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/aa2g/ - Artificial Academy 2 General Anonymous Id: a4f7e3 No. 1963138
/aa2g/ - Artificial Academy 2 General #1358 Happy Holidays Edition Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2 & ILLGAMES's Summer Vacation! Scramble >Downloads: /aa2g/ Pre-Installed Game, AA2Mini: https://tsukiyo.me/AAA/AA2MiniPPX.xml AAUnlimited updates: https://github.com/aa2g/AA2Unlimited/releases >Information: AA2Mini Install Guide: https://docs.google.com/document/d/e/2PACX-1vS8Ap6CrmSNXRsKG9jsIMqHYuHM3Cfs5qE5nX6iIgfzLlcWnmiwzmOrp27ytEMX03lFNRR7U5UXJalA/pub General FAQ: https://web.archive.org/web/20200216045726/https://pastebin.com/bhrA6iGx AAU Guide and Resources (Modules, Tans, Props, Poses, and More): https://docs.google.com/spreadsheets/d/17qb1X0oOdMKU4OIDp8AfFdLtl5y_4jeOOQfPQ2F-PKQ/edit#gid=0 >Character Cards [Database], now with a list of every NonOC in the megas: https://docs.google.com/spreadsheets/d/1niC6g-Xd2a2yaY98NBFdAXnURi4ly2-lKty69rkQbJ0/edit#gid=2085826690 https://db.bepis.moe/aa2/ >Mods & More: Mods for AAU/AA2Mini (ppx format, the mediafire has everything): https://www.mediafire.com/folder/vwrmdohus4vhh/Mods /aa2g/ Modding Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides, and More): https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit#gid=1751233129 Booru: https://aau.booru.org >SVS ILLGAMES recent AA2-like: Summer Vacation! Scramble >Wiki: https://wiki.anime-sharing.com/hgames/index.php?title=Summer_Vacation!_Scramble >SVS installation: SVS BetterRepack R1: https://sukebei.nyaa.si/view/4173250 >SVS mods: HF Patch (up-to-date mods and translation): https://github.com/ManlyMarco/SVS-HF_Patch/releases Tekito Mod: https://www.pixiv.net/artworks/113524273 PoV Mod: https://github.com/Junh2x/SVS-3rdPOV-Plugin CheatTools: https://github.com/ManlyMarco/IllusionCheatTools/releases >SVS Cards: https://sv-uploader.illgames.jp/characters https://db.bepis.moe/svs Previous Thread: >>1521978
>>2083153 Honestly, I was thinking about giving the son some earrings but I'm out of luck since I can't find any...
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>>2083053 Honestly, anon. It looks great (as you can see in the image) but I like the long-hair one just a tiny bit more but who knows I might change my mind later
I wrote up this whole post only to lose connection to .moe and I almost had an aneurysm. >>2081956 >>2081967 Having fullsize backups is reasonable and good, but my concern is using oversized images in the actual cards themselves. Always resize to the proper 200x300 and 74x90 before applying the image! >>2081566 Continuing on: Kurumi and Chiyuki are both very simple. Same gaussian blurred background, and while Kurumi has a lighten-layer border and a name with an object outline, Chiyuki has a multiply layer with some patterns that someone (ROD?) had directed me to in the past, from pixiv. I keep a lot of various design elements in my snowflaking folder so I can reuse them when they seem appropriate. I use that same pattern image on Koko and Kouji's cards, as it happens. For Bianca, besides the border I have two paintbucketed shadow layers of her to make her outline, all using Color Dodge. (To make those shadows, I click the empty space of my transparent character layer, invert my selection to select 'everything that is the character' and paintbucket a color into it. While tools exist to apply shadows directly to the layer of teh character, I tend to prefer the freedom to move the shadow around after making it, to find the angle i like most.) For Sasami I got a little fancy with the background by setting the gaussian-blurred background to 155 opacity (on a 255 scale), and overlaying that on an unblurred background. It was meant to make the background feel like it's glowing slightly. For Koko, the first three layers are just her name and a shadow/outline for that. Then shes got the same paintbucketed shadow as Bianca and the pattern I mentioned earlier. Kouji has the same color block as Mirra/Yorra. (I assumed you meant Yuki Suou, but if I got the wrong Yuuki let me know) For Yuki I grabbed a transparent-background logo image and an official art from the series to provide some kind of border design. I also added a small blurred triangle of shading behind the logo to ensure legibility. I think that covers all the requested ones, right? While I really like making snowflakes I don't think they have to be complicated - a decent screenshot of your character and maybe a few effects and you're golden. You just want to sell the character with something a little more than (or even just "different from") the official layout of cards as the game generates them. It's not uncommon for me to spend more time agonizing over the font for the name than I do on the rest of the card face.
>>2083247 >(I assumed you meant Yuki Suou, but if I got the wrong Yuuki let me know) Yea I mean Yuki Suou, sorry for the misspelling. One last thing, may I ask fro the room prop for Yorra, Mirra, and your library girl and where can i find some simple book items. I'm think about snowflake one of my girls (blue hair) right now and maybe post her after. Thank you, now if you excused me I'm going to try taking some inspiration from you and what i ca do but I'm a very slow learner, so I'm going to be struggling a lot...
>>2083290 as a slow learner, I believe in you! try your best and don't give up.
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>>2083247 having a larger roster image is fine
>>2083290 The room in their snowflake is g01_mp_00_00 from the Musumake room batch, which you can grab from my room list: https://docs.google.com/spreadsheets/d/1niC6g-Xd2a2yaY98NBFdAXnURi4ly2-lKty69rkQbJ0/edit?gid=827987357#gid=827987357 I'm glad that you asked this actually, because I had neglected to properly note those rooms on the list until now (they were still linked, but not easily searched). For books, various ones should be available in the noted prop repositories. If they aren't there, let me know and I can try to reup some of what has been lost. Don't worry about being a slow learner - if you learn at all and apply it, you're ahead of the game. >>2083934 Literally SOUL/soulless.
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Rate this sheep girl shipping pair I literally just made this very moment. Still working on her a bit and will hopefully release her soon, just a shy sheep girl.
>>2083934 BIGGER >>2084151 make more so we can have sheeping wars in this thread
>>2084151 I like the dark/light idea, but the flat-textured poofy hair really doesn't look very good unfortunately. I can't say that I am a fan of the white eyelids on a white girl - she kind of looks like she has no eye lashes or eyebrows at all. She does have a great fashion sense though... her outfit is very cute. Bah Bah black sheep crosses the monster girl threshold so she'll be very attractive to anyone who wants to fuck a drow. I also find your lack of outlines disturbing, and don't really care for the backlight being on either, but these are graphical qualms, not design choices. You could MAKE outlines a design choice by turning them back on and then coloring them.
>>2084016 >Literally SOUL/soulless. I will imagine that its like a net, too much pixels and the soul cant go through.
Im curious about something, when the player skips the time period (instantly go to class/club/go home) will the game calculate the other interactions that happen or are they just skipped? Kinda want to test around how a character will fare "in the wild" as one could say, without needing to wait for each period to time out that is.
>>2083934 Larger roster is superior.
>>2084556 They skip, but the game does shift around the points every period. Not by much though
>>2084443 Huh that's weird, they do have colored outlines of 0.01 thickness so I'm not sure why it isn't visible on screen. >>2084302 Feel free to join the sheep revolution and make more sheep girls so we can conquer this thread in white fluff!
>>2084642 Allright, so Ill have to wait some time each day so characters can do their thing. I also just contemplated saying "fuck it" but last time I droped few of my girls with a random roster they didnt really do anything much and were under performing (very low popularity, very low study, low club activities etc..) all across the board.
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Is something going on with 8chan? Getting a bunch of downtime with connection reset and other such errors
>>2084897 If they're light-colored outlines (as light as or lighter than the skin tone) then they're going to be all but invisible. >>2085227 Yes, they've been running a banner saying that .moe and .se are under attack of some kind, so they're using .st as the stable one right now. My extensions don't work on st but it's not that big of a loss.
>>2083207 Of course, make what you like the best, that's most important. If you like the short hair though (and I agree it does look good) you can always add a style like a Sunday Fashion or Club Fashion and have that alternative look. Best of both worlds as long as you keep everything straight. >>2083247 >Always resize to the proper 200x300 and 74x90 before applying the image! I always do this, but obviously not everyone does. Is there any actual downsides to having an oversized card face or roster? I gotta admit I do like a roster face that looks less blurry.
>>2085352 It's gonna look fucked up in the editor, I'm not sure if there are other downsides.
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random image >>2085355 That's pretty much the only downside
Here's another remake to celebrate the New Year and probably gonna be my last one for a while since my operation has finally been scheduled for next week. Bummer. Meet Tsukamoto Aiko from my Maker May 2021 roster, whose Slow Metabolism custom trigger set paved the way for the creation of the official Weight Issues module. A girl whose central theme is change, she comes in three sizes: Slim, Normal and Chunky, and how she appears in-game will depend on how you treat her. Will you constantly feed her and make her grow fat? Help her diet and make her lose weight? Or will you help her maintain that delicate balance in between? Get her here: https://db.bepis.moe/aa2/view/67127 or here, along with Previews, Play Notes and Version Changelog: https://mega.nz/folder/VDZXQCzL#YjTQaP9C-mPgkDYh96A5xg/folder/tWZnETCY Cheers, /aa2g/! >>2077292 >>2080033 Seeing as the sharp-looking default highlights on 1, 3 and 5 have already been mentioned, I don't think I could add anything else worth correcting. My apologies in that regard, but imo they're already looking good. As for advice on making your girls better, I offer you the same words of advice given to me by another anon some seven years ago: "Follow your heart". Or if you want the /aa2g/ version, "follow your dick". If it turns you on, fires you up, revs your engine, or in general just stirs up emotion in you, then you're doing the right thing. There is no right or wrong when making works of art, especially when you make them to please yourself first and foremost as what >>2083053 said. The harshest critic you can ever have would be yourself. >>2080677 I've been using gimp and mspaint for mine snowflakes since I learned how to back in 2020. A lot of people swear by Photoshop, but unfortunately never took to it despite getting a paid version five years ago. Although reading through the tips given by >>2081842, >>2081904 and >>2083247 already gives me ideas on how to improve my snowflaking, and somehow inspires me to try to get more aquainted with Photoshop. >>2081175 And a Happy 2026 to you as well, you bushy-nine-tailed cutie!
>>2085470 yay pink girl :D I hope it all goes well and your health improves!! sending you appreciation
>>2085192 If you wanna speedrun the class on autopilot - set the day duration to like 5 minutes and max out all the relationship multipliers
>>2085470 Normal weight is best weight! Gotta maintain that perfect figure! Sending my energy that everything goes well with that operation. \o/ Be well, and may you recover quickly and easily! Also you already make excellent snowflakes!
Am I spiteful if I go around spreading bad rumors about someone? if not does going into editor to engineer a perfect yandere for him spiteful? I got a womanizer who has a relationship with like 4 people and its disturbing with my fucking tests.
>>2086517 Just spread the rumors, man!!! or just delete him from the class
>>2086606 rumors are not enough I want him GONE! >spoiler not enough not after he basicaly got together with the Card I was testing and then straight up started cheating on her. this is more than personal at this point I am sending him to hell.
>>2086655 completly unrelated, how do I find and modify the "crush" target to make sure it targets who I need to?
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Tried to my best to get the pose to look like this but sadly this is all I got ;-;(still working on the pose). Hopefully you kind peeple have so advices to get me.
>>2086679 eh never mind for now, accidentaly crashed before I made enough progress to save. Ill just have to remove that guy I know for sure im not putting him back into any tests though he was a fucking manwhore. Maybe ill have to make the card I want to test a less "romancable" but not sure yet making her straight doesnt really solve anything this time around.
>>2086679 in the triggers tab, edit the crush global variable and type in the full name of the target
>>2086703 That's a good start. The main thing that makes it look awkward is her right hand being all flat like that. Avoid parallel lines and right angles - tilt the book a little and make her hug it more closely. Make her right hand actually grab the edge of the book with her fingers
>>2086855 Roger that!
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>>2086517 Spreading rumors is better than accepting defeat and save-editing or expelling them. Fight! WIN! >>2086703 That's pretty damn good! A little bit stiff but some slight rotating of the wrists should fix that. She looks ready to have her glasses taken and held above her head while she fruitlessly flails to get them back.
>>2086517 Have you tried not being an incel?


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