/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
+
-
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).

Christmas Collaboration Event
Volunteers and Ideas Needed!


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

Expedition 33 Anonymous 08/18/2025 (Mon) 19:12:40 Id: a8a0e0 No. 1669954
I am once again shilling for E33. Play it, it's good! The prologue hooked me right in. adding more from 991671 since like he said, it's a bit of a lame OP. Kind of a lame OP, could have put a bit more effort in, but I just finished the game and would like to talk about it, so it's better than nothing. Overall, I very much enjoyed this game. There are certainly flaws, which become most apparent in the latter part of the game, but I don't believe any of them can completely ruin most people's experience. So much has been said about how great the music and the aesthetic of the game are, but I'm most impressed with how the characterization and ending was handled. It's clear that one of the main ideas the writers wanted to convey was that there were no true villains with evil intentions involved with the plot, and they definitely succeeded in expressing that.
Edited last time by Mark on 11/03/2025 (Mon) 20:02:53.
>>1959272 That's the point. Other anon is showing somebody is using that one seething autist's rant about E33 having one of the worst combat systems in existence as copypasta because of how ridiculous (and well-written) it is. If we could harness such raw fury at what is at worst a mediocre game and use it to boil water we could solve renewable energy overnight.
>>1960806 I see it now, I thought he was being accused of something else, my bad
>>1959272 >>1960806 >>1960866 All wrong and cringe. I'm obviously accusing him of time travel.
>>1961140 Exactly. As always, FPBP >>1669972
So….how bad is this game, really? Will I regret taking the time to pirate it at least?
>>1961408 It’s a fun JRPG, just don’t go into it expecting Nocturne.
>>1961408 If pirating is an option for you then might as well go in and formulate your own opinions on things by experiencing said things yourself It's what everyone here does, right?
>>1959260 >>1960806 Clearly, my post was so full of pure distilled truth that some anon decided to spread it like the revelation it is. I say good. More people need to realize that E33 is disgustingly overrated trash gameplay-wise and it only gets praised for the presentation and story, so basically it's just another pretentious moviegame.
>>1961425 Why do people call it a JRPGi still don't get it.
>>1961887 When something becomes popular among niggercattle, that’s usually my cue to doubt it has any real merit. I'm curious about it because it has become popular among anons, but i don't know if that has anything to do with the influx of rapefugees from cuckchan.
>>1962141 The game is ok, the parry trivializes everything else gameplay-wise, the story is whatever the monster art is good
>>1962141 So Doom (DOS) must be a shitty game, then
>>1962141 Funny to see you guys finally admit that your obsessive hate of this game stems from contrarian hipster elitism >>1962072 Gameplay is close to JRPG despite the freedom it takes with the formula. How would you classify it ? "FRPG" sounds cringe to me, and I don't think a few tweaks warrant the creation of a new game category
>>1957050 >On an unrelated note, I automatically grant more credit to any opinion if it gives off incel energy, always a sign of a keen, wise mind. This is true. Normalfag behavior stems from female behavior. Normalfags/women tend to stick with common opinion on things and never really branch out into anything beyond their bubble. They don't come to their own natural conclusions on things and because their opinions don't stem from them, they can't explain why they hold them in detail or they'll just explain why someone else holds them. Contrarianism for the sake of being a contrarian exists, but someone with a more socially unacceptable opinion is more likely to have come to that conclusion on their own then a normalfag.
>>1964758 >Funny to see you guys finally admit that your obsessive hate of this game stems from contrarian hipster elitism Not really
(392.08 KB 720x720 danger.mp4)

>>1964827 This is such a 4/v/ image, I don't even disagree with all of it (freaky monstrous women are based though fuck off) but it's painfully obnoxious.
(640.83 KB 1800x1800 1684912440569860.jpg)

(103.32 KB 972x710 MKHypocricy.jpg)

(187.06 KB 418x628 MK9Vs11.jpg)

>>1964832 It's actually from here. >freaky monstrous women are based though The problem with the current Mileena isn't that at all.
>>1964827 >pic confesses 3 times to using games as coom material
>>1971611 Wanting sexy, good looking characters in your fictional world isn’t “using games as coom material” (and yeah, you mean “goon,” not “coom”).Same way, not wanting those characters butchered and censored just to appease mentally ill faggots and people who’re trying to take over the hobby isn’t “coomer behavior” either. Not sure if the third one is supposed to be “muh realistic wamen in a game with magic and dragons,” but if it is, it’s the exact same shit as making characters ugly on purpose (or race swaps).It’s disingenuous and the only reason anyone does it is to “own the gamers".
>>1971849 Second image completely proves other anon right: only two of those women are ugly, the rest range from average (not a problem) to beautiful (also not a problem). You just can't be bothered to play a game without titties in it.
>>1971887 >only two of those women are ugly I get the point you're trying to make here but dude you seriously must have brain damage to say that.
>>1971887 Whatever they are to you, they are objectively uglier than the ones on the left.
>>1971849 Claire and Ada are the only two good looking nu Capcom girls
Where are the nude mods? Nothing else matters.
Not sure if the seethe faggot is legitimately a coomer (unsurprising) or if he thinks coom is the best distraction to derail the thread from its original subject.
(395.23 KB 807x751 GeorgeDisgust.png)

>"Coomer" >Wojak
>>1953504 I'm betting on the same faggot that got BTFO by >>1947850 then tried to reset the thread by completely ignoring the points he couldn't address and coming up with new bait. This is actually sadder than the game's bad ending.
(2.92 MB 568x356 8 JAM.webm)

<<1972420
I just started playing the game. I haven’t even finished the tutorial section yet and it’s clear that everyone has to go away / die / whatever by the age of 33. I mean, is that so bad? Most people are finished with the best part of their lives before 30, and the extra years seems like a nice retirement vacation in this beautiful world of flowers and comfortable living. You go out while your health is still near its peak, having watched your kids grow up, and it’s predictable and made into a huge event, like attending your own wake. You’re motivated to make your time count because there’s little ambiguity when you’re time is up. Everyone has a time limit anyway.
>>1972701 Even if you really were content with 33 years (this tells me you aren't a parent) the number keeps going down every year, anon.
>>1971901 "Ugly" to me means "would think twice about doing", since a girl would have to be heinously ugly in the face for me to push her off me. Most of them i would say are average looking, and that's pretty fair if your reality doesn't operate on porn logic. >>1971907 Not all of them are. There are a couple on the left that i would consider uglier than some of the examples on the right. In general, you are correct, but it's (mostly) not to the point that i want to look away from them, and absolutely nothing worth getting up in arms over.
Ok I just finished the game, decided to go with Verso. I don't really see what's so "mindbreaking" the ending? Maelle is just acting like a spoiled brat wanting to have her cake and eat it, and the Dessendre family has gone through too much bullshit to afford losing more family members That being said, I have a lot of things that I didn't figure out yet, The child that was painting in that void was Verso? I don't get it, I thought Verso died due to a conflict with the writers' guild, which prompted Clea to go against them, and made Alicia lose her voice And what was up with the fire in the manor fire at the beginning of Act 3, prior to playing as Alicia in the manor? Was Verso supposed to be smiling there? All in all, while it's a really decent game, I don't think the narrative stands against shit like most indie RPGs out there, it fickles quite a bit in the ending, and the original premise the game starts you with is much more endearing that "family therapy session". Will see if I change my opinion afterwards, but honestly that's a bit lackluster.
>>1979515 >I don't really see what's so "mindbreaking" the ending? Because the ending isn't really meant to be mindbreaking. There are lots of streamers and jewtubers who cry or express very extreme emotions when the ending comes about and they have to make a choice between Verso or Maelle. But the reasoning behind having two endings is to present the natural choice when it comes to overcoming sorrow, depression, and pain. Do you hide away, lying and scheming to stay within your bubble, even if it kills you? Or do you break out, tear the bandaid off, even if it hurts and your padded chamber falls apart? There is a clear correct choice, which is Verso. Maelle is meant to be a bad ending without calling it a bad ending. Not sure if you have seen it, but when you do, you will notice several things that make you feel uncomfortable, and that is the intention. > The child that was painting in that void was Verso? Yes, sort of. Several times throughout the game, it is mentioned that the final piece of Verso's "soul" is within the painting, which makes it difficult for Aline to let the painting go. The child-like figure was that last part of him, innocently painting and painting to keep the world alive. Is it literally a part of his soul, or is it more metaphorical? I think that might be something that is left up to the player to decide. But since the painting fades when the young Verso is relieved of his work, it could really be a part of Verso that was left behind. > And what was up with the fire in the manor fire at the beginning of Act 3, prior to playing as Alicia in the manor? Was Verso supposed to be smiling there? The fire was supposed to be a flashback to one of real Alicia's memories. I looked back at the cutscene, and the welcoming and calm temperament of Verso is likely meant to imply what he did during the fire. Not sure if there is more evidence in the game somewhere, but I think Verso died because he went to save Alicia from the fire. Him holding out his hand and saying soothing words, before his face gets bloody, is meant to represent his final act of kindness during the arson attack.
>>1979580 >Yes, sort of. Several times throughout the game, it is mentioned that the final piece of Verso's "soul" is within the painting, which makes it difficult for Aline to let the painting go. The child-like figure was that last part of him, innocently painting and painting to keep the world alive. Interesting, I was thinking it was more of a "figure of speech" type of idea, as in Verso's soul is being represented by every being and place that was made by him, mainly Esquie, but that would honestly leave me with even more questions. As in how is it that despite being dead his soul still lives? Would've thought that only living painters could pull that off Nonetheless, I really think the game should have stuck with the original premise, knowing that the whole painted world is merely an escape for Aline just makes everything that happened prior futile IF there is any DLC, or any sort of sequel, I'd like to see if there's gonna be a conflict between other guilds, the premise reminds me of what could be Black Souls 3, with the outer ones building each their own army in their own gardens to fight in their own war We shall see.
>>1980622 >>1979515 >Was Verso supposed to be smiling there? >Would've thought that only living painters could pull that off The game very slightly implies Verso faked his death because he didn't want to be a painter but even if it's true it's sequel bait at most since he isn't actually present in the story and every other character has their own locked in assumptions they are running with.
>Interesting, I was thinking it was more of a "figure of speech" type of idea That is the way I took it as well. But maybe having that child Verso at the end of the game was supposed to be a little surprising for the player, making them question if the statements were more literal than previously thought. After all, it's common for people to say that an art piece captures an artist's "soul" or "memories" or "ideas" without them meaning any literal part of the artist or his being. > how is it that despite being dead his soul still lives? It could be the a time where one is supposed to suspend one's disbelief. After all, in their universe entire worlds can be painted inside canvases, with beings capable of free will walking around. Who's to say a piece of Verso's soul drifted inside the painting when he died while the rest of him went up to the big Eiffel Tower in the sky? >Nonetheless, I really think the game should have stuck with the original premise, knowing that the whole painted world is merely an escape for Aline just makes everything that happened prior futile I understand, you are probably one of many who feel this way. But for the twist to work, the writers had to make a plot that felt like it could be the basis for an entire RPG. If it seemed in any way to be an incomplete plot hiding something greater, the trick would be ruined. One of the risks of that is your audience liking your pre-twist plot better than the actual one. Personally, I dont think it makes Aline's actions futile, as everything she did connects to the actual conflict of the story between her husband and daughters. >IF there is any DLC, or any sort of sequel, I'd like to see if there's gonna be a conflict between other guilds I'd like to see that too. It seems like the logical path for a sequel to take. They could explore the family dynamics and struggles of a different Painter family in a sequel. But it seems even more likely that they will look into the Writers and build some kind of plot around building worlds out of words and books, maybe editing other people's works in the real world alters the worlds within the writing in real time? I doubt we will see a sequel for at least 3 to 5 years because of how much thought will have to go into these new guilds, making them different enough from the Painters. But if the Writers are willing to burn down the mansion of a wealthy Painter family, there must be some serious animosity between them. As for DLC, there is a lot of space inside the tower, and the devs already said they are working on updates with new locations for the Expedition to explore. I'm expecting more boss battles and medium sized forests or caves to walk around in that are accessed via the paintings in the tower. >>1980694 >The game very slightly implies Verso faked his death because he didn't want to be a painter That's a possibility, but I didn't get that impression as I went through the game. He did say his true passion was music, but it didn't seem like he hated painting enough to fake his death in order to get away from doing it. He would have seen how badly it would have hurt his family, and he clearly loved his younger sister a lot.


Forms
Delete
Report
Quick Reply