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Deadlock Anonymous 04/16/2025 (Wed) 23:04:40 Id: f16127 No. 1103957
Lets discuss why Deadlock failed miserably and why they should made Team Fortress 3 instead.
Holy shit, I completely forgot this game even existed. Everybody was talking up a storm a few months ago over Valve making a good game and now it seems like nobody cares.
Ayo hol'up, it failed? I thought the extremely ugly yet adorable gargoyle was enough to attract waifufags and turn it into a somewhat niche game with their own playerbase that will keep it afloat even with some modest numbers because certainly Vulva didn't marketed enough to make it mainstream.
>>1104066 Turns out no one wanted a First Person ASSFAGGOT
For what it intends to be, it's actually, genuinely, very well done. An ASSFAGGOTS FPS game that has proper depth in both of ifs genres, has skill expression, has at least some charisma in the design, occult magic in the early 1900s is absolutely great, it's just the character design that feels a bit weird. But. This just leaves a worse aftertaste in the fact that this shows that they genuinely could have made TF3 and made it fucking great, too. Probably could have made us play with any of the teams from A to D in a new environment, with new weapons and classes and shit. They just didn't want to. Fucking icefrog is too much of a one-trick-pony, but at least he's actually making a game. With that being said, this game is doomed to fail. Modern gamers are allergic to this much skill expression, and from what I've seen with the majority of friends I played this with, most couldn't swallow the intense movement mechanics, coupled with aiming, and THEN also using active items and skills on top of it, not to mention the ASSFAGGOTS elements that I mentioned. This game actually has TOO MUCH skill expression for its own good, and too little flashiness with little effort. Normalfags will never like it just for that. It's the same reason arena shooters are dead.
>>1104066 Anyone who would have played a MOBA are already playing Dota or League. There's only room for two of those kinds of games. Valve is competing against themselves for some reason. Granted, making it an arena shooter probably wouldn't have helped, for the exact same reason I listed above, but it certainly would have helped.
>>1103957 >why Deadlock failed miserably >It's MOBA >Runs relatively badly considering the graphics >It needs online servers for bot training Valve could maybe save it by adding a "non moba" gamemode with maps. Also mod support.
>>1103957 >Deadlock failed miserably Nobody wanted it. Whatever players want, Valve does the opposite. I'm seriously convinced they listen to everything their communities say and then go "yeah lets do everything but that" >why they should made Team Fortress 3 instead Because people actually want it
i'd never play this even if the gameplay was good. those sweer baby inc designs are absolutely disgusting. people only defend that shit because valve's nane is stamped on it. if it was blizzard, ea, ubisoft etc you'd see much more negativity towards this shitheap
>>1103957 the Concord tier character designs and bootleg Overwatch art style didn't do it any favors.
>>1103957 The problem with this game is that it appeals to two different demographics. The older generation of gamers that enjoy MOBAs and the younger generation that enjoyer shooters. Now the actual execution of the game is pretty solid, at least from a movement shooter perspective but I think that the MOBA is pretty good too. The issue is that while it is appealing to different demographics combined it may have features that either camp dislike. MOBA people don't often enjoy shooters as much as the MOBA part and vice versa with the younger crowd. Also they're combining two extremes, knowledge, analysis + reaction and agility. Which means that you will be very exhausted after even a few matches. Add the element of random team mates potentially ruining your match (typical moba stuff) and you're simply overloading most average players thus pushing them away. It's a well designed game but it doesn't really appeal to most people. These competitive games need a huge playerbase otherwise you end up with a crowd of veterans that will absolutely chew up and spit out and newbies trying to break into what is already a complex game. Entering a death spiral. Which is what occurred. I don't think there is anything they can do to fix it, this game is simply not meant for the current market. Reminds me of other hybrids such as Natural Selection 2; a solid game that combines two genres but scares away most crowds due to the complexity and mesh of styles
>>1106608 >These competitive games need a huge playerbase otherwise you end up with a crowd of veterans that will absolutely chew up and spit out and newbies trying to break into what is already a complex game If this was entirely true in a vacuum, then how come CS, DOTA, LOL, or any of the shitty battle royale games keep a constant influx of new players? Because at their extremes, they're sweaty as fuck as well, the best player will win 100% of the game, especially with a large skill discrepancy. This is something that i always wondered about. I can never settle on a single answer, a single aspect, but one thing I'm sure is that it needs a lot of people playing, of all skill levels, but how the hell do you keep those players coming in? Those same players playing even though they're never improving? For reference, there's a ton of people with thousands of hours in league of legends that are hardstuck in BRONZE and IRON. This to me is BAFFLING. How can you spend more time in the game than 99% of the population in it, and STILL be worse than 90% of them as well? The game somehow needs to be fun while losing for losers to stay, but pretty much none of the examples I mentioned are fun when losing, quite the opposite in fact, so they must have something else that makes it worth it for bad people to keep playing... Is it social pressure? Grit? Keep in mind that whatever you use to explain how these games do it, it must be applicable to chess as well, which is why I always gravitate to self sustaining popularity through social means. Do you have any other ideas for how to retain bad players long enough for a game to never die?
>>1107402 >If this was entirely true in a vacuum, then how come CS, DOTA, LOL, or any of the shitty battle royale games keep a constant influx of new players? Because at their extremes, they're sweaty as fuck as well, the best player will win 100% of the game, especially with a large skill discrepancy. I'd go back to my point about the mental fatigue of the Deadlock. Yes CS,DOTA, LOL & Battle royales all require focus and skill but typically that's focused in a specific mechanical section. CS & Battle royales are shooters, you do good positioning and click on heads, have some map knowledge and you're doing alright. Battle royales tend to have more movement techniques. But generally they're more muscle memory and dexterity focused. DOTA & LOL are MOBAs, you have good game knowledge (most important part), map awareness and macro skills and you're doing alright. More knowledge and analysis focused. These skillsets are of course demanding things especially at higher levels. But they're focused on mechanics closely clustered. If you're good at shooting and have fast reaction time you can probably move around with bunny hopping or sliding since that's related to muscle memory. If you're good at remembering a lot of item stats and character abilities you can probably analyze them in a match in real time. Now Deadlock is a combination of all these things. You need positioning, being able to click on heads, have map knowledge, movement techniques, item knowledge, map awareness and macro overview. There is elevation, headshot damage, item spawns, bunny hopping, sliding, wall climbing, wall hopping and many more movement techniques to learn, itemization & keeping track of all players at the same time. It's a lot more cogs turning and more importantly different parts of the brain, muscle memory, regular memory, dexterity, focus & analysis. More than what an average game demands. Thus it's simply more exhausting to play than an average game. I've heard over and over from friends and people online how draining the game is to play for more than a few matches. You could easily divide Deadlock into two games, which is what it is. Then there would still be plenty of mechanics to explore for a casual or even a veteran. >This is something that i always wondered about. I can never settle on a single answer, a single aspect, but one thing I'm sure is that it needs a lot of people playing, of all skill levels, but how the hell do you keep those players coming in? Those same players playing even though they're never improving? For reference, there's a ton of people with thousands of hours in league of legends that are hardstuck in BRONZE and IRON. This to me is BAFFLING. How can you spend more time in the game than 99% of the population in it, and STILL be worse than 90% of them as well? People in general just wanna game for fun, for this they need something that's fairly compartmentalized in skill. The problem with deadlock is that it appeals to many different aspects at the same time and fewer people wanna exercise all those parts at once. You have to "switch gears" more often while playing. >The game somehow needs to be fun while losing for losers to stay, but pretty much none of the examples I mentioned are fun when losing, quite the opposite in fact, so they must have something else that makes it worth it for bad people to keep playing... Is it social pressure? Grit? This is done with skillbased matchmaking partially, and being team focused so you can have someone to blame. So usually these people lose and win the same amount while remaining stuck in their tier. Low skill players don't mind playing versus other low skill players. >Keep in mind that whatever you use to explain how these games do it, it must be applicable to chess as well, which is why I always gravitate to self sustaining popularity through social means. Do you have any other ideas for how to retain bad players long enough for a game to never die? In chess you mostly focus on knowledge & analysis, so in the sense it's a bit like a MOBA. I think quite a few chess players would enjoy MOBAs or Turn Based Strategy games but fewer of them would enjoy purely FPS games like CS:GO since relatively speaking the skillset required has little to do with knowledge & analysis. So if you make a hybrid game it will just be enjoyable only for a smaller population. The flipside is that for the few people it does appeal to it's very appealing. Chess has SBMM. >Do you have any other ideas for how to retain bad players long enough for a game to never die? Skillbased matchmaking does solve this to a certain extend. Though I'm not really a fan of SBMM for other reasons. For this you need a large pool so the gap between individual members in matches is smaller otherwise it turns into veterans bullying noobs. Not an original idea just wanted to add that dimension to it. Some games even mix in bots to have a punching bag. Tl;dr: People have different skillsets typically clustered in specific closely related areas. If you make a game that require a diverse amount of skills fewer people will enjoy it.
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>>1103957 >failed miserably Is it right to say this while the game's in semi-closed alpha? The wave of mass public interest from mid last year has certainly faded, but the game still maintains ~12,000 during peak hours. For an alpha, that's quite good. It'd be more appropriate to stake this claim when the game releases proper and does similar numbers. As for why it 'failed', most either don't care for, or plain dislike, MOBAs and/or Deadlock's gameplay loop specifically, or choose to wait until full release instead of investing their time in a version of the game that's not entirely representative the final product. Since this game is Dota 2 with the Z axis, there's a hell of a learning curve too, so that'll dishearten casuals who probably see screenshots of gameplay and deduce Deadlock is a hero shooter. I don't believe they'll abandon Deadlock, also. They have a lot planned based on the presence of things like more heroes/items/gameplay elements being teased within patches, as well as side content like the greyed-out 'equipment'/'progression' tabs in each 'heroes' pages, voiced pre-match conversations between heroes, and full-on visual novels. If they're investing this much effort into the little details, they've got a roadmap and aren't going to cease development just because the test release's playercount dropped. >they should made Team Fortress 3 instead This, but not from modern Valve. Believe it or not, Valve has priorities and profit is a big one. When they learned how much bank can be made from e-sports, they went all-in on supporting Dota 2 and CS:GO to stimulate growth - both games offer little to no divergence between casual and competitive gameplay, and this eases new players into the competitive pipeline. They gave a half-arsed attempt at doing this with TF2 as well. It didn't work. TF2's vanilla gameplay is not competitively oriented. TF2 was released during a time when Valve could pump out multiplayer games without guarantees of roadmaps or future content and still get returns, giving room for experimentation. TF2's design ethic was, among other things, to keep engagements fun. Horseshit gameplay elements were thrown into the mix (random crits being the big one) to help noobs bridge the gap between themselves and sweatlords. 12-player teams minimize the pressure on individual players. A lot of unlockable weapons were half-baked ideas the devs decided to ship anyway because it was funny and/or interesting (looking at you, pre-nerf sandman. I miss you dearly). If modern Valve commited to making and releasing a TF3 (which is unlikely. Pretty much no one at Valve seems to care about Team Fortress right now. Most, if not all TF2 updates these days are from a contractor), it will include none of the above. You'll get 6 player teams (or 9 as well if they'd want a Highlander mode too), no crits/bullet spread, stock weapons + small pool of unlockable weapons that'll probably get balance changes every other patch, and a pool of 8-12 maps with at least 7 being payload. All of this will be handled by a matchmaking system with no user input beyond choosing your preferred matchmaking region. Basically everything they're doing with Deadlock right now is what they'd do with a TF3. Modern Valve believes if they design a multiplayer game to cater to casuals in any way, they'd risk alienating a chunk of the playerbase and the flow of e-sportsbux could be endangered. The fallout from Meet Your Match taught them this, so much so I think it traumatized them. Funny thing is, we'll never truly know if this would actually happen or not because of how hard Valve shat themselves with MYM. If they got their arses into gear and actively worked to make Competitive mode more than just a test run to gauge interest (despite fucking paywalling you before you can access queueing for a match. On an added note: they need to outright remove the Competitive pass from the Mann Co. store at this point since its impossible to find a match because no one queues anymore), we and Valve would have a real idea. TL;DR - It's too early to call whether or not Deadlock is kill. Assuming you're not baiting (bold assumption on my part, I know), you should wait for release. Also a TF3 in current year would appeal exclusively to compfags because modern Valve wants money from their investments and they're afraid to experiment like they used to. >>1103957
>>1103957 I mean id still be playing it if i could have kept my friends interested. Can't really say its failed as they still havent sold anything. The open beta was a cool thing to experience especially the hype of wild west invite only. I kinda like haveing some kind of progression on these kinds of games though. It helps buffer out bad matches when i see the end results screen and oh hey a hat drop, cool beans. The game could stand on its own but i feel like i experianced basically everything already. Balance changes arent going to make it a whole new experiance, a new map might.
>>1103957 How come Deadlock threads aren't instantly killed like Dota ones? >and why they should made Team Fortress 3 instead. Fuck off uncle dane, your channel is dying.
>>1103957 didn't rival marvels kill it? or are those two vidyas sufficiently different from one another?
all they really need to do is have better character designs and get rid of the godawful moba shit and you got urself a solid valve game cuz i really have never seen a game with an artstyle as fucking wasted as deadlock holy shit
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>>1103957 >game failed >isn't even on a open beta
>>1115774 If valve put this game on the front page, and put those skinner boxes they put in their other games, deadlock would have 100,000+ players
As soon as I see a shooter has a bunch of those modern color coded status effects I tune out. You know the sort, blue glass break effect for shields breaking, green poison bubbles, red glow for buffs. I just don't want anything to do with that, they all play the same. It's always just some shooter you played years ago but now everyone has a bunch of unbalanced hero abilities. I don't want to die from poison dot in a shooter!
I just hated personally for the longest time that laning could snowball horrifically into a loss if you miss the first few waves or that you are a character that isn't great at securing souls. That and how ass it ran on Linux despite doing proton.
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It's weird how laning feels both easier and harder than ever now that the flag creeps give basically infinite HP. I wonder how long they're gonna test that idea, given that they just ran back the soul duping before 8 minutes rule On a related matter, look at my ugly gargoyleoid wife (she's made of stone)
Pretty much what's already been said. It IS a good game, but it just just gives me zero incentive to want to play it. Every single character has seven gorillion different builds with bad feedback on what's actually good, every match is decided by who has the twitchiest retards snapping to heads since Valve cannot help themselves and keep adding "I ignore your overpowered ability with my own overpowered ability" on generic stat items so CC literally doesn't matter for shutting down "I finished farming and will kill you now" characters, and offensive stats tend to be really generic and uninteresting.
>>1107402 >If this was entirely true in a vacuum, then how come CS, DOTA, LOL, or any of the shitty battle royale games keep a constant influx of new players? Because for all of their faults, people complaining that Riot Games balances for pros and not the average player seem to ignore that most of the "bad" players are properly segregated into multiple, appropriate skill brackets, which gives new players somewhere to stand before they're playing against 3000 hour sweatlords.
Basically deep down the genre was extremely crowded beforehand. During it's development, Marvel Rivals released and this is coming off the massive superhero craze. Normalfags still love superheroes, even with the MCU being shit, mainly since Superheroes follows with a leader-follower mentality of a superhero being stronger than the average person. But this also has the fantasy of being a superhero, which marvel rivals indulges heavily, along with characters interacting with each other. Then there is Overwatch 2, which is in the shitter, but is very well known. Both of these games offer one thing: Mindless and skilless gameplay made to activate brain neurons and nothing more that carters to the lowest demographics. Deadlock is highly skill based, meaning you won't always enjoy the game when you play.
>>1130125 Just a random change they're throwing out there to test. From the two games I played last night before I went back to something else, I like the soul duping change on the 3-lane map, makes roaming more viable. They forgot to delete some Haze remodel assets from the patch, and there's references for a few others. With how long it's been since they added "content", feels like they could be pushing for an art pass update with open beta sometime this year. There's new Valve employees joining the forums every other day, and that's typical when they start moving towards a release.
The black woman of Valve unoriginality. These are TWO different characters.
>>1123782 >game hasn't even entered beta and people have already gotten bored of it Unironically yes.
>>1106608 To be fair I'd say what really held Natural Selection 2 back was being one of the worst optimised games I have ever played.
>>1103957 >tf3 >hats built in from the start oh wow. yes this is what we need right now.
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>>1145823 >TF3 >it's a Counter-Strike 2-esque quasi-rerelease of the last game because Valve's scared of everyone's reaction to not having their precious hats
>>1130125 >tumblr furry style nose ring Pass. They can't even get me with furbait with this shitty game.
>>1130727 >Deadlock is highly skill based, meaning you won't always enjoy the game when you play. maybe these are the autistic demographic that spend the most
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It got 14,000 co-current players today and it's not even officially out. I don't play Deadlock or any MOBA shit, but it's amusing how people uncritically accepted the OP's (who's also a (1) & done) premise.
The game is fun, but they need to bring out some more casual modes if they don't want it to die right after launch. Games that routinely go over the 40 minute mark are hell.
I watched a lot of footage of it being played by DOTA2 players with FPS skills. btw going forward are streamers taboo for discussion?
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>>1146184 We're all just used to people shitposting with it at this point
>>1146184 the player count dropped from like 150k or something. plus valve has a horrible track record (artifact, underlords and whatever else i'm forgetting)
>>1103957 This game is significantly less fun since October. The "new" map and CSing changes are the most glaring issues, but the changes to items, guns, and abilities have really gone in an anti-fun direction as well, limiting player expression. Bringing back the self stop on ethereal shift was as a step in the right direction at least
>>1109383 >Now Deadlock is a combination of all these things. You need positioning, being able to click on heads, have map knowledge, movement techniques, item knowledge, map awareness and macro overview. There is elevation, headshot damage, item spawns, bunny hopping, sliding, wall climbing, wall hopping and many more movement techniques to learn, itemization & keeping track of all players at the same time. This is a natural progression for competitive gaming. Any older Zoomer should crave and be able to handle this
>>1146184 Normalfags and casuals will say this for every game that doesn't pull Cawadoody numbers. A lot of it is also driven by culture war bullshit which further confirms my belief these same people would call Half-Life 2 woke if it released today. That said I will also never play Deadlock because it's multiplayer slop, fuck multiplayer delete multiplayer.
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>>1103957 It didn't fail, Valve wants you all to forget about this game for years. They fired the original staff and deeply regret every going public this early. When it finally releases it will be the most popular game out I guarantee it
>>1147220 >hey fired the original staff and deeply regret every going public this early. Uncle Dane was right
>>1147220 >>1147583 I'm into Valve leaker communities and I've never heard of this, unless proven otherwise I'm assuming this is /v/ lore.
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>>1145900 She's a gargoyle, so it's actually a doorknocker.
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A recent Rejuv steal I did
>>1148445 pls optimize your WebMs and cap the file size. They're nearly impossible to load on this site. a 17 second 720p video really should be under 10mb, you really dont need it to be 720 to begin with
I'm still really interested in it, but I don't have the time/energy I did in my degenerate Dota 2 highschool days. I want to give it another try when it gets more developed. That and the nerfs to Spirit items nerfed my scrub Lash
>>1145756 It's wild that like 10 years later they released a patch that removed an absolutely insane amount of input lag. I'm talking like going from mouse accel to raw input. Like holy shit, the balance broke since you can actually aim at the flying enemies now. Not that anyone would notice since it only has a playerbase of like 200 people now unfortunately.
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>>1106608 >>1109383 Astute analysis. I agree with all of this, especially the "mental fatigue" associated with Deadlock. I love the idea of Deadlock: the fast, fluid movement, the character designs (mechanically and aesthetically), the breadth and depth of skill expression, the premise, the art direction, and the characteristic Valve touches like each character having audibly distinct footsteps... but I don't love playing Deadlock. It's exhausting. I have nothing to add, except that: 1.) I think MOBA players are repelled by active gameplay. 2.) Worse, I'm beginning to believe that MOBAs as a genre are fundamentally incompatible with active gameplay. 3.) Deadlock feels like it was born out of the casual:competitive dichotomy that was ultimately responsible for TF2's decline, and nothing about its alpha development suggests that Valve understands how severe this issue is.
>>1104138 >Anyone who would have played a MOBA are already playing Dota or League. incorrect, Dota filtered my friends with turnrate and we all fucking despise league now because of their disgusting practices and awful balance. Deadlock is simply superior to both in every way.
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>>1145374 Was it ever confirmed if Haze's v2 model is her new design? Its still in the game files (pic rel) Fun fact - this model has fully modeled boobs beneath her top (no nip textures though)
>>1168480 >Was it ever confirmed if Haze's v2 model is her new design? that's her old model from the scrapped game, no it's not being used nor will it ever be used since nu-haze is objectively better and more well liked.
>>1167909 Can I have your friends? Mine are still League addicts.
>>1168480 >shoulders wider than hips It's over
>>1104109 Being held hostage in fifty minutes games with people I dislike is not a fun experience. Skill expression is irrelevant.
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>>1158378 TF2's decline was the lack of updates and Valve's half-ass attempt at match making. I don't blame them, TF2 is filled with troons so I can understand why they distanced themselves from it.
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I'd get into it but I've been burnt by MOBAs before and don't particularly want to involve myself with one, especially given how competitive, temperamental and needlessly vitriolic MOBA players get. However I do very much like the garg, she has some very cute art and VERY good smut
>>1177062 She deserves good food hugs kisses and affection. Also footrubs.
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>>1177062 She's alright >>1177062
>>1145374 turbopozzed garbage
Post gargussy
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>>1180316 gargussy
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>>1147064 I understand the high elo complaints about 4 lanes as Im high phantom, solo lanes were abysmal, but transforming the map to 3 lanes was just a lazy and short sighted solution, they didnt even try to change the map to make solos more rewarding/interactive or safer from duo lanes, they lobotomized the macro game for a quick change to satisfy the only crowd they listen to, its left me very unconfident for the future of this game despite the fact that its the most engaged Ive been with a competitive online game since I first tried season 1 of league
The only problem is the abysmal matchmaking. The game is fun, they are experimenting and just keeping what's good, the characters are interesting and it's just fun to play.
>>1182355 would you genuinely rather they bang their heads against the wall with solo lanes? sure there's a chance they find some magic bullet solution, and then there's the more realistic chance that the solution ends up being another flavor of absolute dogshit. i can't imagine how you'd make solos a less fustrating experience without doing draconian shit like outright segregating them from the duo lanes
I've been enjoying the game a fair bit now playing it again after a while. Playing Lash/Bebop/Pocket :-). My main issue is that early game hiding under towers is pretty strong, if you're playing and wiping waves it's really easy to stall. The map is so big now that the it's hard to gank and especially with the changes to the teleporters, idk. How do you leverage an early dominant position? Though aside from that the map is fun to traverse, minor annoyance at the weirdly placed jumppads. Also rest in peace Ethereal shift that item got gutted.
I genuinely don't think this game's had a bad patch aside from those dumbass heatmaps in the jungle even the one where they added 4 criminally overtooled heroes at once
>>1170425 not everything is some tranny psyop or however you rationalize your stupidity
>>1183317 I mean I think floating ideas like putting actually structures in the way to block zip movement allowing 5 second rotations/ using the fact that verticality exists to make it so elevation is required to reach it is an idea, adding a vision system, giving solo lane more souls so they could realistically survive a gank by an underfed rotation, its an alpha, this is the time to try wild and whacky things to keep the identity of the game, with the way the game is now I think its likely there will be a reduction in total players so it becomes a 5v5 and there is a solo lane, maybe those issues will re arise but probably less so due to the neutered map movement I just think its incredibly short sighted because it also really restricts character balance, maybe its more of an issue now with now draft system but I fear we lost the truly unique experience deadlock provided forever
>>1123782 Path of Exile 2, a game also in beta (a paid beta even then) still has more player retention than Deadlock does. That's even considering that players fucking hated the latest patch. I still play a Deadlock game here and there, but I'm sorry, a full release won't save this game.
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>>1183961 Path of Exile 2 was purchased by Path of Exile 1 enjoyers who knew what they were getting into, Deadlock was swarmed by people who just wanted to check out the new Valve game and for the most part left before getting a grasp on it. If they launch with a better new player experience and alternate gamemodes that don't take 40+ minutes, it can do well.
>>1184028 My personal issue with it is how directionless it feels. Taking 2 months to remove a lane and now another month to rework creeps a bit isn't giving me a lot of confidence. The development time has been going into experiments for months.
>>1183961 the biggest reason deadlock's having player retention problems is that if you're playing it's purely for the enjoyment of the game (or your rank which wont even get you better matches). pretty odd to compare it to an rpg, where sunk cost fallacy dictates that you WILL continue playing the game even if they ruin it with dogshit updates
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>>1184110 The updates they're pushing to the main client aren't taking up most of the dev time. It sucks as a player that we're just getting scraps but they mentioned at the start of the year that they were going to go heads down until whatever they're working on is ready.
>>1182355 You cannot stop solo lanes from being dogshit impossibly unfun experiences without putting up barriers to prevent constantly being chainganked by people who just click you with CC and kill you. League eventually had to move the bushes further away from the lanes and change the placements of walls it's had for over a decade to stop people from clowncarring into lanes to force uneven matchups and making mobility to escape ganks a necessity for viability.
Do you guys think Ivy is ticklish?
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>>1186098 Well, no She's made of fucking stone
I would have played deadlock for 20 more hours or so if it fixed its netcode. You have 200 ms and the game becomes unplayable.
>>1183961 You are retarded man
I haven't played deadlock but from the webms I'm seeing ITT the hud bloat suggests there being too much shit to worry about at the same time. At first glance you could compare it with the memes /v/ used to make 10 years ago but at least that kind of hud bloat was all unnecessary because it was handholding or just a way to hook players with dopamine (XP/positive feedback). In this case it looks like you have 12 different issues you need to juggle all at once. If you could somehow combine it all to carry a 1v5 in a quick-match mayyybe you could get mass appeal with epic youtube comps and frame by frame breakdowns on how to style on scrubs but knowing it's a MOBA anything "cool" amounts to nothing because your teammate being braindead DOES matter and your single play in a 50 min match does NOT
>>1186899 what if this creature sounded like a tranny, would you still want to fuck it?
>>1103957 >hey guys lets talk about deadlock! >1pbtid
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For the record I will return to playing Deadlock when they add hats because I actually enjoy the gameplay but thanks to psychological damage caused by the video games industry I cannot play a game without a reward system. The game hasn't failed because its not even close to being finished yet. All they need to do is add nfts and we hit 1m players easy.
How can it fail when it's not even out yet?
>>1103957 >Team Fortress 3 Already exists you just refuse to play it.
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>>1188257 >I haven't played deadlock but from the webms I'm seeing ITT the hud bloat suggests there being too much shit to worry about at the same time. Many such cases. The HUD does a fine job conveying information and it makes sense once you actually play the game for a bit. Have you ever played a moba before? because the HUD is pretty standard.
>>1194726 The Finals is the best game ever made
>>1194726 thanks, I'll try it out. Looks fun
Experimental player here. Ask me a question and I will answer.
>>1196951 What, you mean like you're playtesting the heroes that everyone can access through console commands? When are they going to push a patch that isn't fundamentally fucked? It feels like we're past the point of limit testing stupid ideas like the radical imbalance of farming / jungling from 1-2 months ago.
>>1196951 Have they kept the Krill weapon changes or did they pussy out and revert to the shotgun?
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What is the justification for melee attacks having an entire two meters longer range than their animation? Stuff like this makes the game feel like absolute SHIT to play
I think I just played with a team of practicing mormons, because they spent the whole game spamming "pull back" during team fights until we lost.
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>>1194726 >hitscan only >COD movement
>>1145823 If deadlock was any indication valve are actually capable of making a shooters that don't initially have cosmetics built into it. Maybe valve realises their games are easier to sell the public on if it seems like it's not going to pull that shit at first. Course it would also be easier to sell the public on the game if it wasn't trying to be dota.
>>1194726 The dagger gameplay and shenanigans with the light class interest me, but the fact that it has so much tracking and boring aim-down-sight gameplay from all other classes bores me. Also, it has such a fucking zoomer artstyle, what happened to being creative and original? I'd rather play something like deadlock's woke-that-isn't-really-woke any day over soulless shit like this.
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>>1202592 Heavy gameplay makes it feel like you're playing apex legends with 1/10th the mantling and mechanical skill in movement, while also being slow as fuck and playing braindead weaponry. Really, That's the best you can show off? At least show some light gameplay with the actual movement gadgets, goddamn.
Why do people continue to build Fortitude, knowing it's wrong?
>>1202655 Well he said there are hitscan weapons only which isn't true. But yeah if you want movement light class exists and game plays nothing like COD at all.
>>1202717 like ethically wrong? it is kind of overtooled
Deadlock failed because it has terrible character designs. Litterally nobody can remember any character except that weird looking bat thing.... and if thats what people can remember about your game then its over.
>>1202830 It has COD's influence all over it. Ironsight shooting, sprinting, mantling. Really it's pretty easy to see whether the developer let COD influence them or not. It really makes a drastic impact on how the game plays overall. Even if there's a load of movement mechanics its plastered on top of that inescapable COD influence. Feel free to say its a good game but calling it Team Fortress 3 when it's singing from such a different hymn sheet just feels so wrong.
>>1203018 This is what happens when you let trannies design your game.
I played a few games some months ago and didn't have any compulsion to play more. There was a lot of characters but I can't remember any, it wasn't obvious what their play styles were meant to be. Agree with posters above that there was just too much going on at the same time for it to be enjoyable.
>>1104089 Did you mean to say third person or?
>>1203018 >>1206738 opening it up to discord rejects was the death blow. They intentionally give them bad advice such as that ugly indian Yamato rework.
>>1216059 They finally updated Yamato model?
Why the fuck is pausing instant? It should have a timer so people stop using it during team fights.
>>1221429 That's a good idea. You should suggest it to them.
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Sometimes you just gotta love these sorts of candid moments
>>1226144 >*record scatch* >yup. that's me.
at least there's no thread schizo here screaming that we're taking up space on /vg/
>>1195373 >using crutch pistol >>1202490 The finals isn't similar to CoD at all, it is more appropriate to judge it as a small scale Battlefield, objectives, destructible environment, classes instead of heroes or operators, also weapons feel much better and are more balanced overall compared other fps shooters If it had a real zoomer artstyle you wouldn't be able to look at it for more than 5 seconds, cluttered UI, ADHD movement, 1000000 particles and blinding visual effects, purple visual vomit and cartoon characters, the finals is more on the minimalist realism spectrum, it was made by Mirror's Edge artist after all
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>Game only got open beta because uncle dane fuckery. >Devs literally say that game is on testing phase and anything can change if they feel like >Retards still behave as if game is a full blown release
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>>1237897 i figure they know and they just want to be as troublesome as possible
>>1237897 >>Game only got open beta because uncle dane fuckery. What? I keep hearing about this sped what did he do?
>>1242326 Uncle nigger spilled the beans on the game and then proceeded to go back to complaining about tf2 even though he has no fucking clue what made tf2 work in the first place because hes a literal clout chasing tourist who joined the game 5 years late.
>>1124143 It still snowballs like this
Tryhard lowskill games are shit. Bring back Quake o algo
>>1104066 There aren't THAT many furries (but they are very loud)
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The game isnt even out yet. Hard to say a game is dead without it being fully released. I have no interest in playing it but I dont think it'll go the way of Artifact or something. Honestly im curious why they thought that a FPS MOBA was the way to go for a new game. The playerbase that is interested in playing a moba has been basically tapped out since 2014. A new hero shooter like TF3 makes so much more sense, especially with the success of Marvel Rivals showing that people are desperate for a hero shooter that isnt so dull like Overwatch.
>>1242326 IIRC >Dane was streaming the alpha in Discord >someone in the Discord call recorded and leaked the footage, which was just Dynamo doing things in the training area >after the leak, Dane proceeded to make a rambling video about Deadlock that was basically "This ain't it, chief" >closed alpha invites start shortly after the leak >Dane goes back to playing TF2 and complaining about Valve neglecting it (which they are) I might have hallucinated the second video, but I swear it happened and is now deleted.
>>1246241 No, I remember it too. He was justifying his leak by saying that he only did it because they were working on trend-chasing slop instead of releasing TF2 updates. Public opinion of Valve swayed back into favor after they killed the bot hosters, and he deleted the video to shield himself from controversy.
>>1170348 you just gotta convince the addicts to play like 3 games of deadlock and they'll instantly quit. they were turbo whales too, a string of dogshit match quality, predatory gacha systems AND deadlock being a better game in every way just made sure all of us quit league. there is literally 0 reason to play League over Deadlock if you have the choice.
>>1177062 >especially given how competitive, temperamental and needlessly vitriolic MOBA players get. I have played 200 hours and I think I have only ever gotten flamed/flamed 3 times total. although one of those people DID end up becoming an unironic stalker of me, my friends and profile, but that's besides the point.
>>1185921 > and making mobility to escape ganks a necessity for viability. we are like 15 years into leagues lifespan and you STILL aren't allowed to be a mid laner without an escape. Vel'koz, Brand, Xerath? all forced into cuck support tier because of how 1v1 lanes are designed. it's a fundamental problem that's VERY hard to solve unless you make ganking the lane kinda useless dogshit like toplane since it's an island with not very attractive objectives. solo lanes being gone is good, they just need to add ziplines to the entrance of the jungle.
>>1247250 >stockholm syndrome >sunk-cost fallacy >zero player retention measures for deadlock >requires a lot more active attention than league >shooter skill requirements filter genre purists It's more fun for sure but half of my friends bounced off it hard and the other half are waiting for a proper release.
>>1247250 Trust me, I tried. Even the one who despised it to the point of leaving mid-game played 3 games. Overall, they didn't understand the macro:macro balance or the influence of souls on fights. One friend would outright refuse to farm and it was basically a coin flip whether he'd go 15/0 or 0/15, which was funny. I think they're just addicts. Or rather, two of them are addicts and it only takes one of them to start a game of League with the rest because "it's just something to do". To each their own. I've given up.
>>1248495 Most of my friends bounced off the game too, which is whatever. Though the sad part is when they make up excuses like "game isn't balanced, so and so characters feel underpowered" or "I'll wait till it's ready". The game is already plenty developed, the balance is alright, what it really boils down to is people just think the game is too demanding. They enjoy slop instead. Personally I don't play the game that often (but I do have 1000~ hours) because I think it's too exhausting, nothing wrong with admitting that.
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>>1237897 Because it would be a bit desperate to leave this game's success down to a massive "what-if?". Especially when "Valve releasing a good game" is such an unlikely horse to back these days. The original claim from deadlockfags was that this game was already good. There wasn't meant to be a "what-if" regarding whether the game was going to be good because valve was supposed to have already managed that. But instead people have had long enough with the game to see it's something they can get bored of with a lot of people concluding the game has problems that stem from its very genre.
>>1249299 None of these things are true. The game is significantly less fun since October and its still a buggy fucked up mess
>>1237853 >>using crutch pistol Its my only damage source, and in the finals thread those retards said its impossible to solo carry as light then when I posted vids they did a complete 180. Lights die in one hit if you cant kill one that means you suck cock
>>1249299 I'll wait when it's ready. They can make radical changes without notice like ruining the map
this game is not gonna "officially release" lol. they're gonna keep this shit for 10 years in beta and then pretend like it doesn't have to. they didn't even want to remove the beta from dota. they're also gonna use that excuse to not allocate more people to work in it at this point people are so blinded by liking steam that they refuse to admit valve's shortcomings
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>>1237897 you're ignoring or are unaware of basic human psychology. first impressions are everything and will override any rational or intellectual reasoning like, "it's open beta" etc. people have already internalized "this game sucks because [insert reason(s) here]". there's also the issue of people have already recognized the competency of the devs which doesn't look good.
Serious question, if valve can't do shit against hackers in CS2, how in the hell are they going to protect this game? I would give this game a try just because valve but it looks ugly. But even still, I could try it, if promised to do something about le hackers
>>1254154 Valve's official statement: lol, lmao
>>1254124 Counterpoint: No Man's Sky ended up recovering from its absolutely fucking disastrous release (probably one of the worst PR incidents in the history of the industry, honestly) and has been "redeemed" multiple times. Its player count has only steadily grown over the last 8-9 years. I'm not really defending Valve's handling of Deadlock, I'm just saying that the game has a lot going for it and it's not impossible for them to light a fire under their asses and turn development around, and people will respond positively to a better version of the game. I feel like they should have more than enough data at this point to understand what decisions are and aren't making the game better, and commit to a more refined beta version. I personally think they need to trim some of the fat and make the game more approachable for casual players. The skill ceiling is already absurdly high, but the game is just physically draining to play even if you're an experienced player. I personally stopped playing around the time of the hyperfarm meta where they restructured the map and jungling / farming pots and slot machines became king. It felt like playing a minigame to be allowed to play the actual game.
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Every game for days now I get a brainless laner who just watches from the back and refuses to help out in any laning skirmishes. All the good players really did stop playing
>>1249299 Game isn't balanced. I'll wait until it's ready.
Here's your new heroes, locktards. New design for the ivyfags too.
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>>1298483 THEY PIXAR'D HER
>>1298483 Need to see some better examples of the new model before I form an opinion on it, but I liked the old one.
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>>1298483 GREMBLIN Though an option to switch between cute Ivy and scrunkly Ivy would be nice
>>1298483 BRING HER BACK NOW
>>1298483 Also noticed how Lady Geist no longer looks like a granny
>>1298483 No way they erased Pocket's African heritage and his nignose
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game noticed I was actually getting wins, then said "not on my fucking watch"
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Deadlock, the way they handled CS2 and TF2, and their complete shift towards steam deck and VR should be a grimm reminder that HLX or whatever they're making will be a soulless title and noway comparable to HL2 or even the episodes.
I like the game, and I had immense fun in some of the matches I played, but I don't think MOBAs are for me. They are much too knowledge based for someone who only plays casually once in a blue moon. I can't keep up with all the constant item changes and new characters that I have to know about.
there's no way "people" like the horrid gargoyle without being furfag themselves
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>>1298678 It looks like they are reusing Pocket's old Face for Trapper, judging from the eyebrows and the light peach shadow.
>>1307884 A good chunk of it is her personality, she's incredibly friendly, and helped make her neighborhood a safer place out of duty to her adoptive family. >>1309521 Trapper quite literally was a minor edit of Pocket's model from the start, though now the model is a bit more unique due to Pocket getting a model change.
>>1307884 She is easily the nicest person from the cast to the point of pure naivety. That's why her old design worked, she was "ugly exterior, beautiful interior"
>>1103957 >why they should made Team Fortress 3 instead Valve can't make good games anymore so I wouldn't hold my breath
>>1258143 NMS isn't an online multiplayer game tho. Multiplayer games need hype to retain players and once enough people get burned by a bad game they usually don't give it a second chance. If you want good online shooter play Splatoon 3, mogs all my PC shooters.
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Looks like that item rework is almost ready.
>>1207564 What he meant to say was CRAPCUNTS.
I get immense pleasure from icefrogs retarded pet projects completely flopping.
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deadlock just became Street fighter third strike
>>1334052 what the hell is this?
>>1338778 That's deadlock, a game that somehow manages to look lower res than half-life deathmatch.
>>1338911 no nigger, you can parry shiv ult now?
>>1103957 >third person >>1194726 >ADS
Gun kelvin being back has me absolutely addicted to this game again.
>>1104089 based not-knower or not-carer
>>1106608 >The older generation of gamers that enjoy MOBAs and the younger generation that enjoyer shooters. by younger shooter enjoyers are you thinking of fortnite players or what? last I remember from the 2000s shooters were THE genre for multiplayer games before WoW happened. and DOTA was popular among basically the same playerbase that also played CounterStrike in the 2000s. I wonder if there is really such a big divide between the genre fanbases, and I especially wonder if there was really a big new fanbase for shooters that came after ASSFAGGOTS. maybe Minecraft kids turned into Fortnite kids but then what happened to them? graduate to Valulrant or CS2? meh. these games are big but not as big as the armies of bots and cheaters would make you think. another data point is the death of singleplayer shooters in the early 2010s. if there was a big, young audience for shooters I can't imagine they would only ever play multiplayer titles. >Those same players playing even though they're never improving? For reference, there's a ton of people with thousands of hours in league of legends that are hardstuck in BRONZE and IRON. This to me is BAFFLING. How can you spend more time in the game than 99% of the population in it, and STILL be worse than 90% of them as well? SBMM. subjectively they are average so it doesn't bother them that there are so many better players they never meet. non-competitive people don't improve in SBMM. if you're fine with a 50% win rate you just coast and SBMM makes sure you get to have fun ignoring the objective and doing random shit.
>>1364926 I'm sure the 50 other active players appreciate you coming back to the game.
>>1298483 >Yamato is still a penis headed alien
>>1366223 >SBMM. Even if we go by the logic of "no effort means no growth", which is true to a point, I think it's rather obvious that everyone has a limit to their growth and skills, and even with great focused effort they won't ever improve above their limits. Imagine a retard that has an objective IQ of 80 (Just pretend you know his true IQ is 80, with or without a test). Even if the retard studied his entire life, he would never score above 110 or so in an IQ test (so long as the questions changed between tests, but stayed thematically identical). He's just cognitively limited, his brain won't really grasp some of the more advanced subtleties, and he just doesn't have the brainpower to do some of the questions fast enough to warrant a higher score. The same thing happens in vidya, everyone falls somewhere on a normal distribution of talent and limits, some just have a really really low limit.
>>1371912 I know >le steemsharts discussions are cancer but I also don't know why people keep saying this, because Deadlock still pulls good numbers.
>>1371912 No, I dont think they do. I'm probably the best player in the world
When are they gonna add a spin to win character?
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>>1269026 So they're now dealing with the trannoids or spergs who refuse to play the game from Trash Fagtress 2? FEELS NICE DOESN'T IT? I've also dealt with those faggots when playing Super Smash for the Wii U, that was a wake up call for me when playing online games and nowadays everything has been locked up in a paywall under the retarded excuse of maintaining servers, which never fucking happens.
Any yuro wanna play? Alchemist1
what's your keybind for cancel?
>make game for trans audience >turns out the said audience on its own is not big enough to support the game whoops, nothing personnel kid
>>1106608 >>1109383 TL,DR: not everyone has time for this shit and the ones that do already play the games they like. same shit happened with monday night combat, rip in peace king.
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>>1463339 >same shit happened with monday night combat, rip in peace king. Man that game had potential. I remember the devs being super excited about finding interesting ways to keep the experience intact between games, like lowering the ammo for the Sniper class on the PC port because he'd have an unfair advantage. I really dislike what they did with the second iteration of the game, too. >>1334052 >>1364926 I think the reason people refuse to leave TF2 is that you don't need to pay attention to twenty different counters, your player model from third person view and numbers higher than 450 to get the gist of the situation you're about to engage with.
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>>1464367 Super monday night combat was so fun. Shame it died almost immediately.
>>1103957 The game isn't even complete and yet the devs have already streamlined/force players how to play the game. The character designs are ugly; how they look, but most importantly, how they play, have no consistent gameplay fantasy and overall the game feels like a bootleg MUGEN of Seattle urbanite cucks with their pet characters. If they wanted success, they should've made a third-person shooter version of DoTA. The fact that they have to steal spells/abilities/skills from DoTA heroes is also proof that Valve in-house is creatively bankrupt; most of their games are not made by them originally, but by modders they recruit then Valve takes the credit. The matchmaking is also a problem, they already rigged it, which was the reason the game fell off a cliff. A game that's not even out yet, with a rigged matchmaking. Valve is full of overpaid mongoloids.
opinion on the new heroes?
>>1699672 Vampire is cute, Bookworm is also cute, The Doorman is a God.
>>1699685 the god of CUTE
>>1699672 Pic related >>1699685 >The Doorman is a God. City block or outerversal?
>>1699783 you don't have to see everything through the lens of porn you know
>>1699788 >t.deadcock shill
>>1699789 yeah Valve paid me five grands to shill this game because they are in financial crisis currently. Calling you a coomer is a tactic of ours
>>1699791 >shills >paid Lmao.
>>1699792 Gaslighting detected. Kill yourself. >>1699672 Haven't played since they gutted ranked mode. Being forced to play with drunken or high retards who just want to fuck around when you want to play to win is infuriating. No matter the game, it always sucks.
>>1699672 I like the punk goat and the vampire chav on the far right side. Doorman looks funny, rest are kind of generic, I agree with >>1699783's conclusion about the two female characters being SFM porn-bait too, very generic with prominent hairstyles and facial detail for ease of recognition when stripped of clothing.
>>1699783 The Doorman is most definitely a big time one, one that got bored of torturing humanity at some point so he decided to shake things up by "serving" humanity, being the bellhop of a hotel that was formerly rated the most haunted in the United States, probably one of the most powerful entities you can play as in the game at the moment. His ult is to send players to the TF2 Halloween Map dimension.
I lose every match but I enjoy the game
>>1700561 >chav Drifter is Cajun you dumbass.
>>1701720 same, the matchmaking LOVES to give send me sweaters haze and infernus while I play mo and krel
Came back to this game recently. I remembered why I stopped playing. Feels like I have a nerf gun when I shoot but I get melted the second I get shot at. Even trying to build around it does nothing. I'm probably just bad, its a shame since I do enjoy the game until it gets to that point.
>>1724792 Some characters are overtuned right now. Victor is literally unkillable, undebuffable (has built in purge with multiple charge on skill 2) and deals a shit ton of aoe damage for simply existing. Drifter can go 0-10-0 in his lane, but can and will start snowballing hard if he gets catches even 1 enemy alone. The game's just unfun to play right now with these 2 dominating every game.
>>1724829 I feel like this post could be applied to literally every moba in existence, just swapping the characters around. It's always the same: Shitty balance leads to a few characters being busted and [GAME] being unfun to play *right now*. In reality the genre itself isnt fun to play.
>>1725263 Yeah, you're right. It's the same cycle whenever a new hero is released in any assfaggot: >New hero is released >New hero is busted >Makes playing unfun for everyone except the one playing >Eventually new hero is nerfed >They pull the rug under those who paid real money for that character in any way (skins, power-ups, unlocking with real money etc.) >New hero is released >Rinse and repeat
>>1306473 Surprise, the game has the same matchmaking system that forces a 50% winrate as all the other Valve competitive games.
>>1725263 >>1725283 If you want an idea of how Deadlock will become after it finally releases, take a good look at Dota 2. Valve has zero reason to not make Deadlock go the same way, especially since Icefrog is also the one behind Deadlock. I genuinely used to love Dota 2 until they turned it into an overcomplicated mess appealing to the League of Legends crowd. That's also without even taking into consideration the fact that the art style will be ruined (what little of a coherent art style there is in Deadlock) by opening the floodgates to paid cosmetic items and lootboxes. You know Valve will do it, too. They did it to Portal 2 for God's sake. Why wouldn't they do it for a brand new hero shooter?
I'm in constant disbelief as to how ASSFAGGOTS keep being made. How can there be so many braindead retards around to give these shitty, derivative skinner boxes the time of day when they all end up the same? I honestly think anyone that plays these is basically a low IQ nigger.
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>>1728016 All points noted and discarded Now look at this gargoyle
>>1728016 I always assumed Pozzword was a hero shooter, it wasn't until this thread that I realized it was ASSFAGGOTS. I guess it makes sense since both genres are equally cancer.
>>1728038 Looks like a cat that someone sat on.
>>1728038 They Pixar'd here recently. Criminal.
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Why did they give victor a debuff cleanse on his spammable ability
Do not play this game. Look at what happened to Dota. You are being primed to get invested in a game that is designed to give you bursts of dopamine after a losing streak ("forced 50% winrate", achieved by putting high performing players on teams with low performing players) so you buy skins when they are released. And they are coming. Do not give Valve your time. They do not care about this game or you.


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