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Halo Thread Anonymous 08/02/2025 (Sat) 23:20:38 Id: 233aa2 No. 1626346
Let's talk about the golden age of Gaylo and the fall of this franchise by 343/Gaylo Studios. Tangents about Bungie and their flops are also welcomed.
>>1626346 >2026 >Still playing Gaylo BELIEEEEEEEEEEEEEEEEEEEEEVE
Doesn't it feel familiar? Like you have done this a dozen times before? You have fought a thousand times before %HERO and you will fight a thousand times more. Personally I am just happy to have the games on PC. They are worse versions of the older games but at least they are easily playable. Some franchises dont have that luxury. It really shouldn't be like this. Microsoft could pretty easily make a new good halo game but they dont care about making good games. They clearly do not fucking care about Halo. At all. If they did 343 would have been disbanded after halo 5.
>>1626356 Really looking forward to this game, great marketing too
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Today I Will Remind Them
Halos legacy is Extra XP for Doritos and Mountain Dew
>>1626365 If there was actual justice 343's workforce would be hung.
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Loved Halo, played a ton with my brother on XBOX Live and iirc it was my first introduction to online gaming. Really great memories in general. Played a ton of Halo and Halo 2 over a couple summer breaks, Halo ODST is still one of the best standalone mid-quels to a series I've played, and despite all the memes I do still really love everything about the (original) series. Replayed the first a few years back and had fun, I've been contemplating getting the MCC simply because I'd like to experience the games again. As far as the series goes though I think the last one I actually played was Halo 4 about halfway through and then I just stopped caring. Speaking of Halo, has anyone read the books? There's only like four I think, I read the first couple and liked the tone, especially since I read them around the time I was playing ODST and thinking about the real nitty-gritty of war time in the future and all the less savory details it'd entail. Has anyone else read the rest of th- >There are 33 released novels in the Halo book series. These books span various storylines and characters within the Halo universe, including the original trilogy, the Kilo-Five trilogy, the Forerunner Saga, and standalone novels. ...holy shit. >>1626365 In an alternate universe Halo was a popular, PC-only RTS series as it was envisioned before being retro(?)-fit for the XBOX. Frankly, I think getting stuck between the heyday of Starcraft and the soon to be peak of Star Wars popularity probably would have killed it, even if I hate how much being a casual FPS truncated the series of its potential.
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>>1626365 You ever wonder if Cortana ever used the Index as a dildo?
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>>1626346 >what is armor >what are human bodies
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Reminder: Sonic's "dark age" was Dec 2003's Heroes to Nov 2011's Generations . That's 8 years minus a month, and Sonic still had good games in that period (Unleashed day stage, some versions of Colors). Halo has been bad since at least 2012's Halo 4 and hasn't had any good games in that period.
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I require your thickest sangheili women.
>>1626613 Great adverts you can see the proto zog propaganda that materialised with the cod games that came around the same time and became progressively refined.
>>1626560 The progression of Halo as a Franchise directly paralells Sonic. >Sonic 1 and Halo CE were both games that were groundbreaking when they came out, are generally considered to have aged badly (but still have people who prefer them over later games) >Sonic 2 and Halo 2 were both great but incomplete sequels that were able to evolve the formula of the prior entry and are considered to be some of the best in their respective series in spite of their hellish developments >Sonic 3K and Halo 3 were both huge sequels that pick up directly after the previous game and conclude a trilogy. The developers of both games didn't want to make any new games in their respective franchises after their releases. >The Sonic Adventure games and ODST and Reach were all made because corporate wanted more games to sell their consoles and forced their developers to make more. They're considered good now, but have had a more mixed reputation in the past. >Sonic Heroes and Halo 4 both restart storylines that were meant to be ended in the previous game (Shadow and Master Chief both get taken out of cryosleep), sold well, but have worse gameplay and story than prior entries, but not bad enough to where they don't have defenders and are both considered to be where the series began to go bad. >Shadow the Hedgehog and Halo 5 are both considered bad enough to force their respective franchises to soft reboot. Both have the exact same user score on Metacritic. >Sonic 06 and Halo Infinite were both ambitious games meant to bring their respective franchises back to their roots for the launch of a new gen and both had huge amounts of content cut due to hellish development cycles where lots of important staff left due to corporate meddling and ended up only making the state of their respective worse. Next up should logically be a Halo equivalent of Sonic Unleashed, a high budget game using a new engine that is intended to reboot the franchise and has some genuinely good parts, but is heavily bogged down by boring filler.
It fell because they just about made the best possible game they could ever have made out of this franchise with Halo 3 anyways at least in terms of multiplayer. You can get into the finer details like it should have been on dedicated servers, had a better BR and whatnot but the core itself for what Halo was as a franchise was nearly perfected with that game. Anything afterwards would have just been extra polish unless they went in a drastically different direction which they did. And this is why the series ultimately died. It strayed from its core identity.
>>1626570 I swear this is a remake of a post from several years ago
Halo has some good music. https://inv.nadeko.net/watch?v=g1fPUejOTB8 >>1626438 >ODST I wish we got more games that wasn't just spartan wank. Spartans were more interesting when not everyone and their girlfriends could become spartans.
>>1626570 you don't know what you ask
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>>1627813 >first one Hey! That one was done by NCS when she still did smut, before she became a le wholesome SFW meme artist. It's a shame, she drew great heavy ladies without veering into hyper or slob. Thanks for posting that, she apparently drew a lot of Sangheilis but didn't publicly post much of it, and I lost that one. Comic related is ironic because she later wiped basically all of her old lewds
>>1626438 >holy shit 343's book obsession kind of irritated me. Having (sometimes) important plot details crammed into books most gamers are completely unaware of makes me want to slap someone. Or at least it would if I still gave a shit about the series. >>1626503 What you don't like lanky twink spartans? >>1626560 >since at least 2012's Halo 4 Yeah that is pretty sad. Only good thing out of that game was Cortana's assets. >>1626613 The ODST one was pretty good too. A shame the tv series were handled by fags who hate gaylo and never bothered to learn what it was about. Could have been a cool fucking show.
>>1627813 Why does everyone draw sangheili as hyper? Is it too much to ask for aliens that aren't mountains of lard?
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>>1627931 Thick girls make unga brain go YES. That, and anon specifically asked for thigg Sangs. But seriously, I have noticed and questioned this phenomenon too. If you look at old Sangheili R34, like methados' 2000s art god I forget he's been drawing for that long, you'll find lanky and thin gals. They first started being drawn as neolithic goddesses around 2013 and since 2020 that's become their default. I can't tell you why this happened, I assume it's because a few popular artists did it and others wanted to copy it. That said, there are still plenty of musclegirl Sangheilis and even a few thick muscular girls, if you're one for multiple flavors.
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>>1627917 >What you don't like lanky twink spartans? As a sane person, no. I'm more partial to H4's Cortana. Although spoiler related is… something, too.
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>>1628063 Putting clothing on Cortana is a crime against humanity. I vaguely remember a line from someone about her choosing to go without clothing to manipulate people which I found mildly amusing. They should have kept to that line of thinking instead of crapping all over her design in 5.
>>1626346 As a Halo veteran that played from the first game to Infinite, it's kinda sad at how Halo is being handled by a bunch of retards that show no love for this series. Despite its problems, Reach was the last good Halo game for me. If Microsoft wasn't filled with assholes that like to screw the older Bungie devs to the point to crunch them in their offices, both Bungie and Halo would have been different today. >>1627496 >Spartans were more interesting when not everyone and their girlfriends could become spartans. I hold the controversial opinion that Spartans should be just be comprised of men like Space Marines from WH40K.
>>1628431 I figured she was nude for the same reason statues are.
>>1628431 And the change to a manjaw is beneath reproach, of course.
>>1628447 I agree Reach was the last good Halo game but it also was definitely a sign that the series was straying too far off the path and would get ruined shortly after which it did. Had plenty of fun with Reach but the armor abilities for multiplayer and weapon bloom was a pretty god awful combination since the abilities were quite unbalanced. I also disliked how on launch nearly half the maps were all Forge World based maps. Halo pretty much nailed what it needed to be as a console first party FPS franchise for Microsoft with the very first game actually. Halo 2 and 3 only refined what they already did with the first game. In my eyes they pretty much perfected it by Halo 3. It only needed further refining with its netcode and gun balancing at that point. Perhaps also a slightly faster running speed and mandatory 60fps. I bet people would have bitched eventually though had Halo stuck to this formula. Especially since COD not only emerged as a competitor but overtook Halo in popular definitely by MW2's release.
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>>1628447 100% in full agreement with you dude. 343i fucking destroyed this franchise & retard normgroids can't make their way out of a dystopia even if they tried. >Combine current culture with crappy studio and that's the reason for Halo death
>>1626365 >If they did 343 would have been disbanded after halo 5. >>1626416 >If there was actual justice 343's workforce would be hung. >>1641995 >343i fucking destroyed this franchise You guys do remember that M$ staffed 343 with people who HATED the Halo series, right? What were people honestly expecting to have happpen?
>>1628953 That makes sense, the ideal female body is a work of art, and covering it is only needed by modesty >>1628431 Only works though if the person is into women, so it couldn't sway gay men or straight women. If anything that would cause hostility in some cases. Good thing that wasn't expanded on lorewise.
>>1643945 In a future with human space colonization, faggots don't exist. It's just axiomatic. We can't possibly coordinate the survival of our species if disease vectors and mental illnesses are still around.
>>1628953 That was what I assumed until I read about the reasoning for it. >>1629068 Yep. >>1643945 >Only works though if the person is into women Considering the majority of the military would be straight men, I don't think that would be too much of a problem for her. >Good thing that wasn't expanded on lorewise Meh, it would have at least kept off those fuck ugly outfits that they slapped on her later. >>1643865 >What were people honestly expecting to have happpen? I don't think most people realized just how badly things went wrong for this series. From the top to the bottom, shit was fugged. MS mishandled the ever loving fuck out of 343 and their company policies were awful. 343 in turn let every retarded idea run wild, and just ruined everything with their generally unchecked incompetence. I guess having Bonnie Ross being the boss of 343 and the VP of the xbox games studios protected them as nothing would change until after she was gone. I now look forward to seeing how nothing improves under the new Gaylo Studios.
>>1626356 >Unreal Engine tech demo with demoralizing dog whistle symbolism, no other nuance whatsoever >"SAAR HIRE THESE PEOPLE" every time with you guys.
>>1648311 Did we read the same post?
>>1648335 Did we make the same post?
>>1648311 >demoralizing dog whistle symbolism explain
Thoughts, anything to this?
>>1651927 I don't buy games without a single player mode.
>>1651927 Thanks for reminding me that 343 shot down an ODST helldivers type of game (and many others) before Helldivers was even a thing. >>1651932 is right too. An ODST skin isn't really enough to make me interested. Still probably pretty neat I'm sure for those who already play it though as fags have been asking for something akin to this for a while.
why do u guys think reach is trash? talking about the campaign here. sure, the story and specially the characters are trash, but back in 2017 when i first (and last) played it, the gameplay was good and smooth, interesting weapons and good ai. so what gives?
>>1679916 >taking imageboard users opinions on mainstream games seriously Considering how long I've seen complaints about how "Gaylo ruined FPS forever", I don't consider criticisms seriously unless it genuinely comes from someone who didn't hate in the first place just because it was popular or different from what he was accustomed to.
>>1679936 <oppressed halo gamers rise up
>>1679936 Consolification is cancer
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>>1679916 >why do u guys think reach is trash I wouldn't call it trash, just a step down from what people were expecting back then. A list of what I remember fags arguing about off the top of my head: >weapon bloom >weapon balance >ranking system in multiplayer >lore issues if you read the books prior to the game and random fags mad about how Bungie handled it in general in comparison to said books >armor abilities >loadouts >over reliance on forge maps for multiplayer and some maps had terrible balance >it wasn't on par with gaylo 3 and people are never going to stop comparing it to that game >some ODST firefight fans disliked Reach's approach for firefight Maybe more, but I can't remember at the moment, so feel free to add whatever to the list.
>>1680317 i think halo died because of reach, the game was simply not good at all (it was decent but not good). suspicious how reach was the last halo and bungie had to sell the franchise to another company short after releasing it.
>>1680468 They already wanted to stop working on halo after 3. They made reach and ODST because they were contractually obligated. That is why you can find future hints to destiny in ODST.
>>1680468 >the last halo and bungie had to sell the franchise to another company It also wasn't sold off, Microsoft already owned the franchise. They just lost bungie as a dev.
>>1680497 tru, i forgot microsoft exists >>1680479 that explains a lot since the trilogy was so good i give halo 1 a 9/10, halo 2 an 8/10 and halo 3 i have yet to replay but its probably gonna be another 8 (havent played it in at least 4 years). halo reach i dont think it even reaches (lol) a 7. havent played it since 2017 and i doubt ill replay it tho so i cannot really give a number. odst i have never played
>>1680468 >>1680511 Begone, reachlet.
>>1679916 Aside from armor abilities (mostly just two being useful to the point of being almost overpowered), gameplay was fine. A lot of folks gawk about bloom, which automatics already had a cone of fire. Precision weapons like the DMR having a cone of fire was pretty dumb and unlike Halo, but I got used to it because of the way Halo handled aim assist in those days. There's also fucking up lore, and using Halsey's Journal as some kind of bible to justify said fucking up with lore, but that's kind of pointless to talk about now, considering what 343 has done to the lore since then. And Bungie just seemed to not want to do Halo anymore. That was obvious with ODST. Even if they didn't leave Microsoft to do Destiny, they probably would have phoned in the next Halo game if Microsoft kept them and made make another, and it would have had similar quality to Halo 4 for different reasons. Reach's artstyle is my favorite, and apparently many others'. There's a reason Infinite emulates a lot of Reach's armor designs for the Chief, the Marines, and some of the Banished.
>>1682837 why was it obvious with odst that bungie didnt want to make halo anymore? i have never played it so i dont understand. also, can i ask why is reach ur favorite artstyle? halo 2 seems like the best
Halo 2 was the best game in the series and if you disagree its because you are a retarded casual who couldn't hang and needed the game to be dumbed down in """Halo""" 3
>>1683159 halo 2 is the one with the most personality and the most artistic merit out of the three but halo 1 is simply superior because its better done, has less (very few) flaws
>>1683124 Because it was a mission pack to Halo 3 to tie Halo 2 and 3 together and it wasn't necessary, since every major reveal in ODST was already shown three levels into Halo 3 without needing to follow six dipshits wandering a doomed city to discover what the player already knows. A Bungie that gave a shit would have made not only a completely different story showing something we haven't seen before, but would have made significant changes to the gameplay as opposed to the ODSTs playing like a mildly debuffed Master Chief. >>1683159 Strange that people that call Halo 2 their favorite consider 3 the inferior Halo and not Reach, but whatever. While I favor Reach's gameplay in certain areas, Halo 2 arguably has the best gameplay.
>>1683159 Halo 1-3 are comically similar, what's with this retard-tier attempt at tribalism? >>1683124 >why was it obvious with ODST that bungie didn't want to make halo anymore? For one thing, most of ODST involves you just walking around an empty hub city in Neo-Africa collecting shitty audio collectibles rather than anything actually halo-esque, and most of the missions sucked too, plus the general changes to the story and spartans in the context of the game were for the worse.
>>1683159 https://archive.is/ny9rB Then why did Bungie claimed that they majorly screwed up the game when it launched? You're forgetting the fact that they had 8 months of development because they had to redesign their engine from scratch and scrap so many ideas that wasn't finalized, in which they suffered from crunch. You can see yourself in the awful enemy AI (i.e Elites being not as agile and fast like in the first game) and Legendary being absolutely so shit to play that jackal snipers can easily one-shot you in a single shot.
>>1683159 >Rushed out linear piece of shit with even more corridors and worse level design than 1 1 is the only good game, the rest are a mixed bag with Halo 2 being the worst.
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Also >Gaylo thread
>>1683256 >Halo 1-3 are comically similar, what's with this retard-tier attempt at tribalism? You need to post inflammatory one liners that obviously make zero sense in order to farm engagement for twitter bucks. They're extremely valuable to third worlders. Does anyone know the going rate for 8moe (You)'s?
>>1686446 >Does anyone know the going rate for 8moe (You)'s? bout tree fiddy
>>1626438 I read the first 3 novels, and unironically enjoyed them more than the games. Halo just never really clicked for me when it was the big thing, and of course, it completely destroyed the first person shooter genre as a result of everybody else trying to mooch off of its success, so it's hard for me to enjoy it retrospectively either. I never knew that there was a 4th novel, though. >Checks spoiler Jesus fucking christ.
Holo: Wombat Involved
>>1689373 Hola: Taco Evolved
>>1689401 Gaylo: Cumbat Inballs
>>1689406 Gaylo: Mayo Wad
Haha: Laughter Beloved
>>1626356 It's ogre #CloseTheGayte
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>>1692271 >>1692198 >3 kids What a king
>>1692451 >Yassssss make more normgroid mouths to feed you go gurl!
>>1692510 >Childless loser will never bring in more white children to this world Sad
>>1692639 Hey, look on the bright side. It's almost certainly not white, so that's a positive.
I still meet up with the boys to play Halo 2 every once in awhile. 360's are cheap when you know how to fix and mod them so I've finally gotten 16 full setups.
>>1694057 Anon... We're at 8bil
>>1712582 and most of em' are assholes of different races - while the whites are slowly being genocided off. Can you not be retarded you shitter?
>>1712603 There are more than 100 million whites you retarded backpedaling squirrel
>>1694057 You're fat and have Mexishit admixture
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>>1694258 >lan parties I wish I had enough friends nearby to do those. I still have a collection of 360s from when my friends and I used to play random vidya on the weekends. I miss it.
>>1712640 Your mother you ugly fruit
>>1713909 >>1712603 You're replying to the wrong guy He just stated we're at 8 Mil, to correct >>1694057
sex with sangheili sex with cortana sex with spartans (in the armor) sex with prophets sex with kig-yar
>>1626860 The CoD games are dumb action movies that are very much products of bush/obama-era American jingoism. You can call it zog but it's an earnest kind of zog >>1680186 boomers are cancer
halo reach > halo 2 > halo 3 > halo ce > halo wars
>>1684037 There weren't that many fps games that were even worth there salt 2001 and before. Other than doom, quake, and unreal tournament, most fps games were unfun garbage. Halo was the best exclusive fps when it came out and it wasn't particularly close
>>1815079 It was up there but counter strike source released the same year. Say what you will about that version of CS but it was certainly a better competitive experience than Halo 2 was.
<<1815079 THIRD-WORLD XBOT ALERT >>1815201 He's probably trolling to be fair anon Anyway have this
>>1815206 I dont blame him if he is serious, I love Halo 2 to this day, but I won't pretend like it was balanced competitively unless you heavily edit the gametype and weapon pools to be less casual. BR start no radar and no starting grenades is kino though and I will not be convinced otherwise.
>>1815201 Counterstrike didn't even have a campaign and it was jank, the same as it's predecessors. It was AA in quality for it's time while Halo 2 was AAA. Again, there just wasn't that many fps games that were worth a damn back then, ESPECIALLY the ones that were in true 3d. Other fps games didn't have the cinematics with as good or better quality and for the most part didn't have actual gameplay that was better than it either
>>1818060 successors*
>>1815248 >if you remove every option except for shooting people with the BR, THEN it will be fun You are a tumor that needs to be excised from life.
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>>1815248 >kino >videogame Go back faggot
This fucking sucks
Is it weird if I say Cortana WASN'T my sexual awakening?
>>1835790 That depends. If you were 22 the first time you saw her, i would call you weird if she was.
The only flaw to Halo 1 was some of the map design. Halo 2 was okay. Everything after is pure slop. I played through the Master Chief Collection and it was a boring uninspiring slog. I pretend nothing exists after 2. Game production focus moved from "is this fun" to "will it sell" and the rest is history.
>>1835965 2 is terrible, 3 and Reach are alright
>>1835965 >3 is pure slop retard moment
>>1836004 2 is alright, but really it was just a placeholder title while they debuted Xbox Live multiplayer. Reach was ok as well, but Halo 3 and ODST are the best, followed closely by Halo 1. Everything else (4/5/Infinite/Halo Wars/etc) can and should be ignored.
>>1836055 >lumping ODST with 3 Jazz isn't a replacement for a good game.
From the gaymergay thread. You've got this guy asking employees to get evidence of some shit alongside a lot of negative comments, so I have to wonder just how much of a nightmare it was working there. Shame it is going to take a year before he talks more about it. <Longtime Halo Art Director Quits Studio With Chilling Warning: “Never forget you’re free to choose” >“As of today and after seventeen long years, I am officially no longer contributing to the Halo universe,” Israel wrote in a LinkedIn post. “There is little more I can say for the moment, though I intend to share this particular story in its entirety when it is absolutely safe to do so next year.” >"I know that the state of our industry seems dire, but never forget that you are free to choose. No illusion of security nor promise of wealth or fame or power is worth trading away your health, your dignity, your ethics or values – and no one can force you to." >Israel concluded his note with words of encouragement for those struggling in uncertain work environments: “Stay strong, take evidence when necessary, and find where you belong.” https://archive.is/AhAvR
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>>1836055 >2 is alright Fuck no, terrible design decisions due to it's rushed development cycle and console limitations.
Hey Gayloheads, more shit is coming out about Halo Studios. https://archive.ph/9CnAr They're shoving AI into everything. It sounds like a complete disaster. And I mean everything -- even the terrain generation.
>>1859472 Indians finally got replaced with AI I guess
>>1859472 Being a halo fan really is just nonstop suffering while they long for the good times that are never going to come again.
>>1859755 Good, Halofags deserve to suffer for supporting Microsoft
>>1859472 Well on the bright side the AI might just steal fan artworks and make something the fans actually want. Most likely its going to be a disaster though. If I remember right AI can only remember some 10 pages of writing at most. So the accursed machine wont be able to make anything in-depth or complex and will contradict itself constantly. I hate AI but I also hate 343 studios. Mixing the two just means we are going to get the worst of both worlds. If the AI accidentally generates anything of value then some HR manager will make sure to delete it. Coming to think about it, if 343 keeps cycling out devs then how will the new devs understand the AI? They already have a problem with devs having to spend a lot of time understanding the previous devs code. So if the original devs dont understands the AIs code then how the fuck will the new devs understand it? Who the fuck would want AI to world build anyway when world building is the most fun part of writing? I keep asking questions knowing full well the answer will only make me more angry.
>>1859799 Shut up, nigger.
>>1836037 3 and ODST's combat were just casualized further. Playing through the game was pure brainrot from a gameplay perspective.
>>1859472 What a shitshow, just replace them with iD Software.
>>1859472 Someone at Microsoft must really hate this franchise huh?
>>1862442 As they do with any franchise built by dudebros/men.
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john halo confirmed
I could have never protected this in its heyday
>>1862442 Bit of a combo in my mind. Leftist fags hate the dudebro shit like >>1862876 said, and MS doing what big companies like to do by being equal parts cheap and incompetent.
total split lip death
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>>1870386 The guns in Halo bother me. What the hell is this thing's design, what's that tube under the barrel and why is it attached to the hand guard? It looks almost like a gas piston, or a giant cleaning rod. It's better than the MA5C, which has ✨No Fucking Sights✨ and a totally blocked sight picture.
>>1870423 It has a distinct shape that players can identify at a distance. One of the issues I had with Halo infant is that too many of the guns have too similar profiles and the custom textures make it even harder to tell what my opponent is carrying at a distance.
>>1870423 flashlight
>>1870423 >what's that tube under the barrel Spartan benis
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>>1870423 You don't need sights when you have crosshairs via your HUD.
>>1870423 As pointed out by >>1874419 the reason why it doesn't have sights is because it links to a HUD on the standard issue marine helmets, or in the case of Spartans the HUD of their own helmets.
>>1874459 But what possible use is there for an indicator that points to the nearest gas giant? Especially because your orientation beacon would be different for every system you're fighting in, as well as MOVING as the planet rotates. Why not use any of a million other better ways to provide orientation? And why put it on the fucking gun? If you have to use a HUD to provide a reticle, why not put the orientation data there as well? Rather than tie it to a weapon from which the soldier could end up getting separated? That shit never made any sense.
The Activision acquisitiin and the Microsoft vs Sony lawsuit literally killed Xbox. Press S
>>1878744 Well it looks pretty. Not going to buy it still, only an idiot would buy from 343.
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>>1878744 I'm not a big Halo fan necessarily, but even I felt insulted by the generic look of this trailer. Unreal Engine 5 is a malignancy that's only getting worse. I prefer the Anniversary Edition to this.
>>1878744 Wait... THIS is the game which gave 343i/Halo Studios so much fucking trouble to produce? A straight up 1:1 remaster? Holy shit that's hilarious. And sad. It's just Halo: Anniversary, the Anniversary Edition. Will you be able to hit the back button and cycle through New/Old/Original graphics on the fly? I'm guessing not since it looks like they're adding SOME new small cinematic touches, but still... holy shit.
>>1878744 (checked) >>1878787 It looks pretty but also doesn't look like gaylo as much anymore. Add in the fact they also bragged about using AI as much as possible so I look forward to this being a fucking mess. Also I hope the release on the gaystation and sexbox makes some console war fags foam at the mouth. >>1878861 >A straight up 1:1 remaster? Its not. They said there would be 3 new prequel missions (with a focus on working with Sgt. Johnson), re-recorded/new voice lines, hijacking vehicles, and weapons that were not present in CE like the BR, NR, and energy swords. Also new skulls, new motion capture for cutscenes, and a blue cortana instead of the classic purple. >>1878894 >you see that they're using the new warthog design Yeah they made it a four seat vehicle now too.
>>1879164 Well whatever that case, I hope that at least this time they don't manage to make Captain Keyes look 20 years younger than his own daughter.
>>1878861 >1:1 If only >Hitmarkers >New cutscenes look like ass >Art design is shit >Sprinting >Cobbled assets from Gaylo Infinite It looks terrible
>>1879275 Reminds me of halo wars where they fucked up Captain Cutter's design for the second game. Also I forgot what they did to Miranda. Shameful shit.
>>1878744 >sprint on halo 1 Lel
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>>1878744 my rage was already fathomless when I saw they'd made the touchdown a cutscene, but when I realized >and weapons that were not present in CE like the BR, NR I almost became so angry that I'd die. It's not even CE, it's just a level pack that wasn't designed for the AI and weapon sandbox they're using. Why would you do this? Like everything about CE is a mistake that needed fixing. The AI is clearly completely different even from those clips from how enemies are supposed to act in those environments.
>>1878744 I remember years ago reading an article that claimed that Halo title was coming to the PS4, but that was baseless rumors and everyone treated it as a joke. Now that this fucking game is coming to the PS5, its like that joke just came back to fuck with me.
>>1879346 CE is the only decent Halo game, so of course it needs to get raped like this.
>>1878744 >>1879346 I particularly like 1. how dramatically poorly the player is actually playing GOTTA GET THEM SMOOTH E3 CAMERA MOVEMENTS! 2. how dramatically bad the AI is behaving in the face of this poor play
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>>1878744 What a time to be alive anons.
>>1870423 None of you children understand that it's supposed to be the assault rifle from Alien.
>>1870423 the sniper is pretty much a 1:1 of a real life anti material rifle so you're retarded
>>1878744 the gameplay uploaded was absolutely packed with UE5 stuffed, pop in and a myriad of artifacts. also they've fucked with the iconic sound effects yet again and the shit sounds like halo 5, just like 2 anniversary sounds like 4
Playstation won the conzole war jajajaja
>>1870423 >>1870450 I think this anon is correct. It also looks really cool which I think is the primary intention. It looks properly futuristic or sci-fi which is what they clearly want to go for. >>1879796 This is also true. I remember seeing something about how the Alien franchise has been heavily influential on shooters. Too bad Halo's AR doesn't have the same huge magazine size that the rifle in the Alien franchise has. Would actually make the AR worth carrying over a BR or whatever other precision weapon.
>>1878744 I didn't think it was possible for Xbox to be more retarded than they already were, but they did it, they whored out their flagship Xbox franchise.
>>1878744 Hey, listen, at least there will be new HD Sangheili models. Imagine To be honest they kept the art style of Halo 1 rather well, and they're claiming they've "expanded" the game. I wonder how? The big complaint is that it's on UE5 so it'll be a technical mess. >PlayStation logo at the end devastating
>>1879297 >>Hitmarkers >>Sprinting Anybody who buys this needs to be burned along with every physical copy of this failed abortion of a game.
>>1880406 The sprinting vs no sprinting thing is a hot debate among gamedevs. There was some internal fighting over that on the Oblivion remake and ultimately sprintfags won. While most problems in the industry fall squarely on the shoulders of higher ups, gamedevs themselves can have baffling opinions, especially in AAA. I like to watch GDC talks a lot, you learn a lot about what devs think and all the memes they fall for. I find UE5 devs can be bad for graphics tech memes.
>>1880406 Why is the act of sprinting controversial for a remake of a game about a supersoldier who is said to run at minimum speeds of 40mph
>>1880266 I can unequivocally tell you're a reddit troon from the syntax.
>>1880470 >troon Glass houses, 4cuck.
>>1880472 Hit dogs holler. Nothing you say to me will unmolest you, pal. Sorry.
>>1878744 This looks like a graphics mod/demo.
>>1880464 He is a supersoldier. He was already running all the time while aiming in the original game. Why does every fucking game have to be exactly the same?
>>1880464 Isn't cooler that he could run and shoot at the same time?
>>1878744 Gaming really is just remakes all the way down now, isn't it?
>>1880483 >Why does every fucking game have to be exactly the same? Gotta standardize everything. The wider audience expects a sprint in a fps so you get sprint shoved into everything.
>>1870450 >>1880165 Of course it looks distinctive and in a strict game sense it works, but realism combined with nonsense guns activates something in my brain. >>1870838 I'm talking about the rifle above, I know the MA5C has a flashlight. >>1874419 >>1874459 That's a lore tidbit I was unaware of, I'm still unsure why it has a massive bulky bastard blocking the sight picture to tell you magnetic north and how much ammo you have, but no trigger guard. I thought it was an onboard computer or housing for the gas tube, but variants show there isn't much of anything up there. Even considering some HUD link to the weapon, the gun reported has a range of 300 meters, what if you couldn't see the enemy? Other guns in the universe have sights and optics. If I were to redesign it to be less rule of cool but still familiar, I'd come up with this. >>1880470 I remember when this dumb shit overtook imageboards for a year or two and retards shouted reddit at any post with formatting.
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>>1880534 BE NICE TO HIM It turned out looking more like a real bullpup, which is to say strange and ungodly.
>>1880547 Looks like my dick lol.
>>1878744 At this point I hope Xbox becomes a separate private company from Microsoft. Especially as Nutella keeps fucking up.
>>1880560 Nutella?
>>1880547 STG-77 is so disappointing compared to its father.
<<1880470 Now there's a meme I haven't seen in years. That's not the dreaded "reddit spacing", reddit's syntax only allows double spacing (paragraph spaces) rather than single spacing (new lines), so its users get in the habit of only double spacing. I did multiple new lines there, with one sentence doubled spaced. Don't be a parrot, regurgitating memes you don't actually understand. Judging by that and "troon", something I rarely ever heard people say here before the refugee crisis, you're probably a newfag to 8moe accusing other people of being newfags. >>1880497 This is partially happening because a lot of new games are failing, but remakes are generally doing well. A good example is Star Wars Outlaws. Gamers ignored it to the point of not even being a culture war talking point, its failure was a real shock in the industry and nobody was expecting that to be as much of a flop as it was. But you know what did well? The Oblivion remake, on PC alone it sold several million copies despite being on Xbawcks Gay Pass. So the remakes flow.
>>1880464 Two school of thought when it comes to making FPS is the arcade shooter school of thought and the realistic military shooter school of thought. The former, doesn't really care about realism, you run and shoot with no problem, maybe there is no reloading, so you just continuously shoot, carry 10 weapons, and you can jump all over the place. The emphasis is on speed and power, you run fast and shoot your rocket launcher. Examples of these would be DOOM, Duke Nukem, Quake, Team Fortress 2. The later school, still allows you to walk and shoot but you have low accuracy, so you can use iron-sights to have high accuracy, but almost zero movement. To still keep things fast, you get a sprint ability, but when you use it you can't shoot. So you have 3 states: run fast but can't shoot, run and sorta shoot, and stand still and shoot. Other differences is limited jumping, limited weapon capacity. They are much slower, and when done well they are more tactical. Examples of these would be Call of Duty and it's clones, Battlefield and maybe Medal of Honor, as I haven't played one of those games in a long time. Now, it's not a complete binary, and some games exist on a spectrum of these 2 schools, and there are probably more, or at least you can divide them into subcategories(DOOM clones, Build Engine games, Quake clones, Serious Sam). As for Halo, it was more into the arcade shooter school of thought, you ran fast and shoot, you don't loose accuracy from running, and you are already fast so you don't need sprinting. Now sure, it had limited weapon capacity and so on, again not a binary, yet it was still closer to Quake than to Medal of Honor. As for why it's controversial, in my opinion, it's because it deviated too much from the former school, and into the later, thus betraying it's small but loyal fanbase of 30+ year old dads. >>1880531 >I'm still unsure why it has a massive bulky bastard blocking the sight picture It could be possible that they made it so big and bulky to block as much of the screen as possible, to render less, so that the Xbox could have 60FPS. You would probably need some dev interview to confirm this, and one counter-argument would be the existence of small arms, like the pistol. If the game could be rendered fine with just the pistol, then you don't need something bigger just for performance sake.
>>1880560 That won't happen. When Sony removed Linux from the PS3, and mobile phones/tablets became the primary personal computing device for most people, Microsoft had no more reason to continue on with the Xbox. There were talks then about spinning off Xbox into it's own independent company. Let that sink in for a second. At the height of popularity that Xbox would ever reach as a brand - Microsoft was ready to jettison it and wash their hands of console gaming. They NEVER gave a fuck about consoles or games. Ed Fries and Seamus Blackly and the Xbox team might have - but Microsoft didn't. "A fucking insult to everything I've done at this company" is how Bill Gates described it when the team finally revealed the OG Xbox to him. The only reason why the Xbox One was allowed to come out, was because they tried to turn it into a Windows Multimedia box which could spy on you (Hence forced Kinect and Online requirements). When that failed, they brought the whole team onboard as an official division with a seat at the big table. Not because they had a change of heart and wanted to make a success of it - but because it was only used as an internal development platform for low-latency streaming, cloud gaming, canary features, and for back-porting "optimizations" to Windows. It was purely for coordination purposes. Basically just a market placeholder in an eternal holding pattern, eternally phoning it in, because they might one day need the brand again - and trying to re-enter the market would be near impossible if they already abandoned it once. And it turns out they did need it again. They knew Valve was angling the console space and building a lifeboat away from Windows - but the Steam Deck was the commercial proof of concept they needed. Microsoft was already well into the process of merging Xbox and Windows PC into a single brand, and Proton just lit the fire under their asses to get it polished up and pushed out for next gen. On the plus side - you're going to see original Xbox and 360 "ported" to PC via Microsoft's own backwards compatibility program. Though knowing Microsoft, they'll fuck it up by not allowing you to use the original optical media because, fuck you, buy digital, despite external DVD drives being plentiful and cheap. Now that's still technically just a rumor, but it was obvious when they started this push to merge the platforms that it was going to happen.
>>1880576 >and "troon", something I rarely ever heard people say here before the refugee crisis Eh, I don't mind that word. "Loony Troons" has a nice ring to it, especially now that their movement is waning and they're shooting up schools, churches, and political opponents as a form of protest.
>>1880576 Anon the use of Troon has been a thing since 8chan prime.
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>>1880531 The thing on top is the optic. The screen makes it easier to use than glass optics which have a narrow range where you can see through them, making it harder to see while moving or snapping to aim. Digital optics would be a truly reasonable situation for discarding iron sights completely. It also has a compass/check ammo mode, and spartans or marines with newer helmets just leave it on check ammo mode because they don't need the optic. The underbarrel attachment is the grenade launcher which is never used because The Council determined mankind would wipe the floor with the Covenant too easily unless they restricted themselves in the spirit of fairness. So it was reinterpreted as a flashlight, and they also cut variable fire rate. >>1880639 Halo was really well optimized by taking advantage of the xbox's storage and loading speed to render most things as sprites, with a lot of level geometry being 2D snapshots of 3D models from 256 angles, and otherwise running at a low resolution with simple shapes and colors for readability. I think those adaptations give it an artstyle that doesn't translate well in a remake.
>>1878744 soulless jeetslop
>>1879164 >it looks pretty The fuck are you talking about? Looks ugly as shit imo, it's lost the original's stylization in an attempt to chase realism. Some of the guns look like overglossed plastic like the needler. The UI looks uglier (e.g. the bullet counter on the assault rifle). The hunters look way less intimidating. Plus masterchief's model looks too slender.
>>1880971 >Microsoft was already well into the process of merging Xbox and Windows PC into a single brand, and Proton just lit the fire under their asses to get it polished up and pushed out for next gen. I just had a horrible premonition of a future without another Xbox (this is obvious), but with every single normalfag store and media outlet advertising certain computers as "PCs" and others, completely identical, as "Xbox PCs" to hawk the brand name at a boosted price. The traditional X logo will be seen branded on certain computer cases, otherwise identical to their neighbors. It'll be like the '90s all over again. Except the "Xbox PCs" will have certain hardware and software features that you can't turn off (constant surveillance) and even require some to be booted in the first place (microphone and webcam must be plugged in and turned on at all times)…
>>1880497 AAA is a few steps from the grave and this is their last dying breath, live service and remake trash.
>>1882261 >The fuck are you talking about? The environment mostly. I thought I was clear when I said it didn't look like gaylo anymore but I guess I wasn't clear enough for you.
>>1882261 Halo has always gone for realism outside of the covenant and forerunner designs.
<<1883565 I wish all wojack posting NIGGERS would cease living immediately
<<1883565
I'm just surprised Tango Gameworks died for THIS
>>1884082 Everything under Microsoft dies They're the unofficial tech division of the USA government.
<<1888147 Go fedpost somewhere else faggot
<<1888276 ????????
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>>1879346 Why the hell are they so afraid to make the AR have a bigger mag anyways when that would probably actually make it worth picking up over a Battle Rifle? Imagine if they kept 60 the standard for the other games. All those complaints about a weak AR wouldn't be as apparent if it had a properly big magazine. Even with the same strength it would be a lot more useful since the mag is so huge. And what makes it worse is this is going to be a single player only game anyways so there really is zero excuses for them doing this.
sangheili pussy
>>1888830 would you?
>>1890010 >>1890010 yeah probably.
>>1890010 >>1890377 gay homo faggots
>>1890010 Would I what?
>>1891030 sneed
>>1890010 That shit would bite your dick off anon.
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https://nitter.net/RohanKarMooN/status/1982832321377034516 The true Campaing Evolved. tho, the game seems more like an excuse to post "bonus" content
Did anyone else find MC’s protruding “cap” weird when they first saw it?
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>>1891667 I'll never get over Rube being an actual professional artist now and not just "Halo porn guy". I call him Rube but he goes by his government name Ruben Menzel now.
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On that note, he did a total rebrand of his porn. He still draws it, a lot less, and now goes by R Is Green instead of Rube or justrube. His persona is this weird screen rabbit thing
Can Gabo exist in a time after the early 2000s? It’s a 9/11 allegory more than anything else.
>>1894725 I don't think that's true, Halo is very much in the tradition of Heinleinian sci-fi which existed long before nighn elebun.
>>1894844 I don’t know. On the one hand, the devs will say it’s not an allegory. On the other, they’ll say stuff like pic 1. Then again, this guy has the worst take known to man regarding the forerunners so maybe his opinion isn’t worth much. Looking at his other posts, he seems to be a bit of a midwit, albeit not the leftist kind.
>>1894725 What the fuck are you talking about? >>1894921 Yeah that guy is just an idiot. I understand he is a halo dev but no the connections to 9/11 must be a coincidence. The first game was released on november 15th. 2 months after the terrorist attacks. Back then games would go gold 3 months before release so it would be impossible for them to change anything due to 9/11.
>>1894921 I'd like to note Greasemeister was just a designer, not a writer. And Halo was finishing development before 9/11 even happened. >calling 343 hacks lol Also he's a bit of a schizo, his posts are politically incoherent and all over the place. Interesting posts about game design though, he has a good thread about sprinting and how it negatively affects level design.
>>1894948 For that matter, I don’t see how The Serial Racist can think retconning the forerunners into being ugly voldermorts is somehow more cool than them being humans. Maybe he was just asking if Jaime believed that.
>>1894921 >343's retcon of Forerunners being human The fucking first game all but explicitly told you we're Forerunners, you dipshit. 343 retconned Forerunners to NOT be human.
>>1894930 >The first game was released on november 15th. 2 months after the terrorist attacks. Back then games would go gold 3 months before release so it would be impossible for them to change anything due to 9/11. Halo had been in development as a dedicated concept since at least early 1998, and the Flood was envisioned in late 1999, yeah.
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>>1895178 >The fucking first game all but explicitly told you we're Forerunners, you dipshit. If the first game didn't, Halo 3 does explicitly state that humans are Forerunners at the end. Guilty Spark kills Johnson when they try to fire the incomplete ring, goes rampant, and basically says that fuck you - you may be Forerunner - but this ring belongs to me. Halo 2, on the other hand, was originally going to wrap up the Halo storyline, and in the original vision for the game, the Arbiter (the Dervish, as his name was then, but later changed for "cultural sensitivity" reasons because muh 9/11) is exploring the excavated Ark and comes across a Forerunner sarcophagus. Opening it, he finds a human skeleton, and THAT'S when he realizes that the prophets were lying to him.
>>1894921 >unnecessary The major conflict in the game is directly a result of the humans being forerunners. The only reason the Prophets declared humans must be destroyed is to coverup the fact the Forerunner would undermine the Covenant religion. Keep in mind that as an alliance of multiple different anatomically different species, one even being literal worms, racism wouldn't be a good enough reason. The only reason the Halos haven't been activated already is because the Covenant can't use it because they aren't humans.
The asshurt over the Trump with Halo and how mad fags are over Marty being pro Trump will never stop being funny. https://inv.perditum.com/watch?v=pLiPLTVrOvg
>>1900203 I am not going to pretend the White House talking about Halo and console wars is not the most reddit cringe ever. That shit added 50 billion to the national debt right then and there.
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>>1900203 >People actually expect Microsoft/343i to go after the government for unauthorized use of their IP. This will never not be funny to me. It's like the retards who though Disney could just pack up Disney World and move to a blue state after DeSantis put the screws to them. It completely ignore that Microsoft basically only exists in the form it is today because the Government allows them to keep their monopoly, and in exchange - Microsoft ends up giving them cheaper rates on licenses and server fees, as well as doing a shit ton of contract work for them. The US Government and Military basically runs on Windows. Microsoft isn't going to pick a fight with by far it's largest customer, just to defend an IP from one of their LEAST profitable divisions. What the absolute fuck are people thinking?
>>1900219 I'm laughing because of how mad people are getting. >>1900223 That's why makes me laugh the most is that they can't do shit about it.
>>1894725 >>1894844 >>1894921 Halo is literally a biblical alagory with chief being Jesus, the elites Muslims and the prophets as yids the entire thing is based in American militarism too
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>>1901891 Maybe there were some Biblical allegories/inspirations when Bungie made Halo, but then you get pic related and I think it's either just a joke, or people have over-analyzed it.
>>1902107 Calling him John 316 would probably be a bit too on the nose. Even with all of the allusions to Christian mythology, they obviously weren't trying to draw any sort of meaningful parallels. Because the country had been traditionally very Christian, especially pre-2010, it's a very familiar mass-market framework which people will intuitively resonate with. Lots of movies, novels, and games have similar allusions to Christendom. If you filled your game with allusions to the Epic of Gilgamesh, yeah it might be neat to explore, but you'll have a hard time convincing the marketing department that it'll be just as easy a sell to using Biblical allusions. I really don't think it means anything.
>>1902391 >Even with all of the allusions to Christian mythology Such as? The only one I can think of is The Ark saving humanity from The Flood.
>>1902391 It doesn’t sound like it’s about Christianity at all. These retarded Christians are trying to turn their baby's first fps into some kind of “Christian game,” when Halo was really just about blasting aliens for fun. I’ve even seen tards claim that Halo is the greatest first-person shooter ever just because it has a few biblical references.
>>1900203 I was laughing when Marty started mentioning gamergate in interviews and fags were losing it in the replies because he viewed GG as a mostly positive thing.
>>1903781 Next you'll tell me Sonic and The Lion King aren't about Jesus.
>>1903781 I think the point is more that it has some Christian culture in it. Kind of like LOTR. Lord of the Rings isn’t an allegory either, after all. Sure, Halo wasn’t made by a devout Catholic, but it still uses references to certain biblical things to invoke certain feelings. Intentional or not, though, the Covenant have more in common with jihadis than anyone else.
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>>1905175 >Intentional or not, though, the Covenant have more in common with jihadis than anyone else
>game called Halo >where you're fighting off a religious jihad lead by a guy called the dervish >and fight off a flood using the arc (which was being searched for by a convenient) >the main character is called John 117 If you had no prior conception of halo you would think it was a bible game
>>1905869 >If you had no prior conception of halo you would think it was a bible game To know any of the things in your greentext, you'd actually have to know Halo, retard.
>>1905869 John 1:17 For the law was given through Moses; grace and truth came through Jesus Christ.
>>1907000 He said prior conception, retard.
>>1907000 Or you could know those things by reading my greentext, retard.
>>1907074 >He said prior conception I swear there's an influx of anons on this board who cannot read. Read my post again and then his, slowly. >>1907360 >Or you could know those things by reading my greentext >Makes said greentext <Anyone who doesn't have prior knowledge to Halo wouldn't know of the Christian symbolism. >W-well they could j-just read my greentext! Amazing, two faggots with poor reading comprehension.
>>1907369 >I swear there's an influx of anons on this board who cannot read. Read my post again and then his, slowly. Yes. You don't understand what "prior conception" means. If you did not already know about Halo, and then were told the things he highlighted, you would come to the conclusion he proposed. It's very simple.
Prior contraception, the birth rates were going UP.
What the fuck is this discussion. This is not Sangheili pussy.
>>1905869 >>where you're fighting off a religious jihad lead by a guy called the dervish This is incorrect on multiple levels. >>the main character is called John 117 Can somebody please explain how this verse from the bible is in any way relevant to the games? >>1907000 nigga u dumb
>>1907401 Right-wingers blame contraceptives and abortion, left-wingers blame cost of living and CaPiTaLIsM!! But the research suggests it's really the internet and entertainment that's driving the global (it's affecting poor black and Asian countries too) collapse in birth rates. Read Amusing Ourselves to Death, it covers this. TL;DR people aren't having kids because they don't want kids, they don't want kids because they're too busy living their own lives.
>>1907444 I believe its education levels personally.
>>1907464 Absolutely has a known effect, but the cratering seems to be entertainment related. In places where education hasn't improved but electricity and internet rollout occurred, you see the birth rate declining.
>>1907444 None of that is true, no. It's active, purposeful efforts to kill off all white people enacted by occupied governments using economic, social, and legislative systems to make it physically impossible for whites to even have children. That it affects others is entirely incidental and irrelevant to the people doing it. Their documents are in the public domain. They're on TV celebrating it.
>>1907369 Yes if I told someone who never heard of halo those details about the plot they would think it was an old bible game how is this difficult to understand?
jej
>>1895238 Weird how the 1d4chan page doesn’t mention this retcon anywhere. I guess they were always kinda brainlets.
>>1910555 I think 2 people there at most gave a shit about Gaylo
Halo Infinite will get its last major content update on November 18. Then they will put it into maintenance mode. So much for the 10 year plan.
>>1917999 They say this shit all the time to attract investors
>>1917999 My brain misunderstood this as massive cleavage.
>Anyone waiting for a big comeback moment should recalibrate expectations. kek
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>>1918216 There;s no coming back from AAA, death is their next destination. Good fucking riddance, what started this cancer, dies with this cancer.
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>>1918216 >kek >2015+10
What if i say the word GUN in this thread.
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>the forerunners were a race of hackfrauds who killed the ancient crab people who were the real forerunners all along. >they did this because the crab people went full HFY and wanted to humans to dominate the galaxy. >the forerunners then waged war with humanity for a thousand years and eventually won. >but then the flood appeared from the rotting corpses of the crab people and it turns out the humans were holding back the flood all along. >without no one to help them, the flood pushes the forerunners shit in. >they then make the rings and decide to commit species-wide suicide rather than become the setting's eldar. >but before pulling the trigger they give their former sworn enemy the keys to all their technology because even as retarded cavemen, humans are the shit. good thing 343 confirmed the forerunners werent humans, that would have been so cliche and retarded.
>>1918724 Yeah, that about sums up the absolute race of incompetant chucklefucks currently known as the forerunners, who chimped out amd ruined everything after correctly being deemed too retarded to be caretakers of the galaxy. Frank O'Connor was the worst thing to happen to Halo lore and deserves to be forever homeless with smashed, disfigured genitals for robbing us of Statin's superior world where the builders of all that cool forerunner tech don't turn out to be only slightly less retarded than brutes.
>>1918798 I forgot to add that the brutes are so violently retarded that they literally nuked themselves back to the stone age multiple times before the covenant showed up and somehow came to the conclusion that this was a species worth bringing into their alliance. That's the same level of idiocy that 343's forerunners are on. I hate that dumbshit retcon so much it's unreal.
>>1918798 The retcon contradicts the previously established lore so thoroughly that it essentially breaks the story.
>>1918508 Crew served weapons? >>1918798 >>1918823 >the brutes are so violently retarded that they literally nuked themselves back to the stone age multiple times before the covenant showed up and somehow came to the conclusion that this was a species worth bringing into their alliance I guess that explains why the Brutes are still wasting time fighting the UNSC after losing their homeworld in Halo: Infinite. Who knew that Space Niggers would rather be Niggers instead of trying to prevent their own self-inflicted extinction.
>>1925706 >I guess that explains why the Brutes are still wasting time fighting the UNSC after losing their homeworld in Halo: Infinite. I think that has more to do with the plot to Halo Wars 2, which i admittedly only halfway finished because playing an RTS with a controller is doggy doodoo. Besides, 343 doesn't need a reason for aliens to try and wipe out humanity as evidenced in Halo 4. They just do because I said so ok!?!?
>>1926894 Wasn't Halo Wars 2 on PC as well? I mean, it doesn't matter if it's shit anyway, and I haven't been in any hurry to play it since I didn't see the point considering the Guardians plotline is dropped, just like every major plot point 343 introduces each game. Fully expecting that Endless crap to disappear in the next Halo game that's not a remake or rerelease. >Besides, 343 doesn't need a reason for aliens to try and wipe out humanity as evidenced in Halo 4. They just do because I said so ok!?!? Oh, yeah. What happened to the Storm Covenant, anyway? I know the leader gets killed at the very start of Halo 5 and there's literally no named character driving them after that. Did the rest of them just get written out in a book, too?
>>1928112 >Wasn't Halo Wars 2 on PC as well? I didn't have one at the time, but yes it was. I'll still have to finish it sometime. >spoiler I wouldn't be surprised either. Although i'm glad they dropped the whole didact thing after, you know, he died, except for when he actually totally isn't dead you guise and he comes back in a comic and accomplishes nothing but killing a handful of spartans before actually being killed for realsies this time. The Halo EU of full of so much shit that isn't even 343's fault, but there's still some cool things in the books. >Oh, yeah. What happened to the Storm Covenant, anyway? No fucking clue. Probably still trying to kill all humans for whatever retarded reason Halo Studies is cooking up. >I know the leader gets killed at the very start of Halo 5 and there's literally no named character driving them after that. What they did with Jul 'Mdama still pisses me off. He was the one good villain 343 created with actually compelling motivation and a cool backstory and he gets fucking shrugged off in a cutscene at the end of the first mission. He at the very least should have been a boss fight ala the heretic leader from Halo 2.
>>1928846 >The Halo EU of full of so much shit that isn't even 343's fault, but there's still some cool things in the books. If you're talking about shit like the Nova bomb or inconsistencies in Halo Legends, then yeah, I'd agree. >He was the one good villain 343 created with actually compelling motivation and a cool backstory and he gets fucking shrugged off in a cutscene at the end of the first mission ...In a book no one read. If I didn't listen to some long departed Jewtuber's diatribe about the series and this character, I would have no idea who the fuck this guy was. >He at the very least should have been a boss fight ala the heretic leader from Halo 2. Halo just doesn't do boss fights well. I didn't have a problem with it when I was younger, but mechanically speaking, they're not that much more compelling than any other gunfight in an arena.
>>1929029 >If you're talking about shit like the Nova bomb or inconsistencies in Halo Legends, then yeah, I'd agree. I don't really count inconsistencies in Halo Legends since each animation was made by different people, unless you're not talking about internal inconsistencies but about how it doesn't follow the rest of Halo lore. Either way, yeah. >...In a book no one read. If I didn't listen to some long departed Jewtuber's diatribe about the series and this character, I would have no idea who the fuck this guy was. Again, some of the books are good i also learned his backstory from on of the Halo 'tubers. Also, he was the big bad in Spartan Ops. I'm mostly upset at his wasted potential, as they easily could have included his lore in a mainline game for anybody that doesn't consume all the Halo media. >Halo just doesn't do boss fights well. I didn't have a problem with it when I was younger, but mechanically speaking, they're not that much more compelling than any other gunfight in an arena. I mostly agree, i think Infinite actually had some good boss fights, but i still would have much preferred a subpar boss fight to what we got. Or even just making him a really nasty Elite like the field marshals at the end of Reach. Hell, I would have settled for a more dramatic cutscene. Fucking clown ass game studio.
>>1929074 >unless you're not talking about internal inconsistencies but about how it doesn't follow the rest of Halo lore. Yeah, that. I'm forgiving of artistic license, like the studios' different art styles and how they depict Marines and Spartans (their look, not necessarily character) and the Covenant species are fine. The Package somehow managed to be more Shounen than Odd One Out, which was supposed to be a complete joke and a slight parody of how Toei does Dragonball. Halsey's pretty all over the place (then again, that's Bungie's fault, too, so it's not strictly a Legends problem). The Duel, from what I can tell, doesn't clash too much with lore (I don't remember when in Covenant history Grunts became armed, so that may or may not be a problem), so that's fine. Babysitter actually played things safe, except for those mystery ruins they walked around on, but that meant that short was of little consequence in the long run. >spoiler Was it Dishonored Wolf?
I genuinely don't understand why this series is hated so much. If it's because of the association with microsoft well, they just published the game and handled all the marketing, they did not actually develop any of the games, bungie did. If it's because it's an xbox series, that again is just a microsoft problem, not an issue with the actual game or the developers of the game. If you have never even touched the games despite easily being able to access them (halo mcc can run on a potato computer), I honestly think you have no right to talk about any of the games and be taken seriously. Halo CE, Halo 2, Halo 3, Halo 3 odst, and Halo Reach imo are all around an 8/10 experience
>>1966921 Besides the console war between Xbots and PSfags, and the whole Baby's First Shooter It's more about what it did to the industry. While it is debatable if it actually killed Arena Shooters or not, a lot of future FPS did get copy some stuff from Halo, namely regenerating shield and 2 weapon limit. For regenerating shield, on harder difficulties, it can slow down the battle, as when your shield is down, you are incentivized to retreat from battle, or seek cover kinda like a proto cover shooter. There aren't all that many health pickups throughout the map, because you have the shield, so shield management is important, but because the only real way of restoring the shield is to disengage, it creates this pick-a-boo system, where you fight a few enemies, retreat to cover kinda like a cover shooter, then after the shield gets restored you shoot some more enemies. Maybe Bungie wanted the player to not worry about health and shield pickups, and wanted the player to be more in combat, than scavenging for resources, and maybe that works on the easiest of difficulties, but not on the hardest. Compared to prior FPS, you had health and shield that did not regenerate, so if you were low on them and there were no more pickups if you were to backtrack, the only option was to push through the enemy waves, to get the next health pickup. That actually, made you charge at the enemies, when you were desperate. For the 2 weapon limit, this is just a black pill for many FPS and even Third Person Shooters gamers, to go from 10+ weapons in your inventory to just 2 plus a grenade. There was an old interview I saw, in which they said that in the FPS prior to Halo, some weapons were objectively more powerful than others(like the BFG in DOOM) and they wanted to make all weapons equally powerful, so that is why you had the 2 limit, to choose what suits best depending on the situation. To that I would reply with, well if the devs wanted players to use certain weapons in certain areas, then just give them ammo only for that weapon, and the players will be encouraged to use said weapon. No need to force them with only 2. Some will argue, that this was a limitation of controllers, as the "weapon wheel" hadn't been invented yet, still DOOM was on the SNES and that controller had fewer buttons than the Xbox, so no, I don't buy that. Now if this was just exclusively to Halo, I don't think a lot of people would have had a problem with it, sadly a lot future games would copy these mechanics. Maybe it's not fair to blame it on Halo, but on the copy-cat devs, kinda like blaming WoW, for all the WoW-killers that were just carbon copy of WoW, but that's the situation. "Halo killed the FPS genre" or something like that. I should also mention that I have recently played Halo 1 for the first time, Co-Op with a friend, we did have a good time, and now we are at the second game, I was just answering your question, on why so many people hate it, that aren't PS3 fags who hate the 360 bros, like we are back in 2008.
>>1966921 Halo 2 is legitimately terrible due to focusing on Multiplayer first and being rushed out the ass and Halo and Microsoft did unspeakable damage to the industry. I still think CE is a good game with the sequels being mediocre.
>>1966921 It normalized the existance of aim assist.
>>1966989 >[disengage] creates this pick-a-boo system >pick-a-boo Typos like that are a diamond dozen.
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>>1968264 I was tired, alright.
>>1967503 Because without aim assist, controllers are horrible for fps games. They are practically unplayable without them >>1966989 Oh so Halo forced other developers to effectively can arena shooters and put in a 2 weapon limit? Have you ever thought that people genuinely like having 2 weapon limits and not being able to horde all the good weapons to create an unfun, sweaty, and unbalanced multiplayer experience? If people actually wanted to keep playing those games devs would have made them and they would have ended up being a success. I think that there is a good reason why virtually no multiplayer arena shooters have been successful in the last 20 years, because almost nobody wants them. Sorry, but nobody wants to be stuck with your shitty impact hammer/pistol anon
>>1968636 Bullshit, Goldeneye and most games like it didn't have aim assist, though it did have bullet magnetism. Halo has both
Playing Halo 2 on Heroic right after 1 is a complete whiplash. Game fucking sucks.
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>>1966921 I don't think people hate it, they just think it's dumb and it is. That's what defines the Halo fanbase. It's the most cleverest smartest profoundested that a dumb as bricks stupid ass game ever was and it couldn't have been any other way. It's like saying comic books killed interest in Shakespeare. >>1966989 I get what you're saying but CE is a game with two faces. There's just not enough cover to play cover shooter -you get that in the first level when it's your home turf and it's like hidden training wheels. People compare CE poorly to the later games on the basis this is poor design, that you're forced to play like you're saying but the game doesn't facilitate it. In truth, enemies are more evasive in CE than later games, they have more health than you on higher difficulties, and you also have marine support for the first half who are more aggressive -they won't wait for you, they're tanky, and they don't regenerate, so every second you're hiding while a marine still lives or an elite gets away is your relative health draining. The game spawns new enemies on legendary and often spawns them behind you, and the entire second half is a run-and-gun sequence. There's also some tricks to dodging plasma on higher difficulties that make the damage feel like Normal, and the backpack reload glitch gives you more firepower, but above all grenades are absurdly plentiful and kill pretty much everything in one hit. You're meant to walk through the enemies like an unstoppable tank, or die because you lost control of the situation. You also don't need to wait behind cover to regenerate because the plasma is too slow to hit you if you peekfire - Rather than soaking up damage until you beepbeep and waiting behind a wall, a skilled gaylo veteran walks through plasma like a touhou player walks through raindrops, backs off a bit but keeps fighting as his shields empty, ignores direct damage if it means finishing the fight, and _never_ surrenders. If they wanted to make the weapons balanced they shouldn't have made the plasma pistol, unless the point was to balance lifebars to 0. >>1968636 It's more a matter of bad gamepad design, poor build quality or ignorance causing deadzones to be hardcoded too large, people not knowing how their sensitivity should be set, the difficulty of aiming at 30FPS, and bad optics. It's too much for an inexperienced dev -see Perfect Dark Zero.
>>1968823 What?
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>>1968823 That's exactly what I did back in 2006 Played CE, really liked it Played 2 and hated it Happened again after I got MCC, terrible rushed out campaign and for some reason everybody sucks it's dick. >>1968899 What's there to get? It's pretty clear.
>>1968636 >Oh so Halo forced other developers to... No, it's why I gave the WoW example. >Have you ever thought that people genuinely like having 2 weapon limits No. >>1968823 I am playing 2 right now with my friend, and overall I like it a lot more, for having better set pieces, more varied level design and the extra weapons like the sword. We haven't finished it yet, so I don't know how rushed the story is, besides of what I heard of it having a cliffhanger ending. >>1968881 I am sure that a veteran Halo player, will engage with the game as you say, and I will also admit that some levels like The Library, don't really work like a cover shooter that one is closer to a "Hold S while shooting" ala Serious Sam School of Thought, but to reach that point, I think a lot of people will first go through it as a "cover shooter", until they master it enough to fly through the levels. The fact that we played it co-op on Legendary, might also have worsened it, as the incentive for whenever one of us died, was for the other one to retreat, in order to respawn. Now, sure we could have spent our time, and grind each level until we mastered them, but we were more interested in going though the game once, on the hardest difficulty we could manage, rather than becoming Halo veterans. >plasma pistol Personally, I think the weapon was a mistake and they should have never implemented yet. Balance wise, you could say it's closer to a rocket launcher(high damage, slow moving projectile), but the other thing that balances the rocket launcher is scarce ammo, whereas the plasma pistol was carried by almost every grunt. Sure we used it a lot, also because it what we received when we respawned, but I still think it should have never been introduced.
>>1968967 Alright but if your first instinct is complacency even when it just makes things harder then you can't complain about what the game's forcing you to do cause it aint.
>>1968823 2 is ass. easily the worst bungie halo
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>>1968881 The only dumb thing about it was how the halo rings functioned. What would have fixed it is if the forerunners simply didn't finish it or that the forerunners did finish it, but it malfunctioned and wiped them all out. That could have been a very good reason why guilty spark was so hell bent on keeping anyone from activating the rings
>>1680468 Halo Reach was a testament to bleak atmospheric story telling. No matter what anyone did, it didn't matter ultimately as the covenant vastly outnumbered you. When Jorge died he honestly thought that he was going to save Reach from an invasion. All things considered, I think that Halo Reach was the best Halo based on the content that it provided. It had the best Forge map editor, the best Firefight gameplay, and imo the best and most replayable multiplayer. If you've never gotten into a fun custom lobby before, you missed out big time. I also very much did like the rock, paper, scissors mechanic where plasma weapons were good against shields and unsc weapons being good against armor. Another underrated thing about Halo Reach was it's ai. It was definitely the best it's ever been in this game and did it's best to swarm the player from all sides
>The original lore for Halo. >Halos connection to marathon Someday I'll put all this down and of keep it as some schizophrenic internal monologue.
>>1969152 Dude Reach was my jam after it came out. All the game modes from Halo 3 recreated and perfected there. From Jenga, to Fatman, Predator, D-Day, to all the new stuff being made on MCC. God it's beautiful. The campaign and multiplayer were immaculate.
>>1969203 I miss Juggernaut, infected, and the silly mongoose races
>>1969212 When did they get rid of Juggernaut? That was the only game mode my dad could come close to beating me in. He could never get the hang of twin-stick shooters.
>>1969203 Oh and did you play that one custom game mode where everyone dodges warthogs on a platform? If you ended up dying, your objective was to drive a warthog into other people
>>1969218 I did! I remember one time we were given Grenades by mistake, and I managed to stick the wheel on one: the explosion made it blow through me and two others in a diagonal line. Ha! Remember Trash Compactor? https://youtu.be/eYZEwUW6K2c?si=5lOD58NC_1OFZuQQ
All those good times, all those moments, those machinimas, those friends and game modes...
>>1969229 I did not play that one but it looks like fun
>>1969255 There was a version on Halo 3 that while good, definitely needed more space. Thanks to forge world, it was all possible.
>>1968636 Arena shooters died because they have too much skill expression and casuals fucking despise losing for any reason, which is why so many shooters nowadays have low TTK (which helps luck based situations where the first to spot wins) and RNG elements like gun quality to make up for skill. I always find it funny whenever normalfags complain about SBMM, then devs remove it and they get absolutely bodied. Casuals just want to feel like the heroes with 0 of the effort to actually be the heroes, it has nothing to do with people hoarding guns in arena shooters (which is a case of losers just lose more) and far more with the fact that most have shitty fingers and could never manage to switch between 8 guns dynamically. >>1968881 >It's more a matter of bad gamepad design. Bad gamepad design is minimizing the issue. Stick aiming will never ever match the intuition behind mouse aiming, because it's just not human friendly at all. You're using your thumbs, but not fully using their range of motion, and you're mapping your movements to control speed and direction rather than mapping one position to another, which is horribly unintuitive and requires your fine motor skills to work through in magnitudes and directions on a sphere rather than positions, which is not at all what we evolved to achieve. If anything, it's a testament to how adaptable our cognitive processes are that we can even manage to barely do that, but it's way easier with something more intuitive like a mouse, which converts movement into an equivalent amount of translation, which is almost a 1:1 process, same dimension of projection, just a plane on your desk to a plane on the circumference of a sphere, than controlling a stick. Imagine aiming a cannon only using tools, mouse is equivalent to having one lever that controls height inclination and another that controls where it's pointing horizontally, and if you let go of the lever it stops where it is, which means that for any position the cannon is in, there's one and only one configuration from both levers to point where you want and it's easy to adjust (and this is also why anyone with a brain heavily suggests removing mouse accel to aim well, as this is another dimension of abstraction that breaks the consistency of aiming), whereas a controller is trying to control the cannon with an icy ball that rolls on the spot, the direction it rolls in and the speed it rolls at controls the cannon. Good luck learning to aim the cannon using that.
Halo and Halo 2 had a PC port, albeit one was on Vista and the other was Gearbox'd. Could Halo 3 have had a port? I know the Russians made their own from the ground up.
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>>1969391 Halo 3 was being worked on before Vista itself, Halo 2 Vista and GFWL were all disasters that nearly killed gaming on the PC platform and made Microshit completely leave to focus exclusively on the Xbox 360, giving leeway for the rise of Valve and Steam.
>>1969398 Wasnt the reason the made GFWL because Valve wouldn't sell?
>>1969391 Despite being a Gearbox product, it's kinda impressive that they managed to slap some netcode onto the game, include modding tools, new maps and guns. It's still getting patches to this day too. Still, the broken bumpmaps and animation are retarded. >>1968899 >weapons in CE already felt bad but everything is nerfed to shit now >including the melee which makes me feel like an idiot for trying every time i do it, why does it pull you towards enemies? >gimmicky situational akimbo mechanic >bungie's scripting/level design is shit, it was bad in CE but 2 makes you wait around even more while nothing happens, sometimes you'll wait until you realize some lone flood dude got glitched into a wall and the game won't proceed until you kill him >what the fuck did they do to the tank? metropolis is just you holding forward to slowly cross a bridge. has weaker artillery that can't blow up vehicles in one hit >snipers which turn the game into trial and error bullshit >regenerative health which makes it so you can't play as aggressively. in CE my shields are ALWAYS down but i always manage to preserve most of my HP I think a lot of it boils down to Bungie trying to extend every encounter artificially due to the lower entity limits and smaller scope of every encounter in the game. Note that some of these problems aren't as bad on Normal but that difficulty setting also allows you to sleepwalk through most of the game.
>>1968823 I second this. Went and played through Halo 1 and 2 for the first time on MCC and was baffled by how bad Halo 2 was. I have no idea how that game is considered peoples favourite.
>>1969782 The cinematics are definitely the best though. I also heard that the multiplayer was great.
>>1969782 There's also a bunch of setpieces that were obviously meant to be epic that end up being a wet fart because the game still had to run on the Xbox. Again, just look at the Metropolis intro or the Breaking Benjamin (lol) sequence. webm related, you couldn't pull this shit off in Halo 2 without instantly dying.
>>1969798 I don't understand why the MCC update changed the music for that section. You can even flip back and forth between old graphics and new and it changes the music.
Fuck I want to beat Halo CE LASO so bad
>>1969742 To add to this, the shotgun was one of the weapons I really liked in CE so you can imagine my horror when I picked it up in 2.
>>1969808 I would have said legal bullshit, but the instrumental version of Blow Me Away is still in with old graphics on. That Anniversary track hurt my ears. >>1969826 Now, I remember why I have no recollection of using the shotgun in Halo 2. I think it featured in even fewer levels than the first game and was so shit, I scrambled to use any weapon that I wouldn't have used in the first game.
I know for most fags 3 was peak, but for me Reach was the best
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>>1969798 Did they patch energy swords into MCC's combat evolved? I remember killing the golden elites over and over again because i heard from some other kid at school that they sometimes dropped them on legendary.
>>1969855 It's Ruby's Rebalanced. I actually recommend it since it somehow made The Library fun. By the looks of it, it looks like he's working on solving all the problems I have with 2 too.
>>1969791 >Cinematics >Anything but trash Fuck no >Multiplayer Literally the only thing Halofaggots remember about Halo 2, payibg for Xbox Live.
>>1969798 Licensing issues
halo 2 is quite good, its the only one which greatly expanded the sandbox, twice as many weapons, enemies types, vehicles, dual wielding, hijacking, it had those cool button combos and it has the best soundtrack making the elites good guys and speak english is baffling tho, what were they thinking?! 2nd best halo i think, halo 3 by comparison feels unambitious >>1970028 microsoft poor as shit cheapskates, they suck dicks
>>1970059 >It had more stuff so it was good Fuck no, most of it was worse than the first.
Do you believe that Halo was something like the Half-Life of console FPS? A friend I work with said that Halo did for consoles what Half-Life did for PC games.
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>>1970197 Not really, Half Life was a singleplayer linear game and one of the first of it's kind with a tight narrative and scripted setpieces, where before you had more open ended maze like levels and little to no plot. It's like Romeo and Juliet, if you don't understand the historical context behind it you'll think it's just barebones mediocre, when it literay created the genre, it is the staple that influenced all others while having a modest development and marketing budget. Halo CE is a good game, anyone who denies it just wants to be look like some hardcore gaymur faggot, the weapons are great, the lore and atmosphere is great, the open ended levels and vehicles are extremely fun to use and have fantastic physics for the time (said physics which got worse in subsequent games due to casuals and tight deadlines) much like GTA3 and really good AI. Halo CE sold pretty well, but what made Halo wasn't any of that shit, what made Halo was two thing: 1.Microsoft shilling the ever loving shit out of it starting with Halo 2 with fuckhuge marketing campaigns in a pathetic attempt to compete with Sony 2.Bungie picking up the PC multiplayer space, dumbing it down for console retards and putting on consoles to create the "social gaming space" pandering to retards who never played a single Quake or CS match and thought Halo was new. Halo had merits, especially 1 but nornalfags never cared about that, Halo was big, and became stupidly big with 2 because it was not only designed to, by catering to the multiplayer social aspect almost exclusively, but because Microsoft marketed the ever loving shit out of it. Half Life was a game changer for it's merits, Halo was a game changer because it was owned by the biggest tech company. And it affected gaming negatively in all respects, just like everyone with half a brain expected because all of this wss just Microsoft trying to weasel itself into a medium to monopolize and monetize the ever loving ever shit out of it. Started with paid map packs and online and now we're at "live service games" and Game subscription services that put some of the worsf Arcades to shame. While also changing over the gameplay design of FPS games in general for the worse. Quakefags were pissed and for good reason.
>>1970197 >>1970899 To be fair, I think the Pillar of Autumn or stuff like Cairo Station would've looked very different in a world without Half-Life.
>>1969848 Reach is the best game play wise. Just that 3 peaked multiplayer and story which is all most of the fanbase cared about.
>>1970899 You make a valid point that I never considered before. Thank you for enlightening me on this matter.
>>1971852 Halo, unlike Goldeneye would have never have existed without Half Life Halo was originally going to be more akin to Delta Force, Project IGI and Tribes, with big sprawling levels and a more in depth ballistics system, which came naturally from scaling down to TPS from a RTS which Halo was originally, of course this was all before Microsoft bought out Bungie and they had to scale down for consoles. Halos history, development and inner workings is quite interesting, it's just a shame it's legacy is a shitstain, a consequence of Microsoft publishing. Also don't forget that they're at fault for buying out and paying out devs PC left and right to make games for their console that started the cycle of consolization, and a few years later dumbing down of video games in generals since they had direct ties to AAA publishers like Activision, EA, Take2 and Bethesda. It's why 7th Gen was so cancerous as soon as they started leading ahead of Sony, which also had big issues as a multimedia Corp, but not even half as terrible as Microsoft, which is what Playstation now is.
>>1972141 >Halo, unlike Goldeneye I disagree. I don't think Halo is anything at all like half life and Goldeneye copied most of the mechanics from half life
>>1972141 >Halo was originally going to be more akin to Delta Force, Project IGI and Tribes, with big sprawling levels and a more in depth ballistics system, which came naturally from scaling down to TPS from a RTS which Halo was originally Not familiar with this particular part of Halo's development. I knew about the RTS and the third person part, but nothing that suggested Halo had any elements of realism (before the aesthetic they adopted in Reach)
>>1972380 >linear FPS campaign with scripted sequences embedded into the narrative That's Half Life nigger, the big difference is that Halo has a sandbox component as well. >>1972617 Not talking about realism, just big maps and actual projectiles for all weapons.
On that topic, I remember some ex-Bungie dev posting prototype footage from the TPS era and the weapon selection menu looked like it was taken straight from HL1. They definitely were looking at it while they were making it. One thing that's striking about CE is how little it uses scripted sequences, though.
>>1972380 >Goldeneye copied most of the mechanics from half life Goldeneye: August 25, 1997 Half-Life: November 19, 1998 Get the fuck out of here, poser.
>>1973233 Valvedrones will say anything to act superior to others and still pretend they're somehow better than the consolewar fags.
>>1972993 There's plenty of scripted sequences, they're just much more seamless than Half Life. >>1973328 What the fuck are you talking about?
>>1973500 Outside the Pillar of Autumn and The Maw, I can't really think of anything else. Sure, the game will have enemy dropships and all but that's not used to tell a story to the extent HL1 does.
>>1973500 >what the fuck are you talking about Why are you replying to conversations that you haven't bothered to read at all?
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>>1626346 gaylo shit i drew with some niggas
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>>1974047 Soldier, I order you to make a copy of the AI from that third image and bring it to the virtual reality enhanced neuro-sensor room. Do not bother me for at least 2... no 3 hours. On the double.
>>1974047 I can tell you're probably from /trash/ originally
>>1973581 Silent Cartographer >>1973766 Why are you such an angry little faggot?
>>1969782 It's people's favorite because of the multiplayer. Everything in that game is balanced for multiplayer.
Halo is a sequel to marathon. You cannot change my mind.
>>1984391 It was then it wasn't. All the Marathon references are mostly in 1 and they didn't lead to anything. Same thing with the Marathon references in Destiny (lol)


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