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The Video Game Industry is imploding Anonymous 02/29/2024 (Thu) 18:35:05 Id: 0c7012 No. 940732
I wanted to make a thread for this since it seems every day there's either a massive amount of industry layoffs or some publisher splitting off. Most recently Toys for Bob and Saber Interactive have split from their previous holders with rumors of Gearbox being sold off or going private after splitting off from Embracer like Saber just did. Additionally 505 have just shut down a bunch of offices in Spain, Germany, and France. Since just last holiday there have been over 15,000+ layoffs in the video games industry with a lot of companies restructuring like Embracer and Sony after deals with the Saudi's and the Chinese have basically gone sour. This is in addition to games like Spider-Man 2 (2023) costing over 300 million dollars and with the constant failures of live service games, it makes sense why the industry is experiencing a soft crash as it were. It remains to be seen what will come of the video games industry and what will rise from the ashes. I'm expecting to see more smaller publishers pop up while the current publishers will focus on making smaller games with tighter budgets. That being said no one really knows where the industry will go from here. sources: https://archive.ph/YI6OK https://archive.is/ZzK5C https://archive.ph/3z9RF
>>1678027 The whole world has been in a recession since at least 2008.
>>1677951 I've also experienced problems with slowdowns in Driver and GT2, FaceOff 99 crashing after 15 minutes, and constant glitches with games running at 60 FPS like Viewpoint and Forsaken. I've mostly resolved that the "only" games I should play on my Vita/PSP are games that were "officially" released on PSN, and the rest I can play on my PS2.
>>1678027 How does that change anything? PC gaming has blow up in Japan to the point, where I added guys on steam to play Helldivers with.
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good news everyone bioshock is dead >Over 80 devs (one-third of the team) were laid off at Bioshock studio Cloud Chamber, with the game now delayed from a planned late 2026 - early 2027 release >“While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development,” Ismailer wrote. This game will never be released, right? https://www.bloomberg.com/news/articles/2025-08-20/take-two-guts-bioshock-studio-after-a-decade-of-development?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc1NTcxNDU0NSwiZXhwIjoxNzU2MzE5MzQ1LCJhcnRpY2xlSWQiOiJUMUIxVEZHUFFRN1cwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.zVepbosqQPRpkHaMvUcaBAlKk73_0IkMGOvNKaKU6mE&leadSource=uverify%20wall >>
>>1679016 >Rod Fergussen...known as 'the closer' in industry circles Yeah i hope it dies, it's gonna be shit otherwise.
>>1679327 BALLS BALLS BALLS BALLS
>>1679016 The only good bioshock (1) is 18 years old. Just stop trying.
>>1677814 Can you not accomplish something similar with a hacked PS3? Granted, getting PS2 games to run on it is tricky and/or tedious but at the very least, SRW OG works like a charm. PSP titles as well, supposedly.
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>>1680070 Sky is the limit when you don't want to support this piece of shit industry, anon. You can also build an emulation based pc and play anything from MAME to ps3 and everything in between. If you are to anal about scanlines, buy a CTR and an HDMI to RCA converter to play them.
>>1680070 >Can you not accomplish something similar with a hacked PS3? You could but it's harder to fix PS3s than PS2s, especially if you need to replace their RSX GPU because the older phat models had those faulty chips.
>>1680546 AAA Games are also selling far more than ever before, this is a disingenuous argument. If you make a quality game with a high budget that appeals to a lot of people, people will buy it. No shit customers won't accept a price increase on top of an already perceived decline in quality for AAA games, the budgets being bloated are their own faults and nobody else's.
>>1680225 To be fair, my RTX 3060 and 7700X are plenty capable of emulating the PS2. I just prefer to play on "proper" hardware when possible for comfort reasons. Same reason why I'm holding out (fading) hope for the Switch 2 to be cracked open. Gamecube emulation. Then again, that upscaling thing Dolphin does is tempting. If only that damn NSO controller didn't end up blocking PC use. >>1680446 My PS3 is/was layered in dust and running what I assume isn't a graphically heavy PS2 game puts the fans on constant overdrive. Supposedly that's meant to happen due to the process of tricking the PS3 into thinking it's running "PS2 Classics" software (the process of which I found convoluted, but again it does work) but still wary. >>1680546 >'Shenmue III Enhanced' announced for PC and consoles >https://archive.ph/PI1qj Someone remind me how old Yu Suzuki is again?
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>>1680546 How about making a game with a clear vision and only hiring people when necessary? I mean that's why Indies and AA games like Palworld have just dominated for the past few years, they've reduced the size and scope of their projects to be sustainable.
>>1680546 <In his view, the industry has now reached a critical point. Creating AAA games has become excessively expensive, and recouping the costs is now extremely difficult. For example, a game with a $200 million budget would ideally need to sell 25 million copies, but only a few can achieve this. Layden is confident: “Unless you’re Rockstar, [you] should not expect it.” <Layden believes that developers should have begun raising game prices long ago, doing so with each console generation. With any good luck this will completely kill AAA and maybe AA as well.
>>1658805 Why does someone who dosen't like video games doing on the video game board.. oh wait you are here to "laugh at the gaymers" right?
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>>1679016 >Bioshock is dead >System Shock is alive What a time to be alive!
>>1656731 Will there be a roll button?
>>1682556 I blame zoomers raised on 4 hour youtube shitposts about how "thing" has 'lore' and is 'super deep' for giving earlier boomer games a good try.
>>1683812 Good, fuck 7th Gen trash
>>1680948 >Someone remind me how old Yu Suzuki is again? He i over 70 no? he wasted all the money from that kikestarter exactly 10 years ago, and is now scamming retards for more money.
>>1684491 67. He likely won't finish 4 before his death, which means the story will never finish since he clearly wanted at least ten of them or whatever,
>>1684491 I think Bloodstained’s the only Kickstarter from an old school dev that didn’t end up being a scam or just shit.
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>>1685252 The Suikoden Dev's game released last year, I don't know how good it is though. Other than that there is Pillars Of Eternity and Pathologic 2. Bloodstained might indeed be the only old-school kickstarter that actually held up to what was pitched, but that's not the criteria you gave so...
>>1685252 >that didn’t end up being a scam Where's the Wii U and Vita versions of the games? Why did he censor the titty monster boss?
>>1685661 The cancellation for the Vita games was only announced when Soyny decided to ring the death knell for its production and cartrdidges.
>>1654501 Most younger Americans are playing multi-player online games like Counter-Strike, Apex, GTA 5 Online, Battlefield, Call of Duty, Fortnite, Minecraft, and the like. Rarely does that crowd play single-player games and as such, they rarely make individual game purchases unless an influencer tells them to. The crowd that's 30+ spend the most on games but with several games going increasingly woke, they'll more likely stick with Pre-2020 games rather than buy the newer ones.
>>1685858 That doesn't matter. They promised people a version of the game for the Vita and didn't deliver.
>>1685132 Lan Di wins. >>1685252 Partially. Iga did change the game's visuals for the worst, and took some money for himself. He just didn't do it in such a blatantly scammer way as Inafundme or Suzuki. Iga also censored a lot of the visuals and story elements by demand from some feminist jewess that infiltrated his team at the time. >>1686211 Also, this. >>1685298 >Suikooden's spiritual successor Negress feminist as the protagonist plus the devs themselves saying that the game was aimed at western audiences with western counselors on the team. That is all I need to know to be sure that the game is shit.
>>1686261 >story elements What got censored? Anywhere I can read up on it?
Unreal Engine will be fatal blow to AAA, that's for sure. Also, die thread, die.
>>1686472 >Unreal Engine will be fatal blow to AAA, that's for sure. How?
>>1687493 Unreal 5 is terrible. It's features make graphics worse. They're leaning way too much into ai shit. It only runs on the most expensive stuff and it turns terrible and people are being priced out.
>>1686303 I have no archives left, but on his first interviews he (IGA) commented on how miriam was supposed to be a "prologue character", with other, male, character taking the role of main character, but was convinced by a consultant to keep Miriam as the main one and turn the other guy into a side character. There were more, such as Miriam supposed to die on the beginning of the game, after some game progression, and the consultant not liking that. Her name itself was suggested by the jewess consultant, which is a jewish name. Originally, the characters would would all have British and German names. >>1687528 Consolidation always ends in lower quality and higher prices. It only benefits the greedy pieces of shit in the industry. Games were better when developers created their own engines in-house for the purpose of running the game properly (not the ones like Square-Enix and their retarded engine that was made solely to showcase graphics and cost so much that they almost went broke.)
>>1688134 >with other, male, character taking the role of main character Was that what the samurai dude was supposed to be? I played the game long time ago but I remember he seemed kind of random for a boss fight. >suggested by the jewess consultant, which is a jewish name >Originally, the characters would would all have British and German names. Lmao, such a jewish thing to do.
>>1688196 I don't remember him being mentioned by name. My personal guess was the other alchemist guy who knows about Miriam's past (forgot his name). Whoever it was, the initial goal was to use Miriam (still nameless by that point) as a marketing ploy to attract some demographics (I can only think girls who cosplay, maybe?), but then getting rid of her after a prologue, replacing her with the real male main character. That was scrapped. In my opinion, Miriam as the main character was a mistake and probably the reason why many people started to be hesitant towards buying or funding it.


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