>>1719158
>QTEs
Expedition 33 does have quick time events, but they don't have the traits that make QTEs annoying. Most people dislike QTEs because they are typically a series of button presses, often random and purposely annoying to complete, and the player usually has to try them over and over again to actually succeed. This breaks the flow of the game and doesn't allow the player to use his weapons, skills, etc. that he gathered during his playthrough thus far. QTEs in Expedition 33 are not like this. You always push the same button. It is always 1-2 presses, maybe 3. The zone for "perfect" timing is always in the same place on the icon. The only thing that changes is the timing; the more powerful attacks sometimes require slightly faster reaction time. If you fail the QTE you still do damage, you still take your turn, and you still work towards beating the enemy. You don't take damage (minus a couple skills) and you don't have to retry the fight. There is even a setting that the player can toggle that automatically completes QTEs for you.
tl;dr The game's QTE's are more like pseudo-QTE's, not real QTEs, because the only traits they share with actual quick time events is that you push a button on your controller at a specific time.
>pretentious stories
The game's story is not pretentious. The team had a story they wanted to tell, a major theme they wanted to present, and they did it. They didn't spend time making long, drawn out dialogues or cutscenes to try and show off. Nor do they just throw the player into the world with no context and tell him to figure the puzzle out himself. The game has a clear style to it, Belle Époque mixed with a twisted, broken, almost otherworldly environment and they stuck to it while also combining the expected environments (such as a forest, the ocean, urban streets, etc.). They clearly cared about building a unique story and setting while also incorporating some ideas people are used to. There isn't any indication that the team wanted to show off or thinks they are better than everyone else.
> "alternative" history
The game isn't an "alternative" history either. Can't go into detail lest things get spoiled but the devs aren't trying to show what a "better" or more "progressive" France would look like or anything.
>so you can shove fags, niggers and women where they don't belong
The game doesn't have any fags or homosexuality. From what I saw during my playthrough, there wasn't even a joke about someone being gay or having a bromance or anything. There are times where, through text or audio/cutscenes, two men or two women appreciate each other deeply, but it is kept as a close bond of friendship, without any romance or sexual desire shoved in. As for niggers, there are some black NPCs that do nothing. There is one slightly more important black character that has a voice and several lines. He
gets eviscerated less than an hour into the game and you never see him or hear about him again. There is also a slightly important black kid
that also does nothing of import for the story. The most annoying part is that we all know why the dev team made these characters black, as they could have easily been white and functioned the same. Whether it's self-imposed after years of pushback and conditioning, or a command from the suits in charge, they did it to seem "diverse" and "fair." All the typical reasons.
And about the women, having women fight and be a part of the main party has been a staple of Japanese and Western RPGs for decades because people like seeing cool, attractive, and fun women while playing video games. None of the women seen in E33 try to be like men or take over the roles of men. Having women fight on the front lines also makes sense in the game world, because their society needs as many people as they can to volunteer, they can't afford to limit it to only men (I'm leaving this vague on purpose to avoid spoilers).