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Valve Deckard: Now known as Steam Frame: Either announced this month or pushed to 2026 last minute Anonymous 09/06/2025 (Sat) 23:21:33 Id: a2c493 No. 1728998
For those not in the know, Valve has been working on a mixed reality headset for gamers to play both traditional games and VR games on. The rumored price for the full bundle is 1,200 dollars and the Proof of Concept ran a Snapdragon 8 Gen 3 which had a GPU one generation newer than the XR2 Gen 2, and used a 2160x2160 lenses with a 120hz frame rate. It also has two eye tracking cameras and 4 SLAM cameras. Chances are they'll likely make an LCD version first and then ship an OLED version a year or two later after prices go down a bit. One of the positives of this headset and why most people including myself are looking forward to it is because unlike Facebook, Samsung and Apple headsets, this will be running a fully fledged Arch system similar to the Steam Deck. Although the hardware will be running games on ARM through Proton and the FEX Emulator. It is also rumored to run Android XR and Facebook games through Waydroid, and is rumored to run a Adreno 750 GPU although there are other rumors of an AMD or NVidia GPU made for this headset, but you shouldn't get your hopes up for those rumors to be true. Personally, I hope this brings new life into the XR market and kicks the shit out of Facebook and Apple since they made VR headsets into shitty phones rather than an open marketplace where developers can make and distribute apps without an app store or anything like that. Either way there are rumors that it should be announced this month or else it might be pushed to 2026. https://x.com/sadlyitsbradley/status/1902965316277207487 https://archive.ph/GhhkF https://archive.ph/uJzCw https://archive.ph/X0wws
>>1728998 How the hell is a snapdragon 8 gen 3 going to run PC VR games at 120fps? I know it isn't weak, but emulation has a heavy toll on cpu performance which is needed for high fps.
>>1729026 Who the hell knows, for all we know the final headset has a dGPU built in.
Thank you for making this because I was too lazy to compile this on my own. My worry is the price, electronics haven't gotten cheaper since the Valve Index.
>>1729065 True, but Valve specifically made it LCD and 2k to keep prices down. Although I can see another issue being that it'll be borderline impossible to get at launch.
>>1728998 >kicks the shit out of Facebook and Apple since they made VR headsets into shitty phones rather than an open marketplace >where developers can make and distribute apps without an app store or anything like that Steam is an app store that takes a cut of every sale and considering many games were removed to appease payment processors I wouldn't call it "open" either. I only look forward to it being the most compatible option that you won't have to struggle to get working with things (even flat games), but since there are headsets with better displays I can't see it supplanting everything.
>>1729040 That wouldn't fix anything considering emulating x86 is the primary issue
>>1729086 Yes, but the difference is that Valve actually allows you to install another Linux distro if you want too. It's not like Google or Apple where they lock down everything they can.
Well, to this day, VR is still a bitch to get working properly in Linux compared to wangblows, and if there's someone that I trust to manage to make it work seamlessly, it has to be same motherfuckers that created Proton. Their intended price range sucks, though. $1200 doesn't grow on trees.
Are Alyx and H3VR still the only things worth playing?
>>1729163 Apparently they're working on fixing that.
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>>1729163 It is pretty much par for the course for VR hardware though. I was looking into replacing my Reverb G2(v2) and there is just nothing on the market that caters for the mid-range. Quest 3 is entry level, and from there pretty much everything is $1000+. Pimax Crystal Light comes closest, but from what I hear you still have to pay $600 up front, and then get on their stupid finance plan to pay the rest off. Beyond that, I hear customer service is atrocious. Pimax has a reputation for being a complete crapshoot as to whether or not your headset even works, and if it doesn't, whether or not they'll even do anything about it. Just said fuck it and bought a new cable for my Reverb for $60. Might pick up the Steam Frame later if it goes on a deep sale, but the resolution bump from my Reverb is barely going to be perceptible. >>1729168 Viva Project is coming to Steam.
>>1729325 >but the resolution bump from my Reverb is barely going to be perceptible Scratch that. Reverb G2 is also 2160x2160. Was thinking it was 2160x2060 or something weird like that for some reason.
>>1729325 Don't forget Pimax made that portal handheld (not the no games station portal) that they gave to reviewers pre overclocked while the consumer models weren't.
>>1729325 For $1200, it damn better be an amazing piece of technology, is more precisely what I should have said. I'm not as interested in VR gaming nowadays because I played pretty much everything I wanted with my Quest 2 and then sold it (VR gaming is unfortunately still kind of a meme to this day if you're not into sims, and literally nothing relevant comes out for it anymore), but the aspect of it focusing on AR / having a big portable screen I can just fit on my face to then use however I feel like is at least a bit interesting, though I probably can do that with other VR glasses nowadays anyway, which is why I'm interested in how Valve's gonna spin it (not to mention the compatibility issues I pointed out), as it's likely they'll implement something much better than that shitty app you have to use to connect the quest to your PC. For comparison's sake, if the Deckard isn't better than the Bigscreen Beyond 2, which is at the same price range, then why bother?
I'm astonished anyone's even still trying to keep VR going with how much of a meme it is. If there's anyone who could, I guess Gabe and his bottomless coffers of steambux would be the ones to do it.
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>>1729168 Budget Cuts is fun, it's a stealth combat game with portal mechanics. There's Boneworks and its rather disappointing sequel Bonelab, but the latter apparently has a great modding scene if you're into that. Apparently Assetto Corsa is great, but racing games are a "niche". By that I mean they are absolutely massive and one of the biggest genres in gaming, but mostly racing gamers play racing games. It's the kind of thing you already have to be into. The best recently is probably Metro Awakening, actually written by the Metro author.
>>1730753 Bigscreen Beyond 2 doesn't have any native tracking solution, though. It uses Valve's lighthouse tracking, which if you don't already have a lighthouse and controller setup, is going to cost you an extra $600 for a bare minimum of two lighthouses and a pair of controllers. It's a retarded way to hide the price, especially since the Index is near it's end of life and won't be in production for much longer. If they haven't already cut off all production. Steam lists them as out of stock and it's been out of stock for a while now. I think you can use HTC Vive baystations as well, but that's not much better since you're still going to need two of those and a pair of controllers as well. Plus you have to deal with those retarded fucking Vive Wands. Which is all a goddamned shame, since the BSB2 is a nice headset... but that's literally all it is. Just a headset. Deckard at least will be a full kit and will be considerably cheaper as an all-in-one solution. My biggest bitch is that it's $1,200 fucking dollars for the same goddamned resolution as my Reverb G2 which I picked up for around $400. Less so, in practice, because the G2 only has about 95-100 degree FOV, and there's no way Valve is going to be happy with that. Deckard will have a more contemporary FOV, which unless those screens are just placeholders on a prototype and are going to get a massive upgrade - you're going to get a lower PPD and more apparent screendooring. I almost can't see them sticking with 2160 per eye, because again - that's the same as my 4-5 year old Reverb. It's in the same ballpark as PSVR2/Quest3, which have a bit lower resolutions. How is Valve going to put out a headset next year for over a grand that's going to be outperformed by the Quest 4 very soon at a likely sub-$1000 pricepoint. That doesn't make any sense. Valve's never been overly concerned with having the biggest dick in the room, hardware wise, but you're basically going to be launching well behind even the entry-level curve if Meta keeps their 2027 expected launch window for the Quest 4.
>>1731019 The lenses are rumored to be upgradable.
>>1728998 Announcement possibly today
>>1760797 Source?
>>1760849 It's a rumor
>>1760849 Valve has filed a bunch of trademarks, and a lot of VR 'influencers' just went to Washington state, where Valve is based.
>>1760850 >Rumour Useless And from where niggy? >>1760854 Based on what?
>>1760872 >Based on what? The ground.
>>1760872 >Based on what? It's Based instead of Acided
>>1760911 I guess that's why Gordon has a PhD
>>1760849 >Trademark filing means soonTM >A bunch of VR influencers havd suddenly flown to the city that Valve is located in for mysterious reasons >Meta Connect is today, Index was announced same day of one of Meta's presentations to fuck with them Some stuff is lining up but a lot of it is also copium.
It's unlikely anything will happen today, Valve doesn't usually announce this late in the day. An announcement this year is likely, though.
>this shit has it's own ARM SOC and OS So, how do these kinds of systems work? I know a few currently available headsets do the same. Can I instead just plug it into the computer I already own?
>>1762808 yes, imagine it as a smart tv, you can use it without plugging it into a pc to a degree or use it as a display of a powerful machine
>>1760797 NICE FUCKING ANNOUNCEMENT NICE SOURCE AS WELL
This is a very good move for valve. ARM emulation of x86 is the future. We are talking running GTA V on a 15w cell phone instead of a 400W desktop. >>1729026 X86_64 emulation on ARM is surprisingly fast. People on reddit con/r/androidemulation have full PC games running. The biggest bottleneck seems to be inflated RAM requirements. It's probably intended to be used with a PC, and the local OS is just for minor portable use. >>1730835 VR is only a meme, because it requires an expensive headset AND a top of the line PC to be a good experience. You also need a dedicated space and can't do it in a busy living room. It's very niche. Using ARM to emulate x86 is huge, because it opens up the possibility of PC games being ported. Valve standardizing the OS means you won't need to weak much. A VR port should just werk. If they can fit a big enough GPU, it might not need a desktop which is 1/2 the cost. Furthermore it's low power. It can be battery powered if it's running on ARM. No wires, ever.
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I really hate relying on Valve because when they finally release this junk it won't even be OLED, but the alternative has set the bar so low that the bar has pieced the earth's core, exited through the other side, & continued into space never to be seen again.
>>1826004 >it won't even be OLED Don't remeind me. I'm still using my quest 1. Quest 2 & 3 don't use that, and I don't want my first impression to be >Man these colors suck compared to my old headset My quest 1, while officially out of support, still works. But the stick drift is getting horrible. And of course facebook didn't even sell replacement controllers even when they were still in support. One component will turn the entire thing into e-waste. I don't want to reward their planned obsolesce, but if my quest 1 gets unplayable, the only options are facebook, Chinese facebook rip-off, or more than double the price.
>>1826004 >when they finally release this junk it won't even be OLED Real. They won't even discount their OLED steamdecks but when the only alternative is chimax...
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>>1826004 Wait, I forgot about playstation VR with a PC adaptor. That's OLED and not 1000 bucks. But it isn't wireless (migth be a good thing that it actually uses display port without the compressin quest has). The PC support was half-assed, with features of the headset only working on a PS5 and not PC. It doesn't have pancake lenses like quest 3. And the controllers have even bigger rings that quest 1 controllers.
>>1826105 You will reward their planned obsolesce and you will be happy.
>>1828936 You can have and enjoy your color depth, but I have a PSVR1 and the mura is a disgusting eyesore on anything that isn't brightly colored. Hearing so many people complain about the PSVR2's mura problem was enough to rule it out for me as a viable headset.
A recreation of what the controllers might look like based on leaked Steam VR files
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>>1832455 That shit looks like a dildo!
>>1832550 Everything looks like dildos to you. It's literally just a regular gamepad with the middle bit removed.
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>>1832687 Listen, I ain't trying to play my games with no dildo!
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>>1832455 >no knuckle straps My index knuckle controllers were neat although gripping things in VR had become less & less reliable. I added 3rd party knuckle straps to the controllers I have, but also had to wrap foam around them since the strapping mechanism is poorly designed.
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>>1832455 I like that it has more buttons. The lack of buttons on the average vr controller is often limiting, and this makes it possible to play games designed for standard controllers to be played on these. But I don't know how to feel about it having a d-pad instead of separate buttons. Seeing how Quest makes up over half of steam VR users, VR games will probably use the d-pad as separate buttons and not directional input.
>>1837240 >VR games will probably use the d-pad as separate buttons and not directional input. Nobody has used the D-Pad for directional input since the Dual Shock first released on PSX. Honestly, people bitch and complain about tank controls - but none of the whiners have even bothered to try to use the D-Pad for movement, which is 100% exactly what tank controls were designed for.
>>1837240 The standard face buttons & d-pad are how VR controllers should've been from the start. It was stupid to dumb them down to the point that they couldn't be used for flat games without alternate input mapping toggles.
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Hopefully VR devices become more affordable, I want to use them someday
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>>1837328 >Nobody has used the D-Pad for directional input since the Dual Shock first released on PSX 2D platformers still exist. >>1837858 Where I live a quest 3S is cheaper than a base PS5 (not pro) without disk drive, and the full quest 3 is the same price as a PS5 (not pro) with a disk drive. Pic related are from a webshop I checked, prices are in euro. How cheap are you expecting in this economy?
>>1837328 How do you play Street Fighter anon?
>>1837893 I'm hoping for more affordable than that, foolish I know but still, a man can dream. Maybe I can get some kind of set used in a few years for a reasonable price.
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>>1838002 With an arcade stick, like a civilized human being. >>1837893 >2D platformers still exist. Nobody under the age of 30 uses the d-pad for 2D platformers.
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>>1838575 >Not using the new meta leverless controllers
>>1838575 Would you accept the concession that anybody using a keyboard is, in a sense, using a d-pad for a 2d platformer?
>>1838608 Yes, but I rarely see people using a keyboard for 2D platformers. Even for classic DOS games like Jazz Jackrabbit - people (mostly younger people) tend to prefer controllers, and they default to analog stick for movement. There's a reason why the top option for input mapping in Retroarch is a setting for translating analog input to digital, and not buried further down in the menus.
>>1838633 >Yes, but I rarely see people using a keyboard for 2D platformers. Hey, I use a keyboard for- >people (mostly younger people) tend to prefer controllers ...oh. :,(
>>1838575 >Nobody under the age of 30 uses the d-pad for 2D platformers. I guess I'll change my name to Nobody.
>>1838575 >Nobody under the age of 30 uses the d-pad for 2D platformers. I do it and I'm not quite 30 for a few more years, and I even play some 3d platformers with a dpad like Spyro and Mario 64 "ds"
>>1838633 i completed mario 64 on a keyboard on an emulator when i was like 11-12 i enabled cheats to finish off the 70-star quota when i got to the second floor because i got bored


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