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BLUE PRINCE Anonymous 04/16/2025 (Wed) 20:17:07 Id: 685b82 No. 1101163
And, as it was foretold, I am awakened at the sound of a new Blue Prince thread. And... I suspect you wish me to look into the thread's future. I see... late game spoiler tags, read accidentally... seething at RNG... luck issue... and retards... filtered by toddler maths. What you have heard here has been foreseen... by the great anonzara.
But in all seriousness, here's hoping some of the Anons who were enjoying Blue Prince find their way over here. I am currently fishing for a Pump Room. I wanna see if I can introduce some chests to my morning star.
>>1101219 Alas, the answer is no. I expected as much, but the wording got me hopeful.
>>1101219 lol I was there I was going to post my luck before 4chin was kill now I just need to make it happen again with the laboratory made it to room 46, so now I feel comfortable messing about again now I need a magnifying glass to test a theory I have in the drawing room
I have gotten every permanent upgrade but still haven't gotten a single gen for one of the room 46 doors. I'm on day 7. Am I just getting RNG'ed or is this the norm?
>>1101395 The only protip I can give is to pay attention to the flow of power. Specifically, make sure you're opening doors in the same direction that the power is flowing by moving the lever on the Boiler room generator, and if a room has a glowing line running into it when you draft, it can transmit power. >>1101436 Honestly, getting 4 permanent upgrades by day 7 is pretty damn good. It took me i think 20 days to get them. I'm now 50 days in (~40 hours) and the game keeps leading me along with new shit.
>>1101436 >all permanent upgrades on day 7 lucky I'm 20 hours in and still don't have the last one
>pic related I also have ~30 pages of a real-life notebook filled out. If anyone has any non-spoiler questions about lore or other details I may be able to help. Trying my best to fully understand the world of the game, and I've been rewarded many times for it.
it's a little scary how much you can potentially miss like how the boudior will look like the photo when you draft it on christmas. and I'm certain that a statue depicting the saint of maids can appear in the maid's quarters, but I've only seen it once
Wish me luck, I'm going for the Day One victory trophy.
>>1104757 Ganbare!
>>1104302 I actually tried to draft the Boudoir on that day and it refused to show up. On an unrelated note, does anyone who is far enough know if you eventually can reset/change your room upgrades?
What wound up being in the black chest with 3 keys after you do the shrine swap? I was having fun monitoring anons' progress on the old threads.
Fun game but I wish some stuff was a bit faster, like the terminals, or running to the outdoor room every day.
When did you realize that the color rules for the slider box puzzles are based on the historical events of the region? It was fun to Intuit new color rules based off my history notes
>>1104931 I should probably pay more attention to those history books...
>>1104896 Yeah after 100+ days you really start to wish for stuff like that. I always want the computers to respond like the ones in Fallout 3 and NV. The start of the day panning into the Entrance Hall should be skippable. Revealing the safe in the Drawing Room is an unnecessarily long cutscene. The one in the Office works perfectly, you can start pressing buttons while the safe is rising up in there. Why doesn't the other one work that way?
>>1104863 royal scepter that lets you choose a color and if you end the day in that color room you keep the scepter. blue scepter + blue crown + cursed idol in throne room = blue throne perma upgrade that unlocks all blue doors
>>1105112 Yeah the terminals kill me and i probably havent found everything on them just because i dont want to wait for it
>>1101219 I'd enjoy this game more if the dev actually had the ability to design a puzzling world to navigate instead of offloading the discovery and solution beats of good puzzle games onto the player's RNG.
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>>1101219 I managed to roll a library and get enough dosh for the two 50 gold books, right now I'm waiting as well for the boiler pump/lab and those rooms with chest pieces
>waited almost 20 days before trying the magnifying glass to read the terminal password
>>1113392 Holy shit, lad.
how do you make money in this game? I'm lucky if I get 15 coins in a run, and most of those are usually eaten by the chapel
>>1113673 Early on, there's no good way to make money. As you progress different things like the permanent additions, you'll probably stumble into a few Allowance tokens. These things can be found all over the place in various secret nooks or in a puzzle box. Doubly so if you get a good Experiment. These are permanent money bonuses you get at the start of each day. And after a while, they add up nicely. I start each day with 79 coins thus far.
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>spend over an hour with a 300% speedhack trying to power the archives >does fuck all and is not what the aquarium hint is about I hate this game so much. I already know what other thing I should try but it's all so tedious.
>>1113710 I really need to use experiments more I never bother with them because usually I never get the lab early enough for it to be worth it
>>1113673 Find a treasure map and a shovel
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Well, I have made.. some progress. Exhibit spoiler.
does the power hammer break those obvious bricked up sections of wall in a few places?
>Fuck it, let's try for day 1 trophy >Actually get a powered Pump room day 1 >No Foundation, Keycard, relevant rooms, etc. Oh this is going to be a bitch.
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Huh.
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>>1115173 My most recent try. Had high hopes for it about halfway through after getting the Garage but a 2nd Ivory Die never showed up when I needed it so I couldn't guarantee a Tomb in the Outer Room.
>>1117806 Jesus. Well, I did find one important thing at least, Great Hall day 1, the lever should be 3rd door on the right. Doorways are middle both sides. The game seems to use a seed to generate rooms per-day, which is also influenced by resources gained, but the first rooms you draft and daily-reset things like Great Hall RNG should be fixed. The first rooms you draw always seem to be Bedroom, Closet, Hallway.
>>1118005 Nevermind. The lever in Great Hall changes.
>>1118005 There's definitely some sort of seeding/weighting at work. Going east or west with the first door from the Entrance Hall always gives Bedroom, Closet, and Hallway for me on day 1. After that the RNG seems to kick in.
I just spent three hours schizoing over A New Clue my head hurts now
>>1121700 I feel you, brother. There's definitely more, but at least I got the chip.
>>1121813 it doesn't help that I unlocked the vault lockbox the day before
>>1121869 THE? Surely you meant a lockbox.
>>1122226 lol I suppose so it was the one with the passport in it
>>1123202 Oh don't worry, I know which one you got. :^) In other news, I have to remake the Power Sledge...
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post you're aquarium house
>>1127499 Fuck, it's so obvious why that works how it does yet I'm only just getting it.
>>1113392 You literally don't even need the magnifying glass, you can make out the word "swan"
man, the grade 4 classroom escalated things quickly
>>1104302 what's worse is not knowing if any of this shit is relevant. I've got a notebook page full of me deducing the saint names which I assume is relevant for something because they keep dripfeeding bits of it. The only thing that has paid off was autistically jotting down stamp details though I realize now I should've just taken a picture
So I tried to do the Trophy of Speed (Reach Room 46 in under an hour). I assumed it meant "under 1 hour in-game time in a single day." There was no trophy when I got there about 10 in-game minutes early. So I think you gotta get there either in 1 real-world hour on a new save or god forbid, 9 minutes on a new save.
>>1131149 I've tried going old school pen and paper with the game as much as possible, but I finally broke down and took two screenshots in the grade 4 classroom
Unfortunately, I gotta put the game down and go to work. But I did at least make more headway. >Finished the Power Sledge... third time, opened all the doors in a certain place >Opened a new file cabinet >Found out where another file cabinet key is, which I missed before >Solved another Sigil, bringing me to 3/8, on the cusp of the others, gotta reread some books >55 hours deep now >Thinking about the game often
>>1132373 Amendment, >opened all the doors up to the one with the funny symbol
Does anyone know if the inventory check in the security room counts buried items or not?
>>1132840 It does not. Buried items don't even exist until dug up. The RNG is ran when you dig it up, which lets the game account for if you have metal detector and/or jackhammer.. Also a random fun fact, dig spots have a very rare chance of giving you the broken lever.
>>1132875 Ahh ok thanks, guess I gotta search better. I had a bunch of stuff missing including an upgrade disk.
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Yeah, I think I'm done with the game. Brute forcing would've probably been faster than actually hunting after some of those sigil hints. Shoutout to Cheat Engine for saving over 20 hours of my life.
man, I'm really happy I know what the doors in the sanctum are for now. I got really lucky with the boxes in the reservoir
The idea of a shifting layout puzzlegame with House of Leaves geometry should be right up my alley but I think I'm gonna wait until they iron some shit out, I've heard that bad RNG can rail you into bricking way too easily.
>>1139452 I just abused the Laundry Room to give me dpzens of keys lol.
>>1127499 ><> blub <>< blub blub Went from the game crashing on a 90 minutes insane run to being forced to wait 20 minutes, how u doin?
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I love the witness and outer wilds so much and i dont like this game. I think i actually hate it. It does things that make me mad and halt the small amount of fun i was almost having. Fuck this rng bullshit puzzle game in its blue ass. Thank god i got it for free at least.
>finally got power to the laundry room star wash is absolutely broken. I will never be poor again
>>1142045 By the time I finally saw that, I had more Allowance than Stars lol
>>1142092 then that means I have a lot of room to grow because I only had 6 allowance and 26 stars
>>1142132 Yes. Yes you do.
>>1117806 It's probably not going to happen but as a reminder just incase If happen to get lab + boiler room connection you can try going for drafting the throne room >>1121418 Going east/west from entrance puts you along the edge of the manor, if a room would have its door facing the edge then it won't be drafted. So dead ends and 2 door rooms become a lot more common
I'm waiting on the inevitable QoL patch Waiting an hour for item pickup and terminal animations across all those runs? I don't think so
I FINALLY got power to the laboratory it's funny that I've had that puzzle solved for at least a dozen hours before finally being able to complete it. I thought the sequence would be longer and then already having both chips but good on the cheeky fuckers for making the admin pass I found useless
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>Possibly found the code for the office safe >The office refuses to spawn for 4 fucking days
there is no easy closure in Blue Prince, only cloister
I just had a great run on day 15. Had frozen my accounts the day before so I stared with 7 gems and 40 coins, got the laundry room so I ended up with way more gems and keys that I would need, reached the antechamber for the first time, drained the fountain, entered the basement, realized I could do nothing there without going back to the pump room to fix the water level for the boat, did that, came back to the basement, reached the lever, IT OPENS THE FINAL ROOM ALL THE WAY BACK IN THE ANTECHAMBER AND I HAVE NO FUCKING STEPTS LEFT. I contemplated suicided but then realized the basement door remains open so now I can unlock the room at the start of every day, but reaching the antechamber again is a pain in the ass by itself.
Is there anything past the blueprint maze or is that it?
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damn
>>1132340 lasted longer than me lol. I got through the whole demo and solved all the portrait messages on pen and paper (though it was completely lost on me) the second I found the shitty torn sigil book I took photos, so now all my notes are scattered between a notebook, a phone and steam screenshots
>>1144984 there are wizards that solve things and don't share, little guideling
>Unlocked something special a while ago, namely the satellite dish by complete mistake >Haven't been paying attention to the major reward from that >Check it today >Literal dozens of hints and spoilers thrown at me, some obvious, some not Holy mother of screenshotsville.
Well, that makes 8 Trophies (won't let me upload a pic for some reason). Time to find out how much blue tents costs.
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Damn, after 80 hours and a fake "ending" I didn't expect a whole new fucking 46 rooms area to opened up after another clue hunt.
I don't know why I waited so long to go back to room 46, it would have saved me a few headaches
should I be concerned that all the mail in the mail room is fake? or at least repackaged
I know the game has a lot of positive aspects, but I don't know how you people can bear to deal with all the TIME-WASTING in this game
Blue Prince sounds like blueprints
>>1167779 after 41 hours, I don't even notice them anymore and the need to solve everything is too great
>>1168013 This.
>>1168013 I reached room 46 after 15 hours and am ready to call it quits at least for now, stuff like the chess puzzle is too RNG dependent for my taste
>>1168102 Wait till ya find out you have to do it twice, possible 2 more times after first depending on your original choice for a different puzzle.
>>1167779 3x speedhack
>>1167779 Speed hack and giving myself as many steps/keys/dice/jewels I need to actually investigate what I want. It doesn't even solve the issue because there's still time wasting even with that but it does lower it a fair bit
Well, I'm 100 days in and I'm definitely getting places.
Fucking finally made it to the 46th in 30 days I have some pretty solid leads now, gotta get a boiler next to a pump and to a lab i guess
Well, I maxed out my Upgrade Disks. I am now really hoping I get to change them later.
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Currently on the third gallery puzzle.
>>1179209 Gallery in general is a huge asshole. But if you've solved 2 of them, you can solve 4 of them. The only hint I'll give you is that all the names are variations on a theme.
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>>1179725 Hold on a fucking second, i was just checking some hints and i saw the solution for the 6-letter was actually PONDER Except i solved it by putting PIRACY, and it worked Does the game know i pirated it?
>5th day in a row trying to get a pumproom + boiler + tip + tax + connecting hallways >get FUCKALL yet again >all drafted out >about to call it and head back to locker room to blow my remaining 3 keys <nothing <green memo <FUCKIN BATTERY PACK >head to workshop to assemble SHOVEL OF THE OMNISSIAH >get sent down a greased chute of progress >bonk this >bonk that >push here >flip switch >baddabing baddaroom 46 Didn't even need to line up the pump and boiler. I'm just about to shank a nigga >>1131149 You can look at your stamp collection in the library
>>1180173 Yeah, you need way less than you think just to hit 46. That's why Day-1 is possible and an achievement.
>>1180431 How useful is the crown? I kept the powered hammer for a dozen of days at this point however I think I did all that I needed when it came to permanent changes. The crown's effects don't seem to be that good.
>>1180576 It's acceptable, being able to exile rooms you don't want is nice. Also, here's a quick checklist for the Power Hammer (well..) 'fore you discard it. >Secret Garden >Weight Room >Greenhouse >Basement >This one's less obvious... Chess room >This one's optional... Freezer
>>1180173 first tip: if you draft from a door which has power running through it, you're more likely to draw powered rooms >>1180576 it's ok, main issue is it's difficult to get early in a day so has limited use. it has other uses though.
>>1180629 Already did all but the last one, I'll keep it in mind whenever I get the chance to recreate it and end up drafting the room (never seemed useful so I ignored it) >>1180644 makes sense
>Working on a complicated riddle >Figure out everything >No fucking idea where the hell I am supposed to stand at 1:30 to trigger it Bruh. I know we have 1 or 2 Anons further than me, so if ya know about what comes after the Chess Board, is the entrance from the 8 Mora Jai boxes riddle near Draxus or Herbert?
>>1180944 Well, I tried both and it was neither. So I guess I'll try the only other place I know of.. When I get back from dinner.
So, I found Room 46 once, how much more stuff is there in the game to do.
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Help me understand because I'm starting to question my sanity. Black statement is obviously true. This means that at least one of the other two must be false, which makes both of them false since they state the same thing from 2 different perspectives. Which means the gems must be in blue or white with no further information to determine which. I looked up the solution and it says black, I have no idea why.
>>1182233 They don't have the same wording, since one says "bue" and the other "white"
>>1181927 a fuckton, you completed the tutorial
>>1182267 Oh that's fucking lame. Does "identical wording" really mean "the same exact sentence" in english?
NIGGER I am not looking at a single post in this fucking thread. How do you even be in this thread without getting spoiled to hell and back BTW the dartboard puzzle is fucking 300IQ shit I tried for a while but I got FILTERED wtf is that half slice shit and also the swrils in the middle FUCK YOU BILLIARDS ROOM
>>1183163 >How do you even be in this thread without getting spoiled to hell and back By not reading things in spoiler text and ceasing reading as soon as I see something I don't recognize. Most folks back on 4chan and around here are pretty good about not blatantly posting spoilers. At any rate, >dartboard Since you're specifically talking about the advanced darts stuff, I'll skip learning the initial gimmicks. All the symbol stuff comes from a place you can get to with a little trouble, but nothing super out there, namely Grade 7 Classroom. As for the slices, the big tip off is that it has space on both sides of the color, so it's 1/3 of that amount. 1/3 blue means you add 1/3 of the listed value, etc.
>>1180944 No the entrance is not near either of them If you want more of a hint There is another casket you've already seen If you just want the answer It is where you solve the 8 Morai Jai
This took just a little longer than I'd like at 76 hours, but damn is this game good.
>>1180629 is the freezer area you break into with the hammer just the same as burning it with the laser or melting the room?
>>1167779 sheer willpower and desire to find shit out. my interest is starting to wane though now that I've backed myself into a corner with completely obscure riddles I have no idea how to start solving them (CASTLE and I IOO (though I found a locker piece of paper for the latter and the kennel note for maybe the former?) so now im stuck with tryvvvvvvvvvvvvving random items and shit for the hell of it
>>1199658 i dont know how that happened
>>1183163 that 1/3rd slice shit is easy its fucking self explanatory man but those double squiggly lines and the diamond had me fucked up. Took me like 10 minutes of guessing and backwards solving each
>>1199601 Ye. >>1199658 I just solved that one recently. If you haven't already, I highly, highly recommend solving A New Clue. There's 3 important things in it. And from there, start accruing important hints from the announcement board. But if you don't wanna wait and just want the important part related to that, it outright tells you about the 3x6 grid, which CASTLE, etc. go on. And from there, you gotta find the missing parts and how they fit together. I won't say much more, but to finish it, you are missing 3 more notes in various rooms. And the last thing is that you're missing something obvious too.
>watch streamer play it >its literally just math problems rather than actual puzzles reminds me of that faggot loser with his draw a line through dots "puzzles" like misses the entire point of what a puzzle is
>>1201635 what do you mean by the announcement board? The bulletin boards in the security room, commissary, and upgraded staff pool room?
>>1201791 There's actual puzzles. The math darts and the parlor game is the brainlet feel good stuff put at the start of the game, the actual security through obscurity RNG gated bullshit happens lategame.
I feel like this game was designed as a traditional puzzle game at first then added the RNG stuff to pad out the time. I don't think the drafting adds anything to the experience besides the feelings you get from gambling and getting a hit on a long lose streak.
>>1205212 It's an unfortunate combination that only appeals to "roguelike" gamblers that ALSO love puzzles. If you're only into puzzle games like Roottrees, Obra Dinn or Baba, you'll be hard disappointed on both shit progression and RNG locking you out of the parts you need to proceed. If you're a "roguelike" nerd, then there's millions better choices anyway. I still don't understand why this blew up as much as it did, because I feel in my heart that it shouldn't have. The only explanation that makes sense to me is (((journalists))) doing their clique thing.
>>1205269 Yep, it was that slimy cunt Schreier doing it
>>1205269 The dev used to be in advertising and definitely made use of his experience and connections there. That said, the game is legitimately quite good. Just not nearly 10/10 GOTAY good.
I'm not doing the breaker box puzzle. I have all the information on what I need to achieve and how, I'm just not gonna sit there and click lights until I get all the colors in the right places. I'm following a guide and it's 19 fucking steps.
>>1205984 Anon... That's one of the simplest puzzles in the game...
>>1205212 I think its moreso that the developer just went 'oh that's neat I'll add that' whenever he came up with an idea. You see the effects of that in the game as you can separate large chunks of the puzzles by the actual mechanics involved and see little cohesion outside of the classrooms >The logical deduction boxes only ever appear once outside the parlor >The dartboard maths is exclusive to it and the classrooms >The only lever required access points are Antechamber and foundation elevator, you don't need to search rooms for them after that >The in-game time is only ever used in 3 puzzles, 2 of which are just to wait >Mora Jai all are their own mechanics >Painting comparisons are mainly for the one puzzle to get a hint >Drafting itself outside of blue balling you is only relevant for trophies and maybe chess >Numeric cores were all just for getting the hint about the next big puzzle >You don't deal with sigils outside of their dedicated puzzle and one question in the classrooms That the game never actually goes to fleshout a mechanic or reveals a prior mechanic as the game develops, with the sole exception of the notes, instead opting to create lots of different puzzles with different mechanics isolated to their own sections. Tells me this wasn't ever designed as a traditional puzzle game, as this approach is taken solely to alleviate the rng by reducing how much you need to have seen before to start working on a new puzzle.
>>1207124 If you Cheat Engine endless re-rolls, you quickly realize how many filler rooms are there in service of the drafting mechanic. The game should've been a fleshed out word that maybe could've used "rooms" inserted into pre-defined slots, that would change something about rooms. With maybe filler corridor rooms inbetween. Having shit like Garage, Secret Garden, Greenhouse locked to the side of the house is basically this idea, but not as fleshed out. I really like the puzzle layering, but at some point it gets really tiresome trying to draft the combo you need and all of the tools never really make you feel like you're becoming the master of the estate, you still have to do the song and dance every time. That and the upgrades not doing much is a real bummer.
>>1148189 I didn't use a guide. I'm just not sure I want to continue scraping the game's corners for more shit if it keeps giving me absolutely nothing. I have other stuff I want to play and this game makes me feel like a battered domestic violence victim no matter how much I adjust rarities with the conservatory. Testing new things is physically painful, because I have to spend two hours just to get the stars to line up (often literally in terms of needing stars) for some of this shit. Not to mention the "things to test" list keeps becoming more and more obtuse. The only other thing I can even think of to try at this point is trying to reclaim the throne as red instead of blue. >>1207355 Even something like a Tetris hold slot for one blueprint would have made this more palatable.
Having more meta-game unlocks in general would've been nice. Toolshed should let you pick two items from items you've already got. All notes should be accessible from anywhere, because there really is nothing stopping you from screenshotting it. The cases when the game goes "whoops haha, remember those notes? Yeah, you gotta look at them AGAIN" is just one too many. Rooms should upgrade to remove the need for re-rolls, Lab for example should let you choose experiments freely after the upgrade/lab powerup. Library should upgrade to let you read all the books right there. Having to reset the run until you draft a lab, look at experiments, find out you don't have "remove boxes", so you reset the run again until you get it, or having to draft the library, order the book, finish the day, draft the library again, read the book, finish the day, repeat everything for a new book, all of this shit is just complete filer that just wastes your time unless you keep re-rolling (keep in mind, re-roll items are finite too)
>>1204918 You're understand once you unlock it.
>>1207893 >All notes should be accessible from anywhere, because there really is nothing stopping you from screenshotting it. The cases when the game goes "whoops haha, remember those notes? Yeah, you gotta look at them AGAIN" is just one too many. So just take those screenshots? Or, like the game advises, keep a physical notebook with a writing utensil nearby. The way the magnifying glass works suggests to me that taking screenshots for notes is against the spirit of the game. One of the best parts of the game is using your own handwritten notes to solve puzzles.
>>1208190 I think the magnifying glass should be a permanent upgrade. The implementation of it is fucking moronic.
>>1208215 >See small text on a readable object clearly be illegible >Magnifying glass changes the texture to make it readable This doesn't make the game feel smart it makes it feel arbitrarily gated
>>1207355 One thing that would have worked a lot for drafting generally is the simple option to not be forced into picking one immediately. Let the player back off and do some bigger picture planning with several rooms instead of needing to focus on brick by brick construction
Playing on curse mode makes me want to kill myself.
>>1208381 Yeah, I'm not looking forward to any of the alt-save achievements. >1 hour (and 1 day I guess) >Dare >Curse I've also skipped out on the Drafting Trophy cause that one is kind of annoying and needs its own run.
Also for anyone wondering, once you upgrade all the rooms, you can get duplicates from additional Upgrade Disks to reroll already-upgraded rooms.
>>1208543 Dare is whatever. It's mostly a nuisance. Curse, however, is genuinely awful. The description of the mode doesn't actually tell you the the most important problem which is the orchard is also burned to the ground, so you never get a steps upgrade.
Yep, playing with infinite steps, keys, gems and rerolls makes the games infinitely more palatable. Like, I had a ton of disdain for this rng fest and it's just gone now. Not even any lingering resentment, I'm enjoying trying to piece together shit that actually matters in some way. If you're even close to the fence on this just take the cheat engine plunge. Save your sanity from enduring this one retarded game dev design.
>>1215684 It makes it notably more tolerable but there are still something that will just drive you up the wall if you try and do it all yourself. The final big puzzle starts from you needing to find something to use numeric cores on You either search every room for everything that could be turned into 4 numbers or you search for a hint in a blue memo which requires finding 3 specific memos out of like 40 options but you can only do 5 a day Also getting specific items to spawn can still be horrid
>>1217001 >The final That you know of.
>>1207124 >>1207355 I feel like the game was initially designed with a set, visible deck of blueprints that you connect piece by piece like a board game (think Carcassonne). But decided to put RNG into the drafting to pad out the game and because it was the trendy thing to do with games recently. I just can't shake the feeling the random drafting and side upgrades were an afterthought than a core concept.
>>1217241 Of course and I do hope there's more cause some the leads that seem to go nowhere were interesting. But I haven't heard anything major and I tried a bunch of things from all trophies to monk-ing a bunch of rooms I thought might do cool things hoping for a hint so I've spent enough time that I'm gonna take some time to play other things. Incidentally getting the clocktower in the outer rooms was weird, you can't see it from outside but you can go up in the inside and see a different view than from the manor
>>1217590 There is also the fact the game isn't done yet. Most immediately, we don't have Dirigiblocks yet. I feel like there's more, but I'm not entirely sure. I think that Baron Bafflers is a dead end and refers to stuff for fun.
I finally made it to grade 7 it's so nice being able to do the dartboard puzzle again
>>1139764 It definitely needs rebalancing and QoL improvements. As is, you solve a puzzle then can't actually execute the solution for a dozen runs because RNG doesn't give you the "puzzle pieces" you need. It honestly feels like a 10 hours game that was padded out to 100 hours via RNG.
Well, I finished the long string of events that started at the Wine Cellar. That was.. That was a lot. The lack of a cutscene really threw me off.
>>1182363 no it doesn't english isn't autistic like this game
It may look terrible, but this time I finally got to Room 46 after so many runs ruined by RNG. Still plenty more shit to do, but it's progress.
>>1225426 Congrats, lad.
my friend just gifted me this, tell me it's good so i force myself to try it
>>1227754 It isn't. It's only bearable with cheats, and even then, the general gameplay is fucking boring. The game legitimately does not get even slightly good until about 25 hours in, and even then the good part is comically short as it seems like the dev only actually bothered making half the game, and the rest of the puzzles either lead nowhere (based on datamining) or are so esoteric they make MAZE look like a walk in the fucking park.
>>1227754 It is good as long as you have the right brain/mindset/whatever for it. I'm just shy of the 90 hour mark and have reached what I believe to be the end of the game.
>>1227754 I believe it's great, but it's definitely not for everyone it cycles between explosions of discovery, tracking down leads from those discoveries, running out of leads, and then running into the next big discovery the controversial part is the roguelike aspect of resetting the house every day it can be frustrating relying on the rng when you know the answer to a puzzle but can't get the rooms to cooperate there are ways to change the pick rates of the rooms, but those also rely on rng to access if you can get past that aspect, there's a lot to enjoy here
>>1227754 Eh its a mixed bag. As others mentioned rng is a concern worth thinking over. But also the puzzle design ranges a lot from interesting to ridiculous without it really reaching the same peak I felt other games reached. On the worse end of the puzzles one requires you to rhyme a hint with an unusual word without any real reason to unless you find a specific book that tells what the word is and then use some weird logic to turn that into a code (though that part can at least maybe be done via trial and error). While the higher end has a test if your understanding of certain after you go through a few places where you can deduce sets of rules from.
>>1227754 Strongly recommend waiting for a balance and QoL patch
>>1227754 It's not even close to the real greats of the genre. It's a decent detective/mystery game when you ignore the RNG by cheating in infinite everything.
I feel like if workshop was one level more common, and you unlocked a free coat check in the entrance hall, then it would be way better. Recrafting the cool items is the biggest RNG slog to me. To the point where if I get lucky enough I just spoil myself for all the solutions with each item
I feel like I managed to bumblefuck my way into the 46th room far faster than expected since I'd done it on day 24. It's part of my biggest issue with the game is that the RNG nature of the room draw and item spawn system means that stuff you KNOW how/what to do is up to chance, like the connecting the lab to a power source which is what I was trying to do at the time and never actually manged to do, but at the same time you can make enormous progress towards the end goal without actually knowing what you're doing which is a terrible feeling in a puzzle game especially one that relies heavily on accumulated meta knowledge for those "aha" moments. The very first time I saw the foundation and put it down I then by chance opened a secret garden behind it which opened up the antechamber for the first time AND let me into the foundation to complete the gear puzzle and therefore the game. I didn't know any of this, it was just trial and error and I didn't feel very big brained when the shitty nursery rhyme ending was playing and more instead that the stars had aligned and I just got lucky. The idea to make the game a rougelike if just baffling to me and it's the number 1 issue the game has. For a terrible comparison say that in Outer Wilds there was a chance the cycle after cycle that a planet just wouldn't be there, but you still manged to end up on the hidden moon because you just started spinning the ship in frustration and crash landed to the end game by pure accident. thank you for coming to my big gay baby talk.
how do I thaw the letter in the freezer? I opened the furnace but it's still frozen
>>1236388 nevermind, I figured it out that was disappointing
I've read as many lore books as I could come across, and I cannot for the life of me understand how a civil war broke out in Orinda Aries. There was a king of the people and then suddenly everyone wanted to kill each other? Maybe there's more too it that I haven't come across yet but it feels retarded that I can't point to a core value issue that would cause people to shed blood, like USA's slavery.
It's not perfect but it's nowhere near as bad as you might think reading the threads. It's not GOTY material (its fucking April), it's not absolute trash. I think its good. My unsolicited advice to those having trouble is to treat it like a proper roguelite: dont force builds, dont go in thinking this time i will get snecko eye and apotheosis like its slay the spire. And take down more notes than you think you need because you will need more than you think. I'll address the common complaints from most to least relevant as I see it: >RNG is bad in puzzle games! Sure, but in this one it's the only way it could work. Without it the game would be another mediocre rotate-3D-objects walking sim. In structured, level-based puzzle games with a clear goal and well defined tools I would agree, but this is not that. >The RNG implementation is bad! I think this could apply but I only really felt it in the postgame, after room 46. Even then I only did so tens of hours in after that. But I don't blame people for having this impression, because it's a very understandable feeling to get especially for task/goal-oriented people. They see a suspicious wall, they know they can upgrade the sledge to destroy it. So they make it their overriding objective to put together a run where they can bring the new sledge to the wall, and they do it in the most logical way which is to sacrifice the rest of the run/s to that goal. Like taking bad boons to fulfill prophecies in Hades. Then they get frustrated. I think the intended or at least more fruitful way to play it is to schizo out over everything and take notes on everything, not even playing for 46 but more to understand everything a room could give you. For example, a goal oriented, non-schizo person would see the security room and write down in their little notebook: keycard (number, off status) red notes good, blue notes bad while a real schizo might write down: keycard (number, off status) big ass steam ducts red notes good, blue notes bad why is this note handwritten but the other isnt these monitors seem suspicious these paintings were different yesterday.. handwriting seems off from other notes smash tape machine? and from this schizobabble he'd only really be wrong one time out of six. But the only way you'd know is if you apply this schizo mentality to every room in every run. The game is designed to reward this schizoid behavior with metaprogression, lore (which serve as puzzle hints/solutions later), RNG manipulation tools, etc. more than it rewards 'I gotta smash this wall/I gotta open this diary/I gotta open 46". Eventually, you get so much free shit per run you can't not get into 46 unless you try not to. This also applies to the subgoals people might have. In the early threads, there were a lot of posts complaining about how hard it is to connect boiler room with lab. Allegedly they have tried and failed for tens of runs. If I wanted to do that now, with all my schizo notes and not even using tangible in-game metaprogression I'm sure I can do it in less than five days. It's only really reliant on one bit of RNG which is drafting boiler room in a good spot. Unlike what people think, you don't actually have to luck into pulling lab right next to boiler room. >midgame slog Yeah it does get annoying really quick. the trip to the outhouse every day gets annoying. The little ui/ux stuff really add up. I hope they change this eventually. >This game is for midwits and thats why journos love it! It's watered down void stranger! Well, yes. I understand and agree. Doesn't really have to be said multiple times per thread every thread, I feel. >gates/gaits, EN locale study safe Yeah, this is pretty bad. For what its worth, I picked up on it despite being ESL, and there are (allegedly, I guess) ESL people in the official discord chewing through the language barrier. It definitely limits the game for sure. >Schreier loves it and he's a Jew and the dev has a marketing background and I'm saving the world from ugly women in video games by shitting on this game every thread and I'm restoring the game's public perception to its rightful place from its current hyperinflated position by writing hyperbolic steam reviews am i cool do i fit in yet I really don't know anything about Jews. I have never and probably will never meet one in real life. I think there are rich Jews and poor Jews, and that while a rich Jew might have a conscious/subconscious preference for other rich Jews, like every other social group in existence, I think a rich Jew won't piss on a burning poor Jew to save his life. I think Schreier is a poor Jew. If you take the opposite angle in this matter, then I'll say I don't see anything in the game that might be objectionable in that way. It's set in bongland in the 80s. No gay people, at least ~100hrs in. Alzara isn't even that brown. I can agree with you that there is a possibility of the usual bullshit regarding review score manipulation. Even discounting the midwit reasoning, the scores do seem quite high. I understand, I just wish people who want to discuss the game here can do so without having to wade through unfunny, unoriginal, unearned complaints. I understand that a certain level of acidity is business as usual around these parts, but I think there genuinely is a real life schizo amogus who doesnt even play the game and just repackages complaints from steam reviews, earlier threads, and even the same thread to make things seem worse than they are. He's not playing blue prince, he's playing the game called vee.
>>1237287 -people have been killing each other for stupid reasons since the dawn of time. -we like the concept of a 'king of the people' because of our current values but the same might not necessarily be true in the past, even for the peasants and especially for the nobles used to their ancestral rights who were sidelined by such a policy -the book was (somehow) published under the new regime and if the root cause was distasteful he would not be allowed to print it. he was barely able to get it out the door as it is. from my reading, it was a naked power grab. after centuries of decline, which presumably affected the royalty more than the nobles, desilets III committed cringe by going over (under?) his nobles' heads and interfacing with the people directly. but the people loved him so they cant oppose him openly. when his less competent son took over, the nobles had the means and the motive. the idea that wars are driven by grand ideas like religion, ideology, ethnic struggles, etc. is very new. the opportunistic use of force to claim whatever you can has been normal and expected for time immemorial
I hate history and geography (doubly so made up ones), how important are they to finding all the secrets? Or are they just optional lore dumps that you can ignore? Also is there anything behind getting 8 (9?) classrooms other than a trophy?
>>1238299 pretty necessary for sigils which are basically necessary for later progression
I looked up the safe combinations and some of them are so esoteric that I don't see anyone solving them naturally other than going 0001 0002 0003 and then working their way back from the solution. Even reading the explanations they still feel convoluted and contrived.
>>1237531 >Without it the game would be another mediocre rotate-3D-objects walking sim. I struggle to think of literally any element in the game that would be somehow worse if players could pick exactly what room they wanted. All that would happen is some of the tedium would be removed, and I played everything after room 46 like this and the game was far more enjoyable because of it. You can still have the stupid item management that fucks you, you can still have the stupid resource management that fucks you, even though none of these things add anything to the game either and I was only forced to contend with them because the available cheats were garbage. >while a real schizo might write down: There are countless red herrings. Hats, arrows on walls, lots of elements that aren't actually useful until late game. The problem is ultimately one of actionable value. If you play without cheating, there are a lot of runs where you can do literally nothing. You've already examined the rooms you're running through, there is nothing to be gleaned from redrafting them aside from resources you only need because of how shit the systems are. The casual player needs to take note of almost nothing to get to 46, the completionist will take note of many times more information than is actually required because the game is half baked dogshit. Is the game terrible? No. Is it good? No. At its peak it is mildly interesting, and then it goes right back to kicking you in the dick for no reason while painfully underperforming. The honeymoon period of the game is when it starts looking like it might be interesting, and then the bottom falls out and you realise that actually, there is no deeper mystery on offer. If the clues actually went somewhere, and maybe they will in a month when dataminers go through every line of code with a toothpick, I'll upgrade my score to a 7/10. At this point, with the game comically unfinished and lacking an acceptable resolution or meaning for half the time wasters in the game, it's a solid 5/10 at best, and a 3/10 if you don't get to the blue rooms.
>>1238940 >there will turn out to be the super secret blackprint rooms and it goes full horror game
>>1237531 >Sure, but in this one it's the only way it could work. Absolutely not. It's more infuriating because of how it takes a step BACKWARDS from traditional deck building games by NOT LETTING YOU LOOK AT YOUR GODDAMN DECK. How am I supposed to make an informed choice when I LITERALLY have no idea what options are available to me? Part of the fun of a deckbuilder (which is what this game is trying to include elements of) is to make decisions based on the information you have. But what do I get to decide in this game? Whatever the game lets me look at, and nothing more. It's only later in the game do you get ideas of what your deck entails and the ability to make adjustments, but otherwise the ONLY reason the RNG is in the game is to pad out the experience and for the developer to ignore a logical progress from puzzle to puzzle and letting the RNG do the work. It's lazy, it's trendchasing, it's like making a platformer with random generation terrain. There's no thought between each puzzle, there's puzzle "setpieces" tied together with random bullshit; the antithesis of a well designed puzzle game.
>>1238940 >I struggle to think of literally any element in the game that would be somehow worse if players could pick exactly what room they wanted. to some extent i do agree, like i said the post-46 stuff does get annoying. sigil stuff, looking for books that you already read but need to reread with new context. but without these gamey, rng-ey stuff it would essentially be a weakly themed escape room, or an unfunny point and click adventure, or a quirky 'there is no game' like. if you like those games more power to you, but for me the novel genre mix is a huge reason why i played. if draknek drops another banger i dont know if id try it anytime soon even knowing that its probably good. as far as drafting goes its novel enough to have this interlocking strategy component to a puzzle game that i can forgive it. i think RNG is like spice in that people have different tolerances in different contexts, and some people feel very strongly about it. i myself dislike pokemon tcgp's way of handling rng but i like card games in general, where rng is an inherent part of the game. on the other hand, i didnt find item and resource management anywhere near as frustrating as other people here did, because i played like a schizo. i think cheating in infinite steps, keys, gold, and gems is like cheating in infinite ammo in gta or cheating in infinite gold in mmos. youre throwing away an important ingredient of the game's design because you think you know better than the developer. sure, some mechanics in games especially recently are transparently just tedium made to sell mtx, but i also think some mechanics that are/seem annoying at first are there for a good reason, and the existence of one doesnt preclude the other. in a world with mods and cheat engine and all that its tempting to cut out all the 'fat' and leave what you think you like and sometimes that leads to good results but sometimes i think it harms the experience. to give a concrete example, at some point in the midgame i had essentially infinite coins, and keys/gems were a secondary concern to finding more clues and acting on known clues. this was a direct result of previously looking for clues, and successfully acting on clues, critically, as they become available through things like allowance tokens, the conservatory, the laundry payoff, the permanent upgrades, etc. if you cheat in resources on day 5 after getting frustrated you lose all that nuance and youre essentially playing this ARG-lite that requires minutes of walking through a visually bland vaguely british house with essentially no music. on the item management i understand you more, but again there are ways of mitigating this. the schizo approach, coat check, knight blessing, efficient drafting, all of these make it easier. specifically axing the attic and making it common made items essentially free for me. not to mention that i feel that the more days you spend the higher the hidden luck stat gets, like you see more random items just laying around. on red herrings, thats an unavoidable aspect of freeform puzzle games. you hallucinate connections where there are none. for endgame elements i kinda empathize but its a non-issue if youre a schizo note taker. the only downside is your notes get cluttered. >If you play without cheating, there are a lot of runs where you can do literally nothing. here i disagree. pre-46, most rooms can benefit from a second look. if you know for a fact that there is no more to be gleaned from every room, you should be in room 46 by now. post-46 i agree. for me, the game started getting stale around day 60-70 when the list of possible leads shrunk to around five convoluted multi-step leads. im currently taking a break at day 81 or so, with room 46, 5 sigils 1 unsolved, the 3 admin passes, and a ton of allowance. can you tell me when you stopped playing, where you started infinite keying/etc? what do you mean by blue rooms? >>1239469 the room directory is available to you at all times. it tells you the types, rarity, and gem cost of every room that you have drafted before. if youre referring to a more abstract 'deck' analog, there's le notebook. if you dont like notebook games or if you were somehow duped into playing this thinking it had a robust in-game note taking solution i can understand that. that said i agree that its a poor deckbuilder. its hard to make good decisions with the conservatory when parameters change and rooms that are bad for 46 suddenly become desirable for the postgame. my mailroom is rare right now lmao what id say is that its only a deckbuilder by association, being a roguelike. you dont really get to stack the deck permanently outside of that hallway upgrade and the conservatory. i think youre conflating deckbuilders and roguelites, which is understandable but inaccurate. i think youre too used to and/or happy with level based puzzle games and good deckbuilders that youd rather have either than some unholy chimera. personally i value novelty a lot. if i want a good classic game id play a good classic game. i want new stuff from new games. sure, its not as perfect as the journos would have you believe. my pet theory is that some/most of them dont even play games anymore, they just look at other people's reviews and cobble together a paraphrased more clickbaity amalgam of the whole.
>>1239797 The problem here is that you're still in the honeymoon phase. I mean, honestly I'd argue that you're not even there yet, I didn't find the sigil stuff fun. You haven't reached the point where those leads fade away into nothing. >youre throwing away an important ingredient of the game's design because you think you know better than the developer I don't often cheat in games, there's usually no point. But I wanted the puzzle stuff without the bloat, there's half of a good game here, ruined by inexplicable decisions made by a moron to try and pad out the length. Usually when I think the dev is a retard I just drop the game, but I was bored enough to keep playing. Some rogue-lites just make it hard at first but then you get better over time and the upgrades outpace the difficulty, that isn't true here. You can start with 100 bucks a day, doesn't really change much. Starting with a thousand stars? Well, that gives you infinite rerolls on rooms, but you'd burn through them through normal play pretty fast, so you'd never get that many stars to begin with. There are clearly broken combos like "remove 10 steps when you open your map..." into anything else if you have a nurse's station, which lets you essentially grind any experiment to infinite. Get that on gold income? You make 1k a day. Or, if you're unlucky, you'll never see it, or it'll only ever be paired with garbage like "spread some dirt". Sure, you can game the systems to a degree, but you'll never be able to get a room exactly where you want it every time. It's shit design. >can you tell me when you stopped playing, I stopped playing at the current end of the content, past the blue rooms. To my knowledge, nobody has solved any of the later puzzles, and my limited ability to datamine has revealed no useful leads, which implies that the game is probably over and what is left are just traces of puzzles that are unfinished or designed to be ARG shit where some discord tranny will find a solution and the dev will drop a new update with some of the rest of the game in it. I started cheating at 46, because I hadn't enjoyed it at all until that point.
>>1239797 >the room directory is available to you at all times. it tells you the types, rarity, and gem cost of every room that you have drafted before. The key phrase being "drafted before", it's more of a glossary that doesn't complete until you run into stuff at random. New rooms just show up and you have no idea why or how in most cases. Usually it's just time gated by how many "days" you have played, but there's nothing to tell you such things happen. I use the example of a deckbuilder because they share similar philosophies of a rougelike, but even in a pure rougelike game, you have consistent information and patterns to make decisions from, which this game sorely lacks. I am all for games that try new things, but this game does nothing new besides mashing ideas together in ways that would not be acceptable if not shilled by the media. To directly counter your claim that this game HAS to be RNG, this game would play the same (and arguably better) if the blueprints were part of a visible deck of tiles you drafted from, much like any other tabletop game in the market such as Carcassonne. Drawing your "hand" of three blueprints and thinking about which doors to play them on, the discarding that hand and drawing three more to prepare for another door would be much more interesting than the literal crapshoot you deal with when opening a door and getting three options you (usually) have no control over. It also plays better into the puzzle focused nature the game is trying to present. You are putting together a blueprint puzzle, after all. Why make it so you have to blind pick from your box of jigsaw pieces? The only answer is to waste your time.
Why am I solving sigils? Am I really just mapping out the fucking vacation of the old man who is punishing me well past finding his precious fart sniffing room? I cannot conceive of an ending to the shit I'm doing right now, I feel aimless in my mystery solving. I'll dive into the library clue book in earnest next session I guess. Been ignoring it for a bit so it's time to see if it holds the meaningful direction I need from this game.
>>1240633 Legitimately, you are solving sigils for seemingly zero reason. That was the first thing I did after 46, and I thought it was completely useless. Later, I realised that actually it lead to something else, so I went and did that. Guess what? The thing it leads still hasn't lead anywhere. If you want to know what you're actually supposed to do now, you need 8 trophies for the blue tents upgrade. Once you have that, every blue room gives you a new blue clue if you put it in the 8th rank, and once you have accumulated most of these blue clues, you can tackle the chess puzzle which leads to a fake ending and a few meaningless clues, and/or you can tackle the family core, which ultimately leads to a seemingly meaningless clue nobody has yet deciphered. Nobody has found anything past this point yet.
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>>1240752 >you need 8 trophies for the blue tents upgrade Really now? Everything I bought from that shop turned out to be cosmetic just like I assumed the trophies were. So the game is actually giving me a literal checklist of things to do in order to progress instead of having a natural intuitive direction of progression. >hey, do these mind numbing logic and arithmetic puzzles 40 times each and I'll allow you to look at my clues that lead you to 3 more allowance coins Actually fucking hilarious.
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>tail end of current run >FINALLY score pump + boiler room >drain that bitch faster than you're mom did DEEZ NUTZ LMAO >all giddy, consider run done and dusted >on my way back stop by locker room >blow more keys than John Coltrane <mfw arriving down there for the first time
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>>1247357 You really can't tell sometimes things that look important lead to nothing (as far as anyone can tell) and things that look like nothing lead to something. Take for example pic related. The title text isn't that colour when you first obtained it. At somepoint it became golden, I can't tell if that has any significance at all or if it is just a cosmetic effect to further represent wealth
>>1240752 Here it is, the big lead I've been looking for! Yeah, the dev is just spitting on the player here. Welp, time to autism all the blues in case not all these notes are unhelpful. It's so disappointing that a lot of this game feels less like knowledge gating more essential knowledge and more like grind gating trivia.
>>1247357 >Everything I bought from that shop turned out to be cosmetic Are we even playing the same damn game? It tells you the t-shirt is cosmetic and tells you explicitly what every other unlock (except Blue Tents and Cursed Coffer until unlocked) actually does. >Lunch Box gives extra Steps upon reaching Rank 5 and spawns in the dining room >Swim Trunks spawns a pair of trunks in the swimming pool >Dirigiblocks lets you play Dirigiblocks (not out yet) >Swim Bird unlocks Dare mode
>>1249435 To be fair >Swim Trunks spawns a pair of trunks in the swimming pool This actually adds 2 chests to the swimming pool, the game hints at it by saying "You might wanna bring some keys" but its not an explicit statement
>>1249733 Now that I typed that I got it
nook w/ 2 keys or reading nook (always draw library when drafting from nook) ????
>>1249939 Reading nook is better imo. Reducing the grind for library books helps a lot and library also increases the odds of some rare rooms.
>>1249733 You're right, but you got one thing wrong. they're trunks, not chests. It's a pair of trunks.
>>1249939 For now, Reading Nook. If you're still playing long enough to replace the upgrade, +2 Keys.
>>1249435 >Are we even playing the same damn game? No, actually. I've cheated out the RNG resource game altogether so only items that point me towards puzzles or their solutions matter to me. I haven't lost a run to steps since the early days and during my 46 in a day runs. Only the Blue Tents seem like they'd change the trajectory of progression. I would have preferred if they put these purchases behind a Mora Jai puzzlebox. At least that's a fun way to get pointless upgrades.
I thought about installing cheat engine just to up the speed in the game, only to find out that the dev went closed source and may have added adware that installs even when you unchecks all the optional crap. What versions are still clean, at least when built from the source?
>basement somehow reset (door locked again and carts/trolleys are back to original position) That's it. Fuck this kusoge.
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>>1240633 >punishing me well past finding his precious fart sniffing room the game ended when for you when you got to room 46. Everything else is just lore and getting the trophies for the 100%. >>1101163 >experiment with monk blessing because I never touched the shrine ever before >get epic lore from room 46 in shed >decide to try foundation for lols >elevator is raised for some reason, no way to lower it and didn't find security card >oh well start new day <it's still there <original foundation is gone the day after gives you a failsafe but I legit thought my save was ruined
>>1276549 That failsafe was added in a recent patch. Before that it did brick people.
>>1278661 No, the failsafe spray can was always there. t. still playing on the initial release because I pirated it
>>1278760 I could've sworn that the patch notes mentioned it being added. I must've shifted timelines again.
>>1278771 I hate it when that happens.
YEEEEES MOTHAFUCKER!!! I just got, the electric eel aquarium.
Did as much as I can in run, get showroom, burn cash on the ornate compass then rush through house for the trading post, hoping to trade it for upgrade disk. Pass through Lost & Found, which I'd forgotten about, it decides to steal the fucking compass.
Got around to pirating this finally, and more power to whatever psychotics out there that have the patience to play this game. I think around day 30 of getting fucked in the ass repeatedly by RNG I modded infinite resources and even with that trying to put together rooms to make progress was tedious, and all I did was get the straightforward, unsatisfying non-ending. The idea of a roguelite puzzle game isn't complete anathema to me, I just don't think that they needed to go as far as they did to null progress and waste time in between the time and effort needed to solve some of these esoteric puzzles. It just isn't worth the effort, at least not to me. The puzzles themselves can be fun and I liked what was being built up of the story/setting/characters but I definitely wasn't hooked enough to put up with this.
>>1445731 RNG definitely sucks, but for the record that wasn't the ending.
Finally got around to playing this. An excellent game and it's definitely fun, but I threw the towel at around the moment I started reading The Clue and got 4 Sigils. There's definitely a lot to enjoy in the game, even if you struggle against the RNG on principle (which is frankly a lot easier to deal with than some people here imply), but somehow they went crazier and farther than even Noita puzzles and that's just... not healthy unless you're in the turbo autismo territory. Just lightly gazing at The Clue fills me with an indescribable laziness, just imagining all the obtuse hard work it takes for just the slightest hints at the most obscure of things. Also not having some sort of database where you can look up all text you've read before is super annoying for no good reason. I ended up combining screenshots, book recordings and notes manually but jesus fucking christ what a hassle. And then it some fucking how gets even worse than that. I defended the RNG earlier, but some requirements are clearly very annoying to reach for some endings. Not even Noita was this bad, holy fuck. 8/10 Outer Wilds is still better.


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