Here's another remake to celebrate the New Year
and probably gonna be my last one for a while since my operation has finally been scheduled for next week. Bummer.
Meet Tsukamoto Aiko from my Maker May 2021 roster, whose Slow Metabolism custom trigger set paved the way for the creation of the official Weight Issues module. A girl whose central theme is change, she comes in three sizes: Slim, Normal and Chunky, and how she appears in-game will depend on how you treat her.
Will you constantly feed her and make her grow fat? Help her diet and make her lose weight? Or will you help her maintain that delicate balance in between?
Get her here:
https://db.bepis.moe/aa2/view/67127
or here, along with Previews, Play Notes and Version Changelog:
https://mega.nz/folder/VDZXQCzL#YjTQaP9C-mPgkDYh96A5xg/folder/tWZnETCY
Cheers, /aa2g/!
>>2077292
>>2080033
Seeing as the sharp-looking default highlights on 1, 3 and 5 have already been mentioned, I don't think I could add anything else worth correcting. My apologies in that regard, but imo they're already looking good.
As for advice on making your girls better, I offer you the same words of advice given to me by another anon some seven years ago:
"Follow your heart". Or if you want the /aa2g/ version, "follow your dick".
If it turns you on, fires you up, revs your engine, or in general just stirs up emotion in you, then you're doing the right thing. There is no right or wrong when making works of art, especially when you make them to please yourself first and foremost as what
>>2083053 said. The harshest critic you can ever have would be yourself.
>>2080677
I've been using gimp and mspaint for mine snowflakes since I learned how to back in 2020. A lot of people swear by Photoshop, but unfortunately never took to it despite getting a paid version five years ago. Although reading through the tips given by
>>2081842,
>>2081904 and
>>2083247 already gives me ideas on how to improve my snowflaking, and somehow inspires me to try to get more aquainted with Photoshop.
>>2081175
And a Happy 2026 to you as well, you bushy-nine-tailed cutie!