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Anonymous 04/23/2025 (Wed) 15:55:02 Id: 321ee8 No. 1227272
Is VR still a fucking meme? Was looking at rowing machines and thought of it but what I can find is subscription fuckery. I'd rather just get a screenless rowing machine and sit in front of my actual TV playing water or not. Would also be nice to have a racing game newer than Gran Turismo 3 to go with my racing wheel. Heard Forza took over in that area but what I saw was driving full speed through obstacles with no consequences. Both of these seem prime VR candidates.
>>1227272 Look, the real problem is that VR is being underutilized. Essentially, VR is facing the same problems as consolization; poorfags who are too inept to buy a real VR kit like a Valve Index are instead buying low-end cheapass Quests, which are marketed to the lowest common denominator. This has unfortunately produced the following consequences: 1. VR games are being dumbed-down in graphics and gameplay because the Quest is a piece of shit that can barely handle simple VRchat avatars, enough that indie content creators online actually sell 'quest versions' of their custom-built avatars, it's really that bad. 2. Cheap VR sets lowers the barrier to entry from a financial standpoint, which explains all the unattended 10-year-olds you see running around online in VRchat and your favorite shooter games, annoying the shit out of everyone and getting groomed, since any little bobby and cindy can ask mommy and daddy for a cheap VR kit for Christmas and get it. Basically, fuck casuals, is what I'm saying. However, VR accessories are for the most part, a meme. Most of the VR accessories are marketed towards social VR games, like VRchat or ChilloutVR. So unless you plan to go into those I wouldn't bother if I were you. >facial tracking completely useless outside social games. >full-body tracking barely any games outside social games utilize this, maybe a couple fighting games, but there's not many that incorporate it. You might find some sports games if you wanna play, idk, soccer (or 'football' for those of you eurofags reading this). Most games that incorporate hand-to-hand combat are, just that, hands-only. >treadmill Too bulky and way too fucking expensive. Plus, do you really wanna deal with the hassle of taking out and putting away this fucking behemoth everytime you launch/exit VR? >haptic vest Literally why would you pay for a vibrator-vest? It can't simulate real bullet penetration or stabbings, and why would you want it to? The dumbest shit. >VR gun-controllers I'll admit, they help stabilize your aim if you're playing a shooter game, if you're using a long gun such as a rifle or a shotgun, and they're especially useful if using a sniper rifle with a scope, since the buttstock can be used to reduce your scope sway; however the biggest problem is that they make transitions an absolute bitch. What happens if you need to transition from your rifle to your sidearm? Both of your controllers are already stuck inside your accessory and would have to be removed, costing you valuable time. The drawbacks outweigh the benefits, which is why I don't use them. Faster reflexes > pinpoint accuracy. >>1253197 Yeah, but there's plenty of other good VR games if you know what to look for. Some of my recommendations are >H3VR A /k/ommando's fantasy: A metric fuckton of guns & attachments. Take and Hold mode is really fun. Melee feels kinda meh, however. >Into the Radius 1/2 The other /k/ommando's fantasy: STALKER in VR. >Arizona Sunshine 2 Solid zombie game, gunplay & melee feels good. Great gore system. Plus, you get an adorable german shepard, he even plays fetch and you can pet him, too! >Propagation VR Survival horror wave shooter. Short but exciting. It's free. >Cosmodread Dead Space VR roguelike. Muh atmosphere. >The Walking Dead: Saints & Sinners 1/2 The gold standard for zombie VR games. Ignore the negative reviews on Steam, it's all written by Questfags whose shitty VR kit couldn't handle the neutron style. Sure, the storyline is generic and your choices don't matter (as usual) but the gameplay is superb. Two-handed melee is fucked in the 2nd game, so stick to one-handed. I had a lot of fun with the knife, not just killing with it, but also spinning & tossing it around and doing tricks with it, as the game lets you do. >Skyrim VR (modded, of course) Yeah yeah, I know what you're gonna say, but if you can mod it up to par, then it's actually pretty fun. Plus, there's this: https://www.nexusmods.com/skyrimspecialedition/mods/98631 >FarmD :^)
>be a wagie >use VR every day after work for quick game&exercise >get called a shill for telling anons that I enjoy VR everyday >get crubstomped by life and go to hospital >lose my job and become NEET >suddenly no desire to play VR I smell the real reason for VR hate on the chins.
>>1263535 VR is more of a wealthy, healthy, single person's game than most people think. You need the space, time, acclimatization, and a ton of money to make it all work in an acceptable way. The real killer VR device will absolutely be direct brain interface "full dive" like SAO or Shangri-La Frontier, where all you need is enough space to sit or lay down without dying of bed sores or constriction issues. That said, I have no idea how nobody has developed a particular kind of VR walking platform that is absurdly easy to engineer in comparison to a lot of other tech. I would go and make it myself if it wasn't for jews who would have me murdered like Rudolf Diesel so they can steal and resell the design. I don't have a VR setup but I am completely 100% jelly of anyone who has a full setup, particularly with gloves and not the gay looking controllers.
>>1261063 Nah, you have the option for strafing by holding your leg out and it just auto moving left or right. >>1262234 I don't think it's a deal breaker as much as some think it is. The idea that it's sliding quickly disappears when you've been using it long enough. It's still unparalleled immersion for me and if i had to rely on the sticks i wouldn't bother with VR. The biggest hurdle to overcome in moving very fast and making sharp turns. That might be improved on the newer model from katwalk.
>>1262974 So you saying that VR just needs more developers?
VR is just a meme, it pretty much always will be as long as any currently living person will ever experience.
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>>1266567 >You need the space, time, acclimatization, and a ton of money to make it all work in an acceptable way. not really, especially with standalone stuff like meta, which even while being shitty mobile tier is still a step up compared to what people started with in 2016 (on a 970 not less) and works better for normalfags. time is also much less of an issue since you won't spend hours jumping and waggling around like you would clicking a mouse chilling in a chair, especially in the beginning. >>1268729 it needs a market really, there's not enough money to be made to make it worthwhile for most people, which keeps the big investment games from happening, which in turn makes less people interested because there aren't enough AAA games. chicken/egg problem.
>>1254084 The only thing VR is got when it's done right is it's the most immersive experience you can have. No distractions and when your head moves so does the camera. Too bad most games are memes
>>1268840 Surely the zillions that zuckerBERG invested should have enticed some people to develop good software for VR?
>>1268693 I don't want to spend several hundreds of dollars for an acquired taste. Either give me something that actually feels good if youre gonna charge that much, or if youre gonna give me something I need to trick myself to cope with, make it cheap as hell (or i'll just stick with joysticks because it's the same level of shittiness really)
>>1262974 >>facial tracking >completely useless not entirely. eye tracking can be useful for controlling games (like menu navigation) and foveated rendering
>>1266567 StriderVR looks decent and conceptually simple: https://www.youtube.com/watch?v=NK41x5kenO4 too bad the overlap between people smart enough and who care enough to make this is zero
>>1266567 Fairly OK gloves are surprisingly cheap to make, look up the LucidVR gloves. Maybe like 50 per hand, then just tape a vive wand or quest controller to the back for tracking. Trouble is that they're just fairly OK, and we have yet to see a proper haptic/tactile/FF glove for VR that's compatible with major games.
>>1252915 Get pro contollers. Those are built like tanks
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>>1256381 >"omg so you got to use the character creater in real life" holy fuck that video. what the everloving fuck
>>1272723 My problem with pro controllers is that there's no aftermarket knuckles-like strap that won't block either the charging port or the cameras.
>>1260921 or you could join the chan group that plays vrchat
>>1292386 Maybe. I had bad experiences joining up with any kind of "chan" organized games in the past. Not bad, per say, but it was just a bunch of spergs shouting memes and a few try-hards trying to "trolololol" at each other. Drop the room name, maybe I'll stop by sometime, but it probably won't be until early in the morning on the weekends.
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>>1227272 Seems to me they advertised VR to the wrong crowd. Pandering to just gamers was fucking retarded. Had they focused more on a "moving away from the desktop" experience would have been a better game changer. VR offers luxuries not even laptops can pull off. Outright replacing monitors period would be for the best. Not needing Windows, Linux, wifi, or bluetooth installed and can use your headset out of the box and do other shit like going into your BIOS whenever you wanted. Typing is still really wonky from what I hear but if they could focus more on that too you'd never have to get a keyboard either. Sure as hell beats sitting all day in overpriced office/gaming chairs(which is another shitty market).
>>1227272 If it is not cheap, it is automatically shit. VR was always dead on arrival due to the price.
VR is perfect for driving sims, where your controls are simple and your hands never have to go anywhere, but only halfway for flight sims. Something as complex as DCS, where all the controls are modeled in the cockpit, loses the tactile, haptic feeling of flipping switches and twisting knobs that requires you have eyes and hands on controls, but once it's dog-fighting time, nothing beats being able to look over your shoulders and above and track targets naturally.
>>1259668 >Virtual hotas/joystick emulation using vr controllers has to be the most retardedest thing ever it feels like fuck Eh VTOL VR's implementation is great. For some reason no one else seems to know how to get it right. All they need to do is look at that one game and copy everything it does.
>>1356672 Until they can make a headset that's comfortable enough to wear for longer than about 40 minutes that's not going to work. Even for gaming that's a bit of a fail if you're not a casual like me who is okay with playing in short bursts and taking long breaks.
>>1254686 valve game design has been lowest common denominator since HL2. Go over the dev commentary again if you don't believe me.
>>1266567 Nope, I know people who bought 5-10 year olds quest 3s.
>>1227272 It's a meme, but it's a neat meme you can get into inexpensively (unless you MUST have the most high end headset, then you either don't think it's a meme or don't care).
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>>1393668 >VTOL VR's implementation is great Any VR flight sim where you don't have a tactile stick to grab onto has been shit for me. Having an imaginary stick you grab onto with your VR controller ends up with your hand continually drifting and not having the full range of motion or accurate response when you need it the most in the best cases - at worst, tracking issues on older headsets can cause the stick to become worthless. The cockpit button layout is nice, but because everything is so spaced out, it ends up looking like you're flying a Fischer price toy. Functionality is more important than aesthetics, but still, you lose the aesthetics. Been wanting to get a HOTAS for a while now, but my priority is in replacing my G29 wheel with a proper Moza Truck wheel and turn signal assembly next month or so. My current one is all jacked up with a bunch of cheap 3d printed Chinese shit that's breaking down the cheap American made 3D printed shit I used before didn't even last half as long. So after that... maybe? I have a yoke and throttle system that's great for flying Cessnas in MSFS, but are shit for dogfighting. But I also want to get a proper rudder system. I'll probably go for a HOTAS first though, because maybe I'm just a retard, but the rudder only seems useful for turning when you're on the ground. Everytime I try to engage it while in the air like it was Ace Combat or something, my plane just flips the fuck out and I borderline lose control. Not sure if that's because the current switch I'm using for rudder control is digital - making it go full on rather than a gentler analog input, or if you're just not supposed to use the rudder in the air. >>1432831 What's pissing me off is that there doesn't seem to be any good mid-range solutions on the market. Either you're stuck using Zuck's Meta Slop or you're going to be dropping over a grand on a headset that you can't properly use at a decent framerate anyhow unless you have a 5090. Pimax Crystal Light seems to be the best option, but apparently they're sketchy as fuck and if they send you an out-of-spec headset, then you're just fucked. When I got my Reverb G2 v2 with my unwanted Biden Bucks a few years ago - it only cost me $299 on sale and it blew most other headsets at the time out of the water, and still has advantages over lower-end headsets now. I'd just keep using that if Microsoft weren't intent on bricking it because fuck you, I guess.
>>1409637 >a children's toy bought for children means it's acceptable for everyone >compares a Wii to a flight simulator Are you intentionally stupid or is it an accident like your birth?
>>1356778 I mean, what do you define as cheap? The $300 price of the Quest 3S is, all things considered, a pretty decent deal. Less than any major console for what is essentially a game platform in itself - and software is easily pirated. I think the biggest dearh knell for VR is just the medium itself - it's hard to convince some to play games requiring standing up and moving around when sitting and looking at a screen is often far comfier, which is why a decent chunk of people who have Headsets stop using them after a few months. I still like the medium and play every so often, but I don't think entry price can really get mucg lower without big concessions.
>>1260902 Fucking Katwalk. I bought an original Katwalk when it still used accelerometers and the lag between movement and recognition of movement was so fucking bad. Total waste of $1000. I thought if they changed to better foot tracking I'd be happier with it but I can't find any solutions and I'm not going to buy an entire new C2 just to find out it's still garbage.
>>1292386 >>1354563 Every time I try to interact with anyone in VRChat I get anxiety and bail. Lately all I've been playing is modded Bonelab and Blade and Sorcery or Into the Radius. I think VRChat is cool I just can't get over the social interacting part even though I want to socialize. Maybe if the discussion was a creative endeavor about ttrpg's, worldbuilding and writing or something it'd be more entertaining and I could get a connection with someone, I don't really have much else to talk about these days.
>>1505126 And I am a full on reality escapist fag too so I do get enjoyment out of being anyone but myself and being in another world.
>>1253182 >Vrchat is the porn game Ok but what if I'm straight?
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>>1514021 Then you can go straight to jail
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