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Nintendo and The Pokémon Company received a U.S. patent on summoning a character and letting it fight another Anonymous 09/10/2025 (Wed) 16:17:21 Id: 31d7bb No. 1739676
This patent , fresh off the press, goes back to an application of which the patent examiner temporarily rejected almost all claims, but Nintendo’s lawyers kept fighting for a patent with many claims. For an explanation of the term “patent claim” and of other patent-related keywords, Simply put, if you sue someone over a patent, it’s not the patent as a whole that you use but one or more claims, and claim 1 is usually the broadest one and used more often than the others. Essentially, what “won the day” for that patent was that Nintendo’s patent attorneys inserted some clarifications such as “selected based on the selection operation” (yes, sounds like circular logic, but it worked for Nintendo). For Pocketpair that patent is not an issue with respect to the current version of Palworld, but let’s assume they win in Japan and want to bring back the switching-of-riding-objects feature, then that patent could cause problems in the all-important U.S. market. So this patent is sort of “legal pollution” of the market environment. This one went very smoothly for Nintendo. Many such patent applicaitons initially face a rejection, at least of some claims, and require some tweaking and persuasion. But the application that lead to the ‘397 patent was filed in March 2023 and the USPTO never raised any concern. It just decided this summer to grant it, and it then issued last week. more here: https://archive.ph/8vOSj Please no console wars or meta shit fuckery, I wanna keep this as objective as possible
>>1740661 Patents exist due of technology being expensive (thus licensing out the new technology and game mechanics to other companies as a mean of recouping investment) alongside of being an incentive for the developers to continue working / innovating. I suspect that anyone who believes game patents solely exist to be used as a way to monopolize a technology and use it exclusively, is the kind of individual who has never worked once in their life. Which again explains why certain people take offense over something this mundane, a nothingburger like the other anon did simply put. >>1740668 >>1740670 >No we understand it Clearly you guys absolutely didn't since you still think patent = copyright. And lmao this good old (and oddly convenient) "videogames are art" argument, long time no see. And if there is one thing I do loathe, it's the pirates acting like moralfag activists and who pose a threat to piracy itself since they can't shut up how much, and where, they pirate stuff in mainstream places on Internet.
>>1740751 >Patents exist due of technology being expensive (thus licensing out the new technology and game mechanics to other companies as a mean of recouping investment) alongside of being an incentive for the developers to continue working / innovating. And since bad actors repeatedly abuse the system to screw everyone else over (IE Monsanto and the 100+ lawsuits they've thrown out to bankrupt independent farmers) the whole system should be done away with. Or are you implying that we should continue letting them abuse the patent system?
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>>1740751 >anyone who believes game patents solely exist to be used as a way to monopolize a technology No, but that's how they're used in the vidya industry you slimy piece of shit.
>>1740953 This. The industry loves to talk about voting with your wallet, but the people who voted to support Palworld are being punished.
>>1739676 >This one went very smoothly for Nintendo No fucking shit, they likely lobbied up the ass so it could pass as smooth as possible. We're talking about the company that shuts down any business in Japan that even has the gal to sue any of their IPs unlicensed, even charity events. https://archive.is/cvCPX https://archive.is/rzRkK
>>1741077 Iwata's departure from this world was the beginning of the end for the Nintendo that still had a positive reputation from the perspective of the (wise) consumer. Now Nintendo is running on ego and what good will it had built up over its long life. That will quickly run out as people grow more and more tired of Nintendo's jewry.
This effects every developed country on Earth that has a healthy video game job market. The proper response is for every country that has its citizens and companies affected by Nintendo's patent trolling ban Nintendo from operating there.
To any lawanons lurking here, what happens if Nintendo sues someone over a Pokemon fangame/hack and they get told to get lost? In other words, what's the worst amount of trouble you can get into over not taking down your game? In the case of AM2R (Another Metroid 2 Remake), I've wondered for some time what would've happened if the developer refused to cave in to Nintendo's intimidation.
>>1741335 Unfortunately, Nintendo could just drag them through court cases, citing muh copyright infringement and muh harming of intellectual property. It doesn't matter if they have a case or not, they can just keep dragging the case out and bankrupting the fangame dev until they're bankrupt. Unfortunately, the industry is complicit in this, so nobody does anything about it.
>>1740953 >>1741077 Only the second archive link is remotely related to what you said, and even then you're complaining over basic decency in Japan that is to "ask for permission first before using someone else's work / IP" especially when large sums of money are involved whatsoever. >According to the announcement, Nintendo pointed out to the non-profit organization on June 13 that “organizations require prior permission to use Nintendo games,” adding that RTA in Japan’s previous use of Nintendo titles was “unauthorized,” as permission was not obtained in advance. >Upon receiving this notification, RTA in Japan began negotiations with Nintendo, in the hopes of using the Japanese game giants’ titles again for future events. As of August 4, it has been decided that RTA in Japan will apply for permission on a per-event, per-game basis, basically having to ask Nintendo every single time one of their contestants wants to play through a game (even if it has been featured at a previous RTA in Japan event). In their announcement, RTA in Japan revealed that they were unable to establish clear guidelines on this process in time for the Summer 2025 event, hence the decision to omit Nintendo titles this time round. The charity event has sure not shut down, and you sure conveniently omitted how RTA has grown from a small volunteer-run effort into a large public event with major sponsors, in which the organizer is now registered as a general incorporated association with all the bureaucracy and responsibility that brings. For someone accusing me to be a "slimy piece of shit", that sure sounded like projection of your own behalf as you seem to like to spread misinformation. And I do maintain in saying anyone who takes easily offense over cases like this is far more likely to be underage, a NEET and a third-worlder, but also someone who has no intention to ever respect the Japanese culture and its people (if they ever dare to "inconvenience" in one way or another in the consumption of media). Hence why this topic is essentially doomed to be properly discussed on the western Internet. >>1740893 >>1741210 >>this historical revisionism and celebrity cult The patent lawsuit against COLPL existed during Iwata's era anyway and the big N had plenty of patents stored in their own stash since the late 80's ~ 90's. Since arcades circulated in Japan, patent disputes were actually frequent as anything could be applied by literally anyone even if they weren't the manufacturer of the product in question. Under this system, there were often incidents where complete outsiders from the games industry registered patents related to popular games in order to extort money. The answer to this problem was thus to patent nearly every idea they had, even the most basic ones (Namco patented the high score list for instance). This behavior still continue to this day, and patent lawsuits mainly exist to settle scores privately whenever a company considers a side is breaking the "code of honor". And game companies run on a business, they've never been your personal best friend but I'm sure there are western Internet users who were too autistic to understand this simple concept and now rather prefer to claim a personal revenge instead of merely accepting they were wrong.
>>1741516 >someone who has no intention to ever respect the Japanese culture and its people (if they ever dare to "inconvenience" in one way or another in the consumption of media). Corporations do not equal the Japanese people, as an American I do not expect Raytheon bombing sandnigger children to reflect on me, just like the Swiss don't expect Nestle running cocoa plantations with slave labor to reflect on them as a nation. Nintendo is not special that we have to respect them to respect the Japanese. Miyamoto is not Naruhito, and he's not the Prime Minister.
>>1741516 >patent disputes were actually frequent as anything could be applied by literally anyone even if they weren't the manufacturer of the product in question. Under this system, there were often incidents where complete outsiders from the games industry registered patents related to popular games in order to extort money. And you don't see a problem with this? Instead of simply addressing the issue of letting anyone file patents for things they didn't invent, the alternative was to instead let corporations patent everything and hope that they won't abuse their power? even though it's already led to incidents where entire game mechanics were locked behind 20 year wait times? And really, why stop at 20 years? Why not just let corporations hold things for 100+ years? They certainly have no problem with copyright lasting 2 centuries.
>>1741210 >>1741516 >big N had plenty of patents stored in their own stash since the late 80's ~ 90's. Everyone does. Companies regularly establish copyright and trademarks and patents for everything. That's part of the point of a smart bureaucracy because it CYA (illustrated by the example you gave.) Even those who didn't really do arcade machines like EA do it. (EA did release a few but they weren't an arcade machine company at the time.) >patent lawsuit against COLPL existed during Iwata's era anyway Two years after his death, actually. I'd say Iwata's era ended exactly with his death. >company considers a side is breaking the "code of honor". And collectively many Westerners have looked over the gist of the "code of honor", realized shit like Digimon, Yugioh, and Mon Hun Stories exists, and Nintendo is breaking it solely because Palworld, who is trying to compete, made too much money. The RTA shit looks more understandable with greater context, but there's a point to be made still about Nintendo screwing over charity orgs, regardless if the source issue was RTA's mistake or not. Like there are many companies who very likely would have gone "it's fine right now, but in the future could you do this?" Like SEGA. Who does what Nintendont. It's very good PR to be permissive and forgiving to charities and small orgs. Something Nintendo doesn't give a shit about.
>>1743564 >implying Palworld made more money than shit like Digimon, Yu-Gi-Oh, and Monster Hunter.
>>1743597 Sure, collectively over time (which by the way makes a world of difference in court.) But over a single videogame? Monster Hunter Worlds is the only example that has made more money Palworld. Palworld with its whopping 15 million sales count. And I said sales. Player count is 30 million. To be clear, I specifically mentioned Monster Hunter Stories for a reason. Not Monster Hunter. Not Wilds, not Worlds, and not any of the remakes of MH4. Palworld has indeed made more sales than any singular game that Stories has. Digimon and Yugioh is no different. Just because you like these things over Palworld doesn't mean Palworld didn't sell like hotcakes. If you're Nintendo trying to protect your monopoly on the creature catching genre, Palworld is the closest anyone has ever gotten to ruining that and that's a fact.
>>1743612 Digimon and Yu-Gi-Oh aren't even primarily video game franchises, they're big multimedia empires. Saying a single Yu-Gi-Oh game didn't sell as much means nothing because nobody likes Yu-Gi-Oh because of the video games. Digimon also, you'd have to talk about the sales of the V-pets, the anime, the manga, the toys, and the video games. But then you realize that the v-pets are the original thing and it's not a ripoff of Pokemon, it's a ripoff of Tamagotchi made by the same people. You'd have to argue Tamagotchi is a ripoff of Pokemon. And Yu-Gi-Oh is a ripoff of Magic the Gathering, obviously. (Well, once the manga wasn't just about random games anymore.)
>>1743622 >means nothing >you'd have to talk about the sales No. Because I'm specifically talking about the Pokemon game. This is over video games. Not plushies, not fucking Tamagotchis. This is over what started Pokemon and what Pokemon is primarily about. This is over video games. I don't give a shit if Yugioh sold 99 billion exact replica sex toys of Dark Magician Girl's vagina. Maybe I'd even buy one too, hate to feel left out. This is about video games and how Nintendo, who is specifically a video game company and is separate from most of what the Pokemon Company does outside of said vidya, is suing Palworld over a video game patent. So, the only thing here that is relevant to this discussion of video games, is video game sales. Nintendo specifically isn't feeling threatened over the other shit Yugioh and Digimon is doing, outside of maybe the Pokemon TCG in regards to the Yugioh TCG, but they don't have a case there and I guarantee Nintendo isn't looking at suing Konami over some dumb card game patent.
>>1743630 It's what Pokemon is primarily about but it's not what all of those other things are primarily about. It's also foolish to act like a large chunk of Pokemon's money doesn't come from anime and cards and toys and all the other merch they sell. And Nintendo gets a cut. If looking at the sales, looking at total franchise sales rather than individual vidya sales makes sense, especially when you're comparing to things that aren't even primarily vidya franchises. It's not like Digimon, Yu-Gi-Oh, or Monster Rancher could be seen as ripping off Pokemon's mechanics. The only comparison would be that there is an element of monsters and an element of collecting. (Honestly I don't even see how Monster Hunter is very comparable to Pokemon at all, and Yu-Gi-Oh is still a significant stretch.) The elements they have in common would be felt even more strongly in other media, like anime and cards. So yeah of course they're not going to sue Bandai or Konami over those other franchises, but I'm not the one who brought up the idea that their relative amounts of income are why Palworld is the target. It's the target because it's obviously closer and intentionally so. Digimon of course is very close, as everyone pointed out, but if anything they didn't get sued specifically because they have more money, and thus Bandai could put up a better fight. Well that and Bandai could make the argument about how it's really just a Tamagotchi, which has a better defense against ripping off Pokemon.
>>1739927 "Refusing to buy things" does feel kinda hopeless as a weapon when it comes to cult-brands. You can refuse to buy anything, and maybe that makes you feel better personally, but will anyone else among the normalcattle care until it affects them personally? I refused to buy a Switch over turned free online paid, and they still got away with it enough for Switch 2 to sell gangbusters.
>>1743728 No product or company lasts forever. You don't play Atari, or shop at Sears, or watch the Dumont Network or any other TV network, for that matter. They're dead or dying because people just refused to buy things. Maybe you're ahead of the curve, but somebody has to be.
>>1743734 Even in their heyday, I don't think I'd compare Atari to Nintendo - one only had a reign of years while the other is several decades now.
Internet Archive link for the patent incase you don't click random PDF attachments https://archive.org/details/12403397 >An example of an information processing system moves a player character on a field, based on a movement operation input. The information processing system causes a sub character on the field, based on a first operation input. Literally basic pathfinding applied to a newly spawned entity. In Doom (and Doom wasn't the first), not novel, not valid for patent. >When an enemy character is placed at a location where the sub character is caused to appear, the information processing system controls a battle by a first mode in which the battle proceeds based on an operation input. If two entities collide, something starts. Not novel. >When the enemy character is not placed at the location, the information processing system starts automatic control of automatically moving the sub character. Again, basic NPC logic. Omnipresent in any type of game >The information processing system moves the sub character, based on a second operation input, and when the enemy character is placed at a location of a designation, the information processing system controls a battle by a second mode in which the battle automatically proceeds. More basic NPC logic.
>>1743738 Sure but the point remains. Cable TV started getting big right around the same time as Nintendo. Now it's almost dead, along with broadcast TV, which began decades earlier. I mentioned Sears because of that deal they had with Atari where they sold VCS systems with Sears branding, and also they were one of the biggest companies in the world. Now they're gone. Have you bought anything from The East India Company recently? Because those fuckers basically ran an entire continent. The Hudson's Bay Company basically owned all of Canada for hundreds of years, and they just went out of business.
>>1743746 >The Hudson's Bay Company basically owned all of Canada for hundreds of years, and they just went out of business. That's because Canada itself is a economic corpse that doesn't know it's dead. Even with the TV bit, bad practice wasn't what killed them, it was the internet being like crack to the attention span - and that didn't stop them from just colonizing Youtube to make its practices just like theirs but worse. In hindsight with the state of cartoons, I even miss cable's reign - the auteurs have completely squandered their "creative freedom" compared to when the execs were forcing them to stay on track.
>>1743757 Regarding cartoons, I think the economics of it has changed, and that's largely to blame for the state things are in. Not to say that the industry, even the "indie" part of it, isn't run by a weird pedophile sex cult, but also just it's harder to make money in animation on the internet, and animation is expensive, so you need the money. Now there's more room for more animators, but the very fact that the money is less concentrated means that now it's harder for any one person to get enough money to make the quality of cartoons we were seeing before. And the exact same thing happened in the '50s with the advent of television. It killed theatrical cartoon shorts, and the quality went down drastically. It took decades, and by the late '80s tv cartoons started looking better (largely due to changing economics due to the rise of cable and syndicated cartoons), but that was also short lived. Maybe the same thing will happen with Internet cartoons. But then it took decades before and was still short lived, so maybe I'm not making an optimistic case here.
>>1741471 That's implying I show up to court or acknowledge any summons to do so, which I wouldn't. Would law enforcement really be willing to come to my house and break the door down because I refuse to take a video game off the internet? I'm curious as to how far Nintendo is willing to go over some 1s and 0s.
>>1744197 >Would law enforcement really be willing to come to my house and break the door down because I refuse to take a video game off the internet? You naive, complacent nigger. https://www.timeextension.com/news/2025/09/sega-accused-of-using-police-to-recover-nintendo-dev-kits-it-had-negligently-disposed-of https://archive.is/ud7so
>>1743745 >When the enemy character is not placed at the location, the information processing system starts automatic control of automatically moving the sub character. If Nintendo gets away with this, I'll file a few patents of my own: >When the 'start' button is pressed on the controller while a player is sitting at the title screen, the game begins. >When the player inserts a controller plug into a corresponding port on the game console, the game is to then proceed to read inputs from said controller until the aforementioned device has been unplugged from the system. >>1744206 You can't spell 'cuck' without UK. Always have chemical weapons on standby when law enforcement comes to your residence.
>>1744206 >(((UK))) There's the fucking problem, you retard.
Niggerpill tier thread.
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>>1744232 >>1744229 If there's something I hate more than countries betraying what's best for their citizens because they're bribed to, it's faggots who posture about their own to pretend it won't happen to them. If the threat of bloodsucking kike lawyers weren't credible, Nintendo's C&D spree on fangames wouldn't be so infamous.
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>>1741609 People who see a problem with the patent system already struggle in the first place to understand that patents aren't concepts like copyrights. Patents don't work like that, they aren't about the idea itself, you can only patent how it's done. That means that you can even have multiple patents for the same concept if there are significant differences in the mechanics. Nevertheless to say, the article in the OP isn't the fucking patent, it's only a diminutive version when the actual thing has about 26 claims. Not six. https://gamesfray.com/wp-content/uploads/2025/09/US12403397B2-2025-09-02.pdf So when the glue-eating folks, including a bunch of anons in this thread here, say: >OH MAH GAWD NINTENDO PATENTED SUMMONING! GAMING IS DOOOOOMED It means literally nothing since it only pertains to their execution of the mechanic. Diablo, Shin Megami Tensei, Dragon Quest Monsters & Heroes 1, Warcraft and all of the other games do the summoning differently and won't be affected by anything. Once again, patents aren't about a unique concept, it's about a unique EXECUTION with its entire detailed implementation from A to Z. For something to legally infringe on this one specific patent, it has to step on ALL those 26 claims. Btw this is why gaming isn't "dead" despite hundreds of thousands of gaming patents being applied for and approved every month (and since several decades ago in Japan) because, believe it or not, it's actually nigh impossible to land on the same idea when you're trying to be even a slight bit original but I'm getting off track. Every single game company in Japan regularly does this patent thing anyway, but for some reason this is treated like news when Nintendo does it. Once more, game patents are a total nothingburger but one more in the pile of the fake Internet outrage. >>1743564 >Two years after his death, actually. I'd say Iwata's era ended exactly with his death. The COLPL vs Nintendo business slapfight started in 2016 (one year after) but I got the man's death date wrong anyway. And this wankery by gaijins over Iwata is honestly silly. >and Nintendo is breaking it solely because Palworld, who is trying to compete, made too much money. I only see westerners inventing this fanfiction because of this whole mentality of "big guy bad, small guy good" regardless of the context despite as I pointed out, Mizobe has shown himself to be a lolcow on a couple of occasions. Hell, everyone in the Japanese side including ZUN himself (the biggest supporter of the indie scene in Japan) and various vidya industry veterans made fun of the guy after his sob story (alongside of his attempt to label himself as the champion of the indie scene) on Twitter. And Palworld wishes it had the runaway success of Yokai-Watch from Level-5, that franchise actually made money in the past. >Something Nintendo doesn't give a shit about. Nintendo just sent a message going "hey you need permission and to pay for a license like everyone else does" and sent it two months before the event giving ample time to RTA to actually do it but the event actively chose not to for some unknown reason (probably out of pettiness). It's almost as if everyone else have follow to a proper procedure, by obtaining a license or having a sponsor that does it for them.
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>>1739676 I don't understand why patenting game mechanics are a good idea. It's like Nintendo/Game Freak doesn't want any sort of good competitor for Pokémon. >but I'm sure there are western Internet users who were too autistic to understand this simple concept and now rather prefer to claim a personal revenge instead of merely accepting they were wrong. Why are you making the assumption that the East are any better than the West when it comes to education and reading comprehension? Retards exists fucking everywhere.
>>1744528 >>but I'm sure there are western Internet users who were too autistic to understand this simple concept and now rather prefer to claim a personal revenge instead of merely accepting they were wrong. quote meant for >>1741516
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They've always been scumbags: https://andrewqmr.substack.com/p/nintendo-ftc-investigation >Republican congressman William Dannemeyer argued that Nintendo was being unfairly targeted and that its business practices actually benefited consumers They also did it in Europe: https://ec.europa.eu/commission/presscorner/detail/en/ip_02_1584 And appealed the ruling afterwards: https://sg.news.yahoo.com/2008-05-20-nintendo-calls-eus-234m-price-fixing-fine-illegal.html Abusing the popularity of its portables to justify region locking: https://www.geeky-gadgets.com/nintendo-explains-why-the-3ds-is-region-locked-18-01-2011/ >Nintendo 3DS hardware is available in three versions: Japanese, American and European/Australian. Nintendo has developed different versions of Nintendo 3DS hardware to take into account different languages, age rating requirements and parental control functionality, as well as to ensure compliance with local laws in each region,” And the cherry on top: https://www.pcgamer.com/games/52-year-old-super-mario-supermarket-in-costa-rica-wins-unlikely-victory-against-the-nintendo-lawyers-he-is-don-mario-hes-my-dad/ tldr: Fuck Nintendo.


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