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Stop Killing Games (pt. 2) Anonymous 07/07/2025 (Mon) 03:23:17 Id: 0dc424 No. 1540204
Headed by Ross Scott of Accursed Farms, Stop Killing Games is an initiative aiming to establish a standard in the EU for videogame companies to necessarily provide an End-of-Life (EOL) solution once publisher-supported servers and services go offline. Originally spurred by focus on Ubisoft's The Crew, the movement quickly grew into encompassing countless titles that have in recent years published, failed, and been taken (permanently) offline, restricted and removed from the access of owners. Already having hit the required minimum of 1,000,000 signatures, the European Citizens' Initiative is likely to be presented before EU Parliament in the coming months. Current controversies surrounding the campaign include a scathing overview by infamous Twitch streamer Pirate Software (aka Jason "Thor" Hall), posts and videos in support by countless internet personalities (such as Louis Rossman and other more well-known gaming YouTubers such as PewDiePie and MoistCr1TiKaL) as well as the suspicion and worry of botting by numerous parties to boost the signature count to the required minimum. As of now, the campaign has just over 1.21 million signatures and counting. >Relevant links: https://www.stopkillinggames.com/ https://stopkillinggamestracker.pages.dev/
Mald got called out by an EU Vice-President.
>>1670329 For anybody wondering, it's Nicolae Ștefănuță - Romanian social progressive serving under the Greens–European Free Alliance and one of the fourteen current Vice-Presidents of European Parliament.
>>1637932 What did he say? That we shouldn't exterminate all brown people?
>>1670451 I mean he is brown, I could understand him not wanting to get caught in the crossfire.
Ross the Boss
>>1683476 is this why companies in america drill thru computers and sell them online in big batches?
>>1647536 Are you retarded?
>>1683624 nta but yes, i am
>>1670451 Why do you want to exterminate me, you cunt, i'm just chilling in a cold desert wasteland, plus it'd be a pain in the ass to try and terminate me, trust me.
>>1628222 People only rally for hate stuff, that's why actual otaku are pariahs, liking too much is a crime in the mind of these righteous violence obsessed faggots.
Much known about the behind-the-scenes bureaucracy?
Well, apparently Stop Killing Games is having success in Poland. That's good news. No EU shilling needed. x(dot)com/golpl/status/1960691068439003515
I give you the reason why companies would rather kill and destroy products rather than preserve them for future generations: https://infogalactic.com/info/Thor_Power_Tool_Co._v._Commissioner https://en.wikipedia.org/wiki/Thor_Power_Tool_Co._v._Commissioner >Thor Power Tool Company v. Commissioner, 439 U.S. 522 (1979), was a United States Supreme Court case in which the Court upheld IRS regulations limiting how taxpayers could write down inventory value. >Thor manufactured equipment using multiple parts that it produced. It capitalized the costs of these parts when produced. When it had inventories of parts in excess of production needs, the company's accounting practice was to write down those inventories, taking a loss based on management judgment. >However, IRS regulations accepted this "lower of cost or market" method for tax purposes only if the taxpayer could demonstrate a reduced market price, or the goods were defective or "subnormal". It did not permit companies to write down goods simply because they were not selling them. >In court, the company argued that its deduction for loss should be allowed for tax purposes because it was permitted for accounting purposes. But the Court upheld the IRS regulations, saying, "There is no presumption that an inventory practice conformable to 'generally accepted accounting principles' is valid for tax purposes. Such a presumption is insupportable in light of the statute, this Court's past decisions, and the differing objectives of tax and financial accounting." What does this have to do with video games and preservation? Well... >The Thor decision caused publishers and booksellers to be much quicker to destroy stocks of poorly-selling books in order to realize a taxable loss. These books would previously have been kept in stock but written down to reflect the fact that not all of them were expected to sell. For a more detailed explanation: https://archive.ph/QYC5c <Finally, in early 1979, the Supreme Court announced its decision on Thor Power Tool Company vs. Commissioner, essentially rewriting the tax code covering inventories. This made the extensive backlists held in publishers' warehouses a liability. Almost overnight, the publishers pulped thousands of titles, effectively killing off the backlists including a large number of older titles. SFWA and many writers see this as the act that caused the divorce between science fiction and its past. You can give your thanks to the SCOTUS and the IRS
Edited last time by Mark on 08/28/2025 (Thu) 01:20:07.
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I present you guys ANOTHER possibility that companies could follow to work around the intentions of SKG It is a 2016 smartphone gacha RPG called Grimms Notes, rereleased in 2018 as Grimms Notes Repage. In 2020, the game's servers were shut down, but the game is still downloadable and playable. "Great" you're probably thinking, but not so fast. By "playable", what that means in practice is that you can still download the game but the only thing that you will have access to is effectively the game's art gallery and the story that was delivered through a visual novel format. The actual gameplay of the title is entirely inaccessible. To give people an illustration of what that means regarding "bigger" games like the ones this thread concerns itself with, it would be like Ubisoft taking The Crew and patching the game so that, when the servers shut down, the "only" aspect of the game that you could access afterwards is just the game's cutscenes and cinematics.
(337.83 KB 1000x1415 Anamnesis.jpg)

>>1705641 This happened with Star Ocean Anamnesis too. Even worse, if you had obtained any non-Square Enix/tri-Ace collab characters (such as the Persona protagonists), they were outright deleted from the game.
>>1705641 Wouldn't this fall under malicious compliance though? I'm pretty sure it could be argued that leaving a game in that state would effectively make it "unplayable," or that any advertisements of the game are now false advertising. Also, I'm sure this will be a discussion point, since the term "playable state" needs to be well-defined to be enforced. When the topic comes up, I hope the conclusion will be reasonable.
>>1723700 >I'm pretty sure it could be argued that leaving a game in that state would effectively make it "unplayable," or that any advertisements of the game are now false advertising. That can be argued for what they're doing NOW even moreso, but no one argues it.
THIS JUST IN DOOMER FAGGOTS ON SUICIDE WATCH
>>1752345 Was just about to post about it. I knew we were safe with 1.4 million, but I was one of those people who got worried when we had 100k signatures in one day. I am glad to have been proven wrong.
>>1752345 Counting that we have 1 448 271 signatures total, a 97% validity rate means that about 1 404 822 of them have been verified. Absolutely guaranteed.
>>1752365 97% of the ones verified, not all of them were according to the post so it can go up or down
>>1752345 I'm surprised about the lack of bots >>1752355 >I knew we were safe with 1.4 million I was optimistic
>>1752355 Evidently spite is the greatest force known to man.
>>1752345 I hope this kickstarts concern for preserving older, singleplayer games as well. So many games are so exceedingly rare that preserving them digitally is the only way to play them.
>>1752424 Spite alone has kept me alive for about ten years at this point. It's not enough, and I can feel it waning, but you're 100% correct that it works. >>1752430 I wonder if a government will be able to work up a "library" provision for older games. For example, if the Library of Congress starts preserving old games, they should be "lendable" to people, thereby ensuring "copyright protection" is ignored for the sake of the import of their preservation (sort of like how archive.org works). Hard to swing, though.
>>1752424 If only we could convert it to fuel and electricity, we'd never have an energy crisis.
>>1752570 You can, though. You just need to make people run on a treadmill, or power some other sort of machine like that, out of spite. And some people do. Why do you think people go off grid? Largely out of spite for society. Granted, they can only generate a small amount of power each, but if all of us, including the even more spiteful of us, did it...
>>1752940 I thought it wasn't open to the public
>>1752981 apparently they are planning on letting people in, not to use the games unfortunately
Found a museum in UK that permits some use >Play The Museum >We think videogames are for everyone. Forever. >Explore how they are made, who makes them, and even why they are made. Play over 100 games, learn their history and cultural importance and even make them at our unique museum! >We are open Thursday to Sunday and every day during the Sheffield school holidays! >Find us in Castle House, Sheffield, S3 8LN. <https://thenvm.org/
>>1753141 Then what the hell is the point? Games should be played, not just left to sit around gathering dust.
(130.07 KB 1080x1822 ts2.jpg)

>>1755088 >Games should be played, not just left to sit around gathering dust.
The crew is now playable again https://thecrewunlimited.com/download/ They're understandably not handing out game files, but if you can find one then install this and you can play it again. I imagine we're going to see a repack of the game at some point. I always wanted to try The Crew, maybe it can even get a modding scene now?
>>1755088 guess its kind of like the people sealing old cartridges in resin/glass cases instead of using them, plain stupidity
>>1755088 Aside from hoarding autism there is also the idea of preserving media until one day copyright finally runs out. Or, considering this is Embracer until they acquire the rights for a remaster. There are for example websites that archive old game source code without access to the public until hopefully one day something can be done with it. https://www.wcnews.com/news/update/11167


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