This whole thing has gotten me thinking about the legality around digital games and physical games in general. It's not just multiplayer GAAS games that we need to address, but even singleplayer games are constantly at risk. The law constantly states that you don't buy a product when you purchase a video game, but rather a license. And at any time it can be taken away from you.It doesn't matter if you bought it physical, Nintendo or sony can say that your license is revoked and boom! now it's illegal for you to own it or play it. What about online storefronts like GOG? yes you can download the installer so it can't be taken, but from a legal standpoint you don't get to keep it if gog ever goes under, since again the whole dumb license thing prevents you from having a more permanent product, and you rightfully owning the games means nothing if your account is terminated for whatever reason.
Obviously, in practice this is all poppycock, since the law ALSO states that games are products and thus can't be arbitrarily restricted or taken from you, but that's why copyright is such a bungled mess. Corporations know it, and abuse it to the fullest. If you don't believe me, look at how Nintendo views emulators.
>I want to emulate this game
>i cannot download it from the internet, I have to make my own copy
>but I can't do this because it circumvents copy protection
>also the physical disk could count as DRM, or may contain DRM
>assuming you get this far, your ripped copy of the game can't be used for anything, as it's considered an archive copy, not allowed to be modified or touched
>and you only get 1
>if your original copy stops working, or is lost or destroyed, your archive copy isn't legally yours anymore since it's on you to prove that the disk is a legitimate copy
In short, copyright is a shit show, and SKG is just step one in the battle to reverse all the damage it's done to the creative mediums of the world.