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Halo Thread Anonymous 08/02/2025 (Sat) 23:20:38 Id: 233aa2 No. 1626346
Let's talk about the golden age of Gaylo and the fall of this franchise by 343/Gaylo Studios. Tangents about Bungie and their flops are also welcomed.
>>1969782 The cinematics are definitely the best though. I also heard that the multiplayer was great.
>>1969782 There's also a bunch of setpieces that were obviously meant to be epic that end up being a wet fart because the game still had to run on the Xbox. Again, just look at the Metropolis intro or the Breaking Benjamin (lol) sequence. webm related, you couldn't pull this shit off in Halo 2 without instantly dying.
>>1969798 I don't understand why the MCC update changed the music for that section. You can even flip back and forth between old graphics and new and it changes the music.
Fuck I want to beat Halo CE LASO so bad
>>1969742 To add to this, the shotgun was one of the weapons I really liked in CE so you can imagine my horror when I picked it up in 2.
>>1969808 I would have said legal bullshit, but the instrumental version of Blow Me Away is still in with old graphics on. That Anniversary track hurt my ears. >>1969826 Now, I remember why I have no recollection of using the shotgun in Halo 2. I think it featured in even fewer levels than the first game and was so shit, I scrambled to use any weapon that I wouldn't have used in the first game.
I know for most fags 3 was peak, but for me Reach was the best
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>>1969798 Did they patch energy swords into MCC's combat evolved? I remember killing the golden elites over and over again because i heard from some other kid at school that they sometimes dropped them on legendary.
>>1969855 It's Ruby's Rebalanced. I actually recommend it since it somehow made The Library fun. By the looks of it, it looks like he's working on solving all the problems I have with 2 too.
>>1969791 >Cinematics >Anything but trash Fuck no >Multiplayer Literally the only thing Halofaggots remember about Halo 2, payibg for Xbox Live.
>>1969798 Licensing issues
halo 2 is quite good, its the only one which greatly expanded the sandbox, twice as many weapons, enemies types, vehicles, dual wielding, hijacking, it had those cool button combos and it has the best soundtrack making the elites good guys and speak english is baffling tho, what were they thinking?! 2nd best halo i think, halo 3 by comparison feels unambitious >>1970028 microsoft poor as shit cheapskates, they suck dicks
>>1970059 >It had more stuff so it was good Fuck no, most of it was worse than the first.
Do you believe that Halo was something like the Half-Life of console FPS? A friend I work with said that Halo did for consoles what Half-Life did for PC games.
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>>1970197 Not really, Half Life was a singleplayer linear game and one of the first of it's kind with a tight narrative and scripted setpieces, where before you had more open ended maze like levels and little to no plot. It's like Romeo and Juliet, if you don't understand the historical context behind it you'll think it's just barebones mediocre, when it literay created the genre, it is the staple that influenced all others while having a modest development and marketing budget. Halo CE is a good game, anyone who denies it just wants to be look like some hardcore gaymur faggot, the weapons are great, the lore and atmosphere is great, the open ended levels and vehicles are extremely fun to use and have fantastic physics for the time (said physics which got worse in subsequent games due to casuals and tight deadlines) much like GTA3 and really good AI. Halo CE sold pretty well, but what made Halo wasn't any of that shit, what made Halo was two thing: 1.Microsoft shilling the ever loving shit out of it starting with Halo 2 with fuckhuge marketing campaigns in a pathetic attempt to compete with Sony 2.Bungie picking up the PC multiplayer space, dumbing it down for console retards and putting on consoles to create the "social gaming space" pandering to retards who never played a single Quake or CS match and thought Halo was new. Halo had merits, especially 1 but nornalfags never cared about that, Halo was big, and became stupidly big with 2 because it was not only designed to, by catering to the multiplayer social aspect almost exclusively, but because Microsoft marketed the ever loving shit out of it. Half Life was a game changer for it's merits, Halo was a game changer because it was owned by the biggest tech company. And it affected gaming negatively in all respects, just like everyone with half a brain expected because all of this wss just Microsoft trying to weasel itself into a medium to monopolize and monetize the ever loving ever shit out of it. Started with paid map packs and online and now we're at "live service games" and Game subscription services that put some of the worsf Arcades to shame. While also changing over the gameplay design of FPS games in general for the worse. Quakefags were pissed and for good reason.
>>1970197 >>1970899 To be fair, I think the Pillar of Autumn or stuff like Cairo Station would've looked very different in a world without Half-Life.
>>1969848 Reach is the best game play wise. Just that 3 peaked multiplayer and story which is all most of the fanbase cared about.
>>1970899 You make a valid point that I never considered before. Thank you for enlightening me on this matter.
>>1971852 Halo, unlike Goldeneye would have never have existed without Half Life Halo was originally going to be more akin to Delta Force, Project IGI and Tribes, with big sprawling levels and a more in depth ballistics system, which came naturally from scaling down to TPS from a RTS which Halo was originally, of course this was all before Microsoft bought out Bungie and they had to scale down for consoles. Halos history, development and inner workings is quite interesting, it's just a shame it's legacy is a shitstain, a consequence of Microsoft publishing. Also don't forget that they're at fault for buying out and paying out devs PC left and right to make games for their console that started the cycle of consolization, and a few years later dumbing down of video games in generals since they had direct ties to AAA publishers like Activision, EA, Take2 and Bethesda. It's why 7th Gen was so cancerous as soon as they started leading ahead of Sony, which also had big issues as a multimedia Corp, but not even half as terrible as Microsoft, which is what Playstation now is.
>>1972141 >Halo, unlike Goldeneye I disagree. I don't think Halo is anything at all like half life and Goldeneye copied most of the mechanics from half life
>>1972141 >Halo was originally going to be more akin to Delta Force, Project IGI and Tribes, with big sprawling levels and a more in depth ballistics system, which came naturally from scaling down to TPS from a RTS which Halo was originally Not familiar with this particular part of Halo's development. I knew about the RTS and the third person part, but nothing that suggested Halo had any elements of realism (before the aesthetic they adopted in Reach)
>>1972380 >linear FPS campaign with scripted sequences embedded into the narrative That's Half Life nigger, the big difference is that Halo has a sandbox component as well. >>1972617 Not talking about realism, just big maps and actual projectiles for all weapons.
On that topic, I remember some ex-Bungie dev posting prototype footage from the TPS era and the weapon selection menu looked like it was taken straight from HL1. They definitely were looking at it while they were making it. One thing that's striking about CE is how little it uses scripted sequences, though.
>>1972380 >Goldeneye copied most of the mechanics from half life Goldeneye: August 25, 1997 Half-Life: November 19, 1998 Get the fuck out of here, poser.
>>1973233 Valvedrones will say anything to act superior to others and still pretend they're somehow better than the consolewar fags.
>>1972993 There's plenty of scripted sequences, they're just much more seamless than Half Life. >>1973328 What the fuck are you talking about?
>>1973500 Outside the Pillar of Autumn and The Maw, I can't really think of anything else. Sure, the game will have enemy dropships and all but that's not used to tell a story to the extent HL1 does.
>>1973500 >what the fuck are you talking about Why are you replying to conversations that you haven't bothered to read at all?
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>>1626346 gaylo shit i drew with some niggas
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>>1974047 Soldier, I order you to make a copy of the AI from that third image and bring it to the virtual reality enhanced neuro-sensor room. Do not bother me for at least 2... no 3 hours. On the double.
>>1974047 I can tell you're probably from /trash/ originally
>>1973581 Silent Cartographer >>1973766 Why are you such an angry little faggot?
>>1969782 It's people's favorite because of the multiplayer. Everything in that game is balanced for multiplayer.
Halo is a sequel to marathon. You cannot change my mind.
>>1984391 It was then it wasn't. All the Marathon references are mostly in 1 and they didn't lead to anything. Same thing with the Marathon references in Destiny (lol)


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