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>>1659896 I haven't had to patch anything yet. Admiteddly though, I'm downloading stuff that I assume was already prepared for RGH/Homebrew loading
>>1261542 I know about tech demoscenes too. I honestly don't understand why they fizzled into such a niche beyond the 4-bit, 8-bit, 16-bit, and 32-bit era, overall.
>>905439 Now that the PS3 PSN Store store got knocked down recently, be it via insolent hackers, overlooked buggy lines of code in the servers, or a deliberate move by Sony to shut it down, what will become of NoPayStation for PS3?
>>1668301 >what will become of NoPayStation for PS3? Probably something like Wiimart. They should already have the hashes verifed of those downloadable content
>>1668408 There's a lot of DLC and stuff missing from NPS that has yet to be archived iirc.
>>1668301 I'm just glad I backed up my PSN purchases. Wasn't gonna let Front Mission 3 just rot on my Ps3.
>>1668813 What did you use to back them up?
>>1668451 Myrient has a lot of content that is absent from NPS, but even that is still incomplete.
>>1668301 >what will become of NoPayStation for PS3? It's still working for me, at the moment. So spend this time downloading anything and everything that you want while you can.
I plan on installing PEX version of Evilnat CFW 4.92.2 on my NTSC 4 port Phat PS3 sometime soon (the one with software-based PS2 backwards compatibility instead of hardware-based, and has a built-in 80 GB Hard Drive). I wonder if its possible to back up PS3 save and trophy data in ways that don't involve USB flash drives nor external HDDs? Stuff like Memory Sticks and SD cards.
>>1669299 For certain games, you download the eboot to your PSP, then extract the rom out of it with PSX2PSP, or in some cases you extract the bin and cue files. Then again I was only playing old roms and other games that are easy to back up and extract.
Another quick question. OG Xbox games had DLC. Is there any way to install and use those on a 360?
Alright, now I'm questioning as to whether I should use the CEX, PEX, or D-PEX versions of Evilnat CFW 4.94.2 on my Phat PS3. I already had it Jailbroken and installed with CFW once on a previous OFW version, via CEX. Besides naming, and the different colors of the XMB waves while booting up, what are the differences? Also, what is the difference between "PC USB" and "PS3 USB" in this context? I have gotten a little confused regarding them in recent months.
>>1674042 DEX >debug firmware similar to PS3 devkits. Unless you’re diving deep into PowerPC or CELL hardware-level work, you do not want it. PEX >hybrid firmware that adds some developer/debug features from DEX. Fine if you want to have a curious glance at dev features. CEX >standard retail firmware without developer/debug features. Since you're mostly using your PS3 for vidya games, you want this.
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I managed to brick my Wii because I turned it off too early during the shutdown/restart process for the Windows NT homebrew program. The system was still running the OS at that point, and it hadn’t fully restarted back to the Homebrew Channel menu. By shutting it down prematurely, I interrupted the process and ended up with a permanent black screen regardless of the video cable being used. This happened even though Priiloader was already installed on my Wii. Lesson Learned: Always choose “Shut down the computer” (not “Restart”), wait for the message that it’s safe to power off, and only then should you turn off the console. Don’t make the same mistake I did.
>>1696517 I am sorry to hear that anon. Is there no way to factory reset it?
>>1696517 Nand backup?
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>>1696938 >Is there no way to factory reset it? I can't go to the Option menu where I could select Format Wii System Memory. There's no access to the Wii home menu. There is a recovery mode, but you can only bring it up by having a Gamecube controller on hand, plugging said controller to port 4, disassembling the case so that you can press all 4 directions of the D-Pad at the same time together, and powering up the Wii. You'll know its in recovery mode when it displays the version number and region of your Wii console. By that point, you would insert the diagnostic disc and follow instructions to recover the console. Now if you removed the Diagnostic Disc Check on Priiloader, you could insert an exploitable Wii game like Smash Bros. Brawl with Smash Stack, or any other retail game and use the Bluebomb exploit where you set up the chain of attacks on a Linux machine. The former assumes you still have that exploited save file on your console, instead of deleting it when you're done with the softmod. I delete them, cause they take up space that could be used for channel Forwarders. Brawl alone takes up at least 128 blocks Unfortunately, I can't get to recovery mode despite pressing all 4 of the rubber pads of the d-pad. A penny or quarter should be big enough to hit all 4 directions when pressed down. Thus, my console will be difficult to salvage and may wind up being better as 'For parts' instead of wasting time in troubleshooting. >>1697687 >Nand backup? Not possible, even if I did manage to have a copy of the NAND saved somewhere. It's a bad brick that not even Bootmii can work with. For reference, here's the different kind of bricks: https://wiibrew.org/wiki/Brick#Identifying_a_brick Mine is very likely to be the Low Level Brick. And just to give an idea of how severe it is... >This is one of the most dangerous bricks, because not even BootMii can fix it. While boot0 is in ROM, boot1 is on the NAND and is SHA1 hashed in OTP. This means if boot1 is modified at all, the signature check will fail, and boot0 will refuse to boot. boot2 suffers in the same way, although its signature is checked via RSA signature verification instead of ROM, so this brick could also be caused by a corrupt boot2 signature, resulting in boot1 refusing to boot the system. No part of the official boot process allows recovery software to be booted, leaving the Wii in a bad state. Thus, I have to install the Infectus modchip to install the boot contents. Problem though is that nobody makes or sells that chip any more. I'll reiterate: Don't make the same mistakes I did. >inb4 why are you even running windows NT on the Wii, you faggot Multiple .img files can be mounted on the Wii, not so much with the Di.
>>1698013 >*DingusPPC-NT emulator on windows and linux
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Super late reporting, but I just learned six different FIFA games on the gamecube can be used as a softmod and boot up Swiss, the homebrew loader. There are more copies of those soccer games on the market, and they're cheaper than James Bond 007: Agent Under Fire ($15–$20) and Splinter Cell ($7–$15). They seem to get into Swiss faster with zero button pressing and in 15 seconds (according to a youtube video I watched of the demonstration.) For comparison, Agent Under Fire takes 30s & 4 buttons while Splinter Cell takes 37s and 1 button.
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>>1698013 Did you at least manage to get any interesting games running through windows on it before it died?
>>1699231 I haven't tested any newer games since I last reported on it in the PC Hardware thread 2 months ago here >>1461561 The most interesting of the lot isn't a game, but the campaign editor for the original Starcraft. If there's a way of solving the video playback issue that causes the game to crash to the desktop, then Starcraft would be a must-have. (Though you won't be able to set up multiplayer matches cause the homebrew program doesn't have a network card to relay LAN connections with) I have yet to try Age of Empires on it, but word on the net is that it's supposed to run decently. Far as I'm concerned though, NT on the Wii only really works for Win 3.1x games cause for the many newer windows games that didn't work on it, the ones that did (like Deus Ex) ran very slow and choked. There's not a lot you can run with the machine only having 77MB of RAM, especially when you can't even solder in more RAM chips to get a better performance like you could on the OG Xbox. Even if RAM wasn't an issue, some games have checkers in them that expect you to be on a Pentium CPU or a later Service Pack that the PPC build of NT can't install. I did find the PPC version of wx86 by microsoft as an alternative to motorola's SoftWindows32 x86 emulation program that works the same way, but I can't vouch for it having better/worse compatibility yet. There's another Wii I can use for more of my windows NT mis-adventures. After what happened though to the last one, I'm gonna make sure that BootMii is installed with Priiloader, and make a note to only shut down the NT system instead of restarting it and going back to the homebrew menu.
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While digging around for more x86 software to test on Windows NT 4.0 PowerPC for the Wii, I stumbled upon something interesting: NT4 Visual Update. This was a graphics mod released on a forum about 15 years ago (coincidentally on 9/11!). The original author overhauled most of NT 4.0’s icons and textures, giving the OS a facelift that looked more like Windows Vista (See pic 2 for their preview) instead of the default Windows 95 aesthetic it originally launched with back in 1996. The original download links were long since dead, but I luckily managed to track down a working download through archive.org. There was just one snag: the mod requires Service Pack 3, which the PowerPC build of NT 4.0 never received since it stopped getting updates after SP2. While x86 programs can technically run under Motorola SoftWindows 32, emulation only gets you so far before errors and compatibility quirks start appearing. From my testing, installing components like Microsoft Visual Basic 5.0 seem to improve x86 program support on the machine, but those benefits also hit a ceiling since newer revisions often expect later Service Packs that PPC NT simply doesn’t have. Since the installer wouldn’t even run on the OS (and there weren’t any compatible binary editors for NT 4.0 PPC), I had to get creative. Using Resource Hacker, I manually ported the updated assets into NT 4.0 one by one. It was a tedious process, and some assets weren’t injected since NT 4.0 PPC SP2 was missing certain functions and callbacks. However, enough of them worked to bring the OS closer to that Vista look the mod was going for. Since NT 4.0 supports TrueColor, you can actually drop in most of the Windows Vista wallpapers and they’ll display with full color just fine, icons too. By setting the login background to pure black (0,0,0) in the registry editor and swapping out the default NT 4.0 boot graphic with a custom .BMP of your desired wallpaper in 640 x 480, also via a quick registry edit, the entire login process starts to feel much closer to the “Vista spirit.” Since Windows 7 is the sleeker, more beloved evolution of Vista, I swapped in a Windows 7 wallpaper for both the desktop and login screen. All of that being said, keep in mind this setup is not perfect. It’s more like a bunch of gum, duct tape, and spit holding the whole thing together. In spite of that, this still manages to pull off a convincing illusion and cozy vibe of the Aero era that newer OS's don't have. TL;DR >dug up an old NT4 to Vista skin pack (dead links, found it on archive.org) >needs SP3, which NT 4.0 PPC doesn’t have >manually hacked the assets in with Resource Hacker >used TrueColor + custom wallpapers, and cobbled together a fake “Vista/7” vibe. >it’s hacky, but it works and feels comfy This is compatible on the Gamecube and Wii U as they also have the Windows NT homebrew program. Pics 3-5 are by me.
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>2019 >softmod my Mario 25th DSi XL from 2010 to run shit through the SD card via camera exploit >make Twilight Menu's firmware the default on startup for some reason >want to revert it >fuck up >bricked >cry for hours about it because muh childhood >fast forward 2024 >get it checked with a tech guru >he says my only solution is to do some Ship of Thesus kind of thing to it >sometimes have dreams where I unbrick it somehow I miss my DSi, bros... the 3DS is not the same...
>>1717457 What kind of brick are we talking? Are you unable to turn it on? Stuck on a black screen? Stuck on a white screen? Have you tried either >holding POWER+A+B >holding POWER+SELECT
>>1717457 I had something similar happen where it got stuck on the boot screen because of an issue with my microsd to SD card adapter, removing it before booting fixed it, and then I'd plug it back in after. I suggest trying this
A week ago i got my hands on a fat PS4 (not the launch model, the very first revision with physical buttons) through a coworker, dude unloaded it on me out of the blue because "i like games" and he thought i could fix it or at the very least use the spare parts on my own console (i don't own any). Pretty much the only game i've ever wanted to play on this, bloodborne, i already emulated months ago, but i figured i might as well get it up and running. It's in top shape, the power button was stuck because it was dropped, but you can literally pop the lid off the thing and push it with ease. I tossed one of the many spare SSDs i own on it, not before checking the firmware (6.02), and hacked it by literally just going to a website in the PS4's shitty browser and pressing two buttons. I already wasted $15 on a dualshock 4, are there any games i should try on this that don't work on >shadps4?
>>1720977 consider knack and infamous, dunno whether or not they work on shadps4
>>1720977 I haven't checked in a bit, but I don't think gravity rush 1 and 2 are playable on shadps4 yet, so play those
>>1720977 You could use it to play PS3 games that aren't able to be emulated yet.
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>>1720977 You can play Sega Saturn games on it
>>1720977 Last guardian
>>1721947 >ps3 on ps4 how
>>1722907 By installing Linux on the PS4 and running RPCS3
>>1723046 It will barely run, even pcsx2 performs poorly on it


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