don't know all the tricks.
>>1358338 Sure, but they're still pretty freaky just on appearance alone. They're one of those few enemies I still find unsettling even after you get a good look at them and know what they're capable of, which usually isn't the case for most other "scary" enemies in games.
>>1278109 Alisa
The fleshcrafted horrors from VTMB. Their actual design is just OK, but their speed, movement, and the sound design make them pretty scary. The way they lunge at you and their weird shriek/bark noises are very unsettling, especially when they have the tendency to pop out suddenly
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>>1185002 >>1185089 The RE Zombies were always pretty lame (except for the scarlet heads and daisy dukes from RE2). The one that really got me was the fucking Hunters from RE1. Partly because they were a highly dangerous enemy that could one-shot you unless you were at full health, but mostly because you often couldn't see them initially due to the fixed camera angles. You only knew they were there by the slow heavy footsteps until they leaped/charged. It reminded me of an old black and white movie I watched on the Late Late Double Features on TV where a bunch of people were stranded in a desert hostel. Some invisible creature was stalking and killing them one by one, and the only way they could tell where it was coming from was if they left the shelter of the hostel and went out into the desert where they could see it's footprints in the sand. Whenever it stepped, it made a distinct noise with each footfall that got louder and louder as the creature closed in on it's prey. So that kind of got to me. Horror is always best when you can't see the monster, and I think that's because horror is extremely hard to pull off effectively. Either you have to really know what you're doing to tease out specific fears (like The Thing did), or you should lean into the fear of the unknown and unseen which - while cheap - is still highly effective as it's one of the most primal and universal fears. Resident Evil hasn't been horror since they got rid of tank control and fixed camera angles... because they never could get the horror aspect of it right and had to lean on resource scarcity and putting the player in dangerous situations to build tension (Silent Hill's fog was effective for this too). Pretty much everything from RE4 onwards has just been bog standard action/adventure with a fun-house horror coat of paint splashed on it.
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>>1274691 Thank goodness you never played Martian Memorandum. The violent retard guard from the CIA disposal/psych ward in Countdown also freaked me out as a kid
>>1359849 RE4 is horror, just not survival horror RE4 still has plenty of scares and disturbing stuff, it just lacks difficulty and scarcity of the originals due to completely different gameplay. RE3 had plenty of action and was still survival horror. The issue with RE4 was always it's linearity and it's enemy drops.
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>>1359879 Speaking of which, while not an enemy, Countdown did have an opening that left a real impression on you. Sorry the audio is so low, I borked my recording. Be sure to turn your audio up a ways before playing the video.
>>1185002 Dogs in the original Wolfenstein 3-D would crash my computer if they managed to bite me so those still spook me a bit.
>>1186216 Better late than never
>>1359849 what's the name of the movie?
>>1195156 The one in that hall of cells spooked me for a few replays.
>>1363019 It was called "Sound of Horror", a 1966 Spanish film that had been dubbed to English. Took a bit of searching to find it though, so it must have been pretty niche. Got some of the details wrong because I was only like 8 when I first saw it. They're a group of archeologists digging for treasure in the remote mountains of Greece and end up releasing an invisible dinosaur that stalks them. Must have confused it with a desert because of how they tracked the creature - it wasn't footprints in the sand, it was big patches of flour from the kitchen they dumped everywhere.
>>1363193 >shiver&shake quiver&quake >dudes just stumbling around in the cave >goofy screaming throughout the entire trailer kek not what i expected the concepts you stated previously seem cool though. reminded of a time i was fixing satellite dishes outside far from the base in Voices of The Void and heard very fast running towards me which was a sudden and sharp contrast agaisnt the complete silence that reigned just a few moments ago. ran for the ATV, could still hear it running pretty much a few steps behind me, looked back, there were nothing but the sound of increasingly louder footsteps. thought i was safe when i got inside the base, but when i looked outside the window, it seemingly slowed down and i could only tell at what parts of the base it was going through due to the doors opening up. probably the longest and spookiest chase i've gone through, couldnt get away from it and revealed that the base isn't as safe as one would think.
Like half of the enemies in Siren 2, especially when they creep up to you or you playing in first person mode.
Oh yeah another good one I forgot pretty much anything from nightmare creatures 1 that game use to scare the shit out of me as a kid
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