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Anonymous 04/23/2025 (Wed) 15:55:02 Id: 321ee8 No. 1227272
Is VR still a fucking meme? Was looking at rowing machines and thought of it but what I can find is subscription fuckery. I'd rather just get a screenless rowing machine and sit in front of my actual TV playing water or not. Would also be nice to have a racing game newer than Gran Turismo 3 to go with my racing wheel. Heard Forza took over in that area but what I saw was driving full speed through obstacles with no consequences. Both of these seem prime VR candidates.
Row row fight da powah. There was one rowing game that had pretty good water for VR that wasn't subscription based. Lemme find it for you anon.
Kayak VR: Mirage. Recommend buying either a pico 4 pro or a quest 3. Quest 3 has all the exclusives that you can't access via pcvr but they make absolute dogshit controllers that break every 4 months or less. Pico 4 pro has same lens stack but is more for just pcvr only. Do not buy any base station tracked headset they're all profoundly retarded.
>>1227272 It's not a 'meme'. It's a 'scam'. The people that sell that crap knew, right from the conception phase, that it's flawed by design. The goal of computers it to do more by making less effort. That shit do the exact opposite. (and is a fucking hazard when used by moron) VR will become a thing when it can be used completely motionless. (and preferably, without having to strain your neck, eyes, and inner ear.) Think Matrix, Inception, or SAO. Not whatever that crap is supposed to be.
It's pretty neat. Picked up a Q3 for some space flight sims with some buddies. Though, once I do some driving sims later this year I'm not sure what I'll use it for. Maybe movies? I usually just use my monitor, so those in bed would be kinda comfy.
no, VR is an established medium right now. you an get good games on any platform, but PCVR and quest store are by far the best. i've logged some hours in it, played plenty of games, it's rock solid and the experience (especially FPS) is unobtainable elsewhere.
>>1227272 Sim-games are still the best application for VR right now, mostly in the form of having a screen on top of your eyes that head track. It's just nice. As for the rest of the games, they're all inherently flawed because the amount of movement and immersion you have falls right into an "uncanny valley" of interaction, where your arms move but feel no touch, your head and ears are there, but you can't use your legs at all. It's awful, and it's why I genuinely believe that only sim-games you play sitting down are worth it in VR (Military, Racing, Space, etc), otherwise you're getting a game dangling on a technological edge that does not satisfy anyone. The tech is nice, but it's not truly useful for more traditional games which is why it's the realm of gimmicks. Oh, and porn/VRchat, but you need the right kind of autism for that which I thankfully don't have.
Lets see >Storefront problems >Sony or Nintendo has not taken the plunge to get a good ecosystem going >Need wide enough FOV and OLED >Still at the point where tis not standardized how many cables or base station trackers you need >Requires a 3x3m corner with full roof height, ideally with padding for wall and feet But the thing is Its still the premium way to play flight simulators. simulators, Tarkov, etc. Or running Dolphin in 3D.
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I have an original Vive. Not played it for a while as I've been too busy working 2 jobs for the last 6 months, but I finally quit the extra one. I'll probably wait until winter to use it again, now that the days are getting longer I'll be on my motorcycle a lot after work. Blade and Sorcery although it did get boring after a while, I've never felt actual danger like that in another game. There are tons of chips in the walls where I've got too enthusiastic stabbing women in the head. Contractors is pretty good COD type of game. I started playing Boneworks but haven't put the headset back on since, was about 9 months ago. I'd say VR is cool, I don't always want to sit at a PC when I've been doing that at work all day, so 'active gaming' I think is nice. There's just not the quality polished games available.
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I'm batman 🦇
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This meme has done a lot of damage to my desire to get a VR headset. I play flight sims like DCS so I'm the ideal target audience... but I just don't wanna. I have a head tracker so I'm fine with that.
>>1252905 >>1252869 I have this game on my quest 3, never got around to beating though because the quest 3 has such dogshit controllers. Unironically on my 2nd set already in just under a year.
>>1252905 >2025 >still not in an age where ecstasy on par with sex and heroin can be triggered by mere VR light pixels in specific patterns that target your neural network through mere flashes, not even abstract human identifiable objects in the VR screen You're telling me we all have nanobots and shit in our blood today and it CAN'T make me jizz uncontrollably 24/7 from random arbitrary light/sound triggers? What even is the point? It can't even do nano machine remote mind control properly. What a shitty reality. Worst and lamest tyrannical technocratic hivemind ever.
no it's been 1 year since my quest 3 has been used outside of me making sure it's maintaining a 50% charge
>>1239944 >VR will become a thing when it can be used completely motionless plenty of VR capable games are playable seated withva controller or KBM. VR is a replacement for your monitor. the waggleshit is how it's marketed to normalfags who panic if they can't see their hands
>>1252853 > >I have an original Vive. Not played it for a while as I've been too busy working 2 jobs for the last 6 months, but I finally quit the extra one. I'll probably wait until winter to use it again, now that the days are getting longer I'll be on my motorcycle a lot after work. Blade and Sorcery although it did get boring after a while i played for 20 hrs, got bored, played with mods for another 20 hrs, got bored again, then started a new game on max difficulty, and i'm a dozen hrs into that. top tier game IMO
>>1252953 i jizz uncontrollably by having lexi lore milk 'my' dick with her ass in VR
VR seems to be for VRChat and porn. So much porn, my god.
>>1227272 if you are serious about racing you play iracing there's le mans ultimate aswell but i dont know if that has good vr support
>>1253063 he's not asking for cockpit games, he's asking for sci-fi tech where you sit there in a coma while you run around inside the perfect game in your head >>1253095 I'm surprised how few VR porn games there are honestly, it's mostly virtamate, and the rest of the time VR porn just means those dogshit videos
>>1227272 VR is more dead than ever.
>>1253134 Vrchat is the porn game, nothing can ever come close
>>1253088 Where do you pirate your VR smut?
This thread is full of under the rock living sour grape foxes.
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Woah it's really like I'm on 4cuck. Miserable bunch of niggers.
>>1227272 I bought a Pimax Crystal Light and am enjoying it. It's pricey to get into affordable high end PCVR in reality. Especially since you need a good PC to be able to drive it. I don't think that many people got an RTX 5090 in their rigs. Therefore not capable at running at 200% resolution and beyond with this headset and a stable framerate.
>>1253082 It is good but you have to keep it fresh yourself by upping the challenge level and setting limits for yourself like only use x weapon
>>1227272 Yes. VR is a solution looking for a problem.
I laugh at poorfags.
>>1253134 >he's not asking for cockpit games, he's asking for sci-fi tech where you sit there in a coma while you run around inside the perfect game in your head this. This, I would gib money for.
>>1253197 alyx is only noteworthy for it's graphics, the design around teleport stop it from appealing to the strengths of vr, you can't even throw shit at enemies and have it do damage, despite the gravity gloves
>>1253134 >where you sit there in a coma while you run around inside the perfect game in your head Yes anon please plug me in to the BLUE SCREEN OF DEATH machine. I am eager for the eternal glitch giving me infinite, unending pain
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>>1253469 >the strength of VR And what might these be?
>>1254084 In context he wrote "teleport slop" and "can't throw" The first means you don't get proper locomotion perspective.. I agree on that, you don't get the correct human parallax scale if you just teleport over. The second i don't really care about: Even more so after the 2000s Physics craze where every single enemy would get oneshot by physics objects, in A LOT of games with bullet and havoc physics.
>>1254151 yeah that was the highlight of the game, I don't play much horror but a full VR horror game of that quality would be amazing >>1254084 using your body nigga, reloading, climbing, punching dudes the reason I brought up throwing is because the gloves are reminiscent of the gravity gun from HL2, so the fact the only thing they're good for is picking stuff up from far away is a missed opportunity
>>1254084 It's fun? >play bonelab >enemy above shooting down at me >climb up some pipes to get to him >swap to a stronger character and fucking grab him >jump off the ledge and slam him into the ground Shooting in VR is just both satisfying and fun.
>>1253186 i just stream it via DeoVR, which can be finicky at times. czechVR has a couple full scenes, mostly holiday themed. eporner has ok quality stuff, you just have to click the download link and it will begin streaming. That's where my Lexi Lore video lives.
>>1254225 I'm still kind of mad i played HL2VR before alyx. It's rather sickening how a mod for a 20 year old game is fucking PEAK while the "made for VR" game is rather disappointing at times. Why make me pick up a metal pipe with my hands, with zombies nearby, if the fucking pipe doesn't harm them? Just use a fucking padlock like every other door in the game, or something.
>>1254389 Most likely a leftover tutorial of melee, but then their retarded playtesters swung violently and hurt themselves on a wall or something, so they decided to cut it.
>>1253221 >>1253221 That's why I got an original Vive. Only had an RX580 at the time, and it handled it pretty well. I have a 4060 now but actually had a lot of driver issues which was fucking annoying.
>>1254608 if their dedication to accommodating the lowest common denominator continues with their next game i am going to be so pissed. "we need simplicity because some people might be playing VR with one controller" is one of the dumbest fucking things i've ever heard in my goddamn life. It's like crippling a Formula 1 car's capabilities because then it'd be more comfortable for a housewife if she happened to get behind the wheel of one.
>>1254686 who is that quote from? I thought the one handed guns were because they were autistic about your hands always being where your IRL hands are
>>1255308 There was some interview where they said that the one-controller mode was planned from the start and was part of the reason there's no two-handed weapons, along with the usual "normalfags lose their shit if what their eyes see differs from what their body is doing" stuff. Something dumb prevented them from releasing the one handed mode on launch. Being that modern internet is fucking useless and designed to make memoryholing as easy as possible, I cannot find said interview.
>>1255363 very curious of what they're gonna do when they release another headset, the leaked controller makes it look like it's made to play flatscreen
Eleven Table Tennis is easily my favorite VR game - putting down a virtual ping pong table in your living room that feels pretty close to real life is amazing and my favorite VR usecase. VR will never overtake regular gaming but it has a fun niche. I also like Blade & Sorcery
>>1227272 >Is VR still a fucking meme? It's more so a niche. I got an Index nearly a year ago and I still regularly use it for Beat Saber. The sheer intensity of Expert+ songs makes it some of the best cardio I've ever gotten, and the fact that it's a rhythm game makes it far easier to get my aerobic exercise in than something like running on a treadmill or interval training. But if I wasn't into fitness? Yeah I'd never use the damn thing, outside of showing games to my friends occasionally, because of how much you move around to play them. It's still fun to mess around with them, but the fact that I'm /fit/ helps immensely with it, if I was built like Meat Canyon it'd be miserable to be bending, leaning, crouching, etc, to play something like Light Brigade. Anecdotally, general fitness use also seems to be the most popular use case for a VR setup, too. Both in what you'll find on youtube, and in my experience just talking to people (I'm not the only person I know who uses Beat Saber for working out, for example, and I've seen guys using Until You Fall for the same effect). Imo if developers wanted to increase VR adoption, the easiest way to do that would be to include a quick and dirty "VR cinema" mode, where you could play the game on a virtual screen and display the graphics in 3D. That or shifting the camera's position a bit and then adding a second one, so there's a camera for each eye, and letting players watch their gameplay in 3D, like >>1252768 does. I say that because even as a /fit/ guy who is going to use his headset a few hours after writing this post, to exercise, even I'm not super inclined to play what (admittedly actually pretty fun) games I have on the thing, just because of how much of a pain in the ass it is to either >need to stand up and move around to interact with the game or >tire myself out further, doing shit like shadowboxing in Underdogs when basically every other game I have is more engaging, and all I need to use are my hands, regardless of if I use KBM or controller
>>1227272 well dirt 2 is damn good if you're into rally also, project wingman is probably one of the best games i've ever played on vr
Everyone I know who is diehard into VR to the point of being a whale, buying fully body tracking and $1k VR headsets, is also addicted to VRChat and escaping reality via it. By addict, I mean the kind of deranged addict who will walk up to a surgeon with a photo of a VR/SL avatar and ask "can you make me into this IRL". https://youtu.be/hB_GhltWNAI?t=1369 They're not using it to play Doom 3 in VR, they're using it to stare at mirrors. This is why VR seems as if it's stagnated, because the only people who care want to use it to escape.
>>1256381 I opened VRChat once because I heard you can go in N64 game levels which sounded cool, but it was kinda shit I miss the Pavlov modded maps for Majoras Mask and Banjo Kazooie
>>1256648 if you want something cool try the Team Beef VR ports, it's really sick being able to walk through games you played ages ago like Doom 3 and play them.
My trouble with VR is that there is no good solution for walking around in VR that ACTUALLY feels like walking, and doesnt cost a thousand dollars (or more) and an entire room of space. I've gotten so sick of just standing in place and using joysticks. if you mention holotile you're a retard and a poopyhead Also, unrelated, but does anyone know how to make Vox Machinae's controls feel a little better? Virtual hotas/joystick emulation using vr controllers has to be the most retardedest thing ever it feels like fuck >>1256381 VRChat would be a godsend as a walking sim with all the potential it has for UGC but instead of using its tools to make awesome worlds to explore, 99% of the time it's just "Faggi's Wholesome Cozy Hangout Assetflip" and it pmo. Then again, the lack of presence in that game is also a huge setback-- combine the inherent terrible locomotion with the fact that your body is practically just a hologram that moves like a 90s videogame and you have one of the most unimmersive experiences ever. It's no wonder people only use it to jerk off
>>1255609 I wouldn't mind a bowling game. The Wii version was not accurate enough. I'm a decent bowler so I could throw the exact same ball every time.
>>1256381 Homosexuals and their derivatives ensure vrchat will never be viable.
>>1259668 >get AR glasses >put on youtube video walking in 4chan >walk on walking pad easiest solution
>>1259668 Been using Katwalk C2+ for a while. But it doesn't feel natural regarding walking. However once you get used to it then it starts to feel like the motion of walking in some sense, an exercise in building up muscle memory. I still like it despite it feeling like you're sliding or walking against friction. You also have to fiddle with the sensitivity in games sometimes since it only measures movement as if it were a joystick press. And the harness itself makes it an extra effort for the step of walking, it adds more weight to the experience. But it's still something I've enjoyed my time with.
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>>1260636 It really is like walking into the Pulse Nightclub when you log into VR chat. Shitty club music blaring, wall to wall furries and homos, a couple squeaker kids on their Quest 2s and child predators trying to hook up with them... it's disgusting. If you don't have a specific group to hang around, or a very niche interest (meaning the room will probably be empty), it's hell. At least before it was easy enough to join a cinema room and at least enjoy a movie - but most of that got shut down like a year ago. Part of it probably my fault. VRChat was only ever one of those things I started up when I was borderline too shitfaced drunk to drive in ATS VR, so it's not like I really wandered too far from the most populated rooms at 4:30 in the morning.
>>1260902 Can you finally walk sideways in those?
>>1260902 >But it doesn't feel natural regarding walking yup >>1261063 nope
>>1227272 Look, the real problem is that VR is being underutilized. Essentially, VR is facing the same problems as consolization; poorfags who are too inept to buy a real VR kit like a Valve Index are instead buying low-end cheapass Quests, which are marketed to the lowest common denominator. This has unfortunately produced the following consequences: 1. VR games are being dumbed-down in graphics and gameplay because the Quest is a piece of shit that can barely handle simple VRchat avatars, enough that indie content creators online actually sell 'quest versions' of their custom-built avatars, it's really that bad. 2. Cheap VR sets lowers the barrier to entry from a financial standpoint, which explains all the unattended 10-year-olds you see running around online in VRchat and your favorite shooter games, annoying the shit out of everyone and getting groomed, since any little bobby and cindy can ask mommy and daddy for a cheap VR kit for Christmas and get it. Basically, fuck casuals, is what I'm saying. However, VR accessories are for the most part, a meme. Most of the VR accessories are marketed towards social VR games, like VRchat or ChilloutVR. So unless you plan to go into those I wouldn't bother if I were you. >facial tracking completely useless outside social games. >full-body tracking barely any games outside social games utilize this, maybe a couple fighting games, but there's not many that incorporate it. You might find some sports games if you wanna play, idk, soccer (or 'football' for those of you eurofags reading this). Most games that incorporate hand-to-hand combat are, just that, hands-only. >treadmill Too bulky and way too fucking expensive. Plus, do you really wanna deal with the hassle of taking out and putting away this fucking behemoth everytime you launch/exit VR? >haptic vest Literally why would you pay for a vibrator-vest? It can't simulate real bullet penetration or stabbings, and why would you want it to? The dumbest shit. >VR gun-controllers I'll admit, they help stabilize your aim if you're playing a shooter game, if you're using a long gun such as a rifle or a shotgun, and they're especially useful if using a sniper rifle with a scope, since the buttstock can be used to reduce your scope sway; however the biggest problem is that they make transitions an absolute bitch. What happens if you need to transition from your rifle to your sidearm? Both of your controllers are already stuck inside your accessory and would have to be removed, costing you valuable time. The drawbacks outweigh the benefits, which is why I don't use them. Faster reflexes > pinpoint accuracy. >>1253197 Yeah, but there's plenty of other good VR games if you know what to look for. Some of my recommendations are >H3VR A /k/ommando's fantasy: A metric fuckton of guns & attachments. Take and Hold mode is really fun. Melee feels kinda meh, however. >Into the Radius 1/2 The other /k/ommando's fantasy: STALKER in VR. >Arizona Sunshine 2 Solid zombie game, gunplay & melee feels good. Great gore system. Plus, you get an adorable german shepard, he even plays fetch and you can pet him, too! >Propagation VR Survival horror wave shooter. Short but exciting. It's free. >Cosmodread Dead Space VR roguelike. Muh atmosphere. >The Walking Dead: Saints & Sinners 1/2 The gold standard for zombie VR games. Ignore the negative reviews on Steam, it's all written by Questfags whose shitty VR kit couldn't handle the neutron style. Sure, the storyline is generic and your choices don't matter (as usual) but the gameplay is superb. Two-handed melee is fucked in the 2nd game, so stick to one-handed. I had a lot of fun with the knife, not just killing with it, but also spinning & tossing it around and doing tricks with it, as the game lets you do. >Skyrim VR (modded, of course) Yeah yeah, I know what you're gonna say, but if you can mod it up to par, then it's actually pretty fun. Plus, there's this: https://www.nexusmods.com/skyrimspecialedition/mods/98631 >FarmD :^)
>be a wagie >use VR every day after work for quick game&exercise >get called a shill for telling anons that I enjoy VR everyday >get crubstomped by life and go to hospital >lose my job and become NEET >suddenly no desire to play VR I smell the real reason for VR hate on the chins.
>>1263535 VR is more of a wealthy, healthy, single person's game than most people think. You need the space, time, acclimatization, and a ton of money to make it all work in an acceptable way. The real killer VR device will absolutely be direct brain interface "full dive" like SAO or Shangri-La Frontier, where all you need is enough space to sit or lay down without dying of bed sores or constriction issues. That said, I have no idea how nobody has developed a particular kind of VR walking platform that is absurdly easy to engineer in comparison to a lot of other tech. I would go and make it myself if it wasn't for jews who would have me murdered like Rudolf Diesel so they can steal and resell the design. I don't have a VR setup but I am completely 100% jelly of anyone who has a full setup, particularly with gloves and not the gay looking controllers.
>>1261063 Nah, you have the option for strafing by holding your leg out and it just auto moving left or right. >>1262234 I don't think it's a deal breaker as much as some think it is. The idea that it's sliding quickly disappears when you've been using it long enough. It's still unparalleled immersion for me and if i had to rely on the sticks i wouldn't bother with VR. The biggest hurdle to overcome in moving very fast and making sharp turns. That might be improved on the newer model from katwalk.
>>1262974 So you saying that VR just needs more developers?
VR is just a meme, it pretty much always will be as long as any currently living person will ever experience.
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>>1266567 >You need the space, time, acclimatization, and a ton of money to make it all work in an acceptable way. not really, especially with standalone stuff like meta, which even while being shitty mobile tier is still a step up compared to what people started with in 2016 (on a 970 not less) and works better for normalfags. time is also much less of an issue since you won't spend hours jumping and waggling around like you would clicking a mouse chilling in a chair, especially in the beginning. >>1268729 it needs a market really, there's not enough money to be made to make it worthwhile for most people, which keeps the big investment games from happening, which in turn makes less people interested because there aren't enough AAA games. chicken/egg problem.
>>1254084 The only thing VR is got when it's done right is it's the most immersive experience you can have. No distractions and when your head moves so does the camera. Too bad most games are memes
>>1268840 Surely the zillions that zuckerBERG invested should have enticed some people to develop good software for VR?
>>1268693 I don't want to spend several hundreds of dollars for an acquired taste. Either give me something that actually feels good if youre gonna charge that much, or if youre gonna give me something I need to trick myself to cope with, make it cheap as hell (or i'll just stick with joysticks because it's the same level of shittiness really)
>>1262974 >>facial tracking >completely useless not entirely. eye tracking can be useful for controlling games (like menu navigation) and foveated rendering
>>1266567 StriderVR looks decent and conceptually simple: https://www.youtube.com/watch?v=NK41x5kenO4 too bad the overlap between people smart enough and who care enough to make this is zero
>>1266567 Fairly OK gloves are surprisingly cheap to make, look up the LucidVR gloves. Maybe like 50 per hand, then just tape a vive wand or quest controller to the back for tracking. Trouble is that they're just fairly OK, and we have yet to see a proper haptic/tactile/FF glove for VR that's compatible with major games.
>>1252915 Get pro contollers. Those are built like tanks
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>>1256381 >"omg so you got to use the character creater in real life" holy fuck that video. what the everloving fuck
>>1272723 My problem with pro controllers is that there's no aftermarket knuckles-like strap that won't block either the charging port or the cameras.
>>1260921 or you could join the chan group that plays vrchat
>>1292386 Maybe. I had bad experiences joining up with any kind of "chan" organized games in the past. Not bad, per say, but it was just a bunch of spergs shouting memes and a few try-hards trying to "trolololol" at each other. Drop the room name, maybe I'll stop by sometime, but it probably won't be until early in the morning on the weekends.
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>>1227272 Seems to me they advertised VR to the wrong crowd. Pandering to just gamers was fucking retarded. Had they focused more on a "moving away from the desktop" experience would have been a better game changer. VR offers luxuries not even laptops can pull off. Outright replacing monitors period would be for the best. Not needing Windows, Linux, wifi, or bluetooth installed and can use your headset out of the box and do other shit like going into your BIOS whenever you wanted. Typing is still really wonky from what I hear but if they could focus more on that too you'd never have to get a keyboard either. Sure as hell beats sitting all day in overpriced office/gaming chairs(which is another shitty market).
>>1227272 If it is not cheap, it is automatically shit. VR was always dead on arrival due to the price.
VR is perfect for driving sims, where your controls are simple and your hands never have to go anywhere, but only halfway for flight sims. Something as complex as DCS, where all the controls are modeled in the cockpit, loses the tactile, haptic feeling of flipping switches and twisting knobs that requires you have eyes and hands on controls, but once it's dog-fighting time, nothing beats being able to look over your shoulders and above and track targets naturally.
>>1259668 >Virtual hotas/joystick emulation using vr controllers has to be the most retardedest thing ever it feels like fuck Eh VTOL VR's implementation is great. For some reason no one else seems to know how to get it right. All they need to do is look at that one game and copy everything it does.
>>1356672 Until they can make a headset that's comfortable enough to wear for longer than about 40 minutes that's not going to work. Even for gaming that's a bit of a fail if you're not a casual like me who is okay with playing in short bursts and taking long breaks.
>>1254686 valve game design has been lowest common denominator since HL2. Go over the dev commentary again if you don't believe me.
>>1266567 Nope, I know people who bought 5-10 year olds quest 3s.
>>1227272 It's a meme, but it's a neat meme you can get into inexpensively (unless you MUST have the most high end headset, then you either don't think it's a meme or don't care).
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>>1393668 >VTOL VR's implementation is great Any VR flight sim where you don't have a tactile stick to grab onto has been shit for me. Having an imaginary stick you grab onto with your VR controller ends up with your hand continually drifting and not having the full range of motion or accurate response when you need it the most in the best cases - at worst, tracking issues on older headsets can cause the stick to become worthless. The cockpit button layout is nice, but because everything is so spaced out, it ends up looking like you're flying a Fischer price toy. Functionality is more important than aesthetics, but still, you lose the aesthetics. Been wanting to get a HOTAS for a while now, but my priority is in replacing my G29 wheel with a proper Moza Truck wheel and turn signal assembly next month or so. My current one is all jacked up with a bunch of cheap 3d printed Chinese shit that's breaking down the cheap American made 3D printed shit I used before didn't even last half as long. So after that... maybe? I have a yoke and throttle system that's great for flying Cessnas in MSFS, but are shit for dogfighting. But I also want to get a proper rudder system. I'll probably go for a HOTAS first though, because maybe I'm just a retard, but the rudder only seems useful for turning when you're on the ground. Everytime I try to engage it while in the air like it was Ace Combat or something, my plane just flips the fuck out and I borderline lose control. Not sure if that's because the current switch I'm using for rudder control is digital - making it go full on rather than a gentler analog input, or if you're just not supposed to use the rudder in the air. >>1432831 What's pissing me off is that there doesn't seem to be any good mid-range solutions on the market. Either you're stuck using Zuck's Meta Slop or you're going to be dropping over a grand on a headset that you can't properly use at a decent framerate anyhow unless you have a 5090. Pimax Crystal Light seems to be the best option, but apparently they're sketchy as fuck and if they send you an out-of-spec headset, then you're just fucked. When I got my Reverb G2 v2 with my unwanted Biden Bucks a few years ago - it only cost me $299 on sale and it blew most other headsets at the time out of the water, and still has advantages over lower-end headsets now. I'd just keep using that if Microsoft weren't intent on bricking it because fuck you, I guess.
>>1409637 >a children's toy bought for children means it's acceptable for everyone >compares a Wii to a flight simulator Are you intentionally stupid or is it an accident like your birth?
>>1356778 I mean, what do you define as cheap? The $300 price of the Quest 3S is, all things considered, a pretty decent deal. Less than any major console for what is essentially a game platform in itself - and software is easily pirated. I think the biggest dearh knell for VR is just the medium itself - it's hard to convince some to play games requiring standing up and moving around when sitting and looking at a screen is often far comfier, which is why a decent chunk of people who have Headsets stop using them after a few months. I still like the medium and play every so often, but I don't think entry price can really get mucg lower without big concessions.
>>1260902 Fucking Katwalk. I bought an original Katwalk when it still used accelerometers and the lag between movement and recognition of movement was so fucking bad. Total waste of $1000. I thought if they changed to better foot tracking I'd be happier with it but I can't find any solutions and I'm not going to buy an entire new C2 just to find out it's still garbage.
>>1292386 >>1354563 Every time I try to interact with anyone in VRChat I get anxiety and bail. Lately all I've been playing is modded Bonelab and Blade and Sorcery or Into the Radius. I think VRChat is cool I just can't get over the social interacting part even though I want to socialize. Maybe if the discussion was a creative endeavor about ttrpg's, worldbuilding and writing or something it'd be more entertaining and I could get a connection with someone, I don't really have much else to talk about these days.
>>1505126 And I am a full on reality escapist fag too so I do get enjoyment out of being anyone but myself and being in another world.
>>1253182 >Vrchat is the porn game Ok but what if I'm straight?
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>>1514021 Then you can go straight to jail
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