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Expedition 33 Anonymous 08/18/2025 (Mon) 19:12:40 Id: a8a0e0 No. 1669954
I am once again shilling for E33. Play it, it's good! The prologue hooked me right in. adding more from 991671 since like he said, it's a bit of a lame OP. Kind of a lame OP, could have put a bit more effort in, but I just finished the game and would like to talk about it, so it's better than nothing. Overall, I very much enjoyed this game. There are certainly flaws, which become most apparent in the latter part of the game, but I don't believe any of them can completely ruin most people's experience. So much has been said about how great the music and the aesthetic of the game are, but I'm most impressed with how the characterization and ending was handled. It's clear that one of the main ideas the writers wanted to convey was that there were no true villains with evil intentions involved with the plot, and they definitely succeeded in expressing that.
Edited last time by Mark on 08/24/2025 (Sun) 01:49:27.
nah
>>1669954 It's shit. Everything, the gorgeous artwork, the battlesystem I really liked, the soundtrack that I've downloaded. It's all in service of a story that's so bad that it just ruins everything by the end. Notice how you said prologue and now when Verso was confronting Renoir. Him calling Verso "Son" made me laugh out loud because NOTHING IS EXPLAINED TO THE PLAYER AT THAT POINT. That's the game's major failing. Lune is waifu tier though. Her magic painting mechanics remind me so much of a Kineticist that it was really fun using her.
>>1669978 I don't know how something that looks as awful as this is "waifu material". The one you posted isn't any better.
>>1670012 >Red-headed cripple who holds no power in the real world and is upset her dad/older brother/adoptive brother won't give her more freedom >A drunk who tried to drown herself who's also a slut for sleeping with Verso and only wants to see her husband again, forever choosing to vanish with the painting because she's that stupid <Or, a dark haired intelligent magician who now understand the intricacies of her world and wishes to explore the outside, with a magical temperament to explore now that her life is no longer in danger. Best. Girl. She's essentially SCP-085 but with paint.
>>1669978 How is that bad? Renoir calling him son is son is supposed to intrigue you since you now have a character in the party with a connection to the mysterious guy breaking the established rules of the world and killing everyone when you just meet.
Funny how the casualfaggots praise this game as if it's the second coming of Christ. Like i don't know those niggers will forget everything about this game next month and proceed to fawn and cry and cum all over the newest "Experience™". Game looks fun though. Might pirate it later.
>>1669954 It's a standard turn based with parry rhythm game so it's worth a pirate if you skip all the cutscenes because holy fuck. The story is awful, basically it's a "grieving about your dead" type plot but it's done in the most retarded "blue pill red pill" shit possible. The setting doesn't matter, none of the characters are relevant by the end of the game, The whole game is just padding for 3 acts worth of old Final fantasy overworld shenanigans that ends up leading to the writer directly asking pic related to the player, "ARE YOU CHOICE A OR CHOICE B?????. And after you chose the answer, queue "final battle" and then credits roll. The End. You're team choice A now, So you will go to the internet and argue why Choice A is the correct choice as opposed to Choice B, which is what 90% of this thread gonna be.
>>1669954 I pirated it and was extremely impressed with the optimization on max graphics settings and then equally impressed by the music. Will likely buy it on sale if nothing faggy comes up in the story later on
>>1669954 Kind of a lame OP, could have put a bit more effort in, but I just finished the game and would like to talk about it, so it's better than nothing. Overall, I very much enjoyed this game. There are certainly flaws, which become most apparent in the latter part of the game, but I don't believe any of them can completely ruin most people's experience. So much has been said about how great the music and the aesthetic of the game are, but I'm most impressed with how the characterization and ending was handled. It's clear that one of the main ideas the writers wanted to convey was that there were no true villains with evil intentions involved with the plot, and they definitely succeeded in expressing that. The Paintress went from a villainess who was literally looming on the horizon, forever representing the limited time people had left, to being a tragic character with good (albeit selfish at the same time) intentions that was actually holding back the "true threat." This reveal was neither underdone or over dramatized, and didn't give me whiplash as a player. Enough information was given visually and narratively that it all made sense. Sophie even alluded to the Paintress not really being who she seemed to be during the prologue, but her statement didn't seem out of the ordinary at the time, and thus didn't make the later reveal have any less of an impact. Renoir could have easily be pinned as the overprotective, overbearing, controlling father who just wanted everyone to do what he said, and while he was indeed frustrated and protective, he had more than enough reason to be. In fact, his position was not only understandable but it was agreeable, and I wouldn't be surprised if a majority of players were agreeing with him completely by the end. It's not easy to write a character like that, and it could be tempting to just make a big bad meanie villain instead, so I appreciate the devs taking the time to avoid making him like that. As for the ending, due in part to my own errors, I was spoiled about the fact that there are two endings. In the last few hours of the game, seeing the ways that Verso and Maelle were starting to disagree about things, along with Verso's facial expressions., it made sense that this was going to be the case with the ending. I was concerned at first that Maelle's ending would be given preferential treatment, because she's pretty much the protagonist and the postergirl for the game. But the writers handled it well, balancing both her selfishness and immaturity with her reasonable reaction to potentially losing her life inside the canvas. It makes sense that she enjoys being the the canvas, because she doesnt have to deal with the fact that she has lost an eye, has a severely scarred face, and a lost voice in real life. Sure, maybe life will get better, maybe her voice will heal a little. But she's 16, just lost her brother to a fire that she blames herself for, and feels like she cannot truly live due to her emotional and physical state. Nevertheless, the writers make sure to show, at the same time, that she is being immature and, like the rest of her family, is having a difficult time letting go even though it is causing pain for everyone inside the canvas world. She is so set on her plan that even though the last fragment of her brother's "soul" is feeling tortured, literally begging for help, to be released into death, she still tries to get what she wants by potentially offering him "a chance to grow old" (Seeing Verso reduced to that was pretty painful, after he has gone through so much and stayed strong for so long). If the player still sides with Maelle, even after learning she lied to her father's face and plans to never leave the canvas, the player is given an unsettling ending that leaves the emotional states of the characters, especially Verso, in a state of uncertainty. As the cutscene went on, it felt creepier and creepier, and I am very glad it ended up being the opposite of sunshine and peace. And for Verso's ending, I'm glad they stuck to their guns and didn't give it some sort of equal treatment, where it too was made unsettling just like the Maelle ending, to make sure no players felt like they were wrong for siding with Maelle. In his ending, the Dessendre family finally starts to let go, allow themselves to heal, and stops putting the denizens inside the canvas through all sorts of troubles because of the family's inability to confront their grief. Even if Verso had to tear the bandaid off, so to speak, it shook the family awake from their dream, especially Aline and Clea, and Maelle who was about to become just as obsessed and addicted as her mother was. Sometimes people can go in circles, ignoring their pain or saying they are going to start healing later, once they finally decide to cope, but they stay stuck until someone takes those first difficult steps. I think the writers conveyed that idea well in this ending. So, after all, the ending doesn't end up being some A or B choice even though it could have been. They clearly make one ending better for Maelle, better for the Dessendres, the people and living things inside the canvas, and better for both the painted Verso and the memory of the real him. Some players might see this as unfair, but it is much better to make a solid story with a proper ending than try to make sure your players sleep better at night no matter what side they pick. It is so much more satisfying this way. >>1669978 >spoiler Anon, that is called foreshadowing. It isn't supposed to make sense. It isn't supposed to be easily explained. You're supposed to wonder what that statement meant, then feel satisfied as you continue the story and piece together the explanation for yourself. >Lune is waifu tier though. Yeah, looking back she's the better choice, I only picked Sciel because I heard there was a swimsuit you could only get for her if you chose to romance her and I didn't want to miss it. Towards the end of the game when Sciel said she wanted to end her relationship with Verso because her husband could be miraculously brought back, I understood, but also realized choosing Lune would have lead to a much more satisfying result.
>>1669972 How many of them are French?
>>1686881 Those are the English VAs.
Can we all just agree, here and now, that Maelle is cute/hot?
>>1707708 Hard to disagree
>>1707708 Hubba hubba
>>1707708 Oh la la!
(61.78 KB 1334x750 GNgpEy-W8AEyWPn.jpeg)

TELL ME ABOUT THE GESTRALS, WHY DO THEY WEAR THEIR MASKS?! (unless it actually gets explained.)
>>1707708 AI Here, Holy Shit!
(434.14 KB 571x540 dex shrug.png)

>>1718223 Because with out them they would have no faces
>>1707708 Too big. Maelle is hot because she's flat.
>>1718223 Gestrals are living brushes
>>1669954 Besides anti-features tied to microtransactions the things I can't stand in vidya the most are: QTEs, turn-based combat in third person games, pretentious stories, "alternative" history so you can shove fags, niggers and women where they don't belong, redditor's game of the year. Correct me if I'm wrong but this shit checks every single box.
>>1719158 >QTEs fair > turn-based combat in third person lol >pretentious stories it really isn't, the less you know the better so you're gonna have to just trust me bro > "alternative" history so you can shove fags, niggers and women where they don't belong there are literally no real historic characters in the game, and no black party members.
>>1719172 >>1719158 QTEs are just a way to be more interactive since turned based JRPG combat is just picking an attack option. I don't see an issue with that unless they're too prevalent much like Platinum games.
>>1719172 TB in TP is the least immersive option I can think of so at best I'm gonna watch a few minutes of wakthrough to confirm my suspicion of the setting being a dei checklist and then read a plot summary to see how wrong my sixth sense really is. >>1719179 >QTEs are just a way to be more interactive No, QTEs are a way to make retards mash buttons and should have died in the 80s. I wish I could ignore them but I can't even think of a game I haven't quit the moment a QTE started except for the first Mortal Kombat when I was a kid.
What counts as QTE? Rapidly tapping buttons to do things in cutscenes like in the Arkham/David Cage games? I don't remember this in Claire Obscure though. It's just timed single or multiple spaced inputs when your skill activates to increase the final damage you dealt.
>>1719280 For me, whenever a button prompt appears on screen and if you press it on time to get a reward or avoid punishment, that's a QTE element. So even stuff like the Mario RPGs have QTE elements to their combat. Now, somewhere you have to draw the line in, because otherwise you could argue that the combat of not just the Barman Arkham games, but Sekiro as well are just QTE.
>>1719158 >QTEs Expedition 33 does have quick time events, but they don't have the traits that make QTEs annoying. Most people dislike QTEs because they are typically a series of button presses, often random and purposely annoying to complete, and the player usually has to try them over and over again to actually succeed. This breaks the flow of the game and doesn't allow the player to use his weapons, skills, etc. that he gathered during his playthrough thus far. QTEs in Expedition 33 are not like this. You always push the same button. It is always 1-2 presses, maybe 3. The zone for "perfect" timing is always in the same place on the icon. The only thing that changes is the timing; the more powerful attacks sometimes require slightly faster reaction time. If you fail the QTE you still do damage, you still take your turn, and you still work towards beating the enemy. You don't take damage (minus a couple skills) and you don't have to retry the fight. There is even a setting that the player can toggle that automatically completes QTEs for you. tl;dr The game's QTE's are more like pseudo-QTE's, not real QTEs, because the only traits they share with actual quick time events is that you push a button on your controller at a specific time. >pretentious stories The game's story is not pretentious. The team had a story they wanted to tell, a major theme they wanted to present, and they did it. They didn't spend time making long, drawn out dialogues or cutscenes to try and show off. Nor do they just throw the player into the world with no context and tell him to figure the puzzle out himself. The game has a clear style to it, Belle Époque mixed with a twisted, broken, almost otherworldly environment and they stuck to it while also combining the expected environments (such as a forest, the ocean, urban streets, etc.). They clearly cared about building a unique story and setting while also incorporating some ideas people are used to. There isn't any indication that the team wanted to show off or thinks they are better than everyone else. > "alternative" history The game isn't an "alternative" history either. Can't go into detail lest things get spoiled but the devs aren't trying to show what a "better" or more "progressive" France would look like or anything. >so you can shove fags, niggers and women where they don't belong The game doesn't have any fags or homosexuality. From what I saw during my playthrough, there wasn't even a joke about someone being gay or having a bromance or anything. There are times where, through text or audio/cutscenes, two men or two women appreciate each other deeply, but it is kept as a close bond of friendship, without any romance or sexual desire shoved in. As for niggers, there are some black NPCs that do nothing. There is one slightly more important black character that has a voice and several lines. He gets eviscerated less than an hour into the game and you never see him or hear about him again. There is also a slightly important black kid that also does nothing of import for the story. The most annoying part is that we all know why the dev team made these characters black, as they could have easily been white and functioned the same. Whether it's self-imposed after years of pushback and conditioning, or a command from the suits in charge, they did it to seem "diverse" and "fair." All the typical reasons. And about the women, having women fight and be a part of the main party has been a staple of Japanese and Western RPGs for decades because people like seeing cool, attractive, and fun women while playing video games. None of the women seen in E33 try to be like men or take over the roles of men. Having women fight on the front lines also makes sense in the game world, because their society needs as many people as they can to volunteer, they can't afford to limit it to only men (I'm leaving this vague on purpose to avoid spoilers).
>>1721093 >a command from the suits in charge There are no "suits in charge.' It's a small studio founded by a small group of Ubisfot expats. I'm just gonna guess the nigs are ingrained in French indoctrination and they do it out of habit.
>>1721148 >There are no "suits in charge.' It's a small studio founded by a small group of Ubisfot expats. Fair point. Which reminds me, apparently there was a bit of anger expressed on Xitter because the entire French dev team is white. Some people were calling others to boycot the game. Of course that never happened but still it was pretty funny to see. If anyone happens to have archives of that to share, they would be appreciated. >the nigs are ingrained in French indoctrination and they do it out of habit. Which is very possible, like I said it could be a thing they subconsciously did after spending their whole lives being fed bullshit. Thing is, the fact that none of the main characters are niggers does show that the dev team maybe included the niggers that they did in order to just get any potential freaks off their back. Yes, it does count as selling out and no it should not have happened, but if they really truly believed that including nigs makes their game better then they would have had more of them.
>>1721093 Yeah none of this is appealing to me at all. Belle epoque and a good story sure but I don't play videogames I don't like to maybe experience a story I won't hate. >>1721148 It's not. The game cost atleast 25 mil (money from ///Epic Sweeney Tim\\\ and some shell company in Singapore) to make and they've outsourced what they could. The whole narrative about disillusioned indie devs was just a smart marketing to shield themselves from current sentiments towards gaming companies.
>>1722144 >money from ///Epic Sweeney Tim\\\ and some shell company in Singapore Gonna need a source on that anon. Epic doesn't usually give out money without an epic jail deal and E33 did not have one.
>>1722147 It was just one of smaller grants during pre-production along with some other from their gubmint but there's more. The shell I was referring to is their publisher, the game was day 1 on gaymen pass, the "indie" company's CEO is a nepobaby with direct ties to Myrte Invest. The indie success story is just a story of its own and I wouldn't expect you fags over here falling for it.
>>1722144 >25 mil I heard it cost 40 million


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