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Mega Man thread Anonymous 04/16/2025 (Wed) 21:39:13 Id: 4fd284 No. 1102594
Since 4chan is kill lets talk about other dead things.
The most memorable thing about megaman for me isn't even the games. Its okkusenman. I cry like a bitch everytime I hear it.
>>1102664 A common sentiment, I bet many anons feel the same. You could feel the despair escape the singer's voice.
i usually a contrarian about well regarded games but mega man 2 was a good time
>>1103355 MM2's quality drops off a cliff after the first Wily Castle stage imo
I think Mega Man Battle Network is pretty cool, one of my favorites is Colonel.EXE
>>1102594 Good god Roll does things to me.
megaman x corrupted never ever
>>1103448 it just really helped for me to know about the bullshit like quick man's stage (without time stopper), buebeam trap, and alien wily's weakness ahead of time
>>1103577 Also forgot to add that MM3 and MM5 had the best title screen themes.
>>1103448 The only thing I don't like about MM2 is introducing the "Ha ha you don't have enough of this one very specific sub weapon? FUCK YOU! RE DO IT ALL!" mechanic
>>1104295 It even does it twice.
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>>1104295 MM2 is good but very overrated, it makes sense since it was the best selling tittle untill 11 so i imagine not everyone tried many games after, but 3 adding the slide was a vast improvement. Also people sleep on how good I and specially V are because they are Game Boy games.
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>>1104958 >I and V indeed IV is the best of the GB games >ceal /mmg/?
>>1114535 I liked the punch the charge shot in IV had, it pushing you backwards when used in middair had a nice feel.
Wish ZX did its own thing and stop this robots vs humans autism that started in X. Zero finally put an end to it since the plot was really about Neo Arcadia being nuts and Weil being a sore loser then ZX goes back to BUT BUT THE DIVIDE BETWEEN HUMANS AND ROBOTS IS CLOSING blah blah blah. Sigma btw
>>1114602 Z4 had plenty of human and robot racism though and the plot of the first Zero game was that robots were seen as second class citizens and Copy X chose to throw them under the bus during the energy crisis just to make human lives more comfortable.
Any decent fan games or spiritual successors? Really liked Gravity Circuit and the later GVs.
>>1114664 He did nothing wrong, reploids can be mass produced infinitely where as human meatbags are a limited existence making them more special and valuable.
Why do they never tell you how much reploids annihilated human reproduction?
>>1114906 >Any decent fan games Rock force assuming you haven't played it yet SFR is pretty fun too.
>>1114906 Virtua Unlimited Project is pretty good, it kinda steals some of the best level design of Mega Man in some places. Don't care about the story or vtubers though so i just skiped that.
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>>1114906 play VUP
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So is it safe to say that the anti inti creates sentiment in /mmg/+/inti/ artificially manufactured by an autistic power tripping janitor?
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>>1103519 I appreciate Colonel soul more nowadays. Arm change can be good for vulcan and objects giving free stuns sets it up nicely.
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>lava stage sets off fire rat
>>1115610 I don't care to check the logs to see who was a janny on /mmg/ but I wouldn't be surprised. But being honests schizos just prop up everytime on /vg/
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>>1114602 It has to be the middle step between Z and Legends, which has no real humans left. What ZX needed was more Aile and her wife.
I've never played Mega Man, what's the best game for newbs? I think the closest thing I tried was Shovel Knight, I guess
>>1115610 The biggest problem child in that thread alleged to be pro-Inti however
>>1116253 MM2, X1, X4, Zero 3, and Battle Network 3 is the usual newfag pack. Maybe add MM11 in there nowadays.
Are there any games that uses the ATB system that BN did, it felt like the best way to have dynamic turn based combat, though the grid was too small. Dont say One Step from Eden please I already know that one, its fucked over because the hack who made it made it rogueslop instead of something with a linear gameplan. It took place in an interesting setting too some planet devasted by an apocalyptic magical war or some shit. The main girl makes me think of Ciel so much
play 8bdm
3 style change can't be your current element right?
>>1116139 You can do so much fun bullshit in white because of getting so many freebie stages in shops and ground style I like white more than blue because of this
>>1116976 you can't go from wood to wood if that's what you mean
>>1116976 Correct. Your next style will always be a different element from your current style.
>bugstyle movement bug doth bugstop stop this
>>1116388 Chrono X demo.
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>>1116253 Mega Man Power Battle :^). Unironically this was my introduction to the franchise through a Mame pack of some sort a but I was too young to recognize what it actually was.
>>1117549 Bugstop works for navicust bugs only. Bug style bugs are fixed to chance no matter what. The best you can do if you got that is to modify the field for better movement, like digging a hole or putting an object on the top or bottom right tiles for middle row spacing.
>>1116253 MM3 is a good classic game for newbs, it introduces the slide, gives you plenty of E-tanks, and doesn't do the double castle thing at the end.
>>1118194 > doesn't do the double castle thing at the end. Doc Robots were the start of the double castle thing.
>>1118194 3 is possibly the worst classic game for newbs
>>1114602 Did it not? Thought the four fuckheads with the guardian medals in Advent were a mix of humans and reploids
>>1115610 would that happen to be the guy who says there's a "Mega Man 2 cult" or whatever I don't remember if it was on /v/ or /vr/
>>1115054 >>1115123 I tried the demo for this last night and while it's impressive just how accurate it is to the Zero and ZX games, it also feels TOO blatant to the point of feeling very unoriginal. Like I don't need the highway level from X1 with the same exact Buzz Bomber crashing down gimmick to enjoy a Mega Man game. It's kind of a problem I have with a lot of fangames, they stick a bit too close to the source material sometimes to their detriment.
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10 & 11 are the best Classic games (9 is just a tier below), can't think of another old-school IP like Mega Man where the most recent/modern entries are the best without completely changing what they were. V and &Bass are excellent too though, a bit rough but underrated.
>>1121530 Yeah, there's a lot that's stolen from Gunvolt too, like the not-astrasphere you get as your default super. The ripping off is so blatant that it loops around to being charming in a way.
>>1120844 >Because Mega Man is supposed to be a family friendly franchise. And by Asian standards you can do violence but sex is icky. Japan used to have this completely reversed. This used to be almost exclusively an American thing. That's why inafune, grifter he is, still pushed for Roll's panties in MvC
>>1120705 We need robots NOW, is the moral of astro boy. Making self-sufficient machines is the end goal of the most rapidly developing fields of engineering, and the consequences of such decisions are only considered after they've already been made. Astro Boy is about humans out-engineering themselves and the dangers of rapid progress. Mega Man just inherited that lesson by being Astro-Boy lite.
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>>1116388 Shanghai.exe is Battle Network meets Touhou. It's made for experience fans so it is pretty challenging, especially with the type chart with double weakness and effectiveness. It also combines the style system of 2 & 3 with 6 drop down menu to allow you to switch styles during fights. The Doctor style in the pic has a passive that allow you to have up to 12 chips. Here's a link to the GitGud https://gitgud.io/SHNecro/shanghaiexe
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>>1122015 Seconding this. It has pretty much every mechanic that was in BN.
>>1122015 Shame development stopped.
>>1122533 Yeah, it's a real bummer. The anon working on it seems to have stopped. At least the main game is done, so it has a beginning, middle, and END. It just lacks a postgame iirc.
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>>1122015 I keep forgetting to download this Do you have the patch that restores all the BN references or does this version already have it
>>1121686 I remember Megaman and Bass being horrifically difficult. Was that just me as a shitty teen or was it actually proper bullshit?
>>1122805 If you played the GBA version you suffered from worse controls and atrocious screen crunch. The SNES version can still be rough at times too, King Stage 2 is a contender for the hardest stage in the whole franchise.
>>1122836 Played on GBA first as a westerner. Then saw the SNES version so screen crunch was a big issue. GBA ports were a crapshoot in that way. Wasn’t there also a Megaman 8 port that got fucked up too? From an old collection?
>>1122882 The PS2 collection was probably the fucked up one, since the Legacy Collection version is fine. But yeah play &Bass again on SNES, King 2 is a bastard but all the prior stages are really well-made and the OST is excellent.
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Reminder that X9 was cancelled to focus resources In the development in MHX.
>>1122882 >>1122907 The GC version of the Anniversary Collection had a fucked up MM7 port, the audio was completely ruined. The Proto Man Whistle made my CRT's speakers groan in pain. >>1122956 That's a shame
>>1122611 The lastest release in that GitGud adds back the BN chips. I didn't know what it changed until I looked in my chip folder.
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>>1123014 Forgot to add my pic
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>>1103577 Only if you ask her nicely.
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>>1123122 >She looks like a giantess looking down. Which reminds me, is FuPoo here with us yet?
>>1123122 It's specially weird because Capcom was full of /m/en and it shows time after time that they like that stuff.
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>>1123046 The replacements aren't bad either so it would've been fine without the references.
>Megaman 11 is almost 7 years old Someone hold me...
Test
>>1125142 Being able to post .Webms with sound and more than 4Mbs of size, it's amazing.
>>1123773 The gap between Megaman 10 and 11 is only slightly longer than the gap between Megaman 11 and now.
>>1117046 Dam shame they nerfed stages 4 onwards, gotta throw fucking seeeeeds.
>>1125469 It could be MP4 too but you have to worry about breaking the 32MB limit for these longer videos. You could also split 25-25 just fine.
>>1125469 Man, as a longtime poster here that never fails to make me smile whenever somebody finds out about that. >>1125537 Wait 'til you find out about SVT-AV1-PSY and how much you can pack into that size limit.
>>1125469 >>1125142 does it support Mp4 too?, also nice capture card, i assume its taken from real console judgin by the pillarboxing.
>>1126764 Yes, you can either mux a video into the container if it has a Opus audio stream or encode the audio with AAC, although webm following in the matroska model is more universal. Also, with Avi/Vaporsynth scripts the pillars can be cropped out for a perfect video frame (I use Staxrip). Heck if I put my mind to it I could probably encode the Megaman.EXE anime episode by episode and upload it onto here with hardsubs.

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All these years and we've STILL not gotten a Roll game.
>>1128690 I wouldn't hold my breath of them making one any time soon. You're more likely to get a fangame at this point. Capcom is likely just done with Megaman as a whole since they want ALL THE PROFIT RIGHT NOW rather than small investment small profit with small effort that the Megaman games have, let alone one starring a secondary character.
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>>1125142 technology sure is amazing
>>1128955 It's sad that the MegaMan gacha was a complete failure, even though everyone has been asking for decades for a Battle Network EXE type smartphone game where you can raise your own Navi but nooooooo it had to be a by the numbers platformer based on X cause that's the most marketable one and crammed with the most mind numbing grinding I've ever had to endure for a gacha.
>>1115054 >>1115123 I looked at the steam page and apparently I bought and refunded this in an hour, which is weird because I cannot for the life of me remember ever playing it.
Oh boy. I forgot to enable subs
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should >we hold melts in the refugee camp or sit out this weekend >>1129674 which episode is this again
SF Collection doko?
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>>1130803 I hope no idea how many of the usual melt regulars are here Guess we can play it safe and host some random chink hack nobody would care about missing >which episode is this again Pretty sure that's 40
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is BN3 style element rolled on obtaining a new style or when you start looking for a new style >>1132766 should >we make a thread on /vgg/ we might get some new players here but I don't know how much this kinda thing is tolerated
>>1125142 Welcome to a real imageboard anon.
>>1133744 iirc it is fixed after picking "find another", all you can manipulate is which type of style you get.
Holy shit, I can talk about Mega man AND post cute and funny???
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Cute and Canon.
>>1130803 >>1132766 Instead of trying to turn a thread that isn't a general into one, you could take this as an opportunity to make a thread about what you're actually interested in
Haven't had a chance to try out Inti's newest metroidvania yet, how was it?
>>1134291 Just ok. The maids play fine but the map is pretty barebones.
>>1134291 I think it's pretty fun, but it's got several sticking points. Unlike most metroidvanias, you unlock navigational tools from leveling up. Also unlike most metroidvanias, in order to level up, you have to use up a key item (bones) at your home base, which necessitates returning there. You can do that at any save point you find, but the real problem is getting back to where you were. There are boatgirls who let you fast travel between points where you've found them, but they tend to be in some inconvenient spots. The subweapon system is fun and can get absurdly OP, but you'll end up with a lot of trash items and getting rid of them to make inventory space can be a pain because you have to do it 1 at a time. The actual gameplay itself is solid and fun, though. Inti is good at the actual platforming part of their action platformers imo. Shotgun jumping is satisfying and fun, and the whip girl can just do tons of damage by just staggering and doing the first hit of her combo again and again and again. I think the game is kind of unfinished. There's an arena area with nothing to do in it but visit a vendor. Last I played the online multiplayer hadn't even been implemented yet, and the npc that shows up in your base has all of its options greyed out.
It's been a while since I last touched this game so I'm going to replay ZX Prequel. I have two versions in my harddrive 1.1.14 and 1.1.5. I hope that there isn't any special meaning about why I have two versions in my harddrive.
>>1103448 Really, you can see the cracks start to form even with Wily Castle 1. Not as bad as the rest of the Castle stages, but definitely already a step down from the Robot Master stages.
>>1103448 >>1134413 I'm probably the odd man out about this but I wouldn't mind a MM clone that's basically all castle stages. As long as it avoids the more autistic and tricky stuff.
>>1134631 I think the genesis wily wars kinda teased that idea. After you beat the 3 megaman games on it, you get an extra mode where you can pick any 8 weapons from the games and then go through some new castle stages to fight the megaman killer bosses from the gameboy games I think.
>>1134650 Mostly correct, except the bosses in Wily Tower are originals.
>>1134631 >>1134650 Yeah, Wily Tower is that idea put in pratice. I think there's even a demake in NES style made in the Megamix engine for that one.
>>1134631 The gameboy games often have the second half of robot masters take place in the castle, though that's just an aesthetic as it's otherwise still the normal Mega Man gameplay loop.
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Are you more of a Sonia or Luna guy?
wily capsule in 9 is bullshit
>>1137832 It'll never be as bad as 7
>>1137832 I don't remember 9's capsule but it can't be any worse than how it was in MM7, can it?
>>1137868 >>1137869 they at least gave me a slide in MM9 goddamn.
I like 7 capsule
>>1137869 It's the same kind of deal where the boss rush and all the Wily fights are in a single stage. It's not as bad as MM7 though.
>>1137524 Im more of a shirt guy myself
>almost time you have until 45 to decide where melt goes https://poal.me/54ag40
>>1141199 Probably should check if we even have any players before moving to another thread. A Mega Man game in this thread should be fine. It would only be "/mmg/ culture" stuff like Gunvolt or Kingdom Hearts that should go somewhere else, I think.
>>1141347 I guess it stays here then
>>1141418 I might be 10-20 minutes or something late btw, start without me if there's someone else
Hello we're playing China's finest. Translator lost to the great purge. >Room https://telemelt.com/?key=244ad560d2ba4ef5840e70134967bca7 >Buttons Select - Quickswap weapon Otherwise it's MM2 **>connection dies right at post time great fantastic I love it** Starting at XX:15 if there're any players try not to make posts on things a t spam is sufficient for
>>1137524 >Harp didn't get a noise form >Her chips are excluded from the gacha Starforce 3 devs were very rude that day
>>1141565 I like that every china romhack considers quickswap to be a necessary feature.
Those homing mets are very rude
>start with a tank fear
>>1141715 Surely just meant to be a bandaid solution to MM2 removing all your tanks on game over...
did continue start at 0 lives
>>1134631 There's a bite-sized fangame that's basically one long castle with secret paths: Permafrost https://michaelwave1997.itch.io/mega-man-permafrost
Seems like it's about 6-8 shots before the Joes go into godslayer mode
>infinite lives >in boobeam game I'm sure this won't go horribly wrong
>>1142028 Being in yokuland without items is already a problem
>>1142140 at least they aren't out of sync for now
It's 5 lemons, then air shooter
That pause exploit "fix" looks like it'd actually be useful in the quick laser stage
>>1142338 better grab flash in case we get stuck there too >inb4 flash is subtank
What's the deal with the chinese and anti gravity weapons
>>1142544 I'm scared of what crazy bullshit they will demand with it
Holy lag
which hack was flash track from I was sure it's exile but it isn't
>>1142637 From the game or the gameplay footage? My connection isn't in the best state currently.
>>1142722 Game, I meant when the whole screen was lagging during the fight with Flashman
>>1142694 I don't recall hearing Totsugeki Love Heart in other hack.
It might be worth intentionally taking damage on that enemy so that flash heal will last longer
surely infinite flash is a bug and its use won't be expected in the castle
>>1142880 Now what happens if you use flash before a boss door?
what's the deal with the chinese and max dash
>>1142901 SotD was review bombed for stealing their dash weapon
>>1103593 It's closer than you think game is apparently 82.2% done somewhere along the line the entire game had to be remade from scratchhttps://docs.google.com/spreadsheets/u/0/d/16VLKxugLLZMaSWz6yDm9cD7dLF7KfI4V82vMBwpnwdg/htmlview?pli=1
>>1142986 Surely the final stage won't be a giant metroidvania segment that could be its own game
This track doesn't feel very inspiring......
China loves X6 it seems
>>1143033 and it most certainly won't have a g¤¤d¤¤s segment
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>>1103593 >>1143033 Now that would be horrid. the boss rush sections are already something that drains my energy with these games, but at least with this game it's trying to be an alternative X5 with bosses having multiple desperation phases and fighting game like moves. https://youtu.be/ZcFep4A7PzA?si=Dg3xe8banzoK-_zv This games so ambitious it's trying retcon the gba and ds games from fucking existence when this game releases it's gonna be the next am2r in terms of public reception but unlike Metroid people won't have to worry about Capcom coming after them since Capcom no longer cares for MegaMan but prairie is so precious
>>1142986 >somewhere along the line the entire game had to be remade Makes sense. They used to be making it in fucking Flash
>>1143163 Fangames really love to go crazy with their boss rush sections. You ever play Minus Infinity or the X8 Demake? I wouldn't expect anything less than an entire rerun of the game for Corrupted's boss rush.
Boss rush will be a maze
Surely this ain't a m- >>1143213 Do not
Atomic Fire is double tap for iframes I think. I'm not really sure how it works.
>>1143232 Each boss rush teleporter will take you to a smaller boss rush teleporter room, a rush of boss rushes
Surely the weakness of the Inspectors is not the quick dash
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>>1143163 Apropo of nothing else it seems like this game might be finished before 2027-2028 which is cool. The only MegaMan fan game even close In scale to this game is genso Shanghai exe genso Network, a full on original battle network with original graphics story cards the whole 9 yards but now with touhou. after the developer quit people like y'all stepped and finished developing the game up until the ending. but development has been canceled in regards to anything post game dude just couldn't do it anymore and I don't blame him a proper ass battle network game that can't be easy if it's just one dude and then another dude that's basically cleaning up everything after the previous dude left
be mindful of the fact that running out of wood would be a soft lock
To do the big jumps with the barrier you gotta hold the jump button
>>1143326 2hu has a lot of good MM clones. While they aren't close in scale, I'm also fond of Takkoman and MegaMari (Based on Zero and Classic respectively).
This looks like a very good stage already
>>1143632 Only the finest gimmicks
>>1143033 >give guts tank 2 health bars >only weapon that can damage him does 4 pips
>>1143504 I was expecting takkoman to be a pure shitpost and was pleasantly surprised by it
yeah that looks about as bad as a romhack boobeam trap can be
>>1143713 this would be an improvement over vanilla if the balls had energy drops
uhhh, what are we going to do if there are no refills for wily
>>1143749 then wily wins
Quickman might be the one that requires the tanks since our Flash was already used up on Quickboobeam
>RNC wily fear dread even
>6 lives at the start of the stage <no checkpoints
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thanks for playing surprisingly for a chink hack, it did not explode spectacularly at any point, which surely counts for something >almost every melt regular is here so what now
>>1144506 That was a fun hack, aside from usual china jank. I liked how the bosses start off in a pattern resembling default MM2 and just went nuts from there. >almost every melt regular is here Almost every player except the two people who would normally be hosting on Friday and Saturday. I suppose that means Saturday is free now.
>>1144506 I'd say that we should keep it on standby for now. Also start using the melt rentry to paste the melt and parsec links, I feel like someone might not like them being here.
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>>1144506 It had some silliness in there but I kinda liked it The weapons were interesting at the very least especially since you could tackle some portions with different combinations in the fortress The lives overflowing like that was hilarious >so what now Play it safe I guess
>>1129277 >even though everyone has been asking for decades for a Battle Network EXE type smartphone game where you can raise your own Navi but nooooooo it had to be a by the numbers platformer based on X cause that's the most marketable one I think it was because it was made from the leftovers of that canceled MMO Rockman Online from just before the Total Mega Man Death (including Legends 3 and Mega Man Universe the MM Maker) caused by Inafune quitting. https://www.youtube.com/watch?v=_QZGXr02h04&list=PLZ7cQMwMCd-taAJYYgOPyFTh8PV2r4A5S&index=11
>>1144547 >>1144557 >>1144569 does >skip saturday >finish last week's china hack on sunday >move in to /vg/ if shit isn't fixed by next friday sound good
>>1144623 There's a new X1 randomizer in development that I've been interested in. Don't think any of the absent players would be too upset over missing that, since we've hosted X1 randos a thousand times already (and this one is probably worse than the old one in its current state). I'll take Saturday for that if there's no objections. The rest sounds fine.
>>1144623 >move in to /vg/ if shit isn't fixed by next friday Yeah, as long as stay here it might be better to settle for a thread over there.
Megaman11 is 7 years old already. Surely Capcom has got a Switch2 game lined up, right? Right?
>>1144758 Look forward to Mega Man X DiVE Offline (Switch 2 Edition)
>>1137524 Sonia easily.
>>1142694 it's also the title track of rockman YJ which is another chinkhack that takes all its soundtrack from other hacks
>>1144864 RiCO no longer has any power over me
>>1144758 Any semblance of the Capcom who would make a proper new Mega Man is dead. RE8 made sure of that.
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From the drawthread
>>1144623 I would be okay with that >>1144758 >Surely Capcom has got a Switch2 game lined up, right? Right? When watching the direct I joked to myself that Capcom would make a switch 2 version of 11 so they could use it as an excuse to not make a new entry for another 8 years
>>1153528 Fittinv
>>1144623 Sorry it took a while to find the bunker but i guess that should be it then, if ""we"" are still alive by next fri should the phone saga keep going or infinite filler until normalchin revives in anycase i'll just look at the schedule rentry for further news Also yt title should be updated if you want
>>1153528 Now I need to see him get his back broken by Zero.
well, looks like there is a /vg/ thread and of fucking course the fucking faggot had to axe half of it because god forbid >we aren't wading in that shit even here
>>1158089 What do you mean?
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memes aside, lets be honest, did you liked that back in the days of the NES and SNES megaman games keep coming almost yearly? Also i do agree the series feel off during the 16/32bit era except for the first 2 megaman X titles.
>>1161967 I wasn't alive back then
>1 vidya board, 2 general boards, 3 flavors of /mmg/+/inti/ threads across them I suppose I'll be posting the telemelt here since that's where the last one went
Get ready for the apeX of 2D action! It's time to check out Ver.009 of Route MatriX Randomizer! >Room https://telemelt.com/?key=6526be743e1d4ce6957d71df8db2738e If you're not a /mmg/+/inti/ refugee, the Settings button at the bottom-right will explain what all this is. >Controls Y - Shot B - Jump A - Dash Weapon Select - L/R X2-style walljumps and X4-style dashjumps have been toggled on, as this randomizer allows. Starting in 10 minutes.
>>1166706 From what I understand gacha generals all went to /gacha/ meanwhile this /v/ is kinda both the old /v/ and the old /vg/ at the same time. The current /vg/ traffic is basically just /dng/.
>>1166806 do we want this streamed/recorded
>>1166848 So you're saying we can have a fourth thread in /gacha/
>>1166903 I don't know if this is interesting enough to stream, but go ahead if you want to
>>1166906 Time to create /dive/! (mainland China only)
>damage numbers Talking about daibu.....
Feels really fucking weird to get told to go to /v/ from /vg/.
I already forgot this started us with a subtank
>>1166926 I'll just record in case something funny like hyperpeng happens then
b-but I can still host KH, I didn't know we were hiding here...
Is it really just two stages
>>1167345 too late, now play the sabe jape
>>1167345 Surely as MM profesionals, the randomizer can be cleared in 45minutes as the pregame
so what is this anyway
>>1167345 Let's restart melts officially next week now that we know that everyone is here.
>>1167395 X1 rando but sabe'd
>>1167417 what's randomized what does sabe
>>1167440 >what does sabe bad hackroms
>>1167408 funfact (that I think I was about to say before the cataclysm) is that I can't host KH for the next 2 weeks no singing in that time either
>>1102594 Megaman sucks
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what is an iframe.s
I don't know what half the items we're picking up are
>>1167684 what about the other half
can't believe it's RapeApe himself >>1167777 we'd have to find them first to properly lack knowledge
>Over an hour to beat the intro stage not looking good megabros. . . . .
>they nerfed storm tornado
>>1167880 still better than alpha b*ta
>>1167886 apologize
cerrobros...
>>1104958 The megaman girls are sooo cute... I wanna fuck them!
Everything-proof glass
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about time
Hatless Hadouken....
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Megaman X at its worst is better than Classic Megaman at its best. X completely shits on the classic series and should've been what the series was about from the start. Alia is best girl.
>>1168511 No wonder they had to lock away peng until the very end
Thank you for eX[/doom]periencing Route Matri[doom]X Randomizer Pretty different feel from tokyoscarab one, not nearly as chaotic. I wonder if they can be combined.
>>1168601 wtf you can't double doom
>>1168601 the real question is can it be combined with hardtype
>>1168601 Hatless ending achieved
>>1168601 fun piece of shit at the start and then got easy
>>1168601 Neat experience
>>1168601 I wish this was possible with X3. The game has so many upgrades that it can become a pseudo-metroidvania
>>1118946 it was the first megaman game I could beat
>>1118946 I'd love to see what a ROM hack that just removes the Doc Robot stages looks like, to see what that does for the flow of the game from both a newcomer and veteran perspective (or if I wanted to be sophisticated, expand the Wily stages a bit and throw the Doc Robot bosses in as part of them, like the MM1/MMX1 rematches). Those stages were blatant filler.
>>1177379 Better flow but 3's fortress is pretty underwhelming, so it'll have a different issue instead >if I wanted to be sophisticated, expand the Wily stages a bit and throw the Doc Robot bosses in as part of them, like the MM1/MMX1 rematches X1 fortress would be my route if I had it my way, having some original elements and remixed stage bits but with doc robot instead
Time to bring out the fine china for our gracious hosts. >Room https://telemelt.com/?key=c3b661a2090e436896dd1484780846e2 >Buttons Select - Quickswap weapon Otherwise it's MM3 Starting at XX:00
>>1180015 Speaking of 3's fortress... China can't do any worse than vanilla MM3, right?
>>1180086 have you forgotten sword fort already
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Why yes, why would a chinese hack have secrets
>>1180157 That reminds me, you can host streams right here. Might be worth looking into if we're sticking around: >>1081753
>>1180323 isn't the primary function of >our streams archival
I suppose needleman isn't weak to himself but rather that the triple needle works like blademan's weapon in 10
>>1180392 That and because of the 8-player limit in telemelt rooms because there's clearly so much interest in chinese MM3 and all >>1180446 If it's like default MM3 they all have secondary weaknesses to their own weapons
I've been playing all the mega man games and am currently up to 5. Gravity man is bullshit. I somehow managed to beat him once, but now I'm on the level where you have to refight all the bosses, and I cannot manage to kill him. I try to use the star power, but his bullets end up hitting the shield using most of my bar for that ability. He's probably my most hated boss so far
>>1180516 You have to use the barrier when he's about to switch gravity so that you do contact damage by staying close to him when that happens.
>>1180516 Just focus on dodging and nail him when he flips gravity. Use the slide if you've gotta cover a lot of ground quickly.
>>1180516 >I try to use the star power he's easier with just buster
45minutebros...
>>1180516 Isn't Gravity Man a meme? like, you can just use your shiny charge buster to hit him when he's flipping the gravity and he does that before being right next to him so his bullets rarely hit me
>>1180580 >>1180587 >>1180630 Thanks guys, managed to beat him. >>1180929 Yeah, I'm just retarded and didn't realize it was so easy to hit him with the mega buster. I thought the star power was needed to hit him
thanks for playing the least chinese china castle so far pretty good hack besides certain parts do these things even have available concept art
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>>1181208 I hope no other chink dev is obsessed with these platforms.
>>1181208 On one hand, it wasn't the usual Chinese romhack fortress. On the other hand, the hacker put as much effort into the fortress as the original MM3 devs did. The rest of that romhack was pretty good though. It's funny how Spark Shock still ended up as the most useless weapon, despite being buffed so much.
>>1181236 surely this gemini shotgun will be a staple in future chinkhacks just like anti gravity weapons, stolen soundtrack and THAT level
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>1168523 April Fools was three weeks ago brother
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I thought 8/2chan being kill would be the coup de grace to finally put us out of our misery. So much for moving on with my life. Oh well.
>>1116253 Shovel Knight is offtopic thoughbeit
>>1168523 >Megaman X at its worst is better than Classic Megaman at its best. You don't actually believe this. Because the X series at its worst is fucking terrible.
why did den hospital let a known criminal set up a gambling machine in the lobby
>>1191466 The man wins billions in profits through ratton scams. He can easily bribe higher ups to let him do anything.
This game is fucking garbage, why people don't hate on it as much as they hate on X5 or X6?
Because while it's obviously made by an inexperienced team and lower quality, it's got nothing on those two games. X6 has a part borderline incompletable if you're wearing the coolest armor. Then there's the doughnut level from X6 and the fact the boss of that stage looks like complete shit. The only good looking boss in the game is Blizzard Wolfang, and he's quite clearly an unused asset from X4. Very inconsistent art all around in both later PSX games.
>>1196037 Because it isn't
>>1196238 idk X5 and 6 were fun to me. this shit has awful levels, annoying bosses and shit weapons that barely hit
Why are mavericks allowed to make threads on this board? Go back to sucking Sigma's dick buddy.
>>1196238 blablabla just equip Hyper Dash
How dare you call me that?
>>1197298 Wait, does this have an EN Patch? Or is it the one with the game engine saveroom bug, i can't remember well
>>1197488 >Or is it the one with the game engine saveroom bug, i can't remember well I don't know any technical details, I'm afraid. The first area of the game got glitched after my first visit and the tiles won't show the sprites but otherwise every other area of the game seems to play normally.
>>1197541 Ye that's what i remember happening, i remember seeing a stream and the fix was saving and reopenning the game, don't ask why, just choina things Well, i'll search for the text patch one of these days
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>>1187764 Threads are slower here than on 4dongs so you should still have more time now to go fix your life.
>>1196037 Every game in that entire franchise is redundant except for the first 2.
>>1203540 you didn't play any of them if you really think this
fuck tokyoscarab
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After doing an armorless run with X it feels good playing with cracked out X6 Zero Sadly I'm still pretty ass at fighting Mijinion Pretty interesting experience going with him first at least since I almost never do it
https://www.youtube.com/watch?v=rcT5rEQi9qM I don't know what the fuck this is https://www.youtube.com/watch?v=DQnk2iiP0lE I don't know what the fuck this is https://romhackplaza.org/romhacks/mega-man-ts-pmo-nes/ Not really sure what this is either, some kind of mm6 hack https://romhackplaza.org/romhacks/megaman-1-law-of-justice-nes/ law of justice 1.2 update, nobody cares also if anyone asks Chou Xiang Qi Feng is Memorial with burst chaser, allegedly idk
>>1204216 Did you go with ultimate buster or quick charge for the run? I think the former works better for armored and the latter for armorless tbh.
Does anyone have that google sheet that claimed to track Mega Man X Corrupted development
>>1196037 No it isnt, its pretty great outside th estupid final boss
>>1204674 I don't like ultimate buster on armorless X that much Whenever you use a buster shot there's a cooldown period that also applies to your saber/special weapons Quick charge doesn't have that so I like it more
>>1211034 Christ, I don't think I ever beat that game on gba because of this stage.
>>1200751 >Threads are slower here You should see /bag/
>>1121686 >9 is just a tier below I'm surprised. I normally hear it flipped, that 10 was great but 9 was better. what makes you think 9's not quite as good? I always thought it was unusual that preferred 10
Are melt duties resuming this week ?
>>1216569 Should be, unless phone saga wants to be delayed too What i should search is a filler for the 2 weeks that's not karaoke since that is after didneyland, otherwise returning to golf (Not assuring constant sat time if it's third world host)
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>>1216569 I think every regular is accounted for so surely >>1217441 >What i should search is a filler >we were going to fuumelt before april 15 happened so that could be one <we should probably move over to /vg/ if >>>we carry on with variety melts >since that is after didneyland but ratschild host is also karaoke man
Today I learned that Kraft's VA also voiced Avdol. Oddly enough I guessed he was Jotaro from how he sounded.
Posting a classic
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>>1223947 >8chan ate my file Nice
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>>1223970 Timeless.
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https://www.romhacking.net/hacks/7145/ discovering we never played the worst romhack of x3 video example: https://www.youtube.com/watch?v=VEFscDbDFPA
>>1227017 was alphabeta not enough of a shithack
>>1224435 Zero go grab Lev's Trident while she is busy posing!
>>1227038 alpha beta was x1 though
I just found out that apparently in Japan, Mega Man doesn't know that Proto Man is his brother, and any time he or Proto refer to themselves as brothers was added in to the localization. And it's blowing my mind.
>>1227017 >Neons required Haha nope, fuck that.
>>1168523 You're completely full of shit if you expect me to believe that anyone would play MMX7 over MM5. And I really don't even like the classic series that much.
>>1227173 was where ladder not enough of a shithack
>>1227229 now I'm curious it netto hikari knows rockman exe is his brother saito hikari >>1227271 see >>1227255
https://www.youtube.com/watch?v=uCS9USfvaxA update to x4 hard type which looks 98% the same as normal type (no download still)
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>>1227288 papa telling him is a pretty important story beat >see >>1227255
>>1103448 After marathoning / finishing the series I realize that graphical bugs aside MM3 deserves almost 40% of the praise that MM2 gets and it might actually be a better game.
>>1227361 Yeah, I'm playing through the Legacy Collection and 2 isn't as good as I remembered it. I think most people (myself included) just played on "Normal" mode and don't realize just how fucking obnoxious the enemy placement can be and how many hits they normally take to kill. If they did more damage it'd be as annoying as Mega Man X3.
>>1227425 Yeah between that, and the bullshit the game pulls during the wily stages it can be a pain. It's crazy to think that normal mode is technically "easy mode" in reality and the difficulty is actually nerfed. The final boss portion is absolute fucking cinema and overall 2 is a big upgrade from 1 so it still deserves to be considered solid, but IMO 3, 4, 8, and 9 were really special and deserve even more attention and callbacks. I know people seem to like 7, and I appreciate it for some of the cool things it has but it's not my thing really and I have a bias against it.
>>1227017 Kaizo hacks were NEVER good. Even MM9 and MM10 felt Kaizo-lite in their design.
>>1227342 X4 Boost is the only Hard Type you'll ever need
>>1168523 MMX has arguably 50% or more of the series being medicore or even trash. The good games of the series are really good, but the lows approach levels on par with the worst of the Sonic series with some levels designed like shitty kaizo romhacks or something you'd expect to get from user created levels if a MMX maker ever existed. X1, 2, and 4, might be considered great but even the worst of the classic series is equal or better than most of the X series overall.
>>1229047 The upgrades since X3 started to become retarded and clunky. Like the vertical dash, what does it need to have that stupid charge animation instead of being INATANTLY. You know, like a Double Jump?
>>1230250 It's meant to give you some air time like the hover I suppose, but also since it's triggered with the jump button it has a pause so that you don't dash forward by accident(?).
>>1230250 Wait I'm retarded. I was thinking about the blade armor dash.
Is mega man 8 the worst game in the series? The movement and the slide feel kind of slow and I don't like how slow the pause menu pops up. I also don't think I have it in me to beat that snow boarding level either. I can't tell if the game is bad or if I'm just burnt out from marathoning all the previous mega man games the past 2 weeks
>>1230776 according to some people they are wrong
>>1230250 But it's a vertical dash, not a double jump. The animation could be X trying to fight gravity or the devs just thought it would be cute. X3 boots part is still between the best mobility upgrades you get in any Mega Man game. Anyway, I'm from the opinion that armor parts became generally better as the series went on than the opposite, X1 helmet only real use is to get Hadouken as you'll obtain the buster part at Sigma Fortress anyway. X2 body part is very skippable, Giga Crush is relatively weak and the defense bonus is neglibible. You might think the Arm Buster is bad in X3 but it's still required to get the Body Parts which are the strongest in the series. I guess X4 head doesn't have a real reason to pick because your weapons are refilled on death combined with the buster being so strong but it was still an effect that's technically useful if you were to use the special weapons.
>>1230776 Classic MM? 11 is worse and i really dislike the idea that Capcom will be adding random gimmicks to future clasic MM games.
>>1231017 You mean double gear? Gears aren't much different from other random gimmicks already implemented in classic like rush armors, beat, mega ball, mega arm, etc. And it's not even the most broken upgrade that classic Megaman has gotten either
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>>1223817 >Today I learned that Kraft's VA also voiced Avdol.
Just finished clearing the Robot Master levels in 3. Maybe it's because I have the CPU speed set to Turbo, but I don't remember the bosses being this frustrating. They're like needy cats the way they all pile on top of you to kill you with collision damage and they don't telegraph their attacks well enough to predict and your mobility isn't quick enough to shake them. Like how the hell am I supposed to deal with Snake Man other than face tanking his snakes and ramming needles up his ass while I'm invincible? >>1230776 I like it more than 7, but it's got a lot of ups and downs. Honestly the biggest problem with it is that the first four levels just aren't very good. The second batch is designed to force you to use your subweapons to progress, and that's where the game shines. MM8 has one of the more balanced and fun set of boss weapons in the series my opinion. But the early levels and the bosses mostly having "Spark Mandrill Syndrome" where they get stunlocked by their weaknesses, making them a total joke really hurts the game overall. Just an average entry, all things considered.
>>1230978 >X3 boots part is still between the best mobility upgrades you get in any Mega Man game. ahem >>1231017 >Capcom >future MM games
>>1231186 i really don't like how the game is built around the double gear gimmick. >>1231282 Ookami 2 and MM12 soon, trust the plan.
>>1231477 It's not really built around it but it's more like it's a secondary option to deal with things. Your weapons still do the heavy lifting and many of them are what trivializes not only bosses but obstacles as well. If anything 11 feels more built around the new weapon wheel, because it tends to throw a lot of things at you that aren't weak to one single weapon
>>1231477 >i really don't like how the game is built around the double gear gimmick. it really isn't speed gear is just a crutch for shitters like myself and 90% of power gear's usage is charged weapons I don't recall the usage of either ever being mandatory >Ookami 2 isn't that actually in development
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>>1232443 >It dampers the game worse than the shit voice acting. Excuse me?
I wish that they would make another Megaman Battle Network kind of game
>>1196037 But enough about X4
>>1196037 X3 despite its flaws is still built off of the solid base that X1 and X2 built up, it's still a fine game. X5 and X6 beat you over the head at every moment with shitty level mechanics, pointless time wasters, and terrible level design. X6 moreso than the other, but they're both pretty miserable experiences.
>>1230978 You're such a fucking Plant.....i dont care if its supposed to look like fighting gravity, its supposed to be used in situations like escaping a fall or dogding Buffalo Blizzard, but its worthless because of the charge time, when it should it been a double jump instead, yes, i am right on this one.
>>1232298 Did you know Zero was almost gonna be Roll at one point? https://x.com/sa1999_/status/1784818157070569699
>>1230250 >>1230532 No X3 did have the extra animation for up dash, blade armor fixed it in some ways (up dash isn't slower than horizontal dash) but fucked it up in another (now both have a charge lag, also it's fixed distance for both) both are bad >>1230978 >X3 boots part is still between the best mobility upgrades that would have to be combined with the enhancement to really be considered the best, and it still loses to falcon >armor parts became generally better Gaea head literally does nothing >>1233738 how can two images be allow
>>1196037 You're garbage.
>>1196037 X is a short but sweet game. Tight controls. Cool levels. Awesome music. Weapons are not the best but they're ok. Bosses are decent but they're not as iconic as let's say cutman or gutsman. The last boss sucks though. Even the introduction of Zero and his eventual death make the game more interesting. It's a very refreshing entry on the series. Overall I give it a 9/10.
>>1233145 X4 is fine, it's just proto-MMZ
>>1235403 you can upload up to 4 files which is not much but with a limit of 50 MBs
>>1196037 X3 is clearly unfinished, was outsourced to the same team that made the Game Boy Mega Man games, and was forced out in only 3 months of development time in a desperate attempt to outrun the PS1's looming shadow. And then it got rereleased on the PS1 anyway, so they fucked it over for practically no reason. I enjoyed X5 for what it was. It was a respectable way to close out the series, it had one of the best assortments of boss weapons in the series, and it did a better job of the Hunter Rank mechanic than the Zero series or any other X game did. With the X5 Improvement Project mod, there's very little excuse for anyone to bitch about it. I'd genuinely say it's my second favorite X game to replay, even without the mod.
>>1196037 I just hate the X-buster upgrade
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This is why X7 nerfed zero kek Zelo run done X6 flip flops in terms of quality way too much for my liking even in replays that it still one of my least favorites But at least I do appreciate some aspects of it like the parts system and some of the weapons Quite the conundrum with a rushed game ah well
>>1237377 Inti....
>4chins back soon apparently do >we really want to go back to the schizo janny playground >>1235403 >that would have to be combined with the enhancement to really be considered the best even then it's beaten handily by truly busted shit like 3 rush jet and peng jump if it's just the base parts double jump+air dash and icarus boots are doing the same thing but better personally, the up dash fucking sucks so I'd put rush jet adaptor and anything with extra air dashes and magnet beam above it as well
>>1239647 >do >we really want to go back to the schizo janny playground 8moe has better features, better moderation and is just generally better in every way but most people will still go back literally just because 4chan will be more active
Just putting it out there that MM8 and MMX4 have undub patches that give you a "subbed" instead of "dubbed" experience. Of course you don't get the charmingly bad VA, but MMX4 is a huge improvement. The original English version gives you completely the wrong impression about what's going on.
Also I will never not be salty that Proto Man isn't playable from like MM4 onward.
>>1239915 >MMX4 is a huge improvement Yeah, I should try that patch I like the Saturn version for the properly looping music and cool VDP2 background effects, but I understand that the PS1 version has better looking FMVs and is just generally way more popular so they only made a patch for that one
>>1239922 True, but I don't like what they did to actually make him playable in 9 and 10. >lol just take Mega Man's slide and charge shot away and give it to a guy that takes twice as much damage and knockback so that they BOTH feel shitty to play
>>1240295 >lol we made the slide guy playable by default >lmao let's put slide bait all over the place
>>1239647 If the schizobabble starts again I wouldn't mind staying here tbh.
>>1239647 I was already using this site passively in the past so it doesn't matter either way for me
https://www.youtube.com/watch?v=_Knj31bZAV0 servants of the dark update coliseum, new boss, bone counter
are we >lon >fuumelt >fine china this week
>>1242246 Should be, surely lon pc will work just fine after a week of not use (what was fuu again?)
>>1242968 >(what was fuu again?) a game at least 50% on topic
>>1243063 On a side note, I want to try Genpei Touma Den after Fuuma. The game has a few things in common with it but it may be jank as hell so I want it for at least a one-off if it ends up being kusoge.
>>1243294 should it be instead of chinahack or next week's sat filler
>>1243353 Next week is fine since we need more filler anyway
>>1243353 Which chinkhack is it
>>1243639 another one from SW hackmann
>>1243859 >5 hack Finally something new
>>1244046 >It's an upside down 2 We can't escape chink hell
>>1244299 surely china would never a gravity wall
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imagine
>>1244663 ew fuck off hunking no way you're shilling your shit on 8chan too LOL
>>1244663 Roll butt ToT
Suddenly, Roll cunny! Lewd! (this is based and you love it)
I'm finally at that stage in MMZ2 where I can take the remaining EX skills through Cyber Elves, holy shit quadrupling your HP all of a sudden feels like crack
>>1245747 Finally got enough whistle elves?
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>>1245747 >using elves >not caring about the AS attacks of the late bosses
>>1245659 >this is based and you love it yes
>>1245862 That's for the S rank tryhard run of course
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>fstbarr isn't a cust program in 3
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Womanlet squished between giant tits
>>1246291 She who laughs last laughs longest, but this is more fun, so it's fine.
>>1246207 It's tied to shield and bug style. Either way it's BN3, you nuke shit in 2 seconds and you don't play defensive unless it's with aura+sanctuary or a B+left move.
>>1245862 Y'know, i just realized that now but... Was prometheus and pandora the baby dark elves from the zero series in human form?
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>>1245659 Do you think she glows in the dark?
>>1246561 No, quit asking dumb questions
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>>1246561 Crea and Prea are dead as shit, anon.
>>1114602 It did though, faggot.
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>>1114602 That's exactly what ZX did. The divide between humans and robots has closed almost completely, to the point that it doesn't even matter and nobody talks about it anymore.
>>1246602 no, but she poops vanilla icecream and pisses apple cider
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This series has too much good art.
>>1246414 how to nuke shit in 2 seconds
>>1246414 it'd at least give some form of lava jape compatibility if I don't roll fire >>1251473 select your flashman, plantman or balkan press A
>>1253189 Your other option is to run floatshoes.
>>1253189 why balkan why platnman
>>1253445 Plantman = vine stuns stuff and keeps dealing damage. Guaranteed kill most of the time. Volcano = big aoe damage if ran with lava stage Alternatively Blkbomb does the same if you heat it up.
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>>1253375 >ignores cracks >>1253445 >why balkan dim chip damage if you feed it lava >why platnman break+hits everything+stuns+multihit so ATK+ will make it nuke even harder
>>1253542 Why would you want cracks in a lava set? Are you running volcano with snakes?
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>>1253630 That's some oil and water folder. What code are you even using
>>1253692 both lava and hole kills shit just fine so it's nice to have the variety >What code mostly Y with a bunch of other shit thrown in
>>1253777 Can't you do double geddon1 or one geddon2 for holes
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>>1254775 I really like this artist.
My dream was always to be able to play Megaman on the go, and once I got my Vita emulators up and running, my dream finally came true. Playing Megaman Legends 1 and 2 on my vita is something else.
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>>1255225 >Playing Megaman Legends 1 and 2 on my vita is something else. Nice to hear hopefully you're having a good time
>>1250608 Inti was so incompetent. Zx could have exploded if they had just wrote a traditional shonen heart of the cards classic era megaman tokusatsu. Instead they had to make it edgy and have no empathisable side characters at all. No daily routine. It should have been written like battlenetwork
>>1230776 Play on a crt
>>1255225 Vita is good for MM up to pre-PS2/DS, since it covers a good part of the franchise (ZX/SF) and also romhackhell Don't know what's the current state of SNES but it was "ok" with some slowdowns outside of normal sliwdowns, other than that everything worked really well when i used mine Even my first X6 experience was from (hacked) PSP, fun times around 12 years ago Nowdays just an 'eck or any GPD with winkek for easier support is for almost everything except way too bulkier and also play fangames and an occasional "official" port like daibu offlainu (currently playing after day 1 buy)
>>1255774 ZX was never going to "explode" due to its status as a spinoff's spinoff's spinoff and coming in the Nintendo DS era when Megaman fatigue was beginning to set in. It wasn't edgy either, showing that you haven't even played it. In fact ZX is downright chuuni.
>>1242246 So what now, considering the schizoshack is back
>>1253835 I guess, but that's more of a pain than taking the lava hit and fucks up stone gacha >>1258010 surely nobody is seriously considering going back there
>>1258050 4 tabs check it is then, may god have mercy upon these times t. have to get value out of goypass just to not get ranged to streampost again
>>1254775 >>1255000 One can only wonder why.
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>>1258174 >4 melt posts and 4 stream posts on 3 captchas
>>1259252 Yeah, imagine who would ever do that today and have the big responsability to make a decision that could impact the future of this small circle of the internet possibly on remote
>>1258664 For me it's the occasional hypnosis undertones.
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>>1245659 Based on what? the very true story of Roll being cute & funny.
I decided to put off 8 for now and now I'm playing 9 which I'm having a lot more fun with just from the little bit I've played so far. I just really didn't like a lot of the stage designs in 8 and also having objects in the foreground is annoying as hell. I'll probably go back and beat it someday though
>>1260961 Were you using mega ball for jumping? chaining jumps is fun
>>1261259 No, I barely even used that weapon. I'll have to try that sometime
After who knows how many days, a whole site nuke, a refugee camp filler, a code rewrite and yet "another divide", it is time to continue the high cost phone saga, this time with the FINAL OFFICIAL Battle Network Game featuring some kind of a drilless prototype of a satelite from a hundred years ago, it's time for Mega Man Legend of the Network guess i will do it 1 by 1, is it correct to do so?, i hate taking this kind of decisions, aaaaaaaaaaaaaaaaa >Join link https://parsec.gg/g/2u0xPUf5vP9tpurTzPKbtpmYpDg/hzqfgpqo/ >Controls same as PoN, surely Starting at 00 **>>1261550 >posting on lesser site first melt invalid**
Was there ever improved emulation for LoN/PoN/5IA or are we still stuck with the devkit emu?
>>1261581 Ball is the core gimmick of 8 and it does change the way that you play stages.
>>1261628 Nothing changed as far as I know
>>1261628 There's no demand for improved emulation so it'll probably stay the way it's for a long time
>>1261628 squirrelJME any day now >5IA wasn't that a completely different java phone with an actual emulator available
And they wont switch it off again. One by one they crawl back in
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Thanks for joining the first part of Legend of the Network or more like maylcoin crashing to proto moon and the very important mission from dad we'll continue next week either here or in the schizoshack
>>1262807 >sherrice for ants so where was the funny road to undernet 2 BMD
>>1262807 nothing like a comfy RPG melt amidst all the chaos hopefully we'll be up to 6 threads by next week
>>1262807 More generous than I remember it being
>>1262817 The one at the very middle of the area? it was to the bottom right iirc.
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Don't know if you guys already know about it but Udon Entertainment will be launching new Mega Man comics starting the 3rd of May. I don't think it'll continue where Archie left off unfortunately.
>>1243294 wait whom host fuumelt then
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>>1265398 I'm hosting Genpei, you host Getsu.
>>1264877 Nice cover
should fuumelt move to the /vg/ thread or it's fine here
>>1269320 /vg/ it is then >>>/vg/41391
>>1264877 I genuinely don't understand the purpose of those new comics, unless it's just an extension of the merchandise angle they've been taking for Mega Man.
>>1270867 More comics is a good thing
Will this Saturmelt be the X3 hack?
>>1291055 surely you don't mean >>1227017
test
>>1291066 Anon wants to try it so why not. Surely it won't be the worst hack that we've ever melted
Is the X8 Demake worth the time?
>>1291106 Yeah. It's good enough.
>>1291162 >>1291161 Different anon, but seeing it confused me, because the framework of X8 was the good part. It was the level design that was terrible. How does putting X8 levels in X1-3 even work? Sounds like a worst of both worlds scenario.
>>1291496 the levels take some creative liberties to account for axing partners, 3D etc the weapons are also cherrypicked from all three characters or just made up so for once you get a good set in an X game, which alone is reason enough to try it
>>1291496 Basically what demake does is simplify a few things and turns it into a standard MMX game. There are no metals so no you don't grind for upgrades and since it's X only, upgrades got reduced to the usual life ups, subtanks and armor parts. Gimmick stages like yeti and man-o-war were reworked to be actual stages with bike sections sprinkled over them. Another example is Jakob elevator, now it's a fully fledged stage where in certain segments you take different elevators unlike the original that was just a single screen enemy rush. It trims out playable characters and changes stages layouts though so it's not the definitive version of X8 or anything, but it's serviceable enough as a reimagined megaman X fangame.
>>1259342 You have excellent taste.
does >lon >worst X3 hackrom known to /mmg/kind >mr genpei toma have the melt council's approval
I think Colonel.EXE is awesome, imo he looks better than his original counterpart from X
>>1196037 It really wouldn't be as bad if the requirements for 100% weren't so specific. The Zero call mechanic is also pretty dumb. He should have been playable from the start.
>>1237024 the stages in x5 are dogshit and no mods fix it
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It is pretty bad. Full of tanky enemies and lolmegaman stage design (the spike ceiling in Doppler Stage 1 is particularly bad). A disappointing followup to X2 while the real team was working on X4.
Howdy, regardless of endless delays, it is now time to continue ensuring the future of the Hikari bloodline with some kind of a foreign girl as a very important misión from dad for the sake of science, also some kind of cowboys and legends, it's time for Mega Man Legend of the Network part 2 >Join link https://parsec.gg/g/2u0xPUf5vP9tpurTzPKbtpmYpDg/tkyvnueg/ >Controls same as PoN, surely Started at '00 or whenever ready
>>1298929 His Helmet is terrible.
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>>1264877 >MM8 roll >coldman there is some hope, i don't want another "guys remember mm9?" situation.
>>1103593 He's already shown most of the game. The game looks great but too much has been shown. I still want to play it though and I hope it convinces Capcom to make X9 or better yet reboot the franchise but in a better way this time since MHX looks like absolute garbage visually.
>>1320751 >new game? fuck that there are vids about it >reboot? same shit we already played? now that's the stuff
>>1320751 >He's already shown most of the game. The game looks great but too much has been shown. >>>game
Hello, we're back to continue the weekly scheduled series "My daily life with my n*topian partn-" errr i mean, cleaning up the request BBS, i mean, Mega Man Legend of the Network part 3 >Join link https://parsec.gg/g/2u0xPUf5vP9tpurTzPKbtpmYpDg/taaqzbti/ >Controls same as PoN, surely Starting at '00 Please understand, i'm getting consumed by not enough time, also expect oversleeping
>>1305628 A weapon to surpass Gamma...
>>1143163 >This games so ambitious it's trying retcon the gba and ds games from fucking existence Good. The art style of just about everything from Zero forward was either repulsively effeminate (Zero doesn't wear proper armor, but the Reploid equivalent of a tanktop and panties) or whatever Legends had (before the nostalgiafagging, compare Volnutt with Rock or X--the latter two don't look like a Bionicle toy with a shounen protag's head attached), and the stories--at least those of Zero and ZX--were garbage. (Particularly Zero's misery for misery's sake: all that fighting, all that loss, only for Zero to find a second chance with another lesser girl and still end up probably dead after killing the biggest threat since Sigma, if not Wily. The next you hear about him is that he's apparently possessing a trinket. It's a story for people who like to weep and tell people about it, nothing more.) Here's hoping that guy actually finishes the project. On a side note, the story of pic related is the absolute biggest waste of the entire series.
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>>1143163 >prairie is so precious Aile's wife
>>1546318 >Xfag is retarded Unsurprising
>>1546318 the dev loves MMZ, he literally uses music from the series, and the base is clearly inspired by MZ2. You are dumb as shit.
>>1546678 Zero is a fag, but he was a fag since X1. >Rock>Volnutt>X>Zero I never played ZX yet but since it's after Zero I expect it to be even gayer.
>>1546538 More than a wife, they are soulmates. They are made AND designed for each other.
>>1546318 >On a side note, the story of pic related is the absolute biggest waste of the entire series. Should've brought her back in X9 as a Colonel-class reploid like they did in XDive. >>1143163 This game has been edging itself for way too long. We even got a X8 demake before it.
>>1546789 >Should've brought her back in X9 as a Colonel-class reploid like they did in XDive. No, she should be just as she was. A beautiful girl like her shouldn't have to be masculinized to continue existing in a video game--or in any other related JP media.
X9 waiting room...
>>1555525 Corrupted will somehow come out sooner than that
>>1555712 I don't know if I should laugh or cry at your statement
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mega man 8 was the best mega man and pandering to nostalgia fags was a mistake because they kill every single franchise they latch themselves onto, mega man 9 and 10 are dogshit and nostalgia niggers need to rope, everyone in mega man 11 looks and sounds like a fucking faggot, nostalgia niggers killed mega man
>>1635792 how about writing instead why you think is the best game in the series instead of crying like a little bitch at more popular games.
Do you guys think it's weird to prefer the original versions of the Mega Man games, if only because they work the best with romhacks? The X Legacy Collection just doesn't have any way to play any of the hacks, like X4-5-6's improvement hacks, or the Zero Project for X3.


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