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Loading Screens Anonymous 04/18/2025 (Fri) 04:23:36 Id: f46e6f No. 1126049
Good ones, bad ones, quick ones, long ones, static ones, moving ones, or ones that are inventive. If you have a loading screen you find interesting, post em. Personally, I like the ones in the first Tony Hawk's Pro Skater game. The loading times are kinda ass even by PS1 standards but they have a great & memorable look to them (especially the wireframe preview of the level), are unique to each level, and shows you a few tasks to look at to pass the time.
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For comparison, the ones in THPS2 are still cool (and have light booba) but it's nowhere near as impressive imo, the loading times are even worse & it's identical across every level.
i've always been a fan of older monster hunter's loading zones
I like J-Stars Victory VS having quizes regarding various shonen manga in it's loading time.
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Fuck Namco eternally for patenting loading screen mini games for almost 20 years and then never really doing anything with them outside of a handful of PSX titles. Now everything is on SSD/NVME or streamed in continuously and there's no time for minigames while loading.
>>1129443 i liked the dbz budokai/tenkaichi load screens. i think one was vegeta doing pushups and another was goku eating bowls of food
>>1126049 Halo had a cool loading screen https://youtu.be/eu66OjDfM6o
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Keeping this thread alive with a few more, from Toy Story 2
Good thread
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>eat chips with chopsticks to keep hands clean
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>>1126049 Sims 3 had one where it would give you an image and a bunch of items to find in it for small benefits when the game loads. Fantastic Four for the ps1 had a race track minigame that I remember more than the actual game at this point. >>1129443 That is definitely annoying. I also can't stand entirely static loading screens where you can't tell if it froze or not.
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>>1129443 Literally what I was going to post in the thread to talk about. Can someone please enlighten me on the subject of loading screen mini games? A cursory google search says it was Bandai Namco who had the patent to the idea since '95 and that it expired in 2015. Another quick search suggests games since then haven't bothered with the concept since loading times have become so fast, which means for most of the time the concept could have existed and actually been experimented with it was forced to be shot down by legal fuckery. ...However, I remember Okami having a couple little games you could play during loading screens. Like where if you'd time your button presses or spam enough presses in a timeframe you could earn an actual item reward, and that game came out right in the middle of that patent existing. I swear to god I remember a few other games too where you could play a test scenario or just fuck around, but maybe those dance around the legal definition of a "mini-game," so they flew under the radar. Was this ever actually a thing that was enforced? Did Blamco actually go out of their way to strong-arm people into making their games more boring, or was this just an excuse most devs and publishers used to excuse shitty load screens?
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also always has great music >>1239853 this is a neat one, been diving and seeing this one regularly
>>1409585 I was just about post Okami. Neat little reward if you press the buttons correctly. Only issue is that when you emulate it in PCSX2, it loads too fast and this minigame isn't doable.
>>1409585 I actually need to get around to knocking Okami off the bucket list, I've got the HD version waiting to be downloaded but have so much other shit to do Probably the patent was referring to full games like Galaga and Pac-Man in the loading screen, interactive load screens that rewards you in the main game specifically might've not been covered, nor unique "micro games" like you're describing. Still a fucking retarded patent to make and sit on for years, but as was stated load screens are either non existent now or takes eternity to load those 10 gigs of uncompressed textures and who knows if a minigame during the loading would break anything important during it.
>>1409722 Okami is a long game tho. Be prepared to waste a lot of free time for it. It's like, when you think the game ends, you slowly realize you are barely halfway into the story.
>>1168307 Memory unlocked holy shit. I got stuck on the slime boss as a kid and never beat it.
>>1168307 >>1410230 That slime boss was bullshit. I got stuck on it when I rented it as a kid, too. And it's not because it's hard, it's because the way you damage it is to shoot it a bunch of times, with it taking no damage from individual shots, and then suddenly it will take a whole bunch of damage at once. So really it just looks like you aren't damaging it, so I ran around forever trying to figure out what I was doing wrong. It's a stupid way to fight the boss, as it doesn't make anything harder or more clever, it just makes it look like you aren't actually damaging it, even though you are. No other enemy in the game works like that.
I always preferred 1942, but the Vietnam factoids and '60s rock alleviated the some of lengthy load times on my crappy computer.
>>1168307 >>1410230 >>1411326 I remember fragments of it. Exploring andy's house and garage. Climbing a tall tree. A swimming pool with inflatable float. A construction yard with paint cans. Bosses like the airplane and slime. I got stuck in... some toy store, I think? It's all hazy. I can't remember why I stopped.
>>1411366 Great game. You should go back and finish it. If you're looking for more like it, the same dev team also made A Bug's Life, and Toy Story 2 is basically a sequel to it, with very similar gameplay. Most people seem to like Toy Story 2 better, but I prefer A Bug's Life, because it has some fun puzzle elements that the latter game lacks. Both are great though.
>>1411378 Sure I guess. I mean, you never get far when you play these childhood games because your younger self just sucks at games. It's nice to revisit them as an adult and finally get revenge by beating them.
>>1409585 >>1129443 What I don't get is, can't interactive loading screens be classified as anything else other than "minigames"? I.E. No More Heroes 2 lets you play around with a colored star and some other games let you practice moves in between levels.
>>1411378 >the same dev team also made A Bug's Life Now THAT game I lost count of how many times I beat as a child. Loved the absolute shit out of it.
Could someone post the Idolm@ster 2 loading screen That one
>>1411334 I just came to post this. Good taste anon, good taste!
>>1414303 Yeah, that's exactly why I was posting about it. Even if their patent was legal and held up in court, there's so many other things you could do in a loading screen that wouldn't count as a "mini game," but would still be interactive and pass time. I'm generally convinced it was just used as an excuse by companies to not do anything in loading screens.
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Homeworld (1999)
>>1129443 >Fuck Namco eternally for patenting loading screen mini games for almost 20 years google searches say that patents expire after 20 years. So we might see minigame loading screens again very soon
>>1416515 The patent already expired but the damage is done.
>>1409577 That Sims 3 one makes the game take longer to load, I disable it for that reason
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This one stands out too.
>>1416702 This one lives rent free in my head... The same way a tumor lives rent free in my head, but rent free nonetheless.


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