>>1227272
Look, the real problem is that VR is being underutilized. Essentially, VR is facing the same problems as consolization; poorfags who are too inept to buy a real VR kit like a Valve Index are instead buying low-end cheapass Quests, which are marketed to the lowest common denominator. This has unfortunately produced the following consequences: 1. VR games are being dumbed-down in graphics and gameplay because the Quest is a piece of shit that can barely handle simple VRchat avatars, enough that indie content creators online actually sell 'quest versions' of their custom-built avatars, it's really that bad. 2. Cheap VR sets lowers the barrier to entry from a financial standpoint, which explains all the unattended 10-year-olds you see running around online in VRchat and your favorite shooter games, annoying the shit out of everyone and getting groomed, since any little bobby and cindy can ask mommy and daddy for a cheap VR kit for Christmas and get it. Basically, fuck casuals, is what I'm saying.
However, VR accessories are for the most part, a meme. Most of the VR accessories are marketed towards social VR games, like VRchat or ChilloutVR. So unless you plan to go into those I wouldn't bother if I were you.
>facial tracking
completely useless outside social games.
>full-body tracking
barely any games outside social games utilize this, maybe a couple fighting games, but there's not many that incorporate it. You might find some sports games if you wanna play, idk, soccer (or 'football' for those of you eurofags reading this). Most games that incorporate hand-to-hand combat are, just that, hands-only.
>treadmill
Too bulky and way too fucking expensive. Plus, do you really wanna deal with the hassle of taking out and putting away this fucking behemoth everytime you launch/exit VR?
>haptic vest
Literally why would you pay for a vibrator-vest? It can't simulate real bullet penetration or stabbings, and why would you want it to? The dumbest shit.
>VR gun-controllers
I'll admit, they help stabilize your aim if you're playing a shooter game, if you're using a long gun such as a rifle or a shotgun, and they're especially useful if using a sniper rifle with a scope, since the buttstock can be used to reduce your scope sway; however the biggest problem is that they make transitions an absolute bitch. What happens if you need to transition from your rifle to your sidearm? Both of your controllers are already stuck inside your accessory and would have to be removed, costing you valuable time. The drawbacks outweigh the benefits, which is why I don't use them. Faster reflexes > pinpoint accuracy.
>>1253197
Yeah, but there's plenty of other good VR games if you know what to look for. Some of my recommendations are
>H3VR
A /k/ommando's fantasy: A metric fuckton of guns & attachments. Take and Hold mode is really fun. Melee feels kinda meh, however.
>Into the Radius 1/2
The other /k/ommando's fantasy: STALKER in VR.
>Arizona Sunshine 2
Solid zombie game, gunplay & melee feels good. Great gore system. Plus, you get an adorable german shepard, he even plays fetch and you can pet him, too!
>Propagation VR
Survival horror wave shooter. Short but exciting. It's free.
>Cosmodread
Dead Space VR roguelike. Muh atmosphere.
>The Walking Dead: Saints & Sinners 1/2
The gold standard for zombie VR games. Ignore the negative reviews on Steam, it's all written by Questfags whose shitty VR kit couldn't handle the neutron style. Sure, the storyline is generic and your choices don't matter (as usual) but the gameplay is superb. Two-handed melee is fucked in the 2nd game, so stick to one-handed. I had a lot of fun with the knife, not just killing with it, but also spinning & tossing it around and doing tricks with it, as the game lets you do.
>Skyrim VR (modded, of course)
Yeah yeah, I know what you're gonna say, but if you can mod it up to par, then it's actually pretty fun. Plus, there's this:
https://www.nexusmods.com/skyrimspecialedition/mods/98631
>FarmD
:^)