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Steam Machine 2.0 Anonymous Id: 457a1a No. 1958929
Old thread bumplocked and dead. Still no price or release date. It's interesting how quickly discussion of this device became so negative, both because of the underwhelming specs and Valve's refusal to announce a price. I don't actually believe the specs are what matter, the Switch ran circles around the Xbox One, PS4, PS5, and Xbox Series despite being as powerful as a phone; it's really that pricing combined with the specs.
>>1969532 Not sure why you say this when a steam deck is about the same size as that
>>1969554 If you move your mouse over the big black box up above, you'll find that there's more text hidden underneath.
>>1969132 Trackpad typing on the Deck is even better, imo. You become pretty fast with it once you get used to it.
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>>1969317 This thing? I didn't have USB keyboards until the early tens and I was done with consoles by then
>>1969267 >>Why do you need 2 analogs? to move both camera and character in a comfortable way >>Why do you need triggers? Index and middle fingers >>Why do you need paddles? I don't >>Why do you need 4 face buttons? for 4+ different actions, to hit with my thumb or index >>Why do you need analog buttons? my thumb is already on the stick so why not, usually camera control or lock on >>Why do you need gyro? small aim adjustments in FPS, to use combined with analog, but people aren't ready for that + MKB is just better so nobody bothers other than people who play Splatoon one massive problem with gyro adoption is that it robs you of being able to hodl your controller in a relaxed manner, you have to tense up or your aim goes to shit. Very niche, honestly wouldn't say I need it. my turn: why do you need 4 more triggers at the back of the controller where your ring and pinky rest? Name a use case and don't say FFXIV cause I don't believe you
>>1970082 No... If I remember right it was an inline unit that sat between the controller cord and the USB breakaway. It wasn't part of the controller itself - you just had a sticker ring you had to apply to the thumb stick to indicate what letters you were selecting. I'll try to find a picture when I sober up.
I'm not jewish so if it's 200 bucks overpriced I don't care, also I am jewish so I make enough money to not care about 200 bucks.
I could have sworn I had a picture of it saved. I know it was on PSOworld, but it looks like a lot of their archived images have been purged and CoPilot and Gemini are both shitting their pants trying to find it elsewise.
>>1970292 Pay piggy
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>>1963827 The question then is will they sell upgrades that can be swapped out in the future, or will they sell entire units with better specs as sequels?
>>1973295 I assume the latter, but itll take a long time for a successor to come out
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>>1968952 Wait until you see whatever abomination Mad Catz comes out for it will look like
>>1963827 For linux users it's an exciting premise of maybe gaining much better general support from developers getting strong-armed into finally leaving pajeetOS. For the average user it's a nice easy way to escape the constant enshitification without having to learn a whole lot. and provides a small tv top setup with a low profile that can be used in entertainment centers without taking up the space a traditional desktop would. For enthusiasts it represents a baseline for developers to easily optimizes for, which can have a knock on effect in making more powerful setups run better. But yes, for fanboys it's just cause it has valve's name stuck to it. >>1973295 Chances are their going to just let other companies make future prebuilds with steamOS branding similar to handheld PCs. More inline with how the original steammachine's were invisioned, it's just this time they actually got games.
>>1963025 I already own the first one. The 2nd one looks cool but for how i've gotten used to the first i'm personally not that excited for dual joysticks since i already adapted heavily to using gyro and the touchpads. I'm not happy to see they replaced to clicky flippers with the back buttons of the deck. Thats been the one thing i disliked the most about the steamdeck being that the buttons are far to harsh to push and in an akward position where you don't have nearly as much leverage. I think i'd have perfered they release the steamframe controllers as a standalone thing.
>>1973370 >I think i'd have perfered they release the steamframe controllers as a standalone thing What makes you think they won't?
>>1973477 The fact it uses camera IR like other mix reality headset like the oculus. That kind of points to it being a strictly a bundled thing. Plus neither the knuckles or vive wands work indipendently of the headset and need steamVR running. I'd be amazed if they could work standalone, but i doubt it.
>>1973548 Damn, VR is far more of a dead end than I knew. You'd think they'd be pushing for replacement controller sales or just controllers for people who found they enjoy controlling with a two piece controller but I guess they really want that full unit sale for the people actually invested in it
(6.30 MB 640x360)Steam Machine.mp4
>>1970082 I still have my 360 controller keyboard. I also still have my controller keyboard for the PS3.
>>1973295 They, as in Steam, will almost certainly not sell upgrade kits - but there's nothing preventing a third party from selling them. Problem is that 90% of the cost of the unit is soldered directly to the main board, so it doesn't really make any sense to sell an upgrade over a whole new unit. Same reason that HP or ASUS doesn't sell "laptop" upgrades despite having a built-in monitor that could save users some cash by not having to buy again. The savings to the customer are marginal compared to the costs of engineering, producing, and warehousing a bunch of upgrade kits.
>>1963025 I do. It has incredible potential I'm gonna preorder when possible. My 8bitdo ultimate 2c makes my hands fall asleep when ever I use it for more than a hour and a half and I tried holding it different ways. >DS PSVita PS4 PS3 Switch emulation >Trackpads useful in okami Nioh >Native back button configuration in Linux <configuration required in most titles if you plan to use it as anything but a basic xbox pad The only way this controller would be unlikely to get sales is if they overprice it anything above $60 is going to be a hard sell for anyone who doesn't already own a controller or multiple that already has most of the same functionality.
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how well will the steam machine run blinx?
>>2083507 It'll run 1080p 30 fps at least. not that it would benefit from actually being in HD since it's a game made for 480p fake hd crt tvs and shitty old lcds.
With the RAM shortages and GPU price hikes, this thing is fucked isn't it?
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>>2083574 It's fucked Dave.. >What about Sony? They're fucked Dave. >And Microsoft? They're fucked Dave >What about Nintendo? They're fucked Dave >Valve? Yes they're fucked Dave. Everything is fucked Dave. Everything is completed fucking fucked Dave.
>>1959106 Xbox should have become a software brand a decade ago.
>>1973574 The valve frame is impressive, because they are shipping it with x86 emulation. It's a strike against not only windows, but Intel and AMD as well.
>>2083574 Gabe bought that boat company to build vessels for an invasion of korea and taiwan, hardware will be made cheap after the campaign
>>2083613 Microsoft cannot code or make games not even when they have billions on the line and guns at the developers heads
>>2083623 You just laid out why they can't make games. Billions of investors dollars on the line means they can't take any risks. Developers who are part of a faceless machine don't have any passion and know they'll probably be fired and replaced the second their game is done.
>>2083662 they took plenty of risks and sank billions into the ground with the xbox only to kill it after 4 iterations
>>2083681 They took a shotgun barrel to conker's head and thought it was a good idea. Assume aliens run the company because they're not thinking about it from a human pov at all.
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>>2083681 The Xbox served it's purpose for Microsoft, though. The console only ever existed because Microsoft was afraid that Sony was going to put a Linux box in everybody's livingroom, and they had to get out ahead of it. Once Sony stopped offering Linux distributions to Playstation owners, and once smart phones/mobile devices replaced dedicated computers and set-top boxes in the mass market, there was no point in keeping Xbox around. There was a schism in leadership over whether or not to just spin the entire Xbox division off into it's own separate company even while the 360 was still trading blows toe to toe with PS3. Xbox as it stands today is just a garbage brand that occasionally gets used to further some other projects - like Cloud computing, AI development, and shilling services like GamePass. The only reason it hasn't been completely abandoned yet is because if, for any reason, Microsoft does need that brand in the future - it's going to be near impossible to re-enter the market successfully. Xbox One was a flop because Microsoft had no idea what the fuck to do with it - so they made it into a multimedia box running a windows kernel that could be streamlined and have those optimizations and features back-ported to Windows, just like Bill Gates wanted before Seamus Blackly and his team fucked up (in his eyes) by making a game console. And as it turns out - they do need it again now that Valve has successfully decoupled Windows applications from Windows itself. They need something there to compete, and retain users within the Microsoft ecosystem - and merging Xbox with Windows is going to be that hook. If Xbox One was just Microsoft's attempt to repurpose the brand into something useful, then SeriesX/S is just a placeholder while they continue work to merge the platforms. The Steam Deck and release of Proton just lit a bit of a fire under their asses to get things finished up. I suspect they're going to push the next-generation Xbox a lot harder - but on the back end, they're also going to reducing costs by drawing back on a lot of their hardware production to rely on OEMs while they provide the software. They'll still have a reference model, I'm sure, but don't expect it to be pushed to retailers the way older generations of their hardware was. That's why you're seeing empty shelves now. Microsoft is cutting off the agreements to reserves shelf space while liquidating inventory since they won't really be needing them, and they'll likely be replaced by just advertising retail PCs as having Xbox functionality. In a less foreseen way, these RAM price spikes could really end up fucking Microsoft because it's likely to push next generation back a year or two, meanwhile their production lines are closing down and Microsoft has nothing on the market when they had planned to release Magnus late in 26 or early 27. Sure, they can just release the Xbox update for Windows 11 anytime, but they're going to miss their opportunity for a synchronous launch with "console" hardware that will deflate their marketing by quite a bit. It'll look to consumers as less like a merger of two core pillars of Microsoft and more like they just gutted Xbox and made it tack-on to PC. Consider whether or not SteamOS/Proton would have made nearly as much of a splash in the market if they had just released it as a download, rather than having it tied to Steam Deck hardware that was geared towards really showcasing everything it had to offer?
>>2083918 >The Xbox served it's purpose for Microsoft, though. The console only ever existed because Microsoft was afraid that Sony was going to put a Linux box in everybody's livingroom, And by freak mistake they did it anyways this year. Either way the average person is too stupid for Linux anyways even if it were preinstalled.
>>2083918 sony was never serious about the whole linux computer thing, it was a failed attempt at skirting taxes in europe and dropped midway through ps3s lifespan valve is way more of a threat to microsoft in this regard because theyre pushing their own streamlined linux version and pouring lots of cash into cross OS and cross ISA game compatbility even then the steam deck sold only a few million units, significantly less than other famous console flops
>>2083943 >sony was never serious about the whole linux computer thing, it was a failed attempt at skirting taxes in europe and dropped midway through ps3s lifespan Right, but Microsoft didn't know that - and even if they suspected that, would they want to take the risk? >valve is way more of a threat to microsoft in this regard Yes, and I'm sure Microsoft also had an inkling as to what Valve was up to even back when they released the first Steam Machines. Part of the reason why the Xbox is even still alive as a brand - but I don't think they anticipated just how successful Valve would be with Proton compatibility until the Steam Deck provided commercial proof of concept. >even then the steam deck sold only a few million units, significantly less than other famous console flops Right, but it's not about console sales - it's about operating systems and compatibility. Valve's goal isn't to make money with hardware - it's ensuring that Microsoft doesn't pull a dumb fucking move like UWP and trying to turn the open ecosystem of the PC into a closed mobile platform. It's a threat to Valve's business model for the reason why you can't buy mobile games for your phone and tablet through Steam - everything goes through the "trusted" marketplace, with no room for third parties. If Valve could just sit back and collect all the money just being a store, I'm sure they'd love to - because hardware takes investment, engineering, warehousing, advertising, manufacturing, etc. It's expensive and risky business. But they needed a lifeboat away from Windows, and the hardware helped IMMENSELY to demo the capabilities of Proton. It created a niche, but very vocal core fanbase that would evangelize it through blogs and twitter and jewtube videos. The word is out now, and even most casuals know Linux is a viable platform - even if they're too dumb to even use the stripped down consolized version of it. That's the kind of marketing that Microsoft is going to miss out on if they don't release a hardware unit along with the Windows 11 Xbox update due to market related delays. And it's not like the ROG Ally X got them off on a good foot because their first impression in the market with an Xbox branded PC was a half-baked Xbox App overlay on an exorbitantly expensive handheld. The biggest impression it ended up making was highlighting just how much performance you lose by using bloated shitty Windows spyware. All the weaknesses of modern windows, without the benefit of being affordable or functional.
>>2084034 >Right, but it's not about console sales - it's about operating systems and compatibility. Right now they've only released steam os for the deck and that one other handheld someone else made, unless steam machine steamos is generally compatible the best you'll have is bazzite, a fan made steam os version >And it's not like the ROG Ally X got them off on a good foot because their first impression in the market with an Xbox branded PC was a half-baked Xbox App overlay on an exorbitantly expensive handheld. all of the new x86 handhelds besides the deck are ridiculously expensive, (I guess with LCD deck gone it's stepped into the fray) mostly because they keep tight with those shitty predesigned very CPU heavy and graphics weak socs that amd and Intel shit out, handheld space needs more gpu heavier and cpu lighter systems rather than vega 8 tier igpus with 2 hours of battery life


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