I just tried this game out for the first time after ignoring it for months.
Right after the overlong tutorial that is mandated by law for every modern game, this game commits suicide by parry.
When I finally got to the game proper, I quickly ran into a boss enemy, so for the first turn I do all the tactics, mark the enemy, build up elements, set everything up, then it does a delayed attack, I miss the parry and get one character KOd in one hit, same thing happens for the second character in the next turn. First death in the game, then I see that a game over just puts you close to the fight you died in and I realize you're supposed to just fight the enemy over and over until you memorize the timings for its animations.
This is suicide by parry, because the way they made it, it's the only mechanic that matters. When you parry an attack, you don't just counter, you take zero damage and you attack for more damage than even your special skills, so when you give enemies high damage, the game becomes the parry. All of the RPG mechanics and tactics, all that about building up elements, AP, the overcharge gauge, weaknesses, marking, etc. none of it matters anymore, because if you can get the parry consistently, you can use all of the worst attacks, the worst builds, ignore all the mechanics, and you will win 100% of the time, but if you can't get the parry consistently, you can use all of the best everything and you will lose 100% of the time.
At that moment, the entire game became the parry. This is not an RPG anymore, this is the game where you memorize the animation and press the parry button, and nothing else matters, because the parry is so overpowering it overrides every other mechanic in the game by a wide margin.
But it gets worse. After playing it a bit more, I've noticed that every single attack by every single enemy I've encountered, even the most basic trash mobs, has a delayed spring timing. So they start the attack animation, and then hold it, and hold it, and hold it some more, until it suddenly comes out like a spring at an unreactable speed. So not only is the parry the entire game, but learning to parry enemies has been made as annoying as humanly possible. Since the spring portion of the attack is unreactable, and all enemies have different animations, the game has basically no fundamentals at all, you just have to memorize each animation. There is nothing you can learn as a player that will be applicable across the game, or across a spectrum of situations, every time you find a new enemy with new animations, you have to start over from scratch and memorize its timings, because every enemy is an independent game of simon says, and learning the timings for one will not help you with the others.
I cannot believe that this fucking game is getting praised as much as it has. To me this puts the nail in the coffin, it's conclusive proof that absolutely nobody gives one iota of a fuck about gameplay in a fucking video game.