>>1730753
Bigscreen Beyond 2 doesn't have any native tracking solution, though. It uses Valve's lighthouse tracking, which if you don't already have a lighthouse and controller setup, is going to cost you an extra $600 for a bare minimum of two lighthouses and a pair of controllers. It's a retarded way to hide the price, especially since the Index is near it's end of life and won't be in production for much longer. If they haven't already cut off all production. Steam lists them as out of stock and it's been out of stock for a while now.
I
think you can use HTC Vive baystations as well, but that's not much better since you're still going to need two of those and a pair of controllers as well. Plus you have to deal with those retarded fucking Vive Wands.
Which is all a goddamned shame, since the BSB2 is a nice headset... but that's literally all it is. Just a headset. Deckard at least will be a full kit and will be considerably cheaper as an all-in-one solution. My biggest bitch is that it's $1,200 fucking dollars for the same goddamned resolution as my Reverb G2 which I picked up for around $400. Less so, in practice, because the G2 only has about 95-100 degree FOV, and there's no way Valve is going to be happy with that. Deckard will have a more contemporary FOV, which unless those screens are just placeholders on a prototype and are going to get a massive upgrade - you're going to get a lower PPD and more apparent screendooring. I almost can't see them sticking with 2160 per eye, because again - that's the same as my 4-5 year old Reverb. It's in the same ballpark as PSVR2/Quest3, which have a bit lower resolutions. How is Valve going to put out a headset next year for over a grand that's going to be outperformed by the Quest 4 very soon at a likely sub-$1000 pricepoint. That doesn't make any sense. Valve's never been overly concerned with having the biggest dick in the room, hardware wise, but you're basically going to be launching well behind even the entry-level curve if Meta keeps their 2027 expected launch window for the Quest 4.