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Will it be my turn soon? I wanna pirate dankey kang
>>1787018 I'm still waiting for a proper Xbox One exploit,and a NPS for PS4
>>1788425 Bad Update/Bad Avatar MIGHT lead to this if they can find the right entry point. I'm probably being a moron here but I remember hearing that since the hypervisor for the 360 was only ever cracked once during the systems' lifespan, it was ported over to the Xbone fairly untouched. Of course, the Xbone has had its share of updates which have probably done stuff to the hypervisor and there's no guarantee that whatever weird hiccup Bad Update/Avatar use would work on the Xbones' hypervisor, or be available from something that can run on the Xbones' 360 compatibility mode.
>>1723046 >>1723062 8th gen systems had whack CPUs so I can't see them emulating anything but 5th gen and earlier decently. Maybe Dolphin since that one's better optimised than PCSX2
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Got Bad Avatar finally working on the 360. The good thing about the exploit is that the console automatically tries to load it once the sign-in screen appears, even without a controller. This saves time from having to load Rock Band Blitz in the Games menu. With XeUnshackle set as the default xex payload, it can be set up to automatically run Aurora as opposed to loading it via XexMenu. You just have to make sure it's set as the default program within the launch.ini file. Scroll down to the 'Default = ' property and modify the blank line to Default = Usb:\Apps\Aurora\Aurora.xex Or wherever else you have Aurora saved at. Then when you run the exploit again after powering off your 360, it will redirect you to Aurora once the process successfully completes. This is about as streamlined as you can get for a non-RGH 360 if you like the lazy way, but there's still a chance the exploit might fail to load and require you to reboot your system to try again.
>>1765864 smilebasic
>>1820743 just listen to what doktor hakase has to teach you https://smilebasic.com/en/library/moviemessage/
>>1762871 >xbox 360 modding I remember I updated my chipped 360 and it refused to boot games I was so sad I kept putting a burnt game in every few days and just testing to see if it works after a few months it actually started working again and it worked for years before it went back to not recognizing the modchip again the gods of homebrew had mercy upon the child me arigatou homebrew kamisama
>>1762871 >>1786805 >>1808265 I guess it's a good thing that retards won't be destroying their consoles trying to RGH, but this still isn't a replacement for it. The advantages you get are worth how simple it is to solder the wires if you know what you're doing.
>>905439 Tried homebrewing my Wii (a sentence I regret saying out loud) but it feels more like a gimmick than anything more worthwhile. Why homebrew when you can emulate sort of ordeal The most 'useful' thing I got out of it is the framework to pirate some wii I wanted to play with a remote, but for thr same level of effort I can get a remote comparable with my PC
>>1820757 If I were to take a blind guess I would say that sounds like shoddy solder work. If the solder does not get hot enough it won't bond with components at the atomic level, instead it will just touch the component. Small movements are then enough to break that contact. Running a hot iron with fresh solder over the connections should be enough to get a proper bond. A few months ago I installed the HDMI mod into my Wii and I made that same mistake. I did not use enough heat, so there was no proper bond. When I checked the connections with my multimeter I was getting continuity, but only because my probes were applying pressure and pressing down on the solder. When I took off the probe there was no more pressure and the connection was broken. Increasing the temperature on the soldering iron and running it over all the vias finally created a proper bond.
>>1821445 I've never heard of a wiimote-type controller for the PC.
>>1821445 >>1821674 the Wiimote works on PCs in Dolphin, why get other controllers ?
>>1821445 Personally, I do emulate controller-friendly Wii games. But for stuff that needs the light bar, I stick with my real Wii. Yeah I know USB Wii bars exist. I just don't wanna spend money on one.
>>1832039 The light bar is just two IR leds anon. You can literally just burn two candles.
>>1808265 Been using it for the past two days, it usually launches in less than a minute on my Slim, it's great. The best part for me however, is having UsbdSecPatch so I don't have to use the 360 controller, just plug in my comfier GameSaar controller and never have to worry about batteries again. https://github.com/InvoxiPlayGames/UsbdSecPatch https://github.com/32BitKlepto/BadStick (v1.2 is broken atm) Straight into Aurora with a bunch of XBLA and games on demand on the USB stick.
>>1835369 Good shit, anon. Always love to see others modding the shit out of their consoles. Breathes a whole new life into these little boxes.
This is the thread so might as well ask. I'm planning on upgrading my homebrew my new 2DSXL while transfering it all on a much bigger micro sd card with a bigger card, and since apparently I fucked up somewhere since it doesn't load gba or DS games. Anything I should know, or should I worry about the 2DS imploding?
>>1929558 You should be able to load the games fine, otherwise you should get a new 2DS image downloaded & installed to your device (after you've backed up the tickets and other data) Do the softmodding process first, then use GodMode9 to back up your content, then follow instructions to restore the fresh image. I wouldn't go bigger than 256GB if you're planning to install 3DS games on the home menu due to the 300 title limit.
>>1930700 I actually brought a 256GB micro sd card specifically for it, but after putting everything on it and putting the new one on the console, it just goes on and off. So I guess I have to use; FBI to back up everything saves, tickets and images, whatever the last one is, and GodMode9 to back up the NAND? I'm only good at following orders.
>>1931519 Before proceeding: <Is your luma version up to date? <do you have files like boot.firm present in your card? <does your 2DS still function without the SD card? <do you have a DS game on hand that you can test without the SD card? Do they still launch or do you get a black screen? Elaborate on the NDS & GBA issue. <when you turn your 2DS on, do you see a blue light and then see it fade away? Did you hear a pop sound after turning it on?
>>1931699 >Is your luma version up to date? Yes. 13.3.3 wwith Universal DB. >do you have files like boot.firm present in your card? Yes, on the root. >does your 2DS still function without the SD card? Yes, absolutely. >do you have a DS game on hand that you can test without the SD card? Unfortunately, no. >Do they still launch or do you get a black screen? Elaborate on the NDS & GBA issue. For roms: Both GBA and NDS, I did get black screens. Now: With TWiLight Menu++ obviously, the NDS is issues are things like games not playing properly, the Etrian Odyssey trilogy play out perfectly, but the Dragon Quest games does weird things like showing the credits with the fanfare two times, then I decide to load a save and black screen. Have to hit the Home button. Pokemon Black work fine, except the lower part of the lower screen is blurry, then it's the upper screen that is. Rune Factory 3: start a new game, after a few dialogues: red screen "Error Data Abort!" Chrono Trigger, load save, same red screen "Error Data Abort!" >when you turn your 2DS on, do you see a blue light and then see it fade away? Did you hear a pop sound after turning it on? The light is indeed blue before fading. I'm not hearing a pop sound though.
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Have a V1 Switch with Atmosphere. Downloaded newest update for Nintendo Switch Online Snes but now it gives me some upgrade needed message, have all other virtual consoles with no problems, I even updated to newer FW, but problem persists. I think it's some cheat fuckery but anyone ever had this problem?
>>1932129 If your 2DS still functions without the card, I don't think the NAND's the issue. More questions <did you make sure to format the SD Card in 64kb clusters? TwilightMenu usually warns you of possible issues with DS game if the card wasn't formatted with 32kbs cluster size, unless you pressed 'Don't remind me again' <do some of your games like Chrono Trigger have the AP patch applied to them? Some titles get wonky without them. <are your save files made on the 2DS or did you transfer them from a PC emulator like melonDS? A GBAtemp thread from 2024 discussing "Error data abort!" suggests one of the following >switch the "Game Loader" setting to "Kernel" in either the per-game settings menu or the TWLMenu++ Settings menu. >try deleting the save file and try again. If the issue persists, re-add the save file, and turn off card read DMA for the game by pressing Y button in TWLMenu++, then scroll down to turn off said setting. If the problem still persists, you might have a corrupted game or card. Before ruling out a corrupt card, replace the games you're having problems with a new file and see if you get it again.
>>1934713 >did you make sure to format the SD Card in 64kb clusters? TwilightMenu usually warns you of possible issues with DS game if the card wasn't formatted with 32kbs cluster size, unless you pressed 'Don't remind me again' I had to use a software that I forgot the name of to format it in Fat32, though, I don't remember if it was 64kb clusters but I doubt it. >do some of your games like Chrono Trigger have the AP patch applied to them? Some titles get wonky without them. I don't think so, no? >are your save files made on the 2DS or did you transfer them from a PC emulator like melonDS? I tranfered them from a blue card's micro sd card, to a new micro sd card.
>>1934752 >I don't think so, no? You should try some of those same games with the AP fix patches applied to them and see if you still get "Error Data Abort" Some DS games have anti-piracy features to prevent you from playing them on emulators or flashcarts such as Zelda: Spirit Tracks https://tcrf.net/The_Legend_of_Zelda:_Spirit_Tracks#Anti-Piracy
>>1934784 But they worked on the bluecard? So shouldn't it be alright?
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>>1934794 If the games worked on the previous card, then maybe the card wasn't formatted properly? I'm guessing by >I had to use a software that I forgot the name of to format it in Fat32, though, I don't remember if it was 64kb clusters but I doubt it. You used GUIformat. If that's the case, when you format the 256GB card set the allocation unit size to 65536 for the 64kb clusters. Since you're not using Unlaunch, you don't need the clusters at 32kb.
>>1934835 I see. I was asking for the sake of clarity. I'll be doing what you told me; it'll take a bit of time. Thank you.
>>1934836 I wouldn't install a new 2DS image as I don't think the 2DS hardware or NAND are the problems, but it doesn't hurt to back the NAND up for safekeeping down the line. The popping sound after the blue light mentioned earlier usually indicates a messed up ribbon cable in the hardware, but since you don't hear it you should be fine. Hoping you get it working, if not then I don't know what the issue is.
Say, I found out they found a way to use SSDs even on a stock 360 and BadUpdate'd machines. What I don't understand, though, do we still need specific models of drives even for BU units?
>>1935982 You need a model that will let you write new firmware to the controller. You need special firmware that imitates an original 360 drive.
>>1935982 Yes, look here https://fatxplorer.eaton-works.com/xbox-360-ssd-support-information/ I bought pic related for cheap, 512 GB, works perfectly fine. You do need to buy the SSD license for 3 bucks if you want to read and format though. I downloaded all the games I wanted into it by first converting the ISOs to GOD with ISO2GOD, then using an old version of FATXplorer to transfer the files to the SSD. Works like a charm. https://github.com/r4dius/Iso2God/releases
>>1937037 >>1937878 Aight, thanks fellas
>>1934856 So uh, sorry about the big nothing. It just didn't work and was really annoyed about it. Steps I did: format the new SD card with 65536 allocation, take old SD card to computer, put the things on it on USB, put things on new USB card, put the new SD card on my 2DS, turn on the console, the console turn itself off. It's like before. I'm salty as baaaaaalls.
>>1978163 Formating, using guiformat, if that's important.


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