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Valve Deckard: Now known as Steam Frame: Either announced this month or pushed to 2026 last minute Anonymous 09/06/2025 (Sat) 23:21:33 Id: a2c493 No. 1728998
For those not in the know, Valve has been working on a mixed reality headset for gamers to play both traditional games and VR games on. The rumored price for the full bundle is 1,200 dollars and the Proof of Concept ran a Snapdragon 8 Gen 3 which had a GPU one generation newer than the XR2 Gen 2, and used a 2160x2160 lenses with a 120hz frame rate. It also has two eye tracking cameras and 4 SLAM cameras. Chances are they'll likely make an LCD version first and then ship an OLED version a year or two later after prices go down a bit. One of the positives of this headset and why most people including myself are looking forward to it is because unlike Facebook, Samsung and Apple headsets, this will be running a fully fledged Arch system similar to the Steam Deck. Although the hardware will be running games on ARM through Proton and the FEX Emulator. It is also rumored to run Android XR and Facebook games through Waydroid, and is rumored to run a Adreno 750 GPU although there are other rumors of an AMD or NVidia GPU made for this headset, but you shouldn't get your hopes up for those rumors to be true. Personally, I hope this brings new life into the XR market and kicks the shit out of Facebook and Apple since they made VR headsets into shitty phones rather than an open marketplace where developers can make and distribute apps without an app store or anything like that. Either way there are rumors that it should be announced this month or else it might be pushed to 2026. https://x.com/sadlyitsbradley/status/1902965316277207487 https://archive.ph/GhhkF https://archive.ph/uJzCw https://archive.ph/X0wws
>>1760872 >Based on what? It's Based instead of Acided
>>1760911 I guess that's why Gordon has a PhD
>>1760849 >Trademark filing means soonTM >A bunch of VR influencers havd suddenly flown to the city that Valve is located in for mysterious reasons >Meta Connect is today, Index was announced same day of one of Meta's presentations to fuck with them Some stuff is lining up but a lot of it is also copium.
It's unlikely anything will happen today, Valve doesn't usually announce this late in the day. An announcement this year is likely, though.
>this shit has it's own ARM SOC and OS So, how do these kinds of systems work? I know a few currently available headsets do the same. Can I instead just plug it into the computer I already own?
>>1762808 yes, imagine it as a smart tv, you can use it without plugging it into a pc to a degree or use it as a display of a powerful machine
>>1760797 NICE FUCKING ANNOUNCEMENT NICE SOURCE AS WELL
This is a very good move for valve. ARM emulation of x86 is the future. We are talking running GTA V on a 15w cell phone instead of a 400W desktop. >>1729026 X86_64 emulation on ARM is surprisingly fast. People on reddit con/r/androidemulation have full PC games running. The biggest bottleneck seems to be inflated RAM requirements. It's probably intended to be used with a PC, and the local OS is just for minor portable use. >>1730835 VR is only a meme, because it requires an expensive headset AND a top of the line PC to be a good experience. You also need a dedicated space and can't do it in a busy living room. It's very niche. Using ARM to emulate x86 is huge, because it opens up the possibility of PC games being ported. Valve standardizing the OS means you won't need to weak much. A VR port should just werk. If they can fit a big enough GPU, it might not need a desktop which is 1/2 the cost. Furthermore it's low power. It can be battery powered if it's running on ARM. No wires, ever.
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I really hate relying on Valve because when they finally release this junk it won't even be OLED, but the alternative has set the bar so low that the bar has pieced the earth's core, exited through the other side, & continued into space never to be seen again.
>>1826004 >it won't even be OLED Don't remeind me. I'm still using my quest 1. Quest 2 & 3 don't use that, and I don't want my first impression to be >Man these colors suck compared to my old headset My quest 1, while officially out of support, still works. But the stick drift is getting horrible. And of course facebook didn't even sell replacement controllers even when they were still in support. One component will turn the entire thing into e-waste. I don't want to reward their planned obsolesce, but if my quest 1 gets unplayable, the only options are facebook, Chinese facebook rip-off, or more than double the price.
>>1826004 >when they finally release this junk it won't even be OLED Real. They won't even discount their OLED steamdecks but when the only alternative is chimax...
(20.27 KB 1531x794 psvr.webp)

>>1826004 Wait, I forgot about playstation VR with a PC adaptor. That's OLED and not 1000 bucks. But it isn't wireless (migth be a good thing that it actually uses display port without the compressin quest has). The PC support was half-assed, with features of the headset only working on a PS5 and not PC. It doesn't have pancake lenses like quest 3. And the controllers have even bigger rings that quest 1 controllers.
>>1826105 You will reward their planned obsolesce and you will be happy.
>>1828936 You can have and enjoy your color depth, but I have a PSVR1 and the mura is a disgusting eyesore on anything that isn't brightly colored. Hearing so many people complain about the PSVR2's mura problem was enough to rule it out for me as a viable headset.
A recreation of what the controllers might look like based on leaked Steam VR files
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>>1832455 That shit looks like a dildo!
>>1832550 Everything looks like dildos to you. It's literally just a regular gamepad with the middle bit removed.
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>>1832687 Listen, I ain't trying to play my games with no dildo!
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>>1832455 >no knuckle straps My index knuckle controllers were neat although gripping things in VR had become less & less reliable. I added 3rd party knuckle straps to the controllers I have, but also had to wrap foam around them since the strapping mechanism is poorly designed.
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>>1832455 I like that it has more buttons. The lack of buttons on the average vr controller is often limiting, and this makes it possible to play games designed for standard controllers to be played on these. But I don't know how to feel about it having a d-pad instead of separate buttons. Seeing how Quest makes up over half of steam VR users, VR games will probably use the d-pad as separate buttons and not directional input.
>>1837240 >VR games will probably use the d-pad as separate buttons and not directional input. Nobody has used the D-Pad for directional input since the Dual Shock first released on PSX. Honestly, people bitch and complain about tank controls - but none of the whiners have even bothered to try to use the D-Pad for movement, which is 100% exactly what tank controls were designed for.
>>1837240 The standard face buttons & d-pad are how VR controllers should've been from the start. It was stupid to dumb them down to the point that they couldn't be used for flat games without alternate input mapping toggles.
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Hopefully VR devices become more affordable, I want to use them someday
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>>1837328 >Nobody has used the D-Pad for directional input since the Dual Shock first released on PSX 2D platformers still exist. >>1837858 Where I live a quest 3S is cheaper than a base PS5 (not pro) without disk drive, and the full quest 3 is the same price as a PS5 (not pro) with a disk drive. Pic related are from a webshop I checked, prices are in euro. How cheap are you expecting in this economy?
>>1837328 How do you play Street Fighter anon?
>>1837893 I'm hoping for more affordable than that, foolish I know but still, a man can dream. Maybe I can get some kind of set used in a few years for a reasonable price.
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>>1838002 With an arcade stick, like a civilized human being. >>1837893 >2D platformers still exist. Nobody under the age of 30 uses the d-pad for 2D platformers.
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>>1838575 >Not using the new meta leverless controllers
>>1838575 Would you accept the concession that anybody using a keyboard is, in a sense, using a d-pad for a 2d platformer?
>>1838608 Yes, but I rarely see people using a keyboard for 2D platformers. Even for classic DOS games like Jazz Jackrabbit - people (mostly younger people) tend to prefer controllers, and they default to analog stick for movement. There's a reason why the top option for input mapping in Retroarch is a setting for translating analog input to digital, and not buried further down in the menus.
>>1838633 >Yes, but I rarely see people using a keyboard for 2D platformers. Hey, I use a keyboard for- >people (mostly younger people) tend to prefer controllers ...oh. :,(
>>1838575 >Nobody under the age of 30 uses the d-pad for 2D platformers. I guess I'll change my name to Nobody.
>>1838575 >Nobody under the age of 30 uses the d-pad for 2D platformers. I do it and I'm not quite 30 for a few more years, and I even play some 3d platformers with a dpad like Spyro and Mario 64 "ds"
>>1838633 i completed mario 64 on a keyboard on an emulator when i was like 11-12 i enabled cheats to finish off the 70-star quota when i got to the second floor because i got bored


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