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Metal Gear Solid Anonymous 04/22/2025 (Tue) 16:46:57 Id: 207b17 No. 1212615
What happened to this franchise? It was once upon a time a very popular and beloved series. Did a zombie game really ruin their momentum? Or was it Hideo Kojima leaving? I have a lot of great memories playing these games and the only thing they released in the past 7 years are remasters. The remaster collection did great but I can't see why they couldn't make another solid (what a great joke lmao) game in the series for modern fans. If you ever played MGS1 on the Playstation 1, there was nothing like it. No doubt it catapulted the PS1 to levels it never would have done otherwise.
>>1706322 I can just fine I'm just aware of the limitation you seem to disregard for some reason, those being the following >>OG PS2 version and subsistence >patches for 60fps brings requirement way up (Zen3 / 8th gen intel + 1080ti or better for 4k res) >patch for 16:9 is broken (effects are stuck in a 4:3 square especially water reflections) >random save corruption, have to use savestates >no workaround for the lack of analog buttons >PS3 HD version >requirements through the fucking roof (12th gen intel with AVX512 / Zen4 minimum for stable 60fps throughout) >crashes often + no traditional savestates >no workaround for the lack of analog buttons >X360 HD version >requirements even higher than RPCS3 >windows only pretty much Now I kinda forgot the 3DS version true , the only downside would be potatovision because it's 3DS, if >>1706442 is correct about it running fine. >>1706442 I'm fine with gamepad aim personally (especially with how weird the mouse aim feels in the PC port), I need to finish that Foxhound run I have going sometimes got stuck post torture sequence because I forgot to blowup food stockpiles on the way in and also took the carboard box on the way in
I heard there is censorship of Eve in the remake is this true?
>>1706944 Her jiggle physics during the cave were toned down or shut off iirc
Man when Sahelanthropus stood up right on its two legs I knew kojimbo was a hack of the highest order
>>1706944 In what way?
All I know is they removed her nips in the healing menu
>>1710260 From what I gathered looking around those are the 3 main points >Xray dance is removed replaced by a very neutered animation if you wanna be pedantic >Jiggle physics is lesser / gone (depends on who you ask and what you're looking at, to me it does look pretty much gone especially the ass) >Nerfed EVA's assets >>1710487 Does look that way, I've seen claims to the contrary but honestly after looking at the OG vs the new it's pretty clear there's a difference though technically delta is more correct as nipples don't appear on Xrays
>>1714221 Then why does it have a trigger warning before starting the game?
>>1714236 Probably for the same reason TR remastered does, because they're too lazy to truly "sanitize" but if it's easy to do they'll do it anyways.
The more I look into it the more stupid this gets, they apparently replaced several instances of "shit" by "crap" Pretty sure it's because it's SIGINT and niggers saying shit is too stereotypical
>>1715041 So what happens with the Shit Monster conversation after the Guy Savage nightmare in Groznyj Grad?
>>1715180 That's exactly the one conversation that is targeted here according to someone on the steam forums
>>1715184 Honestly, how? I remember following the pre-release stuff, and one of the points was that the original voice acting was preserved. Or is this a split mode hing?
>>1715191 Apparently they just reused and did a bit of audio work on the one instance of "crap" in that conversation to fit everywhere else where it should say "shit"
>>1715041 >Pretty sure it's because it's SIGINT and niggers saying shit is too stereotypical That's retarded
>>1692623 No, it's Guy Savage.
>>1715225 iirc, in the overarching story, the dystopian AI hellhole shown in 2 and 4 pretty much IS SIGINT's fault. Zero has the idea for information control and suppression, and that was done by *people* in MSGV to obscure the fact that Big Boss lived through the attack on the first MB. During that, Skull Face tortured the information of Zero's real whereabouts - Hell's Kitchen - to deliver him a package with a parasite infestation that nearly kills him on the spot. He's able to hit a panic button before falling unconscious, but his faculties slowly decline even after he's rescued. After he recovers enough to make decisions, he passes Cipher's control over to SIGINT and commissions the Patriot AI to handle information control, and pretty much just waits for death while lamenting Big Boss' near death and the schism they had over Les Infants Terribles. SIGINT develops the AI into something completely autonomous, but it also exists to propagate itself. SIGINT is a nigger. He's smart, but he did not have the forethought to realize that a self-propogating information control system would fall into information control loops that would lead to war as a commodity and the war economy. War is profitable, war keeps the information machine relevant, therefore pockets of war were constantly popping up around the world, exacerbated by the Sons of the Patriots system. There's a human element to control that he missed entirely, which Big Boss saw pretty clearly before his final defeat at Zanzibarland. This is also one of six founders of a shadow group that effectively controls the world - and in a period of slow worldwide demilitarization, was either bribed or in total agreement with the Metal Gear REX project. Ironically, that period in history was the closest that Cipher/the Patriots came to realizing the Boss' dream of a unified world.
>>1715359 >bribed or in total agreement with the Metal Gear REX project. I appreciate you adding total agreement with rex makes me see things in a whole new light. Donald Anderson being Signit and having access to infinite money from the cipher and still taking a bribe always felt so stupid to me
>>1212615 >If you ever played MGS1 on the Playstation 1, there was nothing like it. the beginning of movie-slop AAA trash among the likes of FF7. modern movie-slop games are just logical conclusions os shit likt these. games like uncharted or last of us didn't pop out of nowhere
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>>1875086 >[Metal Gear Solid was] the beginning of movie-slop AAA Demonstrably false. If you're gonna point the finger, blame PCfags for kick-starting the push for "cinematic" games.
>>1875086 >-slop The irony and lack of self-awareness using a vague buzzword popularized on cuckchan to criticize anything is laughable
>>1875086 >>1875113 It's an even more retarded argument when you look at the FMV games at the time using film actors like Mark Hamill appearing in both Gabriel Knight and Wing Commander 3. Or how games on the Sega CD and PC Engine CD began integrating voice acting and redbook music, like with Far East of Eden and what was originally the plant for Tales of Phantasia.
>>1875423 FMV games don't seem like the ones that directly lead to what we have today though. Yes, it was a similar philosophy, but that genre failed so bad it just died out and became an evolutionary dead end. I do think the other games anon posted, "cinematic platformers" were more influential on what we have today, even if not the most influential ever. I'd put more blame on point and click adventures, which very early on became excuses to tell stories rather than actually play games. And I think JRPGs deserve a lot of the blame, too, since they do the same thing. Metal Gear Solid at least has more gameplay than these, but again it seems like the fans care about the franchise more for the story than the gameplay. And its gameplay is obviously closer to things like The Last of Us than Prince of Persia, Final Fantasy VII, or any point and click adventure are. So I do still think Metal Gear Solid deserves a lot of blame. It's not the originator, but it's an important step in the timeline.
>>1875113 consoleGODS win again
>>1875743 >Yes, it was a similar philosophy, but that genre failed so bad it just died out and became an evolutionary dead end Not really. The only aspect that arguably "failed" was them attempting to insert real life actors directly into gameplay (Not counting QTE centered games like Dragon's Lair and Time Gal). However companies like EA were STILL doing FMV citscenes with real people all the way into 2008 like with NFS: Undercover.
>>1875779 But that's entirely different from the concept of an FMV game, like you'd see on Sega CD. Need For Speed is a racing game. Night Trap is an FMV game. And there are some blurred likes, like with Sewer Shark being an FMV shooter. It wasn't the first, but it leaned into the FMVs harder than most, as a bigger selling point. Or along those lines, the aforementioned Wing Commander, which obviously had real gameplay, but was selling itself very much on the cutscenes over the gameplay. Need for Speed wasn't selling itself on the cutscenes. They were a presentation aspect the devs obviously thought would make the game better, but it was still a racing game and you were expected to buy it for the racing. I don't see a difference between FMV games with live action vs those with animation. As you pointed out, Dragon's Lair is obviously an FMV game. The issue is when watching the videos is a bigger selling point than actually playing the game. With Dragon's Lair it was still a novel concept, so people almost didn't notice they were barely playing a game. (Plus it was hard as hell.) By the mid-'90s everyone was sick of games like that. Not sick of FMVs in general (they were obviously still a huge selling point), but sick of games where those cutscenes were the whole point. Also, the issue isn't even just with FMVs, but with too much focus on story. It's no better when the game just expects you to read reams of text. But of course this whole discussion was about FMV games, and they aren't the ones that expect you to read reams of text. The point I was trying to make is just that it's a moot point to blame the types of FMV games that flooded the Sega CD for modern trends because those genres ended up failing so hard that they didn't really continue to evolve. Unless you want to blame Night Trap for Five Nights at Freddy's, but that isn't what people are complaining about here. The point is that Uncharted and The Last of Us clearly do owe more to Metal Gear Solid than they do to Plumbers Don't Wear Ties.
>>1875801 >But that's entirely different from the concept of an FMV game, like you'd see on Sega CD. You mean Sega CD FMV games like Mega Race (A car combat game), Silpheed (a Shmup), Sherlock Holmes: Consulting Detective (A predecessor to Ace Attorney and L.A. Noire), and Mansion of Hidden Souls (A "full 3D" adventure game). Also, you're focussed upon the fact that these games used FMV as opposed to who all was in them. Such as how you "conveniently" skipped over my mentioning of voice acting and redbook audio. Not all Sega CD games used FMVs, but they did all at least use voice acting and full orchestral music. From RPGs like Cosmic Fantasy to shmups like Sol-Feace to strategy games like Dark Wizard. Even Tommy Tallarico had to fight with the producers at Virgin over the soundtrack for The Terminator on Sega CD because (And I quote) "it doesn't sound like a videogame". There was a lot more going on than "just" FMVs in regards to the evolution of gameplay. And before you write off these games (Again) as having "no influence" on MGS, remember that the very games preceding it, that Kojima developed, were Snatcher and Policenauts. Both of which were adventure games.
>>1876013 >You mean Sega CD FMV games like Mega Race (A car combat game), Silpheed (a Shmup), Sherlock Holmes: Consulting Detective (A predecessor to Ace Attorney and L.A. Noire), and Mansion of Hidden Souls (A "full 3D" adventure game). You know what I meant. I even discussed how the lines can be blurry, with a Sega CD example (Sewer Shark) to make the point. I elaborated on this quite extensively. Do you think I'm trying to attack the Sega CD or something? That's not what this discussion was about. That's why your points about audio aren't relevant. The discussion was about trends that led to modern "cinematic" games. So Mega Race, Silpheed, etc. aren't an issue. I specifically argued FMVs weren't the actual problem. The issue is games that focused more on story than gameplay, so yes, Sherlock Holmes and Policenauts get closer to it. I don't know Mansion of Hidden Souls well enough but your description makes it sound like it's closer to Sherlock than Silpheed. You must not have read my entire post if you could be misunderstanding the point this badly. I didn't write off every Sega CD game that uses FMVs as not being influential, I went out of my way to differentiate between different kinds of FMV games. Obviously Silpheed, though it uses FMVs, is a shooter and not what people think of when they say "FMV game." Sherlock Holmes, on the other hand, doesn't have much going for it other than the FMVs, so it gets called an FMV game. But of course I also even went out of my way to argue that FMVs aren't even the core issue, games that aren't about gameplay is the issue. You don't need FMVs to make that type of game. Really the point I should have made was more about the FMV games which were originally made to be VHS games and then converted to run on hardware like the Sega CD (which of course was not the first or only hardware to have these types of games, but was perhaps the most famous for it). Those types of FMV games with so little gameplay that they could easily run on a glorified VHS are what people think of. Obviously PS1 games were full of FMVs, but with very few games people would think of when they hear the term "FMV," because that style, that genre, had largely died out by then.
>>1876079 >You know what I meant Yes, I do, in that you don't know what you're talking about aside from the memes that you've gathered about a time in gaming you never experienced nor looked into. Like all the people who legitmately believed that the PS3 "never" had any games. >Do you think I'm trying to attack the Sega CD or something? I think you're talking about a subject that you don't know much about. >That's why your points about audio aren't relevant. So video games hiring professional voice actors, known for their roles in monumental and prominent TV and film productions, is "not at all important" in a discussion about the rise of AAA gaming? Even to the point that Far East of Eden II was the most expensive game ever developed by 1992, despite lacking FMVs. I'd say a bigger issue with your point is that you're trying to say something along the lines of "one certain thing" being the cause of everything that came afterwards as opposed to the reality of said thing only being a fraction of what went on. For example, do remember how "every" game licensed game that came out was a side-scrolling action game (Unless you were in Japan, then it was a 25% chance of being that, a visual novel, a shmup, or a JRPG)?
>>1876115 >Yes, I do, in that you don't know what you're talking about aside from the memes that you've gathered about a time in gaming you never experienced nor looked into. Like all the people who legitmately believed that the PS3 "never" had any games. You're literally trying to "correct" me by making points I already made in my own post, the post you're getting mad at. Why do you think I mentioned Sewer Shark? It's the first game I had for Sega CD, and it's not precisely what I'd call an FMV game, though it approaches it. You can't even be bothered to read the posts you're replying to. By ignoring the actual points being made, you're only making yourself look like an idiot to everyone who sees this thread. >"not at all important" Who are you quoting? I even ctrl+f'd for that phrase, and it was never said in this thread until you said it just now. Are you translating my posts to another language, then translating your responses back? Is that why your comprehension of my actual points is so low? I jumped into the thread specifically in response to discussion about games that led to modern "cinematic" games, including a response blaming FMV games. I then went on to argue that it wasn't so much FMV games, for several reasons, including the reason that games don't need FMVs to focus too much on story, which is very much along the same lines as what you're saying about audio quality. But you're acting as if I'm arguing against it, when all I'm saying is that it didn't relate directly to the discussion about FMV games, which is why it wasn't referenced. >you're trying to say something along the lines of "one certain thing" being the cause of everything that came afterwards That's literally the opposite of my point. I referenced many different things, including cinematic platformers, point and click adventures, JRPGs, "FMV games," and then just games that focus more on story than gameplay in general. We practically agree, but your reading comprehension (or more likely your English comprehension) is so low that you keep acting like I'm saying the opposite of what I'm actually saying. You have to go back.
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>>1875743 I'd argue that Adventure Games were the real ground zero of this, as they tended to rely heavily on atmosphere (MYST) and storyline (Gabriel Knight) to really sell their products. The puzzles weren't really why people played them, by and large, it was just expected to be there for engagement. More often than not, the puzzles followed no real sensical logic, and instead relied on moon logic particular to a group of developers which was designed specifically to befuddle customers and sell hint books or hint-line calls at $2 a minute. Once you were done with the game once, they lost all replayability - yet people still replayed them for their aforementioned storylines and atmosphere. So it's no surprise that Adventure games were one of the first real big pushes into live-action cinematics when CD-Rom drives became mass market.
>>1876218 Female Japanese Lord Farquaad?
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>>1876258 Kind of looks like that, but her hair length is asymmetrical. I like her, GKII Gracie was peak Gracie. She was too much of a sarcastic ice bitch in GKI and too emotional and demanding in GKIII when she realized she couldn't fix him. GKII Gracie was still kind of a cunt at times, but she was getting into her new role and discovering her love for Gabriel, so she ends up coming off as more tsundere than outright hostile to Gabriel's playboy lifestyle. I guess a fourth game would have seen Gabriel track her down, solve his own issues, and finally give them a happy ending - but it never happened. Bitch left him out to dry. Gerde can handle the paperwork, and is pretty hot herself anyhow. He'll get over it.
>>1876217 >You're literally trying to "correct" me by making points I already made in my own post No, you didn't. You're post was accusing the Sega CD of having "only" FMV games, or FMV-like games when that was only a fraction of the system's library and even what was going on back then. >Who are you quoting? You, see:>>1876079 <That's why your points about audio aren't relevant. >including a response blaming FMV games All I said about FMV games was that they were part of the problem, and a lesser aspect when you had even rando-games like Frankenstein: Through the Eyes of the Monster selling themselves on the fact that they nabbed Tim Curry. >But you're acting as if I'm arguing against it Because you did. Again, your own words: <That's why your points about audio aren't relevant. >all I'm saying is that it didn't relate directly to the discussion about FMV games And, again, you're zoning in on the fact that I mentioned FMV games and avoiding the fact that I brought up big-name stars like Mark Hamill. And then ALSO brought up games using voice acting and orchestral redbook audio, stuff that wasn't cheap. >That's literally the opposite of my point. No, it's not. Not by the way you have been treating this argument, where you honed in on FMVs and ignored everything else that I said in the first place.


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