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Duet Night Abyss Anonymous 08/26/2025 (Tue) 12:08:04 Id: 3ab4e3 No. 1693893
The new game that was supposed to be a gacha game turned out to remove all gacha aspects. It is now anime Warframe >remove all the gacha mechanics like pulling for banners >you grind for all resources with no stamina systems >you can pay money to skip grind and buy cosmetics I hope if this game is successful it will push out the gacha game model in favor of standard live service
>>1889595 I seem to have lucked out by not having any of the glaring performance/connection issues everyone seems to be complaining about. So far it's been decent fun but it does seem a bit *very* easy though im just at level 20 so hopefully towards the endgame it gets more challenging.
>excited to play this game >it shoves in "noooooo racism bad!" Why do they keep doing this? Especially the oriental Asian countries that literally all hate each other? I'm here to play games.
>>1889595 No real performance or connection issues. Did get some performance issues in one specific section in the sewers. Personally the thing that stands out to me is the music, which feels quite a bit similar to Nier at points. I also think the 10 Thought covert commission droprate is fairly low. Seems somewhat consistent that you'll need around 15 of those secret letters to get a character. (My luck is pretty horrid though.) >>1890108 Fantasy racism is a very common nip game trope at this point. I hope we do get playable Humans at some point rather than just Lunarians and Charons. It's also a taco party. I don't mind the booty on display but usually I just want to stroll around as a kickass warrior or something (I counted and its something like a 4-1 ratio.) Outsider looks cool though, I'm doing Secret Letters to unlock him.
>>1889595 Further along, thoughts so far: Story is fine, I do like that it is a bit darker so far. Also, some of the dialogue options are pretty funny. Characters are cool. Good designs and interesting backstories. Gameplay I have my reservations on. The entire movement system needs small tweaks everywhere. There's no block button (I would like one), 2 active skills 1 passive is too small to really diversify the roster, (at least one more skill, minimum.) It's really annoying to need to shoot to glide, it's really annoying that your speed isn't kept between your dashing, sliding, grappling hook, or anything really except gliding. You can't go fast in the game. (The sole exception has been spamming dashes, glides, and slams, or using the grenade launcher glide trick.) And climbing is just buggy and retarded. Grind is starting to become suspect. It has to be grindy for the sake of the payment model but it does seem to be a case of "grind 1 hr to get enough tokens to grind for 1 hr for a chance to get a thing you wanted, then grind for another hour for mats to use the thing you wanted." Character unlock grind can be short but I think its a tactic to draw you into the greater grind, which is really for weapons and upgrades for said characters. This could be fine for a gameplay loop but the lack of variety hurts. There's also no point in exploring the maps of the dungeons you go through.
>3 minute timer to defeat boss >boss spends half the fight either flying away from you or being invincible >>1889595 Story, writing, and voice acting is actually pretty good. The gameplay might be one of the most mindless hack and slash/shoot I've ever seen. I went through the immersive theater, it's can be summed up as "go through 4 stages running towards big clusters of enemies that spawn and use your best aoe attack, then DPS check against the boss". You only have a skill and an ult (and a gun) but you're limited to controlling 1 character unlike genshin and wuwa. The silver lining is that having AI controlled companions lets you AFK grind on some parts of the game. Enemy density is huge and even your basic attacks have a large aoe. Enemy damage is extremely low in this game for some reason. I went into the main story boss fight against the hell demon extremely underleveled and was only doing chip damage to her, but she was also unable to break through my shield. It's very difficult to actually die in this game. Also, game is excessively grindy, I guess that's what we get for giving up on the gacha. Despite a lot of people complaining, I'm fine with the movement. You can also use the pig girl's ult to traverse extremely fast, one of the characters can just fly, and the plunging attack also lets you descend horizontally at high speeds. This game isn't an actual an open world though so you won't get that much mileage out of traversal.
>>1886500 Hate it when i want to play Yume Nikki but end up downloading a Nikki Six album. Happens all the fucking time.
I don't like Gacha game character designs. They all feel incredibly samey.
>>1892999 (checked) You can unironically blame Genshin's popularity for that. The samey style you see everywhere is the new "standard" everyone follows, since it's pretty enough for your average mushy brained gacha player with minimal effort. Only a few take risks with their designs like Arknights and Limbus, and that's mainly because they're still 2D games so they're allowed to be a bit more wild.
>>1892400 One thing I forgot to mention: Artifact stats are completely deterministic, so that eliminates a lot of headaches.
good god she is stacked
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This feels worse than losing a 50/50...
>>1900730 28 for 27 is unbelievably bad luck unless this is for her first dupe on average around 12~18 are enough for 30, there's people with i2 Psyche
Anyone else has a bug when the music randomly stops playing at all? I have to restart the game to fix it
>>1901257 I've seen other issues, but this is the first I hear about the music stopping
>>1901289 It happens when I alt-tab of the game most of the time, come back and the music stops playing at all
>>1901344 So it doesn't randomly stop playing, then. It stops when you do that. So don't do that.
>>1901379 I also found out how to fix it easier, when I un-focus from the game with the Windows key and tap again into it. Weird behaviour
>>1900730 I'm thoroughly disgusted with this game now
>>1902437 The only comfort is that secret letters are farmable. But these rates are either stupid low or suspect. As in, manipulated suspect. There's also the implication from the graphic that the 2 thought reward is the same rarity as that red cube fuck, but it isn't. The rates are just fucked.
>>1900730 I was finally able to beat the act 4 immortal theater boss with lynn/mc/trash can girl after spending a lot of resources, and with literally 0 seconds left on the timer
Are all these NPC quests worth doing?
>>1903271 yeah, you want the rank xp some will also outright give you a whole weapon, there's also one that gives you 30x shards for the garbage girl
>>1902962 By the way public service announcement: In the immersive theater, if you're about to run out of time, you can just hit ESC and click start over and it will start over at the current battle instead of the entire trial
I initially thought this game's movement was kind of shit, but after unlocking Rhythm tech and Truffle and that polearm charged attack that lets you fly, it's not too bad.
Finally completed the endgame with Psyche at level 70 with I1. The game is horrendously balanced right now and there's really stupid design (bosses that go invincible for long periods of time during a timed battle? Your sanity/HP still draining if you're using a sustained ult during the boss cinematic where they go invincible?) and I have no idea how characters that rely on sanity can clear these. Despite its horrendous flaws, I still managed to find some fun in it. The movement actually feels surprisingly good when you combine Rhythm, the aim-shoot tech, plunging attack, polearm charged attack mod, that geniemon that makes you faster, and that wedge that increases your plunging and charged attack speed.
>>1907996 From what i heard they got fucked over hard from the strict deadlines emposed by CCP and had to launch without any form of quality control or even paid content. We'll just have to wait and see how they'll tackle things. I honestly want this game to succeed.
>>1901257 Are you using a controller? I get this sometimes when i alt tab and it goes away when i click the screen.
>>1907996 >rely on sanity Sanity regen + sanity regen geniemon + high enough damage to not care. The MC's weapon has sanity regen, theres a regen wedge, and a geniemon that also regens. So it's a matter of combining them for a character like Lady Nifle or something.
So what MC did you choose? What second MC did you choose?
>>1913383 Male, left it as Vita. Female, left it as Mors. Seems to fit.
>>1913383 Female for both, Male MC looks like the average twink faggot chinks like to self-insert as, but I hate their designs
What server do you use? >>1913393 Same as me.
>weapon scaling is pitiful and is virtually unusable unless you're using nifle I6, which is probably due to copying gacha mechanics that are similar but balance it around having a cooldown on skill usage, which this game decided to remove >sibylle and the demon's scaling is complete shit >outsider's kit and introns are anti-synergetic >berenica's ult auto-targets instead of letting you aim manually and she keeps ascending higher into the air >immersive theater bosses go into long attacks with full invincibility during a timed battle >they also have a cinematic when they use this, during which the timer still counts down and your sanity/HP drains if you're using a sustained ult >crafting timers are hours long >some elements get shafted really hard on demon wedges >immersive theater element favoritism is too huge >fish selling inventory bug I think the dev and game design team fucked everything up and the game is hard carried by the writing team.
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>>1919877 Well when it comes to live-service games, better to have a shit game with a kino story than a shit story with a good game. At least you will be getting new story chapters ad-infinitum and story stages require 0 gameplay investment. You don't need to grind for anything here, which should get addressed in future updates. As long as the story quality remains this good we're ok, there's more people that will stay for the story you will get once a month and can leisurely completely in your free time than autistic grinding and min-maxing that requires an unemployed amount of gaming. They definitely need to improve on the gameplay and system functions, I will not judge it harshly as the game just released, they have at least a couple of months to fix most glaring issues and then we will see. We just got a long ass survey with a lot of detailed question about all the mechanics and grinding in the game, they are aware and are collecting feedback to shift focus to the most negative parts from the survey.


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