>>1966921
Besides the console war between Xbots and PSfags, and the whole Baby's First Shooter
It's more about what it did to the industry. While it is debatable if it actually killed Arena Shooters or not, a lot of future FPS did get copy some stuff from Halo, namely regenerating shield and 2 weapon limit.
For regenerating shield, on harder difficulties, it can slow down the battle, as when your shield is down, you are incentivized to retreat from battle, or seek cover
kinda like a proto cover shooter. There aren't all that many health pickups throughout the map, because you have the shield, so shield management is important, but because the only real way of restoring the shield is to disengage, it creates this pick-a-boo system, where you fight a few enemies, retreat to cover
kinda like a cover shooter, then after the shield gets restored you shoot some more enemies. Maybe Bungie wanted the player to not worry about health and shield pickups, and wanted the player to be more in combat, than scavenging for resources, and maybe that works on the easiest of difficulties, but not on the hardest. Compared to prior FPS, you had health and shield that did not regenerate, so if you were low on them and there were no more pickups if you were to backtrack, the only option was to push through the enemy waves, to get the next health pickup. That actually, made you charge at the enemies, when you were desperate.
For the 2 weapon limit, this is just a black pill for many FPS and even Third Person Shooters gamers, to go from 10+ weapons in your inventory to just 2 plus a grenade. There was an old interview I saw, in which they said that in the FPS prior to Halo, some weapons were objectively more powerful than others(like the BFG in DOOM) and they wanted to make all weapons equally powerful, so that is why you had the 2 limit, to choose what suits best depending on the situation. To that I would reply with, well if the devs wanted players to use certain weapons in certain areas, then just give them ammo only for that weapon, and the players will be encouraged to use said weapon. No need to force them with only 2. Some will argue, that this was a limitation of controllers, as the "weapon wheel" hadn't been invented yet, still DOOM was on the SNES and that controller had fewer buttons than the Xbox, so no, I don't buy that.
Now if this was just exclusively to Halo, I don't think a lot of people would have had a problem with it, sadly a lot future games would copy these mechanics. Maybe it's not fair to blame it on Halo, but on the copy-cat devs, kinda like blaming WoW, for all the WoW-killers that were just carbon copy of WoW, but that's the situation. "Halo killed the FPS genre" or something like that. I should also mention that I have recently played Halo 1 for the first time, Co-Op with a friend, we did have a good time, and now we are at the second game, I was just answering your question, on why so many people hate it,
that aren't PS3 fags who hate the 360 bros, like we are back in 2008.